2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
38 // Added more evilness needed for MSVC
40 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
41 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
45 extern float multiplier;
47 extern int environment;
48 extern float texscale;
49 extern Terrain terrain;
50 extern OPENAL_SAMPLE *samp[100];
51 extern int channels[100];
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
62 extern Animation animation[animation_count];
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern Weapons weapons;
75 extern Person player[maxplayers];
76 extern int numplayers;
77 extern int bloodtoggle;
78 extern bool invertmouse;
80 extern float precipdelay;
81 extern XYZ viewerfacing;
82 extern bool ambientsound;
83 extern bool mousejump;
84 extern float viewdistance;
86 extern bool autoslomo;
87 extern bool keyboardfrozen;
88 extern int netdatanew;
89 extern bool loadingstuff;
90 extern char mapname[256];
91 extern XYZ windvector;
92 extern bool debugmode;
95 extern int oldmainmenu;
96 extern bool visibleloading;
97 extern int loadscreencolor;
98 extern float flashamount,flashr,flashg,flashb;
99 extern int flashdelay;
100 extern XYZ envsound[30];
101 extern float envsoundvol[30];
102 extern int numenvsounds;
103 extern float envsoundlife[30];
104 extern float usermousesensitivity;
105 extern bool ismotionblur;
107 extern bool trilinear;
108 extern bool damageeffects;
109 extern bool showpoints;
110 extern bool showdamagebar; // (des)activate the damage bar
111 extern bool texttoggle;
112 extern bool alwaysblur;
113 extern float gamespeed;
116 extern bool immediate;
117 extern bool velocityblur;
120 extern float bonusvalue;
121 extern float bonustotal;
122 extern float bonustime;
123 extern float startbonustotal;
124 extern float tintr,tintg,tintb;
125 extern float bonusnum[100];
126 extern bool skyboxtexture;
127 extern float skyboxr;
128 extern float skyboxg;
129 extern float skyboxb;
130 extern float skyboxlightr;
131 extern float skyboxlightg;
132 extern float skyboxlightb;
133 extern float fadestart;
134 extern float slomospeed;
135 extern float slomofreq;
136 extern int tutoriallevel;
137 extern float smoketex;
138 extern float tutorialstagetime;
139 extern int tutorialstage;
140 extern float tutorialmaxtime;
141 extern float tutorialsuccess;
142 extern bool againbonus;
143 extern bool reversaltrain;
144 extern bool canattack;
145 extern bool cananger;
146 extern float damagedealt;
147 extern float damagetaken;
149 extern int editoractive;
150 extern int editorpathtype;
152 extern float hostiletime;
154 extern bool gamestarted;
156 extern int numhotspots;
157 extern int winhotspot;
158 extern int windialogue;
159 extern int killhotspot;
160 extern XYZ hotspot[40];
161 extern int hotspottype[40];
162 extern float hotspotsize[40];
163 extern char hotspottext[40][256];
164 extern int currenthotspot;
166 extern int kBitsPerPixel;
169 extern bool stillloading;
170 extern bool winfreeze;
173 extern int numflipfail;
175 extern int numstaffattack;
176 extern int numswordattack;
177 extern int numknifeattack;
178 extern int numunarmedattack;
179 extern int numescaped;
180 extern int numflipped;
181 extern int numwallflipped;
182 extern int numthrowkill;
183 extern int numafterkill;
184 extern int numreversals;
185 extern int numattacks;
186 extern int maxalarmed;
187 extern int numresponded;
189 extern int numdialogues;
190 extern int numdialogueboxes[max_dialogues];
191 extern int dialoguetype[max_dialogues];
192 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
193 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
194 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
195 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
196 extern char dialoguename[max_dialogues][max_dialoguelength][64];
197 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
198 extern XYZ participantlocation[max_dialogues][10];
199 extern int participantfocus[max_dialogues][max_dialoguelength];
200 extern int participantaction[max_dialogues][max_dialoguelength];
201 extern float participantrotation[max_dialogues][10];
202 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
203 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
204 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
205 extern int indialogue;
206 extern int whichdialogue;
207 extern int directing;
208 extern float dialoguetime;
209 extern int dialoguegonethrough[20];
211 extern bool campaign;
213 extern float oldgamespeed;
215 static const char *rabbitskin[] = {
216 ":Data:Textures:Fur3.jpg",
217 ":Data:Textures:Fur.jpg",
218 ":Data:Textures:Fur2.jpg",
219 ":Data:Textures:Lynx.jpg",
220 ":Data:Textures:Otter.jpg",
221 ":Data:Textures:Opal.jpg",
222 ":Data:Textures:Sable.jpg",
223 ":Data:Textures:Chocolate.jpg",
224 ":Data:Textures:BW2.jpg",
225 ":Data:Textures:WB2.jpg"
228 static const char *wolfskin[] = {
229 ":Data:Textures:Wolf.jpg",
230 ":Data:Textures:Darkwolf.jpg",
231 ":Data:Textures:Snowwolf.jpg"
234 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
235 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
237 static const char **creatureskin[] = {rabbitskin, wolfskin};
239 /* Return true if PFX is a prefix of STR (case-insensitive). */
240 static bool stripfx(const char *str, const char *pfx)
242 return !strncasecmp(str, pfx, strlen(pfx));
245 extern OPENAL_STREAM * strm[20];
246 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
247 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
250 static const char *cmd_names[] = {
251 #define DECLARE_COMMAND(cmd) #cmd " ",
252 #include "ConsoleCmds.h"
253 #undef DECLARE_COMMAND
256 typedef void (*console_handler)(Game *game, const char *args);
258 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
259 #include "ConsoleCmds.h"
260 #undef DECLARE_COMMAND
262 static console_handler cmd_handlers[] = {
263 #define DECLARE_COMMAND(cmd) ch_##cmd,
264 #include "ConsoleCmds.h"
265 #undef DECLARE_COMMAND
268 static void ch_quit(Game *game, const char *args)
273 static void ch_map(Game *game, const char *args)
276 snprintf(buf, 63, ":Data:Maps:%s", args);
277 game->Loadlevel(buf);
278 game->whichlevel = -2;
282 static void ch_save(Game *game, const char *args)
285 int i, j, k, l, m, templength;
286 float headprop, bodyprop, armprop, legprop;
287 snprintf(buf, 63, ":Data:Maps:%s", args);
293 tfile=fopen( ConvertFileName(buf), "wb" );
294 fpackf(tfile, "Bi", mapvers);
295 fpackf(tfile, "Bi", maptype);
296 fpackf(tfile, "Bi", hostile);
297 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
298 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
299 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
300 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
301 if(player[0].num_weapons>0&&player[0].num_weapons<5)
302 for(j=0;j<player[0].num_weapons;j++){
303 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
306 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
307 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
308 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
309 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
311 fpackf(tfile, "Bi", player[0].numclothes);
313 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
315 fpackf(tfile, "Bi", numdialogues);
316 for(k=0;k<numdialogues;k++){
317 fpackf(tfile, "Bi", numdialogueboxes[k]);
318 fpackf(tfile, "Bi", dialoguetype[k]);
320 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
321 fpackf(tfile, "Bf", participantrotation[k][l]);
323 for(l=0;l<numdialogueboxes[k];l++){
324 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
325 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
326 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
327 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
328 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
330 templength=strlen(dialoguetext[k][l]);
331 fpackf(tfile, "Bi",(templength));
332 for(m=0;m<templength;m++){
333 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
334 if(dialoguetext[k][l][m]=='\0')break;
337 templength=strlen(dialoguename[k][l]);
338 fpackf(tfile, "Bi",templength);
339 for(m=0;m<templength;m++){
340 fpackf(tfile, "Bb", dialoguename[k][l][m]);
341 if(dialoguename[k][l][m]=='\0')break;
344 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
345 fpackf(tfile, "Bi", participantfocus[k][l]);
346 fpackf(tfile, "Bi", participantaction[k][l]);
349 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
351 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
355 for(k=0;k<player[0].numclothes;k++){
356 templength=strlen(player[0].clothes[k]);
357 fpackf(tfile, "Bi", templength);
358 for(l=0;l<templength;l++)
359 fpackf(tfile, "Bb", player[0].clothes[k][l]);
360 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
363 fpackf(tfile, "Bi", environment);
365 fpackf(tfile, "Bi", objects.numobjects);
367 for(k=0;k<objects.numobjects;k++){
368 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
371 fpackf(tfile, "Bi", numhotspots);
372 for(i=0;i<numhotspots;i++){
373 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
374 templength=strlen(hotspottext[i]);
375 fpackf(tfile, "Bi",templength);
376 for(l=0;l<templength;l++)
377 fpackf(tfile, "Bb", hotspottext[i][l]);
380 fpackf(tfile, "Bi", numplayers);
381 if(numplayers<maxplayers)
382 for(j=1;j<numplayers;j++){
383 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
384 if(player[j].num_weapons<5)
385 for(k=0;k<player[j].num_weapons;k++){
386 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
388 if(player[j].numwaypoints<30){
389 fpackf(tfile, "Bi", player[j].numwaypoints);
390 for(k=0;k<player[j].numwaypoints;k++){
391 fpackf(tfile, "Bf", player[j].waypoints[k].x);
392 fpackf(tfile, "Bf", player[j].waypoints[k].y);
393 fpackf(tfile, "Bf", player[j].waypoints[k].z);
394 fpackf(tfile, "Bi", player[j].waypointtype[k]);
396 fpackf(tfile, "Bi", player[j].waypoint);
398 player[j].numwaypoints=0;
399 player[j].waypoint=0;
400 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
403 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
404 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
405 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
406 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
408 if(player[j].creature==wolftype) {
409 headprop=player[j].proportionhead.x/1.1;
410 bodyprop=player[j].proportionbody.x/1.1;
411 armprop=player[j].proportionarms.x/1.1;
412 legprop=player[j].proportionlegs.x/1.1;
413 } else if(player[j].creature==rabbittype){
414 headprop=player[j].proportionhead.x/1.2;
415 bodyprop=player[j].proportionbody.x/1.05;
416 armprop=player[j].proportionarms.x/1.00;
417 legprop=player[j].proportionlegs.x/1.1;
420 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
422 fpackf(tfile, "Bi", player[j].numclothes);
423 if(player[j].numclothes)
424 for(k=0;k<player[j].numclothes;k++){
426 templength=strlen(player[j].clothes[k]);
427 fpackf(tfile, "Bi", templength);
428 for(l=0;l<templength;l++)
429 fpackf(tfile, "Bb", player[j].clothes[k][l]);
430 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
434 fpackf(tfile, "Bi", game->numpathpoints);
435 for(j=0;j<game->numpathpoints;j++){
436 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
437 for(k=0;k<game->numpathpointconnect[j];k++){
438 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
442 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
447 static void ch_cellar(Game *game, const char *args)
449 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
452 static void ch_tint(Game *game, const char *args)
454 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
457 static void ch_tintr(Game *game, const char *args)
462 static void ch_tintg(Game *game, const char *args)
467 static void ch_tintb(Game *game, const char *args)
472 static void ch_speed(Game *game, const char *args)
474 player[0].speedmult = atof(args);
477 static void ch_strength(Game *game, const char *args)
479 player[0].power = atof(args);
482 static void ch_power(Game *game, const char *args)
484 player[0].power = atof(args);
487 static void ch_size(Game *game, const char *args)
489 player[0].scale = atof(args) * .2;
492 static int find_closest()
495 float closestdist = 1.0/0.0;
497 for (int i = 1; i < numplayers; i++) {
499 distance = findDistancefast(&player[i].coords,&player[0].coords);
500 if (distance < closestdist) {
501 closestdist = distance;
508 static void ch_sizenear(Game *game, const char *args)
510 int closest = find_closest();
513 player[closest].scale = atof(args) * .2;
516 static void set_proportion(int pnum, const char *args)
518 float headprop,bodyprop,armprop,legprop;
520 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
522 if(player[pnum].creature==wolftype){
523 player[pnum].proportionhead=1.1*headprop;
524 player[pnum].proportionbody=1.1*bodyprop;
525 player[pnum].proportionarms=1.1*armprop;
526 player[pnum].proportionlegs=1.1*legprop;
527 } else if(player[pnum].creature==rabbittype){
528 player[pnum].proportionhead=1.2*headprop;
529 player[pnum].proportionbody=1.05*bodyprop;
530 player[pnum].proportionarms=1.00*armprop;
531 player[pnum].proportionlegs=1.1*legprop;
532 player[pnum].proportionlegs.y=1.05*legprop;
536 static void ch_proportion(Game *game, const char *args)
538 set_proportion(0, args);
541 static void ch_proportionnear(Game *game, const char *args)
543 int closest = find_closest();
545 set_proportion(closest, args);
548 static void set_protection(int pnum, const char *args)
550 float head, high, low;
551 sscanf(args, "%f%f%f", &head, &high, &low);
553 player[pnum].protectionhead = head;
554 player[pnum].protectionhigh = high;
555 player[pnum].protectionlow = low;
558 static void ch_protection(Game *game, const char *args)
560 set_protection(0, args);
563 static void ch_protectionnear(Game *game, const char *args)
565 int closest = find_closest();
567 set_protection(closest, args);
570 static void set_armor(int pnum, const char *args)
572 float head, high, low;
573 sscanf(args, "%f%f%f", &head, &high, &low);
575 player[pnum].armorhead = head;
576 player[pnum].armorhigh = high;
577 player[pnum].armorlow = low;
580 static void ch_armor(Game *game, const char *args)
585 static void ch_armornear(Game *game, const char *args)
587 int closest = find_closest();
589 set_armor(closest, args);
592 static void ch_protectionreset(Game *game, const char *args)
594 set_protection(0, "1 1 1");
595 set_armor(0, "1 1 1");
598 static void set_metal(int pnum, const char *args)
600 float head, high, low;
601 sscanf(args, "%f%f%f", &head, &high, &low);
603 player[pnum].metalhead = head;
604 player[pnum].metalhigh = high;
605 player[pnum].metallow = low;
608 static void ch_metal(Game *game, const char *args)
613 static void set_noclothes(int pnum, Game *game, const char *args)
615 player[pnum].numclothes = 0;
616 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
617 &player[pnum].skeleton.drawmodel.textureptr,1,
618 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
621 static void ch_noclothes(Game *game, const char *args)
623 set_noclothes(0, game, args);
626 static void ch_noclothesnear(Game *game, const char *args)
628 int closest = find_closest();
630 set_noclothes(closest, game, args);
634 static void set_clothes(int pnum, Game *game, const char *args)
637 snprintf(buf, 63, ":Data:Textures:%s.png", args);
639 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
642 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
643 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
644 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
645 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
646 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
647 player[pnum].numclothes++;
650 static void ch_clothes(Game *game, const char *args)
652 set_clothes(0, game, args);
655 static void ch_clothesnear(Game *game, const char *args)
657 int closest = find_closest();
659 set_clothes(closest, game, args);
662 static void ch_belt(Game *game, const char *args)
664 player[0].skeleton.clothes = !player[0].skeleton.clothes;
668 static void ch_cellophane(Game *game, const char *args)
670 cellophane = !cellophane;
671 float mul = cellophane ? 0 : 1;
673 for (int i = 0; i < numplayers; i++) {
674 player[i].proportionhead.z = player[i].proportionhead.x * mul;
675 player[i].proportionbody.z = player[i].proportionbody.x * mul;
676 player[i].proportionarms.z = player[i].proportionarms.x * mul;
677 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
681 static void ch_funnybunny(Game *game, const char *args)
683 player[0].skeleton.id=0;
684 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
685 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
686 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
687 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
688 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
689 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
690 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
691 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
692 player[0].creature=rabbittype;
694 player[0].headless=0;
695 player[0].damagetolerance=200;
696 set_proportion(0, "1 1 1 1");
699 static void ch_wolfie(Game *game, const char *args)
701 player[0].skeleton.id=0;
702 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
703 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
704 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
705 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
706 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
707 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
708 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
709 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
710 player[0].creature=wolftype;
711 player[0].damagetolerance=300;
712 set_proportion(0, "1 1 1 1");
715 static void ch_wolfieisgod(Game *game, const char *args)
717 ch_wolfie(game, args);
720 static void ch_wolf(Game *game, const char *args)
722 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
723 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
726 static void ch_snowwolf(Game *game, const char *args)
728 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
729 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
732 static void ch_darkwolf(Game *game, const char *args)
734 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
735 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
738 static void ch_lizardwolf(Game *game, const char *args)
740 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
741 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
744 static void ch_white(Game *game, const char *args)
746 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
747 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
750 static void ch_brown(Game *game, const char *args)
752 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
753 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
756 static void ch_black(Game *game, const char *args)
758 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
759 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
762 static void ch_sizemin(Game *game, const char *args)
765 for (i = 1; i < numplayers; i++)
766 if (player[i].scale < 0.8 * 0.2)
767 player[i].scale = 0.8 * 0.2;
770 static void ch_tutorial(Game *game, const char *args)
772 tutoriallevel = atoi(args);
775 static void ch_hostile(Game *game, const char *args)
777 hostile = atoi(args);
780 static void ch_indemo(Game *game, const char *args)
783 hotspot[numhotspots]=player[0].coords;
784 hotspotsize[numhotspots]=0;
785 hotspottype[numhotspots]=-111;
786 strcpy(hotspottext[numhotspots],"mapname");
790 static void ch_notindemo(Game *game, const char *args)
796 static void ch_type(Game *game, const char *args)
798 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
799 for (i = 0; i < n; i++)
800 if (stripfx(args, editortypenames[i])) {
806 static void ch_path(Game *game, const char *args)
808 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
809 for (i = 0; i < n; i++)
810 if (stripfx(args, pathtypenames[i])) {
816 static void ch_hs(Game *game, const char *args)
818 hotspot[numhotspots]=player[0].coords;
822 sscanf(args, "%f%d %n", &size, &type, &shift);
824 hotspotsize[numhotspots] = size;
825 hotspottype[numhotspots] = type;
827 strcpy(hotspottext[numhotspots], args + shift);
828 strcat(hotspottext[numhotspots], "\n");
833 static void ch_dialogue(Game *game, const char *args)
836 char buf1[32], buf2[64];
838 sscanf(args, "%d %31s", &dlg, buf1);
839 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
841 dialoguetype[numdialogues] = dlg;
843 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
844 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
846 ifstream ipstream(ConvertFileName(buf2));
847 ipstream.ignore(256,':');
848 ipstream >> numdialogueboxes[numdialogues];
849 for(i=0;i<numdialogueboxes[numdialogues];i++){
850 ipstream.ignore(256,':');
851 ipstream.ignore(256,':');
852 ipstream.ignore(256,' ');
853 ipstream >> dialogueboxlocation[numdialogues][i];
854 ipstream.ignore(256,':');
855 ipstream >> dialogueboxcolor[numdialogues][i][0];
856 ipstream >> dialogueboxcolor[numdialogues][i][1];
857 ipstream >> dialogueboxcolor[numdialogues][i][2];
858 ipstream.ignore(256,':');
859 ipstream.getline(dialoguename[numdialogues][i],64);
860 ipstream.ignore(256,':');
861 ipstream.ignore(256,' ');
862 ipstream.getline(dialoguetext[numdialogues][i],128);
864 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
866 ipstream.ignore(256,':');
867 ipstream >> dialogueboxsound[numdialogues][i];
870 for(i=0;i<numdialogueboxes[numdialogues];i++){
871 for(j=0;j<numplayers;j++){
872 participantfacing[numdialogues][i][j]=player[j].facing;
879 whichdialogue=numdialogues;
884 static void ch_fixdialogue(Game *game, const char *args)
886 char buf1[32], buf2[64];
889 sscanf(args, "%d %31s", &whichdi, buf1);
890 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
892 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
893 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
895 ifstream ipstream(ConvertFileName(buf2));
896 ipstream.ignore(256,':');
897 ipstream >> numdialogueboxes[whichdi];
898 for(i=0;i<numdialogueboxes[whichdi];i++){
899 ipstream.ignore(256,':');
900 ipstream.ignore(256,':');
901 ipstream.ignore(256,' ');
902 ipstream >> dialogueboxlocation[whichdi][i];
903 ipstream.ignore(256,':');
904 ipstream >> dialogueboxcolor[whichdi][i][0];
905 ipstream >> dialogueboxcolor[whichdi][i][1];
906 ipstream >> dialogueboxcolor[whichdi][i][2];
907 ipstream.ignore(256,':');
908 ipstream.getline(dialoguename[whichdi][i],64);
909 ipstream.ignore(256,':');
910 ipstream.ignore(256,' ');
911 ipstream.getline(dialoguetext[whichdi][i],128);
913 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
915 ipstream.ignore(256,':');
916 ipstream >> dialogueboxsound[whichdi][i];
922 static void ch_fixtype(Game *game, const char *args)
925 sscanf(args, "%d", &dlg);
926 dialoguetype[0] = dlg;
929 static void ch_fixrotation(Game *game, const char *args)
931 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
934 static void ch_ddialogue(Game *game, const char *args)
940 static void ch_dhs(Game *game, const char *args)
946 static void ch_immobile(Game *game, const char *args)
948 player[0].immobile = 1;
951 static void ch_allimmobile(Game *game, const char *args)
953 for (int i = 1; i < numplayers; i++)
954 player[i].immobile = 1;
957 static void ch_mobile(Game *game, const char *args)
959 player[0].immobile = 0;
962 static void ch_default(Game *game, const char *args)
964 player[0].armorhead=1;
965 player[0].armorhigh=1;
966 player[0].armorlow=1;
967 player[0].protectionhead=1;
968 player[0].protectionhigh=1;
969 player[0].protectionlow=1;
970 player[0].metalhead=1;
971 player[0].metalhigh=1;
972 player[0].metallow=1;
974 player[0].speedmult=1;
977 if(player[0].creature==wolftype){
978 player[0].proportionhead=1.1;
979 player[0].proportionbody=1.1;
980 player[0].proportionarms=1.1;
981 player[0].proportionlegs=1.1;
982 } else if(player[0].creature==rabbittype){
983 player[0].proportionhead=1.2;
984 player[0].proportionbody=1.05;
985 player[0].proportionarms=1.00;
986 player[0].proportionlegs=1.1;
987 player[0].proportionlegs.y=1.05;
990 player[0].numclothes=0;
991 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
992 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
993 &player[0].skeleton.skinsize);
995 editoractive=typeactive;
996 player[0].immobile=0;
999 static void ch_play(Game *game, const char *args)
1002 sscanf(args, "%d", &dlg);
1003 whichdialogue = dlg;
1005 if (whichdialogue >= numdialogues)
1008 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1009 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1010 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1011 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1012 player[participantfocus[whichdialogue][i]].velocity=0;
1013 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1014 player[participantfocus[whichdialogue][i]].targetframe=0;
1023 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1024 temppos=temppos-viewer;
1025 Normalise(&temppos);
1035 whichsoundplay=rabbitchitter;
1036 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1037 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1038 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1039 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1040 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1041 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1042 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1043 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1044 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1045 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1046 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1047 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1048 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1049 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1050 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1051 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1052 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1053 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1054 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1055 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1056 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1057 OPENAL_SetVolume(channels[whichsoundplay], 256);
1058 OPENAL_SetPaused(channels[whichsoundplay], false);
1061 static void ch_mapkilleveryone(Game *game, const char *args)
1063 maptype = mapkilleveryone;
1066 static void ch_mapkillmost(Game *game, const char *args)
1068 maptype = mapkillmost;
1071 static void ch_mapkillsomeone(Game *game, const char *args)
