2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
39 // Added more evilness needed for MSVC
41 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
42 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
46 extern float multiplier;
48 extern int environment;
49 extern float texscale;
50 extern Terrain terrain;
51 extern OPENAL_SAMPLE *samp[100];
52 extern int channels[100];
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
57 extern float texdetail;
58 extern Objects objects;
60 extern float slomodelay;
61 extern bool floatjump;
63 extern Animation animation[animation_count];
65 extern float texdetail;
66 extern GLubyte bloodText[512*512*3];
67 extern GLubyte wolfbloodText[512*512*3];
68 extern float terraindetail;
69 extern float camerashake;
71 extern float blackout;
72 extern bool cellophane;
73 extern bool musictoggle;
74 extern int difficulty;
75 extern Weapons weapons;
76 extern Person player[maxplayers];
77 extern int numplayers;
78 extern int bloodtoggle;
79 extern bool invertmouse;
81 extern float precipdelay;
82 extern XYZ viewerfacing;
83 extern bool ambientsound;
84 extern bool mousejump;
85 extern float viewdistance;
87 extern bool autoslomo;
88 extern bool keyboardfrozen;
89 extern int netdatanew;
90 extern bool loadingstuff;
91 extern char mapname[256];
92 extern XYZ windvector;
93 extern bool debugmode;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
117 extern bool immediate;
118 extern bool velocityblur;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
150 extern int editoractive;
151 extern int editorpathtype;
153 extern float hostiletime;
155 extern bool gamestarted;
157 extern int numhotspots;
158 extern int winhotspot;
159 extern int windialogue;
160 extern int killhotspot;
161 extern XYZ hotspot[40];
162 extern int hotspottype[40];
163 extern float hotspotsize[40];
164 extern char hotspottext[40][256];
165 extern int currenthotspot;
167 extern int kBitsPerPixel;
170 extern bool stillloading;
171 extern bool winfreeze;
174 extern int numflipfail;
176 extern int numstaffattack;
177 extern int numswordattack;
178 extern int numknifeattack;
179 extern int numunarmedattack;
180 extern int numescaped;
181 extern int numflipped;
182 extern int numwallflipped;
183 extern int numthrowkill;
184 extern int numafterkill;
185 extern int numreversals;
186 extern int numattacks;
187 extern int maxalarmed;
188 extern int numresponded;
190 extern int numdialogues;
191 extern int numdialogueboxes[max_dialogues];
192 extern int dialoguetype[max_dialogues];
193 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
194 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
195 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
196 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
197 extern char dialoguename[max_dialogues][max_dialoguelength][64];
198 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
199 extern XYZ participantlocation[max_dialogues][10];
200 extern int participantfocus[max_dialogues][max_dialoguelength];
201 extern int participantaction[max_dialogues][max_dialoguelength];
202 extern float participantrotation[max_dialogues][10];
203 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
204 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
205 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
206 extern int indialogue;
207 extern int whichdialogue;
208 extern int directing;
209 extern float dialoguetime;
210 extern int dialoguegonethrough[20];
212 extern bool campaign;
214 extern float oldgamespeed;
216 static const char *rabbitskin[] = {
217 ":Data:Textures:Fur3.jpg",
218 ":Data:Textures:Fur.jpg",
219 ":Data:Textures:Fur2.jpg",
220 ":Data:Textures:Lynx.jpg",
221 ":Data:Textures:Otter.jpg",
222 ":Data:Textures:Opal.jpg",
223 ":Data:Textures:Sable.jpg",
224 ":Data:Textures:Chocolate.jpg",
225 ":Data:Textures:BW2.jpg",
226 ":Data:Textures:WB2.jpg"
229 static const char *wolfskin[] = {
230 ":Data:Textures:Wolf.jpg",
231 ":Data:Textures:Darkwolf.jpg",
232 ":Data:Textures:Snowwolf.jpg"
235 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
236 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
238 static const char **creatureskin[] = {rabbitskin, wolfskin};
240 /* Return true if PFX is a prefix of STR (case-insensitive). */
241 static bool stripfx(const char *str, const char *pfx)
243 return !strncasecmp(str, pfx, strlen(pfx));
246 extern OPENAL_STREAM * strm[20];
247 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
248 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
251 static const char *cmd_names[] = {
252 #define DECLARE_COMMAND(cmd) #cmd " ",
253 #include "ConsoleCmds.h"
254 #undef DECLARE_COMMAND
257 typedef void (*console_handler)(Game *game, const char *args);
259 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
260 #include "ConsoleCmds.h"
261 #undef DECLARE_COMMAND
263 static console_handler cmd_handlers[] = {
264 #define DECLARE_COMMAND(cmd) ch_##cmd,
265 #include "ConsoleCmds.h"
266 #undef DECLARE_COMMAND
269 static void ch_quit(Game *game, const char *args)
274 static void ch_map(Game *game, const char *args)
277 snprintf(buf, 63, ":Data:Maps:%s", args);
278 game->Loadlevel(buf);
279 game->whichlevel = -2;
283 static void ch_save(Game *game, const char *args)
286 int i, j, k, l, m, templength;
287 float headprop, bodyprop, armprop, legprop;
288 snprintf(buf, 63, ":Data:Maps:%s", args);
294 tfile=fopen( ConvertFileName(buf), "wb" );
295 fpackf(tfile, "Bi", mapvers);
296 fpackf(tfile, "Bi", maptype);
297 fpackf(tfile, "Bi", hostile);
298 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
299 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
300 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
301 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
302 if(player[0].num_weapons>0&&player[0].num_weapons<5)
303 for(j=0;j<player[0].num_weapons;j++){
304 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
307 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
308 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
309 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
310 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
312 fpackf(tfile, "Bi", player[0].numclothes);
314 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
316 fpackf(tfile, "Bi", numdialogues);
317 for(k=0;k<numdialogues;k++){
318 fpackf(tfile, "Bi", numdialogueboxes[k]);
319 fpackf(tfile, "Bi", dialoguetype[k]);
321 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
322 fpackf(tfile, "Bf", participantrotation[k][l]);
324 for(l=0;l<numdialogueboxes[k];l++){
325 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
326 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
327 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
328 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
329 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
331 templength=strlen(dialoguetext[k][l]);
332 fpackf(tfile, "Bi",(templength));
333 for(m=0;m<templength;m++){
334 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
335 if(dialoguetext[k][l][m]=='\0')break;
338 templength=strlen(dialoguename[k][l]);
339 fpackf(tfile, "Bi",templength);
340 for(m=0;m<templength;m++){
341 fpackf(tfile, "Bb", dialoguename[k][l][m]);
342 if(dialoguename[k][l][m]=='\0')break;
345 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
346 fpackf(tfile, "Bi", participantfocus[k][l]);
347 fpackf(tfile, "Bi", participantaction[k][l]);
350 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
352 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
356 for(k=0;k<player[0].numclothes;k++){
357 templength=strlen(player[0].clothes[k]);
358 fpackf(tfile, "Bi", templength);
359 for(l=0;l<templength;l++)
360 fpackf(tfile, "Bb", player[0].clothes[k][l]);
361 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
364 fpackf(tfile, "Bi", environment);
366 fpackf(tfile, "Bi", objects.numobjects);
368 for(k=0;k<objects.numobjects;k++){
369 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
372 fpackf(tfile, "Bi", numhotspots);
373 for(i=0;i<numhotspots;i++){
374 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
375 templength=strlen(hotspottext[i]);
376 fpackf(tfile, "Bi",templength);
377 for(l=0;l<templength;l++)
378 fpackf(tfile, "Bb", hotspottext[i][l]);
381 fpackf(tfile, "Bi", numplayers);
382 if(numplayers<maxplayers)
383 for(j=1;j<numplayers;j++){
384 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
385 if(player[j].num_weapons<5)
386 for(k=0;k<player[j].num_weapons;k++){
387 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
389 if(player[j].numwaypoints<30){
390 fpackf(tfile, "Bi", player[j].numwaypoints);
391 for(k=0;k<player[j].numwaypoints;k++){
392 fpackf(tfile, "Bf", player[j].waypoints[k].x);
393 fpackf(tfile, "Bf", player[j].waypoints[k].y);
394 fpackf(tfile, "Bf", player[j].waypoints[k].z);
395 fpackf(tfile, "Bi", player[j].waypointtype[k]);
397 fpackf(tfile, "Bi", player[j].waypoint);
399 player[j].numwaypoints=0;
400 player[j].waypoint=0;
401 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
404 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
405 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
406 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
407 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
409 if(player[j].creature==wolftype) {
410 headprop=player[j].proportionhead.x/1.1;
411 bodyprop=player[j].proportionbody.x/1.1;
412 armprop=player[j].proportionarms.x/1.1;
413 legprop=player[j].proportionlegs.x/1.1;
414 } else if(player[j].creature==rabbittype){
415 headprop=player[j].proportionhead.x/1.2;
416 bodyprop=player[j].proportionbody.x/1.05;
417 armprop=player[j].proportionarms.x/1.00;
418 legprop=player[j].proportionlegs.x/1.1;
421 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
423 fpackf(tfile, "Bi", player[j].numclothes);
424 if(player[j].numclothes)
425 for(k=0;k<player[j].numclothes;k++){
427 templength=strlen(player[j].clothes[k]);
428 fpackf(tfile, "Bi", templength);
429 for(l=0;l<templength;l++)
430 fpackf(tfile, "Bb", player[j].clothes[k][l]);
431 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
435 fpackf(tfile, "Bi", game->numpathpoints);
436 for(j=0;j<game->numpathpoints;j++){
437 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
438 for(k=0;k<game->numpathpointconnect[j];k++){
439 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
443 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
448 static void ch_cellar(Game *game, const char *args)
450 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
453 static void ch_tint(Game *game, const char *args)
455 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
458 static void ch_tintr(Game *game, const char *args)
463 static void ch_tintg(Game *game, const char *args)
468 static void ch_tintb(Game *game, const char *args)
473 static void ch_speed(Game *game, const char *args)
475 player[0].speedmult = atof(args);
478 static void ch_strength(Game *game, const char *args)
480 player[0].power = atof(args);
483 static void ch_power(Game *game, const char *args)
485 player[0].power = atof(args);
488 static void ch_size(Game *game, const char *args)
490 player[0].scale = atof(args) * .2;
493 static int find_closest()
496 float closestdist = 1.0/0.0;
498 for (int i = 1; i < numplayers; i++) {
500 distance = findDistancefast(&player[i].coords,&player[0].coords);
501 if (distance < closestdist) {
502 closestdist = distance;
509 static void ch_sizenear(Game *game, const char *args)
511 int closest = find_closest();
514 player[closest].scale = atof(args) * .2;
517 static void set_proportion(int pnum, const char *args)
519 float headprop,bodyprop,armprop,legprop;
521 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
523 if(player[pnum].creature==wolftype){
524 player[pnum].proportionhead=1.1*headprop;
525 player[pnum].proportionbody=1.1*bodyprop;
526 player[pnum].proportionarms=1.1*armprop;
527 player[pnum].proportionlegs=1.1*legprop;
528 } else if(player[pnum].creature==rabbittype){
529 player[pnum].proportionhead=1.2*headprop;
530 player[pnum].proportionbody=1.05*bodyprop;
531 player[pnum].proportionarms=1.00*armprop;
532 player[pnum].proportionlegs=1.1*legprop;
533 player[pnum].proportionlegs.y=1.05*legprop;
537 static void ch_proportion(Game *game, const char *args)
539 set_proportion(0, args);
542 static void ch_proportionnear(Game *game, const char *args)
544 int closest = find_closest();
546 set_proportion(closest, args);
549 static void set_protection(int pnum, const char *args)
551 float head, high, low;
552 sscanf(args, "%f%f%f", &head, &high, &low);
554 player[pnum].protectionhead = head;
555 player[pnum].protectionhigh = high;
556 player[pnum].protectionlow = low;
559 static void ch_protection(Game *game, const char *args)
561 set_protection(0, args);
564 static void ch_protectionnear(Game *game, const char *args)
566 int closest = find_closest();
568 set_protection(closest, args);
571 static void set_armor(int pnum, const char *args)
573 float head, high, low;
574 sscanf(args, "%f%f%f", &head, &high, &low);
576 player[pnum].armorhead = head;
577 player[pnum].armorhigh = high;
578 player[pnum].armorlow = low;
581 static void ch_armor(Game *game, const char *args)
586 static void ch_armornear(Game *game, const char *args)
588 int closest = find_closest();
590 set_armor(closest, args);
593 static void ch_protectionreset(Game *game, const char *args)
595 set_protection(0, "1 1 1");
596 set_armor(0, "1 1 1");
599 static void set_metal(int pnum, const char *args)
601 float head, high, low;
602 sscanf(args, "%f%f%f", &head, &high, &low);
604 player[pnum].metalhead = head;
605 player[pnum].metalhigh = high;
606 player[pnum].metallow = low;
609 static void ch_metal(Game *game, const char *args)
614 static void set_noclothes(int pnum, Game *game, const char *args)
616 player[pnum].numclothes = 0;
617 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
618 &player[pnum].skeleton.drawmodel.textureptr,1,
619 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
622 static void ch_noclothes(Game *game, const char *args)
624 set_noclothes(0, game, args);
627 static void ch_noclothesnear(Game *game, const char *args)
629 int closest = find_closest();
631 set_noclothes(closest, game, args);
635 static void set_clothes(int pnum, Game *game, const char *args)
638 snprintf(buf, 63, ":Data:Textures:%s.png", args);
640 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
643 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
644 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
645 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
646 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
647 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
648 player[pnum].numclothes++;
651 static void ch_clothes(Game *game, const char *args)
653 set_clothes(0, game, args);
656 static void ch_clothesnear(Game *game, const char *args)
658 int closest = find_closest();
660 set_clothes(closest, game, args);
663 static void ch_belt(Game *game, const char *args)
665 player[0].skeleton.clothes = !player[0].skeleton.clothes;
669 static void ch_cellophane(Game *game, const char *args)
671 cellophane = !cellophane;
672 float mul = cellophane ? 0 : 1;
674 for (int i = 0; i < numplayers; i++) {
675 player[i].proportionhead.z = player[i].proportionhead.x * mul;
676 player[i].proportionbody.z = player[i].proportionbody.x * mul;
677 player[i].proportionarms.z = player[i].proportionarms.x * mul;
678 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
682 static void ch_funnybunny(Game *game, const char *args)
684 player[0].skeleton.id=0;
685 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
686 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
687 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
688 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
689 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
690 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
691 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
692 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
693 player[0].creature=rabbittype;
695 player[0].headless=0;
696 player[0].damagetolerance=200;
697 set_proportion(0, "1 1 1 1");
700 static void ch_wolfie(Game *game, const char *args)
702 player[0].skeleton.id=0;
703 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
704 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
705 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
706 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
707 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
708 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
709 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
710 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
711 player[0].creature=wolftype;
712 player[0].damagetolerance=300;
713 set_proportion(0, "1 1 1 1");
716 static void ch_wolfieisgod(Game *game, const char *args)
718 ch_wolfie(game, args);
721 static void ch_wolf(Game *game, const char *args)
723 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
727 static void ch_snowwolf(Game *game, const char *args)
729 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
730 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
733 static void ch_darkwolf(Game *game, const char *args)
735 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
736 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
739 static void ch_lizardwolf(Game *game, const char *args)
741 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
745 static void ch_white(Game *game, const char *args)
747 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
748 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
751 static void ch_brown(Game *game, const char *args)
753 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
754 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
757 static void ch_black(Game *game, const char *args)
759 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
760 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
763 static void ch_sizemin(Game *game, const char *args)
766 for (i = 1; i < numplayers; i++)
767 if (player[i].scale < 0.8 * 0.2)
768 player[i].scale = 0.8 * 0.2;
771 static void ch_tutorial(Game *game, const char *args)
773 tutoriallevel = atoi(args);
776 static void ch_hostile(Game *game, const char *args)
778 hostile = atoi(args);
781 static void ch_indemo(Game *game, const char *args)
784 hotspot[numhotspots]=player[0].coords;
785 hotspotsize[numhotspots]=0;
786 hotspottype[numhotspots]=-111;
787 strcpy(hotspottext[numhotspots],"mapname");
791 static void ch_notindemo(Game *game, const char *args)
797 static void ch_type(Game *game, const char *args)
799 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
800 for (i = 0; i < n; i++)
801 if (stripfx(args, editortypenames[i])) {
807 static void ch_path(Game *game, const char *args)
809 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
810 for (i = 0; i < n; i++)
811 if (stripfx(args, pathtypenames[i])) {
817 static void ch_hs(Game *game, const char *args)
819 hotspot[numhotspots]=player[0].coords;
823 sscanf(args, "%f%d %n", &size, &type, &shift);
825 hotspotsize[numhotspots] = size;
826 hotspottype[numhotspots] = type;
828 strcpy(hotspottext[numhotspots], args + shift);
829 strcat(hotspottext[numhotspots], "\n");
834 static void ch_dialogue(Game *game, const char *args)
837 char buf1[32], buf2[64];
839 sscanf(args, "%d %31s", &dlg, buf1);
840 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
842 dialoguetype[numdialogues] = dlg;
844 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
845 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
847 ifstream ipstream(ConvertFileName(buf2));
848 ipstream.ignore(256,':');
849 ipstream >> numdialogueboxes[numdialogues];
850 for(i=0;i<numdialogueboxes[numdialogues];i++){
851 ipstream.ignore(256,':');
852 ipstream.ignore(256,':');
853 ipstream.ignore(256,' ');
854 ipstream >> dialogueboxlocation[numdialogues][i];
855 ipstream.ignore(256,':');
856 ipstream >> dialogueboxcolor[numdialogues][i][0];
857 ipstream >> dialogueboxcolor[numdialogues][i][1];
858 ipstream >> dialogueboxcolor[numdialogues][i][2];
859 ipstream.ignore(256,':');
860 ipstream.getline(dialoguename[numdialogues][i],64);
861 ipstream.ignore(256,':');
862 ipstream.ignore(256,' ');
863 ipstream.getline(dialoguetext[numdialogues][i],128);
865 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
867 ipstream.ignore(256,':');
868 ipstream >> dialogueboxsound[numdialogues][i];
871 for(i=0;i<numdialogueboxes[numdialogues];i++){
872 for(j=0;j<numplayers;j++){
873 participantfacing[numdialogues][i][j]=player[j].facing;
880 whichdialogue=numdialogues;
885 static void ch_fixdialogue(Game *game, const char *args)
887 char buf1[32], buf2[64];
890 sscanf(args, "%d %31s", &whichdi, buf1);
891 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
893 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
894 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
896 ifstream ipstream(ConvertFileName(buf2));
897 ipstream.ignore(256,':');
898 ipstream >> numdialogueboxes[whichdi];
899 for(i=0;i<numdialogueboxes[whichdi];i++){
900 ipstream.ignore(256,':');
901 ipstream.ignore(256,':');
902 ipstream.ignore(256,' ');
903 ipstream >> dialogueboxlocation[whichdi][i];
904 ipstream.ignore(256,':');
905 ipstream >> dialogueboxcolor[whichdi][i][0];
906 ipstream >> dialogueboxcolor[whichdi][i][1];
907 ipstream >> dialogueboxcolor[whichdi][i][2];
908 ipstream.ignore(256,':');
909 ipstream.getline(dialoguename[whichdi][i],64);
910 ipstream.ignore(256,':');
911 ipstream.ignore(256,' ');
912 ipstream.getline(dialoguetext[whichdi][i],128);
914 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
916 ipstream.ignore(256,':');
917 ipstream >> dialogueboxsound[whichdi][i];
923 static void ch_fixtype(Game *game, const char *args)
926 sscanf(args, "%d", &dlg);
927 dialoguetype[0] = dlg;
930 static void ch_fixrotation(Game *game, const char *args)
932 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
935 static void ch_ddialogue(Game *game, const char *args)
941 static void ch_dhs(Game *game, const char *args)
947 static void ch_immobile(Game *game, const char *args)
949 player[0].immobile = 1;
952 static void ch_allimmobile(Game *game, const char *args)
954 for (int i = 1; i < numplayers; i++)
955 player[i].immobile = 1;
958 static void ch_mobile(Game *game, const char *args)
960 player[0].immobile = 0;
963 static void ch_default(Game *game, const char *args)
965 player[0].armorhead=1;
966 player[0].armorhigh=1;
967 player[0].armorlow=1;
968 player[0].protectionhead=1;
969 player[0].protectionhigh=1;
970 player[0].protectionlow=1;
971 player[0].metalhead=1;
972 player[0].metalhigh=1;
973 player[0].metallow=1;
975 player[0].speedmult=1;
978 if(player[0].creature==wolftype){
979 player[0].proportionhead=1.1;
980 player[0].proportionbody=1.1;
981 player[0].proportionarms=1.1;
982 player[0].proportionlegs=1.1;
983 } else if(player[0].creature==rabbittype){
984 player[0].proportionhead=1.2;
985 player[0].proportionbody=1.05;
986 player[0].proportionarms=1.00;
987 player[0].proportionlegs=1.1;
988 player[0].proportionlegs.y=1.05;
991 player[0].numclothes=0;
992 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
993 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
994 &player[0].skeleton.skinsize);
996 editoractive=typeactive;
997 player[0].immobile=0;
1000 static void ch_play(Game *game, const char *args)
1003 sscanf(args, "%d", &dlg);
1004 whichdialogue = dlg;
1006 if (whichdialogue >= numdialogues)
1009 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1010 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1011 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1012 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1013 player[participantfocus[whichdialogue][i]].velocity=0;
1014 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1015 player[participantfocus[whichdialogue][i]].targetframe=0;
1024 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1025 temppos=temppos-viewer;
1026 Normalise(&temppos);
1036 whichsoundplay=rabbitchitter;
1037 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1038 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1039 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1040 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1041 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1042 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1043 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1044 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1045 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1046 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1047 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1048 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1049 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1050 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1051 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1052 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1053 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1054 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1055 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1056 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1057 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1058 OPENAL_SetVolume(channels[whichsoundplay], 256);
1059 OPENAL_SetPaused(channels[whichsoundplay], false);
1062 static void ch_mapkilleveryone(Game *game, const char *args)
1064 maptype = mapkilleveryone;
1067 static void ch_mapkillmost(Game *game, const char *args)
1069 maptype = mapkillmost;
1072 static void ch_mapkillsomeone(Game *game, const char *args)
1074 maptype = mapkillsomeone;
1077 static void ch_mapgosomewhere(Game *game, const char *args)
1079 maptype = mapgosomewhere;
1082 static void ch_viewdistance(Game *game, const char *args)
1084 viewdistance = atof(args)*100;
1087 static void ch_fadestart(Game *game, const char *args)
1089 fadestart = atof(args);
1092 static void ch_slomo(Game *game, const char *args)
1094 slomospeed = atof(args);
1099 static void ch_slofreq(Game *game, const char *args)
1101 slomofreq = atof(args);
1104 static void ch_skytint(Game *game, const char *args)
1106 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1108 skyboxlightr=skyboxr;
1109 skyboxlightg=skyboxg;
1110 skyboxlightb=skyboxb;
1112 game->SetUpLighting();
1114 terrain.DoShadows();
1115 objects.DoShadows();
1118 static void ch_skylight(Game *game, const char *args)
1120 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1122 game->SetUpLighting();
