2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 // Added more evilness needed for MSVC
39 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
40 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
44 extern float multiplier;
46 extern int environment;
47 extern float texscale;
48 extern Terrain terrain;
49 extern OPENAL_SAMPLE *samp[100];
50 extern int channels[100];
51 extern Sprites sprites;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
62 extern Animation animation[animation_count];
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern Weapons weapons;
75 extern Person player[maxplayers];
76 extern int numplayers;
77 extern int bloodtoggle;
78 extern bool invertmouse;
80 extern float precipdelay;
81 extern XYZ viewerfacing;
82 extern bool ambientsound;
83 extern bool mousejump;
84 extern float viewdistance;
86 extern bool autoslomo;
87 extern bool keyboardfrozen;
88 extern int netdatanew;
89 extern bool loadingstuff;
90 extern char mapname[256];
91 extern XYZ windvector;
92 extern bool buttons[3];
93 extern bool debugmode;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
117 extern bool immediate;
118 extern bool velocityblur;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
150 extern int editoractive;
151 extern int editorpathtype;
152 extern bool oldbuttons[3];
154 extern float hostiletime;
156 extern bool gamestarted;
158 extern int numhotspots;
159 extern int winhotspot;
160 extern int windialogue;
161 extern int killhotspot;
162 extern XYZ hotspot[40];
163 extern int hotspottype[40];
164 extern float hotspotsize[40];
165 extern char hotspottext[40][256];
166 extern int currenthotspot;
168 extern int kBitsPerPixel;
171 extern int numaccounts;
172 extern int accountactive;
173 extern int accountdifficulty[10];
174 extern int accountprogress[10];
175 extern float accountpoints[10];
176 extern float accounthighscore[10][50];
177 extern float accountfasttime[10][50];
178 extern bool accountunlocked[10][60];
179 extern char accountname[10][256];
181 extern bool stillloading;
182 extern bool winfreeze;
185 extern int numflipfail;
187 extern int numstaffattack;
188 extern int numswordattack;
189 extern int numknifeattack;
190 extern int numunarmedattack;
191 extern int numescaped;
192 extern int numflipped;
193 extern int numwallflipped;
194 extern int numthrowkill;
195 extern int numafterkill;
196 extern int numreversals;
197 extern int numattacks;
198 extern int maxalarmed;
199 extern int numresponded;
201 extern int numdialogues;
202 extern int numdialogueboxes[max_dialogues];
203 extern int dialoguetype[max_dialogues];
204 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
205 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
206 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
207 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
208 extern char dialoguename[max_dialogues][max_dialoguelength][64];
209 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
210 extern XYZ participantlocation[max_dialogues][10];
211 extern int participantfocus[max_dialogues][max_dialoguelength];
212 extern int participantaction[max_dialogues][max_dialoguelength];
213 extern float participantrotation[max_dialogues][10];
214 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
215 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
216 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
217 extern int indialogue;
218 extern int whichdialogue;
219 extern int directing;
220 extern float dialoguetime;
221 extern int dialoguegonethrough[20];
223 extern bool campaign;
225 extern float oldgamespeed;
227 extern float accountcampaignhighscore[10];
228 extern float accountcampaignfasttime[10];
229 extern float accountcampaignscore[10];
230 extern float accountcampaigntime[10];
232 extern int accountcampaignchoicesmade[10];
233 extern int accountcampaignchoices[10][5000];
235 static const char *rabbitskin[] = {
236 ":Data:Textures:Fur3.jpg",
237 ":Data:Textures:Fur.jpg",
238 ":Data:Textures:Fur2.jpg",
239 ":Data:Textures:Lynx.jpg",
240 ":Data:Textures:Otter.jpg",
241 ":Data:Textures:Opal.jpg",
242 ":Data:Textures:Sable.jpg",
243 ":Data:Textures:Chocolate.jpg",
244 ":Data:Textures:BW2.jpg",
245 ":Data:Textures:WB2.jpg"
248 static const char *wolfskin[] = {
249 ":Data:Textures:Wolf.jpg",
250 ":Data:Textures:Darkwolf.jpg",
251 ":Data:Textures:Snowwolf.jpg"
254 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
255 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
257 static const char **creatureskin[] = {rabbitskin, wolfskin};
259 /* Return true if PFX is a prefix of STR (case-insensitive). */
260 static bool stripfx(const char *str, const char *pfx)
262 return !strncasecmp(str, pfx, strlen(pfx));
265 extern OPENAL_STREAM * strm[20];
266 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
267 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
270 static const char *cmd_names[] = {
271 #define DECLARE_COMMAND(cmd) #cmd " ",
272 #include "ConsoleCmds.h"
273 #undef DECLARE_COMMAND
276 typedef void (*console_handler)(Game *game, const char *args);
278 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
279 #include "ConsoleCmds.h"
280 #undef DECLARE_COMMAND
282 static console_handler cmd_handlers[] = {
283 #define DECLARE_COMMAND(cmd) ch_##cmd,
284 #include "ConsoleCmds.h"
285 #undef DECLARE_COMMAND
288 static void ch_quit(Game *game, const char *args)
293 static void ch_map(Game *game, const char *args)
296 snprintf(buf, 63, ":Data:Maps:%s", args);
297 game->Loadlevel(buf);
298 game->whichlevel = -2;
302 static void ch_save(Game *game, const char *args)
305 int i, j, k, l, m, templength;
306 float headprop, bodyprop, armprop, legprop;
307 snprintf(buf, 63, ":Data:Maps:%s", args);
313 tfile=fopen( ConvertFileName(buf), "wb" );
314 fpackf(tfile, "Bi", mapvers);
315 fpackf(tfile, "Bi", maptype);
316 fpackf(tfile, "Bi", hostile);
317 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
318 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
319 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
320 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
321 if(player[0].num_weapons>0&&player[0].num_weapons<5)
322 for(j=0;j<player[0].num_weapons;j++){
323 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
326 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
327 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
328 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
329 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
331 fpackf(tfile, "Bi", player[0].numclothes);
333 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
335 fpackf(tfile, "Bi", numdialogues);
336 for(k=0;k<numdialogues;k++){
337 fpackf(tfile, "Bi", numdialogueboxes[k]);
338 fpackf(tfile, "Bi", dialoguetype[k]);
340 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
341 fpackf(tfile, "Bf", participantrotation[k][l]);
343 for(l=0;l<numdialogueboxes[k];l++){
344 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
345 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
346 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
347 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
348 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
350 templength=strlen(dialoguetext[k][l]);
351 fpackf(tfile, "Bi",(templength));
352 for(m=0;m<templength;m++){
353 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
354 if(dialoguetext[k][l][m]=='\0')break;
357 templength=strlen(dialoguename[k][l]);
358 fpackf(tfile, "Bi",templength);
359 for(m=0;m<templength;m++){
360 fpackf(tfile, "Bb", dialoguename[k][l][m]);
361 if(dialoguename[k][l][m]=='\0')break;
364 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
365 fpackf(tfile, "Bi", participantfocus[k][l]);
366 fpackf(tfile, "Bi", participantaction[k][l]);
369 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
371 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
375 for(k=0;k<player[0].numclothes;k++){
376 templength=strlen(player[0].clothes[k]);
377 fpackf(tfile, "Bi", templength);
378 for(l=0;l<templength;l++)
379 fpackf(tfile, "Bb", player[0].clothes[k][l]);
380 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
383 fpackf(tfile, "Bi", environment);
385 fpackf(tfile, "Bi", objects.numobjects);
387 for(k=0;k<objects.numobjects;k++){
388 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
391 fpackf(tfile, "Bi", numhotspots);
392 for(i=0;i<numhotspots;i++){
393 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
394 templength=strlen(hotspottext[i]);
395 fpackf(tfile, "Bi",templength);
396 for(l=0;l<templength;l++)
397 fpackf(tfile, "Bb", hotspottext[i][l]);
400 fpackf(tfile, "Bi", numplayers);
401 if(numplayers<maxplayers)
402 for(j=1;j<numplayers;j++){
403 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
404 if(player[j].num_weapons<5)
405 for(k=0;k<player[j].num_weapons;k++){
406 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
408 if(player[j].numwaypoints<30){
409 fpackf(tfile, "Bi", player[j].numwaypoints);
410 for(k=0;k<player[j].numwaypoints;k++){
411 fpackf(tfile, "Bf", player[j].waypoints[k].x);
412 fpackf(tfile, "Bf", player[j].waypoints[k].y);
413 fpackf(tfile, "Bf", player[j].waypoints[k].z);
414 fpackf(tfile, "Bi", player[j].waypointtype[k]);
416 fpackf(tfile, "Bi", player[j].waypoint);
418 player[j].numwaypoints=0;
419 player[j].waypoint=0;
420 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
423 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
424 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
425 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
426 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
428 if(player[j].creature==wolftype) {
429 headprop=player[j].proportionhead.x/1.1;
430 bodyprop=player[j].proportionbody.x/1.1;
431 armprop=player[j].proportionarms.x/1.1;
432 legprop=player[j].proportionlegs.x/1.1;
433 } else if(player[j].creature==rabbittype){
434 headprop=player[j].proportionhead.x/1.2;
435 bodyprop=player[j].proportionbody.x/1.05;
436 armprop=player[j].proportionarms.x/1.00;
437 legprop=player[j].proportionlegs.x/1.1;
440 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
442 fpackf(tfile, "Bi", player[j].numclothes);
443 if(player[j].numclothes)
444 for(k=0;k<player[j].numclothes;k++){
446 templength=strlen(player[j].clothes[k]);
447 fpackf(tfile, "Bi", templength);
448 for(l=0;l<templength;l++)
449 fpackf(tfile, "Bb", player[j].clothes[k][l]);
450 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
454 fpackf(tfile, "Bi", game->numpathpoints);
455 for(j=0;j<game->numpathpoints;j++){
456 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
457 for(k=0;k<game->numpathpointconnect[j];k++){
458 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
462 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
467 static void ch_cellar(Game *game, const char *args)
469 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
472 static void ch_tint(Game *game, const char *args)
474 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
477 static void ch_tintr(Game *game, const char *args)
482 static void ch_tintg(Game *game, const char *args)
487 static void ch_tintb(Game *game, const char *args)
492 static void ch_speed(Game *game, const char *args)
494 player[0].speedmult = atof(args);
497 static void ch_strength(Game *game, const char *args)
499 player[0].power = atof(args);
502 static void ch_power(Game *game, const char *args)
504 player[0].power = atof(args);
507 static void ch_size(Game *game, const char *args)
509 player[0].scale = atof(args) * .2;
512 static int find_closest()
515 float closestdist = 1.0/0.0;
517 for (int i = 1; i < numplayers; i++) {
519 distance = findDistancefast(&player[i].coords,&player[0].coords);
520 if (distance < closestdist) {
521 closestdist = distance;
528 static void ch_sizenear(Game *game, const char *args)
530 int closest = find_closest();
533 player[closest].scale = atof(args) * .2;
536 static void set_proportion(int pnum, const char *args)
538 float headprop,bodyprop,armprop,legprop;
540 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
542 if(player[pnum].creature==wolftype){
543 player[pnum].proportionhead=1.1*headprop;
544 player[pnum].proportionbody=1.1*bodyprop;
545 player[pnum].proportionarms=1.1*armprop;
546 player[pnum].proportionlegs=1.1*legprop;
547 } else if(player[pnum].creature==rabbittype){
548 player[pnum].proportionhead=1.2*headprop;
549 player[pnum].proportionbody=1.05*bodyprop;
550 player[pnum].proportionarms=1.00*armprop;
551 player[pnum].proportionlegs=1.1*legprop;
552 player[pnum].proportionlegs.y=1.05*legprop;
556 static void ch_proportion(Game *game, const char *args)
558 set_proportion(0, args);
561 static void ch_proportionnear(Game *game, const char *args)
563 int closest = find_closest();
565 set_proportion(closest, args);
568 static void set_protection(int pnum, const char *args)
570 float head, high, low;
571 sscanf(args, "%f%f%f", &head, &high, &low);
573 player[pnum].protectionhead = head;
574 player[pnum].protectionhigh = high;
575 player[pnum].protectionlow = low;
578 static void ch_protection(Game *game, const char *args)
580 set_protection(0, args);
583 static void ch_protectionnear(Game *game, const char *args)
585 int closest = find_closest();
587 set_protection(closest, args);
590 static void set_armor(int pnum, const char *args)
592 float head, high, low;
593 sscanf(args, "%f%f%f", &head, &high, &low);
595 player[pnum].armorhead = head;
596 player[pnum].armorhigh = high;
597 player[pnum].armorlow = low;
600 static void ch_armor(Game *game, const char *args)
605 static void ch_armornear(Game *game, const char *args)
607 int closest = find_closest();
609 set_armor(closest, args);
612 static void ch_protectionreset(Game *game, const char *args)
614 set_protection(0, "1 1 1");
615 set_armor(0, "1 1 1");
618 static void set_metal(int pnum, const char *args)
620 float head, high, low;
621 sscanf(args, "%f%f%f", &head, &high, &low);
623 player[pnum].metalhead = head;
624 player[pnum].metalhigh = high;
625 player[pnum].metallow = low;
628 static void ch_metal(Game *game, const char *args)
633 static void set_noclothes(int pnum, Game *game, const char *args)
635 player[pnum].numclothes = 0;
636 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
637 &player[pnum].skeleton.drawmodel.textureptr,1,
638 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
641 static void ch_noclothes(Game *game, const char *args)
643 set_noclothes(0, game, args);
646 static void ch_noclothesnear(Game *game, const char *args)
648 int closest = find_closest();
650 set_noclothes(closest, game, args);
654 static void set_clothes(int pnum, Game *game, const char *args)
657 snprintf(buf, 63, ":Data:Textures:%s.png", args);
659 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
662 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
663 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
664 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
665 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
666 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
667 player[pnum].numclothes++;
670 static void ch_clothes(Game *game, const char *args)
672 set_clothes(0, game, args);
675 static void ch_clothesnear(Game *game, const char *args)
677 int closest = find_closest();
679 set_clothes(closest, game, args);
682 static void ch_belt(Game *game, const char *args)
684 player[0].skeleton.clothes = !player[0].skeleton.clothes;
688 static void ch_cellophane(Game *game, const char *args)
690 cellophane = !cellophane;
691 float mul = cellophane ? 0 : 1;
693 for (int i = 0; i < numplayers; i++) {
694 player[i].proportionhead.z = player[i].proportionhead.x * mul;
695 player[i].proportionbody.z = player[i].proportionbody.x * mul;
696 player[i].proportionarms.z = player[i].proportionarms.x * mul;
697 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
701 static void ch_funnybunny(Game *game, const char *args)
703 player[0].skeleton.id=0;
704 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
705 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
706 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
707 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
708 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
709 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
710 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
711 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
712 player[0].creature=rabbittype;
714 player[0].headless=0;
715 player[0].damagetolerance=200;
716 set_proportion(0, "1 1 1 1");
719 static void ch_wolfie(Game *game, const char *args)
721 player[0].skeleton.id=0;
722 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
723 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
724 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
725 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
726 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
727 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
728 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
729 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
730 player[0].creature=wolftype;
731 player[0].damagetolerance=300;
732 set_proportion(0, "1 1 1 1");
735 static void ch_wolfieisgod(Game *game, const char *args)
737 ch_wolfie(game, args);
740 static void ch_wolf(Game *game, const char *args)
742 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
743 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
746 static void ch_snowwolf(Game *game, const char *args)
748 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
749 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
752 static void ch_darkwolf(Game *game, const char *args)
754 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
755 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
758 static void ch_lizardwolf(Game *game, const char *args)
760 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
761 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
764 static void ch_white(Game *game, const char *args)
766 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
767 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
770 static void ch_brown(Game *game, const char *args)
772 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
773 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
776 static void ch_black(Game *game, const char *args)
778 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
779 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
782 static void ch_sizemin(Game *game, const char *args)
785 for (i = 1; i < numplayers; i++)
786 if (player[i].scale < 0.8 * 0.2)
787 player[i].scale = 0.8 * 0.2;
790 static void ch_tutorial(Game *game, const char *args)
792 tutoriallevel = atoi(args);
795 static void ch_hostile(Game *game, const char *args)
797 hostile = atoi(args);
800 static void ch_indemo(Game *game, const char *args)
803 hotspot[numhotspots]=player[0].coords;
804 hotspotsize[numhotspots]=0;
805 hotspottype[numhotspots]=-111;
806 strcpy(hotspottext[numhotspots],"mapname");
810 static void ch_notindemo(Game *game, const char *args)
816 static void ch_type(Game *game, const char *args)
818 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
819 for (i = 0; i < n; i++)
820 if (stripfx(args, editortypenames[i])) {
826 static void ch_path(Game *game, const char *args)
828 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
829 for (i = 0; i < n; i++)
830 if (stripfx(args, pathtypenames[i])) {
836 static void ch_hs(Game *game, const char *args)
838 hotspot[numhotspots]=player[0].coords;
842 sscanf(args, "%f%d %n", &size, &type, &shift);
844 hotspotsize[numhotspots] = size;
845 hotspottype[numhotspots] = type;
847 strcpy(hotspottext[numhotspots], args + shift);
848 strcat(hotspottext[numhotspots], "\n");
853 static void ch_dialogue(Game *game, const char *args)
856 char buf1[32], buf2[64];
858 sscanf(args, "%d %31s", &dlg, buf1);
859 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
861 dialoguetype[numdialogues] = dlg;
863 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
864 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
866 ifstream ipstream(ConvertFileName(buf2));
867 ipstream.ignore(256,':');
868 ipstream >> numdialogueboxes[numdialogues];
869 for(i=0;i<numdialogueboxes[numdialogues];i++){
870 ipstream.ignore(256,':');
871 ipstream.ignore(256,':');
872 ipstream.ignore(256,' ');
873 ipstream >> dialogueboxlocation[numdialogues][i];
874 ipstream.ignore(256,':');
875 ipstream >> dialogueboxcolor[numdialogues][i][0];
876 ipstream >> dialogueboxcolor[numdialogues][i][1];
877 ipstream >> dialogueboxcolor[numdialogues][i][2];
878 ipstream.ignore(256,':');
879 ipstream.getline(dialoguename[numdialogues][i],64);
880 ipstream.ignore(256,':');
881 ipstream.ignore(256,' ');
882 ipstream.getline(dialoguetext[numdialogues][i],128);
884 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
886 ipstream.ignore(256,':');
887 ipstream >> dialogueboxsound[numdialogues][i];
890 for(i=0;i<numdialogueboxes[numdialogues];i++){
891 for(j=0;j<numplayers;j++){
892 participantfacing[numdialogues][i][j]=player[j].facing;
899 whichdialogue=numdialogues;
904 static void ch_fixdialogue(Game *game, const char *args)
906 char buf1[32], buf2[64];
909 sscanf(args, "%d %31s", &whichdi, buf1);
910 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
912 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
913 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
915 ifstream ipstream(ConvertFileName(buf2));
916 ipstream.ignore(256,':');
917 ipstream >> numdialogueboxes[whichdi];
918 for(i=0;i<numdialogueboxes[whichdi];i++){
919 ipstream.ignore(256,':');
920 ipstream.ignore(256,':');
921 ipstream.ignore(256,' ');
922 ipstream >> dialogueboxlocation[whichdi][i];
923 ipstream.ignore(256,':');
924 ipstream >> dialogueboxcolor[whichdi][i][0];
925 ipstream >> dialogueboxcolor[whichdi][i][1];
926 ipstream >> dialogueboxcolor[whichdi][i][2];
927 ipstream.ignore(256,':');
928 ipstream.getline(dialoguename[whichdi][i],64);
929 ipstream.ignore(256,':');
930 ipstream.ignore(256,' ');
931 ipstream.getline(dialoguetext[whichdi][i],128);
933 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
935 ipstream.ignore(256,':');
936 ipstream >> dialogueboxsound[whichdi][i];
942 static void ch_fixtype(Game *game, const char *args)
945 sscanf(args, "%d", &dlg);
946 dialoguetype[0] = dlg;
949 static void ch_fixrotation(Game *game, const char *args)
951 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
954 static void ch_ddialogue(Game *game, const char *args)
960 static void ch_dhs(Game *game, const char *args)
966 static void ch_immobile(Game *game, const char *args)
968 player[0].immobile = 1;
971 static void ch_allimmobile(Game *game, const char *args)
973 for (int i = 1; i < numplayers; i++)
974 player[i].immobile = 1;
977 static void ch_mobile(Game *game, const char *args)
979 player[0].immobile = 0;
982 static void ch_default(Game *game, const char *args)
984 player[0].armorhead=1;
985 player[0].armorhigh=1;
986 player[0].armorlow=1;
987 player[0].protectionhead=1;
988 player[0].protectionhigh=1;
989 player[0].protectionlow=1;
990 player[0].metalhead=1;
991 player[0].metalhigh=1;
992 player[0].metallow=1;
994 player[0].speedmult=1;
997 if(player[0].creature==wolftype){
998 player[0].proportionhead=1.1;
999 player[0].proportionbody=1.1;
1000 player[0].proportionarms=1.1;
1001 player[0].proportionlegs=1.1;
1002 } else if(player[0].creature==rabbittype){
1003 player[0].proportionhead=1.2;
1004 player[0].proportionbody=1.05;
1005 player[0].proportionarms=1.00;
1006 player[0].proportionlegs=1.1;
1007 player[0].proportionlegs.y=1.05;
1010 player[0].numclothes=0;
1011 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1012 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1013 &player[0].skeleton.skinsize);
1015 editoractive=typeactive;
1016 player[0].immobile=0;
1019 static void ch_play(Game *game, const char *args)
1022 sscanf(args, "%d", &dlg);
1023 whichdialogue = dlg;
1025 if (whichdialogue >= numdialogues)
1028 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1029 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1030 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1031 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1032 player[participantfocus[whichdialogue][i]].velocity=0;
1033 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1034 player[participantfocus[whichdialogue][i]].targetframe=0;
1043 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1044 temppos=temppos-viewer;
1045 Normalise(&temppos);
1055 whichsoundplay=rabbitchitter;
1056 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1057 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1058 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1059 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1060 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1061 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1062 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1063 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1064 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1065 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1066 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1067 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1068 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1069 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1070 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1071 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1072 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1073 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1074 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1075 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1076 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1077 OPENAL_SetVolume(channels[whichsoundplay], 256);
1078 OPENAL_SetPaused(channels[whichsoundplay], false);
1081 static void ch_mapkilleveryone(Game *game, const char *args)
1083 maptype = mapkilleveryone;
1086 static void ch_mapkillmost(Game *game, const char *args)
1088 maptype = mapkillmost;
1091 static void ch_mapkillsomeone(Game *game, const char *args)
1093 maptype = mapkillsomeone;
1096 static void ch_mapgosomewhere(Game *game, const char *args)
1098 maptype = mapgosomewhere;
1101 static void ch_viewdistance(Game *game, const char *args)
1103 viewdistance = atof(args)*100;
1106 static void ch_fadestart(Game *game, const char *args)
1108 fadestart = atof(args);
1111 static void ch_slomo(Game *game, const char *args)
1113 slomospeed = atof(args);
1118 static void ch_slofreq(Game *game, const char *args)
1120 slomofreq = atof(args);
1123 static void ch_skytint(Game *game, const char *args)
1125 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1127 skyboxlightr=skyboxr;
1128 skyboxlightg=skyboxg;
1129 skyboxlightb=skyboxb;
1131 game->SetUpLighting();
1133 terrain.DoShadows();
1134 objects.DoShadows();
1137 static void ch_skylight(Game *game, const char *args)
1139 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1141 game->SetUpLighting();
1143 terrain.DoShadows();
1144 objects.DoShadows();
1147 static void ch_skybox(Game *game, const char *args)
1149 skyboxtexture = !skyboxtexture;
1151 game->SetUpLighting();
1153 terrain.DoShadows();
1154 objects.DoShadows();
1157 static void cmd_dispatch(Game *game, const char *cmd)
1159 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1161 for (i = 0; i < n_cmds; i++)
1162 if (stripfx(cmd, cmd_names[i]))
1164 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1169 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1170 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1171 OPENAL_SetPaused(channels[consolesuccesssound], false);
1175 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1176 OPENAL_SetVolume(channels[consolefailsound], 256);
1177 OPENAL_SetPaused(channels[consolefailsound], false);
1181 /********************> Tick() <*****/
1182 extern void ScreenShot(const char * fname);
1183 void Screenshot (void)
1186 time_t t = time(NULL);
1187 struct tm *tme = localtime(&t);
1188 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1191 mkdir("Screenshots");
1193 mkdir("Screenshots", S_IRWXU);
1201 void Game::SetUpLighting(){
1202 if(environment==snowyenvironment){
1206 light.ambient[0]=.4;
1207 light.ambient[1]=.4;
1208 light.ambient[2]=.44;
1210 if(environment==desertenvironment){
1214 light.ambient[0]=.4;
1215 light.ambient[1]=.35;
1216 light.ambient[2]=.3;
1219 if(environment==grassyenvironment){
1223 light.ambient[0]=.4;
1224 light.ambient[1]=.4;
1225 light.ambient[2]=.44;
1231 light.ambient[0]=.4;
1232 light.ambient[1]=.4;
1233 light.ambient[2]=.4;
1236 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1237 light.color[0]*=(skyboxlightr+average)/2;
1238 light.color[1]*=(skyboxlightg+average)/2;
1239 light.color[2]*=(skyboxlightb+average)/2;
1240 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1241 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1242 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1246 light.ambient[2]=0; */
1249 int Game::findPathDist(int start,int end){
1250 int i,j,k,smallestcount,count,connected;
1251 int last,last2,last3,last4;
1261 while(last!=end&&count<30){
1263 for(j=0;j<numpathpoints;j++){
1264 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1267 if(numpathpointconnect[j])