1073 maptype = mapkillsomeone;
1076 static void ch_mapgosomewhere(Game *game, const char *args)
1078 maptype = mapgosomewhere;
1081 static void ch_viewdistance(Game *game, const char *args)
1083 viewdistance = atof(args)*100;
1086 static void ch_fadestart(Game *game, const char *args)
1088 fadestart = atof(args);
1091 static void ch_slomo(Game *game, const char *args)
1093 slomospeed = atof(args);
1098 static void ch_slofreq(Game *game, const char *args)
1100 slomofreq = atof(args);
1103 static void ch_skytint(Game *game, const char *args)
1105 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1107 skyboxlightr=skyboxr;
1108 skyboxlightg=skyboxg;
1109 skyboxlightb=skyboxb;
1111 game->SetUpLighting();
1113 terrain.DoShadows();
1114 objects.DoShadows();
1117 static void ch_skylight(Game *game, const char *args)
1119 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1121 game->SetUpLighting();
1123 terrain.DoShadows();
1124 objects.DoShadows();
1127 static void ch_skybox(Game *game, const char *args)
1129 skyboxtexture = !skyboxtexture;
1131 game->SetUpLighting();
1133 terrain.DoShadows();
1134 objects.DoShadows();
1137 static void cmd_dispatch(Game *game, const char *cmd)
1139 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1141 for (i = 0; i < n_cmds; i++)
1142 if (stripfx(cmd, cmd_names[i]))
1144 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1149 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1150 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1151 OPENAL_SetPaused(channels[consolesuccesssound], false);
1155 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1156 OPENAL_SetVolume(channels[consolefailsound], 256);
1157 OPENAL_SetPaused(channels[consolefailsound], false);
1161 /********************> Tick() <*****/
1162 extern void ScreenShot(const char * fname);
1163 void Screenshot (void)
1166 time_t t = time(NULL);
1167 struct tm *tme = localtime(&t);
1168 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1171 mkdir("Screenshots");
1173 mkdir("Screenshots", S_IRWXU);
1181 void Game::SetUpLighting(){
1182 if(environment==snowyenvironment){
1186 light.ambient[0]=.4;
1187 light.ambient[1]=.4;
1188 light.ambient[2]=.44;
1190 if(environment==desertenvironment){
1194 light.ambient[0]=.4;
1195 light.ambient[1]=.35;
1196 light.ambient[2]=.3;
1199 if(environment==grassyenvironment){
1203 light.ambient[0]=.4;
1204 light.ambient[1]=.4;
1205 light.ambient[2]=.44;
1211 light.ambient[0]=.4;
1212 light.ambient[1]=.4;
1213 light.ambient[2]=.4;
1216 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1217 light.color[0]*=(skyboxlightr+average)/2;
1218 light.color[1]*=(skyboxlightg+average)/2;
1219 light.color[2]*=(skyboxlightb+average)/2;
1220 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1221 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1222 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1226 light.ambient[2]=0; */
1229 int Game::findPathDist(int start,int end){
1230 int i,j,k,smallestcount,count,connected;
1231 int last,last2,last3,last4;
1241 while(last!=end&&count<30){
1243 for(j=0;j<numpathpoints;j++){
1244 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1247 if(numpathpointconnect[j])
1248 for(k=0;k<numpathpointconnect[j];k++){
1249 if(pathpointconnect[j][k]==last)connected=1;
1252 if(numpathpointconnect[last])
1253 for(k=0;k<numpathpointconnect[last];k++){
1254 if(pathpointconnect[last][k]==j)connected=1;
1257 if(closest==-1||Random()%2==0){
1268 if(count<smallestcount)smallestcount=count;
1270 return smallestcount;
1273 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1274 static XYZ colpoint,colviewer,coltarget;
1275 static float minx,minz,maxx,maxz,miny,maxy;
1284 if(minx>endpoint.x)minx=endpoint.x;
1286 if(miny>endpoint.y)miny=endpoint.y;
1288 if(minz>endpoint.z)minz=endpoint.z;
1291 if(maxx<endpoint.x)maxx=endpoint.x;
1293 if(maxy<endpoint.y)maxy=endpoint.y;
1295 if(maxz<endpoint.z)maxz=endpoint.z;
1304 for(i=0;i<objects.numobjects;i++){
1305 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1306 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1307 colviewer=startpoint;
1309 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1314 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1319 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1320 static XYZ colpoint,colviewer,coltarget;
1321 static float minx,minz,maxx,maxz,miny,maxy;
1330 if(minx>endpoint.x)minx=endpoint.x;
1332 if(miny>endpoint.y)miny=endpoint.y;
1334 if(minz>endpoint.z)minz=endpoint.z;
1337 if(maxx<endpoint.x)maxx=endpoint.x;
1339 if(maxy<endpoint.y)maxy=endpoint.y;
1341 if(maxz<endpoint.z)maxz=endpoint.z;
1351 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1352 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1353 colviewer=startpoint;
1355 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1360 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1365 void Game::Setenvironment(int which)
1369 LOG(" Setting environment...");
1371 float temptexdetail;
1374 OPENAL_SetPaused(channels[music1snow], true);
1375 OPENAL_SetPaused(channels[music1grass], true);
1376 OPENAL_SetPaused(channels[music1desert], true);
1377 OPENAL_SetPaused(channels[wind], true);
1378 OPENAL_SetPaused(channels[desertambient], true);
1380 OPENAL_SetPaused(channels[stream_music1snow], true);
1381 OPENAL_SetPaused(channels[stream_music1grass], true);
1382 OPENAL_SetPaused(channels[stream_music1desert], true);
1383 OPENAL_SetPaused(channels[stream_wind], true);
1384 OPENAL_SetPaused(channels[stream_desertambient], true);
1387 if(environment==snowyenvironment){
1391 //PlaySoundEx( wind, samp[wind], NULL, true);
1392 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1393 OPENAL_SetPaused(channels[stream_wind], false);
1394 OPENAL_SetVolume(channels[stream_wind], 256);
1397 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1398 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1399 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1400 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1402 OPENAL_Sample_Free(samp[footstepsound]);
1403 OPENAL_Sample_Free(samp[footstepsound2]);
1404 OPENAL_Sample_Free(samp[footstepsound3]);
1405 OPENAL_Sample_Free(samp[footstepsound4]);
1406 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1407 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1408 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1409 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1410 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1411 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1412 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1413 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1415 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1417 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1419 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1424 temptexdetail=texdetail;
1425 if(texdetail>1)texdetail=4;
1426 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1427 ":Data:Textures:Skybox(snow):Left.jpg",
1428 ":Data:Textures:Skybox(snow):Back.jpg",
1429 ":Data:Textures:Skybox(snow):Right.jpg",
1430 ":Data:Textures:Skybox(snow):Up.jpg",
1431 ":Data:Textures:Skybox(snow):Down.jpg",
1432 ":Data:Textures:Skybox(snow):Cloud.jpg",
1433 ":Data:Textures:Skybox(snow):Reflect.jpg");
1438 texdetail=temptexdetail;
1440 if(environment==desertenvironment){
1443 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1444 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1445 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1446 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1450 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1451 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1452 OPENAL_SetPaused(channels[stream_desertambient], false);
1453 OPENAL_SetVolume(channels[stream_desertambient], 256);
1456 OPENAL_Sample_Free(samp[footstepsound]);
1457 OPENAL_Sample_Free(samp[footstepsound2]);
1458 OPENAL_Sample_Free(samp[footstepsound3]);
1459 OPENAL_Sample_Free(samp[footstepsound4]);
1460 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1461 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1462 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1463 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1464 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1465 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1466 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1467 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1469 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1471 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1473 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1477 temptexdetail=texdetail;
1478 if(texdetail>1)texdetail=4;
1479 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1480 ":Data:Textures:Skybox(sand):Left.jpg",
1481 ":Data:Textures:Skybox(sand):Back.jpg",
1482 ":Data:Textures:Skybox(sand):Right.jpg",
1483 ":Data:Textures:Skybox(sand):Up.jpg",
1484 ":Data:Textures:Skybox(sand):Down.jpg",
1485 ":Data:Textures:Skybox(sand):Cloud.jpg",
1486 ":Data:Textures:Skybox(sand):Reflect.jpg");
1491 texdetail=temptexdetail;
1493 if(environment==grassyenvironment){
1496 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1497 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1498 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1499 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1502 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1503 OPENAL_SetPaused(channels[stream_wind], false);
1504 OPENAL_SetVolume(channels[stream_wind], 100);
1507 OPENAL_Sample_Free(samp[footstepsound]);
1508 OPENAL_Sample_Free(samp[footstepsound2]);
1509 OPENAL_Sample_Free(samp[footstepsound3]);
1510 OPENAL_Sample_Free(samp[footstepsound4]);
1511 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1512 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1513 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1514 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1515 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1516 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1517 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1518 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1520 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1522 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1524 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1528 temptexdetail=texdetail;
1529 if(texdetail>1)texdetail=4;
1530 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1531 ":Data:Textures:Skybox(grass):Left.jpg",
1532 ":Data:Textures:Skybox(grass):Back.jpg",
1533 ":Data:Textures:Skybox(grass):Right.jpg",
1534 ":Data:Textures:Skybox(grass):Up.jpg",
1535 ":Data:Textures:Skybox(grass):Down.jpg",
1536 ":Data:Textures:Skybox(grass):Cloud.jpg",
1537 ":Data:Textures:Skybox(grass):Reflect.jpg");
1541 texdetail=temptexdetail;
1543 temptexdetail=texdetail;
1545 terrain.load(":Data:Textures:heightmap.png");
1547 texdetail=temptexdetail;
1551 void Game::Loadlevel(int which){
1554 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1555 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1556 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1557 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1558 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1559 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1560 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1561 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1562 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1563 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1564 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1565 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1566 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1567 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1568 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1569 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1570 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1571 else Loadlevel((char *)":Data:Maps:mapsave");
1576 void Game::Loadlevel(char *name){
1578 static int oldlevel;
1583 float headprop,legprop,armprop,bodyprop;
1587 LOG(std::string("Loading level...") + name);
1589 if(!gameon)visibleloading=1;
1591 if(stealthloading)visibleloading=0;
1593 if(!stillloading)loadtime=0;
1598 if(tutoriallevel!=-1)tutoriallevel=0;
1599 else tutoriallevel=1;
1601 if(tutoriallevel==1)tutorialstage=0;
1602 if(tutorialstage==0){
1603 tutorialstagetime=0;
1610 OPENAL_SetPaused(channels[whooshsound], true);
1611 OPENAL_SetPaused(channels[stream_firesound], true);
1613 // Change the map filename into something that is os specific
1614 char *FixedFN = ConvertFileName(name);
1618 tfile=fopen( FixedFN, "rb" );
1621 OPENAL_SetPaused(channels[stream_firesound], true);
1632 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1638 dialoguegonethrough[i]=0;
1647 if(accountactive)difficulty=accountactive->getDifficulty();
1649 if(difficulty!=2)minimap=1;
1686 bonustotal=startbonustotal;
1692 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1693 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1694 OPENAL_SetPaused(channels[consolesuccesssound], false);
1701 terrain.numdecals=0;
1702 Sprite::deleteSprites();
1703 for(i=0;i<objects.numobjects;i++)
1705 objects.model[i].numdecals=0;
1708 j=objects.numobjects;
1711 objects.DeleteObject(0);
1712 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1715 for(i=0;i<subdivision;i++)
1717 for(j=0;j<subdivision;j++)
1719 terrain.patchobjectnum[i][j]=0;
1722 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1725 weapons.numweapons=0;
1727 funpackf(tfile, "Bi", &mapvers);
1728 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1730 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1731 else maptype=mapkilleveryone;
1732 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1734 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1740 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1748 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1751 skyboxlightr=skyboxr;
1752 skyboxlightg=skyboxg;
1753 skyboxlightb=skyboxb;
1755 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1756 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1757 player[0].originalcoords=player[0].coords;
1758 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1760 for(j=0;j<player[0].num_weapons;j++)
1762 player[0].weaponids[j]=weapons.numweapons;
1763 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1764 weapons.owner[weapons.numweapons]=0;
1765 weapons.numweapons++;
1769 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1771 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1772 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1773 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1774 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1776 funpackf(tfile, "Bi", &player[0].numclothes);
1780 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1784 player[0].whichskin=0;
1785 player[0].creature=rabbittype;
1788 for(i=0;i<max_dialogues;i++)
1790 for(j=0;j<max_dialoguelength;j++)
1794 dialoguetext[i][j][k]='\0';
1798 dialoguename[i][j][k]='\0';
1803 player[0].lastattack=-1;
1804 player[0].lastattack2=-1;
1805 player[0].lastattack3=-1;
1809 funpackf(tfile, "Bi", &numdialogues);
1812 for(k=0;k<numdialogues;k++)
1814 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1815 funpackf(tfile, "Bi", &dialoguetype[k]);
1818 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1819 funpackf(tfile, "Bf", &participantrotation[k][l]);
1821 if(numdialogueboxes)
1823 for(l=0;l<numdialogueboxes[k];l++)
1825 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1826 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1827 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1828 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1829 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1833 funpackf(tfile, "Bi",&templength);
1834 if(templength>128||templength<=0)templength=128;
1835 for(m=0;m<templength;m++){
1836 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1837 if(dialoguetext[k][l][m]=='\0')break;
1840 funpackf(tfile, "Bi",&templength);
1841 if(templength>64||templength<=0)templength=64;
1842 for(m=0;m<templength;m++){
1843 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1844 if(dialoguename[k][l][m]=='\0'){
1848 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1849 funpackf(tfile, "Bi", &participantfocus[k][l]);
1850 funpackf(tfile, "Bi", &participantaction[k][l]);
1853 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1855 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1861 else numdialogues=0;
1863 if(player[0].numclothes)
1865 for(k=0;k<player[0].numclothes;k++)
1867 funpackf(tfile, "Bi", &templength);
1868 for(l=0;l<templength;l++)
1869 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1870 player[0].clothes[k][templength]='\0';
1871 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1875 funpackf(tfile, "Bi", &environment);
1877 funpackf(tfile, "Bi", &objects.numobjects);
1878 if(objects.numobjects)
1880 for(i=0;i<objects.numobjects;i++)
1882 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1883 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1889 funpackf(tfile, "Bi", &numhotspots);
1892 for(i=0;i<numhotspots;i++)
1894 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1895 funpackf(tfile, "Bi", &templength);
1897 for(l=0;l<templength;l++)
1898 funpackf(tfile, "Bb", &hotspottext[i][l]);
1899 hotspottext[i][templength]='\0';
1900 if(hotspottype[i]==-111)indemo=1;
1906 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1911 for(i=0;i<objects.numobjects;i++)
1913 objects.center+=objects.position[i];
1915 objects.center/=objects.numobjects;
1918 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1920 float maxdistance=0;
1923 for(i=0;i<objects.numobjects;i++)
1925 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1926 if(tempdist>maxdistance)
1929 maxdistance=tempdist;
1932 objects.radius=fast_sqrt(maxdistance);
1935 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1936 //mapcenter=objects.center;
1937 //mapradius=objects.radius;
1939 funpackf(tfile, "Bi", &numplayers);
1940 int howmanyremoved=0;
1941 bool removeanother=0;
1942 if(numplayers>1&&numplayers<maxplayers)
1944 for(i=1;i<numplayers;i++)
1946 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1949 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1950 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1951 else player[i-howmanyremoved].howactive=typeactive;
1952 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1953 else player[i-howmanyremoved].scale=-1;
1954 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1955 else player[i-howmanyremoved].immobile=0;
1956 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1957 else player[i-howmanyremoved].rotation=0;
1958 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1959 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1965 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1967 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1969 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1970 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1971 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1972 weapons.numweapons++;
1975 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1976 //player[i-howmanyremoved].numwaypoints=10;
1977 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1979 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1980 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1981 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1982 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1983 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1986 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1987 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1989 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1990 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1991 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1992 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1994 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2002 if(player[i-howmanyremoved].creature==wolftype)
2004 player[i-howmanyremoved].proportionhead=1.1*headprop;
2005 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2006 player[i-howmanyremoved].proportionarms=1.1*armprop;
2007 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2010 if(player[i-howmanyremoved].creature==rabbittype)
2012 player[i-howmanyremoved].proportionhead=1.2*headprop;
2013 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2014 player[i-howmanyremoved].proportionarms=1.00*armprop;
2015 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2016 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2019 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2020 if(player[i-howmanyremoved].numclothes)
2022 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2025 funpackf(tfile, "Bi", &templength);
2026 for(l=0;l<templength;l++)
2027 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2028 player[i-howmanyremoved].clothes[k][templength]='\0';
2029 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2035 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2037 numplayers-=howmanyremoved;
2038 funpackf(tfile, "Bi", &numpathpoints);
2039 if(numpathpoints>30||numpathpoints<0)
2043 for(j=0;j<numpathpoints;j++)
2045 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2046 for(k=0;k<numpathpointconnect[j];k++){
2047 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2051 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2053 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2056 if(environment!=oldenvironment)Setenvironment(environment);
2057 oldenvironment=environment;
2061 j=objects.numobjects;
2062 objects.numobjects=0;
2065 //if(objects.type[i]!=spiketype)
2066 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2067 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2070 //if(skyboxtexture){
2071 terrain.DoShadows();
2072 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2073 objects.DoShadows();
2074 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2076 else terrain.DoLighting();
2082 oldlevel=whichlevel;
2085 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2086 for(i=0;i<numplayers;i++)
2088 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2092 if(i==0||player[i].scale<0)player[i].scale=.2;
2093 player[i].skeleton.free=0;
2094 player[i].skeleton.id=i;
2095 //if(Random()%2==0)player[i].creature=wolftype;
2096 //else player[i].creature=rabbittype;
2097 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2098 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2101 if(player[i].creature!=wolftype){
2102 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2103 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2105 if(player[i].creature==wolftype){
2106 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2112 texsize=512*512*3/texdetail/texdetail;
2113 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2114 //player[i].skeleton.skinText.resize(texsize);
2116 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2118 if(player[i].numclothes)
2120 for(j=0;j<player[i].numclothes;j++)
2122 tintr=player[i].clothestintr[j];
2123 tintg=player[i].clothestintg[j];
2124 tintb=player[i].clothestintb[j];
2125 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2127 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2130 player[i].currentanimation=bounceidleanim;
2131 player[i].targetanimation=bounceidleanim;
2132 player[i].currentframe=0;
2133 player[i].targetframe=1;
2135 player[i].speed=1+(float)(Random()%100)/1000;
2136 if(difficulty==0)player[i].speed-=.2;
2137 if(difficulty==1)player[i].speed-=.1;
2139 player[i].velocity=0;
2140 player[i].oldcoords=player[i].coords;
2141 player[i].realoldcoords=player[i].coords;
2144 player[i].skeleton.id=i;
2145 player[i].updatedelay=0;
2146 player[i].normalsupdatedelay=0;
2148 player[i].aitype=passivetype;
2149 player[i].aitarget=0;
2150 player[i].madskills=0;
2154 player[i].proportionhead=1.2;
2155 player[i].proportionbody=1.05;
2156 player[i].proportionarms=1.00;
2157 player[i].proportionlegs=1.1;
2158 player[i].proportionlegs.y=1.05;
2160 player[i].headless=0;
2161 player[i].currentoffset=0;
2162 player[i].targetoffset=0;
2163 /*player[i].armorhead=1;
2164 player[i].armorhigh=1;
2165 player[i].armorlow=1;
2166 player[i].protectionhead=1;
2167 player[i].protectionhigh=1;
2168 player[i].protectionlow=1;
2169 player[i].metalhead=1;
2170 player[i].metalhigh=1;
2171 player[i].metallow=1;
2173 player[i].speedmult=1;*/
2175 player[i].damagetolerance=200;
2177 if(player[i].creature==wolftype)
2179 /*player[i].proportionhead=1.1;
2180 player[i].proportionbody=1.1;
2181 player[i].proportionarms=1.1;
2182 player[i].proportionlegs=1.1;
2183 player[i].proportionlegs.y=1.1;*/
2184 if(i==0||player[i].scale<0)player[i].scale=.23;
2186 player[i].damagetolerance=300;
2189 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2192 player[i].proportionhead.z=0;
2193 player[i].proportionbody.z=0;
2194 player[i].proportionarms.z=0;
2195 player[i].proportionlegs.z=0;
2198 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2200 player[i].headmorphness=0;
2201 player[i].targetheadmorphness=1;
2202 player[i].headmorphstart=0;
2203 player[i].headmorphend=0;
2205 player[i].pausetime=0;
2208 player[i].jumppower=5;
2210 player[i].permanentdamage=0;
2211 player[i].superpermanentdamage=0;
2213 player[i].forwardkeydown=0;
2214 player[i].leftkeydown=0;
2215 player[i].backkeydown=0;
2216 player[i].rightkeydown=0;
2217 player[i].jumpkeydown=0;
2218 player[i].crouchkeydown=0;
2219 player[i].throwkeydown=0;
2221 player[i].collided=-10;
2223 player[i].bloodloss=0;
2224 player[i].weaponactive=-1;
2225 player[i].weaponstuck=-1;
2226 player[i].bleeding=0;
2227 player[i].deathbleeding=0;
2228 player[i].stunned=0;
2229 player[i].hasvictim=0;
2230 player[i].wentforweapon=0;
2233 player[0].aitype=playercontrolled;
2234 player[0].weaponactive=-1;
2238 //player[0].speedmult=1/.9;
2239 player[0].power=1/.9;
2244 //player[0].speedmult=1/.8;
2245 player[0].power=1/.8;
2248 //player[0].weaponstuck=1;
2250 if(difficulty==1)player[0].damagetolerance=250;
2251 if(difficulty==0)player[0].damagetolerance=300;
2252 if(difficulty==0)player[0].armorhead*=1.5;
2253 if(difficulty==0)player[0].armorhigh*=1.5;
2254 if(difficulty==0)player[0].armorlow*=1.5;
2255 cameraloc=player[0].coords;
2257 rotation=player[0].rotation;
2259 hawkcoords=player[0].coords;
2262 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2263 //weapons.numweapons=numplayers;
2264 for(i=0;i<weapons.numweapons;i++)
2266 weapons.bloody[i]=0;