1124 terrain.DoShadows();
1125 objects.DoShadows();
1128 static void ch_skybox(Game *game, const char *args)
1130 skyboxtexture = !skyboxtexture;
1132 game->SetUpLighting();
1134 terrain.DoShadows();
1135 objects.DoShadows();
1138 static void cmd_dispatch(Game *game, const char *cmd)
1140 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1142 for (i = 0; i < n_cmds; i++)
1143 if (stripfx(cmd, cmd_names[i]))
1145 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1150 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1151 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1152 OPENAL_SetPaused(channels[consolesuccesssound], false);
1156 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1157 OPENAL_SetVolume(channels[consolefailsound], 256);
1158 OPENAL_SetPaused(channels[consolefailsound], false);
1162 /********************> Tick() <*****/
1163 extern bool save_image(const char * fname);
1164 void Screenshot (void)
1167 time_t t = time(NULL);
1168 struct tm *tme = localtime(&t);
1169 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1172 mkdir("Screenshots");
1174 mkdir("Screenshots", S_IRWXU);
1182 void Game::SetUpLighting(){
1183 if(environment==snowyenvironment){
1187 light.ambient[0]=.4;
1188 light.ambient[1]=.4;
1189 light.ambient[2]=.44;
1191 if(environment==desertenvironment){
1195 light.ambient[0]=.4;
1196 light.ambient[1]=.35;
1197 light.ambient[2]=.3;
1200 if(environment==grassyenvironment){
1204 light.ambient[0]=.4;
1205 light.ambient[1]=.4;
1206 light.ambient[2]=.44;
1212 light.ambient[0]=.4;
1213 light.ambient[1]=.4;
1214 light.ambient[2]=.4;
1217 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1218 light.color[0]*=(skyboxlightr+average)/2;
1219 light.color[1]*=(skyboxlightg+average)/2;
1220 light.color[2]*=(skyboxlightb+average)/2;
1221 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1222 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1223 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1227 light.ambient[2]=0; */
1230 int Game::findPathDist(int start,int end){
1231 int i,j,k,smallestcount,count,connected;
1232 int last,last2,last3,last4;
1242 while(last!=end&&count<30){
1244 for(j=0;j<numpathpoints;j++){
1245 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1248 if(numpathpointconnect[j])
1249 for(k=0;k<numpathpointconnect[j];k++){
1250 if(pathpointconnect[j][k]==last)connected=1;
1253 if(numpathpointconnect[last])
1254 for(k=0;k<numpathpointconnect[last];k++){
1255 if(pathpointconnect[last][k]==j)connected=1;
1258 if(closest==-1||Random()%2==0){
1269 if(count<smallestcount)smallestcount=count;
1271 return smallestcount;
1274 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1275 static XYZ colpoint,colviewer,coltarget;
1276 static float minx,minz,maxx,maxz,miny,maxy;
1285 if(minx>endpoint.x)minx=endpoint.x;
1287 if(miny>endpoint.y)miny=endpoint.y;
1289 if(minz>endpoint.z)minz=endpoint.z;
1292 if(maxx<endpoint.x)maxx=endpoint.x;
1294 if(maxy<endpoint.y)maxy=endpoint.y;
1296 if(maxz<endpoint.z)maxz=endpoint.z;
1305 for(i=0;i<objects.numobjects;i++){
1306 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1307 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1308 colviewer=startpoint;
1310 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1315 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1320 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1321 static XYZ colpoint,colviewer,coltarget;
1322 static float minx,minz,maxx,maxz,miny,maxy;
1331 if(minx>endpoint.x)minx=endpoint.x;
1333 if(miny>endpoint.y)miny=endpoint.y;
1335 if(minz>endpoint.z)minz=endpoint.z;
1338 if(maxx<endpoint.x)maxx=endpoint.x;
1340 if(maxy<endpoint.y)maxy=endpoint.y;
1342 if(maxz<endpoint.z)maxz=endpoint.z;
1352 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1353 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1354 colviewer=startpoint;
1356 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1361 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1366 void Game::Setenvironment(int which)
1370 LOG(" Setting environment...");
1372 float temptexdetail;
1375 OPENAL_SetPaused(channels[music1snow], true);
1376 OPENAL_SetPaused(channels[music1grass], true);
1377 OPENAL_SetPaused(channels[music1desert], true);
1378 OPENAL_SetPaused(channels[wind], true);
1379 OPENAL_SetPaused(channels[desertambient], true);
1381 OPENAL_SetPaused(channels[stream_music1snow], true);
1382 OPENAL_SetPaused(channels[stream_music1grass], true);
1383 OPENAL_SetPaused(channels[stream_music1desert], true);
1384 OPENAL_SetPaused(channels[stream_wind], true);
1385 OPENAL_SetPaused(channels[stream_desertambient], true);
1388 if(environment==snowyenvironment){
1392 //PlaySoundEx( wind, samp[wind], NULL, true);
1393 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1394 OPENAL_SetPaused(channels[stream_wind], false);
1395 OPENAL_SetVolume(channels[stream_wind], 256);
1398 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1399 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1400 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1401 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1403 OPENAL_Sample_Free(samp[footstepsound]);
1404 OPENAL_Sample_Free(samp[footstepsound2]);
1405 OPENAL_Sample_Free(samp[footstepsound3]);
1406 OPENAL_Sample_Free(samp[footstepsound4]);
1407 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1408 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1409 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1410 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1411 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1412 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1413 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1414 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1416 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1418 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1420 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1425 temptexdetail=texdetail;
1426 if(texdetail>1)texdetail=4;
1427 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1428 ":Data:Textures:Skybox(snow):Left.jpg",
1429 ":Data:Textures:Skybox(snow):Back.jpg",
1430 ":Data:Textures:Skybox(snow):Right.jpg",
1431 ":Data:Textures:Skybox(snow):Up.jpg",
1432 ":Data:Textures:Skybox(snow):Down.jpg",
1433 ":Data:Textures:Skybox(snow):Cloud.jpg",
1434 ":Data:Textures:Skybox(snow):Reflect.jpg");
1439 texdetail=temptexdetail;
1441 if(environment==desertenvironment){
1444 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1445 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1446 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1447 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1451 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1452 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1453 OPENAL_SetPaused(channels[stream_desertambient], false);
1454 OPENAL_SetVolume(channels[stream_desertambient], 256);
1457 OPENAL_Sample_Free(samp[footstepsound]);
1458 OPENAL_Sample_Free(samp[footstepsound2]);
1459 OPENAL_Sample_Free(samp[footstepsound3]);
1460 OPENAL_Sample_Free(samp[footstepsound4]);
1461 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1462 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1463 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1464 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1465 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1466 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1467 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1468 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1470 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1472 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1474 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1478 temptexdetail=texdetail;
1479 if(texdetail>1)texdetail=4;
1480 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1481 ":Data:Textures:Skybox(sand):Left.jpg",
1482 ":Data:Textures:Skybox(sand):Back.jpg",
1483 ":Data:Textures:Skybox(sand):Right.jpg",
1484 ":Data:Textures:Skybox(sand):Up.jpg",
1485 ":Data:Textures:Skybox(sand):Down.jpg",
1486 ":Data:Textures:Skybox(sand):Cloud.jpg",
1487 ":Data:Textures:Skybox(sand):Reflect.jpg");
1492 texdetail=temptexdetail;
1494 if(environment==grassyenvironment){
1497 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1498 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1499 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1500 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1503 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1504 OPENAL_SetPaused(channels[stream_wind], false);
1505 OPENAL_SetVolume(channels[stream_wind], 100);
1508 OPENAL_Sample_Free(samp[footstepsound]);
1509 OPENAL_Sample_Free(samp[footstepsound2]);
1510 OPENAL_Sample_Free(samp[footstepsound3]);
1511 OPENAL_Sample_Free(samp[footstepsound4]);
1512 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1513 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1514 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1515 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1516 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1517 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1518 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1519 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1521 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1523 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1525 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1529 temptexdetail=texdetail;
1530 if(texdetail>1)texdetail=4;
1531 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1532 ":Data:Textures:Skybox(grass):Left.jpg",
1533 ":Data:Textures:Skybox(grass):Back.jpg",
1534 ":Data:Textures:Skybox(grass):Right.jpg",
1535 ":Data:Textures:Skybox(grass):Up.jpg",
1536 ":Data:Textures:Skybox(grass):Down.jpg",
1537 ":Data:Textures:Skybox(grass):Cloud.jpg",
1538 ":Data:Textures:Skybox(grass):Reflect.jpg");
1542 texdetail=temptexdetail;
1544 temptexdetail=texdetail;
1546 terrain.load(":Data:Textures:heightmap.png");
1548 texdetail=temptexdetail;
1552 void Game::Loadlevel(int which){
1555 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1556 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1557 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1558 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1559 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1560 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1561 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1562 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1563 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1564 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1565 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1566 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1567 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1568 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1569 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1570 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1571 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1572 else Loadlevel((char *)":Data:Maps:mapsave");
1577 void Game::Loadlevel(char *name){
1579 static int oldlevel;
1584 float headprop,legprop,armprop,bodyprop;
1588 LOG(std::string("Loading level...") + name);
1590 if(!gameon)visibleloading=1;
1592 if(stealthloading)visibleloading=0;
1594 if(!stillloading)loadtime=0;
1599 if(tutoriallevel!=-1)tutoriallevel=0;
1600 else tutoriallevel=1;
1602 if(tutoriallevel==1)tutorialstage=0;
1603 if(tutorialstage==0){
1604 tutorialstagetime=0;
1611 OPENAL_SetPaused(channels[whooshsound], true);
1612 OPENAL_SetPaused(channels[stream_firesound], true);
1614 // Change the map filename into something that is os specific
1615 char *FixedFN = ConvertFileName(name);
1619 tfile=fopen( FixedFN, "rb" );
1622 OPENAL_SetPaused(channels[stream_firesound], true);
1633 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1639 dialoguegonethrough[i]=0;
1648 if(accountactive)difficulty=accountactive->getDifficulty();
1650 if(difficulty!=2)minimap=1;
1687 bonustotal=startbonustotal;
1693 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1694 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1695 OPENAL_SetPaused(channels[consolesuccesssound], false);
1702 terrain.numdecals=0;
1703 Sprite::deleteSprites();
1704 for(i=0;i<objects.numobjects;i++)
1706 objects.model[i].numdecals=0;
1709 j=objects.numobjects;
1712 objects.DeleteObject(0);
1713 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1716 for(i=0;i<subdivision;i++)
1718 for(j=0;j<subdivision;j++)
1720 terrain.patchobjectnum[i][j]=0;
1723 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1726 weapons.numweapons=0;
1728 funpackf(tfile, "Bi", &mapvers);
1729 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1731 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1732 else maptype=mapkilleveryone;
1733 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1735 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1741 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1749 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1752 skyboxlightr=skyboxr;
1753 skyboxlightg=skyboxg;
1754 skyboxlightb=skyboxb;
1756 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1757 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1758 player[0].originalcoords=player[0].coords;
1759 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1761 for(j=0;j<player[0].num_weapons;j++)
1763 player[0].weaponids[j]=weapons.numweapons;
1764 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1765 weapons.owner[weapons.numweapons]=0;
1766 weapons.numweapons++;
1770 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1772 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1773 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1774 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1775 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1777 funpackf(tfile, "Bi", &player[0].numclothes);
1781 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1785 player[0].whichskin=0;
1786 player[0].creature=rabbittype;
1789 for(i=0;i<max_dialogues;i++)
1791 for(j=0;j<max_dialoguelength;j++)
1795 dialoguetext[i][j][k]='\0';
1799 dialoguename[i][j][k]='\0';
1804 player[0].lastattack=-1;
1805 player[0].lastattack2=-1;
1806 player[0].lastattack3=-1;
1810 funpackf(tfile, "Bi", &numdialogues);
1813 for(k=0;k<numdialogues;k++)
1815 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1816 funpackf(tfile, "Bi", &dialoguetype[k]);
1819 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1820 funpackf(tfile, "Bf", &participantrotation[k][l]);
1822 if(numdialogueboxes)
1824 for(l=0;l<numdialogueboxes[k];l++)
1826 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1827 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1828 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1829 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1830 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1834 funpackf(tfile, "Bi",&templength);
1835 if(templength>128||templength<=0)templength=128;
1836 for(m=0;m<templength;m++){
1837 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1838 if(dialoguetext[k][l][m]=='\0')break;
1841 funpackf(tfile, "Bi",&templength);
1842 if(templength>64||templength<=0)templength=64;
1843 for(m=0;m<templength;m++){
1844 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1845 if(dialoguename[k][l][m]=='\0'){
1849 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1850 funpackf(tfile, "Bi", &participantfocus[k][l]);
1851 funpackf(tfile, "Bi", &participantaction[k][l]);
1854 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1856 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1862 else numdialogues=0;
1864 if(player[0].numclothes)
1866 for(k=0;k<player[0].numclothes;k++)
1868 funpackf(tfile, "Bi", &templength);
1869 for(l=0;l<templength;l++)
1870 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1871 player[0].clothes[k][templength]='\0';
1872 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1876 funpackf(tfile, "Bi", &environment);
1878 funpackf(tfile, "Bi", &objects.numobjects);
1879 if(objects.numobjects)
1881 for(i=0;i<objects.numobjects;i++)
1883 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1884 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1890 funpackf(tfile, "Bi", &numhotspots);
1893 for(i=0;i<numhotspots;i++)
1895 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1896 funpackf(tfile, "Bi", &templength);
1898 for(l=0;l<templength;l++)
1899 funpackf(tfile, "Bb", &hotspottext[i][l]);
1900 hotspottext[i][templength]='\0';
1901 if(hotspottype[i]==-111)indemo=1;
1907 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1912 for(i=0;i<objects.numobjects;i++)
1914 objects.center+=objects.position[i];
1916 objects.center/=objects.numobjects;
1919 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1921 float maxdistance=0;
1924 for(i=0;i<objects.numobjects;i++)
1926 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1927 if(tempdist>maxdistance)
1930 maxdistance=tempdist;
1933 objects.radius=fast_sqrt(maxdistance);
1936 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1937 //mapcenter=objects.center;
1938 //mapradius=objects.radius;
1940 funpackf(tfile, "Bi", &numplayers);
1941 int howmanyremoved=0;
1942 bool removeanother=0;
1943 if(numplayers>1&&numplayers<maxplayers)
1945 for(i=1;i<numplayers;i++)
1947 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1950 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1951 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1952 else player[i-howmanyremoved].howactive=typeactive;
1953 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1954 else player[i-howmanyremoved].scale=-1;
1955 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1956 else player[i-howmanyremoved].immobile=0;
1957 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1958 else player[i-howmanyremoved].rotation=0;
1959 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1960 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1966 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1968 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1970 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1971 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1972 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1973 weapons.numweapons++;
1976 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1977 //player[i-howmanyremoved].numwaypoints=10;
1978 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1980 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1981 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1982 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1983 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1984 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1987 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1988 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1990 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1991 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1992 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1993 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1995 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2003 if(player[i-howmanyremoved].creature==wolftype)
2005 player[i-howmanyremoved].proportionhead=1.1*headprop;
2006 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2007 player[i-howmanyremoved].proportionarms=1.1*armprop;
2008 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2011 if(player[i-howmanyremoved].creature==rabbittype)
2013 player[i-howmanyremoved].proportionhead=1.2*headprop;
2014 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2015 player[i-howmanyremoved].proportionarms=1.00*armprop;
2016 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2017 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2020 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2021 if(player[i-howmanyremoved].numclothes)
2023 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2026 funpackf(tfile, "Bi", &templength);
2027 for(l=0;l<templength;l++)
2028 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2029 player[i-howmanyremoved].clothes[k][templength]='\0';
2030 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2036 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2038 numplayers-=howmanyremoved;
2039 funpackf(tfile, "Bi", &numpathpoints);
2040 if(numpathpoints>30||numpathpoints<0)
2044 for(j=0;j<numpathpoints;j++)
2046 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2047 for(k=0;k<numpathpointconnect[j];k++){
2048 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2052 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2054 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2057 if(environment!=oldenvironment)Setenvironment(environment);
2058 oldenvironment=environment;
2062 j=objects.numobjects;
2063 objects.numobjects=0;
2066 //if(objects.type[i]!=spiketype)
2067 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2068 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2071 //if(skyboxtexture){
2072 terrain.DoShadows();
2073 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2074 objects.DoShadows();
2075 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2077 else terrain.DoLighting();
2083 oldlevel=whichlevel;
2086 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2087 for(i=0;i<numplayers;i++)
2089 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2093 if(i==0||player[i].scale<0)player[i].scale=.2;
2094 player[i].skeleton.free=0;
2095 player[i].skeleton.id=i;
2096 //if(Random()%2==0)player[i].creature=wolftype;
2097 //else player[i].creature=rabbittype;
2098 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2099 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2102 if(player[i].creature!=wolftype){
2103 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2104 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2106 if(player[i].creature==wolftype){
2107 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2113 texsize=512*512*3/texdetail/texdetail;
2114 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2115 //player[i].skeleton.skinText.resize(texsize);
2117 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2119 if(player[i].numclothes)
2121 for(j=0;j<player[i].numclothes;j++)
2123 tintr=player[i].clothestintr[j];
2124 tintg=player[i].clothestintg[j];
2125 tintb=player[i].clothestintb[j];
2126 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2128 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2131 player[i].currentanimation=bounceidleanim;
2132 player[i].targetanimation=bounceidleanim;
2133 player[i].currentframe=0;
2134 player[i].targetframe=1;
2136 player[i].speed=1+(float)(Random()%100)/1000;
2137 if(difficulty==0)player[i].speed-=.2;
2138 if(difficulty==1)player[i].speed-=.1;
2140 player[i].velocity=0;
2141 player[i].oldcoords=player[i].coords;
2142 player[i].realoldcoords=player[i].coords;
2145 player[i].skeleton.id=i;
2146 player[i].updatedelay=0;
2147 player[i].normalsupdatedelay=0;
2149 player[i].aitype=passivetype;
2150 player[i].aitarget=0;
2151 player[i].madskills=0;
2155 player[i].proportionhead=1.2;
2156 player[i].proportionbody=1.05;
2157 player[i].proportionarms=1.00;
2158 player[i].proportionlegs=1.1;
2159 player[i].proportionlegs.y=1.05;
2161 player[i].headless=0;
2162 player[i].currentoffset=0;
2163 player[i].targetoffset=0;
2164 /*player[i].armorhead=1;
2165 player[i].armorhigh=1;
2166 player[i].armorlow=1;
2167 player[i].protectionhead=1;
2168 player[i].protectionhigh=1;
2169 player[i].protectionlow=1;
2170 player[i].metalhead=1;
2171 player[i].metalhigh=1;
2172 player[i].metallow=1;
2174 player[i].speedmult=1;*/
2176 player[i].damagetolerance=200;
2178 if(player[i].creature==wolftype)
2180 /*player[i].proportionhead=1.1;
2181 player[i].proportionbody=1.1;
2182 player[i].proportionarms=1.1;
2183 player[i].proportionlegs=1.1;
2184 player[i].proportionlegs.y=1.1;*/
2185 if(i==0||player[i].scale<0)player[i].scale=.23;
2187 player[i].damagetolerance=300;
2190 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2193 player[i].proportionhead.z=0;
2194 player[i].proportionbody.z=0;
2195 player[i].proportionarms.z=0;
2196 player[i].proportionlegs.z=0;
2199 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2201 player[i].headmorphness=0;
2202 player[i].targetheadmorphness=1;
2203 player[i].headmorphstart=0;
2204 player[i].headmorphend=0;
2206 player[i].pausetime=0;
2209 player[i].jumppower=5;
2211 player[i].permanentdamage=0;
2212 player[i].superpermanentdamage=0;
2214 player[i].forwardkeydown=0;
2215 player[i].leftkeydown=0;
2216 player[i].backkeydown=0;
2217 player[i].rightkeydown=0;
2218 player[i].jumpkeydown=0;
2219 player[i].crouchkeydown=0;
2220 player[i].throwkeydown=0;
2222 player[i].collided=-10;
2224 player[i].bloodloss=0;
2225 player[i].weaponactive=-1;
2226 player[i].weaponstuck=-1;
2227 player[i].bleeding=0;
2228 player[i].deathbleeding=0;
2229 player[i].stunned=0;
2230 player[i].hasvictim=0;
2231 player[i].wentforweapon=0;
2234 player[0].aitype=playercontrolled;
2235 player[0].weaponactive=-1;
2239 //player[0].speedmult=1/.9;
2240 player[0].power=1/.9;
2245 //player[0].speedmult=1/.8;
2246 player[0].power=1/.8;
2249 //player[0].weaponstuck=1;
2251 if(difficulty==1)player[0].damagetolerance=250;
2252 if(difficulty==0)player[0].damagetolerance=300;
2253 if(difficulty==0)player[0].armorhead*=1.5;
2254 if(difficulty==0)player[0].armorhigh*=1.5;
2255 if(difficulty==0)player[0].armorlow*=1.5;
2256 cameraloc=player[0].coords;
2258 rotation=player[0].rotation;
2260 hawkcoords=player[0].coords;
2263 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2264 //weapons.numweapons=numplayers;
2265 for(i=0;i<weapons.numweapons;i++)
2267 weapons.bloody[i]=0;
2268 weapons.blooddrip[i]=0;
2269 weapons.blooddripdelay[i]=0;
2270 weapons.onfire[i]=0;
2271 weapons.flamedelay[i]=0;
2272 weapons.damage[i]=0;
2273 //weapons.type[i]=sword;
2274 if(weapons.type[i]==sword){
2275 weapons.mass[i]=1.5;
2276 weapons.tipmass[i]=1;
2277 weapons.length[i]=.8;
2279 if(weapons.type[i]==staff){
2281 weapons.tipmass[i]=1;
2282 weapons.length[i]=1.5;
2284 if(weapons.type[i]==knife){
2286 weapons.tipmass[i]=1.2;
2287 weapons.length[i]=.25;
2289 weapons.position[i]=-1000;
2290 weapons.tippoint[i]=-1000;
2293 LOG("Starting background music...");
2295 OPENAL_StopSound(OPENAL_ALL);
2296 if(environment==snowyenvironment)