1268 for(k=0;k<numpathpointconnect[j];k++){
1269 if(pathpointconnect[j][k]==last)connected=1;
1272 if(numpathpointconnect[last])
1273 for(k=0;k<numpathpointconnect[last];k++){
1274 if(pathpointconnect[last][k]==j)connected=1;
1277 if(closest==-1||Random()%2==0){
1288 if(count<smallestcount)smallestcount=count;
1290 return smallestcount;
1293 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1294 static XYZ colpoint,colviewer,coltarget;
1295 static float minx,minz,maxx,maxz,miny,maxy;
1304 if(minx>endpoint.x)minx=endpoint.x;
1306 if(miny>endpoint.y)miny=endpoint.y;
1308 if(minz>endpoint.z)minz=endpoint.z;
1311 if(maxx<endpoint.x)maxx=endpoint.x;
1313 if(maxy<endpoint.y)maxy=endpoint.y;
1315 if(maxz<endpoint.z)maxz=endpoint.z;
1324 for(i=0;i<objects.numobjects;i++){
1325 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1326 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1327 colviewer=startpoint;
1329 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1334 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1339 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1340 static XYZ colpoint,colviewer,coltarget;
1341 static float minx,minz,maxx,maxz,miny,maxy;
1350 if(minx>endpoint.x)minx=endpoint.x;
1352 if(miny>endpoint.y)miny=endpoint.y;
1354 if(minz>endpoint.z)minz=endpoint.z;
1357 if(maxx<endpoint.x)maxx=endpoint.x;
1359 if(maxy<endpoint.y)maxy=endpoint.y;
1361 if(maxz<endpoint.z)maxz=endpoint.z;
1371 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1372 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1373 colviewer=startpoint;
1375 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1380 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1385 void Game::Setenvironment(int which)
1389 LOG(" Setting environment...");
1391 float temptexdetail;
1394 OPENAL_SetPaused(channels[music1snow], true);
1395 OPENAL_SetPaused(channels[music1grass], true);
1396 OPENAL_SetPaused(channels[music1desert], true);
1397 OPENAL_SetPaused(channels[wind], true);
1398 OPENAL_SetPaused(channels[desertambient], true);
1400 OPENAL_SetPaused(channels[stream_music1snow], true);
1401 OPENAL_SetPaused(channels[stream_music1grass], true);
1402 OPENAL_SetPaused(channels[stream_music1desert], true);
1403 OPENAL_SetPaused(channels[stream_wind], true);
1404 OPENAL_SetPaused(channels[stream_desertambient], true);
1407 if(environment==snowyenvironment){
1411 //PlaySoundEx( wind, samp[wind], NULL, true);
1412 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1413 OPENAL_SetPaused(channels[stream_wind], false);
1414 OPENAL_SetVolume(channels[stream_wind], 256);
1417 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1418 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1419 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1420 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1422 OPENAL_Sample_Free(samp[footstepsound]);
1423 OPENAL_Sample_Free(samp[footstepsound2]);
1424 OPENAL_Sample_Free(samp[footstepsound3]);
1425 OPENAL_Sample_Free(samp[footstepsound4]);
1426 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1427 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1428 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1429 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1430 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1431 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1432 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1433 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1435 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1437 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1439 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1444 temptexdetail=texdetail;
1445 if(texdetail>1)texdetail=4;
1446 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1447 ":Data:Textures:Skybox(snow):Left.jpg",
1448 ":Data:Textures:Skybox(snow):Back.jpg",
1449 ":Data:Textures:Skybox(snow):Right.jpg",
1450 ":Data:Textures:Skybox(snow):Up.jpg",
1451 ":Data:Textures:Skybox(snow):Down.jpg",
1452 ":Data:Textures:Skybox(snow):Cloud.jpg",
1453 ":Data:Textures:Skybox(snow):Reflect.jpg");
1458 texdetail=temptexdetail;
1460 if(environment==desertenvironment){
1463 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1464 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1465 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1466 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1470 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1471 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1472 OPENAL_SetPaused(channels[stream_desertambient], false);
1473 OPENAL_SetVolume(channels[stream_desertambient], 256);
1476 OPENAL_Sample_Free(samp[footstepsound]);
1477 OPENAL_Sample_Free(samp[footstepsound2]);
1478 OPENAL_Sample_Free(samp[footstepsound3]);
1479 OPENAL_Sample_Free(samp[footstepsound4]);
1480 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1481 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1482 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1483 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1484 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1485 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1486 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1487 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1489 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1491 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1493 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1497 temptexdetail=texdetail;
1498 if(texdetail>1)texdetail=4;
1499 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1500 ":Data:Textures:Skybox(sand):Left.jpg",
1501 ":Data:Textures:Skybox(sand):Back.jpg",
1502 ":Data:Textures:Skybox(sand):Right.jpg",
1503 ":Data:Textures:Skybox(sand):Up.jpg",
1504 ":Data:Textures:Skybox(sand):Down.jpg",
1505 ":Data:Textures:Skybox(sand):Cloud.jpg",
1506 ":Data:Textures:Skybox(sand):Reflect.jpg");
1511 texdetail=temptexdetail;
1513 if(environment==grassyenvironment){
1516 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1517 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1518 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1519 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1522 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1523 OPENAL_SetPaused(channels[stream_wind], false);
1524 OPENAL_SetVolume(channels[stream_wind], 100);
1527 OPENAL_Sample_Free(samp[footstepsound]);
1528 OPENAL_Sample_Free(samp[footstepsound2]);
1529 OPENAL_Sample_Free(samp[footstepsound3]);
1530 OPENAL_Sample_Free(samp[footstepsound4]);
1531 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1532 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1533 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1534 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1535 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1536 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1537 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1538 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1540 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1542 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1544 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1548 temptexdetail=texdetail;
1549 if(texdetail>1)texdetail=4;
1550 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1551 ":Data:Textures:Skybox(grass):Left.jpg",
1552 ":Data:Textures:Skybox(grass):Back.jpg",
1553 ":Data:Textures:Skybox(grass):Right.jpg",
1554 ":Data:Textures:Skybox(grass):Up.jpg",
1555 ":Data:Textures:Skybox(grass):Down.jpg",
1556 ":Data:Textures:Skybox(grass):Cloud.jpg",
1557 ":Data:Textures:Skybox(grass):Reflect.jpg");
1561 texdetail=temptexdetail;
1563 temptexdetail=texdetail;
1565 terrain.load(":Data:Textures:heightmap.png");
1567 texdetail=temptexdetail;
1571 void Game::Loadlevel(int which){
1574 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1575 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1576 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1577 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1578 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1579 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1580 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1581 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1582 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1583 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1584 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1585 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1586 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1587 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1588 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1589 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1590 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1591 else Loadlevel((char *)":Data:Maps:mapsave");
1596 /*char * Game::MD5_string (unsigned char *string){
1600 strcpy(temp2,(const char *)string);
1601 strcat((char *)temp2,(const char *)"Lugaru");
1602 sprintf (temp, "%d",strlen((char *)temp2));
1603 strcat((char *)temp2,temp);
1606 unsigned int len = strlen ( (char *)temp2);
1608 context.update ((unsigned char *)temp2, len);
1609 context.finalize ();
1611 return context.hex_digest();
1616 void Game::Loadlevel(char *name){
1618 static int oldlevel;
1623 float headprop,legprop,armprop,bodyprop;
1627 LOG(std::string("Loading level...") + name);
1629 if(!gameon)visibleloading=1;
1631 if(stealthloading)visibleloading=0;
1633 if(!stillloading)loadtime=0;
1638 if(tutoriallevel!=-1)tutoriallevel=0;
1639 else tutoriallevel=1;
1641 if(tutoriallevel==1)tutorialstage=0;
1642 if(tutorialstage==0){
1643 tutorialstagetime=0;
1650 OPENAL_SetPaused(channels[whooshsound], true);
1651 OPENAL_SetPaused(channels[stream_firesound], true);
1653 // Change the map filename into something that is os specific
1654 char *FixedFN = ConvertFileName(name);
1658 tfile=fopen( FixedFN, "rb" );
1661 OPENAL_SetPaused(channels[stream_firesound], true);
1672 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1678 dialoguegonethrough[i]=0;
1687 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1689 if(difficulty!=2)minimap=1;
1726 bonustotal=startbonustotal;
1732 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1733 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1734 OPENAL_SetPaused(channels[consolesuccesssound], false);
1741 terrain.numdecals=0;
1742 sprites.numsprites=0;
1743 for(i=0;i<objects.numobjects;i++)
1745 objects.model[i].numdecals=0;
1748 j=objects.numobjects;
1751 objects.DeleteObject(0);
1752 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1755 for(i=0;i<subdivision;i++)
1757 for(j=0;j<subdivision;j++)
1759 terrain.patchobjectnum[i][j]=0;
1762 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1765 weapons.numweapons=0;
1767 funpackf(tfile, "Bi", &mapvers);
1768 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1770 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1771 else maptype=mapkilleveryone;
1772 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1774 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1780 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1788 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1791 skyboxlightr=skyboxr;
1792 skyboxlightg=skyboxg;
1793 skyboxlightb=skyboxb;
1795 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1796 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1797 player[0].originalcoords=player[0].coords;
1798 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1800 for(j=0;j<player[0].num_weapons;j++)
1802 player[0].weaponids[j]=weapons.numweapons;
1803 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1804 weapons.owner[weapons.numweapons]=0;
1805 weapons.numweapons++;
1809 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1811 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1812 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1813 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1814 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1816 funpackf(tfile, "Bi", &player[0].numclothes);
1820 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1824 player[0].whichskin=0;
1825 player[0].creature=rabbittype;
1828 for(i=0;i<max_dialogues;i++)
1830 for(j=0;j<max_dialoguelength;j++)
1834 dialoguetext[i][j][k]='\0';
1838 dialoguename[i][j][k]='\0';
1843 player[0].lastattack=-1;
1844 player[0].lastattack2=-1;
1845 player[0].lastattack3=-1;
1849 funpackf(tfile, "Bi", &numdialogues);
1852 for(k=0;k<numdialogues;k++)
1854 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1855 funpackf(tfile, "Bi", &dialoguetype[k]);
1858 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1859 funpackf(tfile, "Bf", &participantrotation[k][l]);
1861 if(numdialogueboxes)
1863 for(l=0;l<numdialogueboxes[k];l++)
1865 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1866 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1867 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1868 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1869 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1873 funpackf(tfile, "Bi",&templength);
1874 if(templength>128||templength<=0)templength=128;
1875 for(m=0;m<templength;m++){
1876 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1877 if(dialoguetext[k][l][m]=='\0')break;
1880 funpackf(tfile, "Bi",&templength);
1881 if(templength>64||templength<=0)templength=64;
1882 for(m=0;m<templength;m++){
1883 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1884 if(dialoguename[k][l][m]=='\0'){
1888 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1889 funpackf(tfile, "Bi", &participantfocus[k][l]);
1890 funpackf(tfile, "Bi", &participantaction[k][l]);
1893 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1895 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1901 else numdialogues=0;
1903 if(player[0].numclothes)
1905 for(k=0;k<player[0].numclothes;k++)
1907 funpackf(tfile, "Bi", &templength);
1908 for(l=0;l<templength;l++)
1909 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1910 player[0].clothes[k][templength]='\0';
1911 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1915 funpackf(tfile, "Bi", &environment);
1917 funpackf(tfile, "Bi", &objects.numobjects);
1918 if(objects.numobjects)
1920 for(i=0;i<objects.numobjects;i++)
1922 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1923 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1929 funpackf(tfile, "Bi", &numhotspots);
1932 for(i=0;i<numhotspots;i++)
1934 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1935 funpackf(tfile, "Bi", &templength);
1937 for(l=0;l<templength;l++)
1938 funpackf(tfile, "Bb", &hotspottext[i][l]);
1939 hotspottext[i][templength]='\0';
1940 if(hotspottype[i]==-111)indemo=1;
1946 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1951 for(i=0;i<objects.numobjects;i++)
1953 objects.center+=objects.position[i];
1955 objects.center/=objects.numobjects;
1958 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1960 float maxdistance=0;
1963 for(i=0;i<objects.numobjects;i++)
1965 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1966 if(tempdist>maxdistance)
1969 maxdistance=tempdist;
1972 objects.radius=fast_sqrt(maxdistance);
1975 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1976 //mapcenter=objects.center;
1977 //mapradius=objects.radius;
1979 funpackf(tfile, "Bi", &numplayers);
1980 int howmanyremoved=0;
1981 bool removeanother=0;
1982 if(numplayers>1&&numplayers<maxplayers)
1984 for(i=1;i<numplayers;i++)
1986 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1989 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1990 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1991 else player[i-howmanyremoved].howactive=typeactive;
1992 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1993 else player[i-howmanyremoved].scale=-1;
1994 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1995 else player[i-howmanyremoved].immobile=0;
1996 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1997 else player[i-howmanyremoved].rotation=0;
1998 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1999 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2005 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2007 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2009 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2010 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2011 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2012 weapons.numweapons++;
2015 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2016 //player[i-howmanyremoved].numwaypoints=10;
2017 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2019 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2020 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2021 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2022 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2023 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2026 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2027 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2029 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2030 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2031 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2032 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2034 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2042 if(player[i-howmanyremoved].creature==wolftype)
2044 player[i-howmanyremoved].proportionhead=1.1*headprop;
2045 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2046 player[i-howmanyremoved].proportionarms=1.1*armprop;
2047 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2050 if(player[i-howmanyremoved].creature==rabbittype)
2052 player[i-howmanyremoved].proportionhead=1.2*headprop;
2053 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2054 player[i-howmanyremoved].proportionarms=1.00*armprop;
2055 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2056 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2059 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2060 if(player[i-howmanyremoved].numclothes)
2062 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2065 funpackf(tfile, "Bi", &templength);
2066 for(l=0;l<templength;l++)
2067 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2068 player[i-howmanyremoved].clothes[k][templength]='\0';
2069 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2075 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2077 numplayers-=howmanyremoved;
2078 funpackf(tfile, "Bi", &numpathpoints);
2079 if(numpathpoints>30||numpathpoints<0)
2083 for(j=0;j<numpathpoints;j++)
2085 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2086 for(k=0;k<numpathpointconnect[j];k++){
2087 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2091 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2093 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2096 if(environment!=oldenvironment)Setenvironment(environment);
2097 oldenvironment=environment;
2101 j=objects.numobjects;
2102 objects.numobjects=0;
2105 //if(objects.type[i]!=spiketype)
2106 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2107 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2110 //if(skyboxtexture){
2111 terrain.DoShadows();
2112 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2113 objects.DoShadows();
2114 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2116 else terrain.DoLighting();
2122 oldlevel=whichlevel;
2125 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2126 for(i=0;i<numplayers;i++)
2128 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2132 if(i==0||player[i].scale<0)player[i].scale=.2;
2133 player[i].skeleton.free=0;
2134 player[i].skeleton.id=i;
2135 //if(Random()%2==0)player[i].creature=wolftype;
2136 //else player[i].creature=rabbittype;
2137 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2138 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2141 if(player[i].creature!=wolftype){
2142 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2143 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2145 if(player[i].creature==wolftype){
2146 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2152 texsize=512*512*3/texdetail/texdetail;
2153 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2154 //player[i].skeleton.skinText.resize(texsize);
2156 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2158 if(player[i].numclothes)
2160 for(j=0;j<player[i].numclothes;j++)
2162 tintr=player[i].clothestintr[j];
2163 tintg=player[i].clothestintg[j];
2164 tintb=player[i].clothestintb[j];
2165 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2167 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2170 player[i].currentanimation=bounceidleanim;
2171 player[i].targetanimation=bounceidleanim;
2172 player[i].currentframe=0;
2173 player[i].targetframe=1;
2175 player[i].speed=1+(float)(Random()%100)/1000;
2176 if(difficulty==0)player[i].speed-=.2;
2177 if(difficulty==1)player[i].speed-=.1;
2179 player[i].velocity=0;
2180 player[i].oldcoords=player[i].coords;
2181 player[i].realoldcoords=player[i].coords;
2184 player[i].skeleton.id=i;
2185 player[i].updatedelay=0;
2186 player[i].normalsupdatedelay=0;
2188 player[i].aitype=passivetype;
2189 player[i].aitarget=0;
2190 player[i].madskills=0;
2194 player[i].proportionhead=1.2;
2195 player[i].proportionbody=1.05;
2196 player[i].proportionarms=1.00;
2197 player[i].proportionlegs=1.1;
2198 player[i].proportionlegs.y=1.05;
2200 player[i].headless=0;
2201 player[i].currentoffset=0;
2202 player[i].targetoffset=0;
2203 /*player[i].armorhead=1;
2204 player[i].armorhigh=1;
2205 player[i].armorlow=1;
2206 player[i].protectionhead=1;
2207 player[i].protectionhigh=1;
2208 player[i].protectionlow=1;
2209 player[i].metalhead=1;
2210 player[i].metalhigh=1;
2211 player[i].metallow=1;
2213 player[i].speedmult=1;*/
2215 player[i].damagetolerance=200;
2217 if(player[i].creature==wolftype)
2219 /*player[i].proportionhead=1.1;
2220 player[i].proportionbody=1.1;
2221 player[i].proportionarms=1.1;
2222 player[i].proportionlegs=1.1;
2223 player[i].proportionlegs.y=1.1;*/
2224 if(i==0||player[i].scale<0)player[i].scale=.23;
2226 player[i].damagetolerance=300;
2229 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2232 player[i].proportionhead.z=0;
2233 player[i].proportionbody.z=0;
2234 player[i].proportionarms.z=0;
2235 player[i].proportionlegs.z=0;
2238 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2240 player[i].headmorphness=0;
2241 player[i].targetheadmorphness=1;
2242 player[i].headmorphstart=0;
2243 player[i].headmorphend=0;
2245 player[i].pausetime=0;
2248 player[i].jumppower=5;
2250 player[i].permanentdamage=0;
2251 player[i].superpermanentdamage=0;
2253 player[i].forwardkeydown=0;
2254 player[i].leftkeydown=0;
2255 player[i].backkeydown=0;
2256 player[i].rightkeydown=0;
2257 player[i].jumpkeydown=0;
2258 player[i].crouchkeydown=0;
2259 player[i].throwkeydown=0;
2261 player[i].collided=-10;
2263 player[i].bloodloss=0;
2264 player[i].weaponactive=-1;
2265 player[i].weaponstuck=-1;
2266 player[i].bleeding=0;
2267 player[i].deathbleeding=0;
2268 player[i].stunned=0;
2269 player[i].hasvictim=0;
2270 player[i].wentforweapon=0;
2273 player[0].aitype=playercontrolled;
2274 player[0].weaponactive=-1;
2278 //player[0].speedmult=1/.9;
2279 player[0].power=1/.9;
2284 //player[0].speedmult=1/.8;
2285 player[0].power=1/.8;
2288 //player[0].weaponstuck=1;
2290 if(difficulty==1)player[0].damagetolerance=250;
2291 if(difficulty==0)player[0].damagetolerance=300;
2292 if(difficulty==0)player[0].armorhead*=1.5;
2293 if(difficulty==0)player[0].armorhigh*=1.5;
2294 if(difficulty==0)player[0].armorlow*=1.5;
2295 cameraloc=player[0].coords;
2297 rotation=player[0].rotation;
2299 hawkcoords=player[0].coords;
2302 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2303 //weapons.numweapons=numplayers;
2304 for(i=0;i<weapons.numweapons;i++)
2306 weapons.bloody[i]=0;
2307 weapons.blooddrip[i]=0;
2308 weapons.blooddripdelay[i]=0;
2309 weapons.onfire[i]=0;
2310 weapons.flamedelay[i]=0;
2311 weapons.damage[i]=0;
2312 //weapons.type[i]=sword;
2313 if(weapons.type[i]==sword){
2314 weapons.mass[i]=1.5;
2315 weapons.tipmass[i]=1;
2316 weapons.length[i]=.8;
2318 if(weapons.type[i]==staff){
2320 weapons.tipmass[i]=1;
2321 weapons.length[i]=1.5;
2323 if(weapons.type[i]==knife){
2325 weapons.tipmass[i]=1.2;
2326 weapons.length[i]=.25;
2328 weapons.position[i]=-1000;
2329 weapons.tippoint[i]=-1000;
2332 LOG("Starting background music...");
2334 OPENAL_StopSound(OPENAL_ALL);
2335 if(environment==snowyenvironment)
2339 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2340 OPENAL_SetPaused(channels[stream_wind], false);
2341 OPENAL_SetVolume(channels[stream_wind], 256);
2344 else if(environment==desertenvironment)
2348 //PlaySoundEx(desertambient,
2349 // samp[desertambient], NULL, true);
2350 PlayStreamEx(stream_desertambient,
2351 strm[stream_desertambient], NULL, true);
2352 OPENAL_SetPaused(channels[stream_desertambient], false);
2353 OPENAL_SetVolume(channels[stream_desertambient], 256);
2356 else if(environment==grassyenvironment)
2360 //PlaySoundEx(wind, samp[wind], NULL, true);
2361 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2362 OPENAL_SetPaused(channels[stream_wind], false);
2363 OPENAL_SetVolume(channels[stream_wind], 100);
2366 oldmusicvolume[0]=0;
2367 oldmusicvolume[1]=0;
2368 oldmusicvolume[2]=0;
2369 oldmusicvolume[3]=0;
2383 static int i,k,j,l,m;
2384 static XYZ facing,flatfacing,absflatfacing;
2385 static XYZ rotatetarget;
2387 static float oldtargetrotation;
2388 static int target, numgood;
2389 static XYZ tempcoords1,tempcoords2;
2392 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2393 static int whichhit;
2394 static bool oldjumpkeydown;
2398 float headprop,bodyprop,armprop,legprop;
2401 displaytime[i]+=multiplier;
2404 static unsigned char theKeyMap[16];
2405 GetKeys( theKeyMap );
2410 static bool mainmenutogglekeydown;
2412 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2413 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2416 stereoreverse=false;
2419 if (stereoreverse) {
2420 printf("Stereo reversed\n");
2422 printf("Stereo unreversed\n");
2424 freezetogglekeydown=1;
2427 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2428 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2429 stereoseparation -= 0.001;
2431 stereoseparation -= 0.010;
2434 printf("Stereo decreased increased to %f\n", stereoseparation);
2437 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2438 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2439 stereoseparation += 0.001;
2441 stereoseparation += 0.010;
2444 printf("Stereo separation increased to %f\n", stereoseparation);
2449 if(mainmenu&&endgame==1)mainmenu=10;
2450 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2452 displaytext[0][j]=' ';
2457 mainmenutogglekeydown=1;
2459 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2461 if(mainmenu==1||mainmenu==2||mainmenu==0){
2462 if(mainmenu==0&&!winfreeze)mainmenu=2;
2463 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2464 else if(mainmenu==0&&winfreeze){
2467 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2468 if(mainmenu&&musictoggle){
2469 if(mainmenu==1||mainmenu==2||mainmenu==100){
2470 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2471 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2472 OPENAL_SetPaused(channels[stream_music3], false);
2473 OPENAL_SetVolume(channels[stream_music3], 256);
2474 OPENAL_SetPaused(channels[music1], true);
2478 OPENAL_SetPaused(channels[stream_music3], true);
2479 OPENAL_SetPaused(channels[music1], false);
2483 float gLoc[3]={0,0,0};
2484 float vel[3]={0,0,0};
2485 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2486 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2487 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2488 OPENAL_SetVolume(channels[fireendsound], 256);
2489 OPENAL_SetPaused(channels[fireendsound], false);
2490 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2498 if(newdetail>2)newdetail=detail;
2499 if(newdetail<0)newdetail=detail;
2500 if(newscreenwidth<0)newscreenwidth=screenwidth;
2501 if(newscreenheight<0)newscreenheight=screenheight;
2503 SaveSettings(*this);
2505 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2506 float gLoc[3]={0,0,0};
2507 float vel[3]={0,0,0};
2508 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2509 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2510 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2511 OPENAL_SetVolume(channels[fireendsound], 256);
2512 OPENAL_SetPaused(channels[fireendsound], false);
2513 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2521 if(mainmenu==3&&gameon)mainmenu=2;
2522 if(mainmenu==3&&!gameon)mainmenu=1;
2523 if(mainmenu==5&&gameon)mainmenu=2;
2524 if(mainmenu==5&&!gameon)mainmenu=1;
2525 if(mainmenu==4)mainmenu=3;
2526 if(mainmenu==6)mainmenu=5;
2527 if(mainmenu==7)mainmenu=1;
2528 if(mainmenu==9)mainmenu=5;
2529 if(mainmenu==11)mainmenu=5;
2530 if(mainmenu==13)mainmenu=12;
2531 if(mainmenu==10)mainmenu=5;
2537 mainmenutogglekeydown=1;
2539 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2540 mainmenutogglekeydown=0;
2544 /*static bool minimaptogglekeydown;
2545 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2547 minimaptogglekeydown=1;
2549 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2550 minimaptogglekeydown=0;