2267 weapons.blooddrip[i]=0;
2268 weapons.blooddripdelay[i]=0;
2269 weapons.onfire[i]=0;
2270 weapons.flamedelay[i]=0;
2271 weapons.damage[i]=0;
2272 //weapons.type[i]=sword;
2273 if(weapons.type[i]==sword){
2274 weapons.mass[i]=1.5;
2275 weapons.tipmass[i]=1;
2276 weapons.length[i]=.8;
2278 if(weapons.type[i]==staff){
2280 weapons.tipmass[i]=1;
2281 weapons.length[i]=1.5;
2283 if(weapons.type[i]==knife){
2285 weapons.tipmass[i]=1.2;
2286 weapons.length[i]=.25;
2288 weapons.position[i]=-1000;
2289 weapons.tippoint[i]=-1000;
2292 LOG("Starting background music...");
2294 OPENAL_StopSound(OPENAL_ALL);
2295 if(environment==snowyenvironment)
2299 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2300 OPENAL_SetPaused(channels[stream_wind], false);
2301 OPENAL_SetVolume(channels[stream_wind], 256);
2304 else if(environment==desertenvironment)
2308 //PlaySoundEx(desertambient,
2309 // samp[desertambient], NULL, true);
2310 PlayStreamEx(stream_desertambient,
2311 strm[stream_desertambient], NULL, true);
2312 OPENAL_SetPaused(channels[stream_desertambient], false);
2313 OPENAL_SetVolume(channels[stream_desertambient], 256);
2316 else if(environment==grassyenvironment)
2320 //PlaySoundEx(wind, samp[wind], NULL, true);
2321 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2322 OPENAL_SetPaused(channels[stream_wind], false);
2323 OPENAL_SetVolume(channels[stream_wind], 100);
2326 oldmusicvolume[0]=0;
2327 oldmusicvolume[1]=0;
2328 oldmusicvolume[2]=0;
2329 oldmusicvolume[3]=0;
2343 static int i,k,j,l,m;
2344 static XYZ facing,flatfacing,absflatfacing;
2345 static XYZ rotatetarget;
2347 static float oldtargetrotation;
2348 static int target, numgood;
2349 static XYZ tempcoords1,tempcoords2;
2352 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2353 static int whichhit;
2354 static bool oldjumpkeydown;
2358 float headprop,bodyprop,armprop,legprop;
2361 displaytime[i]+=multiplier;
2366 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2367 if (Input::isKeyDown(SDLK_LSHIFT)) {
2370 stereoreverse=false;
2373 if (stereoreverse) {
2374 printf("Stereo reversed\n");
2376 printf("Stereo unreversed\n");
2378 freezetogglekeydown=1;
2381 if (Input::isKeyDown(SDLK_F7)) {
2382 if (Input::isKeyDown(SDLK_LSHIFT)) {
2383 stereoseparation -= 0.001;
2385 stereoseparation -= 0.010;
2388 printf("Stereo decreased increased to %f\n", stereoseparation);
2391 if (Input::isKeyDown(SDLK_F8)) {
2392 if (Input::isKeyDown(SDLK_LSHIFT)) {
2393 stereoseparation += 0.001;
2395 stereoseparation += 0.010;
2398 printf("Stereo separation increased to %f\n", stereoseparation);
2403 if(mainmenu&&endgame==1)mainmenu=10;
2404 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2405 && !mainmenutogglekeydown
2406 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)
2409 if(mainmenu==1||mainmenu==2||mainmenu==0){
2410 if(mainmenu==0&&!winfreeze)mainmenu=2;
2411 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2412 else if(mainmenu==0&&winfreeze){
2415 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2416 if(mainmenu&&musictoggle){
2417 if(mainmenu==1||mainmenu==2||mainmenu==100){
2418 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2419 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2420 OPENAL_SetPaused(channels[stream_music3], false);
2421 OPENAL_SetVolume(channels[stream_music3], 256);
2422 OPENAL_SetPaused(channels[music1], true);
2426 OPENAL_SetPaused(channels[stream_music3], true);
2427 OPENAL_SetPaused(channels[music1], false);
2435 if(newdetail>2)newdetail=detail;
2436 if(newdetail<0)newdetail=detail;
2437 if(newscreenwidth<0)newscreenwidth=screenwidth;
2438 if(newscreenheight<0)newscreenheight=screenheight;
2440 SaveSettings(*this);
2442 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2447 if(mainmenu==3&&gameon)mainmenu=2;
2448 if(mainmenu==3&&!gameon)mainmenu=1;
2449 if(mainmenu==5&&gameon)mainmenu=2;
2450 if(mainmenu==5&&!gameon)mainmenu=1;
2451 if(mainmenu==4)mainmenu=3;
2452 if(mainmenu==6)mainmenu=5;
2453 if(mainmenu==7)mainmenu=1;
2454 if(mainmenu==9)mainmenu=5;
2455 if(mainmenu==11)mainmenu=5;
2456 if(mainmenu==13)mainmenu=12;
2457 if(mainmenu==10)mainmenu=5;
2463 mainmenutogglekeydown=1;
2465 if(!Input::isKeyDown(SDLK_ESCAPE)){
2466 mainmenutogglekeydown=0;
2470 /*static bool minimaptogglekeydown;
2471 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown){
2473 minimaptogglekeydown=1;
2475 if(!Input::isKeyDown(SDLK_TAB)){
2476 minimaptogglekeydown=0;
2480 static bool minimaptogglekeydown;
2481 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2482 if(tutorialstage!=51)
2483 tutorialstagetime=tutorialmaxtime;
2484 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2485 OPENAL_SetVolume(channels[consolefailsound], 128);
2486 OPENAL_SetPaused(channels[consolefailsound], false);
2487 minimaptogglekeydown=1;
2489 if(!Input::isKeyDown(SDLK_TAB)){
2490 minimaptogglekeydown=0;
2495 if(mainmenu==1||mainmenu==2){
2496 if(Input::Button()&&!oldbutton&&selected==1){
2498 fireSound(firestartsound);
2514 OPENAL_SetPaused(channels[stream_music3], true);
2515 OPENAL_SetPaused(channels[music1], false);
2519 if(Input::Button()&&!oldbutton&&selected==2){
2528 if(newdetail>2)newdetail=detail;
2529 if(newdetail<0)newdetail=detail;
2530 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2531 if(newscreenwidth<0)newscreenwidth=screenwidth;
2532 if(newscreenheight>3000)newscreenheight=screenheight;
2533 if(newscreenheight<0)newscreenheight=screenheight;
2536 if(Input::Button()&&!oldbutton&&selected==3){
2544 OPENAL_SetPaused(channels[stream_music3], true);
2554 if(Input::Button()&&!oldbutton&&selected!=-1){
2557 if(Input::Button()&&!oldbutton&&selected==0){
2559 extern SDL_Rect **resolutions;
2560 bool isCustomResolution = true;
2562 for (int i = 0; (!found) && (resolutions[i]); i++)
2564 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2565 isCustomResolution = false;
2567 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2570 if (resolutions[i] != NULL)
2572 newscreenwidth = (int) resolutions[i]->w;
2573 newscreenheight = (int) resolutions[i]->h;
2575 else if (isCustomResolution)
2577 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2579 newscreenwidth = (int) resolutions[0]->w;
2580 newscreenheight = (int) resolutions[0]->h;
2584 newscreenwidth = screenwidth;
2585 newscreenheight = screenheight;
2590 newscreenwidth = (int) resolutions[0]->w;
2591 newscreenheight = (int) resolutions[0]->h;
2599 newscreenwidth = (int) resolutions[0]->w;
2600 newscreenheight = (int) resolutions[0]->h;
2605 if(Input::Button()&&!oldbutton&&selected==1){
2607 if(newdetail>2)newdetail=0;
2609 if(Input::Button()&&!oldbutton&&selected==2){
2611 if(bloodtoggle>2)bloodtoggle=0;
2613 if(Input::Button()&&!oldbutton&&selected==3){
2615 if(difficulty>2)difficulty=0;
2617 if(Input::Button()&&!oldbutton&&selected==4){
2618 ismotionblur=1-ismotionblur;
2620 if(Input::Button()&&!oldbutton&&selected==5){
2623 if(Input::Button()&&!oldbutton&&selected==6){
2624 musictoggle=1-musictoggle;
2627 OPENAL_SetPaused(channels[music1], true);
2628 OPENAL_SetPaused(channels[stream_music2], true);
2629 OPENAL_SetPaused(channels[stream_music3], true);
2632 oldmusicvolume[i]=0;
2638 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2639 OPENAL_SetPaused(channels[stream_music3], false);
2640 OPENAL_SetVolume(channels[stream_music3], 256);
2643 if(Input::Button()&&!oldbutton&&selected==9){
2644 invertmouse=1-invertmouse;
2646 if(Input::Button()&&!oldbutton&&selected==10){
2647 usermousesensitivity+=.2;
2648 if(usermousesensitivity>2)usermousesensitivity=.2;
2650 if(Input::Button()&&!oldbutton&&selected==11){
2652 if(volume>1.0001f)volume=0;
2653 OPENAL_SetSFXMasterVolume((int)(volume*255));
2655 if(Input::Button()&&!oldbutton&&selected==7){
2666 if(Input::Button() && !oldbutton && selected == 12) {
2669 newstereomode = stereomode;
2673 if(Input::Button() && !oldbutton && selected == 13) {
2674 showdamagebar=!showdamagebar;
2676 if(Input::Button()&&!oldbutton&&selected==8){
2681 if(newdetail>2)newdetail=detail;
2682 if(newdetail<0)newdetail=detail;
2683 if(newscreenwidth<0)newscreenwidth=screenwidth;
2684 if(newscreenheight<0)newscreenheight=screenheight;
2687 SaveSettings(*this);
2688 if(mainmenu==3&&gameon)mainmenu=2;
2689 if(mainmenu==3&&!gameon)mainmenu=1;
2693 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2695 if(selected<9&&keyselect==-1)
2704 if(newdetail>2)newdetail=detail;
2705 if(newdetail<0)newdetail=detail;
2706 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2707 if(newscreenwidth<0)newscreenwidth=screenwidth;
2708 if(newscreenheight>3000)newscreenheight=screenheight;
2709 if(newscreenheight<0)newscreenheight=screenheight;
2717 accountactive->endGame();
2721 if(Input::Button()&&!oldbutton&&selected==1){
2731 if(firstload)TickOnceAfter();
2732 if(!firstload)LoadStuff();
2739 OPENAL_SetPaused(channels[stream_music3], true);
2741 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){
2751 if(firstload) TickOnceAfter();
2767 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2768 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2772 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2776 OPENAL_SetPaused(channels[stream_music3], true);
2778 if(Input::Button()&&!oldbutton&&selected==4){
2783 if(mainmenu==5&&gameon)mainmenu=2;
2784 if(mainmenu==5&&!gameon)mainmenu=1;
2786 if(Input::Button()&&!oldbutton&&selected==5){
2793 if(Input::Button()&&!oldbutton&&selected==3){
2800 if(Input::Button()&&!oldbutton&&selected==2){
2809 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2818 targetlevel=selected;
2819 if(firstload)TickOnceAfter();
2820 if(!firstload)LoadStuff();
2822 Loadlevel(selected);
2828 OPENAL_SetPaused(channels[stream_music3], true);
2830 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2839 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2848 targetlevel=selected;
2851 Loadlevel(selected);
2858 OPENAL_SetPaused(channels[stream_music3], true);
2860 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2870 if(Input::Button()&&!oldbutton&&selected==3){
2880 if(Input::Button()&&!oldbutton) {
2885 accountactive = Account::destroy(accountactive);
2887 } else if(selected==2) {
2895 if(Input::Button()&&!oldbutton) {
2898 if(selected==0&&Account::getNbAccounts()<8){
2900 } else if (selected<Account::getNbAccounts()+1) {
2901 accountactive=Account::get(selected-1);
2904 } else if (selected==Account::getNbAccounts()+1) {
2910 displaytext[0][j]=' ';
2920 if(Input::Button()&&!oldbutton&&selected>-1){
2924 accountactive->setDifficulty(selected);
2933 if(Input::Button()&&!oldbutton&&selected==0) {
2934 newstereomode = (StereoMode)(newstereomode + 1);
2935 while(!CanInitStereo(newstereomode)) {
2936 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2937 newstereomode = (StereoMode)(newstereomode + 1);
2938 if ( newstereomode >= stereoCount ) {
2939 newstereomode = stereoNone;
2944 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2945 stereoseparation+=0.001;
2947 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2948 stereoseparation-=0.001;
2951 if(Input::Button()&&!oldbutton&&selected==2) {
2952 stereoreverse =! stereoreverse;
2955 if(Input::Button()&&!oldbutton&&selected==3) {
2958 stereomode = newstereomode;
2959 InitStereo(stereomode);
2966 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2969 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2972 if(newdetail>2)newdetail=detail;
2973 if(newdetail<0)newdetail=detail;
2974 if(newscreenwidth<0)newscreenwidth=screenwidth;
2975 if(newscreenheight<0)newscreenheight=screenheight;
2977 SaveSettings(*this);
2981 if(mainmenu==1||mainmenu==2){
2982 if(loaddistrib>4)transition+=multiplier/8;
2990 OPENAL_SetFrequency(channels[stream_music3], 22050);
2993 inputText(displaytext[0],&displayselected,&displaychars[0]);
2994 if(!waiting) { // the input as finished
2995 if(displaychars[0]){ // with enter
2996 accountactive = Account::add(string(displaytext[0]));
3002 fireSound(firestartsound);
3005 displaytext[0][i]=' ';
3010 } else { // with escape or empty
3011 mainmenutogglekeydown=1;
3016 displayblinkdelay-=multiplier;
3017 if(displayblinkdelay<=0){
3018 displayblinkdelay=.3;
3019 displayblink=1-displayblink;
3025 if(hostile==1)hostiletime+=multiplier;
3027 if(!winfreeze)leveltime+=multiplier;
3028 if(Input::isKeyDown(SDLK_ESCAPE)){
3035 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3037 chattogglekeydown=1;
3040 if(!Input::isKeyDown(chatkey)){
3041 chattogglekeydown=0;
3045 inputText(displaytext[0],&displayselected,&displaychars[0]);
3047 if(displaychars[0]){
3048 for(int j=0;j<255;j++){
3049 displaytext[0][j]=' ';
3057 displayblinkdelay-=multiplier;
3058 if(displayblinkdelay<=0){
3059 displayblinkdelay=.3;
3060 displayblink=1-displayblink;
3064 if(chatting)keyboardfrozen=1;
3066 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
3069 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3071 freezetogglekeydown=1;
3074 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3075 freezetogglekeydown=0;
3078 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3081 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3086 consoletogglekeydown=1;
3089 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3090 consoletogglekeydown=0;
3093 if(console)freeze=1;
3095 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3096 inputText(consoletext[0],&consoleselected,&consolechars[0]);
3099 cmd_dispatch(this, consoletext[0]);
3100 if(consolechars[0]>0){
3104 consoletext[k][j]=consoletext[k-1][j];
3106 consolechars[k]=consolechars[k-1];
3109 consoletext[0][j]=' ';
3116 consoleblinkdelay-=multiplier;
3117 if(consoleblinkdelay<=0){
3118 consoleblinkdelay=.3;
3119 consoleblink=1-consoleblink;
3123 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3126 if(newdetail>2)newdetail=detail;
3127 if(newdetail<0)newdetail=detail;
3128 if(newscreenwidth<0)newscreenwidth=screenwidth;
3129 if(newscreenheight<0)newscreenheight=screenheight;
3131 SaveSettings(*this);
3135 static int oldwinfreeze;
3136 if(winfreeze&&!oldwinfreeze){
3137 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3138 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3139 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3140 OPENAL_SetPaused(channels[consolesuccesssound], false);
3142 if(winfreeze==0)oldwinfreeze=winfreeze;
3143 else oldwinfreeze++;
3145 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3146 if(winfreeze)winfreeze=0;
3149 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3155 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3158 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3160 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3162 static bool oldbuttondialogue;
3164 if(indialogue!=-1)talkdelay=1;
3165 talkdelay-=multiplier;
3168 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3169 for(i=0;i<numdialogues;i++){
3170 int realdialoguetype;
3172 if(dialoguetype[i]>49){
3173 realdialoguetype=dialoguetype[i]-50;
3176 else if(dialoguetype[i]>39){
3177 realdialoguetype=dialoguetype[i]-40;
3180 else if(dialoguetype[i]>29){
3181 realdialoguetype=dialoguetype[i]-30;
3184 else if(dialoguetype[i]>19){
3185 realdialoguetype=dialoguetype[i]-20;
3188 else if(dialoguetype[i]>9){
3189 realdialoguetype=dialoguetype[i]-10;
3193 realdialoguetype=dialoguetype[i];
3196 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3197 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3199 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3200 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3201 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3202 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3203 player[participantfocus[whichdialogue][j]].velocity=0;
3204 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3205 player[participantfocus[whichdialogue][j]].targetframe=0;
3210 dialoguegonethrough[i]++;
3211 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3212 static float gLoc[3];
3213 static float vel[3];
3215 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3216 temppos=temppos-viewer;
3217 Normalise(&temppos);
3222 gLoc[2]=temppos.z;vel[0]=0;
3226 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3227 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3228 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3229 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3230 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3231 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3232 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3233 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3234 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3235 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3236 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3237 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3238 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3239 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3240 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3241 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3242 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3243 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3244 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3245 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3246 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3247 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3248 OPENAL_SetVolume(channels[whichsoundplay], 256);
3249 OPENAL_SetPaused(channels[whichsoundplay], false);
3251 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3256 windvar+=multiplier;
3257 smoketex+=multiplier;
3258 tutorialstagetime+=multiplier;
3260 static float hotspotvisual[40];
3264 for(i=0;i<numhotspots;i++)
3265 hotspotvisual[i]-=multiplier/320;
3267 for(i=0;i<numhotspots;i++){
3268 //if(hotspottype[i]<=10)
3269 while(hotspotvisual[i]<0){
3271 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3272 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3273 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3274 hotspotsprite+=hotspot[i];
3275 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3276 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3280 for(i=0;i<numhotspots;i++){
3281 if(hotspottype[i]<=10&&hotspottype[i]>0){
3282 hotspot[i]=player[hotspottype[i]].coords;
3288 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3291 if(tutorialstage<=1){
3296 if(tutorialstage==1){
3298 } else if(tutorialstage==2){
3300 } else if(tutorialstage==3){
3301 tutorialmaxtime=600;
3302 } else if(tutorialstage==4){
3303 tutorialmaxtime=1000;
3304 } else if(tutorialstage==5){
3305 tutorialmaxtime=600;
3306 } else if(tutorialstage==6){
3307 tutorialmaxtime=600;
3308 } else if(tutorialstage==7){
3309 tutorialmaxtime=600;
3310 } else if(tutorialstage==8){
3311 tutorialmaxtime=600;
3312 } else if(tutorialstage==9){
3313 tutorialmaxtime=600;
3314 } else if(tutorialstage==10){
3316 } else if(tutorialstage==11){
3317 tutorialmaxtime=1000;
3318 } else if(tutorialstage==12){
3319 tutorialmaxtime=1000;
3320 } else if(tutorialstage==13){
3322 } else if(tutorialstage==14){
3334 player[1].coords=(temp+temp2)/2;
3338 gLoc[0]=player[1].coords.x;
3339 gLoc[1]=player[1].coords.y;
3340 gLoc[2]=player[1].coords.z;
3344 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3345 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3346 OPENAL_SetVolume(channels[fireendsound], 256);
3347 OPENAL_SetPaused(channels[fireendsound], false);
3349 for(i=0;i<player[1].skeleton.num_joints;i++){
3351 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3352 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3353 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3354 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3355 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3359 } else if(tutorialstage==15){
3360 tutorialmaxtime=500;
3361 } else if(tutorialstage==16){
3362 tutorialmaxtime=500;
3363 } else if(tutorialstage==17){
3364 tutorialmaxtime=500;
3365 } else if(tutorialstage==18){
3366 tutorialmaxtime=500;
3367 } else if(tutorialstage==19){
3369 //tutorialmaxtime=500;
3370 } else if(tutorialstage==20){
3371 tutorialmaxtime=500;
3372 } else if(tutorialstage==21){
3373 tutorialmaxtime=500;
3379 } else if(tutorialstage==22){
3380 tutorialmaxtime=500;
3381 } else if(tutorialstage==23){
3382 tutorialmaxtime=500;
3383 } else if(tutorialstage==24){
3384 tutorialmaxtime=500;
3385 } else if(tutorialstage==25){
3386 tutorialmaxtime=500;
3387 } else if(tutorialstage==26){
3389 } else if(tutorialstage==27){
3393 player[1].aitype=attacktypecutoff;
3394 } else if(tutorialstage==28){
3395 tutorialmaxtime=400;
3396 } else if(tutorialstage==29){
3397 tutorialmaxtime=400;
3398 player[0].escapednum=0;
3399 } else if(tutorialstage==30){
3403 player[1].aitype=passivetype;
3404 } else if(tutorialstage==31){
3406 } else if(tutorialstage==32){
3408 } else if(tutorialstage==33){
3409 tutorialmaxtime=400;
3412 player[1].aitype=attacktypecutoff;
3413 } else if(tutorialstage==34){
3414 tutorialmaxtime=400;
3415 } else if(tutorialstage==35){
3416 tutorialmaxtime=400;
3417 } else if(tutorialstage==36){
3421 player[1].aitype=passivetype;
3422 } else if(tutorialstage==37){
3428 player[1].aitype=attacktypecutoff;
3429 } else if(tutorialstage==38){
3433 player[1].aitype=passivetype;
3434 } else if(tutorialstage==39){
3445 weapons.owner[weapons.numweapons]=-1;
3446 weapons.type[weapons.numweapons]=knife;
3447 weapons.damage[weapons.numweapons]=0;
3448 weapons.mass[weapons.numweapons]=1;
3449 weapons.tipmass[weapons.numweapons]=1.2;
3450 weapons.length[weapons.numweapons]=.25;
3451 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3452 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3454 weapons.velocity[weapons.numweapons]=0.1;
3455 weapons.tipvelocity[weapons.numweapons]=0.1;
3456 weapons.missed[weapons.numweapons]=1;
3457 weapons.hitsomething[weapons.numweapons]=0;
3458 weapons.freetime[weapons.numweapons]=0;
3459 weapons.firstfree[weapons.numweapons]=1;
3460 weapons.physics[weapons.numweapons]=1;
3462 weapons.numweapons++;
3463 } else if(tutorialstage==40){
3464 tutorialmaxtime=300;
3465 } else if(tutorialstage==41){
3466 tutorialmaxtime=300;
3467 } else if(tutorialstage==42){
3469 } else if(tutorialstage==43){
3470 tutorialmaxtime=300;
3471 } else if(tutorialstage==44){
3473 player[0].weaponactive=-1;
3474 player[0].num_weapons=0;
3475 player[1].weaponactive=0;
3476 player[1].num_weapons=1;
3477 player[1].weaponids[0]=0;
3481 player[1].aitype=attacktypecutoff;
3483 tutorialmaxtime=300;
3484 } else if(tutorialstage==45){
3486 player[0].weaponactive=-1;
3487 player[0].num_weapons=0;
3488 player[1].weaponactive=0;
3489 player[1].num_weapons=1;
3490 player[1].weaponids[0]=0;
3492 tutorialmaxtime=300;
3493 } else if(tutorialstage==46){
3495 player[0].weaponactive=-1;
3496 player[0].num_weapons=0;
3497 player[1].weaponactive=0;
3498 player[1].num_weapons=1;
3499 player[1].weaponids[0]=0;
3501 weapons.type[0]=sword;
3503 tutorialmaxtime=300;
3504 } else if(tutorialstage==47){
3516 weapons.owner[weapons.numweapons]=-1;
3517 weapons.type[weapons.numweapons]=sword;
3518 weapons.damage[weapons.numweapons]=0;
3519 weapons.mass[weapons.numweapons]=1;
3520 weapons.tipmass[weapons.numweapons]=1.2;
3521 weapons.length[weapons.numweapons]=.25;
3522 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3523 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3525 weapons.velocity[weapons.numweapons]=0.1;
3526 weapons.tipvelocity[weapons.numweapons]=0.1;
3527 weapons.missed[weapons.numweapons]=1;
3528 weapons.hitsomething[weapons.numweapons]=0;
3529 weapons.freetime[weapons.numweapons]=0;
3530 weapons.firstfree[weapons.numweapons]=1;
3531 weapons.physics[weapons.numweapons]=1;
3535 player[0].weaponactive=0;
3536 player[0].num_weapons=1;
3537 player[0].weaponids[0]=1;
3538 player[1].weaponactive=0;
3539 player[1].num_weapons=1;
3540 player[1].weaponids[0]=0;
3542 weapons.numweapons++;
3543 } else if(tutorialstage==48){
3546 player[1].aitype=passivetype;
3552 player[0].weaponactive=0;
3553 player[0].num_weapons=1;
3554 player[0].weaponids[0]=1;
3555 player[1].weaponactive=0;
3556 player[1].num_weapons=1;
3557 player[1].weaponids[0]=0;
3559 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3560 else weapons.type[0]=staff;
3562 weapons.numweapons++;
3563 } else if(tutorialstage==49){
3566 player[1].aitype=passivetype;
3568 tutorialmaxtime=200;
3570 weapons.position[1]=1000;
3571 weapons.tippoint[1]=1000;
3573 weapons.numweapons=1;
3575 player[1].weaponactive=-1;
3576 player[1].num_weapons=0;
3577 player[0].weaponactive=0;
3578 player[0].num_weapons=1;
3579 player[0].weaponids[0]=0;
3581 weapons.type[0]=knife;
3583 weapons.numweapons++;
3584 } else if(tutorialstage==50){
3590 gLoc[0]=player[1].coords.x;
3591 gLoc[1]=player[1].coords.y;
3592 gLoc[2]=player[1].coords.z;
3596 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3597 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3598 OPENAL_SetVolume(channels[fireendsound], 256);
3599 OPENAL_SetPaused(channels[fireendsound], false);
3601 for(i=0;i<player[1].skeleton.num_joints;i++){
3603 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3604 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3605 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3606 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3607 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3611 player[1].num_weapons=0;
3612 player[1].weaponstuck=-1;
3613 player[1].weaponactive=-1;
3615 weapons.numweapons=0;
3617 weapons.owner[0]=-1;
3618 weapons.velocity[0]=0.1;
3619 weapons.tipvelocity[0]=-0.1;
3620 weapons.missed[0]=1;
3621 weapons.hitsomething[0]=0;
3622 weapons.freetime[0]=0;
3623 weapons.firstfree[0]=1;
3624 weapons.physics[0]=1;
3625 } else if(tutorialstage==51){
3626 tutorialmaxtime=80000;
3628 if(tutorialstage<=51)tutorialstagetime=0;
3632 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3633 if(tutorialstage==3){
3634 if(deltah||deltav)tutorialsuccess+=multiplier;
3636 if(tutorialstage==4){
3637 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3639 if(tutorialstage==5){
3640 if(player[0].jumpkeydown)tutorialsuccess=1;
3642 if(tutorialstage==6){
3643 if(player[0].isCrouch())tutorialsuccess=1;
3645 if(tutorialstage==7){
3646 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3648 if(tutorialstage==8){
3649 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3651 if(tutorialstage==9){
3652 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3654 if(tutorialstage==11){
3655 if(player[0].isWallJump())tutorialsuccess=1;
3657 if(tutorialstage==12){
3658 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3660 if(tutorialstage==15){
3661 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3663 if(tutorialstage==16){