2300 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2301 OPENAL_SetPaused(channels[stream_wind], false);
2302 OPENAL_SetVolume(channels[stream_wind], 256);
2305 else if(environment==desertenvironment)
2309 //PlaySoundEx(desertambient,
2310 // samp[desertambient], NULL, true);
2311 PlayStreamEx(stream_desertambient,
2312 strm[stream_desertambient], NULL, true);
2313 OPENAL_SetPaused(channels[stream_desertambient], false);
2314 OPENAL_SetVolume(channels[stream_desertambient], 256);
2317 else if(environment==grassyenvironment)
2321 //PlaySoundEx(wind, samp[wind], NULL, true);
2322 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2323 OPENAL_SetPaused(channels[stream_wind], false);
2324 OPENAL_SetVolume(channels[stream_wind], 100);
2327 oldmusicvolume[0]=0;
2328 oldmusicvolume[1]=0;
2329 oldmusicvolume[2]=0;
2330 oldmusicvolume[3]=0;
2344 static int i,k,j,l,m;
2345 static XYZ facing,flatfacing,absflatfacing;
2346 static XYZ rotatetarget;
2348 static float oldtargetrotation;
2349 static int target, numgood;
2350 static XYZ tempcoords1,tempcoords2;
2353 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2354 static int whichhit;
2355 static bool oldjumpkeydown;
2359 float headprop,bodyprop,armprop,legprop;
2362 displaytime[i]+=multiplier;
2367 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2368 if (Input::isKeyDown(SDLK_LSHIFT)) {
2371 stereoreverse=false;
2374 if (stereoreverse) {
2375 printf("Stereo reversed\n");
2377 printf("Stereo unreversed\n");
2379 freezetogglekeydown=1;
2382 if (Input::isKeyDown(SDLK_F7)) {
2383 if (Input::isKeyDown(SDLK_LSHIFT)) {
2384 stereoseparation -= 0.001;
2386 stereoseparation -= 0.010;
2389 printf("Stereo decreased increased to %f\n", stereoseparation);
2392 if (Input::isKeyDown(SDLK_F8)) {
2393 if (Input::isKeyDown(SDLK_LSHIFT)) {
2394 stereoseparation += 0.001;
2396 stereoseparation += 0.010;
2399 printf("Stereo separation increased to %f\n", stereoseparation);
2404 if(mainmenu&&endgame==1)mainmenu=10;
2405 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2406 && !mainmenutogglekeydown
2407 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2410 if(mainmenu==1||mainmenu==2||mainmenu==0){
2411 if(mainmenu==0&&!winfreeze)mainmenu=2;
2412 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2413 else if(mainmenu==0&&winfreeze){
2416 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2417 if(mainmenu&&musictoggle){
2418 if(mainmenu==1||mainmenu==2||mainmenu==100){
2419 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2420 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2421 OPENAL_SetPaused(channels[stream_music3], false);
2422 OPENAL_SetVolume(channels[stream_music3], 256);
2423 OPENAL_SetPaused(channels[music1], true);
2427 OPENAL_SetPaused(channels[stream_music3], true);
2428 OPENAL_SetPaused(channels[music1], false);
2436 if(newdetail>2)newdetail=detail;
2437 if(newdetail<0)newdetail=detail;
2438 if(newscreenwidth<0)newscreenwidth=screenwidth;
2439 if(newscreenheight<0)newscreenheight=screenheight;
2441 SaveSettings(*this);
2443 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2448 if(mainmenu==3&&gameon)mainmenu=2;
2449 if(mainmenu==3&&!gameon)mainmenu=1;
2450 if(mainmenu==5&&gameon)mainmenu=2;
2451 if(mainmenu==5&&!gameon)mainmenu=1;
2452 if(mainmenu==4)mainmenu=3;
2453 if(mainmenu==6)mainmenu=5;
2454 if(mainmenu==7)mainmenu=1;
2455 if(mainmenu==9)mainmenu=5;
2456 if(mainmenu==10)mainmenu=5;
2462 mainmenutogglekeydown=1;
2464 if(!Input::isKeyDown(SDLK_ESCAPE)){
2465 mainmenutogglekeydown=0;
2469 static bool minimaptogglekeydown;
2470 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2471 if(tutorialstage!=51)
2472 tutorialstagetime=tutorialmaxtime;
2473 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2474 OPENAL_SetVolume(channels[consolefailsound], 128);
2475 OPENAL_SetPaused(channels[consolefailsound], false);
2476 minimaptogglekeydown=1;
2478 if(!Input::isKeyDown(SDLK_TAB)){
2479 minimaptogglekeydown=0;
2484 if(mainmenu==1||mainmenu==2){
2485 if(Input::Button()&&!oldbutton&&selected==1){
2487 fireSound(firestartsound);
2503 OPENAL_SetPaused(channels[stream_music3], true);
2504 OPENAL_SetPaused(channels[music1], false);
2508 if(Input::Button()&&!oldbutton&&selected==2){
2517 if(newdetail>2)newdetail=detail;
2518 if(newdetail<0)newdetail=detail;
2519 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2520 if(newscreenwidth<0)newscreenwidth=screenwidth;
2521 if(newscreenheight>3000)newscreenheight=screenheight;
2522 if(newscreenheight<0)newscreenheight=screenheight;
2525 if(Input::Button()&&!oldbutton&&selected==3){
2533 OPENAL_SetPaused(channels[stream_music3], true);
2543 if(Input::Button()&&!oldbutton&&selected!=-1){
2546 if(Input::Button()&&!oldbutton&&selected==0){
2548 extern SDL_Rect **resolutions;
2549 bool isCustomResolution = true;
2551 for (int i = 0; (!found) && (resolutions[i]); i++)
2553 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2554 isCustomResolution = false;
2556 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2559 if (resolutions[i] != NULL)
2561 newscreenwidth = (int) resolutions[i]->w;
2562 newscreenheight = (int) resolutions[i]->h;
2564 else if (isCustomResolution)
2566 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2568 newscreenwidth = (int) resolutions[0]->w;
2569 newscreenheight = (int) resolutions[0]->h;
2573 newscreenwidth = screenwidth;
2574 newscreenheight = screenheight;
2579 newscreenwidth = (int) resolutions[0]->w;
2580 newscreenheight = (int) resolutions[0]->h;
2588 newscreenwidth = (int) resolutions[0]->w;
2589 newscreenheight = (int) resolutions[0]->h;
2594 if(Input::Button()&&!oldbutton&&selected==1){
2596 if(newdetail>2)newdetail=0;
2598 if(Input::Button()&&!oldbutton&&selected==2){
2600 if(bloodtoggle>2)bloodtoggle=0;
2602 if(Input::Button()&&!oldbutton&&selected==3){
2604 if(difficulty>2)difficulty=0;
2606 if(Input::Button()&&!oldbutton&&selected==4){
2607 ismotionblur=1-ismotionblur;
2609 if(Input::Button()&&!oldbutton&&selected==5){
2612 if(Input::Button()&&!oldbutton&&selected==6){
2613 musictoggle=1-musictoggle;
2616 OPENAL_SetPaused(channels[music1], true);
2617 OPENAL_SetPaused(channels[stream_music2], true);
2618 OPENAL_SetPaused(channels[stream_music3], true);
2621 oldmusicvolume[i]=0;
2627 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2628 OPENAL_SetPaused(channels[stream_music3], false);
2629 OPENAL_SetVolume(channels[stream_music3], 256);
2632 if(Input::Button()&&!oldbutton&&selected==9){
2633 invertmouse=1-invertmouse;
2635 if(Input::Button()&&!oldbutton&&selected==10){
2636 usermousesensitivity+=.2;
2637 if(usermousesensitivity>2)usermousesensitivity=.2;
2639 if(Input::Button()&&!oldbutton&&selected==11){
2641 if(volume>1.0001f)volume=0;
2642 OPENAL_SetSFXMasterVolume((int)(volume*255));
2644 if(Input::Button()&&!oldbutton&&selected==7){
2655 if(Input::Button() && !oldbutton && selected == 12) {
2658 newstereomode = stereomode;
2662 if(Input::Button() && !oldbutton && selected == 13) {
2663 showdamagebar=!showdamagebar;
2665 if(Input::Button()&&!oldbutton&&selected==8){
2670 if(newdetail>2)newdetail=detail;
2671 if(newdetail<0)newdetail=detail;
2672 if(newscreenwidth<0)newscreenwidth=screenwidth;
2673 if(newscreenheight<0)newscreenheight=screenheight;
2676 SaveSettings(*this);
2677 if(mainmenu==3&&gameon)mainmenu=2;
2678 if(mainmenu==3&&!gameon)mainmenu=1;
2682 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2684 if(selected<9&&keyselect==-1)
2693 if(newdetail>2)newdetail=detail;
2694 if(newdetail<0)newdetail=detail;
2695 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2696 if(newscreenwidth<0)newscreenwidth=screenwidth;
2697 if(newscreenheight>3000)newscreenheight=screenheight;
2698 if(newscreenheight<0)newscreenheight=screenheight;
2706 accountactive->endGame();
2710 if(Input::Button()&&!oldbutton&&selected==1){
2720 if(firstload)TickOnceAfter();
2721 if(!firstload)LoadStuff();
2728 OPENAL_SetPaused(channels[stream_music3], true);
2730 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2740 if(firstload) TickOnceAfter();
2756 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2757 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2761 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2765 OPENAL_SetPaused(channels[stream_music3], true);
2767 if(Input::Button()&&!oldbutton&&selected==4){
2772 if(mainmenu==5&&gameon)mainmenu=2;
2773 if(mainmenu==5&&!gameon)mainmenu=1;
2775 if(Input::Button()&&!oldbutton&&selected==5){
2782 if(Input::Button()&&!oldbutton&&selected==3){
2789 if(Input::Button()&&!oldbutton&&selected==2){
2798 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2807 targetlevel=selected;
2808 if(firstload)TickOnceAfter();
2809 if(!firstload)LoadStuff();
2811 Loadlevel(selected);
2817 OPENAL_SetPaused(channels[stream_music3], true);
2819 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2829 if(Input::Button()&&!oldbutton&&selected==3){
2839 if(Input::Button()&&!oldbutton) {
2844 accountactive = Account::destroy(accountactive);
2846 } else if(selected==2) {
2854 if(Input::Button()&&!oldbutton) {
2857 if(selected==0&&Account::getNbAccounts()<8){
2859 } else if (selected<Account::getNbAccounts()+1) {
2860 accountactive=Account::get(selected-1);
2863 } else if (selected==Account::getNbAccounts()+1) {
2869 displaytext[0][j]=' ';
2879 if(Input::Button()&&!oldbutton&&selected>-1){
2883 accountactive->setDifficulty(selected);
2892 if(Input::Button()&&!oldbutton&&selected==0) {
2893 newstereomode = (StereoMode)(newstereomode + 1);
2894 while(!CanInitStereo(newstereomode)) {
2895 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2896 newstereomode = (StereoMode)(newstereomode + 1);
2897 if ( newstereomode >= stereoCount ) {
2898 newstereomode = stereoNone;
2903 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2904 stereoseparation+=0.001;
2906 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2907 stereoseparation-=0.001;
2910 if(Input::Button()&&!oldbutton&&selected==2) {
2911 stereoreverse =! stereoreverse;
2914 if(Input::Button()&&!oldbutton&&selected==3) {
2917 stereomode = newstereomode;
2918 InitStereo(stereomode);
2925 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2928 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2931 if(newdetail>2)newdetail=detail;
2932 if(newdetail<0)newdetail=detail;
2933 if(newscreenwidth<0)newscreenwidth=screenwidth;
2934 if(newscreenheight<0)newscreenheight=screenheight;
2936 SaveSettings(*this);
2940 if(mainmenu==1||mainmenu==2){
2941 if(loaddistrib>4)transition+=multiplier/8;
2949 OPENAL_SetFrequency(channels[stream_music3], 22050);
2952 inputText(displaytext[0],&displayselected,&displaychars[0]);
2953 if(!waiting) { // the input as finished
2954 if(displaychars[0]){ // with enter
2955 accountactive = Account::add(string(displaytext[0]));
2961 fireSound(firestartsound);
2964 displaytext[0][i]=' ';
2969 } else { // with escape or empty
2970 mainmenutogglekeydown=1;
2975 displayblinkdelay-=multiplier;
2976 if(displayblinkdelay<=0){
2977 displayblinkdelay=.3;
2978 displayblink=1-displayblink;
2984 if(hostile==1)hostiletime+=multiplier;
2986 if(!winfreeze)leveltime+=multiplier;
2987 if(Input::isKeyDown(SDLK_ESCAPE)){
2994 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2996 chattogglekeydown=1;
2999 if(!Input::isKeyDown(chatkey)){
3000 chattogglekeydown=0;
3004 inputText(displaytext[0],&displayselected,&displaychars[0]);
3006 if(displaychars[0]){
3007 for(int j=0;j<255;j++){
3008 displaytext[0][j]=' ';
3016 displayblinkdelay-=multiplier;
3017 if(displayblinkdelay<=0){
3018 displayblinkdelay=.3;
3019 displayblink=1-displayblink;
3023 if(chatting)keyboardfrozen=1;
3025 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
3028 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3030 freezetogglekeydown=1;
3033 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3034 freezetogglekeydown=0;
3037 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3040 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3045 consoletogglekeydown=1;
3048 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3049 consoletogglekeydown=0;
3052 if(console)freeze=1;
3054 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3055 inputText(consoletext[0],&consoleselected,&consolechars[0]);
3058 cmd_dispatch(this, consoletext[0]);
3059 if(consolechars[0]>0){
3063 consoletext[k][j]=consoletext[k-1][j];
3065 consolechars[k]=consolechars[k-1];
3068 consoletext[0][j]=' ';
3075 consoleblinkdelay-=multiplier;
3076 if(consoleblinkdelay<=0){
3077 consoleblinkdelay=.3;
3078 consoleblink=1-consoleblink;
3082 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3085 if(newdetail>2)newdetail=detail;
3086 if(newdetail<0)newdetail=detail;
3087 if(newscreenwidth<0)newscreenwidth=screenwidth;
3088 if(newscreenheight<0)newscreenheight=screenheight;
3090 SaveSettings(*this);
3094 static int oldwinfreeze;
3095 if(winfreeze&&!oldwinfreeze){
3096 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3097 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3098 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3099 OPENAL_SetPaused(channels[consolesuccesssound], false);
3101 if(winfreeze==0)oldwinfreeze=winfreeze;
3102 else oldwinfreeze++;
3104 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3105 if(winfreeze)winfreeze=0;
3108 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3114 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3117 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3119 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3121 static bool oldbuttondialogue;
3123 if(indialogue!=-1)talkdelay=1;
3124 talkdelay-=multiplier;
3127 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3128 for(i=0;i<numdialogues;i++){
3129 int realdialoguetype;
3131 if(dialoguetype[i]>49){
3132 realdialoguetype=dialoguetype[i]-50;
3135 else if(dialoguetype[i]>39){
3136 realdialoguetype=dialoguetype[i]-40;
3139 else if(dialoguetype[i]>29){
3140 realdialoguetype=dialoguetype[i]-30;
3143 else if(dialoguetype[i]>19){
3144 realdialoguetype=dialoguetype[i]-20;
3147 else if(dialoguetype[i]>9){
3148 realdialoguetype=dialoguetype[i]-10;
3152 realdialoguetype=dialoguetype[i];
3155 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3156 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3158 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3159 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3160 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3161 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3162 player[participantfocus[whichdialogue][j]].velocity=0;
3163 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3164 player[participantfocus[whichdialogue][j]].targetframe=0;
3169 dialoguegonethrough[i]++;
3170 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3171 static float gLoc[3];
3172 static float vel[3];
3174 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3175 temppos=temppos-viewer;
3176 Normalise(&temppos);
3181 gLoc[2]=temppos.z;vel[0]=0;
3185 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3186 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3187 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3188 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3189 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3190 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3191 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3192 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3193 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3194 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3195 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3196 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3197 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3198 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3199 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3200 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3201 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3202 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3203 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3204 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3205 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3206 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3207 OPENAL_SetVolume(channels[whichsoundplay], 256);
3208 OPENAL_SetPaused(channels[whichsoundplay], false);
3210 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3215 windvar+=multiplier;
3216 smoketex+=multiplier;
3217 tutorialstagetime+=multiplier;
3219 static float hotspotvisual[40];
3223 for(i=0;i<numhotspots;i++)
3224 hotspotvisual[i]-=multiplier/320;
3226 for(i=0;i<numhotspots;i++){
3227 //if(hotspottype[i]<=10)
3228 while(hotspotvisual[i]<0){
3230 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3231 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3232 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3233 hotspotsprite+=hotspot[i];
3234 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3235 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3239 for(i=0;i<numhotspots;i++){
3240 if(hotspottype[i]<=10&&hotspottype[i]>0){
3241 hotspot[i]=player[hotspottype[i]].coords;
3247 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3250 if(tutorialstage<=1){
3255 if(tutorialstage==1){
3257 } else if(tutorialstage==2){
3259 } else if(tutorialstage==3){
3260 tutorialmaxtime=600;
3261 } else if(tutorialstage==4){
3262 tutorialmaxtime=1000;
3263 } else if(tutorialstage==5){
3264 tutorialmaxtime=600;
3265 } else if(tutorialstage==6){
3266 tutorialmaxtime=600;
3267 } else if(tutorialstage==7){
3268 tutorialmaxtime=600;
3269 } else if(tutorialstage==8){
3270 tutorialmaxtime=600;
3271 } else if(tutorialstage==9){
3272 tutorialmaxtime=600;
3273 } else if(tutorialstage==10){
3275 } else if(tutorialstage==11){
3276 tutorialmaxtime=1000;
3277 } else if(tutorialstage==12){
3278 tutorialmaxtime=1000;
3279 } else if(tutorialstage==13){
3281 } else if(tutorialstage==14){
3293 player[1].coords=(temp+temp2)/2;
3297 gLoc[0]=player[1].coords.x;
3298 gLoc[1]=player[1].coords.y;
3299 gLoc[2]=player[1].coords.z;
3303 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3304 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3305 OPENAL_SetVolume(channels[fireendsound], 256);
3306 OPENAL_SetPaused(channels[fireendsound], false);
3308 for(i=0;i<player[1].skeleton.num_joints;i++){
3310 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3311 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3312 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3313 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3314 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3318 } else if(tutorialstage==15){
3319 tutorialmaxtime=500;
3320 } else if(tutorialstage==16){
3321 tutorialmaxtime=500;
3322 } else if(tutorialstage==17){
3323 tutorialmaxtime=500;
3324 } else if(tutorialstage==18){
3325 tutorialmaxtime=500;
3326 } else if(tutorialstage==19){
3328 //tutorialmaxtime=500;
3329 } else if(tutorialstage==20){
3330 tutorialmaxtime=500;
3331 } else if(tutorialstage==21){
3332 tutorialmaxtime=500;
3338 } else if(tutorialstage==22){
3339 tutorialmaxtime=500;
3340 } else if(tutorialstage==23){
3341 tutorialmaxtime=500;
3342 } else if(tutorialstage==24){
3343 tutorialmaxtime=500;
3344 } else if(tutorialstage==25){
3345 tutorialmaxtime=500;
3346 } else if(tutorialstage==26){
3348 } else if(tutorialstage==27){
3352 player[1].aitype=attacktypecutoff;
3353 } else if(tutorialstage==28){
3354 tutorialmaxtime=400;
3355 } else if(tutorialstage==29){
3356 tutorialmaxtime=400;
3357 player[0].escapednum=0;
3358 } else if(tutorialstage==30){
3362 player[1].aitype=passivetype;
3363 } else if(tutorialstage==31){
3365 } else if(tutorialstage==32){
3367 } else if(tutorialstage==33){
3368 tutorialmaxtime=400;
3371 player[1].aitype=attacktypecutoff;
3372 } else if(tutorialstage==34){
3373 tutorialmaxtime=400;
3374 } else if(tutorialstage==35){
3375 tutorialmaxtime=400;
3376 } else if(tutorialstage==36){
3380 player[1].aitype=passivetype;
3381 } else if(tutorialstage==37){
3387 player[1].aitype=attacktypecutoff;
3388 } else if(tutorialstage==38){
3392 player[1].aitype=passivetype;
3393 } else if(tutorialstage==39){
3404 weapons.owner[weapons.numweapons]=-1;
3405 weapons.type[weapons.numweapons]=knife;
3406 weapons.damage[weapons.numweapons]=0;
3407 weapons.mass[weapons.numweapons]=1;
3408 weapons.tipmass[weapons.numweapons]=1.2;
3409 weapons.length[weapons.numweapons]=.25;
3410 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3411 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3413 weapons.velocity[weapons.numweapons]=0.1;
3414 weapons.tipvelocity[weapons.numweapons]=0.1;
3415 weapons.missed[weapons.numweapons]=1;
3416 weapons.hitsomething[weapons.numweapons]=0;
3417 weapons.freetime[weapons.numweapons]=0;
3418 weapons.firstfree[weapons.numweapons]=1;
3419 weapons.physics[weapons.numweapons]=1;
3421 weapons.numweapons++;
3422 } else if(tutorialstage==40){
3423 tutorialmaxtime=300;
3424 } else if(tutorialstage==41){
3425 tutorialmaxtime=300;
3426 } else if(tutorialstage==42){
3428 } else if(tutorialstage==43){
3429 tutorialmaxtime=300;
3430 } else if(tutorialstage==44){
3432 player[0].weaponactive=-1;
3433 player[0].num_weapons=0;
3434 player[1].weaponactive=0;
3435 player[1].num_weapons=1;
3436 player[1].weaponids[0]=0;
3440 player[1].aitype=attacktypecutoff;
3442 tutorialmaxtime=300;
3443 } else if(tutorialstage==45){
3445 player[0].weaponactive=-1;
3446 player[0].num_weapons=0;
3447 player[1].weaponactive=0;
3448 player[1].num_weapons=1;
3449 player[1].weaponids[0]=0;
3451 tutorialmaxtime=300;
3452 } else if(tutorialstage==46){
3454 player[0].weaponactive=-1;
3455 player[0].num_weapons=0;
3456 player[1].weaponactive=0;
3457 player[1].num_weapons=1;
3458 player[1].weaponids[0]=0;
3460 weapons.type[0]=sword;
3462 tutorialmaxtime=300;
3463 } else if(tutorialstage==47){
3475 weapons.owner[weapons.numweapons]=-1;
3476 weapons.type[weapons.numweapons]=sword;
3477 weapons.damage[weapons.numweapons]=0;
3478 weapons.mass[weapons.numweapons]=1;
3479 weapons.tipmass[weapons.numweapons]=1.2;
3480 weapons.length[weapons.numweapons]=.25;
3481 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3482 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3484 weapons.velocity[weapons.numweapons]=0.1;
3485 weapons.tipvelocity[weapons.numweapons]=0.1;
3486 weapons.missed[weapons.numweapons]=1;
3487 weapons.hitsomething[weapons.numweapons]=0;
3488 weapons.freetime[weapons.numweapons]=0;
3489 weapons.firstfree[weapons.numweapons]=1;
3490 weapons.physics[weapons.numweapons]=1;
3494 player[0].weaponactive=0;
3495 player[0].num_weapons=1;
3496 player[0].weaponids[0]=1;
3497 player[1].weaponactive=0;
3498 player[1].num_weapons=1;
3499 player[1].weaponids[0]=0;
3501 weapons.numweapons++;
3502 } else if(tutorialstage==48){
3505 player[1].aitype=passivetype;
3511 player[0].weaponactive=0;
3512 player[0].num_weapons=1;
3513 player[0].weaponids[0]=1;
3514 player[1].weaponactive=0;
3515 player[1].num_weapons=1;
3516 player[1].weaponids[0]=0;
3518 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3519 else weapons.type[0]=staff;
3521 weapons.numweapons++;
3522 } else if(tutorialstage==49){
3525 player[1].aitype=passivetype;
3527 tutorialmaxtime=200;
3529 weapons.position[1]=1000;
3530 weapons.tippoint[1]=1000;
3532 weapons.numweapons=1;
3534 player[1].weaponactive=-1;
3535 player[1].num_weapons=0;
3536 player[0].weaponactive=0;
3537 player[0].num_weapons=1;
3538 player[0].weaponids[0]=0;
3540 weapons.type[0]=knife;
3542 weapons.numweapons++;
3543 } else if(tutorialstage==50){
3549 gLoc[0]=player[1].coords.x;
3550 gLoc[1]=player[1].coords.y;
3551 gLoc[2]=player[1].coords.z;
3555 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3556 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3557 OPENAL_SetVolume(channels[fireendsound], 256);
3558 OPENAL_SetPaused(channels[fireendsound], false);
3560 for(i=0;i<player[1].skeleton.num_joints;i++){
3562 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3563 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3564 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3565 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3566 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3570 player[1].num_weapons=0;
3571 player[1].weaponstuck=-1;
3572 player[1].weaponactive=-1;
3574 weapons.numweapons=0;
3576 weapons.owner[0]=-1;
3577 weapons.velocity[0]=0.1;
3578 weapons.tipvelocity[0]=-0.1;
3579 weapons.missed[0]=1;
3580 weapons.hitsomething[0]=0;
3581 weapons.freetime[0]=0;
3582 weapons.firstfree[0]=1;
3583 weapons.physics[0]=1;
3584 } else if(tutorialstage==51){
3585 tutorialmaxtime=80000;
3587 if(tutorialstage<=51)tutorialstagetime=0;
3591 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3592 if(tutorialstage==3){
3593 if(deltah||deltav)tutorialsuccess+=multiplier;
3595 if(tutorialstage==4){
3596 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3598 if(tutorialstage==5){
3599 if(player[0].jumpkeydown)tutorialsuccess=1;
3601 if(tutorialstage==6){
3602 if(player[0].isCrouch())tutorialsuccess=1;
3604 if(tutorialstage==7){
3605 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3607 if(tutorialstage==8){
3608 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3610 if(tutorialstage==9){
3611 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3613 if(tutorialstage==11){
3614 if(player[0].isWallJump())tutorialsuccess=1;
3616 if(tutorialstage==12){
3617 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3619 if(tutorialstage==15){
3620 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3622 if(tutorialstage==16){
3623 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3625 if(tutorialstage==17){
3626 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3628 if(tutorialstage==18){
3629 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3631 if(tutorialstage==19){
3632 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3634 if(tutorialstage==20){
3635 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3637 if(tutorialstage==21){
3638 if(bonus==cannon)tutorialsuccess=1;
3640 if(tutorialstage==22){
3641 if(bonus==spinecrusher)tutorialsuccess=1;
3643 if(tutorialstage==23){
3644 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3646 if(tutorialstage==24){
3647 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3649 if(tutorialstage==25){
3650 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3652 if(tutorialstage==28){
3653 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3655 if(tutorialstage==29){
3656 if(player[0].escapednum==2){
3660 player[1].aitype=passivetype;