2554 static bool minimaptogglekeydown;
2555 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2556 if(tutorialstage!=51)
2557 tutorialstagetime=tutorialmaxtime;
2558 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2559 OPENAL_SetVolume(channels[consolefailsound], 128);
2560 OPENAL_SetPaused(channels[consolefailsound], false);
2561 minimaptogglekeydown=1;
2563 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2564 minimaptogglekeydown=0;
2569 if(mainmenu==1||mainmenu==2){
2570 if(Button()&&!oldbutton&&selected==1){
2572 float gLoc[3]={0,0,0};
2573 float vel[3]={0,0,0};
2574 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2575 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2576 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2577 OPENAL_SetVolume(channels[firestartsound], 256);
2578 OPENAL_SetPaused(channels[firestartsound], false);
2579 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2588 if(accountactive!=-1)mainmenu=5;
2595 if(firstload)TickOnceAfter();
2596 if(!firstload)LoadStuff();
2602 OPENAL_SetPaused(channels[music3], true); */
2608 OPENAL_SetPaused(channels[stream_music3], true);
2609 OPENAL_SetPaused(channels[music1], false);
2613 if(Button()&&!oldbutton&&selected==2){
2614 float gLoc[3]={0,0,0};
2615 float vel[3]={0,0,0};
2616 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2617 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2618 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2619 OPENAL_SetVolume(channels[firestartsound], 256);
2620 OPENAL_SetPaused(channels[firestartsound], false);
2621 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2633 if(newdetail>2)newdetail=detail;
2634 if(newdetail<0)newdetail=detail;
2635 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2636 if(newscreenwidth<0)newscreenwidth=screenwidth;
2637 if(newscreenheight>3000)newscreenheight=screenheight;
2638 if(newscreenheight<0)newscreenheight=screenheight;
2641 if(Button()&&!oldbutton&&selected==3){
2642 float gLoc[3]={0,0,0};
2643 float vel[3]={0,0,0};
2644 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2645 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2646 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2647 OPENAL_SetVolume(channels[fireendsound], 256);
2648 OPENAL_SetPaused(channels[fireendsound], false);
2649 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2660 OPENAL_SetPaused(channels[stream_music3], true);
2668 if(Button())oldbutton=1;
2673 if(Button()&&!oldbutton&&selected!=-1){
2674 float gLoc[3]={0,0,0};
2675 float vel[3]={0,0,0};
2676 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2677 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2678 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2679 OPENAL_SetVolume(channels[firestartsound], 256);
2680 OPENAL_SetPaused(channels[firestartsound], false);
2681 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2683 if(Button()&&!oldbutton&&selected==0){
2685 extern SDL_Rect **resolutions;
2686 bool isCustomResolution = true;
2688 for (int i = 0; (!found) && (resolutions[i]); i++)
2690 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2691 isCustomResolution = false;
2693 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2696 if (resolutions[i] != NULL)
2698 newscreenwidth = (int) resolutions[i]->w;
2699 newscreenheight = (int) resolutions[i]->h;
2701 else if (isCustomResolution)
2703 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2705 newscreenwidth = (int) resolutions[0]->w;
2706 newscreenheight = (int) resolutions[0]->h;
2710 newscreenwidth = screenwidth;
2711 newscreenheight = screenheight;
2716 newscreenwidth = (int) resolutions[0]->w;
2717 newscreenheight = (int) resolutions[0]->h;
2725 newscreenwidth = (int) resolutions[0]->w;
2726 newscreenheight = (int) resolutions[0]->h;
2731 if(Button()&&!oldbutton&&selected==1){
2733 if(newdetail>2)newdetail=0;
2735 if(Button()&&!oldbutton&&selected==2){
2737 if(bloodtoggle>2)bloodtoggle=0;
2739 if(Button()&&!oldbutton&&selected==3){
2741 if(difficulty>2)difficulty=0;
2743 if(Button()&&!oldbutton&&selected==4){
2744 ismotionblur=1-ismotionblur;
2746 if(Button()&&!oldbutton&&selected==5){
2749 if(Button()&&!oldbutton&&selected==6){
2750 musictoggle=1-musictoggle;
2753 OPENAL_SetPaused(channels[music1], true);
2754 OPENAL_SetPaused(channels[stream_music2], true);
2755 OPENAL_SetPaused(channels[stream_music3], true);
2758 oldmusicvolume[i]=0;
2764 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2765 OPENAL_SetPaused(channels[stream_music3], false);
2766 OPENAL_SetVolume(channels[stream_music3], 256);
2769 if(Button()&&!oldbutton&&selected==9){
2770 invertmouse=1-invertmouse;
2772 if(Button()&&!oldbutton&&selected==10){
2773 usermousesensitivity+=.2;
2774 if(usermousesensitivity>2)usermousesensitivity=.2;
2776 if(Button()&&!oldbutton&&selected==11){
2778 if(volume>1.0001f)volume=0;
2779 OPENAL_SetSFXMasterVolume((int)(volume*255));
2781 if(Button()&&!oldbutton&&selected==7){
2782 /*float gLoc[3]={0,0,0};
2783 float vel[3]={0,0,0};
2784 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2785 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2786 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2787 OPENAL_SetVolume(channels[firestartsound], 256);
2788 OPENAL_SetPaused(channels[firestartsound], false);
2789 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2802 if(Button() && !oldbutton && selected == 12) {
2809 newstereomode = stereomode;
2813 if(Button() && !oldbutton && selected == 13) {
2814 showdamagebar=!showdamagebar;
2816 if(Button()&&!oldbutton&&selected==8){
2817 float gLoc[3]={0,0,0};
2818 float vel[3]={0,0,0};
2819 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2820 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2821 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2822 OPENAL_SetVolume(channels[fireendsound], 256);
2823 OPENAL_SetPaused(channels[fireendsound], false);
2824 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2832 if(newdetail>2)newdetail=detail;
2833 if(newdetail<0)newdetail=detail;
2834 if(newscreenwidth<0)newscreenwidth=screenwidth;
2835 if(newscreenheight<0)newscreenheight=screenheight;
2838 SaveSettings(*this);
2839 if(mainmenu==3&&gameon)mainmenu=2;
2840 if(mainmenu==3&&!gameon)mainmenu=1;
2842 if(Button())oldbutton=1;
2846 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
2847 float gLoc[3]={0,0,0};
2848 float vel[3]={0,0,0};
2849 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2850 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2851 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2852 OPENAL_SetVolume(channels[firestartsound], 256);
2853 OPENAL_SetPaused(channels[firestartsound], false);
2854 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2856 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
2864 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
2866 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
2867 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
2868 float gLoc[3]={0,0,0};
2869 float vel[3]={0,0,0};
2870 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2871 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2872 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2873 OPENAL_SetVolume(channels[fireendsound], 256);
2874 OPENAL_SetPaused(channels[fireendsound], false);
2875 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2879 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
2880 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
2884 if(keyselect==0)forwardkey=keynum;
2885 if(keyselect==1)backkey=keynum;
2886 if(keyselect==2)leftkey=keynum;
2887 if(keyselect==3)rightkey=keynum;
2888 if(keyselect==4)crouchkey=keynum;
2889 if(keyselect==5)jumpkey=keynum;
2890 if(keyselect==6)drawkey=keynum;
2891 if(keyselect==7)throwkey=keynum;
2892 if(keyselect==8)attackkey=keynum;
2897 if(Button()&&!oldbutton&&selected==9){
2898 float gLoc[3]={0,0,0};
2899 float vel[3]={0,0,0};
2900 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2901 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2902 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2903 OPENAL_SetVolume(channels[fireendsound], 256);
2904 OPENAL_SetPaused(channels[fireendsound], false);
2905 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2915 if(newdetail>2)newdetail=detail;
2916 if(newdetail<0)newdetail=detail;
2917 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2918 if(newscreenwidth<0)newscreenwidth=screenwidth;
2919 if(newscreenheight>3000)newscreenheight=screenheight;
2920 if(newscreenheight<0)newscreenheight=screenheight;
2927 accountcampaignchoicesmade[accountactive]=0;
2928 accountcampaignscore[accountactive]=0;
2929 accountcampaigntime[accountactive]=0;
2933 if(Button()&&!oldbutton&&selected==1){
2934 float gLoc[3]={0,0,0};
2935 float vel[3]={0,0,0};
2936 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2937 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2938 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2939 OPENAL_SetVolume(channels[firestartsound], 256);
2940 OPENAL_SetPaused(channels[firestartsound], false);
2941 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2954 if(firstload)TickOnceAfter();
2955 if(!firstload)LoadStuff();
2962 OPENAL_SetPaused(channels[stream_music3], true);
2964 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
2965 float gLoc[3]={0,0,0};
2966 float vel[3]={0,0,0};
2967 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2968 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2969 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2970 OPENAL_SetVolume(channels[firestartsound], 256);
2971 OPENAL_SetPaused(channels[firestartsound], false);
2972 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2985 if(firstload) TickOnceAfter();
3001 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3002 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3006 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3010 OPENAL_SetPaused(channels[stream_music3], true);
3012 if(Button()&&!oldbutton&&selected==4){
3013 float gLoc[3]={0,0,0};
3014 float vel[3]={0,0,0};
3015 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3016 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3017 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3018 OPENAL_SetVolume(channels[fireendsound], 256);
3019 OPENAL_SetPaused(channels[fireendsound], false);
3020 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3028 if(mainmenu==5&&gameon)mainmenu=2;
3029 if(mainmenu==5&&!gameon)mainmenu=1;
3031 if(Button()&&!oldbutton&&selected==5){
3032 float gLoc[3]={0,0,0};
3033 float vel[3]={0,0,0};
3034 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3035 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3036 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3037 OPENAL_SetVolume(channels[fireendsound], 256);
3038 OPENAL_SetPaused(channels[fireendsound], false);
3039 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3049 if(Button()&&!oldbutton&&selected==3){
3050 float gLoc[3]={0,0,0};
3051 float vel[3]={0,0,0};
3052 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3053 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3054 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3055 OPENAL_SetVolume(channels[firestartsound], 256);
3056 OPENAL_SetPaused(channels[firestartsound], false);
3057 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3067 if(Button()&&!oldbutton&&selected==2){
3068 float gLoc[3]={0,0,0};
3069 float vel[3]={0,0,0};
3070 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3071 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3072 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3073 OPENAL_SetVolume(channels[firestartsound], 256);
3074 OPENAL_SetPaused(channels[firestartsound], false);
3075 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3085 if(Button())oldbutton=1;
3089 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3090 float gLoc[3]={0,0,0};
3091 float vel[3]={0,0,0};
3092 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3093 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3094 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3095 OPENAL_SetVolume(channels[firestartsound], 256);
3096 OPENAL_SetPaused(channels[firestartsound], false);
3097 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3109 targetlevel=selected;
3110 if(firstload)TickOnceAfter();
3111 if(!firstload)LoadStuff();
3113 Loadlevel(selected);
3119 OPENAL_SetPaused(channels[stream_music3], true);
3121 if(Button()&&!oldbutton&&selected==numchallengelevels){
3122 float gLoc[3]={0,0,0};
3123 float vel[3]={0,0,0};
3124 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3125 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3126 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3127 OPENAL_SetVolume(channels[fireendsound], 256);
3128 OPENAL_SetPaused(channels[fireendsound], false);
3129 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3139 if(Button())oldbutton=1;
3143 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3144 float gLoc[3]={0,0,0};
3145 float vel[3]={0,0,0};
3146 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3147 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3148 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3149 OPENAL_SetVolume(channels[firestartsound], 256);
3150 OPENAL_SetPaused(channels[firestartsound], false);
3151 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3163 targetlevel=selected;
3166 Loadlevel(selected);
3173 OPENAL_SetPaused(channels[stream_music3], true);
3175 if(Button()&&!oldbutton&&selected==numchallengelevels){
3176 float gLoc[3]={0,0,0};
3177 float vel[3]={0,0,0};
3178 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3179 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3180 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3181 OPENAL_SetVolume(channels[fireendsound], 256);
3182 OPENAL_SetPaused(channels[fireendsound], false);
3183 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3193 if(Button())oldbutton=1;
3198 if(Button()&&!oldbutton&&selected==3){
3199 float gLoc[3]={0,0,0};
3200 float vel[3]={0,0,0};
3201 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3202 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3203 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3204 OPENAL_SetVolume(channels[fireendsound], 256);
3205 OPENAL_SetPaused(channels[fireendsound], false);
3206 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3216 if(Button())oldbutton=1;
3221 if(Button()&&!oldbutton&&selected!=-1){
3222 float gLoc[3]={0,0,0};
3223 float vel[3]={0,0,0};
3224 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3225 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3226 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3227 OPENAL_SetVolume(channels[firestartsound], 256);
3228 OPENAL_SetPaused(channels[firestartsound], false);
3229 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3231 if(Button()&&!oldbutton&&selected==1){
3232 float gLoc[3]={0,0,0};
3233 float vel[3]={0,0,0};
3234 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3235 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3236 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3237 OPENAL_SetVolume(channels[fireendsound], 256);
3238 OPENAL_SetPaused(channels[fireendsound], false);
3239 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3247 for(i=accountactive;i<numaccounts-1;i++){
3248 accountdifficulty[i]=accountdifficulty[i+1];
3249 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3250 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3251 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3253 accountpoints[i]=accountpoints[i+1];
3255 accounthighscore[i][j]=accounthighscore[i+1][j];
3256 accountfasttime[i][j]=accountfasttime[i+1][j];
3259 accountunlocked[i][j]=accountunlocked[i+1][j];
3262 accountname[i][j]=accountname[i+1][j];
3264 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3265 accountprogress[i]=accountprogress[i+1];
3266 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3267 accountcampaignscore[i]=accountcampaignscore[i+1];
3268 accountcampaigntime[i]=accountcampaigntime[i+1];
3277 if(Button()&&!oldbutton&&selected==2){
3278 float gLoc[3]={0,0,0};
3279 float vel[3]={0,0,0};
3280 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3281 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3282 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3283 OPENAL_SetVolume(channels[fireendsound], 256);
3284 OPENAL_SetPaused(channels[fireendsound], false);
3285 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3295 if(Button())oldbutton=1;
3299 if(Button()&&!oldbutton&&selected!=-1){
3300 float gLoc[3]={0,0,0};
3301 float vel[3]={0,0,0};
3302 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3303 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3304 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3305 OPENAL_SetVolume(channels[firestartsound], 256);
3306 OPENAL_SetPaused(channels[firestartsound], false);
3307 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3309 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3312 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3313 accountactive=selected-1;
3321 if(Button()&&!oldbutton&&selected==numaccounts+1){
3322 float gLoc[3]={0,0,0};
3323 float vel[3]={0,0,0};
3324 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3325 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3326 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3327 OPENAL_SetVolume(channels[fireendsound], 256);
3328 OPENAL_SetPaused(channels[fireendsound], false);
3329 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3340 displaytext[0][j]=' ';
3346 if(Button())oldbutton=1;
3350 if(Button()&&!oldbutton&&selected!=-1){
3351 float gLoc[3]={0,0,0};
3352 float vel[3]={0,0,0};
3353 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3354 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3355 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3356 OPENAL_SetVolume(channels[firestartsound], 256);
3357 OPENAL_SetPaused(channels[firestartsound], false);
3358 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3360 if(selected==0)accountdifficulty[accountactive]=0;
3361 if(selected==1)accountdifficulty[accountactive]=1;
3362 if(selected==2)accountdifficulty[accountactive]=2;
3373 if(Button())oldbutton=1;
3377 if(Button()&&!oldbutton) {
3378 printf("Button %i pressed\n", selected);
3381 if(Button()&&!oldbutton&&selected==0) {
3382 newstereomode = (StereoMode)(newstereomode + 1);
3383 while(!CanInitStereo(newstereomode)) {
3384 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3385 newstereomode = (StereoMode)(newstereomode + 1);
3386 if ( newstereomode >= stereoCount ) {
3387 newstereomode = stereoNone;
3392 if(buttons[0]&&!oldbutton&&selected==1) {
3393 stereoseparation+=0.001;
3395 if(buttons[1]&&!oldbutton&&selected==1) {
3396 stereoseparation-=0.001;
3399 if(Button()&&!oldbutton&&selected==2) {
3400 stereoreverse =! stereoreverse;
3403 if(Button()&&!oldbutton&&selected==3) {
3410 stereomode = newstereomode;
3411 InitStereo(stereomode);
3416 if(Button() || buttons[1])oldbutton=1;
3421 if(Button()||buttons[1])oldbutton=1;
3424 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3427 if(newdetail>2)newdetail=detail;
3428 if(newdetail<0)newdetail=detail;
3429 if(newscreenwidth<0)newscreenwidth=screenwidth;
3430 if(newscreenheight<0)newscreenheight=screenheight;
3432 SaveSettings(*this);
3436 if(mainmenu==1||mainmenu==2){
3437 if(loaddistrib>4)transition+=multiplier/8;
3445 OPENAL_SetFrequency(channels[stream_music3], 22050);
3449 if(IsKeyDown(theKeyMap, i)){
3450 togglekeydelay[i]+=multiplier;
3451 if(togglekeydelay[i]>.4){
3453 togglekeydelay[i]=.36;
3456 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3457 for(j=255;j>=displayselected+1;j--){
3458 displaytext[0][j]=displaytext[0][j-1];
3460 displaytext[0][displayselected]=KeyToSingleChar(i);
3461 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3465 if(i==MAC_DELETE_KEY&&displayselected!=0){
3466 for(j=displayselected-1;j<255;j++){
3467 displaytext[0][j]=displaytext[0][j+1];
3469 displaytext[0][255]=' ';
3473 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3476 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3479 if(i==MAC_RETURN_KEY&&entername){
3480 if(displaychars[0]){
3482 strcpy(accountname[numaccounts-1],displaytext[0]);
3483 accountactive=numaccounts-1;
3484 accountdifficulty[accountactive]=1;
3485 accountprogress[accountactive]=0;
3486 accountpoints[accountactive]=0;
3487 accountcampaigntime[accountactive]=0;
3488 accountcampaignscore[accountactive]=0;
3489 accountcampaignfasttime[accountactive]=0;
3490 accountcampaignhighscore[accountactive]=0;
3492 accounthighscore[accountactive][j]=0;
3493 accountfasttime[accountactive][j]=0;
3496 accountunlocked[accountactive][j]=0;
3498 accountcampaignchoicesmade[accountactive]=0;
3501 displaytext[0][j]=' ';
3515 float gLoc[3]={0,0,0};
3516 float vel[3]={0,0,0};
3517 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3518 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3519 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3520 OPENAL_SetVolume(channels[firestartsound], 256);
3521 OPENAL_SetPaused(channels[firestartsound], false);
3522 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3525 displaytext[0][j]=' ';
3533 if(i==MAC_RETURN_KEY&&mainmenu==13){
3534 if(displaychars[0]){
3535 sprintf (registrationname, "%s", displaytext[0]);
3536 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3546 float gLoc[3]={0,0,0};
3547 float vel[3]={0,0,0};
3548 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3549 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3550 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3551 OPENAL_SetVolume(channels[firestartsound], 256);
3552 OPENAL_SetPaused(channels[firestartsound], false);
3553 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3556 displaytext[0][j]=' ';
3567 togglekeydelay[i]=0;
3571 displayblinkdelay-=multiplier;
3572 if(displayblinkdelay<=0){
3573 displayblinkdelay=.3;
3574 displayblink=1-displayblink;
3580 if(hostile==1)hostiletime+=multiplier;
3582 if(!winfreeze)leveltime+=multiplier;
3583 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3590 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3592 chattogglekeydown=1;
3593 togglekey[chatkey]=1;
3594 togglekeydelay[chatkey]=-20;
3597 if(!IsKeyDown(theKeyMap, chatkey)){
3598 chattogglekeydown=0;
3603 if(IsKeyDown(theKeyMap, i)){
3604 togglekeydelay[i]+=multiplier;
3605 if(togglekeydelay[i]>.4){
3607 togglekeydelay[i]=.36;
3610 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3611 for(j=255;j>=displayselected+1;j--){
3612 displaytext[0][j]=displaytext[0][j-1];
3614 displaytext[0][displayselected]=KeyToSingleChar(i);
3615 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3619 if(i==MAC_DELETE_KEY&&displayselected!=0){
3620 for(j=displayselected-1;j<255;j++){
3621 displaytext[0][j]=displaytext[0][j+1];
3623 displaytext[0][255]=' ';
3627 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3630 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3633 if(i==MAC_RETURN_KEY){
3634 if(displaychars[0]){
3635 /*for(j=0;j<displaychars[0];j++){
3636 talkname[j]=displaytext[0][j];
3638 talkname[displaychars[0]]='\0';
3639 sprintf (chatname, "%s: %s",playerName,talkname);
3640 //NetworkSendInformation(chatname);
3643 displaytext[0][j]=' ';
3655 togglekeydelay[i]=0;
3659 displayblinkdelay-=multiplier;
3660 if(displayblinkdelay<=0){
3661 displayblinkdelay=.3;
3662 displayblink=1-displayblink;
3666 if(chatting)keyboardfrozen=1;
3668 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3671 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3673 freezetogglekeydown=1;
3676 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3677 freezetogglekeydown=0;
3680 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3682 if(!console)freeze=0;
3684 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3686 consoletogglekeydown=1;
3689 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3690 consoletogglekeydown=0;
3693 if(console)freeze=1;
3695 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3697 if(IsKeyDown(theKeyMap, i)){
3698 togglekeydelay[i]+=multiplier;
3699 if(togglekeydelay[i]>.4){
3701 togglekeydelay[i]=.36;
3704 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3705 for(j=255;j>=consoleselected+1;j--){
3706 consoletext[0][j]=consoletext[0][j-1];
3708 consoletext[0][consoleselected]=KeyToSingleChar(i);
3709 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3713 else if(i==MAC_ENTER_KEY){
3714 for(j=255;j>=consoleselected+1;j--){
3715 consoletext[0][j]=consoletext[0][j-1];
3717 consoletext[0][consoleselected]='\n';
3721 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3722 for(j=consoleselected-1;j<255;j++){
3723 consoletext[0][j]=consoletext[0][j+1];
3725 consoletext[0][255]=' ';
3729 if(i==MAC_ARROW_UP_KEY){
3730 if(archiveselected<14)archiveselected++;
3732 consolechars[0]=consolechars[archiveselected];
3733 consoletext[0][j]=consoletext[archiveselected][j];
3734 consoleselected=consolechars[0];
3737 if(i==MAC_ARROW_DOWN_KEY){
3738 if(archiveselected>0)archiveselected--;
3740 consolechars[0]=consolechars[archiveselected];
3741 consoletext[0][j]=consoletext[archiveselected][j];
3742 consoleselected=consolechars[0];
3745 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3748 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3751 if(i==MAC_RETURN_KEY){
3753 cmd_dispatch(this, consoletext[0]);
3755 if(consolechars[0]>0){
3758 consoletext[k][j]=consoletext[k-1][j];
3760 consolechars[k]=consolechars[k-1];
3763 consoletext[0][j]=' ';
3774 togglekeydelay[i]=0;
3778 consoleblinkdelay-=multiplier;
3779 if(consoleblinkdelay<=0){
3780 consoleblinkdelay=.3;
3781 consoleblink=1-consoleblink;
3785 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3788 if(newdetail>2)newdetail=detail;
3789 if(newdetail<0)newdetail=detail;
3790 if(newscreenwidth<0)newscreenwidth=screenwidth;
3791 if(newscreenheight<0)newscreenheight=screenheight;
3793 SaveSettings(*this);
3797 static int oldwinfreeze;
3798 if(winfreeze&&!oldwinfreeze){
3799 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3800 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3801 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3802 OPENAL_SetPaused(channels[consolesuccesssound], false);
3804 if(winfreeze==0)oldwinfreeze=winfreeze;
3805 else oldwinfreeze++;
3807 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
3808 if(winfreeze)winfreeze=0;
3811 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
3817 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
3820 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
3822 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3824 static bool oldbuttondialogue;
3826 if(indialogue!=-1)talkdelay=1;
3827 talkdelay-=multiplier;
3830 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3831 for(i=0;i<numdialogues;i++){
3832 int realdialoguetype;
3834 if(dialoguetype[i]>49){
3835 realdialoguetype=dialoguetype[i]-50;
3838 else if(dialoguetype[i]>39){
3839 realdialoguetype=dialoguetype[i]-40;
3842 else if(dialoguetype[i]>29){
3843 realdialoguetype=dialoguetype[i]-30;
3846 else if(dialoguetype[i]>19){
3847 realdialoguetype=dialoguetype[i]-20;
3850 else if(dialoguetype[i]>9){
3851 realdialoguetype=dialoguetype[i]-10;
3855 realdialoguetype=dialoguetype[i];
3858 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
3859 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3861 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3862 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3863 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3864 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3865 player[participantfocus[whichdialogue][j]].velocity=0;
3866 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3867 player[participantfocus[whichdialogue][j]].targetframe=0;
3872 dialoguegonethrough[i]++;
3873 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3874 static float gLoc[3];
3875 static float vel[3];
3877 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3878 temppos=temppos-viewer;
3879 Normalise(&temppos);
3884 gLoc[2]=temppos.z;vel[0]=0;
3888 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3889 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3890 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3891 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3892 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3893 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3894 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3895 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3896 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3897 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3898 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3899 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3900 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3901 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3902 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3903 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3904 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3905 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3906 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3907 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3908 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3909 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3910 OPENAL_SetVolume(channels[whichsoundplay], 256);