3664 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3666 if(tutorialstage==17){
3667 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3669 if(tutorialstage==18){
3670 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3672 if(tutorialstage==19){
3673 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3675 if(tutorialstage==20){
3676 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3678 if(tutorialstage==21){
3679 if(bonus==cannon)tutorialsuccess=1;
3681 if(tutorialstage==22){
3682 if(bonus==spinecrusher)tutorialsuccess=1;
3684 if(tutorialstage==23){
3685 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3687 if(tutorialstage==24){
3688 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3690 if(tutorialstage==25){
3691 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3693 if(tutorialstage==28){
3694 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3696 if(tutorialstage==29){
3697 if(player[0].escapednum==2){
3701 player[1].aitype=passivetype;
3704 if(tutorialstage==33){
3705 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3707 if(tutorialstage==34){
3708 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3710 if(tutorialstage==35){
3711 if(animation[player[0].targetanimation].attack==reversal){
3715 player[1].aitype=passivetype;
3718 if(tutorialstage==40){
3719 if(player[0].num_weapons>0)tutorialsuccess=1;
3721 if(tutorialstage==41){
3722 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3724 if(tutorialstage==43){
3725 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3727 if(tutorialstage==44){
3728 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3730 if(tutorialstage==45){
3731 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3733 if(tutorialstage==46){
3734 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3736 if(tutorialstage==49){
3737 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3739 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3742 if(tutorialstagetime==tutorialmaxtime-3){
3743 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3744 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3745 OPENAL_SetPaused(channels[consolesuccesssound], false);
3748 if(tutorialsuccess>=1){
3749 if(tutorialstage==34||tutorialstage==35)
3750 tutorialstagetime=tutorialmaxtime-1;
3755 if(tutorialstage<14||tutorialstage>=50){
3756 player[1].coords.y=300;
3757 player[1].velocity=0;
3761 if(tutoriallevel!=1){
3762 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3763 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3764 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3765 OPENAL_SetPaused(channels[consolesuccesssound], false);
3770 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3771 OPENAL_SetVolume(channels[fireendsound], 256);
3772 OPENAL_SetPaused(channels[fireendsound], false);
3775 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3776 else bonusnum[bonus]+=0.15;
3777 if(tutoriallevel)bonusvalue=0;
3778 bonusvalue/=bonusnum[bonus];
3779 bonustotal+=bonusvalue;
3781 bonustime+=multiplier;
3783 if(environment==snowyenvironment){
3784 precipdelay-=multiplier;
3785 while(precipdelay<0){
3787 if(!detail)precipdelay+=.04;
3788 XYZ footvel,footpoint;
3791 footpoint=viewer+viewerfacing*6;
3792 footpoint.y+=((float)abs(Random()%1200))/100-6;
3793 footpoint.x+=((float)abs(Random()%1200))/100-6;
3794 footpoint.z+=((float)abs(Random()%1200))/100-6;
3795 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3798 for(k=0;k<numplayers;k++){
3799 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3800 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3802 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3803 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3804 else if(player[k].rotation>player[k].targetrotation){
3805 player[k].rotation-=multiplier*player[k].turnspeed;
3807 else if(player[k].rotation<player[k].targetrotation){
3808 player[k].rotation+=multiplier*player[k].turnspeed;
3813 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3814 player[k].turnspeed*=2;
3815 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3816 else if(player[k].rotation>player[k].targetrotation){
3817 player[k].rotation-=multiplier*player[k].turnspeed;
3819 else if(player[k].rotation<player[k].targetrotation){
3820 player[k].rotation+=multiplier*player[k].turnspeed;
3822 player[k].turnspeed/=2;
3825 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3826 player[k].turnspeed*=4;
3827 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3828 else if(player[k].rotation>player[k].targetrotation){
3829 player[k].rotation-=multiplier*player[k].turnspeed;
3831 else if(player[k].rotation<player[k].targetrotation){
3832 player[k].rotation+=multiplier*player[k].turnspeed;
3834 player[k].turnspeed/=4;
3837 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3838 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3840 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3841 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3844 if(player[k].collide<-.3)player[k].collide=-.3;
3845 if(player[k].collide>1)player[k].collide=1;
3846 player[k].collide-=multiplier*30;
3848 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3849 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3851 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3852 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3853 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3854 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3855 lowpoint=player[k].coords;
3856 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3857 else lowpoint.y+=1.3;
3858 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3859 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3861 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3862 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3864 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3865 flatfacing=lowpoint-player[k].coords;
3866 player[k].coords=lowpoint;
3867 player[k].coords.y-=1.3;
3868 player[k].collide=1;
3870 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3871 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3872 tempcoords1=lowpoint;
3873 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3874 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3876 player[k].targetanimation=walljumpleftanim;
3877 player[k].targetframe=0;
3880 gLoc[0]=player[k].coords.x;
3881 gLoc[1]=player[k].coords.y;
3882 gLoc[2]=player[k].coords.z;
3886 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3887 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3888 OPENAL_SetVolume(channels[movewhooshsound], 256);
3889 OPENAL_SetPaused(channels[movewhooshsound], false);
3890 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3892 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3893 player[k].rotation=-asin(0-lowpointtarget.x);
3894 player[k].rotation*=360/6.28;
3895 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3896 player[k].targetrotation=player[k].rotation;
3897 player[k].lowrotation=player[k].rotation;
3898 if(k==0)numwallflipped++;
3902 lowpoint=tempcoords1;
3903 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3904 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3905 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3907 player[k].targetanimation=walljumprightanim;
3908 player[k].targetframe=0;
3911 gLoc[0]=player[k].coords.x;
3912 gLoc[1]=player[k].coords.y;
3913 gLoc[2]=player[k].coords.z;
3917 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3918 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3919 OPENAL_SetVolume(channels[movewhooshsound], 256);
3920 OPENAL_SetPaused(channels[movewhooshsound], false);
3921 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3923 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3924 player[k].rotation=-asin(0-lowpointtarget.x);
3925 player[k].rotation*=360/6.28;
3926 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3927 player[k].targetrotation=player[k].rotation;
3928 player[k].lowrotation=player[k].rotation;
3929 if(k==0)numwallflipped++;
3933 lowpoint=tempcoords1;
3934 lowpointtarget=lowpoint+player[k].facing*2;
3935 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3936 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3938 player[k].targetanimation=walljumpbackanim;
3939 player[k].targetframe=0;
3942 gLoc[0]=player[k].coords.x;
3943 gLoc[1]=player[k].coords.y;
3944 gLoc[2]=player[k].coords.z;
3948 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3949 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3950 OPENAL_SetVolume(channels[movewhooshsound], 256);
3951 OPENAL_SetPaused(channels[movewhooshsound], false);
3952 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3954 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3955 player[k].rotation=-asin(0-lowpointtarget.x);
3956 player[k].rotation*=360/6.28;
3957 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3958 player[k].targetrotation=player[k].rotation;
3959 player[k].lowrotation=player[k].rotation;
3960 if(k==0)numwallflipped++;
3964 lowpoint=tempcoords1;
3965 lowpointtarget=lowpoint-player[k].facing*2;
3966 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3967 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3969 player[k].targetanimation=walljumpfrontanim;
3970 player[k].targetframe=0;
3973 gLoc[0]=player[k].coords.x;
3974 gLoc[1]=player[k].coords.y;
3975 gLoc[2]=player[k].coords.z;
3979 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3980 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3981 OPENAL_SetVolume(channels[movewhooshsound], 256);
3982 OPENAL_SetPaused(channels[movewhooshsound], false);
3983 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3985 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3986 player[k].rotation=-asin(0-lowpointtarget.x);
3987 player[k].rotation*=360/6.28;
3988 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3989 player[k].rotation+=180;
3990 player[k].targetrotation=player[k].rotation;
3991 player[k].lowrotation=player[k].rotation;
3992 if(k==0)numwallflipped++;
4000 else if(objects.type[i]==rocktype){
4001 lowpoint2=player[k].coords;
4002 lowpoint=player[k].coords;
4004 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4005 player[k].coords=colpoint;
4006 player[k].collide=1;
4009 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4010 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4012 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4014 player[k].targetframe=0;
4015 player[k].onterrain=1;
4017 if(player[k].id==0){
4018 OPENAL_SetPaused(channels[whooshsound], true);
4019 OPENAL_SetVolume(channels[whooshsound], 0);
4022 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4023 if(player[k].isFlip())player[k].jumppower=-4;
4024 player[k].targetanimation=player[k].getLanding();
4027 gLoc[0]=player[k].coords.x;
4028 gLoc[1]=player[k].coords.y;
4029 gLoc[2]=player[k].coords.z;
4030 vel[0]=player[k].velocity.x;
4031 vel[1]=player[k].velocity.y;
4032 vel[2]=player[k].velocity.z;
4033 PlaySoundEx( landsound, samp[landsound], NULL, true);
4034 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4035 OPENAL_SetVolume(channels[landsound], 128);
4036 OPENAL_SetPaused(channels[landsound], false);
4038 envsound[numenvsounds]=player[k].coords;
4039 envsoundvol[numenvsounds]=16;
4040 envsoundlife[numenvsounds]=.4;
4049 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4050 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4051 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4052 lowpoint=player[k].coords;
4054 if(objects.type[i]!=rocktype)
4055 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4056 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4057 player[k].coords=lowpoint;
4058 player[k].coords.y-=1.35;
4059 player[k].collide=1;
4061 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4062 lowpoint=player[k].coords;
4063 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4064 lowpoint=player[k].coords;
4068 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4069 lowpointtarget=lowpoint+facing*1.4;
4070 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4072 lowpoint=player[k].coords;
4074 lowpointtarget=lowpoint+facing*1.4;
4076 lowpointtarget2=lowpointtarget;
4078 lowpointtarget3=lowpointtarget;
4080 lowpointtarget4=lowpointtarget;
4082 lowpointtarget5=lowpointtarget;
4084 lowpointtarget6=lowpointtarget;
4086 lowpointtarget7=lowpoint;
4088 lowpointtarget2.x+=.1;
4090 lowpointtarget3.z+=.1;
4092 lowpointtarget4.x-=.1;
4094 lowpointtarget5.z-=.1;
4096 lowpointtarget6.y+=45/13;
4097 lowpointtarget6+=facing*.6;
4098 lowpointtarget7.y+=90/13;
4099 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4100 if(objects.friction[i]>.5)
4103 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4104 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4105 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4106 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4108 lowpoint=player[k].coords;
4109 lowpoint.y+=(float)j/13;
4110 lowpointtarget=lowpoint+facing*1.4;
4111 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4115 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4118 if(j<=25&&player[k].targetanimation==jumpdownanim){
4121 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4122 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4123 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4124 lowpoint=player[k].coords;
4125 lowpoint.y+=(float)j/13;
4126 lowpointtarget=lowpoint+facing*1.3;
4127 flatfacing=player[k].coords;
4128 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4129 player[k].coords.y=lowpointtarget.y-.07;
4130 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4132 if(j>10||!player[k].isRun()){
4133 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4134 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4138 gLoc[0]=player[k].coords.x;
4139 gLoc[1]=player[k].coords.y;
4140 gLoc[2]=player[k].coords.z;
4141 vel[0]=player[k].velocity.x;
4142 vel[1]=player[k].velocity.y;
4143 vel[2]=player[k].velocity.z;
4144 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4145 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4146 OPENAL_SetVolume(channels[jumpsound], 128);
4147 OPENAL_SetPaused(channels[jumpsound], false);
4149 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4150 player[k].rotation=-asin(0-lowpointtarget.x);
4151 player[k].rotation*=360/6.28;
4152 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4153 player[k].targetrotation=player[k].rotation;
4154 player[k].lowrotation=player[k].rotation;
4156 //player[k].velocity=lowpointtarget*.03;
4157 player[k].velocity=0;
4159 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4160 //player[k].currentanimation=climbanim;
4161 player[k].targetanimation=climbanim;
4162 player[k].jumppower=0;
4163 player[k].jumpclimb=1;
4165 player[k].transspeed=6;
4168 //player[k].currentframe=1;
4169 player[k].targetframe=1;
4171 //player[k].currentframe=0;
4172 player[k].targetframe=0;
4173 //player[k].currentanimation=hanganim;
4174 player[k].targetanimation=hanganim;
4175 player[k].jumppower=0;
4189 if(player[k].collide<=0){
4190 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4191 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4192 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4193 player[k].targetanimation=jumpdownanim;
4194 player[k].targetframe=0;
4199 gLoc[0]=player[k].coords.x;
4200 gLoc[1]=player[k].coords.y;
4201 gLoc[2]=player[k].coords.z;
4202 vel[0]=player[k].velocity.x;
4203 vel[1]=player[k].velocity.y;
4204 vel[2]=player[k].velocity.z;
4206 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4207 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4208 OPENAL_SetVolume(channels[whooshsound], 128);
4209 OPENAL_SetPaused(channels[whooshsound], false);
4212 player[k].velocity.y+=gravity;
4217 player[k].realoldcoords=player[k].coords;
4220 static XYZ oldviewer;
4223 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4224 player[0].leftkeydown=Input::isKeyDown(leftkey);
4225 player[0].backkeydown=Input::isKeyDown(backkey);
4226 player[0].rightkeydown=Input::isKeyDown(rightkey);
4227 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4228 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4229 player[0].drawkeydown=Input::isKeyDown(drawkey);
4230 player[0].throwkeydown=Input::isKeyDown(throwkey);
4234 player[0].forwardkeydown=0;
4235 player[0].leftkeydown=0;
4236 player[0].backkeydown=0;
4237 player[0].rightkeydown=0;
4238 player[0].jumpkeydown=0;
4239 player[0].crouchkeydown=0;
4240 player[0].drawkeydown=0;
4241 player[0].throwkeydown=0;
4244 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4247 static bool endkeydown;
4254 facing=DoRotation(facing,-rotation2,0,0);
4255 facing=DoRotation(facing,0,0-rotation,0);
4260 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4262 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4263 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4264 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4265 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4266 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4267 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4268 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4269 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4270 ||Input::isKeyDown(SDLK_MINUS))){
4272 if(Input::isKeyDown(SDLK_1))whichend=1;
4273 if(Input::isKeyDown(SDLK_2))whichend=2;
4274 if(Input::isKeyDown(SDLK_3))whichend=3;
4275 if(Input::isKeyDown(SDLK_4))whichend=4;
4276 if(Input::isKeyDown(SDLK_5))whichend=5;
4277 if(Input::isKeyDown(SDLK_6))whichend=6;
4278 if(Input::isKeyDown(SDLK_7))whichend=7;
4279 if(Input::isKeyDown(SDLK_8))whichend=8;
4280 if(Input::isKeyDown(SDLK_9))whichend=9;
4281 if(Input::isKeyDown(SDLK_0))whichend=0;
4282 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4284 participantfocus[whichdialogue][indialogue]=whichend;
4285 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4286 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4289 participantfocus[whichdialogue][indialogue]=-1;
4291 if(player[participantfocus[whichdialogue][indialogue]].dead){
4296 dialoguecamera[whichdialogue][indialogue]=viewer;
4297 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4298 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4300 if(indialogue<numdialogueboxes[whichdialogue]){
4301 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4302 static float gLoc[3];
4303 static float vel[3];
4305 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4306 temppos=temppos-viewer;
4307 Normalise(&temppos);
4312 gLoc[2]=temppos.z;vel[0]=0;
4316 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4317 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4318 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4319 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4320 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4321 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4322 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4323 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4324 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4325 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4326 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4327 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4328 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4329 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4330 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4331 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4332 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4333 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4334 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4335 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4336 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4337 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4338 OPENAL_SetVolume(channels[whichsoundplay], 256);
4339 OPENAL_SetPaused(channels[whichsoundplay], false);
4343 for(j=0;j<numplayers;j++){
4344 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4349 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4350 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4353 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4354 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4355 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4356 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4357 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4358 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4359 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4360 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4361 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4362 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4363 participantfacing[whichdialogue][indialogue][whichend]=facing;
4365 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4366 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4367 &&!Input::isKeyDown(SDLK_MINUS)){
4370 if(indialogue>=numdialogueboxes[whichdialogue]){
4377 OPENAL_SetPaused(channels[whooshsound], true);
4378 viewer=dialoguecamera[whichdialogue][indialogue];
4379 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4380 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4382 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4383 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4384 if(dialoguetime>0.5)
4385 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4386 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4387 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4390 if(indialogue<numdialogueboxes[whichdialogue]){
4391 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4392 static float gLoc[3];
4393 static float vel[3];
4395 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4396 temppos=temppos-viewer;
4397 Normalise(&temppos);
4402 gLoc[2]=temppos.z;vel[0]=0;
4406 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4407 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4408 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4409 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4410 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4411 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4412 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4413 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4414 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4415 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4416 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4417 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4418 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4419 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4420 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4421 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4422 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4423 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4424 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4425 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4426 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4427 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4428 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4429 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4430 OPENAL_SetVolume(channels[whichsoundplay], 256);
4431 OPENAL_SetPaused(channels[whichsoundplay], false);
4433 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4434 hotspot[numhotspots]=player[0].coords;
4435 hotspotsize[numhotspots]=10;
4436 hotspottype[numhotspots]=-1;
4440 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4444 if(player[participantfocus[whichdialogue][indialogue]].dead){
4452 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4453 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4454 &&!Input::isKeyDown(SDLK_MINUS)){
4457 if(indialogue>=numdialogueboxes[whichdialogue]){
4461 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4464 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4467 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4469 for(i=1;i<numplayers;i++){
4470 player[i].aitype = attacktypecutoff;
4477 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4478 else oldbuttondialogue=1;
4480 static float keyrefreshdelay=0,bigrefreshdelay=0;
4482 if(!player[0].jumpkeydown){
4483 player[0].jumptogglekeydown=0;
4485 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4488 dialoguetime+=multiplier;
4489 skybox.cloudmove+=multiplier;
4490 hawkrotation+=multiplier*25;
4492 realhawkcoords.x=25;
4493 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4494 hawkcalldelay-=multiplier/2;
4496 if(hawkcalldelay<=0)
4498 static float gLoc[3];
4499 static float vel[3];
4500 gLoc[0]=realhawkcoords.x;
4501 gLoc[1]=realhawkcoords.y;
4502 gLoc[2]=realhawkcoords.z;
4506 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4507 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4508 OPENAL_SetVolume(channels[hawksound], 128);
4509 OPENAL_SetPaused(channels[hawksound], false);
4511 hawkcalldelay=16+abs(Random()%8);
4513 static float temptexdetail;
4516 if(Input::isKeyDown(SDLK_h)&&debugmode){
4517 player[0].damagetolerance=200000;
4520 player[0].permanentdamage=0;
4521 player[0].superpermanentdamage=0;
4524 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4526 if(environment>2)environment=0;
4527 Setenvironment(environment);
4533 if(!Input::isKeyDown(SDLK_j)){
4537 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4538 cameramode=1-cameramode;
4539 cameratogglekeydown=1;
4542 if(!Input::isKeyDown(SDLK_c)){
4543 cameratogglekeydown=0;
4546 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4547 if(player[0].num_weapons>0){
4548 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4549 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4550 else weapons.type[player[0].weaponids[0]]=sword;
4551 if(weapons.type[player[0].weaponids[0]]==sword){
4552 weapons.mass[player[0].weaponids[0]]=1.5;
4553 weapons.tipmass[player[0].weaponids[0]]=1;
4554 weapons.length[player[0].weaponids[0]]=.8;
4556 if(weapons.type[player[0].weaponids[0]]==staff){
4557 weapons.mass[player[0].weaponids[0]]=2;
4558 weapons.tipmass[player[0].weaponids[0]]=1;
4559 weapons.length[player[0].weaponids[0]]=1.5;
4562 if(weapons.type[player[0].weaponids[0]]==knife){
4563 weapons.mass[player[0].weaponids[0]]=1;
4564 weapons.tipmass[player[0].weaponids[0]]=1.2;
4565 weapons.length[player[0].weaponids[0]]=.25;
4568 detailtogglekeydown=1;
4571 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4573 float closestdist=-1;
4576 for(i=1;i<numplayers;i++){
4577 distance=findDistancefast(&player[i].coords,&player[0].coords);
4578 if(closestdist==-1||distance<closestdist){