3663 if(tutorialstage==33){
3664 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3666 if(tutorialstage==34){
3667 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3669 if(tutorialstage==35){
3670 if(animation[player[0].targetanimation].attack==reversal){
3674 player[1].aitype=passivetype;
3677 if(tutorialstage==40){
3678 if(player[0].num_weapons>0)tutorialsuccess=1;
3680 if(tutorialstage==41){
3681 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3683 if(tutorialstage==43){
3684 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3686 if(tutorialstage==44){
3687 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3689 if(tutorialstage==45){
3690 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3692 if(tutorialstage==46){
3693 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3695 if(tutorialstage==49){
3696 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3698 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3701 if(tutorialstagetime==tutorialmaxtime-3){
3702 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3703 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3704 OPENAL_SetPaused(channels[consolesuccesssound], false);
3707 if(tutorialsuccess>=1){
3708 if(tutorialstage==34||tutorialstage==35)
3709 tutorialstagetime=tutorialmaxtime-1;
3714 if(tutorialstage<14||tutorialstage>=50){
3715 player[1].coords.y=300;
3716 player[1].velocity=0;
3720 if(tutoriallevel!=1){
3721 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3722 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3723 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3724 OPENAL_SetPaused(channels[consolesuccesssound], false);
3729 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3730 OPENAL_SetVolume(channels[fireendsound], 256);
3731 OPENAL_SetPaused(channels[fireendsound], false);
3734 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3735 else bonusnum[bonus]+=0.15;
3736 if(tutoriallevel)bonusvalue=0;
3737 bonusvalue/=bonusnum[bonus];
3738 bonustotal+=bonusvalue;
3740 bonustime+=multiplier;
3742 if(environment==snowyenvironment){
3743 precipdelay-=multiplier;
3744 while(precipdelay<0){
3746 if(!detail)precipdelay+=.04;
3747 XYZ footvel,footpoint;
3750 footpoint=viewer+viewerfacing*6;
3751 footpoint.y+=((float)abs(Random()%1200))/100-6;
3752 footpoint.x+=((float)abs(Random()%1200))/100-6;
3753 footpoint.z+=((float)abs(Random()%1200))/100-6;
3754 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3757 for(k=0;k<numplayers;k++){
3758 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3759 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3761 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3762 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3763 else if(player[k].rotation>player[k].targetrotation){
3764 player[k].rotation-=multiplier*player[k].turnspeed;
3766 else if(player[k].rotation<player[k].targetrotation){
3767 player[k].rotation+=multiplier*player[k].turnspeed;
3772 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3773 player[k].turnspeed*=2;
3774 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3775 else if(player[k].rotation>player[k].targetrotation){
3776 player[k].rotation-=multiplier*player[k].turnspeed;
3778 else if(player[k].rotation<player[k].targetrotation){
3779 player[k].rotation+=multiplier*player[k].turnspeed;
3781 player[k].turnspeed/=2;
3784 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3785 player[k].turnspeed*=4;
3786 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3787 else if(player[k].rotation>player[k].targetrotation){
3788 player[k].rotation-=multiplier*player[k].turnspeed;
3790 else if(player[k].rotation<player[k].targetrotation){
3791 player[k].rotation+=multiplier*player[k].turnspeed;
3793 player[k].turnspeed/=4;
3796 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3797 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3799 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3800 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3803 if(player[k].collide<-.3)player[k].collide=-.3;
3804 if(player[k].collide>1)player[k].collide=1;
3805 player[k].collide-=multiplier*30;
3807 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3808 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3810 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3811 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3812 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3813 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3814 lowpoint=player[k].coords;
3815 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3816 else lowpoint.y+=1.3;
3817 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3818 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3820 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3821 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3823 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3824 flatfacing=lowpoint-player[k].coords;
3825 player[k].coords=lowpoint;
3826 player[k].coords.y-=1.3;
3827 player[k].collide=1;
3829 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3830 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3831 tempcoords1=lowpoint;
3832 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3833 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3835 player[k].targetanimation=walljumpleftanim;
3836 player[k].targetframe=0;
3839 gLoc[0]=player[k].coords.x;
3840 gLoc[1]=player[k].coords.y;
3841 gLoc[2]=player[k].coords.z;
3845 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3846 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3847 OPENAL_SetVolume(channels[movewhooshsound], 256);
3848 OPENAL_SetPaused(channels[movewhooshsound], false);
3849 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3851 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3852 player[k].rotation=-asin(0-lowpointtarget.x);
3853 player[k].rotation*=360/6.28;
3854 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3855 player[k].targetrotation=player[k].rotation;
3856 player[k].lowrotation=player[k].rotation;
3857 if(k==0)numwallflipped++;
3861 lowpoint=tempcoords1;
3862 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3863 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3864 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3866 player[k].targetanimation=walljumprightanim;
3867 player[k].targetframe=0;
3870 gLoc[0]=player[k].coords.x;
3871 gLoc[1]=player[k].coords.y;
3872 gLoc[2]=player[k].coords.z;
3876 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3877 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3878 OPENAL_SetVolume(channels[movewhooshsound], 256);
3879 OPENAL_SetPaused(channels[movewhooshsound], false);
3880 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3882 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3883 player[k].rotation=-asin(0-lowpointtarget.x);
3884 player[k].rotation*=360/6.28;
3885 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3886 player[k].targetrotation=player[k].rotation;
3887 player[k].lowrotation=player[k].rotation;
3888 if(k==0)numwallflipped++;
3892 lowpoint=tempcoords1;
3893 lowpointtarget=lowpoint+player[k].facing*2;
3894 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3895 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3897 player[k].targetanimation=walljumpbackanim;
3898 player[k].targetframe=0;
3901 gLoc[0]=player[k].coords.x;
3902 gLoc[1]=player[k].coords.y;
3903 gLoc[2]=player[k].coords.z;
3907 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3908 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3909 OPENAL_SetVolume(channels[movewhooshsound], 256);
3910 OPENAL_SetPaused(channels[movewhooshsound], false);
3911 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3913 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3914 player[k].rotation=-asin(0-lowpointtarget.x);
3915 player[k].rotation*=360/6.28;
3916 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3917 player[k].targetrotation=player[k].rotation;
3918 player[k].lowrotation=player[k].rotation;
3919 if(k==0)numwallflipped++;
3923 lowpoint=tempcoords1;
3924 lowpointtarget=lowpoint-player[k].facing*2;
3925 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3926 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3928 player[k].targetanimation=walljumpfrontanim;
3929 player[k].targetframe=0;
3932 gLoc[0]=player[k].coords.x;
3933 gLoc[1]=player[k].coords.y;
3934 gLoc[2]=player[k].coords.z;
3938 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3939 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3940 OPENAL_SetVolume(channels[movewhooshsound], 256);
3941 OPENAL_SetPaused(channels[movewhooshsound], false);
3942 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3944 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3945 player[k].rotation=-asin(0-lowpointtarget.x);
3946 player[k].rotation*=360/6.28;
3947 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3948 player[k].rotation+=180;
3949 player[k].targetrotation=player[k].rotation;
3950 player[k].lowrotation=player[k].rotation;
3951 if(k==0)numwallflipped++;
3959 else if(objects.type[i]==rocktype){
3960 lowpoint2=player[k].coords;
3961 lowpoint=player[k].coords;
3963 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3964 player[k].coords=colpoint;
3965 player[k].collide=1;
3968 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3969 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3971 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3973 player[k].targetframe=0;
3974 player[k].onterrain=1;
3976 if(player[k].id==0){
3977 OPENAL_SetPaused(channels[whooshsound], true);
3978 OPENAL_SetVolume(channels[whooshsound], 0);
3981 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3982 if(player[k].isFlip())player[k].jumppower=-4;
3983 player[k].targetanimation=player[k].getLanding();
3986 gLoc[0]=player[k].coords.x;
3987 gLoc[1]=player[k].coords.y;
3988 gLoc[2]=player[k].coords.z;
3989 vel[0]=player[k].velocity.x;
3990 vel[1]=player[k].velocity.y;
3991 vel[2]=player[k].velocity.z;
3992 PlaySoundEx( landsound, samp[landsound], NULL, true);
3993 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
3994 OPENAL_SetVolume(channels[landsound], 128);
3995 OPENAL_SetPaused(channels[landsound], false);
3997 envsound[numenvsounds]=player[k].coords;
3998 envsoundvol[numenvsounds]=16;
3999 envsoundlife[numenvsounds]=.4;
4008 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4009 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4010 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4011 lowpoint=player[k].coords;
4013 if(objects.type[i]!=rocktype)
4014 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4015 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4016 player[k].coords=lowpoint;
4017 player[k].coords.y-=1.35;
4018 player[k].collide=1;
4020 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4021 lowpoint=player[k].coords;
4022 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4023 lowpoint=player[k].coords;
4027 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4028 lowpointtarget=lowpoint+facing*1.4;
4029 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4031 lowpoint=player[k].coords;
4033 lowpointtarget=lowpoint+facing*1.4;
4035 lowpointtarget2=lowpointtarget;
4037 lowpointtarget3=lowpointtarget;
4039 lowpointtarget4=lowpointtarget;
4041 lowpointtarget5=lowpointtarget;
4043 lowpointtarget6=lowpointtarget;
4045 lowpointtarget7=lowpoint;
4047 lowpointtarget2.x+=.1;
4049 lowpointtarget3.z+=.1;
4051 lowpointtarget4.x-=.1;
4053 lowpointtarget5.z-=.1;
4055 lowpointtarget6.y+=45/13;
4056 lowpointtarget6+=facing*.6;
4057 lowpointtarget7.y+=90/13;
4058 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4059 if(objects.friction[i]>.5)
4062 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4063 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4064 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4065 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4067 lowpoint=player[k].coords;
4068 lowpoint.y+=(float)j/13;
4069 lowpointtarget=lowpoint+facing*1.4;
4070 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4074 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4077 if(j<=25&&player[k].targetanimation==jumpdownanim){
4080 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4081 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4082 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4083 lowpoint=player[k].coords;
4084 lowpoint.y+=(float)j/13;
4085 lowpointtarget=lowpoint+facing*1.3;
4086 flatfacing=player[k].coords;
4087 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4088 player[k].coords.y=lowpointtarget.y-.07;
4089 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4091 if(j>10||!player[k].isRun()){
4092 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4093 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4097 gLoc[0]=player[k].coords.x;
4098 gLoc[1]=player[k].coords.y;
4099 gLoc[2]=player[k].coords.z;
4100 vel[0]=player[k].velocity.x;
4101 vel[1]=player[k].velocity.y;
4102 vel[2]=player[k].velocity.z;
4103 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4104 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4105 OPENAL_SetVolume(channels[jumpsound], 128);
4106 OPENAL_SetPaused(channels[jumpsound], false);
4108 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4109 player[k].rotation=-asin(0-lowpointtarget.x);
4110 player[k].rotation*=360/6.28;
4111 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4112 player[k].targetrotation=player[k].rotation;
4113 player[k].lowrotation=player[k].rotation;
4115 //player[k].velocity=lowpointtarget*.03;
4116 player[k].velocity=0;
4118 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4119 //player[k].currentanimation=climbanim;
4120 player[k].targetanimation=climbanim;
4121 player[k].jumppower=0;
4122 player[k].jumpclimb=1;
4124 player[k].transspeed=6;
4127 //player[k].currentframe=1;
4128 player[k].targetframe=1;
4130 //player[k].currentframe=0;
4131 player[k].targetframe=0;
4132 //player[k].currentanimation=hanganim;
4133 player[k].targetanimation=hanganim;
4134 player[k].jumppower=0;
4148 if(player[k].collide<=0){
4149 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4150 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4151 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4152 player[k].targetanimation=jumpdownanim;
4153 player[k].targetframe=0;
4158 gLoc[0]=player[k].coords.x;
4159 gLoc[1]=player[k].coords.y;
4160 gLoc[2]=player[k].coords.z;
4161 vel[0]=player[k].velocity.x;
4162 vel[1]=player[k].velocity.y;
4163 vel[2]=player[k].velocity.z;
4165 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4166 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4167 OPENAL_SetVolume(channels[whooshsound], 128);
4168 OPENAL_SetPaused(channels[whooshsound], false);
4171 player[k].velocity.y+=gravity;
4176 player[k].realoldcoords=player[k].coords;
4179 static XYZ oldviewer;
4182 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4183 player[0].leftkeydown=Input::isKeyDown(leftkey);
4184 player[0].backkeydown=Input::isKeyDown(backkey);
4185 player[0].rightkeydown=Input::isKeyDown(rightkey);
4186 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4187 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4188 player[0].drawkeydown=Input::isKeyDown(drawkey);
4189 player[0].throwkeydown=Input::isKeyDown(throwkey);
4193 player[0].forwardkeydown=0;
4194 player[0].leftkeydown=0;
4195 player[0].backkeydown=0;
4196 player[0].rightkeydown=0;
4197 player[0].jumpkeydown=0;
4198 player[0].crouchkeydown=0;
4199 player[0].drawkeydown=0;
4200 player[0].throwkeydown=0;
4203 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4206 static bool endkeydown;
4213 facing=DoRotation(facing,-rotation2,0,0);
4214 facing=DoRotation(facing,0,0-rotation,0);
4219 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4221 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4222 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4223 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4224 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4225 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4226 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4227 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4228 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4229 ||Input::isKeyDown(SDLK_MINUS))){
4231 if(Input::isKeyDown(SDLK_1))whichend=1;
4232 if(Input::isKeyDown(SDLK_2))whichend=2;
4233 if(Input::isKeyDown(SDLK_3))whichend=3;
4234 if(Input::isKeyDown(SDLK_4))whichend=4;
4235 if(Input::isKeyDown(SDLK_5))whichend=5;
4236 if(Input::isKeyDown(SDLK_6))whichend=6;
4237 if(Input::isKeyDown(SDLK_7))whichend=7;
4238 if(Input::isKeyDown(SDLK_8))whichend=8;
4239 if(Input::isKeyDown(SDLK_9))whichend=9;
4240 if(Input::isKeyDown(SDLK_0))whichend=0;
4241 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4243 participantfocus[whichdialogue][indialogue]=whichend;
4244 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4245 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4248 participantfocus[whichdialogue][indialogue]=-1;
4250 if(player[participantfocus[whichdialogue][indialogue]].dead){
4255 dialoguecamera[whichdialogue][indialogue]=viewer;
4256 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4257 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4259 if(indialogue<numdialogueboxes[whichdialogue]){
4260 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4261 static float gLoc[3];
4262 static float vel[3];
4264 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4265 temppos=temppos-viewer;
4266 Normalise(&temppos);
4271 gLoc[2]=temppos.z;vel[0]=0;
4275 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4276 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4277 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4278 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4279 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4280 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4281 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4282 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4283 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4284 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4285 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4286 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4287 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4288 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4289 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4290 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4291 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4292 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4293 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4294 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4295 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4296 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4297 OPENAL_SetVolume(channels[whichsoundplay], 256);
4298 OPENAL_SetPaused(channels[whichsoundplay], false);
4302 for(j=0;j<numplayers;j++){
4303 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4308 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4309 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4312 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4313 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4314 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4315 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4316 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4317 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4318 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4319 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4320 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4321 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4322 participantfacing[whichdialogue][indialogue][whichend]=facing;
4324 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4325 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4326 &&!Input::isKeyDown(SDLK_MINUS)){
4329 if(indialogue>=numdialogueboxes[whichdialogue]){
4336 OPENAL_SetPaused(channels[whooshsound], true);
4337 viewer=dialoguecamera[whichdialogue][indialogue];
4338 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4339 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4341 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4342 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4343 if(dialoguetime>0.5)
4344 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4345 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4346 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4349 if(indialogue<numdialogueboxes[whichdialogue]){
4350 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4351 static float gLoc[3];
4352 static float vel[3];
4354 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4355 temppos=temppos-viewer;
4356 Normalise(&temppos);
4361 gLoc[2]=temppos.z;vel[0]=0;
4365 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4366 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4367 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4368 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4369 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4370 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4371 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4372 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4373 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4374 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4375 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4376 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4377 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4378 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4379 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4380 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4381 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4382 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4383 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4384 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4385 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4386 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4387 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4388 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4389 OPENAL_SetVolume(channels[whichsoundplay], 256);
4390 OPENAL_SetPaused(channels[whichsoundplay], false);
4392 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4393 hotspot[numhotspots]=player[0].coords;
4394 hotspotsize[numhotspots]=10;
4395 hotspottype[numhotspots]=-1;
4399 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4403 if(player[participantfocus[whichdialogue][indialogue]].dead){
4411 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4412 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4413 &&!Input::isKeyDown(SDLK_MINUS)){
4416 if(indialogue>=numdialogueboxes[whichdialogue]){
4420 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4423 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4426 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4428 for(i=1;i<numplayers;i++){
4429 player[i].aitype = attacktypecutoff;
4436 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4437 else oldbuttondialogue=1;
4439 static float keyrefreshdelay=0,bigrefreshdelay=0;
4441 if(!player[0].jumpkeydown){
4442 player[0].jumptogglekeydown=0;
4444 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4447 dialoguetime+=multiplier;
4448 skybox.cloudmove+=multiplier;
4449 hawkrotation+=multiplier*25;
4451 realhawkcoords.x=25;
4452 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4453 hawkcalldelay-=multiplier/2;
4455 if(hawkcalldelay<=0)
4457 static float gLoc[3];
4458 static float vel[3];
4459 gLoc[0]=realhawkcoords.x;
4460 gLoc[1]=realhawkcoords.y;
4461 gLoc[2]=realhawkcoords.z;
4465 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4466 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4467 OPENAL_SetVolume(channels[hawksound], 128);
4468 OPENAL_SetPaused(channels[hawksound], false);
4470 hawkcalldelay=16+abs(Random()%8);
4472 static float temptexdetail;
4475 if(Input::isKeyDown(SDLK_h)&&debugmode){
4476 player[0].damagetolerance=200000;
4479 player[0].permanentdamage=0;
4480 player[0].superpermanentdamage=0;
4483 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4485 if(environment>2)environment=0;
4486 Setenvironment(environment);
4492 if(!Input::isKeyDown(SDLK_j)){
4496 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4497 cameramode=1-cameramode;
4498 cameratogglekeydown=1;
4501 if(!Input::isKeyDown(SDLK_c)){
4502 cameratogglekeydown=0;
4505 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4506 if(player[0].num_weapons>0){
4507 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4508 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4509 else weapons.type[player[0].weaponids[0]]=sword;
4510 if(weapons.type[player[0].weaponids[0]]==sword){
4511 weapons.mass[player[0].weaponids[0]]=1.5;
4512 weapons.tipmass[player[0].weaponids[0]]=1;
4513 weapons.length[player[0].weaponids[0]]=.8;
4515 if(weapons.type[player[0].weaponids[0]]==staff){
4516 weapons.mass[player[0].weaponids[0]]=2;
4517 weapons.tipmass[player[0].weaponids[0]]=1;
4518 weapons.length[player[0].weaponids[0]]=1.5;
4521 if(weapons.type[player[0].weaponids[0]]==knife){
4522 weapons.mass[player[0].weaponids[0]]=1;
4523 weapons.tipmass[player[0].weaponids[0]]=1.2;
4524 weapons.length[player[0].weaponids[0]]=.25;
4527 detailtogglekeydown=1;
4530 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4532 float closestdist=-1;
4535 for(i=1;i<numplayers;i++){
4536 distance=findDistancefast(&player[i].coords,&player[0].coords);
4537 if(closestdist==-1||distance<closestdist){
4538 closestdist=distance;
4543 if(player[closest].num_weapons)
4545 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4546 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4547 else weapons.type[player[closest].weaponids[0]]=sword;
4548 if(weapons.type[player[closest].weaponids[0]]==sword){
4549 weapons.mass[player[closest].weaponids[0]]=1.5;
4550 weapons.tipmass[player[closest].weaponids[0]]=1;
4551 weapons.length[player[closest].weaponids[0]]=.8;
4553 if(weapons.type[player[0].weaponids[0]]==staff){
4554 weapons.mass[player[0].weaponids[0]]=2;
4555 weapons.tipmass[player[0].weaponids[0]]=1;
4556 weapons.length[player[0].weaponids[0]]=1.5;
4558 if(weapons.type[player[closest].weaponids[0]]==knife){
4559 weapons.mass[player[closest].weaponids[0]]=1;