3911 OPENAL_SetPaused(channels[whichsoundplay], false);
3913 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
3918 windvar+=multiplier;
3919 smoketex+=multiplier;
3920 tutorialstagetime+=multiplier;
3922 static float hotspotvisual[40];
3926 for(i=0;i<numhotspots;i++)
3927 hotspotvisual[i]-=multiplier/320;
3929 for(i=0;i<numhotspots;i++){
3930 //if(hotspottype[i]<=10)
3931 while(hotspotvisual[i]<0){
3933 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3934 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3935 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3936 hotspotsprite+=hotspot[i];
3937 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3938 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3942 for(i=0;i<numhotspots;i++){
3943 if(hotspottype[i]<=10&&hotspottype[i]>0){
3944 hotspot[i]=player[hotspottype[i]].coords;
3950 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3953 if(tutorialstage<=1){
3958 if(tutorialstage==1){
3960 } else if(tutorialstage==2){
3962 } else if(tutorialstage==3){
3963 tutorialmaxtime=600;
3964 } else if(tutorialstage==4){
3965 tutorialmaxtime=1000;
3966 } else if(tutorialstage==5){
3967 tutorialmaxtime=600;
3968 } else if(tutorialstage==6){
3969 tutorialmaxtime=600;
3970 } else if(tutorialstage==7){
3971 tutorialmaxtime=600;
3972 } else if(tutorialstage==8){
3973 tutorialmaxtime=600;
3974 } else if(tutorialstage==9){
3975 tutorialmaxtime=600;
3976 } else if(tutorialstage==10){
3978 } else if(tutorialstage==11){
3979 tutorialmaxtime=1000;
3980 } else if(tutorialstage==12){
3981 tutorialmaxtime=1000;
3982 } else if(tutorialstage==13){
3984 } else if(tutorialstage==14){
3996 player[1].coords=(temp+temp2)/2;
4000 gLoc[0]=player[1].coords.x;
4001 gLoc[1]=player[1].coords.y;
4002 gLoc[2]=player[1].coords.z;
4006 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4007 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4008 OPENAL_SetVolume(channels[fireendsound], 256);
4009 OPENAL_SetPaused(channels[fireendsound], false);
4011 for(i=0;i<player[1].skeleton.num_joints;i++){
4013 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4014 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4015 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4016 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4017 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4021 } else if(tutorialstage==15){
4022 tutorialmaxtime=500;
4023 } else if(tutorialstage==16){
4024 tutorialmaxtime=500;
4025 } else if(tutorialstage==17){
4026 tutorialmaxtime=500;
4027 } else if(tutorialstage==18){
4028 tutorialmaxtime=500;
4029 } else if(tutorialstage==19){
4031 //tutorialmaxtime=500;
4032 } else if(tutorialstage==20){
4033 tutorialmaxtime=500;
4034 } else if(tutorialstage==21){
4035 tutorialmaxtime=500;
4041 } else if(tutorialstage==22){
4042 tutorialmaxtime=500;
4043 } else if(tutorialstage==23){
4044 tutorialmaxtime=500;
4045 } else if(tutorialstage==24){
4046 tutorialmaxtime=500;
4047 } else if(tutorialstage==25){
4048 tutorialmaxtime=500;
4049 } else if(tutorialstage==26){
4051 } else if(tutorialstage==27){
4055 player[1].aitype=attacktypecutoff;
4056 } else if(tutorialstage==28){
4057 tutorialmaxtime=400;
4058 } else if(tutorialstage==29){
4059 tutorialmaxtime=400;
4060 player[0].escapednum=0;
4061 } else if(tutorialstage==30){
4065 player[1].aitype=passivetype;
4066 } else if(tutorialstage==31){
4068 } else if(tutorialstage==32){
4070 } else if(tutorialstage==33){
4071 tutorialmaxtime=400;
4074 player[1].aitype=attacktypecutoff;
4075 } else if(tutorialstage==34){
4076 tutorialmaxtime=400;
4077 } else if(tutorialstage==35){
4078 tutorialmaxtime=400;
4079 } else if(tutorialstage==36){
4083 player[1].aitype=passivetype;
4084 } else if(tutorialstage==37){
4090 player[1].aitype=attacktypecutoff;
4091 } else if(tutorialstage==38){
4095 player[1].aitype=passivetype;
4096 } else if(tutorialstage==39){
4107 weapons.owner[weapons.numweapons]=-1;
4108 weapons.type[weapons.numweapons]=knife;
4109 weapons.damage[weapons.numweapons]=0;
4110 weapons.mass[weapons.numweapons]=1;
4111 weapons.tipmass[weapons.numweapons]=1.2;
4112 weapons.length[weapons.numweapons]=.25;
4113 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4114 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4116 weapons.velocity[weapons.numweapons]=0.1;
4117 weapons.tipvelocity[weapons.numweapons]=0.1;
4118 weapons.missed[weapons.numweapons]=1;
4119 weapons.hitsomething[weapons.numweapons]=0;
4120 weapons.freetime[weapons.numweapons]=0;
4121 weapons.firstfree[weapons.numweapons]=1;
4122 weapons.physics[weapons.numweapons]=1;
4124 weapons.numweapons++;
4125 } else if(tutorialstage==40){
4126 tutorialmaxtime=300;
4127 } else if(tutorialstage==41){
4128 tutorialmaxtime=300;
4129 } else if(tutorialstage==42){
4131 } else if(tutorialstage==43){
4132 tutorialmaxtime=300;
4133 } else if(tutorialstage==44){
4135 player[0].weaponactive=-1;
4136 player[0].num_weapons=0;
4137 player[1].weaponactive=0;
4138 player[1].num_weapons=1;
4139 player[1].weaponids[0]=0;
4143 player[1].aitype=attacktypecutoff;
4145 tutorialmaxtime=300;
4146 } else if(tutorialstage==45){
4148 player[0].weaponactive=-1;
4149 player[0].num_weapons=0;
4150 player[1].weaponactive=0;
4151 player[1].num_weapons=1;
4152 player[1].weaponids[0]=0;
4154 tutorialmaxtime=300;
4155 } else if(tutorialstage==46){
4157 player[0].weaponactive=-1;
4158 player[0].num_weapons=0;
4159 player[1].weaponactive=0;
4160 player[1].num_weapons=1;
4161 player[1].weaponids[0]=0;
4163 weapons.type[0]=sword;
4165 tutorialmaxtime=300;
4166 } else if(tutorialstage==47){
4178 weapons.owner[weapons.numweapons]=-1;
4179 weapons.type[weapons.numweapons]=sword;
4180 weapons.damage[weapons.numweapons]=0;
4181 weapons.mass[weapons.numweapons]=1;
4182 weapons.tipmass[weapons.numweapons]=1.2;
4183 weapons.length[weapons.numweapons]=.25;
4184 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4185 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4187 weapons.velocity[weapons.numweapons]=0.1;
4188 weapons.tipvelocity[weapons.numweapons]=0.1;
4189 weapons.missed[weapons.numweapons]=1;
4190 weapons.hitsomething[weapons.numweapons]=0;
4191 weapons.freetime[weapons.numweapons]=0;
4192 weapons.firstfree[weapons.numweapons]=1;
4193 weapons.physics[weapons.numweapons]=1;
4197 player[0].weaponactive=0;
4198 player[0].num_weapons=1;
4199 player[0].weaponids[0]=1;
4200 player[1].weaponactive=0;
4201 player[1].num_weapons=1;
4202 player[1].weaponids[0]=0;
4204 weapons.numweapons++;
4205 } else if(tutorialstage==48){
4208 player[1].aitype=passivetype;
4214 player[0].weaponactive=0;
4215 player[0].num_weapons=1;
4216 player[0].weaponids[0]=1;
4217 player[1].weaponactive=0;
4218 player[1].num_weapons=1;
4219 player[1].weaponids[0]=0;
4221 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4222 else weapons.type[0]=staff;
4224 weapons.numweapons++;
4225 } else if(tutorialstage==49){
4228 player[1].aitype=passivetype;
4230 tutorialmaxtime=200;
4232 weapons.position[1]=1000;
4233 weapons.tippoint[1]=1000;
4235 weapons.numweapons=1;
4237 player[1].weaponactive=-1;
4238 player[1].num_weapons=0;
4239 player[0].weaponactive=0;
4240 player[0].num_weapons=1;
4241 player[0].weaponids[0]=0;
4243 weapons.type[0]=knife;
4245 weapons.numweapons++;
4246 } else if(tutorialstage==50){
4252 gLoc[0]=player[1].coords.x;
4253 gLoc[1]=player[1].coords.y;
4254 gLoc[2]=player[1].coords.z;
4258 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4259 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4260 OPENAL_SetVolume(channels[fireendsound], 256);
4261 OPENAL_SetPaused(channels[fireendsound], false);
4263 for(i=0;i<player[1].skeleton.num_joints;i++){
4265 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4266 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4267 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4268 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4269 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4273 player[1].num_weapons=0;
4274 player[1].weaponstuck=-1;
4275 player[1].weaponactive=-1;
4277 weapons.numweapons=0;
4279 weapons.owner[0]=-1;
4280 weapons.velocity[0]=0.1;
4281 weapons.tipvelocity[0]=-0.1;
4282 weapons.missed[0]=1;
4283 weapons.hitsomething[0]=0;
4284 weapons.freetime[0]=0;
4285 weapons.firstfree[0]=1;
4286 weapons.physics[0]=1;
4287 } else if(tutorialstage==51){
4288 tutorialmaxtime=80000;
4290 if(tutorialstage<=51)tutorialstagetime=0;
4294 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4295 if(tutorialstage==3){
4296 if(deltah||deltav)tutorialsuccess+=multiplier;
4298 if(tutorialstage==4){
4299 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4301 if(tutorialstage==5){
4302 if(player[0].jumpkeydown)tutorialsuccess=1;
4304 if(tutorialstage==6){
4305 if(player[0].isCrouch())tutorialsuccess=1;
4307 if(tutorialstage==7){
4308 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4310 if(tutorialstage==8){
4311 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4313 if(tutorialstage==9){
4314 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4316 if(tutorialstage==11){
4317 if(player[0].isWallJump())tutorialsuccess=1;
4319 if(tutorialstage==12){
4320 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4322 if(tutorialstage==15){
4323 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4325 if(tutorialstage==16){
4326 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4328 if(tutorialstage==17){
4329 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4331 if(tutorialstage==18){
4332 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4334 if(tutorialstage==19){
4335 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4337 if(tutorialstage==20){
4338 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4340 if(tutorialstage==21){
4341 if(bonus==cannon)tutorialsuccess=1;
4343 if(tutorialstage==22){
4344 if(bonus==spinecrusher)tutorialsuccess=1;
4346 if(tutorialstage==23){
4347 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4349 if(tutorialstage==24){
4350 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4352 if(tutorialstage==25){
4353 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4355 if(tutorialstage==28){
4356 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4358 if(tutorialstage==29){
4359 if(player[0].escapednum==2){
4363 player[1].aitype=passivetype;
4366 if(tutorialstage==33){
4367 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4369 if(tutorialstage==34){
4370 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4372 if(tutorialstage==35){
4373 if(animation[player[0].targetanimation].attack==reversal){
4377 player[1].aitype=passivetype;
4380 if(tutorialstage==40){
4381 if(player[0].num_weapons>0)tutorialsuccess=1;
4383 if(tutorialstage==41){
4384 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4386 if(tutorialstage==43){
4387 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4389 if(tutorialstage==44){
4390 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4392 if(tutorialstage==45){
4393 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4395 if(tutorialstage==46){
4396 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4398 if(tutorialstage==49){
4399 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4401 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4404 if(tutorialstagetime==tutorialmaxtime-3){
4405 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4406 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4407 OPENAL_SetPaused(channels[consolesuccesssound], false);
4410 if(tutorialsuccess>=1){
4411 if(tutorialstage==34||tutorialstage==35)
4412 tutorialstagetime=tutorialmaxtime-1;
4417 if(tutorialstage<14||tutorialstage>=50){
4418 player[1].coords.y=300;
4419 player[1].velocity=0;
4423 if(tutoriallevel!=1){
4424 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4425 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4426 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4427 OPENAL_SetPaused(channels[consolesuccesssound], false);
4432 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4433 OPENAL_SetVolume(channels[fireendsound], 256);
4434 OPENAL_SetPaused(channels[fireendsound], false);
4437 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4438 else bonusnum[bonus]+=0.15;
4439 if(tutoriallevel)bonusvalue=0;
4440 bonusvalue/=bonusnum[bonus];
4441 bonustotal+=bonusvalue;
4443 bonustime+=multiplier;
4445 if(environment==snowyenvironment){
4446 precipdelay-=multiplier;
4447 while(precipdelay<0){
4449 if(!detail)precipdelay+=.04;
4450 XYZ footvel,footpoint;
4453 footpoint=viewer+viewerfacing*6;
4454 footpoint.y+=((float)abs(Random()%1200))/100-6;
4455 footpoint.x+=((float)abs(Random()%1200))/100-6;
4456 footpoint.z+=((float)abs(Random()%1200))/100-6;
4457 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4460 for(k=0;k<numplayers;k++){
4461 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4462 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4464 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4465 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4466 else if(player[k].rotation>player[k].targetrotation){
4467 player[k].rotation-=multiplier*player[k].turnspeed;
4469 else if(player[k].rotation<player[k].targetrotation){
4470 player[k].rotation+=multiplier*player[k].turnspeed;
4475 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4476 player[k].turnspeed*=2;
4477 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4478 else if(player[k].rotation>player[k].targetrotation){
4479 player[k].rotation-=multiplier*player[k].turnspeed;
4481 else if(player[k].rotation<player[k].targetrotation){
4482 player[k].rotation+=multiplier*player[k].turnspeed;
4484 player[k].turnspeed/=2;
4487 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4488 player[k].turnspeed*=4;
4489 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4490 else if(player[k].rotation>player[k].targetrotation){
4491 player[k].rotation-=multiplier*player[k].turnspeed;
4493 else if(player[k].rotation<player[k].targetrotation){
4494 player[k].rotation+=multiplier*player[k].turnspeed;
4496 player[k].turnspeed/=4;
4499 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4500 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4502 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4503 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4506 if(player[k].collide<-.3)player[k].collide=-.3;
4507 if(player[k].collide>1)player[k].collide=1;
4508 player[k].collide-=multiplier*30;
4510 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4511 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4513 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4514 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4515 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4516 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4517 lowpoint=player[k].coords;
4518 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4519 else lowpoint.y+=1.3;
4520 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4521 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4523 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4524 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4526 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4527 flatfacing=lowpoint-player[k].coords;
4528 player[k].coords=lowpoint;
4529 player[k].coords.y-=1.3;
4530 player[k].collide=1;
4532 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4533 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4534 tempcoords1=lowpoint;
4535 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4536 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4538 player[k].targetanimation=walljumpleftanim;
4539 player[k].targetframe=0;
4542 gLoc[0]=player[k].coords.x;
4543 gLoc[1]=player[k].coords.y;
4544 gLoc[2]=player[k].coords.z;
4548 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4549 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4550 OPENAL_SetVolume(channels[movewhooshsound], 256);
4551 OPENAL_SetPaused(channels[movewhooshsound], false);
4552 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4554 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4555 player[k].rotation=-asin(0-lowpointtarget.x);
4556 player[k].rotation*=360/6.28;
4557 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4558 player[k].targetrotation=player[k].rotation;
4559 player[k].lowrotation=player[k].rotation;
4560 if(k==0)numwallflipped++;
4564 lowpoint=tempcoords1;
4565 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4566 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4567 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4569 player[k].targetanimation=walljumprightanim;
4570 player[k].targetframe=0;
4573 gLoc[0]=player[k].coords.x;
4574 gLoc[1]=player[k].coords.y;
4575 gLoc[2]=player[k].coords.z;
4579 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4580 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4581 OPENAL_SetVolume(channels[movewhooshsound], 256);
4582 OPENAL_SetPaused(channels[movewhooshsound], false);
4583 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4585 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4586 player[k].rotation=-asin(0-lowpointtarget.x);
4587 player[k].rotation*=360/6.28;
4588 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4589 player[k].targetrotation=player[k].rotation;
4590 player[k].lowrotation=player[k].rotation;
4591 if(k==0)numwallflipped++;
4595 lowpoint=tempcoords1;
4596 lowpointtarget=lowpoint+player[k].facing*2;
4597 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4598 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4600 player[k].targetanimation=walljumpbackanim;
4601 player[k].targetframe=0;
4604 gLoc[0]=player[k].coords.x;
4605 gLoc[1]=player[k].coords.y;
4606 gLoc[2]=player[k].coords.z;
4610 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4611 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4612 OPENAL_SetVolume(channels[movewhooshsound], 256);
4613 OPENAL_SetPaused(channels[movewhooshsound], false);
4614 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4616 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4617 player[k].rotation=-asin(0-lowpointtarget.x);
4618 player[k].rotation*=360/6.28;
4619 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4620 player[k].targetrotation=player[k].rotation;
4621 player[k].lowrotation=player[k].rotation;
4622 if(k==0)numwallflipped++;
4626 lowpoint=tempcoords1;
4627 lowpointtarget=lowpoint-player[k].facing*2;
4628 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4629 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4631 player[k].targetanimation=walljumpfrontanim;
4632 player[k].targetframe=0;
4635 gLoc[0]=player[k].coords.x;
4636 gLoc[1]=player[k].coords.y;
4637 gLoc[2]=player[k].coords.z;
4641 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4642 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4643 OPENAL_SetVolume(channels[movewhooshsound], 256);
4644 OPENAL_SetPaused(channels[movewhooshsound], false);
4645 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4647 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4648 player[k].rotation=-asin(0-lowpointtarget.x);
4649 player[k].rotation*=360/6.28;
4650 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4651 player[k].rotation+=180;
4652 player[k].targetrotation=player[k].rotation;
4653 player[k].lowrotation=player[k].rotation;
4654 if(k==0)numwallflipped++;
4662 else if(objects.type[i]==rocktype){
4663 lowpoint2=player[k].coords;
4664 lowpoint=player[k].coords;
4666 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4667 player[k].coords=colpoint;
4668 player[k].collide=1;
4671 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4672 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4674 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4676 player[k].targetframe=0;
4677 player[k].onterrain=1;
4679 if(player[k].id==0){
4680 OPENAL_SetPaused(channels[whooshsound], true);
4681 OPENAL_SetVolume(channels[whooshsound], 0);
4684 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4685 if(player[k].isFlip())player[k].jumppower=-4;
4686 player[k].targetanimation=player[k].getLanding();
4689 gLoc[0]=player[k].coords.x;
4690 gLoc[1]=player[k].coords.y;
4691 gLoc[2]=player[k].coords.z;
4692 vel[0]=player[k].velocity.x;
4693 vel[1]=player[k].velocity.y;
4694 vel[2]=player[k].velocity.z;
4695 PlaySoundEx( landsound, samp[landsound], NULL, true);
4696 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4697 OPENAL_SetVolume(channels[landsound], 128);
4698 OPENAL_SetPaused(channels[landsound], false);
4700 envsound[numenvsounds]=player[k].coords;
4701 envsoundvol[numenvsounds]=16;
4702 envsoundlife[numenvsounds]=.4;
4711 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4712 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4713 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4714 lowpoint=player[k].coords;
4716 if(objects.type[i]!=rocktype)
4717 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4718 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4719 player[k].coords=lowpoint;
4720 player[k].coords.y-=1.35;
4721 player[k].collide=1;
4723 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4724 lowpoint=player[k].coords;
4725 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4726 lowpoint=player[k].coords;
4730 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4731 lowpointtarget=lowpoint+facing*1.4;
4732 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4734 lowpoint=player[k].coords;
4736 lowpointtarget=lowpoint+facing*1.4;
4738 lowpointtarget2=lowpointtarget;
4740 lowpointtarget3=lowpointtarget;
4742 lowpointtarget4=lowpointtarget;
4744 lowpointtarget5=lowpointtarget;
4746 lowpointtarget6=lowpointtarget;
4748 lowpointtarget7=lowpoint;
4750 lowpointtarget2.x+=.1;
4752 lowpointtarget3.z+=.1;
4754 lowpointtarget4.x-=.1;
4756 lowpointtarget5.z-=.1;
4758 lowpointtarget6.y+=45/13;
4759 lowpointtarget6+=facing*.6;
4760 lowpointtarget7.y+=90/13;
4761 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4762 if(objects.friction[i]>.5)
4765 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4766 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4767 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4768 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4770 lowpoint=player[k].coords;
4771 lowpoint.y+=(float)j/13;
4772 lowpointtarget=lowpoint+facing*1.4;
4773 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4777 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4780 if(j<=25&&player[k].targetanimation==jumpdownanim){
4783 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4784 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4785 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4786 lowpoint=player[k].coords;
4787 lowpoint.y+=(float)j/13;
4788 lowpointtarget=lowpoint+facing*1.3;
4789 flatfacing=player[k].coords;
4790 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4791 player[k].coords.y=lowpointtarget.y-.07;
4792 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4794 if(j>10||!player[k].isRun()){
4795 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4796 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4800 gLoc[0]=player[k].coords.x;
4801 gLoc[1]=player[k].coords.y;
4802 gLoc[2]=player[k].coords.z;
4803 vel[0]=player[k].velocity.x;
4804 vel[1]=player[k].velocity.y;
4805 vel[2]=player[k].velocity.z;
4806 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4807 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4808 OPENAL_SetVolume(channels[jumpsound], 128);
4809 OPENAL_SetPaused(channels[jumpsound], false);
4811 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4812 player[k].rotation=-asin(0-lowpointtarget.x);
4813 player[k].rotation*=360/6.28;
4814 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4815 player[k].targetrotation=player[k].rotation;
4816 player[k].lowrotation=player[k].rotation;
4818 //player[k].velocity=lowpointtarget*.03;
4819 player[k].velocity=0;
4821 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4822 //player[k].currentanimation=climbanim;
4823 player[k].targetanimation=climbanim;
4824 player[k].jumppower=0;
4825 player[k].jumpclimb=1;
4827 player[k].transspeed=6;
4830 //player[k].currentframe=1;
4831 player[k].targetframe=1;
4833 //player[k].currentframe=0;
4834 player[k].targetframe=0;
4835 //player[k].currentanimation=hanganim;
4836 player[k].targetanimation=hanganim;
4837 player[k].jumppower=0;
4851 if(player[k].collide<=0){
4852 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4853 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4854 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4855 player[k].targetanimation=jumpdownanim;
4856 player[k].targetframe=0;
4861 gLoc[0]=player[k].coords.x;
4862 gLoc[1]=player[k].coords.y;
4863 gLoc[2]=player[k].coords.z;
4864 vel[0]=player[k].velocity.x;
4865 vel[1]=player[k].velocity.y;
4866 vel[2]=player[k].velocity.z;
4868 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4869 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4870 OPENAL_SetVolume(channels[whooshsound], 128);
4871 OPENAL_SetPaused(channels[whooshsound], false);
4874 player[k].velocity.y+=gravity;
4879 player[k].realoldcoords=player[k].coords;
4882 static XYZ oldviewer;
4885 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
4886 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
4887 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
4888 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
4889 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
4890 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
4891 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
4892 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
4896 player[0].forwardkeydown=0;
4897 player[0].leftkeydown=0;
4898 player[0].backkeydown=0;
4899 player[0].rightkeydown=0;
4900 player[0].jumpkeydown=0;
4901 player[0].crouchkeydown=0;
4902 player[0].drawkeydown=0;
4903 player[0].throwkeydown=0;
4906 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4909 static bool endkeydown;
4916 facing=DoRotation(facing,-rotation2,0,0);
4917 facing=DoRotation(facing,0,0-rotation,0);
4922 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4924 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
4925 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
4926 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4927 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4928 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
4929 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
4930 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
4931 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
4932 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
4934 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
4935 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
4936 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
4937 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
4938 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
4939 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
4940 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
4941 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
4942 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
4943 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
4944 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
4946 participantfocus[whichdialogue][indialogue]=whichend;
4947 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4948 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4951 participantfocus[whichdialogue][indialogue]=-1;
4953 if(player[participantfocus[whichdialogue][indialogue]].dead){
4958 dialoguecamera[whichdialogue][indialogue]=viewer;
4959 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4960 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4962 if(indialogue<numdialogueboxes[whichdialogue]){
4963 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4964 static float gLoc[3];
4965 static float vel[3];
4967 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4968 temppos=temppos-viewer;
4969 Normalise(&temppos);
4974 gLoc[2]=temppos.z;vel[0]=0;
4978 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4979 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4980 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4981 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4982 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4983 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4984 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4985 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4986 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4987 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4988 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4989 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4990 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4991 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4992 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4993 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4994 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4995 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4996 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4997 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4998 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4999 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5000 OPENAL_SetVolume(channels[whichsoundplay], 256);