4579 closestdist=distance;
4584 if(player[closest].num_weapons)
4586 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4587 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4588 else weapons.type[player[closest].weaponids[0]]=sword;
4589 if(weapons.type[player[closest].weaponids[0]]==sword){
4590 weapons.mass[player[closest].weaponids[0]]=1.5;
4591 weapons.tipmass[player[closest].weaponids[0]]=1;
4592 weapons.length[player[closest].weaponids[0]]=.8;
4594 if(weapons.type[player[0].weaponids[0]]==staff){
4595 weapons.mass[player[0].weaponids[0]]=2;
4596 weapons.tipmass[player[0].weaponids[0]]=1;
4597 weapons.length[player[0].weaponids[0]]=1.5;
4599 if(weapons.type[player[closest].weaponids[0]]==knife){
4600 weapons.mass[player[closest].weaponids[0]]=1;
4601 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4602 weapons.length[player[closest].weaponids[0]]=.25;
4605 if(!player[closest].num_weapons)
4607 player[closest].weaponids[0]=weapons.numweapons;
4608 weapons.owner[weapons.numweapons]=closest;
4609 weapons.type[weapons.numweapons]=knife;
4610 weapons.damage[weapons.numweapons]=0;
4611 weapons.numweapons++;
4612 player[closest].num_weapons=1;
4613 if(weapons.type[player[closest].weaponids[0]]==sword){
4614 weapons.mass[player[closest].weaponids[0]]=1.5;
4615 weapons.tipmass[player[closest].weaponids[0]]=1;
4616 weapons.length[player[closest].weaponids[0]]=.8;
4618 if(weapons.type[player[closest].weaponids[0]]==knife){
4619 weapons.mass[player[closest].weaponids[0]]=1;
4620 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4621 weapons.length[player[closest].weaponids[0]]=.25;
4625 detailtogglekeydown=1;
4628 if(Input::isKeyDown(SDLK_u)&&debugmode){
4630 float closestdist=-1;
4633 for(i=1;i<numplayers;i++){
4634 distance=findDistancefast(&player[i].coords,&player[0].coords);
4635 if(closestdist==-1||distance<closestdist){
4636 closestdist=distance;
4641 player[closest].rotation+=multiplier*50;
4642 player[closest].targetrotation=player[closest].rotation;
4646 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4648 float closestdist=-1;
4651 for(i=1;i<numplayers;i++){
4652 distance=findDistancefast(&player[i].coords,&player[0].coords);
4653 if(closestdist==-1||distance<closestdist){
4654 closestdist=distance;
4658 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4661 player[closest].whichskin++;
4662 if(player[closest].whichskin>9)player[closest].whichskin=0;
4663 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4665 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4666 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4669 if(player[closest].numclothes){
4670 for(i=0;i<player[closest].numclothes;i++){
4671 tintr=player[closest].clothestintr[i];
4672 tintg=player[closest].clothestintg[i];
4673 tintb=player[closest].clothestintb[i];
4674 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4676 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4679 detailtogglekeydown=1;
4682 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4684 float closestdist=-1;
4687 for(i=1;i<numplayers;i++){
4688 distance=findDistancefast(&player[i].coords,&player[0].coords);
4689 if(closestdist==-1||distance<closestdist){
4690 closestdist=distance;
4695 if(player[closest].creature==wolftype){
4696 headprop=player[closest].proportionhead.x/1.1;
4697 bodyprop=player[closest].proportionbody.x/1.1;
4698 armprop=player[closest].proportionarms.x/1.1;
4699 legprop=player[closest].proportionlegs.x/1.1;
4702 if(player[closest].creature==rabbittype){
4703 headprop=player[closest].proportionhead.x/1.2;
4704 bodyprop=player[closest].proportionbody.x/1.05;
4705 armprop=player[closest].proportionarms.x/1.00;
4706 legprop=player[closest].proportionlegs.x/1.1;
4710 if(player[closest].creature==rabbittype){
4711 player[closest].skeleton.id=closest;
4712 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4713 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4714 player[closest].whichskin=0;
4715 player[closest].creature=wolftype;
4717 player[closest].proportionhead=1.1;
4718 player[closest].proportionbody=1.1;
4719 player[closest].proportionarms=1.1;
4720 player[closest].proportionlegs=1.1;
4721 player[closest].proportionlegs.y=1.1;
4722 player[closest].scale=.23*5*player[0].scale;
4724 player[closest].damagetolerance=300;
4728 player[closest].skeleton.id=closest;
4729 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4730 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4731 player[closest].whichskin=0;
4732 player[closest].creature=rabbittype;
4734 player[closest].proportionhead=1.2;
4735 player[closest].proportionbody=1.05;
4736 player[closest].proportionarms=1.00;
4737 player[closest].proportionlegs=1.1;
4738 player[closest].proportionlegs.y=1.05;
4739 player[closest].scale=.2*5*player[0].scale;
4741 player[closest].damagetolerance=200;
4744 if(player[closest].creature==wolftype){
4745 player[closest].proportionhead=1.1*headprop;
4746 player[closest].proportionbody=1.1*bodyprop;
4747 player[closest].proportionarms=1.1*armprop;
4748 player[closest].proportionlegs=1.1*legprop;
4751 if(player[closest].creature==rabbittype){
4752 player[closest].proportionhead=1.2*headprop;
4753 player[closest].proportionbody=1.05*bodyprop;
4754 player[closest].proportionarms=1.00*armprop;
4755 player[closest].proportionlegs=1.1*legprop;
4756 player[closest].proportionlegs.y=1.05*legprop;
4760 detailtogglekeydown=1;
4763 if(!Input::isKeyDown(SDLK_x)){
4764 detailtogglekeydown=0;
4767 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4770 slomotogglekeydown=1;
4774 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4776 float closestdist=-1;
4778 XYZ flatfacing2,flatvelocity2;
4781 for(i=1;i<numplayers;i++){
4782 distance=findDistancefast(&player[i].coords,&player[0].coords);
4783 if(distance<144&&!player[i].headless)
4784 if(closestdist==-1||distance<closestdist){
4785 closestdist=distance;
4787 blah = player[i].coords;
4792 XYZ headspurtdirection;
4793 int i = player[closest].skeleton.jointlabels[head];
4794 for(k=0;k<player[closest].skeleton.num_joints; k++){
4795 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4796 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4797 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4798 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4799 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4800 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4801 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4802 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4803 Normalise(&headspurtdirection);
4804 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4805 flatvelocity2+=headspurtdirection*8;
4806 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4808 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4818 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4819 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4820 OPENAL_SetVolume(channels[splattersound], 256);
4821 OPENAL_SetPaused(channels[splattersound], false);
4823 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4824 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4825 OPENAL_SetVolume(channels[breaksound2], 100);
4826 OPENAL_SetPaused(channels[breaksound2], false);
4828 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4829 player[closest].RagDoll(0);
4830 player[closest].dead=2;
4831 player[closest].headless=1;
4832 player[closest].DoBloodBig(3,165);
4837 explodetogglekeydown=1;
4840 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4842 float closestdist=-1;
4844 XYZ flatfacing2,flatvelocity2;
4847 for(i=1;i<numplayers;i++){
4848 distance=findDistancefast(&player[i].coords,&player[0].coords);
4850 if(closestdist==-1||distance<closestdist){
4851 closestdist=distance;
4853 blah=player[i].coords;
4867 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4868 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4869 OPENAL_SetVolume(channels[splattersound], 256);
4870 OPENAL_SetPaused(channels[splattersound], false);
4872 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4873 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4874 OPENAL_SetVolume(channels[breaksound2], 600);
4875 OPENAL_SetPaused(channels[breaksound2], false);
4877 for(i=0;i<player[closest].skeleton.num_joints; i++){
4878 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4879 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4880 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4881 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4882 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4883 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4884 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4885 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4886 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4887 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4890 for(i=0;i<player[closest].skeleton.num_joints; i++){
4891 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4892 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4893 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4894 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4895 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4896 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4897 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4898 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4899 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4902 for(i=0;i<player[closest].skeleton.num_joints; i++){
4903 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4904 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4905 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4906 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4907 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4908 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4909 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4910 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4911 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4914 for(i=0;i<player[closest].skeleton.num_joints; i++){
4915 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4916 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4917 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4918 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4919 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4920 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4921 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4922 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4923 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4927 for(j=0;j<numplayers; j++){
4929 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4930 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4931 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4932 player[j].skeleton.longdead=0;
4933 player[j].RagDoll(0);
4934 for(i=0;i<player[j].skeleton.num_joints; i++){
4935 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4936 if(findDistancefast(&temppos,&player[closest].coords)<25){
4937 flatvelocity2=temppos-player[closest].coords;
4938 Normalise(&flatvelocity2);
4939 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4946 player[closest].DoDamage(10000);
4947 player[closest].RagDoll(0);
4948 player[closest].dead=2;
4949 player[closest].coords=20;
4950 player[closest].skeleton.free=2;
4956 explodetogglekeydown=1;
4959 if(!Input::isKeyDown(SDLK_i)){
4960 explodetogglekeydown=0;
4963 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4964 slomotogglekeydown=0;
4968 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4969 player[0].onfire=1-player[0].onfire;
4970 if(player[0].onfire){
4971 player[0].CatchFire();
4973 if(!player[0].onfire){
4976 gLoc[0]=player[0].coords.x;
4977 gLoc[1]=player[0].coords.y;
4978 gLoc[2]=player[0].coords.z;
4982 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4983 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4984 OPENAL_SetVolume(channels[fireendsound], 256);
4985 OPENAL_SetPaused(channels[fireendsound], false);
4986 OPENAL_SetPaused(channels[stream_firesound], true);
4988 slomotogglekeydown=1;
4991 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4993 float closestdist=-1;
4996 for(i=1;i<numplayers;i++){
4997 distance=findDistancefast(&player[i].coords,&player[0].coords);
4998 if(closestdist==-1||distance<closestdist){
4999 closestdist=distance;
5003 if(closestdist>0&&closest>=0){
5004 //player[closest]=player[numplayers-1];
5005 //player[closest].skeleton=player[numplayers-1].skeleton;
5008 drawmodetogglekeydown=1;
5011 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
5013 float closestdist=-1;
5016 for(i=1;i<max_objects;i++){
5017 distance=findDistancefast(&objects.position[i],&player[0].coords);
5018 if(closestdist==-1||distance<closestdist){
5019 closestdist=distance;
5023 if(closestdist>0&&closest>=0){
5024 objects.position[closest].y-=500;
5026 drawmodetogglekeydown=1;
5029 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
5031 //if(drawmode>2)drawmode=0;
5032 if(objects.numobjects<max_objects-1){
5034 boxcoords.x=player[0].coords.x;
5035 boxcoords.z=player[0].coords.z;
5036 boxcoords.y=player[0].coords.y-3;
5037 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
5038 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
5039 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
5040 float temprotat,temprotat2;
5041 temprotat=editorrotation;
5042 temprotat2=editorrotation2;
5043 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5044 if(temprotat2<0)temprotat2=Random()%360;
5046 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5047 if(editortype==treetrunktype)
5048 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5051 drawmodetogglekeydown=1;
5054 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5055 if(numplayers<maxplayers-1){
5056 player[numplayers].scale=.2*5*player[0].scale;
5057 player[numplayers].creature=rabbittype;
5058 player[numplayers].howactive=editoractive;
5059 player[numplayers].skeleton.id=numplayers;
5060 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5062 //texsize=512*512*3/texdetail/texdetail;
5063 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5064 //player[numplayers].skeleton.skinText.resize(texsize);
5066 k=abs(Random()%2)+1;
5068 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5069 player[numplayers].whichskin=0;
5072 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5073 player[numplayers].whichskin=1;
5076 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5077 player[numplayers].whichskin=2;
5080 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5081 player[numplayers].power=1;
5082 player[numplayers].speedmult=1;
5083 player[numplayers].currentanimation=bounceidleanim;
5084 player[numplayers].targetanimation=bounceidleanim;
5085 player[numplayers].currentframe=0;
5086 player[numplayers].targetframe=1;
5087 player[numplayers].target=0;
5088 player[numplayers].bled=0;
5089 player[numplayers].speed=1+(float)(Random()%100)/1000;
5091 player[numplayers].targetrotation=player[0].targetrotation;
5092 player[numplayers].rotation=player[0].rotation;
5094 player[numplayers].velocity=0;
5095 player[numplayers].coords=player[0].coords;
5096 player[numplayers].oldcoords=player[numplayers].coords;
5097 player[numplayers].realoldcoords=player[numplayers].coords;
5099 player[numplayers].id=numplayers;
5100 player[numplayers].skeleton.id=numplayers;
5101 player[numplayers].updatedelay=0;
5102 player[numplayers].normalsupdatedelay=0;
5104 player[numplayers].aitype=passivetype;
5105 player[numplayers].aitarget=0;
5107 if(player[0].creature==wolftype){
5108 headprop=player[0].proportionhead.x/1.1;
5109 bodyprop=player[0].proportionbody.x/1.1;
5110 armprop=player[0].proportionarms.x/1.1;
5111 legprop=player[0].proportionlegs.x/1.1;
5114 if(player[0].creature==rabbittype){
5115 headprop=player[0].proportionhead.x/1.2;
5116 bodyprop=player[0].proportionbody.x/1.05;
5117 armprop=player[0].proportionarms.x/1.00;
5118 legprop=player[0].proportionlegs.x/1.1;
5121 if(player[numplayers].creature==wolftype){
5122 player[numplayers].proportionhead=1.1*headprop;
5123 player[numplayers].proportionbody=1.1*bodyprop;
5124 player[numplayers].proportionarms=1.1*armprop;
5125 player[numplayers].proportionlegs=1.1*legprop;
5128 if(player[numplayers].creature==rabbittype){
5129 player[numplayers].proportionhead=1.2*headprop;
5130 player[numplayers].proportionbody=1.05*bodyprop;
5131 player[numplayers].proportionarms=1.00*armprop;
5132 player[numplayers].proportionlegs=1.1*legprop;
5133 player[numplayers].proportionlegs.y=1.05*legprop;
5136 player[numplayers].headless=0;
5137 player[numplayers].onfire=0;
5140 player[numplayers].proportionhead.z=0;
5141 player[numplayers].proportionbody.z=0;
5142 player[numplayers].proportionarms.z=0;
5143 player[numplayers].proportionlegs.z=0;
5146 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5148 player[numplayers].damagetolerance=200;
5150 player[numplayers].protectionhead=player[0].protectionhead;
5151 player[numplayers].protectionhigh=player[0].protectionhigh;
5152 player[numplayers].protectionlow=player[0].protectionlow;
5153 player[numplayers].armorhead=player[0].armorhead;
5154 player[numplayers].armorhigh=player[0].armorhigh;
5155 player[numplayers].armorlow=player[0].armorlow;
5156 player[numplayers].metalhead=player[0].metalhead;
5157 player[numplayers].metalhigh=player[0].metalhigh;
5158 player[numplayers].metallow=player[0].metallow;
5160 player[numplayers].immobile=player[0].immobile;
5162 player[numplayers].numclothes=player[0].numclothes;
5163 if(player[numplayers].numclothes)
5164 for(i=0;i<player[numplayers].numclothes;i++){
5165 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5166 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5167 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5168 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5169 tintr=player[numplayers].clothestintr[i];
5170 tintg=player[numplayers].clothestintg[i];
5171 tintb=player[numplayers].clothestintb[i];
5172 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5174 if(player[numplayers].numclothes){
5175 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5178 player[numplayers].power=player[0].power;
5179 player[numplayers].speedmult=player[0].speedmult;
5181 player[numplayers].damage=0;
5182 player[numplayers].permanentdamage=0;
5183 player[numplayers].superpermanentdamage=0;
5184 player[numplayers].deathbleeding=0;
5185 player[numplayers].bleeding=0;
5186 player[numplayers].numwaypoints=0;
5187 player[numplayers].waypoint=0;
5188 player[numplayers].jumppath=0;
5189 player[numplayers].weaponstuck=-1;
5190 player[numplayers].weaponactive=-1;
5191 player[numplayers].num_weapons=0;
5192 player[numplayers].bloodloss=0;
5193 player[numplayers].dead=0;
5195 player[numplayers].loaded=1;
5199 drawmodetogglekeydown=1;
5202 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5203 if(player[numplayers-1].numwaypoints<90){
5204 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5205 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5206 player[numplayers-1].numwaypoints++;
5208 drawmodetogglekeydown=1;
5211 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5212 if(numpathpoints<30){
5213 bool connected,alreadyconnected;
5216 for(i=0;i<numpathpoints;i++){
5217 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5219 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5220 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5222 if(!alreadyconnected){
5223 numpathpointconnect[pathpointselected]++;
5225 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5231 pathpoint[numpathpoints-1]=player[0].coords;
5232 numpathpointconnect[numpathpoints-1]=0;
5233 if(numpathpoints>1&&pathpointselected!=-1){
5234 numpathpointconnect[pathpointselected]++;
5235 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5237 pathpointselected=numpathpoints-1;
5240 drawmodetogglekeydown=1;
5243 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5244 pathpointselected++;
5245 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5246 drawmodetogglekeydown=1;
5248 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5249 pathpointselected--;
5250 if(pathpointselected<=-2)
5251 pathpointselected=numpathpoints-1;
5252 drawmodetogglekeydown=1;
5254 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5255 if(pathpointselected!=-1){
5257 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5258 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5259 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5260 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5262 for(i=0;i<numpathpoints;i++){
5263 for(j=0;j<numpathpointconnect[i];j++){
5264 if(pathpointconnect[i][j]==pathpointselected){
5265 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5266 numpathpointconnect[i]--;
5268 if(pathpointconnect[i][j]==numpathpoints){
5269 pathpointconnect[i][j]=pathpointselected;
5273 pathpointselected=numpathpoints-1;
5275 drawmodetogglekeydown=1;
5278 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5279 editorenabled=1-editorenabled;
5281 player[0].damagetolerance=100000;
5283 player[0].damagetolerance=200;
5285 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5286 player[0].permanentdamage=0;
5287 player[0].superpermanentdamage=0;
5288 player[0].bloodloss=0;
5289 player[0].deathbleeding=0;
5290 drawmodetogglekeydown=1;
5293 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5295 if(editortype==treeleavestype||editortype==10)editortype--;
5296 if(editortype<0)editortype=firetype;
5297 drawmodetogglekeydown=1;
5300 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5302 if(editortype==treeleavestype||editortype==10)editortype++;
5303 if(editortype>firetype)editortype=0;
5304 drawmodetogglekeydown=1;
5307 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5308 editorrotation-=multiplier*100;
5309 if(editorrotation<-.01)editorrotation=-.01;
5310 drawmodetogglekeydown=1;
5313 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5314 editorrotation+=multiplier*100;
5315 drawmodetogglekeydown=1;
5318 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5319 editorsize+=multiplier;
5320 drawmodetogglekeydown=1;
5323 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5324 editorsize-=multiplier;
5325 if(editorsize<.1)editorsize=.1;
5326 drawmodetogglekeydown=1;
5330 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5331 mapradius-=multiplier*10;
5334 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5335 mapradius+=multiplier*10;
5337 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5338 editorrotation2+=multiplier*100;
5341 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5342 editorrotation2-=multiplier*100;
5343 if(editorrotation2<-.01)editorrotation2=-.01;
5345 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5347 float closestdist=-1;
5349 for(i=0;i<objects.numobjects;i++){
5350 distance=findDistancefast(&objects.position[i],&player[0].coords);
5351 if(closestdist==-1||distance<closestdist){
5352 closestdist=distance;
5356 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5357 drawmodetogglekeydown=1;
5361 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5362 drawmodetogglekeydown=0;
5365 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5366 //if(!player[0].skeleton.free)player[0].damage+=500;
5367 player[0].RagDoll(0);
5368 //player[0].spurt=1;
5369 //player[0].DoDamage(1000);
5373 gLoc[0]=player[0].coords.x;
5374 gLoc[1]=player[0].coords.y;
5375 gLoc[2]=player[0].coords.z;
5376 vel[0]=player[0].velocity.x;
5377 vel[1]=player[0].velocity.y;
5378 vel[2]=player[0].velocity.z;
5379 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5380 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5381 OPENAL_SetVolume(channels[whooshsound], 128);
5382 OPENAL_SetPaused(channels[whooshsound], false);
5383 //OPENAL_SetPaused(channels[whooshsound], true);
5385 texturesizetogglekeydown=1;
5388 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5391 float closestdist=-1;
5393 for(i=0;i<objects.numobjects;i++){
5394 if(objects.type[i]==treeleavestype){
5395 objects.scale[i]*=.9;
5398 texturesizetogglekeydown=1;
5401 static XYZ relative;
5402 static int randattack;
5404 static bool playerrealattackkeydown=0;
5406 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5407 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5408 if(oldattackkey)player[0].attackkeydown=0;
5409 if(oldattackkey)playerrealattackkeydown=0;
5410 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5411 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5412 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5413 for(k=0;k<numplayers;k++){
5414 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5415 player[k].Reverse();
5419 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5421 for(k=0;k<numplayers;k++){
5422 if(indialogue!=-1)player[k].attackkeydown=0;
5423 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5424 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5425 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5426 player[k].jumppower-=2;
5428 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5429 for(i=0;i<numplayers;i++){
5431 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5432 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5433 player[k].targetanimation=dodgebackanim;
5435 player[k].targetframe=0;
5436 rotatetarget=player[i].coords-player[k].coords;
5437 Normalise(&rotatetarget);
5438 player[k].targetrotation=-asin(0-rotatetarget.x);
5439 player[k].targetrotation*=360/6.28;
5440 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5442 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5445 if(player[k].targetanimation!=dodgebackanim){
5446 if(k==0)numflipped++;
5447 player[k].targetanimation=backhandspringanim;
5449 player[k].targetframe=0;
5450 player[k].targetrotation=-rotation+180;
5451 if(player[k].leftkeydown)player[k].targetrotation-=45;
5452 if(player[k].rightkeydown)player[k].targetrotation+=45;
5453 player[k].rotation=player[k].targetrotation;
5454 player[k].jumppower-=2;
5457 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5458 player[k].hasvictim=0;
5460 for(i=0;i<numplayers;i++){
5462 if(!player[k].hasvictim)
5463 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5464 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5465 player[k].victim=&player[i];
5466 player[k].hasvictim=1;
5467 if(player[k].aitype==playercontrolled){