4560 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4561 weapons.length[player[closest].weaponids[0]]=.25;
4564 if(!player[closest].num_weapons)
4566 player[closest].weaponids[0]=weapons.numweapons;
4567 weapons.owner[weapons.numweapons]=closest;
4568 weapons.type[weapons.numweapons]=knife;
4569 weapons.damage[weapons.numweapons]=0;
4570 weapons.numweapons++;
4571 player[closest].num_weapons=1;
4572 if(weapons.type[player[closest].weaponids[0]]==sword){
4573 weapons.mass[player[closest].weaponids[0]]=1.5;
4574 weapons.tipmass[player[closest].weaponids[0]]=1;
4575 weapons.length[player[closest].weaponids[0]]=.8;
4577 if(weapons.type[player[closest].weaponids[0]]==knife){
4578 weapons.mass[player[closest].weaponids[0]]=1;
4579 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4580 weapons.length[player[closest].weaponids[0]]=.25;
4584 detailtogglekeydown=1;
4587 if(Input::isKeyDown(SDLK_u)&&debugmode){
4589 float closestdist=-1;
4592 for(i=1;i<numplayers;i++){
4593 distance=findDistancefast(&player[i].coords,&player[0].coords);
4594 if(closestdist==-1||distance<closestdist){
4595 closestdist=distance;
4600 player[closest].rotation+=multiplier*50;
4601 player[closest].targetrotation=player[closest].rotation;
4605 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4607 float closestdist=-1;
4610 for(i=1;i<numplayers;i++){
4611 distance=findDistancefast(&player[i].coords,&player[0].coords);
4612 if(closestdist==-1||distance<closestdist){
4613 closestdist=distance;
4617 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4620 player[closest].whichskin++;
4621 if(player[closest].whichskin>9)player[closest].whichskin=0;
4622 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4624 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4625 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4628 if(player[closest].numclothes){
4629 for(i=0;i<player[closest].numclothes;i++){
4630 tintr=player[closest].clothestintr[i];
4631 tintg=player[closest].clothestintg[i];
4632 tintb=player[closest].clothestintb[i];
4633 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4635 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4638 detailtogglekeydown=1;
4641 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4643 float closestdist=-1;
4646 for(i=1;i<numplayers;i++){
4647 distance=findDistancefast(&player[i].coords,&player[0].coords);
4648 if(closestdist==-1||distance<closestdist){
4649 closestdist=distance;
4654 if(player[closest].creature==wolftype){
4655 headprop=player[closest].proportionhead.x/1.1;
4656 bodyprop=player[closest].proportionbody.x/1.1;
4657 armprop=player[closest].proportionarms.x/1.1;
4658 legprop=player[closest].proportionlegs.x/1.1;
4661 if(player[closest].creature==rabbittype){
4662 headprop=player[closest].proportionhead.x/1.2;
4663 bodyprop=player[closest].proportionbody.x/1.05;
4664 armprop=player[closest].proportionarms.x/1.00;
4665 legprop=player[closest].proportionlegs.x/1.1;
4669 if(player[closest].creature==rabbittype){
4670 player[closest].skeleton.id=closest;
4671 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4672 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4673 player[closest].whichskin=0;
4674 player[closest].creature=wolftype;
4676 player[closest].proportionhead=1.1;
4677 player[closest].proportionbody=1.1;
4678 player[closest].proportionarms=1.1;
4679 player[closest].proportionlegs=1.1;
4680 player[closest].proportionlegs.y=1.1;
4681 player[closest].scale=.23*5*player[0].scale;
4683 player[closest].damagetolerance=300;
4687 player[closest].skeleton.id=closest;
4688 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4689 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4690 player[closest].whichskin=0;
4691 player[closest].creature=rabbittype;
4693 player[closest].proportionhead=1.2;
4694 player[closest].proportionbody=1.05;
4695 player[closest].proportionarms=1.00;
4696 player[closest].proportionlegs=1.1;
4697 player[closest].proportionlegs.y=1.05;
4698 player[closest].scale=.2*5*player[0].scale;
4700 player[closest].damagetolerance=200;
4703 if(player[closest].creature==wolftype){
4704 player[closest].proportionhead=1.1*headprop;
4705 player[closest].proportionbody=1.1*bodyprop;
4706 player[closest].proportionarms=1.1*armprop;
4707 player[closest].proportionlegs=1.1*legprop;
4710 if(player[closest].creature==rabbittype){
4711 player[closest].proportionhead=1.2*headprop;
4712 player[closest].proportionbody=1.05*bodyprop;
4713 player[closest].proportionarms=1.00*armprop;
4714 player[closest].proportionlegs=1.1*legprop;
4715 player[closest].proportionlegs.y=1.05*legprop;
4719 detailtogglekeydown=1;
4722 if(!Input::isKeyDown(SDLK_x)){
4723 detailtogglekeydown=0;
4726 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4729 slomotogglekeydown=1;
4733 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4735 float closestdist=-1;
4737 XYZ flatfacing2,flatvelocity2;
4740 for(i=1;i<numplayers;i++){
4741 distance=findDistancefast(&player[i].coords,&player[0].coords);
4742 if(distance<144&&!player[i].headless)
4743 if(closestdist==-1||distance<closestdist){
4744 closestdist=distance;
4746 blah = player[i].coords;
4751 XYZ headspurtdirection;
4752 int i = player[closest].skeleton.jointlabels[head];
4753 for(k=0;k<player[closest].skeleton.num_joints; k++){
4754 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4755 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4756 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4757 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4758 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4759 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4760 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4761 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4762 Normalise(&headspurtdirection);
4763 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4764 flatvelocity2+=headspurtdirection*8;
4765 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4767 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4777 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4778 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4779 OPENAL_SetVolume(channels[splattersound], 256);
4780 OPENAL_SetPaused(channels[splattersound], false);
4782 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4783 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4784 OPENAL_SetVolume(channels[breaksound2], 100);
4785 OPENAL_SetPaused(channels[breaksound2], false);
4787 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4788 player[closest].RagDoll(0);
4789 player[closest].dead=2;
4790 player[closest].headless=1;
4791 player[closest].DoBloodBig(3,165);
4796 explodetogglekeydown=1;
4799 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4801 float closestdist=-1;
4803 XYZ flatfacing2,flatvelocity2;
4806 for(i=1;i<numplayers;i++){
4807 distance=findDistancefast(&player[i].coords,&player[0].coords);
4809 if(closestdist==-1||distance<closestdist){
4810 closestdist=distance;
4812 blah=player[i].coords;
4826 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4827 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4828 OPENAL_SetVolume(channels[splattersound], 256);
4829 OPENAL_SetPaused(channels[splattersound], false);
4831 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4832 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4833 OPENAL_SetVolume(channels[breaksound2], 600);
4834 OPENAL_SetPaused(channels[breaksound2], false);
4836 for(i=0;i<player[closest].skeleton.num_joints; i++){
4837 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4838 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4839 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4840 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4841 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4842 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4843 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4844 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4845 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4846 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4849 for(i=0;i<player[closest].skeleton.num_joints; i++){
4850 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4851 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4852 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4853 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4854 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4855 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4856 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4857 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4858 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4861 for(i=0;i<player[closest].skeleton.num_joints; i++){
4862 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4863 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4864 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4865 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4866 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4867 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4868 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4869 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4870 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4873 for(i=0;i<player[closest].skeleton.num_joints; i++){
4874 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4875 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4876 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4877 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4878 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4879 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4880 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4881 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4882 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4886 for(j=0;j<numplayers; j++){
4888 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4889 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4890 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4891 player[j].skeleton.longdead=0;
4892 player[j].RagDoll(0);
4893 for(i=0;i<player[j].skeleton.num_joints; i++){
4894 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4895 if(findDistancefast(&temppos,&player[closest].coords)<25){
4896 flatvelocity2=temppos-player[closest].coords;
4897 Normalise(&flatvelocity2);
4898 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4905 player[closest].DoDamage(10000);
4906 player[closest].RagDoll(0);
4907 player[closest].dead=2;
4908 player[closest].coords=20;
4909 player[closest].skeleton.free=2;
4915 explodetogglekeydown=1;
4918 if(!Input::isKeyDown(SDLK_i)){
4919 explodetogglekeydown=0;
4922 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4923 slomotogglekeydown=0;
4927 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4928 player[0].onfire=1-player[0].onfire;
4929 if(player[0].onfire){
4930 player[0].CatchFire();
4932 if(!player[0].onfire){
4935 gLoc[0]=player[0].coords.x;
4936 gLoc[1]=player[0].coords.y;
4937 gLoc[2]=player[0].coords.z;
4941 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4942 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4943 OPENAL_SetVolume(channels[fireendsound], 256);
4944 OPENAL_SetPaused(channels[fireendsound], false);
4945 OPENAL_SetPaused(channels[stream_firesound], true);
4947 slomotogglekeydown=1;
4950 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4952 float closestdist=-1;
4955 for(i=1;i<numplayers;i++){
4956 distance=findDistancefast(&player[i].coords,&player[0].coords);
4957 if(closestdist==-1||distance<closestdist){
4958 closestdist=distance;
4962 if(closestdist>0&&closest>=0){
4963 //player[closest]=player[numplayers-1];
4964 //player[closest].skeleton=player[numplayers-1].skeleton;
4967 drawmodetogglekeydown=1;
4970 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4972 float closestdist=-1;
4975 for(i=1;i<max_objects;i++){
4976 distance=findDistancefast(&objects.position[i],&player[0].coords);
4977 if(closestdist==-1||distance<closestdist){
4978 closestdist=distance;
4982 if(closestdist>0&&closest>=0){
4983 objects.position[closest].y-=500;
4985 drawmodetogglekeydown=1;
4988 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4990 //if(drawmode>2)drawmode=0;
4991 if(objects.numobjects<max_objects-1){
4993 boxcoords.x=player[0].coords.x;
4994 boxcoords.z=player[0].coords.z;
4995 boxcoords.y=player[0].coords.y-3;
4996 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4997 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4998 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4999 float temprotat,temprotat2;
5000 temprotat=editorrotation;
5001 temprotat2=editorrotation2;
5002 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5003 if(temprotat2<0)temprotat2=Random()%360;
5005 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5006 if(editortype==treetrunktype)
5007 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5010 drawmodetogglekeydown=1;
5013 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5014 if(numplayers<maxplayers-1){
5015 player[numplayers].scale=.2*5*player[0].scale;
5016 player[numplayers].creature=rabbittype;
5017 player[numplayers].howactive=editoractive;
5018 player[numplayers].skeleton.id=numplayers;
5019 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5021 //texsize=512*512*3/texdetail/texdetail;
5022 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5023 //player[numplayers].skeleton.skinText.resize(texsize);
5025 k=abs(Random()%2)+1;
5027 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5028 player[numplayers].whichskin=0;
5031 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5032 player[numplayers].whichskin=1;
5035 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5036 player[numplayers].whichskin=2;
5039 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5040 player[numplayers].power=1;
5041 player[numplayers].speedmult=1;
5042 player[numplayers].currentanimation=bounceidleanim;
5043 player[numplayers].targetanimation=bounceidleanim;
5044 player[numplayers].currentframe=0;
5045 player[numplayers].targetframe=1;
5046 player[numplayers].target=0;
5047 player[numplayers].bled=0;
5048 player[numplayers].speed=1+(float)(Random()%100)/1000;
5050 player[numplayers].targetrotation=player[0].targetrotation;
5051 player[numplayers].rotation=player[0].rotation;
5053 player[numplayers].velocity=0;
5054 player[numplayers].coords=player[0].coords;
5055 player[numplayers].oldcoords=player[numplayers].coords;
5056 player[numplayers].realoldcoords=player[numplayers].coords;
5058 player[numplayers].id=numplayers;
5059 player[numplayers].skeleton.id=numplayers;
5060 player[numplayers].updatedelay=0;
5061 player[numplayers].normalsupdatedelay=0;
5063 player[numplayers].aitype=passivetype;
5064 player[numplayers].aitarget=0;
5066 if(player[0].creature==wolftype){
5067 headprop=player[0].proportionhead.x/1.1;
5068 bodyprop=player[0].proportionbody.x/1.1;
5069 armprop=player[0].proportionarms.x/1.1;
5070 legprop=player[0].proportionlegs.x/1.1;
5073 if(player[0].creature==rabbittype){
5074 headprop=player[0].proportionhead.x/1.2;
5075 bodyprop=player[0].proportionbody.x/1.05;
5076 armprop=player[0].proportionarms.x/1.00;
5077 legprop=player[0].proportionlegs.x/1.1;
5080 if(player[numplayers].creature==wolftype){
5081 player[numplayers].proportionhead=1.1*headprop;
5082 player[numplayers].proportionbody=1.1*bodyprop;
5083 player[numplayers].proportionarms=1.1*armprop;
5084 player[numplayers].proportionlegs=1.1*legprop;
5087 if(player[numplayers].creature==rabbittype){
5088 player[numplayers].proportionhead=1.2*headprop;
5089 player[numplayers].proportionbody=1.05*bodyprop;
5090 player[numplayers].proportionarms=1.00*armprop;
5091 player[numplayers].proportionlegs=1.1*legprop;
5092 player[numplayers].proportionlegs.y=1.05*legprop;
5095 player[numplayers].headless=0;
5096 player[numplayers].onfire=0;
5099 player[numplayers].proportionhead.z=0;
5100 player[numplayers].proportionbody.z=0;
5101 player[numplayers].proportionarms.z=0;
5102 player[numplayers].proportionlegs.z=0;
5105 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5107 player[numplayers].damagetolerance=200;
5109 player[numplayers].protectionhead=player[0].protectionhead;
5110 player[numplayers].protectionhigh=player[0].protectionhigh;
5111 player[numplayers].protectionlow=player[0].protectionlow;
5112 player[numplayers].armorhead=player[0].armorhead;
5113 player[numplayers].armorhigh=player[0].armorhigh;
5114 player[numplayers].armorlow=player[0].armorlow;
5115 player[numplayers].metalhead=player[0].metalhead;
5116 player[numplayers].metalhigh=player[0].metalhigh;
5117 player[numplayers].metallow=player[0].metallow;
5119 player[numplayers].immobile=player[0].immobile;
5121 player[numplayers].numclothes=player[0].numclothes;
5122 if(player[numplayers].numclothes)
5123 for(i=0;i<player[numplayers].numclothes;i++){
5124 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5125 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5126 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5127 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5128 tintr=player[numplayers].clothestintr[i];
5129 tintg=player[numplayers].clothestintg[i];
5130 tintb=player[numplayers].clothestintb[i];
5131 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5133 if(player[numplayers].numclothes){
5134 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5137 player[numplayers].power=player[0].power;
5138 player[numplayers].speedmult=player[0].speedmult;
5140 player[numplayers].damage=0;
5141 player[numplayers].permanentdamage=0;
5142 player[numplayers].superpermanentdamage=0;
5143 player[numplayers].deathbleeding=0;
5144 player[numplayers].bleeding=0;
5145 player[numplayers].numwaypoints=0;
5146 player[numplayers].waypoint=0;
5147 player[numplayers].jumppath=0;
5148 player[numplayers].weaponstuck=-1;
5149 player[numplayers].weaponactive=-1;
5150 player[numplayers].num_weapons=0;
5151 player[numplayers].bloodloss=0;
5152 player[numplayers].dead=0;
5154 player[numplayers].loaded=1;
5158 drawmodetogglekeydown=1;
5161 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5162 if(player[numplayers-1].numwaypoints<90){
5163 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5164 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5165 player[numplayers-1].numwaypoints++;
5167 drawmodetogglekeydown=1;
5170 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5171 if(numpathpoints<30){
5172 bool connected,alreadyconnected;
5175 for(i=0;i<numpathpoints;i++){
5176 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5178 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5179 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5181 if(!alreadyconnected){
5182 numpathpointconnect[pathpointselected]++;
5184 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5190 pathpoint[numpathpoints-1]=player[0].coords;
5191 numpathpointconnect[numpathpoints-1]=0;
5192 if(numpathpoints>1&&pathpointselected!=-1){
5193 numpathpointconnect[pathpointselected]++;
5194 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5196 pathpointselected=numpathpoints-1;
5199 drawmodetogglekeydown=1;
5202 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5203 pathpointselected++;
5204 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5205 drawmodetogglekeydown=1;
5207 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5208 pathpointselected--;
5209 if(pathpointselected<=-2)
5210 pathpointselected=numpathpoints-1;
5211 drawmodetogglekeydown=1;
5213 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5214 if(pathpointselected!=-1){
5216 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5217 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5218 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5219 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5221 for(i=0;i<numpathpoints;i++){
5222 for(j=0;j<numpathpointconnect[i];j++){
5223 if(pathpointconnect[i][j]==pathpointselected){
5224 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5225 numpathpointconnect[i]--;
5227 if(pathpointconnect[i][j]==numpathpoints){
5228 pathpointconnect[i][j]=pathpointselected;
5232 pathpointselected=numpathpoints-1;
5234 drawmodetogglekeydown=1;
5237 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5238 editorenabled=1-editorenabled;
5240 player[0].damagetolerance=100000;
5242 player[0].damagetolerance=200;
5244 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5245 player[0].permanentdamage=0;
5246 player[0].superpermanentdamage=0;
5247 player[0].bloodloss=0;
5248 player[0].deathbleeding=0;
5249 drawmodetogglekeydown=1;
5252 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5254 if(editortype==treeleavestype||editortype==10)editortype--;
5255 if(editortype<0)editortype=firetype;
5256 drawmodetogglekeydown=1;
5259 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5261 if(editortype==treeleavestype||editortype==10)editortype++;
5262 if(editortype>firetype)editortype=0;
5263 drawmodetogglekeydown=1;
5266 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5267 editorrotation-=multiplier*100;
5268 if(editorrotation<-.01)editorrotation=-.01;
5269 drawmodetogglekeydown=1;
5272 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5273 editorrotation+=multiplier*100;
5274 drawmodetogglekeydown=1;
5277 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5278 editorsize+=multiplier;
5279 drawmodetogglekeydown=1;
5282 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5283 editorsize-=multiplier;
5284 if(editorsize<.1)editorsize=.1;
5285 drawmodetogglekeydown=1;
5289 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5290 mapradius-=multiplier*10;
5293 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5294 mapradius+=multiplier*10;
5296 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5297 editorrotation2+=multiplier*100;
5300 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5301 editorrotation2-=multiplier*100;
5302 if(editorrotation2<-.01)editorrotation2=-.01;
5304 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5306 float closestdist=-1;
5308 for(i=0;i<objects.numobjects;i++){
5309 distance=findDistancefast(&objects.position[i],&player[0].coords);
5310 if(closestdist==-1||distance<closestdist){
5311 closestdist=distance;
5315 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5316 drawmodetogglekeydown=1;
5320 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5321 drawmodetogglekeydown=0;
5324 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5325 //if(!player[0].skeleton.free)player[0].damage+=500;
5326 player[0].RagDoll(0);
5327 //player[0].spurt=1;
5328 //player[0].DoDamage(1000);
5332 gLoc[0]=player[0].coords.x;
5333 gLoc[1]=player[0].coords.y;
5334 gLoc[2]=player[0].coords.z;
5335 vel[0]=player[0].velocity.x;
5336 vel[1]=player[0].velocity.y;
5337 vel[2]=player[0].velocity.z;
5338 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5339 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5340 OPENAL_SetVolume(channels[whooshsound], 128);
5341 OPENAL_SetPaused(channels[whooshsound], false);
5342 //OPENAL_SetPaused(channels[whooshsound], true);
5344 texturesizetogglekeydown=1;
5347 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5350 float closestdist=-1;
5352 for(i=0;i<objects.numobjects;i++){
5353 if(objects.type[i]==treeleavestype){
5354 objects.scale[i]*=.9;
5357 texturesizetogglekeydown=1;
5360 static XYZ relative;
5361 static int randattack;
5363 static bool playerrealattackkeydown=0;
5365 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5366 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5367 if(oldattackkey)player[0].attackkeydown=0;
5368 if(oldattackkey)playerrealattackkeydown=0;
5369 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5370 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5371 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5372 for(k=0;k<numplayers;k++){
5373 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5374 player[k].Reverse();
5378 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5380 for(k=0;k<numplayers;k++){
5381 if(indialogue!=-1)player[k].attackkeydown=0;
5382 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5383 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5384 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5385 player[k].jumppower-=2;
5387 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5388 for(i=0;i<numplayers;i++){
5390 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5391 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5392 player[k].targetanimation=dodgebackanim;
5394 player[k].targetframe=0;
5395 rotatetarget=player[i].coords-player[k].coords;
5396 Normalise(&rotatetarget);
5397 player[k].targetrotation=-asin(0-rotatetarget.x);
5398 player[k].targetrotation*=360/6.28;
5399 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5401 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5404 if(player[k].targetanimation!=dodgebackanim){
5405 if(k==0)numflipped++;
5406 player[k].targetanimation=backhandspringanim;
5408 player[k].targetframe=0;
5409 player[k].targetrotation=-rotation+180;
5410 if(player[k].leftkeydown)player[k].targetrotation-=45;
5411 if(player[k].rightkeydown)player[k].targetrotation+=45;
5412 player[k].rotation=player[k].targetrotation;
5413 player[k].jumppower-=2;
5416 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5417 player[k].hasvictim=0;
5419 for(i=0;i<numplayers;i++){
5421 if(!player[k].hasvictim)
5422 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5423 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5424 player[k].victim=&player[i];
5425 player[k].hasvictim=1;
5426 if(player[k].aitype==playercontrolled){
5427 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5428 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5429 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5430 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5431 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5432 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5433 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5434 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5435 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5436 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5439 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5440 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5441 else randattack=abs(Random()%5);
