2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int channels[100];
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
57 extern float texdetail;
58 extern Objects objects;
60 extern float slomodelay;
61 extern bool floatjump;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern int bloodtoggle;
75 extern bool invertmouse;
77 extern float precipdelay;
78 extern XYZ viewerfacing;
79 extern bool ambientsound;
80 extern bool mousejump;
81 extern float viewdistance;
83 extern bool autoslomo;
84 extern bool keyboardfrozen;
85 extern int netdatanew;
86 extern bool loadingstuff;
87 extern char mapname[256];
88 extern XYZ windvector;
89 extern bool debugmode;
92 extern int oldmainmenu;
93 extern bool visibleloading;
94 extern int loadscreencolor;
95 extern float flashamount,flashr,flashg,flashb;
96 extern int flashdelay;
97 extern XYZ envsound[30];
98 extern float envsoundvol[30];
99 extern int numenvsounds;
100 extern float envsoundlife[30];
101 extern float usermousesensitivity;
102 extern bool ismotionblur;
104 extern bool trilinear;
105 extern bool damageeffects;
106 extern bool showpoints;
107 extern bool showdamagebar; // (des)activate the damage bar
108 extern bool texttoggle;
109 extern bool alwaysblur;
110 extern float gamespeed;
113 extern bool immediate;
114 extern bool velocityblur;
115 extern float tintr,tintg,tintb;
116 extern bool skyboxtexture;
117 extern float skyboxr;
118 extern float skyboxg;
119 extern float skyboxb;
120 extern float skyboxlightr;
121 extern float skyboxlightg;
122 extern float skyboxlightb;
123 extern float fadestart;
124 extern float slomospeed;
125 extern float slomofreq;
126 extern int tutoriallevel;
127 extern float smoketex;
128 extern float tutorialstagetime;
129 extern int tutorialstage;
130 extern float tutorialmaxtime;
131 extern float tutorialsuccess;
132 extern bool againbonus;
133 extern bool reversaltrain;
134 extern bool canattack;
135 extern bool cananger;
136 extern float damagedealt;
138 extern int editoractive;
139 extern int editorpathtype;
141 extern float hostiletime;
143 extern bool gamestarted;
145 extern int numhotspots;
146 extern int winhotspot;
147 extern int windialogue;
148 extern int killhotspot;
149 extern XYZ hotspot[40];
150 extern int hotspottype[40];
151 extern float hotspotsize[40];
152 extern char hotspottext[40][256];
153 extern int currenthotspot;
155 extern int kBitsPerPixel;
158 extern bool stillloading;
159 extern bool winfreeze;
161 extern int numdialogues;
162 extern int numdialogueboxes[max_dialogues];
163 extern int dialoguetype[max_dialogues];
164 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
165 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
166 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
167 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
168 extern char dialoguename[max_dialogues][max_dialoguelength][64];
169 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
170 extern XYZ participantlocation[max_dialogues][10];
171 extern int participantfocus[max_dialogues][max_dialoguelength];
172 extern int participantaction[max_dialogues][max_dialoguelength];
173 extern float participantrotation[max_dialogues][10];
174 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
175 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
176 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
177 extern int indialogue;
178 extern int whichdialogue;
179 extern int directing;
180 extern float dialoguetime;
181 extern int dialoguegonethrough[20];
183 extern bool campaign;
185 extern float oldgamespeed;
187 static const char *rabbitskin[] = {
188 ":Data:Textures:Fur3.jpg",
189 ":Data:Textures:Fur.jpg",
190 ":Data:Textures:Fur2.jpg",
191 ":Data:Textures:Lynx.jpg",
192 ":Data:Textures:Otter.jpg",
193 ":Data:Textures:Opal.jpg",
194 ":Data:Textures:Sable.jpg",
195 ":Data:Textures:Chocolate.jpg",
196 ":Data:Textures:BW2.jpg",
197 ":Data:Textures:WB2.jpg"
200 static const char *wolfskin[] = {
201 ":Data:Textures:Wolf.jpg",
202 ":Data:Textures:Darkwolf.jpg",
203 ":Data:Textures:Snowwolf.jpg"
206 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
207 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