5468 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5469 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5470 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5471 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5472 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5473 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5474 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5475 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5476 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5477 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5480 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5481 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5482 else randattack=abs(Random()%5);
5483 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5484 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5485 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5486 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5487 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5489 if(player[k].weaponactive!=-1){
5490 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5491 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5492 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5493 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5494 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5495 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5496 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5497 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5501 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5503 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5504 if(player[k].weaponactive==-1){
5505 player[i].targetanimation=sneakattackedanim;
5506 player[i].currentanimation=sneakattackedanim;
5507 player[k].currentanimation=sneakattackanim;
5508 player[k].targetanimation=sneakattackanim;
5509 player[k].oldcoords=player[k].coords;
5510 player[k].coords=player[i].coords;
5512 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5513 player[i].targetanimation=knifesneakattackedanim;
5514 player[i].currentanimation=knifesneakattackedanim;
5515 player[k].currentanimation=knifesneakattackanim;
5516 player[k].targetanimation=knifesneakattackanim;
5517 player[i].oldcoords=player[i].coords;
5518 player[i].coords=player[k].coords;
5520 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5521 player[i].targetanimation=swordsneakattackedanim;
5522 player[i].currentanimation=swordsneakattackedanim;
5523 player[k].currentanimation=swordsneakattackanim;
5524 player[k].targetanimation=swordsneakattackanim;
5525 player[i].oldcoords=player[i].coords;
5526 player[i].coords=player[k].coords;
5528 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5529 player[k].victim=&player[i];
5530 player[k].hasvictim=1;
5531 player[i].targettilt2=0;
5532 player[i].targetframe=1;
5533 player[i].currentframe=0;
5535 player[i].velocity=0;
5536 player[k].targettilt2=player[i].targettilt2;
5537 player[k].currentframe=player[i].currentframe;
5538 player[k].targetframe=player[i].targetframe;
5539 player[k].target=player[i].target;
5540 player[k].velocity=0;
5541 player[k].targetrotation=player[i].rotation;
5542 player[k].rotation=player[i].rotation;
5543 player[i].targetrotation=player[i].rotation;
5546 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5548 player[k].targetframe=0;
5550 //player[k].velocity=0;
5552 rotatetarget=player[i].coords-player[k].coords;
5553 Normalise(&rotatetarget);
5554 player[k].targetrotation=-asin(0-rotatetarget.x);
5555 player[k].targetrotation*=360/6.28;
5556 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5558 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5560 player[k].lastattack3=player[k].lastattack2;
5561 player[k].lastattack2=player[k].lastattack;
5562 player[k].lastattack=player[k].targetanimation;
5563 //player[k].targettilt2=0;
5567 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5568 rotatetarget=player[i].coords-player[k].coords;
5569 Normalise(&rotatetarget);
5570 player[k].targetrotation=-asin(0-rotatetarget.x);
5571 player[k].targetrotation*=360/6.28;
5572 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5573 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5575 player[k].victim=&player[i];
5576 player[k].hasvictim=1;
5577 player[i].targetanimation=knifefollowedanim;
5578 player[i].currentanimation=knifefollowedanim;
5579 player[i].targettilt2=0;
5580 player[i].targettilt2=player[k].targettilt2;
5581 player[i].targetframe=1;
5582 player[i].currentframe=0;
5584 player[i].velocity=0;
5585 player[k].currentanimation=knifefollowanim;
5586 player[k].targetanimation=knifefollowanim;
5587 player[k].targettilt2=player[i].targettilt2;
5588 player[k].currentframe=player[i].currentframe;
5589 player[k].targetframe=player[i].targetframe;
5590 player[k].target=player[i].target;
5591 player[k].velocity=0;
5592 player[k].oldcoords=player[k].coords;
5593 player[i].coords=player[k].coords;
5594 player[i].targetrotation=player[k].targetrotation;
5595 player[i].rotation=player[k].targetrotation;
5596 player[k].rotation=player[k].targetrotation;
5597 player[i].rotation=player[k].targetrotation;
5602 if(player[k].weaponactive!=-1){
5603 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5606 for(i=0;i<numplayers;i++){
5608 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5609 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5610 if(player[i].skeleton.free)
5611 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5612 player[k].victim=&player[i];
5613 player[k].hasvictim=1;
5614 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5615 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5616 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5617 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5619 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5620 player[k].targetanimation=killanim;
5621 for(j=0;j<terrain.numdecals;j++){
5622 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5623 terrain.DeleteDecal(j);
5626 for(l=0;l<objects.numobjects;l++){
5627 if(objects.model[l].type==decalstype)
5628 for(j=0;j<objects.model[l].numdecals;j++){
5629 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5630 objects.model[l].DeleteDecal(j);
5635 if(!player[i].dead||musictype!=2)
5636 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5637 player[k].targetanimation=dropkickanim;
5638 for(j=0;j<terrain.numdecals;j++){
5639 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5640 terrain.DeleteDecal(j);
5643 for(l=0;l<objects.numobjects;l++){
5644 if(objects.model[l].type==decalstype)
5645 for(j=0;j<objects.model[l].numdecals;j++){
5646 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5647 objects.model[l].DeleteDecal(j);
5653 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5655 player[k].targetframe=0;
5657 //player[k].velocity=0;
5659 rotatetarget=player[i].coords-player[k].coords;
5660 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5661 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5663 Normalise(&rotatetarget);
5664 player[k].targetrotation=-asin(0-rotatetarget.x);
5665 player[k].targetrotation*=360/6.28;
5666 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5668 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5669 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5672 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5673 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5675 player[k].lastattack3=player[k].lastattack2;
5676 player[k].lastattack2=player[k].lastattack;
5677 player[k].lastattack=player[k].targetanimation;
5679 if(player[k].targetanimation==swordgroundstabanim){
5680 player[k].targetrotation+=30;
5682 //player[k].targettilt2=0;
5688 if(!player[k].hasvictim){
5689 for(i=0;i<numplayers;i++){
5690 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5691 player[k].victim=&player[i];
5692 player[k].hasvictim=1;
5694 if(player[k].hasvictim&&!player[i].skeleton.free)
5695 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5696 player[k].victim=&player[i];
5700 if(player[k].aitype==playercontrolled)
5701 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5703 player[k].targetanimation=rabbitkickanim;
5704 player[k].targetframe=0;
5707 if(animation[player[k].targetanimation].attack&&k==0){
5710 if(player[k].weaponactive!=-1){
5711 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5714 if(player[k].weaponactive!=-1){
5715 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5718 if(player[k].weaponactive!=-1){
5719 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5721 if(armedstaff)numstaffattack++;
5722 else if(armedsword)numswordattack++;
5723 else if(armedknife)numknifeattack++;
5724 else numunarmedattack++;
5731 static float collisionradius;
5733 for(k=0;k<numplayers;k++){
5734 for(i=k;i<numplayers;i++){
5737 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5738 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5739 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5740 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5741 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5742 if(player[i].coords.y>player[k].coords.y-3)
5743 if(player[i].coords.y<player[k].coords.y+3)
5744 if(player[i].coords.x>player[k].coords.x-3)
5745 if(player[i].coords.x<player[k].coords.x+3)
5746 if(player[i].coords.z>player[k].coords.z-3)
5747 if(player[i].coords.z<player[k].coords.z+3){
5748 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5749 if(player[i].onfire||player[k].onfire){
5750 if(!player[i].onfire)player[i].CatchFire();
5751 if(!player[k].onfire)player[k].CatchFire();
5755 tempcoords1=player[i].coords;
5756 tempcoords2=player[k].coords;
5757 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5758 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5759 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5760 if(player[0].hasvictim)
5761 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5762 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5764 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5765 player[k].coords.y=player[i].coords.y;
5766 player[i].velocity=player[k].velocity;
5767 player[i].skeleton.free=0;
5768 player[i].rotation=0;
5769 player[i].RagDoll(0);
5770 player[i].DoDamage(20);
5771 if(k==0)camerashake+=.3;
5772 player[i].skeleton.longdead=0;
5773 player[k].lastcollide=1;
5776 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5777 player[i].coords.y=player[k].coords.y;
5778 player[k].velocity=player[i].velocity;
5779 player[k].skeleton.free=0;
5780 player[k].rotation=0;
5781 player[k].RagDoll(0);
5782 player[k].DoDamage(20);
5783 if(i==0)camerashake+=.3;
5784 player[k].skeleton.longdead=0;
5785 player[i].lastcollide=1;
5788 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5789 rotatetarget=player[k].velocity-player[i].velocity;
5790 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5791 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5793 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5794 static float gLoc[3];
5795 static float vel[3];
5796 gLoc[0]=player[i].coords.x;
5797 gLoc[1]=player[i].coords.y;
5798 gLoc[2]=player[i].coords.z;
5799 vel[0]=player[i].velocity.x;
5800 vel[1]=player[i].velocity.y;
5801 vel[2]=player[i].velocity.z;
5802 if(tutoriallevel!=1){
5803 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5804 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5805 OPENAL_SetVolume(channels[heavyimpactsound], 256);
5806 OPENAL_SetPaused(channels[heavyimpactsound], false);
5808 //player[i].velocity=player[k].velocity;
5809 //player[k].velocity=player[i].velocity;
5811 player[i].RagDoll(0);
5812 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5817 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5818 player[k].RagDoll(0);
5819 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5824 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5826 //if(player[i].skeleton.oldfree){
5827 for(j=0;j<player[i].skeleton.num_joints;j++){
5828 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5831 //if(player[k].skeleton.oldfree){
5832 for(j=0;j<player[k].skeleton.num_joints;j++){
5833 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5839 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5841 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5842 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5843 rotatetarget=player[k].coords-player[i].coords;
5844 Normalise(&rotatetarget);
5845 player[k].coords=(player[k].coords+player[i].coords)/2;
5846 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5847 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5848 if(player[k].howactive==typeactive||hostile)
5849 if(player[k].isIdle()){
5850 if(player[k].howactive<typesleeping){
5851 player[k].targetanimation=player[k].getStop();
5852 player[k].targetframe=0;
5855 else if(player[k].howactive==typesleeping)
5857 player[k].targetanimation=getupfromfrontanim;
5858 player[k].targetframe=0;
5861 if(!editorenabled)player[k].howactive=typeactive;
5863 if(player[i].howactive==typeactive||hostile)
5864 if(player[i].isIdle()){
5865 if(player[i].howactive<typesleeping){
5866 player[i].targetanimation=player[i].getStop();
5867 player[i].targetframe=0;
5872 player[i].targetanimation=getupfromfrontanim;
5873 player[i].targetframe=0;
5876 if(!editorenabled)player[i].howactive=typeactive;
5880 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5881 player[i].velocity=player[k].velocity;
5882 player[k].velocity=player[k].velocity*-.5;
5883 //player[i].velocity.y-=10;
5884 player[k].velocity.y=player[i].velocity.y;
5885 player[i].DoDamage(20);
5886 player[i].RagDoll(0);
5887 player[k].lastcollide=1;
5894 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5895 player[k].velocity=player[i].velocity;
5896 player[i].velocity=player[i].velocity*-.3;
5897 //player[k].velocity.y-=10;
5898 player[i].velocity.y=player[k].velocity.y;
5899 player[k].DoDamage(20);
5900 player[k].RagDoll(0);
5901 player[i].lastcollide=1;
5912 player[i].CheckKick();
5913 player[k].CheckKick();
5919 for(k=0;k<numplayers;k++){
5920 for(i=k;i<numplayers;i++){
5922 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5923 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5924 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5925 player[i].victim=&player[k];
5926 player[i].targetanimation=jumpreversedanim;
5927 player[i].currentanimation=jumpreversedanim;
5928 player[k].currentanimation=jumpreversalanim;
5929 player[k].targetanimation=jumpreversalanim;
5930 player[i].targettilt2=0;
5931 player[i].currentframe=0;
5932 player[i].targetframe=1;
5933 player[k].currentframe=0;
5934 player[k].targetframe=1;
5935 if(player[i].coords.y<player[k].coords.y+1){
5936 player[i].targetanimation=rabbitkickreversedanim;
5937 player[i].currentanimation=rabbitkickreversedanim;
5938 player[k].currentanimation=rabbitkickreversalanim;
5939 player[k].targetanimation=rabbitkickreversalanim;
5940 player[k].currentframe=1;
5941 player[k].targetframe=2;
5942 player[i].currentframe=1;
5943 player[i].targetframe=2;
5945 player[k].targettilt2=0;
5947 player[i].velocity=0;
5948 player[k].velocity=0;
5949 player[k].oldcoords=player[k].coords;
5950 player[i].coords=player[k].coords;
5951 player[k].targetrotation=player[i].targetrotation;
5952 player[k].rotation=player[i].targetrotation;
5953 player[k].victim=&player[i];
5954 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5956 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5957 player[k].victim=&player[i];
5958 player[k].targetanimation=jumpreversedanim;
5959 player[k].currentanimation=jumpreversedanim;
5960 player[i].currentanimation=jumpreversalanim;
5961 player[i].targetanimation=jumpreversalanim;
5962 player[k].targettilt2=0;
5963 player[i].targettilt2=0;
5964 player[k].currentframe=0;
5965 player[k].targetframe=1;
5966 player[i].currentframe=0;
5967 player[i].targetframe=1;
5968 if(player[k].coords.y<player[i].coords.y+1){
5969 player[k].targetanimation=rabbitkickreversedanim;
5970 player[k].currentanimation=rabbitkickreversedanim;
5971 player[i].currentanimation=rabbitkickreversalanim;
5972 player[i].targetanimation=rabbitkickreversalanim;
5973 player[k].currentframe=1;
5974 player[k].targetframe=2;
5975 player[i].currentframe=1;
5976 player[i].targetframe=2;
5979 player[k].velocity=0;
5980 player[i].velocity=0;
5981 player[i].oldcoords=player[i].coords;
5982 player[k].coords=player[i].coords;
5983 player[i].targetrotation=player[k].targetrotation;
5984 player[i].rotation=player[k].targetrotation;
5985 player[i].victim=&player[k];
5986 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5993 for(k=0;k<numplayers;k++)
5994 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5998 if(!Input::isKeyDown(SDLK_n)){
5999 texturesizetogglekeydown=0;
6002 for(k=0;k<numplayers;k++){
6003 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6004 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6005 player[k].DoDamage(1000);
6010 static bool respawnkeydown;
6011 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
6012 targetlevel=whichlevel;
6016 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
6017 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
6022 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
6024 if(targetlevel>numchallengelevels-1)targetlevel=0;
6027 slomotogglekeydown=1;
6029 static bool movekey;
6030 static bool connected;
6032 for(int i=0;i<numplayers;i++){
6033 if(!player[i].skeleton.free){
6034 oldtargetrotation=player[i].targetrotation;
6035 if(i==0&&indialogue==-1){
6036 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6037 if(!cameramode)player[0].targetrotation=-rotation+180;
6038 if(cameramode)player[0].targetrotation=0;
6044 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6045 if(cameramode){facing=flatfacing;}
6047 facing=DoRotation(facing,-rotation2,0,0);
6048 facing=DoRotation(facing,0,0-rotation,0);
6051 player[0].lookrotation=-rotation;
6053 player[i].targetheadrotation=rotation;
6054 player[i].targetheadrotation2=rotation2;
6056 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6057 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6058 player[i].targetrotation=-player[i].lookrotation+180;
6064 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6066 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6067 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6069 player[i].targetheadrotation=player[i].lookrotation;
6070 player[i].targetheadrotation2=player[i].lookrotation2;
6073 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6074 Normalise(&rotatetarget);
6075 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6076 player[i].targetheadrotation*=360/6.28;
6077 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6079 player[i].targetheadrotation*=-1;
6080 player[i].targetheadrotation+=180;
6081 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6089 player[i].avoidsomething=0;
6091 for(j=0;j<objects.numobjects;j++){
6092 if(objects.onfire[j]){
6093 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6095 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6096 player[i].collided=0;
6097 player[i].avoidcollided=1;
6098 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6099 player[i].avoidwhere=objects.position[j];
6105 //Add avoidwhere to players
6107 for(j=0;j<numplayers;j++){
6108 if(player[j].onfire){
6109 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6111 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6112 player[i].collided=0;
6113 player[i].avoidcollided=1;
6114 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6115 player[i].avoidwhere=objects.position[j];
6121 if(player[i].collided>.8)player[i].avoidcollided=0;
6122 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6123 player[i].jumpclimb=0;
6125 if(editorenabled)player[i].stunned=1;
6128 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6129 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6131 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6132 player[i].forwardkeydown=0;
6133 player[i].leftkeydown=0;
6134 player[i].backkeydown=0;
6135 player[i].rightkeydown=0;
6136 player[i].crouchkeydown=0;
6137 player[i].attackkeydown=0;
6138 player[i].jumpkeydown=0;
6139 player[i].throwkeydown=0;
6142 if(player[i].aitype==pathfindtype){
6143 if(player[i].finalpathfindpoint==-1){
6144 float closestdistance;
6150 for(j=0;j<numpathpoints;j++){
6151 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6152 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6154 player[i].finaltarget=pathpoint[j];
6157 player[i].finalpathfindpoint=closest;
6158 for(j=0;j<numpathpoints;j++){
6159 if(numpathpointconnect[j])
6160 for(k=0;k<numpathpointconnect[j];k++){
6161 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6162 if(tempdist*tempdist<closestdistance){
6163 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6164 closestdistance=tempdist*tempdist;
6166 player[i].finaltarget=colpoint;
6171 player[i].finalpathfindpoint=closest;
6174 if(player[i].targetpathfindpoint==-1){
6175 float closestdistance;
6181 if(player[i].lastpathfindpoint==-1){
6182 for(j=0;j<numpathpoints;j++){
6183 if(j!=player[i].lastpathfindpoint)
6184 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6185 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6189 player[i].targetpathfindpoint=closest;
6190 for(j=0;j<numpathpoints;j++){
6191 if(j!=player[i].lastpathfindpoint)
6192 if(numpathpointconnect[j])
6193 for(k=0;k<numpathpointconnect[j];k++){
6194 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6195 if(tempdist*tempdist<closestdistance){
6196 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6197 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6198 closestdistance=tempdist*tempdist;
6205 player[i].targetpathfindpoint=closest;
6209 for(j=0;j<numpathpoints;j++){
6210 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6213 if(numpathpointconnect[j])
6214 for(k=0;k<numpathpointconnect[j];k++){
6215 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6218 if(numpathpointconnect[player[i].lastpathfindpoint])
6219 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6220 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6223 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6224 if(closest==-1||tempdist<closestdistance){
6225 closestdistance=tempdist;
6231 player[i].targetpathfindpoint=closest;
6234 player[i].losupdatedelay-=multiplier;
6236 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6237 Normalise(&rotatetarget);
6238 player[i].targetrotation=-asin(0-rotatetarget.x);
6239 player[i].targetrotation*=360/6.28;
6240 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6241 player[i].lookrotation=player[i].targetrotation;
6242 //player[i].aiupdatedelay=.05;
6244 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6245 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6246 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6247 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6248 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6249 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6250 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6251 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6252 player[i].targetpathfindpoint=-1;
6254 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6255 player[i].aitype=passivetype;
6258 player[i].forwardkeydown=1;
6259 player[i].leftkeydown=0;
6260 player[i].backkeydown=0;
6261 player[i].rightkeydown=0;
6262 player[i].crouchkeydown=0;
6263 player[i].attackkeydown=0;
6264 player[i].throwkeydown=0;
6266 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6268 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6269 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6271 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6272 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6273 player[i].aitype=attacktypecutoff;
6274 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6275 player[i].aitype=attacktypecutoff;
6277 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6278 player[i].losupdatedelay=.2;
6279 for(j=0;j<numplayers;j++){
6280 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6281 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6282 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6283 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6284 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6285 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6286 player[i].aitype=searchtype;
6287 player[i].lastchecktime=12;
6288 player[i].lastseen=player[j].coords;
6289 player[i].lastseentime=12;
6295 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6296 if(player[i].creature!=wolftype){
6297 player[i].stunned=.6;
6298 player[i].surprised=.6;
6303 if(player[i].aitype!=passivetype&&leveltime>.5){
6304 player[i].howactive=typeactive;
6307 if(player[i].aitype==passivetype){
6308 player[i].aiupdatedelay-=multiplier;
6309 player[i].losupdatedelay-=multiplier;
6310 player[i].lastseentime+=multiplier;
6311 player[i].pausetime-=multiplier;
6312 if(player[i].lastseentime>1)player[i].lastseentime=1;
6314 if(player[i].aiupdatedelay<0){
6315 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6316 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6317 Normalise(&rotatetarget);
6318 player[i].targetrotation=-asin(0-rotatetarget.x);
6319 player[i].targetrotation*=360/6.28;
6320 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6321 player[i].lookrotation=player[i].targetrotation;
6322 player[i].aiupdatedelay=.05;
6324 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6325 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6326 player[i].waypoint++;
6327 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6332 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6333 else player[i].forwardkeydown=0;
6334 player[i].leftkeydown=0;
6335 player[i].backkeydown=0;
6336 player[i].rightkeydown=0;
6337 player[i].crouchkeydown=0;
6338 player[i].attackkeydown=0;
6339 player[i].throwkeydown=0;
6341 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6342 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6344 XYZ leftpos,rightpos;
6345 float leftdist,rightdist;
6346 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6347 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6348 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6349 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6350 if(leftdist<rightdist)player[i].targetrotation+=90;
6351 else player[i].targetrotation-=90;
6355 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6356 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6360 if(player[i].howactive<typesleeping)
6361 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6362 for(j=0;j<numenvsounds;j++){
6363 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6364 player[i].aitype=attacktypecutoff;
6368 if(player[i].howactive==typesleeping)
6369 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6370 for(j=0;j<numenvsounds;j++){
6371 if(envsoundvol[j]>14)