5001 OPENAL_SetPaused(channels[whichsoundplay], false);
5005 for(j=0;j<numplayers;j++){
5006 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5011 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5012 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5015 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5016 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5017 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5018 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5019 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5020 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5021 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5022 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5023 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5024 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5025 participantfacing[whichdialogue][indialogue][whichend]=facing;
5027 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5028 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5029 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5032 if(indialogue>=numdialogueboxes[whichdialogue]){
5039 OPENAL_SetPaused(channels[whooshsound], true);
5040 viewer=dialoguecamera[whichdialogue][indialogue];
5041 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5042 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5044 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5045 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5046 if(dialoguetime>0.5)
5047 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5048 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5049 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5052 if(indialogue<numdialogueboxes[whichdialogue]){
5053 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5054 static float gLoc[3];
5055 static float vel[3];
5057 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5058 temppos=temppos-viewer;
5059 Normalise(&temppos);
5064 gLoc[2]=temppos.z;vel[0]=0;
5068 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5069 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5070 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5071 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5072 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5073 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5074 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5075 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5076 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5077 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5078 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5079 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5080 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5081 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5082 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5083 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5084 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5085 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5086 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5087 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5088 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5089 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5090 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5091 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5092 OPENAL_SetVolume(channels[whichsoundplay], 256);
5093 OPENAL_SetPaused(channels[whichsoundplay], false);
5095 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5096 hotspot[numhotspots]=player[0].coords;
5097 hotspotsize[numhotspots]=10;
5098 hotspottype[numhotspots]=-1;
5102 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5106 if(player[participantfocus[whichdialogue][indialogue]].dead){
5114 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5115 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5116 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5119 if(indialogue>=numdialogueboxes[whichdialogue]){
5123 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5126 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5129 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5131 for(i=1;i<numplayers;i++){
5132 player[i].aitype = attacktypecutoff;
5139 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5140 else oldbuttondialogue=1;
5142 static float keyrefreshdelay=0,bigrefreshdelay=0;
5144 if(!player[0].jumpkeydown){
5145 player[0].jumptogglekeydown=0;
5147 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5150 dialoguetime+=multiplier;
5151 skybox.cloudmove+=multiplier;
5152 hawkrotation+=multiplier*25;
5154 realhawkcoords.x=25;
5155 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5156 hawkcalldelay-=multiplier/2;
5158 if(hawkcalldelay<=0)
5160 static float gLoc[3];
5161 static float vel[3];
5162 gLoc[0]=realhawkcoords.x;
5163 gLoc[1]=realhawkcoords.y;
5164 gLoc[2]=realhawkcoords.z;
5168 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5169 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5170 OPENAL_SetVolume(channels[hawksound], 128);
5171 OPENAL_SetPaused(channels[hawksound], false);
5173 hawkcalldelay=16+abs(Random()%8);
5175 static float temptexdetail;
5178 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5179 player[0].damagetolerance=200000;
5182 player[0].permanentdamage=0;
5183 player[0].superpermanentdamage=0;
5186 whichchar = abs(Random()%7);
5187 registrationname[whichchar]+=1;
5191 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5193 if(environment>2)environment=0;
5194 Setenvironment(environment);
5200 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5204 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5205 cameramode=1-cameramode;
5206 cameratogglekeydown=1;
5209 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5210 cameratogglekeydown=0;
5213 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5214 if(player[0].num_weapons>0){
5215 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5216 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5217 else weapons.type[player[0].weaponids[0]]=sword;
5218 if(weapons.type[player[0].weaponids[0]]==sword){
5219 weapons.mass[player[0].weaponids[0]]=1.5;
5220 weapons.tipmass[player[0].weaponids[0]]=1;
5221 weapons.length[player[0].weaponids[0]]=.8;
5223 if(weapons.type[player[0].weaponids[0]]==staff){
5224 weapons.mass[player[0].weaponids[0]]=2;
5225 weapons.tipmass[player[0].weaponids[0]]=1;
5226 weapons.length[player[0].weaponids[0]]=1.5;
5229 if(weapons.type[player[0].weaponids[0]]==knife){
5230 weapons.mass[player[0].weaponids[0]]=1;
5231 weapons.tipmass[player[0].weaponids[0]]=1.2;
5232 weapons.length[player[0].weaponids[0]]=.25;
5235 detailtogglekeydown=1;
5238 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5240 float closestdist=-1;
5243 for(i=1;i<numplayers;i++){
5244 distance=findDistancefast(&player[i].coords,&player[0].coords);
5245 if(closestdist==-1||distance<closestdist){
5246 closestdist=distance;
5251 if(player[closest].num_weapons)
5253 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5254 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5255 else weapons.type[player[closest].weaponids[0]]=sword;
5256 if(weapons.type[player[closest].weaponids[0]]==sword){
5257 weapons.mass[player[closest].weaponids[0]]=1.5;
5258 weapons.tipmass[player[closest].weaponids[0]]=1;
5259 weapons.length[player[closest].weaponids[0]]=.8;
5261 if(weapons.type[player[0].weaponids[0]]==staff){
5262 weapons.mass[player[0].weaponids[0]]=2;
5263 weapons.tipmass[player[0].weaponids[0]]=1;
5264 weapons.length[player[0].weaponids[0]]=1.5;
5266 if(weapons.type[player[closest].weaponids[0]]==knife){
5267 weapons.mass[player[closest].weaponids[0]]=1;
5268 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5269 weapons.length[player[closest].weaponids[0]]=.25;
5272 if(!player[closest].num_weapons)
5274 player[closest].weaponids[0]=weapons.numweapons;
5275 weapons.owner[weapons.numweapons]=closest;
5276 weapons.type[weapons.numweapons]=knife;
5277 weapons.damage[weapons.numweapons]=0;
5278 weapons.numweapons++;
5279 player[closest].num_weapons=1;
5280 if(weapons.type[player[closest].weaponids[0]]==sword){
5281 weapons.mass[player[closest].weaponids[0]]=1.5;
5282 weapons.tipmass[player[closest].weaponids[0]]=1;
5283 weapons.length[player[closest].weaponids[0]]=.8;
5285 if(weapons.type[player[closest].weaponids[0]]==knife){
5286 weapons.mass[player[closest].weaponids[0]]=1;
5287 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5288 weapons.length[player[closest].weaponids[0]]=.25;
5292 detailtogglekeydown=1;
5295 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5297 float closestdist=-1;
5300 for(i=1;i<numplayers;i++){
5301 distance=findDistancefast(&player[i].coords,&player[0].coords);
5302 if(closestdist==-1||distance<closestdist){
5303 closestdist=distance;
5308 player[closest].rotation+=multiplier*50;
5309 player[closest].targetrotation=player[closest].rotation;
5313 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5315 float closestdist=-1;
5318 for(i=1;i<numplayers;i++){
5319 distance=findDistancefast(&player[i].coords,&player[0].coords);
5320 if(closestdist==-1||distance<closestdist){
5321 closestdist=distance;
5325 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5328 player[closest].whichskin++;
5329 if(player[closest].whichskin>9)player[closest].whichskin=0;
5330 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5332 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5333 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5336 if(player[closest].numclothes){
5337 for(i=0;i<player[closest].numclothes;i++){
5338 tintr=player[closest].clothestintr[i];
5339 tintg=player[closest].clothestintg[i];
5340 tintb=player[closest].clothestintb[i];
5341 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5343 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5346 detailtogglekeydown=1;
5349 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5351 float closestdist=-1;
5354 for(i=1;i<numplayers;i++){
5355 distance=findDistancefast(&player[i].coords,&player[0].coords);
5356 if(closestdist==-1||distance<closestdist){
5357 closestdist=distance;
5362 if(player[closest].creature==wolftype){
5363 headprop=player[closest].proportionhead.x/1.1;
5364 bodyprop=player[closest].proportionbody.x/1.1;
5365 armprop=player[closest].proportionarms.x/1.1;
5366 legprop=player[closest].proportionlegs.x/1.1;
5369 if(player[closest].creature==rabbittype){
5370 headprop=player[closest].proportionhead.x/1.2;
5371 bodyprop=player[closest].proportionbody.x/1.05;
5372 armprop=player[closest].proportionarms.x/1.00;
5373 legprop=player[closest].proportionlegs.x/1.1;
5377 if(player[closest].creature==rabbittype){
5378 player[closest].skeleton.id=closest;
5379 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5380 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5381 player[closest].whichskin=0;
5382 player[closest].creature=wolftype;
5384 player[closest].proportionhead=1.1;
5385 player[closest].proportionbody=1.1;
5386 player[closest].proportionarms=1.1;
5387 player[closest].proportionlegs=1.1;
5388 player[closest].proportionlegs.y=1.1;
5389 player[closest].scale=.23*5*player[0].scale;
5391 player[closest].damagetolerance=300;
5395 player[closest].skeleton.id=closest;
5396 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5397 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5398 player[closest].whichskin=0;
5399 player[closest].creature=rabbittype;
5401 player[closest].proportionhead=1.2;
5402 player[closest].proportionbody=1.05;
5403 player[closest].proportionarms=1.00;
5404 player[closest].proportionlegs=1.1;
5405 player[closest].proportionlegs.y=1.05;
5406 player[closest].scale=.2*5*player[0].scale;
5408 player[closest].damagetolerance=200;
5411 if(player[closest].creature==wolftype){
5412 player[closest].proportionhead=1.1*headprop;
5413 player[closest].proportionbody=1.1*bodyprop;
5414 player[closest].proportionarms=1.1*armprop;
5415 player[closest].proportionlegs=1.1*legprop;
5418 if(player[closest].creature==rabbittype){
5419 player[closest].proportionhead=1.2*headprop;
5420 player[closest].proportionbody=1.05*bodyprop;
5421 player[closest].proportionarms=1.00*armprop;
5422 player[closest].proportionlegs=1.1*legprop;
5423 player[closest].proportionlegs.y=1.05*legprop;
5427 detailtogglekeydown=1;
5430 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5431 detailtogglekeydown=0;
5434 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5437 slomotogglekeydown=1;
5441 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5443 float closestdist=-1;
5445 XYZ flatfacing2,flatvelocity2;
5448 for(i=1;i<numplayers;i++){
5449 distance=findDistancefast(&player[i].coords,&player[0].coords);
5450 if(distance<144&&!player[i].headless)
5451 if(closestdist==-1||distance<closestdist){
5452 closestdist=distance;
5454 blah = player[i].coords;
5459 XYZ headspurtdirection;
5460 int i = player[closest].skeleton.jointlabels[head];
5461 for(k=0;k<player[closest].skeleton.num_joints; k++){
5462 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5463 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5464 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5465 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5466 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5467 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5468 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5469 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5470 Normalise(&headspurtdirection);
5471 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5472 flatvelocity2+=headspurtdirection*8;
5473 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5475 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5485 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5486 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5487 OPENAL_SetVolume(channels[splattersound], 256);
5488 OPENAL_SetPaused(channels[splattersound], false);
5490 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5491 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5492 OPENAL_SetVolume(channels[breaksound2], 100);
5493 OPENAL_SetPaused(channels[breaksound2], false);
5495 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5496 player[closest].RagDoll(0);
5497 player[closest].dead=2;
5498 player[closest].headless=1;
5499 player[closest].DoBloodBig(3,165);
5504 explodetogglekeydown=1;
5507 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5509 float closestdist=-1;
5511 XYZ flatfacing2,flatvelocity2;
5514 for(i=1;i<numplayers;i++){
5515 distance=findDistancefast(&player[i].coords,&player[0].coords);
5517 if(closestdist==-1||distance<closestdist){
5518 closestdist=distance;
5520 blah=player[i].coords;
5534 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5535 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5536 OPENAL_SetVolume(channels[splattersound], 256);
5537 OPENAL_SetPaused(channels[splattersound], false);
5539 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5540 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5541 OPENAL_SetVolume(channels[breaksound2], 600);
5542 OPENAL_SetPaused(channels[breaksound2], false);
5544 for(i=0;i<player[closest].skeleton.num_joints; i++){
5545 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5546 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5547 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5548 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5549 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5550 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5551 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5552 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5553 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5554 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5557 for(i=0;i<player[closest].skeleton.num_joints; i++){
5558 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5559 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5560 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5561 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5562 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5563 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5564 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5565 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5566 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5569 for(i=0;i<player[closest].skeleton.num_joints; i++){
5570 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5571 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5572 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5573 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5574 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5575 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5576 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5577 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5578 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5581 for(i=0;i<player[closest].skeleton.num_joints; i++){
5582 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5583 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5584 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5585 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5586 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5587 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5588 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5589 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5590 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5594 for(j=0;j<numplayers; j++){
5596 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5597 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5598 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5599 player[j].skeleton.longdead=0;
5600 player[j].RagDoll(0);
5601 for(i=0;i<player[j].skeleton.num_joints; i++){
5602 temppos=player[j].skeleton.joints[i].position+player[j].coords;
5603 if(findDistancefast(&temppos,&player[closest].coords)<25){
5604 flatvelocity2=temppos-player[closest].coords;
5605 Normalise(&flatvelocity2);
5606 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5613 player[closest].DoDamage(10000);
5614 player[closest].RagDoll(0);
5615 player[closest].dead=2;
5616 player[closest].coords=20;
5617 player[closest].skeleton.free=2;
5623 explodetogglekeydown=1;
5626 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
5627 explodetogglekeydown=0;
5631 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
5632 slomotogglekeydown=0;
5636 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
5637 player[0].onfire=1-player[0].onfire;
5638 if(player[0].onfire){
5639 player[0].CatchFire();
5641 if(!player[0].onfire){
5644 gLoc[0]=player[0].coords.x;
5645 gLoc[1]=player[0].coords.y;
5646 gLoc[2]=player[0].coords.z;
5650 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5651 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5652 OPENAL_SetVolume(channels[fireendsound], 256);
5653 OPENAL_SetPaused(channels[fireendsound], false);
5654 OPENAL_SetPaused(channels[stream_firesound], true);
5656 slomotogglekeydown=1;
5660 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
5662 float closestdist=-1;
5665 for(i=1;i<numplayers;i++){
5666 distance=findDistancefast(&player[i].coords,&player[0].coords);
5667 if(closestdist==-1||distance<closestdist){
5668 closestdist=distance;
5672 if(closestdist>0&&closest>=0){
5673 //player[closest]=player[numplayers-1];
5674 //player[closest].skeleton=player[numplayers-1].skeleton;
5677 drawmodetogglekeydown=1;
5680 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5682 float closestdist=-1;
5685 for(i=1;i<max_objects;i++){
5686 distance=findDistancefast(&objects.position[i],&player[0].coords);
5687 if(closestdist==-1||distance<closestdist){
5688 closestdist=distance;
5692 if(closestdist>0&&closest>=0){
5693 objects.position[closest].y-=500;
5695 drawmodetogglekeydown=1;
5698 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
5700 //if(drawmode>2)drawmode=0;
5701 if(objects.numobjects<max_objects-1){
5703 boxcoords.x=player[0].coords.x;
5704 boxcoords.z=player[0].coords.z;
5705 boxcoords.y=player[0].coords.y-3;
5706 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
5707 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
5708 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
5709 float temprotat,temprotat2;
5710 temprotat=editorrotation;
5711 temprotat2=editorrotation2;
5712 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5713 if(temprotat2<0)temprotat2=Random()%360;
5715 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5716 if(editortype==treetrunktype)
5717 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5720 drawmodetogglekeydown=1;
5723 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5724 if(numplayers<maxplayers-1){
5725 player[numplayers].scale=.2*5*player[0].scale;
5726 player[numplayers].creature=rabbittype;
5727 player[numplayers].howactive=editoractive;
5728 player[numplayers].skeleton.id=numplayers;
5729 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5731 //texsize=512*512*3/texdetail/texdetail;
5732 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5733 //player[numplayers].skeleton.skinText.resize(texsize);
5735 k=abs(Random()%2)+1;
5737 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5738 player[numplayers].whichskin=0;
5741 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5742 player[numplayers].whichskin=1;
5745 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5746 player[numplayers].whichskin=2;
5749 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5750 player[numplayers].power=1;
5751 player[numplayers].speedmult=1;
5752 player[numplayers].currentanimation=bounceidleanim;
5753 player[numplayers].targetanimation=bounceidleanim;
5754 player[numplayers].currentframe=0;
5755 player[numplayers].targetframe=1;
5756 player[numplayers].target=0;
5757 player[numplayers].bled=0;
5758 player[numplayers].speed=1+(float)(Random()%100)/1000;
5760 player[numplayers].targetrotation=player[0].targetrotation;
5761 player[numplayers].rotation=player[0].rotation;
5763 player[numplayers].velocity=0;
5764 player[numplayers].coords=player[0].coords;
5765 player[numplayers].oldcoords=player[numplayers].coords;
5766 player[numplayers].realoldcoords=player[numplayers].coords;
5768 player[numplayers].id=numplayers;
5769 player[numplayers].skeleton.id=numplayers;
5770 player[numplayers].updatedelay=0;
5771 player[numplayers].normalsupdatedelay=0;
5773 player[numplayers].aitype=passivetype;
5774 player[numplayers].aitarget=0;
5776 if(player[0].creature==wolftype){
5777 headprop=player[0].proportionhead.x/1.1;
5778 bodyprop=player[0].proportionbody.x/1.1;
5779 armprop=player[0].proportionarms.x/1.1;
5780 legprop=player[0].proportionlegs.x/1.1;
5783 if(player[0].creature==rabbittype){
5784 headprop=player[0].proportionhead.x/1.2;
5785 bodyprop=player[0].proportionbody.x/1.05;
5786 armprop=player[0].proportionarms.x/1.00;
5787 legprop=player[0].proportionlegs.x/1.1;
5790 if(player[numplayers].creature==wolftype){
5791 player[numplayers].proportionhead=1.1*headprop;
5792 player[numplayers].proportionbody=1.1*bodyprop;
5793 player[numplayers].proportionarms=1.1*armprop;
5794 player[numplayers].proportionlegs=1.1*legprop;
5797 if(player[numplayers].creature==rabbittype){
5798 player[numplayers].proportionhead=1.2*headprop;
5799 player[numplayers].proportionbody=1.05*bodyprop;
5800 player[numplayers].proportionarms=1.00*armprop;
5801 player[numplayers].proportionlegs=1.1*legprop;
5802 player[numplayers].proportionlegs.y=1.05*legprop;
5805 player[numplayers].headless=0;
5806 player[numplayers].onfire=0;
5809 player[numplayers].proportionhead.z=0;
5810 player[numplayers].proportionbody.z=0;
5811 player[numplayers].proportionarms.z=0;
5812 player[numplayers].proportionlegs.z=0;
5815 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5817 player[numplayers].damagetolerance=200;
5819 player[numplayers].protectionhead=player[0].protectionhead;
5820 player[numplayers].protectionhigh=player[0].protectionhigh;
5821 player[numplayers].protectionlow=player[0].protectionlow;
5822 player[numplayers].armorhead=player[0].armorhead;
5823 player[numplayers].armorhigh=player[0].armorhigh;
5824 player[numplayers].armorlow=player[0].armorlow;
5825 player[numplayers].metalhead=player[0].metalhead;
5826 player[numplayers].metalhigh=player[0].metalhigh;
5827 player[numplayers].metallow=player[0].metallow;
5829 player[numplayers].immobile=player[0].immobile;
5831 player[numplayers].numclothes=player[0].numclothes;
5832 if(player[numplayers].numclothes)
5833 for(i=0;i<player[numplayers].numclothes;i++){
5834 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5835 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5836 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5837 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5838 tintr=player[numplayers].clothestintr[i];
5839 tintg=player[numplayers].clothestintg[i];
5840 tintb=player[numplayers].clothestintb[i];
5841 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5843 if(player[numplayers].numclothes){
5844 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5847 player[numplayers].power=player[0].power;
5848 player[numplayers].speedmult=player[0].speedmult;
5850 player[numplayers].damage=0;
5851 player[numplayers].permanentdamage=0;
5852 player[numplayers].superpermanentdamage=0;
5853 player[numplayers].deathbleeding=0;
5854 player[numplayers].bleeding=0;
5855 player[numplayers].numwaypoints=0;
5856 player[numplayers].waypoint=0;
5857 player[numplayers].jumppath=0;
5858 player[numplayers].weaponstuck=-1;
5859 player[numplayers].weaponactive=-1;
5860 player[numplayers].num_weapons=0;
5861 player[numplayers].bloodloss=0;
5862 player[numplayers].dead=0;
5864 player[numplayers].loaded=1;
5868 drawmodetogglekeydown=1;
5871 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
5872 if(player[numplayers-1].numwaypoints<90){
5873 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5874 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5875 player[numplayers-1].numwaypoints++;
5877 drawmodetogglekeydown=1;
5880 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5881 if(numpathpoints<30){
5882 bool connected,alreadyconnected;
5885 for(i=0;i<numpathpoints;i++){
5886 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5888 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5889 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5891 if(!alreadyconnected){
5892 numpathpointconnect[pathpointselected]++;
5894 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5900 pathpoint[numpathpoints-1]=player[0].coords;
5901 numpathpointconnect[numpathpoints-1]=0;
5902 if(numpathpoints>1&&pathpointselected!=-1){
5903 numpathpointconnect[pathpointselected]++;
5904 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5906 pathpointselected=numpathpoints-1;
5909 drawmodetogglekeydown=1;
5912 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
5913 pathpointselected++;
5914 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5915 drawmodetogglekeydown=1;
5917 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5918 pathpointselected--;
5919 if(pathpointselected<=-2)
5920 pathpointselected=numpathpoints-1;
5921 drawmodetogglekeydown=1;
5923 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5924 if(pathpointselected!=-1){
5926 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5927 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5928 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5929 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5931 for(i=0;i<numpathpoints;i++){
5932 for(j=0;j<numpathpointconnect[i];j++){
5933 if(pathpointconnect[i][j]==pathpointselected){
5934 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5935 numpathpointconnect[i]--;
5937 if(pathpointconnect[i][j]==numpathpoints){
5938 pathpointconnect[i][j]=pathpointselected;
5942 pathpointselected=numpathpoints-1;
5944 drawmodetogglekeydown=1;
5947 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5948 editorenabled=1-editorenabled;
5950 player[0].damagetolerance=100000;
5952 player[0].damagetolerance=200;
5954 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5955 player[0].permanentdamage=0;
5956 player[0].superpermanentdamage=0;
5957 player[0].bloodloss=0;
5958 player[0].deathbleeding=0;
5959 drawmodetogglekeydown=1;
5962 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5964 if(editortype==treeleavestype||editortype==10)editortype--;
5965 if(editortype<0)editortype=firetype;
5966 drawmodetogglekeydown=1;
5969 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5971 if(editortype==treeleavestype||editortype==10)editortype++;
5972 if(editortype>firetype)editortype=0;
5973 drawmodetogglekeydown=1;
5976 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5977 editorrotation-=multiplier*100;
5978 if(editorrotation<-.01)editorrotation=-.01;
5979 drawmodetogglekeydown=1;
5982 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5983 editorrotation+=multiplier*100;