5442 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5443 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5444 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5445 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5446 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5448 if(player[k].weaponactive!=-1){
5449 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5450 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5451 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5452 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5453 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5454 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5455 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5456 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5460 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5462 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5463 if(player[k].weaponactive==-1){
5464 player[i].targetanimation=sneakattackedanim;
5465 player[i].currentanimation=sneakattackedanim;
5466 player[k].currentanimation=sneakattackanim;
5467 player[k].targetanimation=sneakattackanim;
5468 player[k].oldcoords=player[k].coords;
5469 player[k].coords=player[i].coords;
5471 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5472 player[i].targetanimation=knifesneakattackedanim;
5473 player[i].currentanimation=knifesneakattackedanim;
5474 player[k].currentanimation=knifesneakattackanim;
5475 player[k].targetanimation=knifesneakattackanim;
5476 player[i].oldcoords=player[i].coords;
5477 player[i].coords=player[k].coords;
5479 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5480 player[i].targetanimation=swordsneakattackedanim;
5481 player[i].currentanimation=swordsneakattackedanim;
5482 player[k].currentanimation=swordsneakattackanim;
5483 player[k].targetanimation=swordsneakattackanim;
5484 player[i].oldcoords=player[i].coords;
5485 player[i].coords=player[k].coords;
5487 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5488 player[k].victim=&player[i];
5489 player[k].hasvictim=1;
5490 player[i].targettilt2=0;
5491 player[i].targetframe=1;
5492 player[i].currentframe=0;
5494 player[i].velocity=0;
5495 player[k].targettilt2=player[i].targettilt2;
5496 player[k].currentframe=player[i].currentframe;
5497 player[k].targetframe=player[i].targetframe;
5498 player[k].target=player[i].target;
5499 player[k].velocity=0;
5500 player[k].targetrotation=player[i].rotation;
5501 player[k].rotation=player[i].rotation;
5502 player[i].targetrotation=player[i].rotation;
5505 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5507 player[k].targetframe=0;
5509 //player[k].velocity=0;
5511 rotatetarget=player[i].coords-player[k].coords;
5512 Normalise(&rotatetarget);
5513 player[k].targetrotation=-asin(0-rotatetarget.x);
5514 player[k].targetrotation*=360/6.28;
5515 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5517 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5519 player[k].lastattack3=player[k].lastattack2;
5520 player[k].lastattack2=player[k].lastattack;
5521 player[k].lastattack=player[k].targetanimation;
5522 //player[k].targettilt2=0;
5526 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5527 rotatetarget=player[i].coords-player[k].coords;
5528 Normalise(&rotatetarget);
5529 player[k].targetrotation=-asin(0-rotatetarget.x);
5530 player[k].targetrotation*=360/6.28;
5531 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5532 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5534 player[k].victim=&player[i];
5535 player[k].hasvictim=1;
5536 player[i].targetanimation=knifefollowedanim;
5537 player[i].currentanimation=knifefollowedanim;
5538 player[i].targettilt2=0;
5539 player[i].targettilt2=player[k].targettilt2;
5540 player[i].targetframe=1;
5541 player[i].currentframe=0;
5543 player[i].velocity=0;
5544 player[k].currentanimation=knifefollowanim;
5545 player[k].targetanimation=knifefollowanim;
5546 player[k].targettilt2=player[i].targettilt2;
5547 player[k].currentframe=player[i].currentframe;
5548 player[k].targetframe=player[i].targetframe;
5549 player[k].target=player[i].target;
5550 player[k].velocity=0;
5551 player[k].oldcoords=player[k].coords;
5552 player[i].coords=player[k].coords;
5553 player[i].targetrotation=player[k].targetrotation;
5554 player[i].rotation=player[k].targetrotation;
5555 player[k].rotation=player[k].targetrotation;
5556 player[i].rotation=player[k].targetrotation;
5561 if(player[k].weaponactive!=-1){
5562 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5565 for(i=0;i<numplayers;i++){
5567 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5568 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5569 if(player[i].skeleton.free)
5570 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5571 player[k].victim=&player[i];
5572 player[k].hasvictim=1;
5573 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5574 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5575 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5576 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5578 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5579 player[k].targetanimation=killanim;
5580 for(j=0;j<terrain.numdecals;j++){
5581 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5582 terrain.DeleteDecal(j);
5585 for(l=0;l<objects.numobjects;l++){
5586 if(objects.model[l].type==decalstype)
5587 for(j=0;j<objects.model[l].numdecals;j++){
5588 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5589 objects.model[l].DeleteDecal(j);
5594 if(!player[i].dead||musictype!=2)
5595 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5596 player[k].targetanimation=dropkickanim;
5597 for(j=0;j<terrain.numdecals;j++){
5598 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5599 terrain.DeleteDecal(j);
5602 for(l=0;l<objects.numobjects;l++){
5603 if(objects.model[l].type==decalstype)
5604 for(j=0;j<objects.model[l].numdecals;j++){
5605 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5606 objects.model[l].DeleteDecal(j);
5612 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5614 player[k].targetframe=0;
5616 //player[k].velocity=0;
5618 rotatetarget=player[i].coords-player[k].coords;
5619 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5620 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5622 Normalise(&rotatetarget);
5623 player[k].targetrotation=-asin(0-rotatetarget.x);
5624 player[k].targetrotation*=360/6.28;
5625 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5627 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5628 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5631 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5632 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5634 player[k].lastattack3=player[k].lastattack2;
5635 player[k].lastattack2=player[k].lastattack;
5636 player[k].lastattack=player[k].targetanimation;
5638 if(player[k].targetanimation==swordgroundstabanim){
5639 player[k].targetrotation+=30;
5641 //player[k].targettilt2=0;
5647 if(!player[k].hasvictim){
5648 for(i=0;i<numplayers;i++){
5649 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5650 player[k].victim=&player[i];
5651 player[k].hasvictim=1;
5653 if(player[k].hasvictim&&!player[i].skeleton.free)
5654 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5655 player[k].victim=&player[i];
5659 if(player[k].aitype==playercontrolled)
5660 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5662 player[k].targetanimation=rabbitkickanim;
5663 player[k].targetframe=0;
5666 if(animation[player[k].targetanimation].attack&&k==0){
5669 if(player[k].weaponactive!=-1){
5670 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5673 if(player[k].weaponactive!=-1){
5674 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5677 if(player[k].weaponactive!=-1){
5678 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5680 if(armedstaff)numstaffattack++;
5681 else if(armedsword)numswordattack++;
5682 else if(armedknife)numknifeattack++;
5683 else numunarmedattack++;
5690 static float collisionradius;
5692 for(k=0;k<numplayers;k++){
5693 for(i=k;i<numplayers;i++){
5696 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5697 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5698 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5699 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5700 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5701 if(player[i].coords.y>player[k].coords.y-3)
5702 if(player[i].coords.y<player[k].coords.y+3)
5703 if(player[i].coords.x>player[k].coords.x-3)
5704 if(player[i].coords.x<player[k].coords.x+3)
5705 if(player[i].coords.z>player[k].coords.z-3)
5706 if(player[i].coords.z<player[k].coords.z+3){
5707 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5708 if(player[i].onfire||player[k].onfire){
5709 if(!player[i].onfire)player[i].CatchFire();
5710 if(!player[k].onfire)player[k].CatchFire();
5714 tempcoords1=player[i].coords;
5715 tempcoords2=player[k].coords;
5716 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5717 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5718 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5719 if(player[0].hasvictim)
5720 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5721 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5723 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5724 player[k].coords.y=player[i].coords.y;
5725 player[i].velocity=player[k].velocity;
5726 player[i].skeleton.free=0;
5727 player[i].rotation=0;
5728 player[i].RagDoll(0);
5729 player[i].DoDamage(20);
5730 if(k==0)camerashake+=.3;
5731 player[i].skeleton.longdead=0;
5732 player[k].lastcollide=1;
5735 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5736 player[i].coords.y=player[k].coords.y;
5737 player[k].velocity=player[i].velocity;
5738 player[k].skeleton.free=0;
5739 player[k].rotation=0;
5740 player[k].RagDoll(0);
5741 player[k].DoDamage(20);
5742 if(i==0)camerashake+=.3;
5743 player[k].skeleton.longdead=0;
5744 player[i].lastcollide=1;
5747 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5748 rotatetarget=player[k].velocity-player[i].velocity;
5749 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5750 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5752 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5753 static float gLoc[3];
5754 static float vel[3];
5755 gLoc[0]=player[i].coords.x;
5756 gLoc[1]=player[i].coords.y;
5757 gLoc[2]=player[i].coords.z;
5758 vel[0]=player[i].velocity.x;
5759 vel[1]=player[i].velocity.y;
5760 vel[2]=player[i].velocity.z;
5761 if(tutoriallevel!=1){
5762 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5763 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5764 OPENAL_SetVolume(channels[heavyimpactsound], 256);
5765 OPENAL_SetPaused(channels[heavyimpactsound], false);
5767 //player[i].velocity=player[k].velocity;
5768 //player[k].velocity=player[i].velocity;
5770 player[i].RagDoll(0);
5771 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5776 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5777 player[k].RagDoll(0);
5778 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5783 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5785 //if(player[i].skeleton.oldfree){
5786 for(j=0;j<player[i].skeleton.num_joints;j++){
5787 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5790 //if(player[k].skeleton.oldfree){
5791 for(j=0;j<player[k].skeleton.num_joints;j++){
5792 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5798 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5800 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5801 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5802 rotatetarget=player[k].coords-player[i].coords;
5803 Normalise(&rotatetarget);
5804 player[k].coords=(player[k].coords+player[i].coords)/2;
5805 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5806 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5807 if(player[k].howactive==typeactive||hostile)
5808 if(player[k].isIdle()){
5809 if(player[k].howactive<typesleeping){
5810 player[k].targetanimation=player[k].getStop();
5811 player[k].targetframe=0;
5814 else if(player[k].howactive==typesleeping)
5816 player[k].targetanimation=getupfromfrontanim;
5817 player[k].targetframe=0;
5820 if(!editorenabled)player[k].howactive=typeactive;
5822 if(player[i].howactive==typeactive||hostile)
5823 if(player[i].isIdle()){
5824 if(player[i].howactive<typesleeping){
5825 player[i].targetanimation=player[i].getStop();
5826 player[i].targetframe=0;
5831 player[i].targetanimation=getupfromfrontanim;
5832 player[i].targetframe=0;
5835 if(!editorenabled)player[i].howactive=typeactive;
5839 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5840 player[i].velocity=player[k].velocity;
5841 player[k].velocity=player[k].velocity*-.5;
5842 //player[i].velocity.y-=10;
5843 player[k].velocity.y=player[i].velocity.y;
5844 player[i].DoDamage(20);
5845 player[i].RagDoll(0);
5846 player[k].lastcollide=1;
5853 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5854 player[k].velocity=player[i].velocity;
5855 player[i].velocity=player[i].velocity*-.3;
5856 //player[k].velocity.y-=10;
5857 player[i].velocity.y=player[k].velocity.y;
5858 player[k].DoDamage(20);
5859 player[k].RagDoll(0);
5860 player[i].lastcollide=1;
5871 player[i].CheckKick();
5872 player[k].CheckKick();
5878 for(k=0;k<numplayers;k++){
5879 for(i=k;i<numplayers;i++){
5881 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5882 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5883 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5884 player[i].victim=&player[k];
5885 player[i].targetanimation=jumpreversedanim;
5886 player[i].currentanimation=jumpreversedanim;
5887 player[k].currentanimation=jumpreversalanim;
5888 player[k].targetanimation=jumpreversalanim;
5889 player[i].targettilt2=0;
5890 player[i].currentframe=0;
5891 player[i].targetframe=1;
5892 player[k].currentframe=0;
5893 player[k].targetframe=1;
5894 if(player[i].coords.y<player[k].coords.y+1){
5895 player[i].targetanimation=rabbitkickreversedanim;
5896 player[i].currentanimation=rabbitkickreversedanim;
5897 player[k].currentanimation=rabbitkickreversalanim;
5898 player[k].targetanimation=rabbitkickreversalanim;
5899 player[k].currentframe=1;
5900 player[k].targetframe=2;
5901 player[i].currentframe=1;
5902 player[i].targetframe=2;
5904 player[k].targettilt2=0;
5906 player[i].velocity=0;
5907 player[k].velocity=0;
5908 player[k].oldcoords=player[k].coords;
5909 player[i].coords=player[k].coords;
5910 player[k].targetrotation=player[i].targetrotation;
5911 player[k].rotation=player[i].targetrotation;
5912 player[k].victim=&player[i];
5913 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5915 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5916 player[k].victim=&player[i];
5917 player[k].targetanimation=jumpreversedanim;
5918 player[k].currentanimation=jumpreversedanim;
5919 player[i].currentanimation=jumpreversalanim;
5920 player[i].targetanimation=jumpreversalanim;
5921 player[k].targettilt2=0;
5922 player[i].targettilt2=0;
5923 player[k].currentframe=0;
5924 player[k].targetframe=1;
5925 player[i].currentframe=0;
5926 player[i].targetframe=1;
5927 if(player[k].coords.y<player[i].coords.y+1){
5928 player[k].targetanimation=rabbitkickreversedanim;
5929 player[k].currentanimation=rabbitkickreversedanim;
5930 player[i].currentanimation=rabbitkickreversalanim;
5931 player[i].targetanimation=rabbitkickreversalanim;
5932 player[k].currentframe=1;
5933 player[k].targetframe=2;
5934 player[i].currentframe=1;
5935 player[i].targetframe=2;
5938 player[k].velocity=0;
5939 player[i].velocity=0;
5940 player[i].oldcoords=player[i].coords;
5941 player[k].coords=player[i].coords;
5942 player[i].targetrotation=player[k].targetrotation;
5943 player[i].rotation=player[k].targetrotation;
5944 player[i].victim=&player[k];
5945 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5952 for(k=0;k<numplayers;k++)
5953 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5957 if(!Input::isKeyDown(SDLK_n)){
5958 texturesizetogglekeydown=0;
5961 for(k=0;k<numplayers;k++){
5962 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5963 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5964 player[k].DoDamage(1000);
5969 static bool respawnkeydown;
5970 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5971 targetlevel=whichlevel;
5975 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5976 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5981 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5983 if(targetlevel>numchallengelevels-1)targetlevel=0;
5986 slomotogglekeydown=1;
5988 static bool movekey;
5989 static bool connected;
5991 for(int i=0;i<numplayers;i++){
5992 if(!player[i].skeleton.free){
5993 oldtargetrotation=player[i].targetrotation;
5994 if(i==0&&indialogue==-1){
5995 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5996 if(!cameramode)player[0].targetrotation=-rotation+180;
5997 if(cameramode)player[0].targetrotation=0;
6003 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6004 if(cameramode){facing=flatfacing;}
6006 facing=DoRotation(facing,-rotation2,0,0);
6007 facing=DoRotation(facing,0,0-rotation,0);
6010 player[0].lookrotation=-rotation;
6012 player[i].targetheadrotation=rotation;
6013 player[i].targetheadrotation2=rotation2;
6015 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6016 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6017 player[i].targetrotation=-player[i].lookrotation+180;
6023 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6025 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6026 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6028 player[i].targetheadrotation=player[i].lookrotation;
6029 player[i].targetheadrotation2=player[i].lookrotation2;
6032 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6033 Normalise(&rotatetarget);
6034 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6035 player[i].targetheadrotation*=360/6.28;
6036 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6038 player[i].targetheadrotation*=-1;
6039 player[i].targetheadrotation+=180;
6040 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6048 player[i].avoidsomething=0;
6050 for(j=0;j<objects.numobjects;j++){
6051 if(objects.onfire[j]){
6052 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6054 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6055 player[i].collided=0;
6056 player[i].avoidcollided=1;
6057 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6058 player[i].avoidwhere=objects.position[j];
6064 //Add avoidwhere to players
6066 for(j=0;j<numplayers;j++){
6067 if(player[j].onfire){
6068 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6070 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6071 player[i].collided=0;
6072 player[i].avoidcollided=1;
6073 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6074 player[i].avoidwhere=objects.position[j];
6080 if(player[i].collided>.8)player[i].avoidcollided=0;
6081 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6082 player[i].jumpclimb=0;
6084 if(editorenabled)player[i].stunned=1;
6087 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6088 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6090 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6091 player[i].forwardkeydown=0;
6092 player[i].leftkeydown=0;
6093 player[i].backkeydown=0;
6094 player[i].rightkeydown=0;
6095 player[i].crouchkeydown=0;
6096 player[i].attackkeydown=0;
6097 player[i].jumpkeydown=0;
6098 player[i].throwkeydown=0;
6101 if(player[i].aitype==pathfindtype){
6102 if(player[i].finalpathfindpoint==-1){
6103 float closestdistance;
6109 for(j=0;j<numpathpoints;j++){
6110 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6111 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6113 player[i].finaltarget=pathpoint[j];
6116 player[i].finalpathfindpoint=closest;
6117 for(j=0;j<numpathpoints;j++){
6118 if(numpathpointconnect[j])
6119 for(k=0;k<numpathpointconnect[j];k++){
6120 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6121 if(tempdist*tempdist<closestdistance){
6122 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6123 closestdistance=tempdist*tempdist;
6125 player[i].finaltarget=colpoint;
6130 player[i].finalpathfindpoint=closest;
6133 if(player[i].targetpathfindpoint==-1){
6134 float closestdistance;
6140 if(player[i].lastpathfindpoint==-1){
6141 for(j=0;j<numpathpoints;j++){
6142 if(j!=player[i].lastpathfindpoint)
6143 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6144 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6148 player[i].targetpathfindpoint=closest;
6149 for(j=0;j<numpathpoints;j++){
6150 if(j!=player[i].lastpathfindpoint)
6151 if(numpathpointconnect[j])
6152 for(k=0;k<numpathpointconnect[j];k++){
6153 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6154 if(tempdist*tempdist<closestdistance){
6155 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6156 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6157 closestdistance=tempdist*tempdist;
6164 player[i].targetpathfindpoint=closest;
6168 for(j=0;j<numpathpoints;j++){
6169 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6172 if(numpathpointconnect[j])
6173 for(k=0;k<numpathpointconnect[j];k++){
6174 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6177 if(numpathpointconnect[player[i].lastpathfindpoint])
6178 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6179 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6182 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6183 if(closest==-1||tempdist<closestdistance){
6184 closestdistance=tempdist;
6190 player[i].targetpathfindpoint=closest;
6193 player[i].losupdatedelay-=multiplier;
6195 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6196 Normalise(&rotatetarget);
6197 player[i].targetrotation=-asin(0-rotatetarget.x);
6198 player[i].targetrotation*=360/6.28;
6199 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6200 player[i].lookrotation=player[i].targetrotation;
6201 //player[i].aiupdatedelay=.05;
6203 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6204 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6205 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6206 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6207 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6208 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6209 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6210 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6211 player[i].targetpathfindpoint=-1;
6213 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6214 player[i].aitype=passivetype;
6217 player[i].forwardkeydown=1;
6218 player[i].leftkeydown=0;
6219 player[i].backkeydown=0;
6220 player[i].rightkeydown=0;
6221 player[i].crouchkeydown=0;
6222 player[i].attackkeydown=0;
6223 player[i].throwkeydown=0;
6225 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6227 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6228 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6230 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6231 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6232 player[i].aitype=attacktypecutoff;
6233 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6234 player[i].aitype=attacktypecutoff;
6236 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6237 player[i].losupdatedelay=.2;
6238 for(j=0;j<numplayers;j++){
6239 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6240 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6241 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6242 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6243 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6244 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6245 player[i].aitype=searchtype;
6246 player[i].lastchecktime=12;
6247 player[i].lastseen=player[j].coords;
6248 player[i].lastseentime=12;
6254 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6255 if(player[i].creature!=wolftype){
6256 player[i].stunned=.6;
6257 player[i].surprised=.6;
6262 if(player[i].aitype!=passivetype&&leveltime>.5){
6263 player[i].howactive=typeactive;
6266 if(player[i].aitype==passivetype){
6267 player[i].aiupdatedelay-=multiplier;
6268 player[i].losupdatedelay-=multiplier;
6269 player[i].lastseentime+=multiplier;
6270 player[i].pausetime-=multiplier;
6271 if(player[i].lastseentime>1)player[i].lastseentime=1;
6273 if(player[i].aiupdatedelay<0){
6274 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6275 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6276 Normalise(&rotatetarget);
6277 player[i].targetrotation=-asin(0-rotatetarget.x);
6278 player[i].targetrotation*=360/6.28;
6279 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6280 player[i].lookrotation=player[i].targetrotation;
6281 player[i].aiupdatedelay=.05;
6283 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6284 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6285 player[i].waypoint++;
6286 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6291 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6292 else player[i].forwardkeydown=0;
6293 player[i].leftkeydown=0;
6294 player[i].backkeydown=0;
6295 player[i].rightkeydown=0;
6296 player[i].crouchkeydown=0;
6297 player[i].attackkeydown=0;
6298 player[i].throwkeydown=0;
6300 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6301 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6303 XYZ leftpos,rightpos;
6304 float leftdist,rightdist;
6305 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6306 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6307 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6308 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6309 if(leftdist<rightdist)player[i].targetrotation+=90;
6310 else player[i].targetrotation-=90;
6314 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6315 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6319 if(player[i].howactive<typesleeping)
6320 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6321 for(j=0;j<numenvsounds;j++){
6322 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6323 player[i].aitype=attacktypecutoff;
6327 if(player[i].howactive==typesleeping)
6328 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6329 for(j=0;j<numenvsounds;j++){
6330 if(envsoundvol[j]>14)
6331 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6332 player[i].aitype=attacktypecutoff;
6336 if(player[i].aitype!=passivetype){
6337 if(player[i].howactive==typesleeping){
6338 player[i].targetanimation=getupfromfrontanim;
6339 player[i].targetframe=0;
6343 player[i].howactive=typeactive;
6347 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6348 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6349 player[i].aitype=attacktypecutoff;