6372 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6373 player[i].aitype=attacktypecutoff;
6377 if(player[i].aitype!=passivetype){
6378 if(player[i].howactive==typesleeping){
6379 player[i].targetanimation=getupfromfrontanim;
6380 player[i].targetframe=0;
6384 player[i].howactive=typeactive;
6388 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6389 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6390 player[i].aitype=attacktypecutoff;
6391 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6392 player[i].aitype=attacktypecutoff;
6394 if(player[i].creature==wolftype){
6396 float smelldistance;
6398 for(j=0;j<numplayers;j++){
6399 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6400 if(j==0&&player[j].num_weapons>0){
6401 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6402 if(player[j].num_weapons==2)
6403 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6408 windsmell=windvector;
6409 Normalise(&windsmell);
6410 windsmell=windsmell*2+player[j].coords;
6411 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6412 player[i].aitype=attacktypecutoff;
6417 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6418 player[i].losupdatedelay=.2;
6419 for(j=0;j<numplayers;j++){
6420 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6421 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6422 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6423 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6424 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6425 player[i].lastseentime-=.2;
6426 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6427 else player[i].lastseentime-=.6;
6429 if(player[i].lastseentime<=0){
6430 player[i].aitype=searchtype;
6431 player[i].lastchecktime=12;
6432 player[i].lastseen=player[j].coords;
6433 player[i].lastseentime=12;
6439 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6440 if(player[i].creature!=wolftype){
6441 player[i].stunned=.6;
6442 player[i].surprised=.6;
6444 if(player[i].creature==wolftype){
6445 player[i].stunned=.47;
6446 player[i].surprised=.47;
6452 if(player[i].aitype==searchtype){
6453 player[i].aiupdatedelay-=multiplier;
6454 player[i].losupdatedelay-=multiplier;
6455 if(!player[i].pause)player[i].lastseentime-=multiplier;
6456 player[i].lastchecktime-=multiplier;
6458 if(player[i].isRun()&&!player[i].onground){
6459 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6460 test2=player[i].coords+player[i].facing;
6462 test=player[i].coords+player[i].facing;
6464 j=checkcollide(test2,test,player[i].laststanding);
6465 if(j==-1)j=checkcollide(test2,test);
6467 player[i].velocity=0;
6468 player[i].targetanimation=player[i].getStop();
6469 player[i].targetframe=0;
6471 player[i].targetrotation+=180;
6472 player[i].stunned=.5;
6473 //player[i].aitype=passivetype;
6474 player[i].aitype=pathfindtype;
6475 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6476 player[i].finalpathfindpoint=-1;
6477 player[i].targetpathfindpoint=-1;
6478 player[i].lastpathfindpoint=-1;
6479 player[i].lastpathfindpoint2=-1;
6480 player[i].lastpathfindpoint3=-1;
6481 player[i].lastpathfindpoint4=-1;
6483 else player[i].laststanding=j;
6486 if(player[i].aiupdatedelay<0){
6487 rotatetarget=player[i].lastseen-player[i].coords;
6488 Normalise(&rotatetarget);
6489 player[i].targetrotation=-asin(0-rotatetarget.x);
6490 player[i].targetrotation*=360/6.28;
6491 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6492 player[i].lookrotation=player[i].targetrotation;
6493 player[i].aiupdatedelay=.05;
6494 player[i].forwardkeydown=1;
6496 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6497 player[i].forwardkeydown=0;
6498 player[i].aiupdatedelay=1;
6499 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6500 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6501 player[i].lastchecktime=3;
6504 player[i].leftkeydown=0;
6505 player[i].backkeydown=0;
6506 player[i].rightkeydown=0;
6507 player[i].crouchkeydown=0;
6508 player[i].attackkeydown=0;
6509 player[i].throwkeydown=0;
6511 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6512 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6514 XYZ leftpos,rightpos;
6515 float leftdist,rightdist;
6516 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6517 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6518 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6519 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6520 if(leftdist<rightdist)player[i].targetrotation+=90;
6521 else player[i].targetrotation-=90;
6525 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6526 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6528 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6529 for(j=0;j<numenvsounds;j++){
6530 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6531 player[i].aitype=attacktypecutoff;
6535 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6536 player[i].losupdatedelay=.2;
6537 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6538 {player[i].aitype=attacktypecutoff;
6539 player[i].lastseentime=1;}
6540 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6541 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6542 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6543 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6544 player[i].aitype=attacktypecutoff;
6545 player[i].lastseentime=1;
6548 if(player[i].lastseentime<0){
6549 //player[i].aitype=passivetype;
6551 player[i].aitype=pathfindtype;
6552 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6553 player[i].finalpathfindpoint=-1;
6554 player[i].targetpathfindpoint=-1;
6555 player[i].lastpathfindpoint=-1;
6556 player[i].lastpathfindpoint2=-1;
6557 player[i].lastpathfindpoint3=-1;
6558 player[i].lastpathfindpoint4=-1;
6562 if(player[i].aitype!=gethelptype){
6563 player[i].runninghowlong=0;
6566 if(player[i].aitype==gethelptype){
6567 player[i].runninghowlong+=multiplier;
6568 player[i].aiupdatedelay-=multiplier;
6570 if(player[i].aiupdatedelay<0||player[i].ally==0){
6571 player[i].aiupdatedelay=.2;
6579 if(!player[i].ally){
6580 for(j=0;j<numplayers;j++){
6581 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6582 distance=findDistancefast(&player[i].coords,&player[j].coords);
6583 if(closestdist==-1||distance<closestdist){
6584 closestdist=distance;
6590 if(closest!=-1)player[i].ally=closest;
6591 else player[i].ally=0;
6592 player[i].lastseen=player[0].coords;
6593 player[i].lastseentime=12;
6597 player[i].lastchecktime=12;
6598 //player[i].lastseentime-=.5;
6600 facing=player[i].coords;
6601 flatfacing=player[player[i].ally].coords;
6602 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6603 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6604 if(-1!=checkcollide(facing,flatfacing))
6605 player[i].lastseentime-=.1;
6607 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6608 player[i].aitype=searchtype;
6609 player[i].lastseentime=12;
6612 if(player[i].ally>0){
6613 rotatetarget=player[player[i].ally].coords-player[i].coords;
6614 Normalise(&rotatetarget);
6615 player[i].targetrotation=-asin(0-rotatetarget.x);
6616 player[i].targetrotation*=360/6.28;
6617 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6618 player[i].lookrotation=player[i].targetrotation;
6619 player[i].aiupdatedelay=.05;
6620 player[i].forwardkeydown=1;
6622 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6623 player[i].aitype=searchtype;
6624 player[i].lastseentime=12;
6625 player[player[i].ally].aitype=searchtype;
6626 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6627 player[player[i].ally].lastseen=player[i].lastseen;
6628 player[player[i].ally].lastseentime=player[i].lastseentime;
6629 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6633 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6634 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6636 XYZ leftpos,rightpos;
6637 float leftdist,rightdist;
6638 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6639 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6640 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6641 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6642 if(leftdist<rightdist)player[i].targetrotation+=90;
6643 else player[i].targetrotation-=90;
6648 player[i].leftkeydown=0;
6649 player[i].backkeydown=0;
6650 player[i].rightkeydown=0;
6651 player[i].crouchkeydown=0;
6652 player[i].attackkeydown=0;
6654 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6655 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6658 if(player[i].aitype==getweapontype){
6659 player[i].aiupdatedelay-=multiplier;
6660 player[i].lastchecktime-=multiplier;
6662 if(player[i].aiupdatedelay<0){
6663 player[i].aiupdatedelay=.2;
6671 if(player[i].ally<0){
6672 for(j=0;j<weapons.numweapons;j++){
6673 if(weapons.owner[j]==-1){
6674 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6675 if(closestdist==-1||distance<closestdist){
6676 closestdist=distance;
6682 if(closest!=-1)player[i].ally=closest;
6683 else player[i].ally=-1;
6686 player[i].lastseentime=12;
6688 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6689 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6690 player[i].aitype=attacktypecutoff;
6691 player[i].lastseentime=1;
6694 if(player[i].ally>=0){
6695 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6696 player[i].aitype=attacktypecutoff;
6697 player[i].lastseentime=1;
6699 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6700 Normalise(&rotatetarget);
6701 player[i].targetrotation=-asin(0-rotatetarget.x);
6702 player[i].targetrotation*=360/6.28;
6703 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6704 player[i].lookrotation=player[i].targetrotation;
6705 player[i].aiupdatedelay=.05;
6706 player[i].forwardkeydown=1;
6709 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6710 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6712 XYZ leftpos,rightpos;
6713 float leftdist,rightdist;
6714 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6715 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6716 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6717 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6718 if(leftdist<rightdist)player[i].targetrotation+=90;
6719 else player[i].targetrotation-=90;
6724 player[i].leftkeydown=0;
6725 player[i].backkeydown=0;
6726 player[i].rightkeydown=0;
6727 player[i].attackkeydown=0;
6728 player[i].throwkeydown=1;
6729 player[i].crouchkeydown=0;
6730 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6731 player[i].drawkeydown=0;
6733 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6734 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6737 if(player[i].aitype==attacktypecutoff){
6738 player[i].aiupdatedelay-=multiplier;
6739 if(player[i].damage<player[i].damagetolerance*2/3)
6740 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6741 player[i].attackkeydown=0;
6742 if(player[i].isIdle())player[i].crouchkeydown=1;
6743 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6744 if(weapons.type[player[0].weaponids[0]]==knife){
6745 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6746 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6747 else player[i].targetanimation=rollanim;
6749 player[i].targetframe=0;
6750 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6751 player[i].wentforweapon=0;
6753 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6754 player[i].targetanimation=flipanim;
6756 player[i].targetframe=0;
6760 player[i].forwardkeydown=0;
6761 player[i].aiupdatedelay=.02;
6763 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6764 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6765 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6767 if(player[i].wentforweapon<3)
6768 for(j=0;j<weapons.numweapons;j++){
6769 if(player[i].creature!=wolftype)
6770 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6771 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6772 player[i].wentforweapon++;
6773 player[i].lastchecktime=6;
6774 player[i].aitype=getweapontype;
6779 if(player[i].damage<player[i].damagetolerance/2)
6780 if(animation[player[i].targetanimation].height!=highheight)
6781 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6782 player[i].crouchkeydown=1;
6784 if(player[i].isRun()&&!player[i].onground){
6785 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6786 test2=player[i].coords+player[i].facing;
6788 test=player[i].coords+player[i].facing;
6790 j=checkcollide(test2,test,player[i].laststanding);
6791 if(j==-1)j=checkcollide(test2,test);
6793 player[i].velocity=0;
6794 player[i].targetanimation=player[i].getStop();
6795 player[i].targetframe=0;
6797 player[i].targetrotation+=180;
6798 player[i].stunned=.5;
6799 //player[i].aitype=passivetype;
6800 player[i].aitype=pathfindtype;
6801 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6802 player[i].finalpathfindpoint=-1;
6803 player[i].targetpathfindpoint=-1;
6804 player[i].lastpathfindpoint=-1;
6805 player[i].lastpathfindpoint2=-1;
6806 player[i].lastpathfindpoint3=-1;
6807 player[i].lastpathfindpoint4=-1;
6809 else player[i].laststanding=j;
6812 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6813 player[i].aitype=pathfindtype;
6814 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6815 player[i].finalpathfindpoint=-1;
6816 player[i].targetpathfindpoint=-1;
6817 player[i].lastpathfindpoint=-1;
6818 player[i].lastpathfindpoint2=-1;
6819 player[i].lastpathfindpoint3=-1;
6820 player[i].lastpathfindpoint4=-1;
6822 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6823 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6824 else player[i].drawkeydown=0;
6825 player[i].rabbitkickenabled=Random()%2;
6826 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6827 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6828 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6829 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6830 Normalise(&rotatetarget);
6831 player[i].targetrotation=-asin(0-rotatetarget.x);
6832 player[i].targetrotation*=360/6.28;
6833 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6834 player[i].lookrotation=player[i].targetrotation;
6835 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6837 oldkey=player[i].forwardkeydown;
6838 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6839 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6840 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6841 else player[i].forwardkeydown=0;
6843 player[i].forwardkeydown=0;
6844 if(Random()%10==0)player[i].forwardkeydown=1;
6845 if(Random()%100==0){
6846 player[i].aitype=pathfindtype;
6847 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6848 player[i].finalpathfindpoint=-1;
6849 player[i].targetpathfindpoint=-1;
6850 player[i].lastpathfindpoint=-1;
6851 player[i].lastpathfindpoint2=-1;
6852 player[i].lastpathfindpoint3=-1;
6853 player[i].lastpathfindpoint4=-1;
6856 player[i].leftkeydown=0;
6857 player[i].backkeydown=0;
6858 player[i].rightkeydown=0;
6859 player[i].crouchkeydown=0;
6860 player[i].throwkeydown=0;
6862 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6863 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6864 else player[i].attackkeydown=0;
6865 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6867 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6869 for(j=0;j<numplayers;j++){
6870 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6871 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6872 if(target>=0)target=-1;
6877 if(target>=0)player[target].Reverse();
6880 if(player[i].collided<1)player[i].jumpkeydown=0;
6881 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6882 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6883 player[0].jumpkeydown=0;
6884 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6885 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6886 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6888 if(tutoriallevel==1){
6889 if(!canattack)player[i].attackkeydown=0;
6893 facing=player[i].coords;
6894 flatfacing=player[0].coords;
6895 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6896 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6897 if(player[i].occluded>=2)
6898 if(-1!=checkcollide(facing,flatfacing)){
6899 if(!player[i].pause)player[i].lastseentime-=.2;
6900 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6901 player[i].aitype=searchtype;
6902 player[i].lastchecktime=12;
6903 player[i].lastseen=player[0].coords;
6904 player[i].lastseentime=12;
6907 else player[i].lastseentime=1;
6910 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6911 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6912 test=player[0].coords;
6914 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6917 // NOTE: Ask about logic of this call : NOTE
6918 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6919 player[i].stunned>0 ||
6920 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6922 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6923 player[i].targetrotation=player[i].rotation;
6924 player[i].forwardkeydown=0;
6925 player[i].leftkeydown=0;
6926 player[i].backkeydown=0;
6927 player[i].rightkeydown=0;
6928 player[i].jumpkeydown=0;
6929 player[i].attackkeydown=0;
6930 player[i].crouchkeydown=0;
6931 player[i].throwkeydown=0;
6938 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6941 if(player[i].aitype==attacktypecutoff){
6942 rotatetarget=player[0].coords-player[i].coords;
6943 Normalise(&rotatetarget);
6944 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6945 player[i].targetheadrotation*=360/6.28;
6946 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6948 player[i].targetheadrotation*=-1;
6949 player[i].targetheadrotation+=180;
6950 //player[i].targetheadrotation2=0;
6951 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6953 else if(player[i].howactive>=typesleeping){
6954 player[i].targetheadrotation=player[i].targetrotation;
6955 player[i].targetheadrotation2=0;
6958 if(player[i].interestdelay<=0){
6959 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6960 player[i].headtarget=player[i].coords;
6961 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6962 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6963 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6964 player[i].headtarget+=player[i].facing*1.5;
6966 rotatetarget=player[i].headtarget-player[i].coords;
6967 Normalise(&rotatetarget);
6968 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6969 player[i].targetheadrotation*=360/6.28;
6970 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6972 player[i].targetheadrotation*=-1;
6973 player[i].targetheadrotation+=180;
6974 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6976 //if(whichlevel==2)player[i].jumpkeydown=0;
6978 if(animation[player[i].targetanimation].attack==reversed){
6979 //player[i].targetrotation=player[i].rotation;
6980 player[i].forwardkeydown=0;
6981 player[i].leftkeydown=0;
6982 player[i].backkeydown=0;
6983 player[i].rightkeydown=0;
6984 player[i].jumpkeydown=0;
6985 player[i].attackkeydown=0;
6986 //player[i].crouchkeydown=0;
6987 player[i].throwkeydown=0;
6991 player[i].forwardkeydown=0;
6992 player[i].leftkeydown=0;
6993 player[i].backkeydown=0;
6994 player[i].rightkeydown=0;
6995 player[i].jumpkeydown=0;
6996 player[i].crouchkeydown=0;
6997 player[i].drawkeydown=0;
6998 player[i].throwkeydown=0;
7001 if(player[i].collided<-.3)player[i].collided=-.3;
7002 if(player[i].collided>1)player[i].collided=1;
7003 player[i].collided-=multiplier*4;
7004 player[i].whichdirectiondelay-=multiplier;
7005 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
7006 player[i].avoidcollided=-.3;
7007 player[i].whichdirection=abs(Random()%2);
7008 player[i].whichdirectiondelay=.4;
7010 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
7011 player[i].avoidcollided-=multiplier/4;
7012 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
7013 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
7014 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
7016 if(!player[i].throwkeydown){
7017 player[i].throwtogglekeydown=0;
7019 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
7020 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
7021 for(j=0;j<weapons.numweapons;j++){
7022 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
7023 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
7024 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
7025 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
7026 player[i].throwtogglekeydown=1;
7027 player[i].targetanimation=crouchremoveknifeanim;
7029 player[i].targetframe=0;
7030 rotatetarget=weapons.position[j]-player[i].coords;
7031 Normalise(&rotatetarget);
7032 player[i].targetrotation=-asin(0-rotatetarget.x);
7033 player[i].targetrotation*=360/6.28;
7034 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7035 player[i].hasvictim=0;
7037 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7038 player[i].throwtogglekeydown=1;
7039 player[i].hasvictim=0;
7041 //for(i=0;i<weapons.numweapons;i++){
7042 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7043 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7044 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7047 gLoc[0]=player[i].coords.x;
7048 gLoc[1]=player[i].coords.y;
7049 gLoc[2]=player[i].coords.z;
7050 vel[0]=player[i].velocity.x;
7051 vel[1]=player[i].velocity.y;
7052 vel[2]=player[i].velocity.z;
7053 if(weapons.type[j]!=staff){
7054 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7055 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7056 OPENAL_SetVolume(channels[knifedrawsound], 128);
7057 OPENAL_SetPaused(channels[knifedrawsound], false);
7060 player[i].weaponactive=0;
7061 weapons.owner[j]=player[i].id;
7062 if(player[i].num_weapons>0){
7063 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7065 player[i].num_weapons++;
7066 player[i].weaponids[0]=j;
7072 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7073 if(!player[i].isFlip()){
7074 player[i].throwtogglekeydown=1;
7075 player[i].targetanimation=removeknifeanim;
7077 player[i].targetframe=0;
7078 rotatetarget=weapons.position[j]-player[i].coords;
7079 Normalise(&rotatetarget);
7080 player[i].targetrotation=-asin(0-rotatetarget.x);
7081 player[i].targetrotation*=360/6.28;
7082 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7084 if(player[i].isFlip()){
7085 player[i].throwtogglekeydown=1;
7086 player[i].hasvictim=0;
7088 for(k=0;k<weapons.numweapons;k++){
7089 if(player[i].weaponactive==-1)
7090 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7091 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7094 gLoc[0]=player[i].coords.x;
7095 gLoc[1]=player[i].coords.y;
7096 gLoc[2]=player[i].coords.z;
7097 vel[0]=player[i].velocity.x;
7098 vel[1]=player[i].velocity.y;
7099 vel[2]=player[i].velocity.z;
7100 if(weapons.type[k]!=staff){
7101 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7102 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7103 OPENAL_SetVolume(channels[knifedrawsound], 128);
7104 OPENAL_SetPaused(channels[knifedrawsound], false);
7107 player[i].weaponactive=0;
7108 weapons.owner[k]=player[i].id;
7109 if(player[i].num_weapons>0){
7110 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7112 player[i].num_weapons++;
7113 player[i].weaponids[0]=k;
7120 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7122 for(j=0;j<numplayers;j++){
7123 if(player[i].weaponactive==-1)
7125 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7126 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7127 player[i].throwtogglekeydown=1;
7128 player[i].victim=&player[j];
7129 player[i].hasvictim=1;
7130 player[i].targetanimation=crouchremoveknifeanim;
7132 player[i].targetframe=0;
7133 rotatetarget=player[j].coords-player[i].coords;
7134 Normalise(&rotatetarget);
7135 player[i].targetrotation=-asin(0-rotatetarget.x);
7136 player[i].targetrotation*=360/6.28;
7137 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7139 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7140 player[i].throwtogglekeydown=1;
7141 player[i].victim=&player[j];
7142 player[i].hasvictim=1;
7143 int k = player[j].weaponids[0];
7144 if(player[i].hasvictim){
7147 gLoc[0]=player[i].coords.x;
7148 gLoc[1]=player[i].coords.y;
7149 gLoc[2]=player[i].coords.z;
7150 vel[0]=player[i].velocity.x;
7151 vel[1]=player[i].velocity.y;
7152 vel[2]=player[i].velocity.z;
7155 if(player[i].victim->weaponstuck!=-1){
7156 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7161 if(weapons.type[k]!=staff){
7162 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7163 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7164 OPENAL_SetVolume(channels[knifedrawsound], 128);
7165 OPENAL_SetPaused(channels[knifedrawsound], false);
7169 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7170 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7171 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7172 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7175 player[i].weaponactive=0;
7176 if(weapons.owner[k]!=-1){
7177 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7178 else player[i].victim->num_weapons=1;
7180 player[i].victim->skeleton.longdead=0;
7181 player[i].victim->skeleton.free=1;
7182 player[i].victim->skeleton.broken=0;
7184 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7185 player[i].victim->skeleton.joints[l].velchange=0;
7186 player[i].victim->skeleton.joints[l].locked=0;
7192 Normalise(&relative);
7193 XYZ footvel,footpoint;
7195 footpoint=weapons.position[k];
7196 if(player[i].victim->weaponstuck!=-1){
7197 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7198 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7199 weapons.bloody[k]=2;
7200 weapons.blooddrip[k]=5;
7201 player[i].victim->weaponstuck=-1;
7202 player[i].victim->bloodloss+=2000;
7203 player[i].victim->DoDamage(2000);
7206 if(player[i].victim->num_weapons>0){
7207 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7208 if(player[i].victim->weaponids[0]==k)
7209 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7212 player[i].victim->weaponactive=-1;
7214 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7215 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7216 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7217 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7220 if(player[i].num_weapons>0){
7221 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7223 player[i].num_weapons++;
7224 player[i].weaponids[0]=k;
7231 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7232 if(weapons.type[player[i].weaponids[0]]==knife){
7233 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7235 for(j=0;j<numplayers;j++){
7237 if(tutoriallevel!=1||tutorialstage==49)
7239 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7240 if(!player[i].isFlip()){
7241 player[i].throwtogglekeydown=1;