5984 drawmodetogglekeydown=1;
5987 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5988 editorsize+=multiplier;
5989 drawmodetogglekeydown=1;
5992 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5993 editorsize-=multiplier;
5994 if(editorsize<.1)editorsize=.1;
5995 drawmodetogglekeydown=1;
5999 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6000 mapradius-=multiplier*10;
6003 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6004 mapradius+=multiplier*10;
6006 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6007 editorrotation2+=multiplier*100;
6010 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6011 editorrotation2-=multiplier*100;
6012 if(editorrotation2<-.01)editorrotation2=-.01;
6014 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6016 float closestdist=-1;
6018 for(i=0;i<objects.numobjects;i++){
6019 distance=findDistancefast(&objects.position[i],&player[0].coords);
6020 if(closestdist==-1||distance<closestdist){
6021 closestdist=distance;
6025 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6026 drawmodetogglekeydown=1;
6030 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6031 drawmodetogglekeydown=0;
6034 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6035 //if(!player[0].skeleton.free)player[0].damage+=500;
6036 player[0].RagDoll(0);
6037 //player[0].spurt=1;
6038 //player[0].DoDamage(1000);
6042 gLoc[0]=player[0].coords.x;
6043 gLoc[1]=player[0].coords.y;
6044 gLoc[2]=player[0].coords.z;
6045 vel[0]=player[0].velocity.x;
6046 vel[1]=player[0].velocity.y;
6047 vel[2]=player[0].velocity.z;
6048 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6049 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6050 OPENAL_SetVolume(channels[whooshsound], 128);
6051 OPENAL_SetPaused(channels[whooshsound], false);
6052 //OPENAL_SetPaused(channels[whooshsound], true);
6054 texturesizetogglekeydown=1;
6057 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6060 float closestdist=-1;
6062 for(i=0;i<objects.numobjects;i++){
6063 if(objects.type[i]==treeleavestype){
6064 objects.scale[i]*=.9;
6067 texturesizetogglekeydown=1;
6070 static XYZ relative;
6071 static int randattack;
6073 static bool playerrealattackkeydown=0;
6075 if(!buttons[0])oldbutton=0;
6076 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6077 if(oldattackkey)player[0].attackkeydown=0;
6078 if(oldattackkey)playerrealattackkeydown=0;
6079 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6080 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6081 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6082 for(k=0;k<numplayers;k++){
6083 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6084 player[k].Reverse();
6088 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6090 for(k=0;k<numplayers;k++){
6091 if(indialogue!=-1)player[k].attackkeydown=0;
6092 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6093 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6094 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6095 player[k].jumppower-=2;
6097 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6098 for(i=0;i<numplayers;i++){
6100 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6101 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6102 player[k].targetanimation=dodgebackanim;
6104 player[k].targetframe=0;
6105 rotatetarget=player[i].coords-player[k].coords;
6106 Normalise(&rotatetarget);
6107 player[k].targetrotation=-asin(0-rotatetarget.x);
6108 player[k].targetrotation*=360/6.28;
6109 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6111 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6114 if(player[k].targetanimation!=dodgebackanim){
6115 if(k==0)numflipped++;
6116 player[k].targetanimation=backhandspringanim;
6118 player[k].targetframe=0;
6119 player[k].targetrotation=-rotation+180;
6120 if(player[k].leftkeydown)player[k].targetrotation-=45;
6121 if(player[k].rightkeydown)player[k].targetrotation+=45;
6122 player[k].rotation=player[k].targetrotation;
6123 player[k].jumppower-=2;
6126 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6127 player[k].hasvictim=0;
6129 for(i=0;i<numplayers;i++){
6131 if(!player[k].hasvictim)
6132 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6133 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6134 player[k].victim=&player[i];
6135 player[k].hasvictim=1;
6136 if(player[k].aitype==playercontrolled){
6137 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6138 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6139 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6140 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6141 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6142 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6143 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6144 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6145 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6146 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6149 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6150 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6151 else randattack=abs(Random()%5);
6152 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6153 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6154 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6155 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6156 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6158 if(player[k].weaponactive!=-1){
6159 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6160 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6161 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6162 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6163 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6164 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6165 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6166 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6170 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6172 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6173 if(player[k].weaponactive==-1){
6174 player[i].targetanimation=sneakattackedanim;
6175 player[i].currentanimation=sneakattackedanim;
6176 player[k].currentanimation=sneakattackanim;
6177 player[k].targetanimation=sneakattackanim;
6178 player[k].oldcoords=player[k].coords;
6179 player[k].coords=player[i].coords;
6181 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6182 player[i].targetanimation=knifesneakattackedanim;
6183 player[i].currentanimation=knifesneakattackedanim;
6184 player[k].currentanimation=knifesneakattackanim;
6185 player[k].targetanimation=knifesneakattackanim;
6186 player[i].oldcoords=player[i].coords;
6187 player[i].coords=player[k].coords;
6189 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6190 player[i].targetanimation=swordsneakattackedanim;
6191 player[i].currentanimation=swordsneakattackedanim;
6192 player[k].currentanimation=swordsneakattackanim;
6193 player[k].targetanimation=swordsneakattackanim;
6194 player[i].oldcoords=player[i].coords;
6195 player[i].coords=player[k].coords;
6197 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6198 player[k].victim=&player[i];
6199 player[k].hasvictim=1;
6200 player[i].targettilt2=0;
6201 player[i].targetframe=1;
6202 player[i].currentframe=0;
6204 player[i].velocity=0;
6205 player[k].targettilt2=player[i].targettilt2;
6206 player[k].currentframe=player[i].currentframe;
6207 player[k].targetframe=player[i].targetframe;
6208 player[k].target=player[i].target;
6209 player[k].velocity=0;
6210 player[k].targetrotation=player[i].rotation;
6211 player[k].rotation=player[i].rotation;
6212 player[i].targetrotation=player[i].rotation;
6215 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6217 player[k].targetframe=0;
6219 //player[k].velocity=0;
6221 rotatetarget=player[i].coords-player[k].coords;
6222 Normalise(&rotatetarget);
6223 player[k].targetrotation=-asin(0-rotatetarget.x);
6224 player[k].targetrotation*=360/6.28;
6225 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6227 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6229 player[k].lastattack3=player[k].lastattack2;
6230 player[k].lastattack2=player[k].lastattack;
6231 player[k].lastattack=player[k].targetanimation;
6232 //player[k].targettilt2=0;
6236 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6237 rotatetarget=player[i].coords-player[k].coords;
6238 Normalise(&rotatetarget);
6239 player[k].targetrotation=-asin(0-rotatetarget.x);
6240 player[k].targetrotation*=360/6.28;
6241 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6242 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6244 player[k].victim=&player[i];
6245 player[k].hasvictim=1;
6246 player[i].targetanimation=knifefollowedanim;
6247 player[i].currentanimation=knifefollowedanim;
6248 player[i].targettilt2=0;
6249 player[i].targettilt2=player[k].targettilt2;
6250 player[i].targetframe=1;
6251 player[i].currentframe=0;
6253 player[i].velocity=0;
6254 player[k].currentanimation=knifefollowanim;
6255 player[k].targetanimation=knifefollowanim;
6256 player[k].targettilt2=player[i].targettilt2;
6257 player[k].currentframe=player[i].currentframe;
6258 player[k].targetframe=player[i].targetframe;
6259 player[k].target=player[i].target;
6260 player[k].velocity=0;
6261 player[k].oldcoords=player[k].coords;
6262 player[i].coords=player[k].coords;
6263 player[i].targetrotation=player[k].targetrotation;
6264 player[i].rotation=player[k].targetrotation;
6265 player[k].rotation=player[k].targetrotation;
6266 player[i].rotation=player[k].targetrotation;
6271 if(player[k].weaponactive!=-1){
6272 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6275 for(i=0;i<numplayers;i++){
6277 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6278 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6279 if(player[i].skeleton.free)
6280 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6281 player[k].victim=&player[i];
6282 player[k].hasvictim=1;
6283 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6284 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6285 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6286 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6288 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6289 player[k].targetanimation=killanim;
6290 for(j=0;j<terrain.numdecals;j++){
6291 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6292 terrain.DeleteDecal(j);
6295 for(l=0;l<objects.numobjects;l++){
6296 if(objects.model[l].type==decalstype)
6297 for(j=0;j<objects.model[l].numdecals;j++){
6298 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6299 objects.model[l].DeleteDecal(j);
6304 if(!player[i].dead||musictype!=2)
6305 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6306 player[k].targetanimation=dropkickanim;
6307 for(j=0;j<terrain.numdecals;j++){
6308 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6309 terrain.DeleteDecal(j);
6312 for(l=0;l<objects.numobjects;l++){
6313 if(objects.model[l].type==decalstype)
6314 for(j=0;j<objects.model[l].numdecals;j++){
6315 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6316 objects.model[l].DeleteDecal(j);
6322 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6324 player[k].targetframe=0;
6326 //player[k].velocity=0;
6328 rotatetarget=player[i].coords-player[k].coords;
6329 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6330 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6332 Normalise(&rotatetarget);
6333 player[k].targetrotation=-asin(0-rotatetarget.x);
6334 player[k].targetrotation*=360/6.28;
6335 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6337 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6338 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6341 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6342 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6344 player[k].lastattack3=player[k].lastattack2;
6345 player[k].lastattack2=player[k].lastattack;
6346 player[k].lastattack=player[k].targetanimation;
6348 if(player[k].targetanimation==swordgroundstabanim){
6349 player[k].targetrotation+=30;
6351 //player[k].targettilt2=0;
6357 if(!player[k].hasvictim){
6358 for(i=0;i<numplayers;i++){
6359 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6360 player[k].victim=&player[i];
6361 player[k].hasvictim=1;
6363 if(player[k].hasvictim&&!player[i].skeleton.free)
6364 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6365 player[k].victim=&player[i];
6369 if(player[k].aitype==playercontrolled)
6370 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6372 player[k].targetanimation=rabbitkickanim;
6373 player[k].targetframe=0;
6376 if(animation[player[k].targetanimation].attack&&k==0){
6379 if(player[k].weaponactive!=-1){
6380 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6383 if(player[k].weaponactive!=-1){
6384 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6387 if(player[k].weaponactive!=-1){
6388 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6390 if(armedstaff)numstaffattack++;
6391 else if(armedsword)numswordattack++;
6392 else if(armedknife)numknifeattack++;
6393 else numunarmedattack++;
6400 static float collisionradius;
6402 for(k=0;k<numplayers;k++){
6403 for(i=k;i<numplayers;i++){
6406 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6407 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6408 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6409 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6410 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6411 if(player[i].coords.y>player[k].coords.y-3)
6412 if(player[i].coords.y<player[k].coords.y+3)
6413 if(player[i].coords.x>player[k].coords.x-3)
6414 if(player[i].coords.x<player[k].coords.x+3)
6415 if(player[i].coords.z>player[k].coords.z-3)
6416 if(player[i].coords.z<player[k].coords.z+3){
6417 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6418 if(player[i].onfire||player[k].onfire){
6419 if(!player[i].onfire)player[i].CatchFire();
6420 if(!player[k].onfire)player[k].CatchFire();
6424 tempcoords1=player[i].coords;
6425 tempcoords2=player[k].coords;
6426 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6427 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6428 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6429 if(player[0].hasvictim)
6430 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6431 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6433 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6434 player[k].coords.y=player[i].coords.y;
6435 player[i].velocity=player[k].velocity;
6436 player[i].skeleton.free=0;
6437 player[i].rotation=0;
6438 player[i].RagDoll(0);
6439 player[i].DoDamage(20);
6440 if(k==0)camerashake+=.3;
6441 player[i].skeleton.longdead=0;
6442 player[k].lastcollide=1;
6445 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6446 player[i].coords.y=player[k].coords.y;
6447 player[k].velocity=player[i].velocity;
6448 player[k].skeleton.free=0;
6449 player[k].rotation=0;
6450 player[k].RagDoll(0);
6451 player[k].DoDamage(20);
6452 if(i==0)camerashake+=.3;
6453 player[k].skeleton.longdead=0;
6454 player[i].lastcollide=1;
6457 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6458 rotatetarget=player[k].velocity-player[i].velocity;
6459 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6460 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6462 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
6463 static float gLoc[3];
6464 static float vel[3];
6465 gLoc[0]=player[i].coords.x;
6466 gLoc[1]=player[i].coords.y;
6467 gLoc[2]=player[i].coords.z;
6468 vel[0]=player[i].velocity.x;
6469 vel[1]=player[i].velocity.y;
6470 vel[2]=player[i].velocity.z;
6471 if(tutoriallevel!=1){
6472 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
6473 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
6474 OPENAL_SetVolume(channels[heavyimpactsound], 256);
6475 OPENAL_SetPaused(channels[heavyimpactsound], false);
6477 //player[i].velocity=player[k].velocity;
6478 //player[k].velocity=player[i].velocity;
6480 player[i].RagDoll(0);
6481 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
6486 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
6487 player[k].RagDoll(0);
6488 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
6493 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
6495 //if(player[i].skeleton.oldfree){
6496 for(j=0;j<player[i].skeleton.num_joints;j++){
6497 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
6500 //if(player[k].skeleton.oldfree){
6501 for(j=0;j<player[k].skeleton.num_joints;j++){
6502 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
6508 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
6510 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
6511 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6512 rotatetarget=player[k].coords-player[i].coords;
6513 Normalise(&rotatetarget);
6514 player[k].coords=(player[k].coords+player[i].coords)/2;
6515 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6516 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6517 if(player[k].howactive==typeactive||hostile)
6518 if(player[k].isIdle()){
6519 if(player[k].howactive<typesleeping){
6520 player[k].targetanimation=player[k].getStop();
6521 player[k].targetframe=0;
6524 else if(player[k].howactive==typesleeping)
6526 player[k].targetanimation=getupfromfrontanim;
6527 player[k].targetframe=0;
6530 if(!editorenabled)player[k].howactive=typeactive;
6532 if(player[i].howactive==typeactive||hostile)
6533 if(player[i].isIdle()){
6534 if(player[i].howactive<typesleeping){
6535 player[i].targetanimation=player[i].getStop();
6536 player[i].targetframe=0;
6541 player[i].targetanimation=getupfromfrontanim;
6542 player[i].targetframe=0;
6545 if(!editorenabled)player[i].howactive=typeactive;
6549 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
6550 player[i].velocity=player[k].velocity;
6551 player[k].velocity=player[k].velocity*-.5;
6552 //player[i].velocity.y-=10;
6553 player[k].velocity.y=player[i].velocity.y;
6554 player[i].DoDamage(20);
6555 player[i].RagDoll(0);
6556 player[k].lastcollide=1;
6563 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
6564 player[k].velocity=player[i].velocity;
6565 player[i].velocity=player[i].velocity*-.3;
6566 //player[k].velocity.y-=10;
6567 player[i].velocity.y=player[k].velocity.y;
6568 player[k].DoDamage(20);
6569 player[k].RagDoll(0);
6570 player[i].lastcollide=1;
6581 player[i].CheckKick();
6582 player[k].CheckKick();
6588 for(k=0;k<numplayers;k++){
6589 for(i=k;i<numplayers;i++){
6591 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
6592 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6593 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
6594 player[i].victim=&player[k];
6595 player[i].targetanimation=jumpreversedanim;
6596 player[i].currentanimation=jumpreversedanim;
6597 player[k].currentanimation=jumpreversalanim;
6598 player[k].targetanimation=jumpreversalanim;
6599 player[i].targettilt2=0;
6600 player[i].currentframe=0;
6601 player[i].targetframe=1;
6602 player[k].currentframe=0;
6603 player[k].targetframe=1;
6604 if(player[i].coords.y<player[k].coords.y+1){
6605 player[i].targetanimation=rabbitkickreversedanim;
6606 player[i].currentanimation=rabbitkickreversedanim;
6607 player[k].currentanimation=rabbitkickreversalanim;
6608 player[k].targetanimation=rabbitkickreversalanim;
6609 player[k].currentframe=1;
6610 player[k].targetframe=2;
6611 player[i].currentframe=1;
6612 player[i].targetframe=2;
6614 player[k].targettilt2=0;
6616 player[i].velocity=0;
6617 player[k].velocity=0;
6618 player[k].oldcoords=player[k].coords;
6619 player[i].coords=player[k].coords;
6620 player[k].targetrotation=player[i].targetrotation;
6621 player[k].rotation=player[i].targetrotation;
6622 player[k].victim=&player[i];
6623 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
6625 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
6626 player[k].victim=&player[i];
6627 player[k].targetanimation=jumpreversedanim;
6628 player[k].currentanimation=jumpreversedanim;
6629 player[i].currentanimation=jumpreversalanim;
6630 player[i].targetanimation=jumpreversalanim;
6631 player[k].targettilt2=0;
6632 player[i].targettilt2=0;
6633 player[k].currentframe=0;
6634 player[k].targetframe=1;
6635 player[i].currentframe=0;
6636 player[i].targetframe=1;
6637 if(player[k].coords.y<player[i].coords.y+1){
6638 player[k].targetanimation=rabbitkickreversedanim;
6639 player[k].currentanimation=rabbitkickreversedanim;
6640 player[i].currentanimation=rabbitkickreversalanim;
6641 player[i].targetanimation=rabbitkickreversalanim;
6642 player[k].currentframe=1;
6643 player[k].targetframe=2;
6644 player[i].currentframe=1;
6645 player[i].targetframe=2;
6648 player[k].velocity=0;
6649 player[i].velocity=0;
6650 player[i].oldcoords=player[i].coords;
6651 player[k].coords=player[i].coords;
6652 player[i].targetrotation=player[k].targetrotation;
6653 player[i].rotation=player[k].targetrotation;
6654 player[i].victim=&player[k];
6655 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
6662 for(k=0;k<numplayers;k++)
6663 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6668 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
6669 texturesizetogglekeydown=0;
6672 for(k=0;k<numplayers;k++){
6673 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6674 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6675 player[k].DoDamage(1000);
6680 static bool respawnkeydown;
6681 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
6682 targetlevel=whichlevel;
6686 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
6687 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
6692 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
6694 if(targetlevel>numchallengelevels-1)targetlevel=0;
6697 slomotogglekeydown=1;
6699 static bool movekey;
6700 static bool connected;
6702 for(int i=0;i<numplayers;i++){
6703 if(!player[i].skeleton.free){
6704 oldtargetrotation=player[i].targetrotation;
6705 if(i==0&&indialogue==-1){
6706 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6707 if(!cameramode)player[0].targetrotation=-rotation+180;
6708 if(cameramode)player[0].targetrotation=0;
6714 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6715 if(cameramode){facing=flatfacing;}
6717 facing=DoRotation(facing,-rotation2,0,0);
6718 facing=DoRotation(facing,0,0-rotation,0);
6721 player[0].lookrotation=-rotation;
6723 player[i].targetheadrotation=rotation;
6724 player[i].targetheadrotation2=rotation2;
6726 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6727 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6728 player[i].targetrotation=-player[i].lookrotation+180;
6734 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6736 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6737 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6739 player[i].targetheadrotation=player[i].lookrotation;
6740 player[i].targetheadrotation2=player[i].lookrotation2;
6743 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6744 Normalise(&rotatetarget);
6745 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6746 player[i].targetheadrotation*=360/6.28;
6747 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6749 player[i].targetheadrotation*=-1;
6750 player[i].targetheadrotation+=180;
6751 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6759 player[i].avoidsomething=0;
6761 for(j=0;j<objects.numobjects;j++){
6762 if(objects.onfire[j]){
6763 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6765 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6766 player[i].collided=0;
6767 player[i].avoidcollided=1;
6768 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6769 player[i].avoidwhere=objects.position[j];
6775 //Add avoidwhere to players
6777 for(j=0;j<numplayers;j++){
6778 if(player[j].onfire){
6779 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6781 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6782 player[i].collided=0;
6783 player[i].avoidcollided=1;
6784 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6785 player[i].avoidwhere=objects.position[j];
6791 if(player[i].collided>.8)player[i].avoidcollided=0;
6792 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6793 player[i].jumpclimb=0;
6795 if(editorenabled)player[i].stunned=1;
6798 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6799 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6801 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6802 player[i].forwardkeydown=0;
6803 player[i].leftkeydown=0;
6804 player[i].backkeydown=0;
6805 player[i].rightkeydown=0;
6806 player[i].crouchkeydown=0;
6807 player[i].attackkeydown=0;
6808 player[i].jumpkeydown=0;
6809 player[i].throwkeydown=0;
6812 if(player[i].aitype==pathfindtype){
6813 if(player[i].finalpathfindpoint==-1){
6814 float closestdistance;
6820 for(j=0;j<numpathpoints;j++){
6821 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6822 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6824 player[i].finaltarget=pathpoint[j];
6827 player[i].finalpathfindpoint=closest;
6828 for(j=0;j<numpathpoints;j++){
6829 if(numpathpointconnect[j])
6830 for(k=0;k<numpathpointconnect[j];k++){
6831 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6832 if(tempdist*tempdist<closestdistance){
6833 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6834 closestdistance=tempdist*tempdist;
6836 player[i].finaltarget=colpoint;
6841 player[i].finalpathfindpoint=closest;
6844 if(player[i].targetpathfindpoint==-1){
6845 float closestdistance;
6851 if(player[i].lastpathfindpoint==-1){
6852 for(j=0;j<numpathpoints;j++){
6853 if(j!=player[i].lastpathfindpoint)
6854 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6855 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6859 player[i].targetpathfindpoint=closest;
6860 for(j=0;j<numpathpoints;j++){
6861 if(j!=player[i].lastpathfindpoint)
6862 if(numpathpointconnect[j])
6863 for(k=0;k<numpathpointconnect[j];k++){
6864 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6865 if(tempdist*tempdist<closestdistance){
6866 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6867 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6868 closestdistance=tempdist*tempdist;
6875 player[i].targetpathfindpoint=closest;
6879 for(j=0;j<numpathpoints;j++){
6880 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6883 if(numpathpointconnect[j])
6884 for(k=0;k<numpathpointconnect[j];k++){
6885 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6888 if(numpathpointconnect[player[i].lastpathfindpoint])
6889 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6890 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6893 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6894 if(closest==-1||tempdist<closestdistance){
6895 closestdistance=tempdist;
6901 player[i].targetpathfindpoint=closest;
6904 player[i].losupdatedelay-=multiplier;
6906 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6907 Normalise(&rotatetarget);
6908 player[i].targetrotation=-asin(0-rotatetarget.x);
6909 player[i].targetrotation*=360/6.28;
6910 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6911 player[i].lookrotation=player[i].targetrotation;
6912 //player[i].aiupdatedelay=.05;
6914 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6915 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6916 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6917 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6918 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6919 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6920 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6921 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6922 player[i].targetpathfindpoint=-1;
6924 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6925 player[i].aitype=passivetype;
6928 player[i].forwardkeydown=1;
6929 player[i].leftkeydown=0;
6930 player[i].backkeydown=0;
6931 player[i].rightkeydown=0;
6932 player[i].crouchkeydown=0;
6933 player[i].attackkeydown=0;
6934 player[i].throwkeydown=0;
6936 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6938 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6939 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6941 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6942 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6943 player[i].aitype=attacktypecutoff;
6944 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6945 player[i].aitype=attacktypecutoff;
6947 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6948 player[i].losupdatedelay=.2;
6949 for(j=0;j<numplayers;j++){
6950 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6951 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6952 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6953 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6954 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6955 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6956 player[i].aitype=searchtype;
6957 player[i].lastchecktime=12;
6958 player[i].lastseen=player[j].coords;
6959 player[i].lastseentime=12;
6965 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6966 if(player[i].creature!=wolftype){
6967 player[i].stunned=.6;
6968 player[i].surprised=.6;
6973 if(player[i].aitype!=passivetype&&leveltime>.5){
6974 player[i].howactive=typeactive;
6977 if(player[i].aitype==passivetype){
6978 player[i].aiupdatedelay-=multiplier;