6350 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6351 player[i].aitype=attacktypecutoff;
6353 if(player[i].creature==wolftype){
6355 float smelldistance;
6357 for(j=0;j<numplayers;j++){
6358 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6359 if(j==0&&player[j].num_weapons>0){
6360 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6361 if(player[j].num_weapons==2)
6362 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6367 windsmell=windvector;
6368 Normalise(&windsmell);
6369 windsmell=windsmell*2+player[j].coords;
6370 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6371 player[i].aitype=attacktypecutoff;
6376 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6377 player[i].losupdatedelay=.2;
6378 for(j=0;j<numplayers;j++){
6379 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6380 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6381 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6382 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6383 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6384 player[i].lastseentime-=.2;
6385 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6386 else player[i].lastseentime-=.6;
6388 if(player[i].lastseentime<=0){
6389 player[i].aitype=searchtype;
6390 player[i].lastchecktime=12;
6391 player[i].lastseen=player[j].coords;
6392 player[i].lastseentime=12;
6398 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6399 if(player[i].creature!=wolftype){
6400 player[i].stunned=.6;
6401 player[i].surprised=.6;
6403 if(player[i].creature==wolftype){
6404 player[i].stunned=.47;
6405 player[i].surprised=.47;
6411 if(player[i].aitype==searchtype){
6412 player[i].aiupdatedelay-=multiplier;
6413 player[i].losupdatedelay-=multiplier;
6414 if(!player[i].pause)player[i].lastseentime-=multiplier;
6415 player[i].lastchecktime-=multiplier;
6417 if(player[i].isRun()&&!player[i].onground){
6418 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6419 test2=player[i].coords+player[i].facing;
6421 test=player[i].coords+player[i].facing;
6423 j=checkcollide(test2,test,player[i].laststanding);
6424 if(j==-1)j=checkcollide(test2,test);
6426 player[i].velocity=0;
6427 player[i].targetanimation=player[i].getStop();
6428 player[i].targetframe=0;
6430 player[i].targetrotation+=180;
6431 player[i].stunned=.5;
6432 //player[i].aitype=passivetype;
6433 player[i].aitype=pathfindtype;
6434 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6435 player[i].finalpathfindpoint=-1;
6436 player[i].targetpathfindpoint=-1;
6437 player[i].lastpathfindpoint=-1;
6438 player[i].lastpathfindpoint2=-1;
6439 player[i].lastpathfindpoint3=-1;
6440 player[i].lastpathfindpoint4=-1;
6442 else player[i].laststanding=j;
6445 if(player[i].aiupdatedelay<0){
6446 rotatetarget=player[i].lastseen-player[i].coords;
6447 Normalise(&rotatetarget);
6448 player[i].targetrotation=-asin(0-rotatetarget.x);
6449 player[i].targetrotation*=360/6.28;
6450 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6451 player[i].lookrotation=player[i].targetrotation;
6452 player[i].aiupdatedelay=.05;
6453 player[i].forwardkeydown=1;
6455 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6456 player[i].forwardkeydown=0;
6457 player[i].aiupdatedelay=1;
6458 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6459 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6460 player[i].lastchecktime=3;
6463 player[i].leftkeydown=0;
6464 player[i].backkeydown=0;
6465 player[i].rightkeydown=0;
6466 player[i].crouchkeydown=0;
6467 player[i].attackkeydown=0;
6468 player[i].throwkeydown=0;
6470 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6471 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6473 XYZ leftpos,rightpos;
6474 float leftdist,rightdist;
6475 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6476 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6477 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6478 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6479 if(leftdist<rightdist)player[i].targetrotation+=90;
6480 else player[i].targetrotation-=90;
6484 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6485 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6487 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6488 for(j=0;j<numenvsounds;j++){
6489 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6490 player[i].aitype=attacktypecutoff;
6494 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6495 player[i].losupdatedelay=.2;
6496 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6497 {player[i].aitype=attacktypecutoff;
6498 player[i].lastseentime=1;}
6499 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6500 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6501 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6502 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6503 player[i].aitype=attacktypecutoff;
6504 player[i].lastseentime=1;
6507 if(player[i].lastseentime<0){
6508 //player[i].aitype=passivetype;
6510 player[i].aitype=pathfindtype;
6511 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6512 player[i].finalpathfindpoint=-1;
6513 player[i].targetpathfindpoint=-1;
6514 player[i].lastpathfindpoint=-1;
6515 player[i].lastpathfindpoint2=-1;
6516 player[i].lastpathfindpoint3=-1;
6517 player[i].lastpathfindpoint4=-1;
6521 if(player[i].aitype!=gethelptype){
6522 player[i].runninghowlong=0;
6525 if(player[i].aitype==gethelptype){
6526 player[i].runninghowlong+=multiplier;
6527 player[i].aiupdatedelay-=multiplier;
6529 if(player[i].aiupdatedelay<0||player[i].ally==0){
6530 player[i].aiupdatedelay=.2;
6538 if(!player[i].ally){
6539 for(j=0;j<numplayers;j++){
6540 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6541 distance=findDistancefast(&player[i].coords,&player[j].coords);
6542 if(closestdist==-1||distance<closestdist){
6543 closestdist=distance;
6549 if(closest!=-1)player[i].ally=closest;
6550 else player[i].ally=0;
6551 player[i].lastseen=player[0].coords;
6552 player[i].lastseentime=12;
6556 player[i].lastchecktime=12;
6557 //player[i].lastseentime-=.5;
6559 facing=player[i].coords;
6560 flatfacing=player[player[i].ally].coords;
6561 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6562 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6563 if(-1!=checkcollide(facing,flatfacing))
6564 player[i].lastseentime-=.1;
6566 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6567 player[i].aitype=searchtype;
6568 player[i].lastseentime=12;
6571 if(player[i].ally>0){
6572 rotatetarget=player[player[i].ally].coords-player[i].coords;
6573 Normalise(&rotatetarget);
6574 player[i].targetrotation=-asin(0-rotatetarget.x);
6575 player[i].targetrotation*=360/6.28;
6576 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6577 player[i].lookrotation=player[i].targetrotation;
6578 player[i].aiupdatedelay=.05;
6579 player[i].forwardkeydown=1;
6581 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6582 player[i].aitype=searchtype;
6583 player[i].lastseentime=12;
6584 player[player[i].ally].aitype=searchtype;
6585 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6586 player[player[i].ally].lastseen=player[i].lastseen;
6587 player[player[i].ally].lastseentime=player[i].lastseentime;
6588 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6592 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6593 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6595 XYZ leftpos,rightpos;
6596 float leftdist,rightdist;
6597 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6598 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6599 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6600 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6601 if(leftdist<rightdist)player[i].targetrotation+=90;
6602 else player[i].targetrotation-=90;
6607 player[i].leftkeydown=0;
6608 player[i].backkeydown=0;
6609 player[i].rightkeydown=0;
6610 player[i].crouchkeydown=0;
6611 player[i].attackkeydown=0;
6613 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6614 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6617 if(player[i].aitype==getweapontype){
6618 player[i].aiupdatedelay-=multiplier;
6619 player[i].lastchecktime-=multiplier;
6621 if(player[i].aiupdatedelay<0){
6622 player[i].aiupdatedelay=.2;
6630 if(player[i].ally<0){
6631 for(j=0;j<weapons.numweapons;j++){
6632 if(weapons.owner[j]==-1){
6633 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6634 if(closestdist==-1||distance<closestdist){
6635 closestdist=distance;
6641 if(closest!=-1)player[i].ally=closest;
6642 else player[i].ally=-1;
6645 player[i].lastseentime=12;
6647 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6648 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6649 player[i].aitype=attacktypecutoff;
6650 player[i].lastseentime=1;
6653 if(player[i].ally>=0){
6654 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6655 player[i].aitype=attacktypecutoff;
6656 player[i].lastseentime=1;
6658 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6659 Normalise(&rotatetarget);
6660 player[i].targetrotation=-asin(0-rotatetarget.x);
6661 player[i].targetrotation*=360/6.28;
6662 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6663 player[i].lookrotation=player[i].targetrotation;
6664 player[i].aiupdatedelay=.05;
6665 player[i].forwardkeydown=1;
6668 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6669 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6671 XYZ leftpos,rightpos;
6672 float leftdist,rightdist;
6673 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6674 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6675 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6676 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6677 if(leftdist<rightdist)player[i].targetrotation+=90;
6678 else player[i].targetrotation-=90;
6683 player[i].leftkeydown=0;
6684 player[i].backkeydown=0;
6685 player[i].rightkeydown=0;
6686 player[i].attackkeydown=0;
6687 player[i].throwkeydown=1;
6688 player[i].crouchkeydown=0;
6689 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6690 player[i].drawkeydown=0;
6692 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6693 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6696 if(player[i].aitype==attacktypecutoff){
6697 player[i].aiupdatedelay-=multiplier;
6698 if(player[i].damage<player[i].damagetolerance*2/3)
6699 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6700 player[i].attackkeydown=0;
6701 if(player[i].isIdle())player[i].crouchkeydown=1;
6702 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6703 if(weapons.type[player[0].weaponids[0]]==knife){
6704 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6705 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6706 else player[i].targetanimation=rollanim;
6708 player[i].targetframe=0;
6709 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6710 player[i].wentforweapon=0;
6712 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6713 player[i].targetanimation=flipanim;
6715 player[i].targetframe=0;
6719 player[i].forwardkeydown=0;
6720 player[i].aiupdatedelay=.02;
6722 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6723 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6724 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6726 if(player[i].wentforweapon<3)
6727 for(j=0;j<weapons.numweapons;j++){
6728 if(player[i].creature!=wolftype)
6729 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6730 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6731 player[i].wentforweapon++;
6732 player[i].lastchecktime=6;
6733 player[i].aitype=getweapontype;
6738 if(player[i].damage<player[i].damagetolerance/2)
6739 if(animation[player[i].targetanimation].height!=highheight)
6740 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6741 player[i].crouchkeydown=1;
6743 if(player[i].isRun()&&!player[i].onground){
6744 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6745 test2=player[i].coords+player[i].facing;
6747 test=player[i].coords+player[i].facing;
6749 j=checkcollide(test2,test,player[i].laststanding);
6750 if(j==-1)j=checkcollide(test2,test);
6752 player[i].velocity=0;
6753 player[i].targetanimation=player[i].getStop();
6754 player[i].targetframe=0;
6756 player[i].targetrotation+=180;
6757 player[i].stunned=.5;
6758 //player[i].aitype=passivetype;
6759 player[i].aitype=pathfindtype;
6760 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6761 player[i].finalpathfindpoint=-1;
6762 player[i].targetpathfindpoint=-1;
6763 player[i].lastpathfindpoint=-1;
6764 player[i].lastpathfindpoint2=-1;
6765 player[i].lastpathfindpoint3=-1;
6766 player[i].lastpathfindpoint4=-1;
6768 else player[i].laststanding=j;
6771 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6772 player[i].aitype=pathfindtype;
6773 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6774 player[i].finalpathfindpoint=-1;
6775 player[i].targetpathfindpoint=-1;
6776 player[i].lastpathfindpoint=-1;
6777 player[i].lastpathfindpoint2=-1;
6778 player[i].lastpathfindpoint3=-1;
6779 player[i].lastpathfindpoint4=-1;
6781 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6782 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6783 else player[i].drawkeydown=0;
6784 player[i].rabbitkickenabled=Random()%2;
6785 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6786 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6787 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6788 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6789 Normalise(&rotatetarget);
6790 player[i].targetrotation=-asin(0-rotatetarget.x);
6791 player[i].targetrotation*=360/6.28;
6792 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6793 player[i].lookrotation=player[i].targetrotation;
6794 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6796 oldkey=player[i].forwardkeydown;
6797 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6798 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6799 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6800 else player[i].forwardkeydown=0;
6802 player[i].forwardkeydown=0;
6803 if(Random()%10==0)player[i].forwardkeydown=1;
6804 if(Random()%100==0){
6805 player[i].aitype=pathfindtype;
6806 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6807 player[i].finalpathfindpoint=-1;
6808 player[i].targetpathfindpoint=-1;
6809 player[i].lastpathfindpoint=-1;
6810 player[i].lastpathfindpoint2=-1;
6811 player[i].lastpathfindpoint3=-1;
6812 player[i].lastpathfindpoint4=-1;
6815 player[i].leftkeydown=0;
6816 player[i].backkeydown=0;
6817 player[i].rightkeydown=0;
6818 player[i].crouchkeydown=0;
6819 player[i].throwkeydown=0;
6821 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6822 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6823 else player[i].attackkeydown=0;
6824 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6826 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6828 for(j=0;j<numplayers;j++){
6829 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6830 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6831 if(target>=0)target=-1;
6836 if(target>=0)player[target].Reverse();
6839 if(player[i].collided<1)player[i].jumpkeydown=0;
6840 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6841 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6842 player[0].jumpkeydown=0;
6843 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6844 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6845 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6847 if(tutoriallevel==1){
6848 if(!canattack)player[i].attackkeydown=0;
6852 facing=player[i].coords;
6853 flatfacing=player[0].coords;
6854 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6855 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6856 if(player[i].occluded>=2)
6857 if(-1!=checkcollide(facing,flatfacing)){
6858 if(!player[i].pause)player[i].lastseentime-=.2;
6859 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6860 player[i].aitype=searchtype;
6861 player[i].lastchecktime=12;
6862 player[i].lastseen=player[0].coords;
6863 player[i].lastseentime=12;
6866 else player[i].lastseentime=1;
6869 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6870 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6871 test=player[0].coords;
6873 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6876 // NOTE: Ask about logic of this call : NOTE
6877 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6878 player[i].stunned>0 ||
6879 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6881 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6882 player[i].targetrotation=player[i].rotation;
6883 player[i].forwardkeydown=0;
6884 player[i].leftkeydown=0;
6885 player[i].backkeydown=0;
6886 player[i].rightkeydown=0;
6887 player[i].jumpkeydown=0;
6888 player[i].attackkeydown=0;
6889 player[i].crouchkeydown=0;
6890 player[i].throwkeydown=0;
6897 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6900 if(player[i].aitype==attacktypecutoff){
6901 rotatetarget=player[0].coords-player[i].coords;
6902 Normalise(&rotatetarget);
6903 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6904 player[i].targetheadrotation*=360/6.28;
6905 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6907 player[i].targetheadrotation*=-1;
6908 player[i].targetheadrotation+=180;
6909 //player[i].targetheadrotation2=0;
6910 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6912 else if(player[i].howactive>=typesleeping){
6913 player[i].targetheadrotation=player[i].targetrotation;
6914 player[i].targetheadrotation2=0;
6917 if(player[i].interestdelay<=0){
6918 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6919 player[i].headtarget=player[i].coords;
6920 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6921 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6922 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6923 player[i].headtarget+=player[i].facing*1.5;
6925 rotatetarget=player[i].headtarget-player[i].coords;
6926 Normalise(&rotatetarget);
6927 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6928 player[i].targetheadrotation*=360/6.28;
6929 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6931 player[i].targetheadrotation*=-1;
6932 player[i].targetheadrotation+=180;
6933 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6935 //if(whichlevel==2)player[i].jumpkeydown=0;
6937 if(animation[player[i].targetanimation].attack==reversed){
6938 //player[i].targetrotation=player[i].rotation;
6939 player[i].forwardkeydown=0;
6940 player[i].leftkeydown=0;
6941 player[i].backkeydown=0;
6942 player[i].rightkeydown=0;
6943 player[i].jumpkeydown=0;
6944 player[i].attackkeydown=0;
6945 //player[i].crouchkeydown=0;
6946 player[i].throwkeydown=0;
6950 player[i].forwardkeydown=0;
6951 player[i].leftkeydown=0;
6952 player[i].backkeydown=0;
6953 player[i].rightkeydown=0;
6954 player[i].jumpkeydown=0;
6955 player[i].crouchkeydown=0;
6956 player[i].drawkeydown=0;
6957 player[i].throwkeydown=0;
6960 if(player[i].collided<-.3)player[i].collided=-.3;
6961 if(player[i].collided>1)player[i].collided=1;
6962 player[i].collided-=multiplier*4;
6963 player[i].whichdirectiondelay-=multiplier;
6964 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6965 player[i].avoidcollided=-.3;
6966 player[i].whichdirection=abs(Random()%2);
6967 player[i].whichdirectiondelay=.4;
6969 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6970 player[i].avoidcollided-=multiplier/4;
6971 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6972 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6973 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6975 if(!player[i].throwkeydown){
6976 player[i].throwtogglekeydown=0;
6978 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6979 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6980 for(j=0;j<weapons.numweapons;j++){
6981 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6982 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6983 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6984 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6985 player[i].throwtogglekeydown=1;
6986 player[i].targetanimation=crouchremoveknifeanim;
6988 player[i].targetframe=0;
6989 rotatetarget=weapons.position[j]-player[i].coords;
6990 Normalise(&rotatetarget);
6991 player[i].targetrotation=-asin(0-rotatetarget.x);
6992 player[i].targetrotation*=360/6.28;
6993 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6994 player[i].hasvictim=0;
6996 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6997 player[i].throwtogglekeydown=1;
6998 player[i].hasvictim=0;
7000 //for(i=0;i<weapons.numweapons;i++){
7001 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7002 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7003 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7006 gLoc[0]=player[i].coords.x;
7007 gLoc[1]=player[i].coords.y;
7008 gLoc[2]=player[i].coords.z;
7009 vel[0]=player[i].velocity.x;
7010 vel[1]=player[i].velocity.y;
7011 vel[2]=player[i].velocity.z;
7012 if(weapons.type[j]!=staff){
7013 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7014 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7015 OPENAL_SetVolume(channels[knifedrawsound], 128);
7016 OPENAL_SetPaused(channels[knifedrawsound], false);
7019 player[i].weaponactive=0;
7020 weapons.owner[j]=player[i].id;
7021 if(player[i].num_weapons>0){
7022 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7024 player[i].num_weapons++;
7025 player[i].weaponids[0]=j;
7031 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7032 if(!player[i].isFlip()){
7033 player[i].throwtogglekeydown=1;
7034 player[i].targetanimation=removeknifeanim;
7036 player[i].targetframe=0;
7037 rotatetarget=weapons.position[j]-player[i].coords;
7038 Normalise(&rotatetarget);
7039 player[i].targetrotation=-asin(0-rotatetarget.x);
7040 player[i].targetrotation*=360/6.28;
7041 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7043 if(player[i].isFlip()){
7044 player[i].throwtogglekeydown=1;
7045 player[i].hasvictim=0;
7047 for(k=0;k<weapons.numweapons;k++){
7048 if(player[i].weaponactive==-1)
7049 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7050 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7053 gLoc[0]=player[i].coords.x;
7054 gLoc[1]=player[i].coords.y;
7055 gLoc[2]=player[i].coords.z;
7056 vel[0]=player[i].velocity.x;
7057 vel[1]=player[i].velocity.y;
7058 vel[2]=player[i].velocity.z;
7059 if(weapons.type[k]!=staff){
7060 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7061 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7062 OPENAL_SetVolume(channels[knifedrawsound], 128);
7063 OPENAL_SetPaused(channels[knifedrawsound], false);
7066 player[i].weaponactive=0;
7067 weapons.owner[k]=player[i].id;
7068 if(player[i].num_weapons>0){
7069 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7071 player[i].num_weapons++;
7072 player[i].weaponids[0]=k;
7079 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7081 for(j=0;j<numplayers;j++){
7082 if(player[i].weaponactive==-1)
7084 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7085 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7086 player[i].throwtogglekeydown=1;
7087 player[i].victim=&player[j];
7088 player[i].hasvictim=1;
7089 player[i].targetanimation=crouchremoveknifeanim;
7091 player[i].targetframe=0;
7092 rotatetarget=player[j].coords-player[i].coords;
7093 Normalise(&rotatetarget);
7094 player[i].targetrotation=-asin(0-rotatetarget.x);
7095 player[i].targetrotation*=360/6.28;
7096 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7098 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7099 player[i].throwtogglekeydown=1;
7100 player[i].victim=&player[j];
7101 player[i].hasvictim=1;
7102 int k = player[j].weaponids[0];
7103 if(player[i].hasvictim){
7106 gLoc[0]=player[i].coords.x;
7107 gLoc[1]=player[i].coords.y;
7108 gLoc[2]=player[i].coords.z;
7109 vel[0]=player[i].velocity.x;
7110 vel[1]=player[i].velocity.y;
7111 vel[2]=player[i].velocity.z;
7114 if(player[i].victim->weaponstuck!=-1){
7115 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7120 if(weapons.type[k]!=staff){
7121 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7122 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7123 OPENAL_SetVolume(channels[knifedrawsound], 128);
7124 OPENAL_SetPaused(channels[knifedrawsound], false);
7128 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7129 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7130 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7131 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7134 player[i].weaponactive=0;
7135 if(weapons.owner[k]!=-1){
7136 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7137 else player[i].victim->num_weapons=1;
7139 player[i].victim->skeleton.longdead=0;
7140 player[i].victim->skeleton.free=1;
7141 player[i].victim->skeleton.broken=0;
7143 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7144 player[i].victim->skeleton.joints[l].velchange=0;
7145 player[i].victim->skeleton.joints[l].locked=0;
7151 Normalise(&relative);
7152 XYZ footvel,footpoint;
7154 footpoint=weapons.position[k];
7155 if(player[i].victim->weaponstuck!=-1){
7156 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7157 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7158 weapons.bloody[k]=2;
7159 weapons.blooddrip[k]=5;
7160 player[i].victim->weaponstuck=-1;
7161 player[i].victim->bloodloss+=2000;
7162 player[i].victim->DoDamage(2000);
7165 if(player[i].victim->num_weapons>0){
7166 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7167 if(player[i].victim->weaponids[0]==k)
7168 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7171 player[i].victim->weaponactive=-1;
7173 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7174 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7175 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7176 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7179 if(player[i].num_weapons>0){
7180 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7182 player[i].num_weapons++;
7183 player[i].weaponids[0]=k;
7190 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7191 if(weapons.type[player[i].weaponids[0]]==knife){
7192 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7194 for(j=0;j<numplayers;j++){
7196 if(tutoriallevel!=1||tutorialstage==49)
7198 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7199 if(!player[i].isFlip()){
7200 player[i].throwtogglekeydown=1;
7201 player[i].victim=&player[j];
7202 player[i].targetanimation=knifethrowanim;
7204 player[i].targetframe=0;
7205 rotatetarget=player[j].coords-player[i].coords;
7206 Normalise(&rotatetarget);