7242 player[i].victim=&player[j];
7243 player[i].targetanimation=knifethrowanim;
7245 player[i].targetframe=0;
7246 rotatetarget=player[j].coords-player[i].coords;
7247 Normalise(&rotatetarget);
7248 player[i].targetrotation=-asin(0-rotatetarget.x);
7249 player[i].targetrotation*=360/6.28;
7250 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7252 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7254 if(player[i].isFlip()){
7255 if(player[i].weaponactive!=-1){
7256 player[i].throwtogglekeydown=1;
7257 player[i].victim=&player[j];
7259 weapons.owner[player[i].weaponids[0]]=-1;
7260 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7263 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7265 weapons.velocity[player[i].weaponids[0]]=aim*50;
7266 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7267 weapons.missed[player[i].weaponids[0]]=0;
7268 weapons.freetime[player[i].weaponids[0]]=0;
7269 weapons.firstfree[player[i].weaponids[0]]=1;
7270 weapons.physics[player[i].weaponids[0]]=0;
7271 player[i].num_weapons--;
7272 if(player[i].num_weapons){
7273 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7275 player[i].weaponactive=-1;
7282 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7283 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7285 player[i].throwtogglekeydown=1;
7286 weapons.owner[player[i].weaponids[0]]=-1;
7287 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7288 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7289 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7290 weapons.missed[player[i].weaponids[0]]=1;
7291 weapons.freetime[player[i].weaponids[0]]=0;
7292 weapons.firstfree[player[i].weaponids[0]]=1;
7293 weapons.physics[player[i].weaponids[0]]=1;
7294 player[i].num_weapons--;
7295 if(player[i].num_weapons){
7296 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7297 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7300 player[i].weaponactive=-1;
7301 for(j=0;j<numplayers;j++){
7302 player[j].wentforweapon=0;
7309 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7310 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7311 //Setenvironment(1-environment);
7314 if(player[i].weaponactive!=-1){
7315 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7317 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7318 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7319 player[i].targetanimation=drawrightanim;
7320 player[i].targetframe=0;
7322 player[i].drawtogglekeydown=1;
7324 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7325 player[i].targetanimation=drawleftanim;
7326 player[i].targetframe=0;
7328 player[i].drawtogglekeydown=1;
7330 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7331 player[i].targetanimation=crouchdrawrightanim;
7332 player[i].targetframe=0;
7334 player[i].drawtogglekeydown=1;
7338 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7339 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7340 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7341 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7342 player[i].targetframe=0;
7344 player[i].hasvictim=0;
7345 //player[i].attacktogglekeydown=1;
7349 if(!player[i].drawkeydown){
7350 player[i].drawtogglekeydown=0;
7357 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7359 else absflatfacing=flatfacing;
7362 player[i].forwardkeydown=0;
7363 player[i].leftkeydown=0;
7364 player[i].backkeydown=0;
7365 player[i].rightkeydown=0;
7366 player[i].jumpkeydown=0;
7367 player[i].crouchkeydown=0;
7368 player[i].drawkeydown=0;
7369 player[i].throwkeydown=0;
7373 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7374 if(!player[i].forwardkeydown){
7375 player[i].forwardstogglekeydown=0;
7377 if(player[i].crouchkeydown){
7381 player[i].superruntoggle=1;
7383 for(j=0;j<numplayers;j++){
7384 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7385 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7386 player[i].superruntoggle=0;
7393 for(j=0;j<numplayers;j++){
7394 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7395 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7396 if(target>=0)target=-1;
7401 if(target>=0)player[target].Reverse();
7402 player[i].lowreversaldelay=.5;
7404 if(player[i].isIdle()){
7405 player[i].targetanimation=player[i].getCrouch();
7407 player[i].targetframe=0;
7408 player[i].transspeed=10;
7410 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7411 player[i].targetanimation=rollanim;
7413 player[i].targetframe=0;
7414 player[i].transspeed=20;
7417 if(!player[i].crouchkeydown){
7419 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7421 if(player[i].isCrouch()){
7423 for(j=0;j<numplayers;j++){
7424 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7425 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7426 if(target>=0)target=-1;
7431 if(target>=0)player[target].Reverse();
7432 player[i].highreversaldelay=.5;
7434 if(player[i].isCrouch()){
7435 if(!player[i].wasCrouch()){
7436 player[i].currentanimation=player[i].getCrouch();
7437 player[i].currentframe=0;
7440 player[i].targetanimation=player[i].getIdle();
7441 player[i].targetframe=0;
7442 player[i].transspeed=10;
7445 if(player[i].targetanimation==sneakanim){
7446 player[i].targetanimation=player[i].getIdle();
7448 player[i].targetframe=0;
7449 player[i].transspeed=10;
7452 if(player[i].forwardkeydown){
7453 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7454 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7455 else player[i].targetanimation=player[i].getRun();
7457 player[i].targetframe=0;
7459 if(player[i].isCrouch()){
7460 player[i].targetanimation=sneakanim;
7461 if(player[i].wasCrouch())player[i].target=0;
7462 player[i].targetframe=0;
7464 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7465 player[i].targetanimation=climbanim;
7467 player[i].targetframe=1;
7468 player[i].jumpclimb=1;
7470 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7471 player[i].velocity+=absflatfacing*5*multiplier;
7473 player[i].forwardstogglekeydown=1;
7476 if (player[i].rightkeydown){
7477 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7478 player[i].targetanimation=player[i].getRun();
7480 player[i].targetframe=0;
7482 if(player[i].isCrouch()){
7483 player[i].targetanimation=sneakanim;
7484 if(player[i].wasCrouch()) player[i].target=0;
7485 player[i].targetframe=0;
7487 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7488 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7490 player[i].targetrotation-=90;
7491 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7492 if(player[i].backkeydown)player[i].targetrotation-=45;
7495 if ( player[i].leftkeydown){
7496 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7497 player[i].targetanimation=player[i].getRun();
7499 player[i].targetframe=0;
7501 if(player[i].isCrouch()){
7502 player[i].targetanimation=sneakanim;
7503 if(player[i].wasCrouch())player[i].target=0;
7504 player[i].targetframe=0;
7506 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7507 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7509 player[i].targetrotation+=90;
7510 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7511 if(player[i].backkeydown)player[i].targetrotation+=45;
7514 if(player[i].backkeydown){
7515 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7516 player[i].targetanimation=player[i].getRun();
7518 player[i].targetframe=0;
7520 if(player[i].isCrouch()){
7521 player[i].targetanimation=sneakanim;
7522 if(player[i].wasCrouch())player[i].target=0;
7523 player[i].targetframe=0;
7525 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7526 player[i].velocity-=absflatfacing*5*multiplier;
7528 if(player[i].targetanimation==hanganim){
7529 player[i].currentanimation=jumpdownanim;
7530 player[i].targetanimation=jumpdownanim;
7532 player[i].currentframe=0;
7533 player[i].targetframe=1;
7534 player[i].velocity=0;
7535 player[i].velocity.y+=gravity;
7536 player[i].coords.y-=1.4;
7537 player[i].grabdelay=1;
7539 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7540 player[i].targetrotation+=180;
7543 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7544 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7545 player[i].jumpstart=0;
7546 player[i].targetanimation=jumpupanim;
7548 player[i].targetframe=0;
7549 player[i].rotation=player[i].targetrotation;
7550 player[i].transspeed=20;
7551 player[i].FootLand(0,1);
7552 player[i].FootLand(1,1);
7556 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7558 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7559 if(!movekey)player[i].velocity=0;
7564 for(j=0;j<numplayers;j++){
7565 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7566 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7567 if(target>=0)target=-1;
7572 if(target>=0)player[i].velocity.y=1;
7573 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7574 player[i].velocity.y=7;
7575 player[i].crouchtogglekeydown=1;
7577 else player[i].velocity.y=5;
7579 if(mousejump&&i==0&&debugmode){
7580 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7581 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7584 player[i].coords.y+=.2;
7585 player[i].jumppower-=1;
7587 static float gLoc[3];
7588 static float vel[3];
7589 gLoc[0]=player[i].coords.x;
7590 gLoc[1]=player[i].coords.y;
7591 gLoc[2]=player[i].coords.z;
7592 vel[0]=player[i].velocity.x;
7593 vel[1]=player[i].velocity.y;
7594 vel[2]=player[i].velocity.z;
7597 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7598 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7599 OPENAL_SetVolume(channels[whooshsound], 128);
7600 OPENAL_SetPaused(channels[whooshsound], false);
7603 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7604 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7605 OPENAL_SetVolume(channels[jumpsound], 128);
7606 OPENAL_SetPaused(channels[jumpsound], false);
7608 if((player[i].isIdle())&&player[i].jumppower>1){
7609 player[i].targetanimation=player[i].getLanding();
7610 player[i].landhard=0;
7612 player[i].targetframe=2;
7613 player[i].jumpstart=1;
7614 player[i].tempdeltav=deltav;
7616 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7617 if(player[i].jumppower>multiplier*6){
7618 player[i].velocity.y+=multiplier*6;
7619 player[i].jumppower-=multiplier*6;
7621 if(player[i].jumppower<=multiplier*6){
7622 player[i].velocity.y+=player[i].jumppower;
7623 player[i].jumppower=0;
7626 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7630 if(player[i].isRun()||player[i].targetanimation==walkanim){
7631 player[i].targetanimation=player[i].getStop();
7633 player[i].targetframe=0;
7635 if(player[i].targetanimation==sneakanim){
7636 player[i].targetanimation=player[i].getCrouch();
7637 if(player[i].currentanimation==sneakanim)player[i].target=0;
7638 player[i].targetframe=0;
7641 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7642 player[i].targetanimation=player[i].getStop();
7644 player[i].targetframe=0;
7646 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7647 player[i].targetanimation=player[i].getStop();
7649 player[i].targetframe=0;
7653 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7657 for(k=0;k<numplayers;k++){
7658 if(abs(player[k].rotation-player[k].targetrotation)>180){
7659 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7660 else player[k].rotation+=360;
7663 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7664 player[k].targetanimation=player[k].getStop();
7665 player[k].targetframe=0;
7669 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7670 player[k].targettilt=0;
7672 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7673 player[k].targettilt=0;
7674 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7675 player[k].jumppower+=multiplier*7;
7676 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7677 //*(1-(player[k].damage/player[k].damagetolerance))
7678 if(player[k].jumppower>5)player[k].jumppower=5;
7681 if(player[k].isRun()){
7682 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7685 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7686 else if(player[k].tilt>player[k].targettilt){
7687 player[k].tilt-=multiplier*150;
7689 else if(player[k].tilt<player[k].targettilt){
7690 player[k].tilt+=multiplier*150;
7693 player[k].grabdelay-=multiplier;
7696 for(k=0;k<numplayers;k++){
7697 player[k].DoAnimations();
7698 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7699 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7704 for(j=numenvsounds-1;j>=0;j--){
7705 envsoundlife[j]-=multiplier;
7706 if(envsoundlife[j]<0){
7708 envsoundlife[j]=envsoundlife[numenvsounds];
7709 envsound[j]=envsound[numenvsounds];
7712 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7713 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7715 if(tutoriallevel==1){
7732 if(tutorialstage>=51)
7733 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7734 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7735 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7737 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7738 OPENAL_SetPaused(channels[stream_music3], false);
7739 OPENAL_SetVolume(channels[stream_music3], 256);
7748 if(tutorialstage<51)
7749 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7752 gLoc[0]=player[0].coords.x;
7753 gLoc[1]=player[0].coords.y;
7754 gLoc[2]=player[0].coords.z;
7758 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7759 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7760 OPENAL_SetVolume(channels[fireendsound], 256);
7761 OPENAL_SetPaused(channels[fireendsound], false);
7763 player[0].coords=(oldtemp+oldtemp2)/2;
7767 if(tutorialstage>=14&&tutorialstage<50)
7768 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7771 gLoc[0]=player[1].coords.x;
7772 gLoc[1]=player[1].coords.y;
7773 gLoc[2]=player[1].coords.z;
7777 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7778 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7779 OPENAL_SetVolume(channels[fireendsound], 256);
7780 OPENAL_SetPaused(channels[fireendsound], false);
7782 for(int i=0;i<player[1].skeleton.num_joints;i++){
7784 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7785 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7786 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7787 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7788 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7792 player[1].coords=(oldtemp+oldtemp2)/2;
7793 for(int i=0;i<player[1].skeleton.num_joints;i++){
7794 player[1].skeleton.joints[i].velocity=0;
7796 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7797 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7798 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7799 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7800 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7808 static float gLoc[3];
7812 static float vel[3];
7813 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7814 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7815 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7817 //Set orientation with forward and up vectors
7818 static XYZ upvector;
7822 upvector=DoRotation(upvector,-rotation2+90,0,0);
7823 upvector=DoRotation(upvector,0,0-rotation,0);
7828 facing=DoRotation(facing,-rotation2,0,0);
7829 facing=DoRotation(facing,0,0-rotation,0);
7832 static float ori[6];
7836 ori[3] = -upvector.x;
7837 ori[4] = upvector.y;
7838 ori[5] = -upvector.z;
7840 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7847 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7849 freezetogglekeydown=1;
7853 void Game::TickOnce(){
7855 rotation+=multiplier*5;
7857 if(directing||indialogue==-1) {
7858 rotation+=deltah*.7;
7859 if(!invertmouse)rotation2+=deltav*.7;
7860 if(invertmouse)rotation2-=deltav*.7;
7861 if(rotation2>90)rotation2=90;
7862 if(rotation2<-70)rotation2=-70;
7866 void Game::TickOnceAfter(){
7867 static XYZ colviewer;
7868 static XYZ coltarget;
7871 static float brotate;
7874 static float changedelay;
7875 static bool alldead;
7876 static float unseendelay;
7877 static float cameraspeed;
7881 if(environment==snowyenvironment)music1=stream_music1snow;
7882 if(environment==grassyenvironment)music1=stream_music1grass;
7883 if(environment==desertenvironment)music1=stream_music1desert;
7888 for(i=0;i<numplayers;i++){
7889 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7890 musictype=stream_music2;
7894 if(player[0].dead)musictype=stream_music3;
7897 if(musictype==stream_music2){
7901 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7902 unseendelay-=multiplier;
7904 musictype=stream_music2;
7910 musictype=stream_music3;
7918 if(musictype!=oldmusictype&&musictype==stream_music2){
7919 static float gLoc[3];
7920 static float vel[3];
7921 gLoc[0]=cameraloc.x;
7922 gLoc[1]=cameraloc.y;
7923 gLoc[2]=cameraloc.z;
7927 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7928 OPENAL_SetVolume(channels[alarmsound], 512);
7929 OPENAL_SetPaused(channels[alarmsound], false);
7933 musicselected=musictype;
7935 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7936 else musicvolume[0]-=multiplier*450;
7937 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7938 else musicvolume[1]-=multiplier*450;
7939 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7940 else musicvolume[2]-=multiplier*450;
7943 if(musicvolume[i]<0)musicvolume[i]=0;
7944 if(musicvolume[i]>512)musicvolume[i]=512;
7947 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7950 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7951 PlayStreamEx( music1, strm[music1], NULL, true);
7952 OPENAL_SetPaused(channels[music1], false);
7954 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7955 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
7956 OPENAL_SetPaused(channels[stream_music2], false);
7958 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7959 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7960 OPENAL_SetPaused(channels[stream_music3], false);
7962 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7963 OPENAL_SetPaused(channels[music1], true);
7965 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7966 OPENAL_SetPaused(channels[stream_music2], true);
7968 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7969 OPENAL_SetPaused(channels[stream_music3], true);
7972 if(musicvolume[0]!=oldmusicvolume[0]){
7973 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7975 if(musicvolume[1]!=oldmusicvolume[1]){
7976 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7978 if(musicvolume[2]!=oldmusicvolume[2]){
7979 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7983 oldmusicvolume[i]=musicvolume[i];
7986 OPENAL_SetPaused(channels[music1], true);
7987 OPENAL_SetPaused(channels[stream_music2], true);
7988 OPENAL_SetPaused(channels[stream_music3], true);
7991 oldmusicvolume[i]=0;
7997 for(i=0;i<numhotspots;i++){
7998 if(hotspottype[i]>10&&hotspottype[i]<20){
7999 if(player[hotspottype[i]-10].dead==0){
8002 else if(killhotspot==2)
8006 if(killhotspot==2)killhotspot=0;
8010 for(i=0;i<numhotspots;i++){
8011 if(hotspottype[i]==-1){
8012 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
8018 for(i=1;i<numplayers;i++){
8019 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
8021 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
8023 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
8024 if(player[0].dead&&changedelay<=0){
8026 targetlevel=whichlevel;
8029 for(i=1;i<numplayers;i++){
8030 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
8034 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
8036 targetlevel=whichlevel+1;
8037 if(targetlevel>numchallengelevels-1)targetlevel=0;
8039 if(winhotspot||windialogue){
8041 targetlevel=whichlevel+1;
8042 if(targetlevel>numchallengelevels-1)targetlevel=0;
8048 targetlevel=whichlevel+1;
8049 if(targetlevel>numchallengelevels-1)targetlevel=0;
8052 if(changedelay>0&&!player[0].dead&&!won){
8053 //high scores, awards, win
8055 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
8060 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8076 if(!editorenabled&&gameon&&!mainmenu){
8077 if(changedelay!=-999)changedelay-=multiplier/7;
8078 if(player[0].dead)targetlevel=whichlevel;
8079 if(loading==2&&!campaign){
8082 fireSound(firestartsound);
8084 if(!player[0].dead&&targetlevel!=whichlevel){
8085 startbonustotal=bonustotal;
8087 if(player[0].dead) Loadlevel(whichlevel);
8088 else Loadlevel(targetlevel);
8094 if(loading==2&&targetlevel==whichlevel){
8098 fireSound(firestartsound);
8114 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8121 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8122 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8124 if(whichlevel!=-2&&!loading&&!player[0].dead){
8128 if(player[0].dead)loading=1;
8134 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8135 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8139 else if(mainmenu==0&&winfreeze){
8140 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8142 else stealthloading=0;
8144 if(!stealthloading){
8145 float gLoc[3]={0,0,0};
8146 float vel[3]={0,0,0};
8147 fireSound(firestartsound);
8154 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8155 ipstream.ignore(256,':');
8156 ipstream >> campaignnumlevels;
8157 for(i=0;i<campaignnumlevels;i++){
8158 ipstream.ignore(256,':');
8159 ipstream.ignore(256,':');
8160 ipstream.ignore(256,' ');
8161 ipstream >> campaignmapname[i];
8162 ipstream.ignore(256,':');
8163 ipstream >> campaigndescription[i];
8165 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8167 ipstream.ignore(256,':');
8168 ipstream >> campaignchoosenext[i];
8169 ipstream.ignore(256,':');
8170 ipstream >> campaignnumnext[i];
8171 for(j=0;j<campaignnumnext[i];j++){
8172 ipstream.ignore(256,':');
8173 ipstream >> campaignnextlevel[i][j];
8174 campaignnextlevel[i][j]-=1;
8176 ipstream.ignore(256,':');
8177 ipstream >> campaignlocationx[i];
8178 ipstream.ignore(256,':');
8179 ipstream >> campaignlocationy[i];
8183 for(i=0;i<campaignnumlevels;i++){
8185 levelhighlight[i]=0;
8189 for(i=0;i<campaignnumlevels;i++){
8191 levelhighlight[i]=0;
8196 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8197 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8198 levelvisible[levelorder[i+1]]=1;
8200 int whichlevelstart;
8201 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8202 if(whichlevelstart<0){
8203 campaignchoicenum=1;
8204 campaignchoicewhich[0]=0;
8208 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8209 for(i=0;i<campaignchoicenum;i++){
8210 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8211 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8212 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8219 //if(firstload)TickOnceAfter();
8220 if(!firstload)LoadStuff();
8237 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8245 OPENAL_SetPaused(channels[stream_music3], true);
8250 if(loading==3)loading=0;
8254 oldmusictype=musictype;
8260 facing=DoRotation(facing,-rotation2,0,0);
8261 facing=DoRotation(facing,0,0-rotation,0);
8262 viewerfacing=facing;
8266 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8267 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8269 if(player[0].skeleton.free){
8270 for(i=0;i<player[0].skeleton.num_joints;i++){
8271 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8272 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8276 if(player[0].skeleton.free!=2&&!autocam){
8278 if(findLengthfast(&player[0].velocity)>400){
8279 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8281 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8282 coltarget=target-cameraloc;
8283 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8285 Normalise(&coltarget);
8286 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8287 else cameraloc=cameraloc+coltarget*multiplier*8;
8289 if(editorenabled)cameraloc=target;
8290 cameradist+=multiplier*5;
8291 if(cameradist>2.3)cameradist=2.3;
8292 viewer=cameraloc-facing*cameradist;
8294 coltarget=cameraloc;
8295 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8296 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8297 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8298 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8300 coltarget=cameraloc;
8301 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8303 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8304 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8305 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8307 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8311 cameradist=findDistance(&viewer,&target);
8312 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8313 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8315 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8316 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8319 if(player[0].skeleton.free!=2&&autocam){
8321 if(findLengthfast(&player[0].velocity)>400){
8322 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8324 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8325 cameradist+=multiplier*5;
8326 if(cameradist>3.3)cameradist=3.3;
8327 coltarget=target-cameraloc;
8328 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8329 else if(findLengthfast(&coltarget)>1)
8331 Normalise(&coltarget);
8332 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8333 else cameraloc=cameraloc+coltarget*multiplier*8;
8335 if(editorenabled)cameraloc=target;
8338 coltarget=cameraloc;
8339 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8340 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8341 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8342 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8344 coltarget=cameraloc;
8345 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8347 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8348 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8349 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8351 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8355 cameradist=findDistance(&viewer,&target);
8356 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8357 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8359 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8360 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8363 if(camerashake>.8)camerashake=.8;
8364 //if(woozy>10)woozy=10;
8365 //woozy+=multiplier;
8367 if(player[0].dead)camerashake=0;
8368 if(player[0].dead)woozy=0;
8369 camerashake-=multiplier*2;
8370 blackout-=multiplier*2;
8371 //if(player[0].isCrouch())woozy-=multiplier*8;
8372 if(camerashake<0)camerashake=0;
8373 if(blackout<0)blackout=0;
8374 //if(woozy<0)woozy=0;
8376 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8377 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8378 viewer.z+=(float)(Random()%100)*.0005*camerashake;