6979 player[i].losupdatedelay-=multiplier;
6980 player[i].lastseentime+=multiplier;
6981 player[i].pausetime-=multiplier;
6982 if(player[i].lastseentime>1)player[i].lastseentime=1;
6984 if(player[i].aiupdatedelay<0){
6985 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6986 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6987 Normalise(&rotatetarget);
6988 player[i].targetrotation=-asin(0-rotatetarget.x);
6989 player[i].targetrotation*=360/6.28;
6990 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6991 player[i].lookrotation=player[i].targetrotation;
6992 player[i].aiupdatedelay=.05;
6994 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6995 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6996 player[i].waypoint++;
6997 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7002 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7003 else player[i].forwardkeydown=0;
7004 player[i].leftkeydown=0;
7005 player[i].backkeydown=0;
7006 player[i].rightkeydown=0;
7007 player[i].crouchkeydown=0;
7008 player[i].attackkeydown=0;
7009 player[i].throwkeydown=0;
7011 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7012 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7014 XYZ leftpos,rightpos;
7015 float leftdist,rightdist;
7016 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7017 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7018 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7019 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7020 if(leftdist<rightdist)player[i].targetrotation+=90;
7021 else player[i].targetrotation-=90;
7025 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7026 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7030 if(player[i].howactive<typesleeping)
7031 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7032 for(j=0;j<numenvsounds;j++){
7033 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7034 player[i].aitype=attacktypecutoff;
7038 if(player[i].howactive==typesleeping)
7039 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7040 for(j=0;j<numenvsounds;j++){
7041 if(envsoundvol[j]>14)
7042 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7043 player[i].aitype=attacktypecutoff;
7047 if(player[i].aitype!=passivetype){
7048 if(player[i].howactive==typesleeping){
7049 player[i].targetanimation=getupfromfrontanim;
7050 player[i].targetframe=0;
7054 player[i].howactive=typeactive;
7058 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7059 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7060 player[i].aitype=attacktypecutoff;
7061 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7062 player[i].aitype=attacktypecutoff;
7064 if(player[i].creature==wolftype){
7066 float smelldistance;
7068 for(j=0;j<numplayers;j++){
7069 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7070 if(j==0&&player[j].num_weapons>0){
7071 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7072 if(player[j].num_weapons==2)
7073 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7078 windsmell=windvector;
7079 Normalise(&windsmell);
7080 windsmell=windsmell*2+player[j].coords;
7081 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7082 player[i].aitype=attacktypecutoff;
7087 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7088 player[i].losupdatedelay=.2;
7089 for(j=0;j<numplayers;j++){
7090 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7091 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7092 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7093 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7094 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7095 player[i].lastseentime-=.2;
7096 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7097 else player[i].lastseentime-=.6;
7099 if(player[i].lastseentime<=0){
7100 player[i].aitype=searchtype;
7101 player[i].lastchecktime=12;
7102 player[i].lastseen=player[j].coords;
7103 player[i].lastseentime=12;
7109 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7110 if(player[i].creature!=wolftype){
7111 player[i].stunned=.6;
7112 player[i].surprised=.6;
7114 if(player[i].creature==wolftype){
7115 player[i].stunned=.47;
7116 player[i].surprised=.47;
7122 if(player[i].aitype==searchtype){
7123 player[i].aiupdatedelay-=multiplier;
7124 player[i].losupdatedelay-=multiplier;
7125 if(!player[i].pause)player[i].lastseentime-=multiplier;
7126 player[i].lastchecktime-=multiplier;
7128 if(player[i].isRun()&&!player[i].onground){
7129 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7130 test2=player[i].coords+player[i].facing;
7132 test=player[i].coords+player[i].facing;
7134 j=checkcollide(test2,test,player[i].laststanding);
7135 if(j==-1)j=checkcollide(test2,test);
7137 player[i].velocity=0;
7138 player[i].targetanimation=player[i].getStop();
7139 player[i].targetframe=0;
7141 player[i].targetrotation+=180;
7142 player[i].stunned=.5;
7143 //player[i].aitype=passivetype;
7144 player[i].aitype=pathfindtype;
7145 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7146 player[i].finalpathfindpoint=-1;
7147 player[i].targetpathfindpoint=-1;
7148 player[i].lastpathfindpoint=-1;
7149 player[i].lastpathfindpoint2=-1;
7150 player[i].lastpathfindpoint3=-1;
7151 player[i].lastpathfindpoint4=-1;
7153 else player[i].laststanding=j;
7156 if(player[i].aiupdatedelay<0){
7157 rotatetarget=player[i].lastseen-player[i].coords;
7158 Normalise(&rotatetarget);
7159 player[i].targetrotation=-asin(0-rotatetarget.x);
7160 player[i].targetrotation*=360/6.28;
7161 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7162 player[i].lookrotation=player[i].targetrotation;
7163 player[i].aiupdatedelay=.05;
7164 player[i].forwardkeydown=1;
7166 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7167 player[i].forwardkeydown=0;
7168 player[i].aiupdatedelay=1;
7169 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7170 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7171 player[i].lastchecktime=3;
7174 player[i].leftkeydown=0;
7175 player[i].backkeydown=0;
7176 player[i].rightkeydown=0;
7177 player[i].crouchkeydown=0;
7178 player[i].attackkeydown=0;
7179 player[i].throwkeydown=0;
7181 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7182 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7184 XYZ leftpos,rightpos;
7185 float leftdist,rightdist;
7186 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7187 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7188 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7189 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7190 if(leftdist<rightdist)player[i].targetrotation+=90;
7191 else player[i].targetrotation-=90;
7195 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7196 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7198 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7199 for(j=0;j<numenvsounds;j++){
7200 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7201 player[i].aitype=attacktypecutoff;
7205 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7206 player[i].losupdatedelay=.2;
7207 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7208 {player[i].aitype=attacktypecutoff;
7209 player[i].lastseentime=1;}
7210 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7211 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7212 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7213 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7214 player[i].aitype=attacktypecutoff;
7215 player[i].lastseentime=1;
7218 if(player[i].lastseentime<0){
7219 //player[i].aitype=passivetype;
7221 player[i].aitype=pathfindtype;
7222 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7223 player[i].finalpathfindpoint=-1;
7224 player[i].targetpathfindpoint=-1;
7225 player[i].lastpathfindpoint=-1;
7226 player[i].lastpathfindpoint2=-1;
7227 player[i].lastpathfindpoint3=-1;
7228 player[i].lastpathfindpoint4=-1;
7232 if(player[i].aitype!=gethelptype){
7233 player[i].runninghowlong=0;
7236 if(player[i].aitype==gethelptype){
7237 player[i].runninghowlong+=multiplier;
7238 player[i].aiupdatedelay-=multiplier;
7240 if(player[i].aiupdatedelay<0||player[i].ally==0){
7241 player[i].aiupdatedelay=.2;
7249 if(!player[i].ally){
7250 for(j=0;j<numplayers;j++){
7251 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7252 distance=findDistancefast(&player[i].coords,&player[j].coords);
7253 if(closestdist==-1||distance<closestdist){
7254 closestdist=distance;
7260 if(closest!=-1)player[i].ally=closest;
7261 else player[i].ally=0;
7262 player[i].lastseen=player[0].coords;
7263 player[i].lastseentime=12;
7267 player[i].lastchecktime=12;
7268 //player[i].lastseentime-=.5;
7270 facing=player[i].coords;
7271 flatfacing=player[player[i].ally].coords;
7272 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7273 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7274 if(-1!=checkcollide(facing,flatfacing))
7275 player[i].lastseentime-=.1;
7277 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7278 player[i].aitype=searchtype;
7279 player[i].lastseentime=12;
7282 if(player[i].ally>0){
7283 rotatetarget=player[player[i].ally].coords-player[i].coords;
7284 Normalise(&rotatetarget);
7285 player[i].targetrotation=-asin(0-rotatetarget.x);
7286 player[i].targetrotation*=360/6.28;
7287 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7288 player[i].lookrotation=player[i].targetrotation;
7289 player[i].aiupdatedelay=.05;
7290 player[i].forwardkeydown=1;
7292 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7293 player[i].aitype=searchtype;
7294 player[i].lastseentime=12;
7295 player[player[i].ally].aitype=searchtype;
7296 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7297 player[player[i].ally].lastseen=player[i].lastseen;
7298 player[player[i].ally].lastseentime=player[i].lastseentime;
7299 player[player[i].ally].lastchecktime=player[i].lastchecktime;
7303 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7304 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7306 XYZ leftpos,rightpos;
7307 float leftdist,rightdist;
7308 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7309 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7310 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7311 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7312 if(leftdist<rightdist)player[i].targetrotation+=90;
7313 else player[i].targetrotation-=90;
7318 player[i].leftkeydown=0;
7319 player[i].backkeydown=0;
7320 player[i].rightkeydown=0;
7321 player[i].crouchkeydown=0;
7322 player[i].attackkeydown=0;
7324 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7325 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7328 if(player[i].aitype==getweapontype){
7329 player[i].aiupdatedelay-=multiplier;
7330 player[i].lastchecktime-=multiplier;
7332 if(player[i].aiupdatedelay<0){
7333 player[i].aiupdatedelay=.2;
7341 if(player[i].ally<0){
7342 for(j=0;j<weapons.numweapons;j++){
7343 if(weapons.owner[j]==-1){
7344 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7345 if(closestdist==-1||distance<closestdist){
7346 closestdist=distance;
7352 if(closest!=-1)player[i].ally=closest;
7353 else player[i].ally=-1;
7356 player[i].lastseentime=12;
7358 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7359 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7360 player[i].aitype=attacktypecutoff;
7361 player[i].lastseentime=1;
7364 if(player[i].ally>=0){
7365 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7366 player[i].aitype=attacktypecutoff;
7367 player[i].lastseentime=1;
7369 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
7370 Normalise(&rotatetarget);
7371 player[i].targetrotation=-asin(0-rotatetarget.x);
7372 player[i].targetrotation*=360/6.28;
7373 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7374 player[i].lookrotation=player[i].targetrotation;
7375 player[i].aiupdatedelay=.05;
7376 player[i].forwardkeydown=1;
7379 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7380 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7382 XYZ leftpos,rightpos;
7383 float leftdist,rightdist;
7384 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7385 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7386 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7387 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7388 if(leftdist<rightdist)player[i].targetrotation+=90;
7389 else player[i].targetrotation-=90;
7392 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
7393 if(abs(Random()%6)){
7394 player[i].crouchkeydown=1;
7395 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
7396 if(player[i].isRun()){
7397 player[i].targetframe=0;
7399 player[i].targetanimation=sneakanim;
7402 else player[i].forwardkeydown=0;
7404 else player[i].crouchkeydown=0;
7406 else player[i].crouchkeydown=0;*/
7409 player[i].leftkeydown=0;
7410 player[i].backkeydown=0;
7411 player[i].rightkeydown=0;
7412 player[i].attackkeydown=0;
7413 player[i].throwkeydown=1;
7414 player[i].crouchkeydown=0;
7415 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
7416 player[i].drawkeydown=0;
7418 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7419 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7422 if(player[i].aitype==attacktypecutoff){
7423 player[i].aiupdatedelay-=multiplier;
7424 if(player[i].damage<player[i].damagetolerance*2/3)
7425 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
7426 player[i].attackkeydown=0;
7427 if(player[i].isIdle())player[i].crouchkeydown=1;
7428 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
7429 if(weapons.type[player[0].weaponids[0]]==knife){
7430 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
7431 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
7432 else player[i].targetanimation=rollanim;
7434 player[i].targetframe=0;
7435 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
7436 player[i].wentforweapon=0;
7438 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
7439 player[i].targetanimation=flipanim;
7441 player[i].targetframe=0;
7445 player[i].forwardkeydown=0;
7446 player[i].aiupdatedelay=.02;
7448 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7449 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
7450 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
7452 if(player[i].wentforweapon<3)
7453 for(j=0;j<weapons.numweapons;j++){
7454 if(player[i].creature!=wolftype)
7455 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
7456 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
7457 player[i].wentforweapon++;
7458 player[i].lastchecktime=6;
7459 player[i].aitype=getweapontype;
7464 if(player[i].damage<player[i].damagetolerance/2)
7465 if(animation[player[i].targetanimation].height!=highheight)
7466 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
7467 player[i].crouchkeydown=1;
7469 if(player[i].isRun()&&!player[i].onground){
7470 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7471 test2=player[i].coords+player[i].facing;
7473 test=player[i].coords+player[i].facing;
7475 j=checkcollide(test2,test,player[i].laststanding);
7476 if(j==-1)j=checkcollide(test2,test);
7478 player[i].velocity=0;
7479 player[i].targetanimation=player[i].getStop();
7480 player[i].targetframe=0;
7482 player[i].targetrotation+=180;
7483 player[i].stunned=.5;
7484 //player[i].aitype=passivetype;
7485 player[i].aitype=pathfindtype;
7486 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7487 player[i].finalpathfindpoint=-1;
7488 player[i].targetpathfindpoint=-1;
7489 player[i].lastpathfindpoint=-1;
7490 player[i].lastpathfindpoint2=-1;
7491 player[i].lastpathfindpoint3=-1;
7492 player[i].lastpathfindpoint4=-1;
7494 else player[i].laststanding=j;
7497 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
7498 player[i].aitype=pathfindtype;
7499 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7500 player[i].finalpathfindpoint=-1;
7501 player[i].targetpathfindpoint=-1;
7502 player[i].lastpathfindpoint=-1;
7503 player[i].lastpathfindpoint2=-1;
7504 player[i].lastpathfindpoint3=-1;
7505 player[i].lastpathfindpoint4=-1;
7507 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7508 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
7509 else player[i].drawkeydown=0;
7510 player[i].rabbitkickenabled=Random()%2;
7511 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
7512 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
7513 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
7514 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
7515 Normalise(&rotatetarget);
7516 player[i].targetrotation=-asin(0-rotatetarget.x);
7517 player[i].targetrotation*=360/6.28;
7518 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7519 player[i].lookrotation=player[i].targetrotation;
7520 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
7522 oldkey=player[i].forwardkeydown;
7523 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
7524 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
7525 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
7526 else player[i].forwardkeydown=0;
7528 player[i].forwardkeydown=0;
7529 if(Random()%10==0)player[i].forwardkeydown=1;
7530 if(Random()%100==0){
7531 player[i].aitype=pathfindtype;
7532 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7533 player[i].finalpathfindpoint=-1;
7534 player[i].targetpathfindpoint=-1;
7535 player[i].lastpathfindpoint=-1;
7536 player[i].lastpathfindpoint2=-1;
7537 player[i].lastpathfindpoint3=-1;
7538 player[i].lastpathfindpoint4=-1;
7541 player[i].leftkeydown=0;
7542 player[i].backkeydown=0;
7543 player[i].rightkeydown=0;
7544 player[i].crouchkeydown=0;
7545 player[i].throwkeydown=0;
7547 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7548 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
7549 else player[i].attackkeydown=0;
7550 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
7552 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
7554 for(j=0;j<numplayers;j++){
7555 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
7556 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
7557 if(target>=0)target=-1;
7562 if(target>=0)player[target].Reverse();
7565 if(player[i].collided<1)player[i].jumpkeydown=0;
7566 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
7567 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7568 player[0].jumpkeydown=0;
7569 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
7570 if(player[i].jumpkeydown)player[i].attackkeydown=0;
7571 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
7573 if(tutoriallevel==1){
7574 if(!canattack)player[i].attackkeydown=0;
7578 facing=player[i].coords;
7579 flatfacing=player[0].coords;
7580 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7581 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
7582 if(player[i].occluded>=2)
7583 if(-1!=checkcollide(facing,flatfacing)){
7584 if(!player[i].pause)player[i].lastseentime-=.2;
7585 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
7586 player[i].aitype=searchtype;
7587 player[i].lastchecktime=12;
7588 player[i].lastseen=player[0].coords;
7589 player[i].lastseentime=12;
7592 else player[i].lastseentime=1;
7595 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
7596 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
7597 test=player[0].coords;
7599 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
7602 // NOTE: Ask about logic of this call : NOTE
7603 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
7604 player[i].stunned>0 ||
7605 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
7607 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
7608 player[i].targetrotation=player[i].rotation;
7609 player[i].forwardkeydown=0;
7610 player[i].leftkeydown=0;
7611 player[i].backkeydown=0;
7612 player[i].rightkeydown=0;
7613 player[i].jumpkeydown=0;
7614 player[i].attackkeydown=0;
7615 player[i].crouchkeydown=0;
7616 player[i].throwkeydown=0;
7623 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7626 if(player[i].aitype==attacktypecutoff){
7627 rotatetarget=player[0].coords-player[i].coords;
7628 Normalise(&rotatetarget);
7629 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7630 player[i].targetheadrotation*=360/6.28;
7631 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7633 player[i].targetheadrotation*=-1;
7634 player[i].targetheadrotation+=180;
7635 //player[i].targetheadrotation2=0;
7636 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7638 else if(player[i].howactive>=typesleeping){
7639 player[i].targetheadrotation=player[i].targetrotation;
7640 player[i].targetheadrotation2=0;
7643 if(player[i].interestdelay<=0){
7644 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
7645 player[i].headtarget=player[i].coords;
7646 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
7647 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
7648 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
7649 player[i].headtarget+=player[i].facing*1.5;
7651 rotatetarget=player[i].headtarget-player[i].coords;
7652 Normalise(&rotatetarget);
7653 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7654 player[i].targetheadrotation*=360/6.28;
7655 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7657 player[i].targetheadrotation*=-1;
7658 player[i].targetheadrotation+=180;
7659 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7661 //if(whichlevel==2)player[i].jumpkeydown=0;
7663 if(animation[player[i].targetanimation].attack==reversed){
7664 //player[i].targetrotation=player[i].rotation;
7665 player[i].forwardkeydown=0;
7666 player[i].leftkeydown=0;
7667 player[i].backkeydown=0;
7668 player[i].rightkeydown=0;
7669 player[i].jumpkeydown=0;
7670 player[i].attackkeydown=0;
7671 //player[i].crouchkeydown=0;
7672 player[i].throwkeydown=0;
7676 player[i].forwardkeydown=0;
7677 player[i].leftkeydown=0;
7678 player[i].backkeydown=0;
7679 player[i].rightkeydown=0;
7680 player[i].jumpkeydown=0;
7681 player[i].crouchkeydown=0;
7682 player[i].drawkeydown=0;
7683 player[i].throwkeydown=0;
7686 if(player[i].collided<-.3)player[i].collided=-.3;
7687 if(player[i].collided>1)player[i].collided=1;
7688 player[i].collided-=multiplier*4;
7689 player[i].whichdirectiondelay-=multiplier;
7690 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
7691 player[i].avoidcollided=-.3;
7692 player[i].whichdirection=abs(Random()%2);
7693 player[i].whichdirectiondelay=.4;
7695 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
7696 player[i].avoidcollided-=multiplier/4;
7697 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
7698 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
7699 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
7701 if(!player[i].throwkeydown){
7702 player[i].throwtogglekeydown=0;
7704 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
7705 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
7706 for(j=0;j<weapons.numweapons;j++){
7707 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
7708 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
7709 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
7710 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
7711 player[i].throwtogglekeydown=1;
7712 player[i].targetanimation=crouchremoveknifeanim;
7714 player[i].targetframe=0;
7715 rotatetarget=weapons.position[j]-player[i].coords;
7716 Normalise(&rotatetarget);
7717 player[i].targetrotation=-asin(0-rotatetarget.x);
7718 player[i].targetrotation*=360/6.28;
7719 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7720 player[i].hasvictim=0;
7722 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7723 player[i].throwtogglekeydown=1;
7724 player[i].hasvictim=0;
7726 //for(i=0;i<weapons.numweapons;i++){
7727 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7728 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7729 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7732 gLoc[0]=player[i].coords.x;
7733 gLoc[1]=player[i].coords.y;
7734 gLoc[2]=player[i].coords.z;
7735 vel[0]=player[i].velocity.x;
7736 vel[1]=player[i].velocity.y;
7737 vel[2]=player[i].velocity.z;
7738 if(weapons.type[j]!=staff){
7739 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7740 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7741 OPENAL_SetVolume(channels[knifedrawsound], 128);
7742 OPENAL_SetPaused(channels[knifedrawsound], false);
7745 player[i].weaponactive=0;
7746 weapons.owner[j]=player[i].id;
7747 if(player[i].num_weapons>0){
7748 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7750 player[i].num_weapons++;
7751 player[i].weaponids[0]=j;
7757 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7758 if(!player[i].isFlip()){
7759 player[i].throwtogglekeydown=1;
7760 player[i].targetanimation=removeknifeanim;
7762 player[i].targetframe=0;
7763 rotatetarget=weapons.position[j]-player[i].coords;
7764 Normalise(&rotatetarget);
7765 player[i].targetrotation=-asin(0-rotatetarget.x);
7766 player[i].targetrotation*=360/6.28;
7767 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7769 if(player[i].isFlip()){
7770 player[i].throwtogglekeydown=1;
7771 player[i].hasvictim=0;
7773 for(k=0;k<weapons.numweapons;k++){
7774 if(player[i].weaponactive==-1)
7775 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7776 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7779 gLoc[0]=player[i].coords.x;
7780 gLoc[1]=player[i].coords.y;
7781 gLoc[2]=player[i].coords.z;
7782 vel[0]=player[i].velocity.x;
7783 vel[1]=player[i].velocity.y;
7784 vel[2]=player[i].velocity.z;
7785 if(weapons.type[k]!=staff){
7786 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7787 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7788 OPENAL_SetVolume(channels[knifedrawsound], 128);
7789 OPENAL_SetPaused(channels[knifedrawsound], false);
7792 player[i].weaponactive=0;
7793 weapons.owner[k]=player[i].id;
7794 if(player[i].num_weapons>0){
7795 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7797 player[i].num_weapons++;
7798 player[i].weaponids[0]=k;
7805 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7807 for(j=0;j<numplayers;j++){
7808 if(player[i].weaponactive==-1)
7810 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7811 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7812 player[i].throwtogglekeydown=1;
7813 player[i].victim=&player[j];
7814 player[i].hasvictim=1;
7815 player[i].targetanimation=crouchremoveknifeanim;
7817 player[i].targetframe=0;
7818 rotatetarget=player[j].coords-player[i].coords;
7819 Normalise(&rotatetarget);
7820 player[i].targetrotation=-asin(0-rotatetarget.x);
7821 player[i].targetrotation*=360/6.28;
7822 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7824 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7825 player[i].throwtogglekeydown=1;
7826 player[i].victim=&player[j];
7827 player[i].hasvictim=1;
7828 int k = player[j].weaponids[0];
7829 if(player[i].hasvictim){
7832 gLoc[0]=player[i].coords.x;
7833 gLoc[1]=player[i].coords.y;
7834 gLoc[2]=player[i].coords.z;
7835 vel[0]=player[i].velocity.x;
7836 vel[1]=player[i].velocity.y;
7837 vel[2]=player[i].velocity.z;
7840 if(player[i].victim->weaponstuck!=-1){
7841 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7846 if(weapons.type[k]!=staff){
7847 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7848 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7849 OPENAL_SetVolume(channels[knifedrawsound], 128);
7850 OPENAL_SetPaused(channels[knifedrawsound], false);
7854 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7855 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7856 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7857 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7860 player[i].weaponactive=0;
7861 if(weapons.owner[k]!=-1){
7862 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7863 else player[i].victim->num_weapons=1;
7865 player[i].victim->skeleton.longdead=0;
7866 player[i].victim->skeleton.free=1;
7867 player[i].victim->skeleton.broken=0;
7869 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7870 player[i].victim->skeleton.joints[l].velchange=0;
7871 player[i].victim->skeleton.joints[l].locked=0;
7877 Normalise(&relative);
7878 XYZ footvel,footpoint;
7880 footpoint=weapons.position[k];
7881 if(player[i].victim->weaponstuck!=-1){
7882 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7883 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7884 weapons.bloody[k]=2;
7885 weapons.blooddrip[k]=5;
7886 player[i].victim->weaponstuck=-1;
7887 player[i].victim->bloodloss+=2000;
7888 player[i].victim->DoDamage(2000);
7891 if(player[i].victim->num_weapons>0){
7892 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7893 if(player[i].victim->weaponids[0]==k)
7894 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7897 player[i].victim->weaponactive=-1;
7899 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7900 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7901 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7902 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7905 if(player[i].num_weapons>0){
7906 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7908 player[i].num_weapons++;
7909 player[i].weaponids[0]=k;
7916 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7917 if(weapons.type[player[i].weaponids[0]]==knife){
7918 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7920 for(j=0;j<numplayers;j++){
7922 if(tutoriallevel!=1||tutorialstage==49)
7924 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7925 if(!player[i].isFlip()){
7926 player[i].throwtogglekeydown=1;
7927 player[i].victim=&player[j];