7207 player[i].targetrotation=-asin(0-rotatetarget.x);
7208 player[i].targetrotation*=360/6.28;
7209 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7211 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7213 if(player[i].isFlip()){
7214 if(player[i].weaponactive!=-1){
7215 player[i].throwtogglekeydown=1;
7216 player[i].victim=&player[j];
7218 weapons.owner[player[i].weaponids[0]]=-1;
7219 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7222 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7224 weapons.velocity[player[i].weaponids[0]]=aim*50;
7225 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7226 weapons.missed[player[i].weaponids[0]]=0;
7227 weapons.freetime[player[i].weaponids[0]]=0;
7228 weapons.firstfree[player[i].weaponids[0]]=1;
7229 weapons.physics[player[i].weaponids[0]]=0;
7230 player[i].num_weapons--;
7231 if(player[i].num_weapons){
7232 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7234 player[i].weaponactive=-1;
7241 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7242 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7244 player[i].throwtogglekeydown=1;
7245 weapons.owner[player[i].weaponids[0]]=-1;
7246 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7247 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7248 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7249 weapons.missed[player[i].weaponids[0]]=1;
7250 weapons.freetime[player[i].weaponids[0]]=0;
7251 weapons.firstfree[player[i].weaponids[0]]=1;
7252 weapons.physics[player[i].weaponids[0]]=1;
7253 player[i].num_weapons--;
7254 if(player[i].num_weapons){
7255 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7256 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7259 player[i].weaponactive=-1;
7260 for(j=0;j<numplayers;j++){
7261 player[j].wentforweapon=0;
7268 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7269 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7270 //Setenvironment(1-environment);
7273 if(player[i].weaponactive!=-1){
7274 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7276 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7277 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7278 player[i].targetanimation=drawrightanim;
7279 player[i].targetframe=0;
7281 player[i].drawtogglekeydown=1;
7283 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7284 player[i].targetanimation=drawleftanim;
7285 player[i].targetframe=0;
7287 player[i].drawtogglekeydown=1;
7289 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7290 player[i].targetanimation=crouchdrawrightanim;
7291 player[i].targetframe=0;
7293 player[i].drawtogglekeydown=1;
7297 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7298 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7299 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7300 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7301 player[i].targetframe=0;
7303 player[i].hasvictim=0;
7304 //player[i].attacktogglekeydown=1;
7308 if(!player[i].drawkeydown){
7309 player[i].drawtogglekeydown=0;
7316 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7318 else absflatfacing=flatfacing;
7321 player[i].forwardkeydown=0;
7322 player[i].leftkeydown=0;
7323 player[i].backkeydown=0;
7324 player[i].rightkeydown=0;
7325 player[i].jumpkeydown=0;
7326 player[i].crouchkeydown=0;
7327 player[i].drawkeydown=0;
7328 player[i].throwkeydown=0;
7332 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7333 if(!player[i].forwardkeydown){
7334 player[i].forwardstogglekeydown=0;
7336 if(player[i].crouchkeydown){
7340 player[i].superruntoggle=1;
7342 for(j=0;j<numplayers;j++){
7343 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7344 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7345 player[i].superruntoggle=0;
7352 for(j=0;j<numplayers;j++){
7353 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7354 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7355 if(target>=0)target=-1;
7360 if(target>=0)player[target].Reverse();
7361 player[i].lowreversaldelay=.5;
7363 if(player[i].isIdle()){
7364 player[i].targetanimation=player[i].getCrouch();
7366 player[i].targetframe=0;
7367 player[i].transspeed=10;
7369 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7370 player[i].targetanimation=rollanim;
7372 player[i].targetframe=0;
7373 player[i].transspeed=20;
7376 if(!player[i].crouchkeydown){
7378 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7380 if(player[i].isCrouch()){
7382 for(j=0;j<numplayers;j++){
7383 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7384 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7385 if(target>=0)target=-1;
7390 if(target>=0)player[target].Reverse();
7391 player[i].highreversaldelay=.5;
7393 if(player[i].isCrouch()){
7394 if(!player[i].wasCrouch()){
7395 player[i].currentanimation=player[i].getCrouch();
7396 player[i].currentframe=0;
7399 player[i].targetanimation=player[i].getIdle();
7400 player[i].targetframe=0;
7401 player[i].transspeed=10;
7404 if(player[i].targetanimation==sneakanim){
7405 player[i].targetanimation=player[i].getIdle();
7407 player[i].targetframe=0;
7408 player[i].transspeed=10;
7411 if(player[i].forwardkeydown){
7412 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7413 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7414 else player[i].targetanimation=player[i].getRun();
7416 player[i].targetframe=0;
7418 if(player[i].isCrouch()){
7419 player[i].targetanimation=sneakanim;
7420 if(player[i].wasCrouch())player[i].target=0;
7421 player[i].targetframe=0;
7423 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7424 player[i].targetanimation=climbanim;
7426 player[i].targetframe=1;
7427 player[i].jumpclimb=1;
7429 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7430 player[i].velocity+=absflatfacing*5*multiplier;
7432 player[i].forwardstogglekeydown=1;
7435 if (player[i].rightkeydown){
7436 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7437 player[i].targetanimation=player[i].getRun();
7439 player[i].targetframe=0;
7441 if(player[i].isCrouch()){
7442 player[i].targetanimation=sneakanim;
7443 if(player[i].wasCrouch()) player[i].target=0;
7444 player[i].targetframe=0;
7446 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7447 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7449 player[i].targetrotation-=90;
7450 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7451 if(player[i].backkeydown)player[i].targetrotation-=45;
7454 if ( player[i].leftkeydown){
7455 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7456 player[i].targetanimation=player[i].getRun();
7458 player[i].targetframe=0;
7460 if(player[i].isCrouch()){
7461 player[i].targetanimation=sneakanim;
7462 if(player[i].wasCrouch())player[i].target=0;
7463 player[i].targetframe=0;
7465 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7466 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7468 player[i].targetrotation+=90;
7469 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7470 if(player[i].backkeydown)player[i].targetrotation+=45;
7473 if(player[i].backkeydown){
7474 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7475 player[i].targetanimation=player[i].getRun();
7477 player[i].targetframe=0;
7479 if(player[i].isCrouch()){
7480 player[i].targetanimation=sneakanim;
7481 if(player[i].wasCrouch())player[i].target=0;
7482 player[i].targetframe=0;
7484 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7485 player[i].velocity-=absflatfacing*5*multiplier;
7487 if(player[i].targetanimation==hanganim){
7488 player[i].currentanimation=jumpdownanim;
7489 player[i].targetanimation=jumpdownanim;
7491 player[i].currentframe=0;
7492 player[i].targetframe=1;
7493 player[i].velocity=0;
7494 player[i].velocity.y+=gravity;
7495 player[i].coords.y-=1.4;
7496 player[i].grabdelay=1;
7498 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7499 player[i].targetrotation+=180;
7502 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7503 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7504 player[i].jumpstart=0;
7505 player[i].targetanimation=jumpupanim;
7507 player[i].targetframe=0;
7508 player[i].rotation=player[i].targetrotation;
7509 player[i].transspeed=20;
7510 player[i].FootLand(0,1);
7511 player[i].FootLand(1,1);
7515 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7517 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7518 if(!movekey)player[i].velocity=0;
7523 for(j=0;j<numplayers;j++){
7524 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7525 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7526 if(target>=0)target=-1;
7531 if(target>=0)player[i].velocity.y=1;
7532 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7533 player[i].velocity.y=7;
7534 player[i].crouchtogglekeydown=1;
7536 else player[i].velocity.y=5;
7538 if(mousejump&&i==0&&debugmode){
7539 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7540 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7543 player[i].coords.y+=.2;
7544 player[i].jumppower-=1;
7546 static float gLoc[3];
7547 static float vel[3];
7548 gLoc[0]=player[i].coords.x;
7549 gLoc[1]=player[i].coords.y;
7550 gLoc[2]=player[i].coords.z;
7551 vel[0]=player[i].velocity.x;
7552 vel[1]=player[i].velocity.y;
7553 vel[2]=player[i].velocity.z;
7556 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7557 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7558 OPENAL_SetVolume(channels[whooshsound], 128);
7559 OPENAL_SetPaused(channels[whooshsound], false);
7562 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7563 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7564 OPENAL_SetVolume(channels[jumpsound], 128);
7565 OPENAL_SetPaused(channels[jumpsound], false);
7567 if((player[i].isIdle())&&player[i].jumppower>1){
7568 player[i].targetanimation=player[i].getLanding();
7569 player[i].landhard=0;
7571 player[i].targetframe=2;
7572 player[i].jumpstart=1;
7573 player[i].tempdeltav=deltav;
7575 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7576 if(player[i].jumppower>multiplier*6){
7577 player[i].velocity.y+=multiplier*6;
7578 player[i].jumppower-=multiplier*6;
7580 if(player[i].jumppower<=multiplier*6){
7581 player[i].velocity.y+=player[i].jumppower;
7582 player[i].jumppower=0;
7585 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7589 if(player[i].isRun()||player[i].targetanimation==walkanim){
7590 player[i].targetanimation=player[i].getStop();
7592 player[i].targetframe=0;
7594 if(player[i].targetanimation==sneakanim){
7595 player[i].targetanimation=player[i].getCrouch();
7596 if(player[i].currentanimation==sneakanim)player[i].target=0;
7597 player[i].targetframe=0;
7600 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7601 player[i].targetanimation=player[i].getStop();
7603 player[i].targetframe=0;
7605 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7606 player[i].targetanimation=player[i].getStop();
7608 player[i].targetframe=0;
7612 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7616 for(k=0;k<numplayers;k++){
7617 if(abs(player[k].rotation-player[k].targetrotation)>180){
7618 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7619 else player[k].rotation+=360;
7622 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7623 player[k].targetanimation=player[k].getStop();
7624 player[k].targetframe=0;
7628 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7629 player[k].targettilt=0;
7631 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7632 player[k].targettilt=0;
7633 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7634 player[k].jumppower+=multiplier*7;
7635 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7636 //*(1-(player[k].damage/player[k].damagetolerance))
7637 if(player[k].jumppower>5)player[k].jumppower=5;
7640 if(player[k].isRun()){
7641 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7644 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7645 else if(player[k].tilt>player[k].targettilt){
7646 player[k].tilt-=multiplier*150;
7648 else if(player[k].tilt<player[k].targettilt){
7649 player[k].tilt+=multiplier*150;
7652 player[k].grabdelay-=multiplier;
7655 for(k=0;k<numplayers;k++){
7656 player[k].DoAnimations();
7657 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7658 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7663 for(j=numenvsounds-1;j>=0;j--){
7664 envsoundlife[j]-=multiplier;
7665 if(envsoundlife[j]<0){
7667 envsoundlife[j]=envsoundlife[numenvsounds];
7668 envsound[j]=envsound[numenvsounds];
7671 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7672 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7674 if(tutoriallevel==1){
7691 if(tutorialstage>=51)
7692 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7693 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7694 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7696 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7697 OPENAL_SetPaused(channels[stream_music3], false);
7698 OPENAL_SetVolume(channels[stream_music3], 256);
7707 if(tutorialstage<51)
7708 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7711 gLoc[0]=player[0].coords.x;
7712 gLoc[1]=player[0].coords.y;
7713 gLoc[2]=player[0].coords.z;
7717 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7718 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7719 OPENAL_SetVolume(channels[fireendsound], 256);
7720 OPENAL_SetPaused(channels[fireendsound], false);
7722 player[0].coords=(oldtemp+oldtemp2)/2;
7726 if(tutorialstage>=14&&tutorialstage<50)
7727 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7730 gLoc[0]=player[1].coords.x;
7731 gLoc[1]=player[1].coords.y;
7732 gLoc[2]=player[1].coords.z;
7736 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7737 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7738 OPENAL_SetVolume(channels[fireendsound], 256);
7739 OPENAL_SetPaused(channels[fireendsound], false);
7741 for(int i=0;i<player[1].skeleton.num_joints;i++){
7743 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7744 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7745 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7746 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7747 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7751 player[1].coords=(oldtemp+oldtemp2)/2;
7752 for(int i=0;i<player[1].skeleton.num_joints;i++){
7753 player[1].skeleton.joints[i].velocity=0;
7755 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7756 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7757 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7758 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7759 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7767 static float gLoc[3];
7771 static float vel[3];
7772 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7773 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7774 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7776 //Set orientation with forward and up vectors
7777 static XYZ upvector;
7781 upvector=DoRotation(upvector,-rotation2+90,0,0);
7782 upvector=DoRotation(upvector,0,0-rotation,0);
7787 facing=DoRotation(facing,-rotation2,0,0);
7788 facing=DoRotation(facing,0,0-rotation,0);
7791 static float ori[6];
7795 ori[3] = -upvector.x;
7796 ori[4] = upvector.y;
7797 ori[5] = -upvector.z;
7799 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7806 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7808 freezetogglekeydown=1;
7812 void Game::TickOnce(){
7814 rotation+=multiplier*5;
7816 if(directing||indialogue==-1) {
7817 rotation+=deltah*.7;
7818 if(!invertmouse)rotation2+=deltav*.7;
7819 if(invertmouse)rotation2-=deltav*.7;
7820 if(rotation2>90)rotation2=90;
7821 if(rotation2<-70)rotation2=-70;
7825 void Game::TickOnceAfter(){
7826 static XYZ colviewer;
7827 static XYZ coltarget;
7830 static float brotate;
7833 static float changedelay;
7834 static bool alldead;
7835 static float unseendelay;
7836 static float cameraspeed;
7840 if(environment==snowyenvironment)music1=stream_music1snow;
7841 if(environment==grassyenvironment)music1=stream_music1grass;
7842 if(environment==desertenvironment)music1=stream_music1desert;
7847 for(i=0;i<numplayers;i++){
7848 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7849 musictype=stream_music2;
7853 if(player[0].dead)musictype=stream_music3;
7856 if(musictype==stream_music2){
7860 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7861 unseendelay-=multiplier;
7863 musictype=stream_music2;
7869 musictype=stream_music3;
7877 if(musictype!=oldmusictype&&musictype==stream_music2){
7878 static float gLoc[3];
7879 static float vel[3];
7880 gLoc[0]=cameraloc.x;
7881 gLoc[1]=cameraloc.y;
7882 gLoc[2]=cameraloc.z;
7886 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7887 OPENAL_SetVolume(channels[alarmsound], 512);
7888 OPENAL_SetPaused(channels[alarmsound], false);
7892 musicselected=musictype;
7894 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7895 else musicvolume[0]-=multiplier*450;
7896 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7897 else musicvolume[1]-=multiplier*450;
7898 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7899 else musicvolume[2]-=multiplier*450;
7902 if(musicvolume[i]<0)musicvolume[i]=0;
7903 if(musicvolume[i]>512)musicvolume[i]=512;
7906 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7909 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7910 PlayStreamEx( music1, strm[music1], NULL, true);
7911 OPENAL_SetPaused(channels[music1], false);
7913 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7914 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
7915 OPENAL_SetPaused(channels[stream_music2], false);
7917 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7918 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7919 OPENAL_SetPaused(channels[stream_music3], false);
7921 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7922 OPENAL_SetPaused(channels[music1], true);
7924 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7925 OPENAL_SetPaused(channels[stream_music2], true);
7927 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7928 OPENAL_SetPaused(channels[stream_music3], true);
7931 if(musicvolume[0]!=oldmusicvolume[0]){
7932 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7934 if(musicvolume[1]!=oldmusicvolume[1]){
7935 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7937 if(musicvolume[2]!=oldmusicvolume[2]){
7938 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7942 oldmusicvolume[i]=musicvolume[i];
7945 OPENAL_SetPaused(channels[music1], true);
7946 OPENAL_SetPaused(channels[stream_music2], true);
7947 OPENAL_SetPaused(channels[stream_music3], true);
7950 oldmusicvolume[i]=0;
7956 for(i=0;i<numhotspots;i++){
7957 if(hotspottype[i]>10&&hotspottype[i]<20){
7958 if(player[hotspottype[i]-10].dead==0){
7961 else if(killhotspot==2)
7965 if(killhotspot==2)killhotspot=0;
7969 for(i=0;i<numhotspots;i++){
7970 if(hotspottype[i]==-1){
7971 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7977 for(i=1;i<numplayers;i++){
7978 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7980 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7982 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7983 if(player[0].dead&&changedelay<=0){
7985 targetlevel=whichlevel;
7988 for(i=1;i<numplayers;i++){
7989 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7993 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7995 targetlevel=whichlevel+1;
7996 if(targetlevel>numchallengelevels-1)targetlevel=0;
7998 if(winhotspot||windialogue){
8000 targetlevel=whichlevel+1;
8001 if(targetlevel>numchallengelevels-1)targetlevel=0;
8007 targetlevel=whichlevel+1;
8008 if(targetlevel>numchallengelevels-1)targetlevel=0;
8011 if(changedelay>0&&!player[0].dead&&!won){
8012 //high scores, awards, win
8014 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
8019 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8035 if(!editorenabled&&gameon&&!mainmenu){
8036 if(changedelay!=-999)changedelay-=multiplier/7;
8037 if(player[0].dead)targetlevel=whichlevel;
8038 if(loading==2&&!campaign){
8041 fireSound(firestartsound);
8043 if(!player[0].dead&&targetlevel!=whichlevel){
8044 startbonustotal=bonustotal;
8046 if(player[0].dead) Loadlevel(whichlevel);
8047 else Loadlevel(targetlevel);
8053 if(loading==2&&targetlevel==whichlevel){
8057 fireSound(firestartsound);
8073 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8080 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8081 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8083 if(whichlevel!=-2&&!loading&&!player[0].dead){
8087 if(player[0].dead)loading=1;
8093 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8094 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8098 else if(mainmenu==0&&winfreeze){
8099 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8101 else stealthloading=0;
8103 if(!stealthloading){
8104 float gLoc[3]={0,0,0};
8105 float vel[3]={0,0,0};
8106 fireSound(firestartsound);
8113 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8114 ipstream.ignore(256,':');
8115 ipstream >> campaignnumlevels;
8116 for(i=0;i<campaignnumlevels;i++){
8117 ipstream.ignore(256,':');
8118 ipstream.ignore(256,':');
8119 ipstream.ignore(256,' ');
8120 ipstream >> campaignmapname[i];
8121 ipstream.ignore(256,':');
8122 ipstream >> campaigndescription[i];
8124 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8126 ipstream.ignore(256,':');
8127 ipstream >> campaignchoosenext[i];
8128 ipstream.ignore(256,':');
8129 ipstream >> campaignnumnext[i];
8130 for(j=0;j<campaignnumnext[i];j++){
8131 ipstream.ignore(256,':');
8132 ipstream >> campaignnextlevel[i][j];
8133 campaignnextlevel[i][j]-=1;
8135 ipstream.ignore(256,':');
8136 ipstream >> campaignlocationx[i];
8137 ipstream.ignore(256,':');
8138 ipstream >> campaignlocationy[i];
8142 for(i=0;i<campaignnumlevels;i++){
8144 levelhighlight[i]=0;
8148 for(i=0;i<campaignnumlevels;i++){
8150 levelhighlight[i]=0;
8155 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8156 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8157 levelvisible[levelorder[i+1]]=1;
8159 int whichlevelstart;
8160 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8161 if(whichlevelstart<0){
8162 campaignchoicenum=1;
8163 campaignchoicewhich[0]=0;
8167 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8168 for(i=0;i<campaignchoicenum;i++){
8169 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8170 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8171 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8178 //if(firstload)TickOnceAfter();
8179 if(!firstload)LoadStuff();
8196 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8204 OPENAL_SetPaused(channels[stream_music3], true);
8209 if(loading==3)loading=0;
8213 oldmusictype=musictype;
8219 facing=DoRotation(facing,-rotation2,0,0);
8220 facing=DoRotation(facing,0,0-rotation,0);
8221 viewerfacing=facing;
8225 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8226 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8228 if(player[0].skeleton.free){
8229 for(i=0;i<player[0].skeleton.num_joints;i++){
8230 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8231 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8235 if(player[0].skeleton.free!=2&&!autocam){
8237 if(findLengthfast(&player[0].velocity)>400){
8238 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8240 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8241 coltarget=target-cameraloc;
8242 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8244 Normalise(&coltarget);
8245 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8246 else cameraloc=cameraloc+coltarget*multiplier*8;
8248 if(editorenabled)cameraloc=target;
8249 cameradist+=multiplier*5;
8250 if(cameradist>2.3)cameradist=2.3;
8251 viewer=cameraloc-facing*cameradist;
8253 coltarget=cameraloc;
8254 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8255 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8256 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8257 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8259 coltarget=cameraloc;
8260 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8262 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8263 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8264 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8266 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8270 cameradist=findDistance(&viewer,&target);
8271 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8272 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8274 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8275 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8278 if(player[0].skeleton.free!=2&&autocam){
8280 if(findLengthfast(&player[0].velocity)>400){
8281 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8283 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8284 cameradist+=multiplier*5;
8285 if(cameradist>3.3)cameradist=3.3;
8286 coltarget=target-cameraloc;
8287 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8288 else if(findLengthfast(&coltarget)>1)
8290 Normalise(&coltarget);
8291 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8292 else cameraloc=cameraloc+coltarget*multiplier*8;
8294 if(editorenabled)cameraloc=target;
8297 coltarget=cameraloc;
8298 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8299 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8300 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8301 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8303 coltarget=cameraloc;
8304 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8306 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8307 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8308 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8310 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8314 cameradist=findDistance(&viewer,&target);
8315 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8316 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8318 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8319 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8322 if(camerashake>.8)camerashake=.8;
8323 //if(woozy>10)woozy=10;
8324 //woozy+=multiplier;
8326 if(player[0].dead)camerashake=0;
8327 if(player[0].dead)woozy=0;
8328 camerashake-=multiplier*2;
8329 blackout-=multiplier*2;
8330 //if(player[0].isCrouch())woozy-=multiplier*8;
8331 if(camerashake<0)camerashake=0;
8332 if(blackout<0)blackout=0;
8333 //if(woozy<0)woozy=0;
8335 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8336 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8337 viewer.z+=(float)(Random()%100)*.0005*camerashake;