7928 player[i].targetanimation=knifethrowanim;
7930 player[i].targetframe=0;
7931 rotatetarget=player[j].coords-player[i].coords;
7932 Normalise(&rotatetarget);
7933 player[i].targetrotation=-asin(0-rotatetarget.x);
7934 player[i].targetrotation*=360/6.28;
7935 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7937 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7939 if(player[i].isFlip()){
7940 if(player[i].weaponactive!=-1){
7941 player[i].throwtogglekeydown=1;
7942 player[i].victim=&player[j];
7944 weapons.owner[player[i].weaponids[0]]=-1;
7945 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7948 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7950 weapons.velocity[player[i].weaponids[0]]=aim*50;
7951 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7952 weapons.missed[player[i].weaponids[0]]=0;
7953 weapons.freetime[player[i].weaponids[0]]=0;
7954 weapons.firstfree[player[i].weaponids[0]]=1;
7955 weapons.physics[player[i].weaponids[0]]=0;
7956 player[i].num_weapons--;
7957 if(player[i].num_weapons){
7958 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7960 player[i].weaponactive=-1;
7967 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7968 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7970 player[i].throwtogglekeydown=1;
7971 weapons.owner[player[i].weaponids[0]]=-1;
7972 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7973 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7974 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7975 weapons.missed[player[i].weaponids[0]]=1;
7976 weapons.freetime[player[i].weaponids[0]]=0;
7977 weapons.firstfree[player[i].weaponids[0]]=1;
7978 weapons.physics[player[i].weaponids[0]]=1;
7979 player[i].num_weapons--;
7980 if(player[i].num_weapons){
7981 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7982 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7985 player[i].weaponactive=-1;
7986 for(j=0;j<numplayers;j++){
7987 player[j].wentforweapon=0;
7994 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7995 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7996 //Setenvironment(1-environment);
7999 if(player[i].weaponactive!=-1){
8000 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8002 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8003 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8004 player[i].targetanimation=drawrightanim;
8005 player[i].targetframe=0;
8007 player[i].drawtogglekeydown=1;
8009 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8010 player[i].targetanimation=drawleftanim;
8011 player[i].targetframe=0;
8013 player[i].drawtogglekeydown=1;
8015 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8016 player[i].targetanimation=crouchdrawrightanim;
8017 player[i].targetframe=0;
8019 player[i].drawtogglekeydown=1;
8023 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8024 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8025 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8026 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8027 player[i].targetframe=0;
8029 player[i].hasvictim=0;
8030 //player[i].attacktogglekeydown=1;
8034 if(!player[i].drawkeydown){
8035 player[i].drawtogglekeydown=0;
8042 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8044 else absflatfacing=flatfacing;
8047 player[i].forwardkeydown=0;
8048 player[i].leftkeydown=0;
8049 player[i].backkeydown=0;
8050 player[i].rightkeydown=0;
8051 player[i].jumpkeydown=0;
8052 player[i].crouchkeydown=0;
8053 player[i].drawkeydown=0;
8054 player[i].throwkeydown=0;
8058 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8059 if(!player[i].forwardkeydown){
8060 player[i].forwardstogglekeydown=0;
8062 if(player[i].crouchkeydown){
8066 player[i].superruntoggle=1;
8068 for(j=0;j<numplayers;j++){
8069 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8070 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8071 player[i].superruntoggle=0;
8078 for(j=0;j<numplayers;j++){
8079 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8080 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8081 if(target>=0)target=-1;
8086 if(target>=0)player[target].Reverse();
8087 player[i].lowreversaldelay=.5;
8089 if(player[i].isIdle()){
8090 player[i].targetanimation=player[i].getCrouch();
8092 player[i].targetframe=0;
8093 player[i].transspeed=10;
8095 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8096 player[i].targetanimation=rollanim;
8098 player[i].targetframe=0;
8099 player[i].transspeed=20;
8102 if(!player[i].crouchkeydown){
8104 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8106 if(player[i].isCrouch()){
8108 for(j=0;j<numplayers;j++){
8109 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8110 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8111 if(target>=0)target=-1;
8116 if(target>=0)player[target].Reverse();
8117 player[i].highreversaldelay=.5;
8119 if(player[i].isCrouch()){
8120 if(!player[i].wasCrouch()){
8121 player[i].currentanimation=player[i].getCrouch();
8122 player[i].currentframe=0;
8125 player[i].targetanimation=player[i].getIdle();
8126 player[i].targetframe=0;
8127 player[i].transspeed=10;
8130 if(player[i].targetanimation==sneakanim){
8131 player[i].targetanimation=player[i].getIdle();
8133 player[i].targetframe=0;
8134 player[i].transspeed=10;
8137 if(player[i].forwardkeydown){
8138 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8139 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8140 else player[i].targetanimation=player[i].getRun();
8142 player[i].targetframe=0;
8144 if(player[i].isCrouch()){
8145 player[i].targetanimation=sneakanim;
8146 if(player[i].wasCrouch())player[i].target=0;
8147 player[i].targetframe=0;
8149 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8150 player[i].targetanimation=climbanim;
8152 player[i].targetframe=1;
8153 player[i].jumpclimb=1;
8155 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8156 player[i].velocity+=absflatfacing*5*multiplier;
8158 player[i].forwardstogglekeydown=1;
8161 if (player[i].rightkeydown){
8162 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8163 player[i].targetanimation=player[i].getRun();
8165 player[i].targetframe=0;
8167 if(player[i].isCrouch()){
8168 player[i].targetanimation=sneakanim;
8169 if(player[i].wasCrouch()) player[i].target=0;
8170 player[i].targetframe=0;
8172 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8173 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8175 player[i].targetrotation-=90;
8176 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8177 if(player[i].backkeydown)player[i].targetrotation-=45;
8180 if ( player[i].leftkeydown){
8181 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8182 player[i].targetanimation=player[i].getRun();
8184 player[i].targetframe=0;
8186 if(player[i].isCrouch()){
8187 player[i].targetanimation=sneakanim;
8188 if(player[i].wasCrouch())player[i].target=0;
8189 player[i].targetframe=0;
8191 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8192 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8194 player[i].targetrotation+=90;
8195 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8196 if(player[i].backkeydown)player[i].targetrotation+=45;
8199 if(player[i].backkeydown){
8200 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8201 player[i].targetanimation=player[i].getRun();
8203 player[i].targetframe=0;
8205 if(player[i].isCrouch()){
8206 player[i].targetanimation=sneakanim;
8207 if(player[i].wasCrouch())player[i].target=0;
8208 player[i].targetframe=0;
8210 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8211 player[i].velocity-=absflatfacing*5*multiplier;
8213 if(player[i].targetanimation==hanganim){
8214 player[i].currentanimation=jumpdownanim;
8215 player[i].targetanimation=jumpdownanim;
8217 player[i].currentframe=0;
8218 player[i].targetframe=1;
8219 player[i].velocity=0;
8220 player[i].velocity.y+=gravity;
8221 player[i].coords.y-=1.4;
8222 player[i].grabdelay=1;
8224 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8225 player[i].targetrotation+=180;
8228 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8229 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8230 player[i].jumpstart=0;
8231 player[i].targetanimation=jumpupanim;
8233 player[i].targetframe=0;
8234 player[i].rotation=player[i].targetrotation;
8235 player[i].transspeed=20;
8236 player[i].FootLand(0,1);
8237 player[i].FootLand(1,1);
8241 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8243 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8244 if(!movekey)player[i].velocity=0;
8249 for(j=0;j<numplayers;j++){
8250 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8251 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8252 if(target>=0)target=-1;
8257 if(target>=0)player[i].velocity.y=1;
8258 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8259 player[i].velocity.y=7;
8260 player[i].crouchtogglekeydown=1;
8262 else player[i].velocity.y=5;
8264 if(mousejump&&i==0&&debugmode){
8265 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8266 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8269 player[i].coords.y+=.2;
8270 player[i].jumppower-=1;
8272 static float gLoc[3];
8273 static float vel[3];
8274 gLoc[0]=player[i].coords.x;
8275 gLoc[1]=player[i].coords.y;
8276 gLoc[2]=player[i].coords.z;
8277 vel[0]=player[i].velocity.x;
8278 vel[1]=player[i].velocity.y;
8279 vel[2]=player[i].velocity.z;
8282 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8283 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8284 OPENAL_SetVolume(channels[whooshsound], 128);
8285 OPENAL_SetPaused(channels[whooshsound], false);
8288 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8289 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8290 OPENAL_SetVolume(channels[jumpsound], 128);
8291 OPENAL_SetPaused(channels[jumpsound], false);
8293 if((player[i].isIdle())&&player[i].jumppower>1){
8294 player[i].targetanimation=player[i].getLanding();
8295 player[i].landhard=0;
8297 player[i].targetframe=2;
8298 player[i].jumpstart=1;
8299 player[i].tempdeltav=deltav;
8301 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8302 if(player[i].jumppower>multiplier*6){
8303 player[i].velocity.y+=multiplier*6;
8304 player[i].jumppower-=multiplier*6;
8306 if(player[i].jumppower<=multiplier*6){
8307 player[i].velocity.y+=player[i].jumppower;
8308 player[i].jumppower=0;
8311 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8315 if(player[i].isRun()||player[i].targetanimation==walkanim){
8316 player[i].targetanimation=player[i].getStop();
8318 player[i].targetframe=0;
8320 if(player[i].targetanimation==sneakanim){
8321 player[i].targetanimation=player[i].getCrouch();
8322 if(player[i].currentanimation==sneakanim)player[i].target=0;
8323 player[i].targetframe=0;
8326 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8327 player[i].targetanimation=player[i].getStop();
8329 player[i].targetframe=0;
8331 if(player[i].isRun()&&(player[i].aitype==passivetype)){
8332 player[i].targetanimation=player[i].getStop();
8334 player[i].targetframe=0;
8338 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8342 for(k=0;k<numplayers;k++){
8343 if(abs(player[k].rotation-player[k].targetrotation)>180){
8344 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8345 else player[k].rotation+=360;
8348 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8349 player[k].targetanimation=player[k].getStop();
8350 player[k].targetframe=0;
8354 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
8355 player[k].targettilt=0;
8357 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
8358 player[k].targettilt=0;
8359 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
8360 player[k].jumppower+=multiplier*7;
8361 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
8362 //*(1-(player[k].damage/player[k].damagetolerance))
8363 if(player[k].jumppower>5)player[k].jumppower=5;
8366 if(player[k].isRun()){
8367 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
8370 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
8371 else if(player[k].tilt>player[k].targettilt){
8372 player[k].tilt-=multiplier*150;
8374 else if(player[k].tilt<player[k].targettilt){
8375 player[k].tilt+=multiplier*150;
8378 player[k].grabdelay-=multiplier;
8381 for(k=0;k<numplayers;k++){
8382 player[k].DoAnimations();
8383 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
8384 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
8390 for(j=numenvsounds-1;j>=0;j--){
8391 envsoundlife[j]-=multiplier;
8392 if(envsoundlife[j]<0){
8394 envsoundlife[j]=envsoundlife[numenvsounds];
8395 envsound[j]=envsound[numenvsounds];
8398 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
8399 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
8401 if(tutoriallevel==1){
8418 if(tutorialstage>=51)
8419 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8420 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
8421 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
8423 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8424 OPENAL_SetPaused(channels[stream_music3], false);
8425 OPENAL_SetVolume(channels[stream_music3], 256);
8430 float gLoc[3]={0,0,0};
8431 float vel[3]={0,0,0};
8432 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8433 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8434 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8435 OPENAL_SetVolume(channels[fireendsound], 256);
8436 OPENAL_SetPaused(channels[fireendsound], false);
8437 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8445 if(tutorialstage<51)
8446 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8449 gLoc[0]=player[0].coords.x;
8450 gLoc[1]=player[0].coords.y;
8451 gLoc[2]=player[0].coords.z;
8455 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8456 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8457 OPENAL_SetVolume(channels[fireendsound], 256);
8458 OPENAL_SetPaused(channels[fireendsound], false);
8460 player[0].coords=(oldtemp+oldtemp2)/2;
8468 if(tutorialstage>=14&&tutorialstage<50)
8469 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
8472 gLoc[0]=player[1].coords.x;
8473 gLoc[1]=player[1].coords.y;
8474 gLoc[2]=player[1].coords.z;
8478 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8479 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8480 OPENAL_SetVolume(channels[fireendsound], 256);
8481 OPENAL_SetPaused(channels[fireendsound], false);
8483 for(int i=0;i<player[1].skeleton.num_joints;i++){
8485 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8486 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8487 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8488 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8489 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8493 player[1].coords=(oldtemp+oldtemp2)/2;
8494 for(int i=0;i<player[1].skeleton.num_joints;i++){
8495 player[1].skeleton.joints[i].velocity=0;
8497 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8498 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8499 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8500 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8501 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8509 static float gLoc[3];
8513 static float vel[3];
8514 vel[0]=(viewer.x-oldviewer.x)/multiplier;
8515 vel[1]=(viewer.y-oldviewer.y)/multiplier;
8516 vel[2]=(viewer.z-oldviewer.z)/multiplier;
8518 //Set orientation with forward and up vectors
8519 static XYZ upvector;
8523 upvector=DoRotation(upvector,-rotation2+90,0,0);
8524 upvector=DoRotation(upvector,0,0-rotation,0);
8529 facing=DoRotation(facing,-rotation2,0,0);
8530 facing=DoRotation(facing,0,0-rotation,0);
8533 static float ori[6];
8537 ori[3] = -upvector.x;
8538 ori[4] = upvector.y;
8539 ori[5] = -upvector.z;
8541 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
8548 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
8550 freezetogglekeydown=1;
8554 void Game::TickOnce(){
8556 if(directing||indialogue==-1){
8557 rotation+=deltah*.7;
8558 if(!invertmouse)rotation2+=deltav*.7;
8559 if(invertmouse)rotation2-=deltav*.7;
8560 if(rotation2>90)rotation2=90;
8561 if(rotation2<-70)rotation2=-70;
8563 if(mainmenu)rotation+=multiplier*5;
8566 void Game::TickOnceAfter(){
8567 static XYZ colviewer;
8568 static XYZ coltarget;
8571 static float brotate;
8574 static float changedelay;
8575 static bool alldead;
8576 static float unseendelay;
8577 static float cameraspeed;
8581 if(environment==snowyenvironment)music1=stream_music1snow;
8582 if(environment==grassyenvironment)music1=stream_music1grass;
8583 if(environment==desertenvironment)music1=stream_music1desert;
8588 for(i=0;i<numplayers;i++){
8589 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
8590 musictype=stream_music2;
8594 if(player[0].dead)musictype=stream_music3;
8597 if(musictype==stream_music2){
8601 if(oldmusictype==stream_music2&&musictype!=stream_music2){
8602 unseendelay-=multiplier;
8604 musictype=stream_music2;
8610 musictype=stream_music3;
8618 if(musictype!=oldmusictype&&musictype==stream_music2){
8619 static float gLoc[3];
8620 static float vel[3];
8621 gLoc[0]=cameraloc.x;
8622 gLoc[1]=cameraloc.y;
8623 gLoc[2]=cameraloc.z;
8627 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
8628 OPENAL_SetVolume(channels[alarmsound], 512);
8629 OPENAL_SetPaused(channels[alarmsound], false);
8633 musicselected=musictype;
8635 if(musicselected==music1)musicvolume[0]+=multiplier*450;
8636 else musicvolume[0]-=multiplier*450;
8637 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
8638 else musicvolume[1]-=multiplier*450;
8639 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
8640 else musicvolume[2]-=multiplier*450;
8643 if(musicvolume[i]<0)musicvolume[i]=0;
8644 if(musicvolume[i]>512)musicvolume[i]=512;
8647 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
8650 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
8651 PlayStreamEx( music1, strm[music1], NULL, true);
8652 OPENAL_SetPaused(channels[music1], false);
8654 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
8655 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
8656 OPENAL_SetPaused(channels[stream_music2], false);
8658 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
8659 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8660 OPENAL_SetPaused(channels[stream_music3], false);
8665 OPENAL_SetPaused(channels[music1], true);
8666 OPENAL_SetPaused(channels[stream_music2], true);
8667 OPENAL_SetPaused(channels[stream_music3], true);
8670 oldmusicvolume[i]=0;
8676 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
8677 OPENAL_SetPaused(channels[music1], true);
8679 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
8680 OPENAL_SetPaused(channels[stream_music2], true);
8682 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
8683 OPENAL_SetPaused(channels[stream_music3], true);
8686 if(musicvolume[0]!=oldmusicvolume[0]){
8687 OPENAL_SetVolume(channels[music1], musicvolume[0]);
8689 if(musicvolume[1]!=oldmusicvolume[1]){
8690 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
8692 if(musicvolume[2]!=oldmusicvolume[2]){
8693 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
8697 oldmusicvolume[i]=musicvolume[i];
8703 for(i=0;i<numhotspots;i++){
8704 if(hotspottype[i]>10&&hotspottype[i]<20){
8705 if(player[hotspottype[i]-10].dead==0){
8708 else if(killhotspot==2)
8712 if(killhotspot==2)killhotspot=0;
8717 for(i=0;i<numhotspots;i++){
8718 if(hotspottype[i]==-1){
8719 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
8726 for(i=1;i<numplayers;i++){
8727 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
8729 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
8731 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
8732 if(player[0].dead&&changedelay<=0){
8734 targetlevel=whichlevel;
8738 for(i=1;i<numplayers;i++){
8739 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
8743 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
8745 targetlevel=whichlevel+1;
8746 if(targetlevel>numchallengelevels-1)targetlevel=0;
8748 if(winhotspot||windialogue){
8750 targetlevel=whichlevel+1;
8751 if(targetlevel>numchallengelevels-1)targetlevel=0;
8757 targetlevel=whichlevel+1;
8758 if(targetlevel>numchallengelevels-1)targetlevel=0;
8761 if(changedelay>0&&!player[0].dead&&!won){
8762 //high scores, awards, win
8765 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
8766 accountcampaignchoicesmade[accountactive]++;
8767 accountcampaignscore[accountactive]+=bonustotal;
8769 accountcampaigntime[accountactive]+=leveltime;
8770 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
8772 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
8778 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
8779 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
8781 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
8797 if(!editorenabled&&gameon&&!mainmenu){
8798 if(changedelay!=-999)changedelay-=multiplier/7;
8799 if(player[0].dead)targetlevel=whichlevel;
8800 if(loading==2&&!campaign){
8808 float gLoc[3]={0,0,0};
8809 float vel[3]={0,0,0};
8810 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8811 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8812 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8813 OPENAL_SetVolume(channels[firestartsound], 256);
8814 OPENAL_SetPaused(channels[firestartsound], false);
8815 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8817 if(!player[0].dead&&targetlevel!=whichlevel){
8818 startbonustotal=bonustotal;
8820 if(!player[0].dead)Loadlevel(targetlevel);
8821 if(player[0].dead)Loadlevel(whichlevel);
8823 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8824 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8825 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8826 OPENAL_SetVolume(channels[fireendsound], 256);
8827 OPENAL_SetPaused(channels[fireendsound], false);
8828 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8832 if(loading==2&&targetlevel==whichlevel){
8840 float gLoc[3]={0,0,0};
8841 float vel[3]={0,0,0};
8842 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8843 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8844 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8845 OPENAL_SetVolume(channels[firestartsound], 256);
8846 OPENAL_SetPaused(channels[firestartsound], false);
8847 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8863 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
8866 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8867 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8868 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8869 OPENAL_SetVolume(channels[fireendsound], 256);
8870 OPENAL_SetPaused(channels[fireendsound], false);
8871 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8875 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8876 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8878 if(whichlevel!=-2&&!loading&&!player[0].dead){
8882 if(player[0].dead)loading=1;
8888 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8889 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8893 else if(mainmenu==0&&winfreeze){
8894 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8896 else stealthloading=0;
8898 if(!stealthloading){
8899 float gLoc[3]={0,0,0};
8900 float vel[3]={0,0,0};
8901 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8902 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8903 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8904 OPENAL_SetVolume(channels[firestartsound], 256);
8905 OPENAL_SetPaused(channels[firestartsound], false);
8906 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8917 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8918 ipstream.ignore(256,':');
8919 ipstream >> campaignnumlevels;
8920 for(i=0;i<campaignnumlevels;i++){
8921 ipstream.ignore(256,':');
8922 ipstream.ignore(256,':');
8923 ipstream.ignore(256,' ');
8924 ipstream >> campaignmapname[i];
8925 ipstream.ignore(256,':');
8926 ipstream >> campaigndescription[i];
8928 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8930 ipstream.ignore(256,':');
8931 ipstream >> campaignchoosenext[i];
8932 ipstream.ignore(256,':');
8933 ipstream >> campaignnumnext[i];
8934 if(campaignnumnext[i])
8935 for(j=0;j<campaignnumnext[i];j++){
8936 ipstream.ignore(256,':');
8937 ipstream >> campaignnextlevel[i][j];
8938 campaignnextlevel[i][j]-=1;
8940 ipstream.ignore(256,':');
8941 ipstream >> campaignlocationx[i];
8942 ipstream.ignore(256,':');
8943 ipstream >> campaignlocationy[i];
8947 for(i=0;i<campaignnumlevels;i++){
8949 levelhighlight[i]=0;
8953 for(i=0;i<campaignnumlevels;i++){
8955 levelhighlight[i]=0;
8960 if(accountcampaignchoicesmade[accountactive])
8961 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
8962 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
8963 levelvisible[levelorder[i+1]]=1;
8965 int whichlevelstart;
8966 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
8967 if(whichlevelstart<0){
8968 campaignchoicenum=1;
8969 campaignchoicewhich[0]=0;
8973 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8974 if(campaignchoicenum)
8975 for(i=0;i<campaignchoicenum;i++){
8976 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8977 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8978 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8985 //if(firstload)TickOnceAfter();
8986 if(!firstload)LoadStuff();
9003 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9011 OPENAL_SetPaused(channels[stream_music3], true);
9016 if(loading==3)loading=0;
9020 oldmusictype=musictype;
9026 facing=DoRotation(facing,-rotation2,0,0);
9027 facing=DoRotation(facing,0,0-rotation,0);
9028 viewerfacing=facing;
9032 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9033 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9035 if(player[0].skeleton.free){
9036 for(i=0;i<player[0].skeleton.num_joints;i++){
9037 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9038 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9042 if(player[0].skeleton.free!=2&&!autocam){
9044 if(findLengthfast(&player[0].velocity)>400){
9045 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9047 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9048 coltarget=target-cameraloc;
9049 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9051 Normalise(&coltarget);
9052 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9053 else cameraloc=cameraloc+coltarget*multiplier*8;
9055 if(editorenabled)cameraloc=target;
9056 cameradist+=multiplier*5;
9057 if(cameradist>2.3)cameradist=2.3;
9058 viewer=cameraloc-facing*cameradist;
9060 coltarget=cameraloc;
9061 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9062 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9063 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9064 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9066 coltarget=cameraloc;
9067 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9069 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9070 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9071 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9073 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9077 cameradist=findDistance(&viewer,&target);
9078 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9079 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9081 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9082 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9085 if(player[0].skeleton.free!=2&&autocam){
9087 if(findLengthfast(&player[0].velocity)>400){
9088 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9090 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9091 cameradist+=multiplier*5;
9092 if(cameradist>3.3)cameradist=3.3;
9093 coltarget=target-cameraloc;
9094 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9095 else if(findLengthfast(&coltarget)>1)
9097 Normalise(&coltarget);
9098 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9099 else cameraloc=cameraloc+coltarget*multiplier*8;
9101 if(editorenabled)cameraloc=target;
9104 coltarget=cameraloc;
9105 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9106 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9107 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9108 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9110 coltarget=cameraloc;
9111 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9113 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9114 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9115 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9117 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9121 cameradist=findDistance(&viewer,&target);
9122 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9123 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9125 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9126 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9129 if(camerashake>.8)camerashake=.8;
9130 //if(woozy>10)woozy=10;
9131 //woozy+=multiplier;
9133 if(player[0].dead)camerashake=0;
9134 if(player[0].dead)woozy=0;
9135 camerashake-=multiplier*2;
9136 blackout-=multiplier*2;
9137 //if(player[0].isCrouch())woozy-=multiplier*8;
9138 if(camerashake<0)camerashake=0;
9139 if(blackout<0)blackout=0;
9140 //if(woozy<0)woozy=0;
9142 viewer.x+=(float)(Random()%100)*.0005*camerashake;
9143 viewer.y+=(float)(Random()%100)*.0005*camerashake;
9144 viewer.z+=(float)(Random()%100)*.0005*camerashake;