209 static const char **creatureskin[] = {rabbitskin, wolfskin};
211 /* Return true if PFX is a prefix of STR (case-insensitive). */
212 static bool stripfx(const char *str, const char *pfx)
214 return !strncasecmp(str, pfx, strlen(pfx));
217 static const char *cmd_names[] = {
218 #define DECLARE_COMMAND(cmd) #cmd " ",
219 #include "ConsoleCmds.h"
220 #undef DECLARE_COMMAND
223 typedef void (*console_handler)(Game *game, const char *args);
225 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
226 #include "ConsoleCmds.h"
227 #undef DECLARE_COMMAND
229 static console_handler cmd_handlers[] = {
230 #define DECLARE_COMMAND(cmd) ch_##cmd,
231 #include "ConsoleCmds.h"
232 #undef DECLARE_COMMAND
235 static void ch_quit(Game *game, const char *args)
240 static void ch_map(Game *game, const char *args)
243 snprintf(buf, 63, ":Data:Maps:%s", args);
244 game->Loadlevel(buf);
245 game->whichlevel = -2;
249 static void ch_save(Game *game, const char *args)
252 int i, j, k, l, m, templength;
253 float headprop, bodyprop, armprop, legprop;
254 snprintf(buf, 63, ":Data:Maps:%s", args);
260 tfile=fopen( ConvertFileName(buf), "wb" );
261 fpackf(tfile, "Bi", mapvers);
262 fpackf(tfile, "Bi", maptype);
263 fpackf(tfile, "Bi", hostile);
264 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
265 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
266 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
267 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
268 if(player[0].num_weapons>0&&player[0].num_weapons<5)
269 for(j=0;j<player[0].num_weapons;j++){
270 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
273 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
274 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
275 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
276 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
278 fpackf(tfile, "Bi", player[0].numclothes);
280 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
282 fpackf(tfile, "Bi", numdialogues);
283 for(k=0;k<numdialogues;k++){
284 fpackf(tfile, "Bi", numdialogueboxes[k]);
285 fpackf(tfile, "Bi", dialoguetype[k]);
287 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
288 fpackf(tfile, "Bf", participantrotation[k][l]);
290 for(l=0;l<numdialogueboxes[k];l++){
291 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
292 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
293 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
294 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
295 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
297 templength=strlen(dialoguetext[k][l]);
298 fpackf(tfile, "Bi",(templength));
299 for(m=0;m<templength;m++){
300 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
301 if(dialoguetext[k][l][m]=='\0')break;
304 templength=strlen(dialoguename[k][l]);
305 fpackf(tfile, "Bi",templength);
306 for(m=0;m<templength;m++){
307 fpackf(tfile, "Bb", dialoguename[k][l][m]);
308 if(dialoguename[k][l][m]=='\0')break;
311 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
312 fpackf(tfile, "Bi", participantfocus[k][l]);
313 fpackf(tfile, "Bi", participantaction[k][l]);
316 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
318 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
322 for(k=0;k<player[0].numclothes;k++){
323 templength=strlen(player[0].clothes[k]);
324 fpackf(tfile, "Bi", templength);
325 for(l=0;l<templength;l++)
326 fpackf(tfile, "Bb", player[0].clothes[k][l]);
327 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
330 fpackf(tfile, "Bi", environment);
332 fpackf(tfile, "Bi", objects.numobjects);
334 for(k=0;k<objects.numobjects;k++){
335 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
338 fpackf(tfile, "Bi", numhotspots);
339 for(i=0;i<numhotspots;i++){
340 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
341 templength=strlen(hotspottext[i]);
342 fpackf(tfile, "Bi",templength);
343 for(l=0;l<templength;l++)
344 fpackf(tfile, "Bb", hotspottext[i][l]);
347 fpackf(tfile, "Bi", numplayers);
348 if(numplayers<maxplayers)
349 for(j=1;j<numplayers;j++){
350 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
351 if(player[j].num_weapons<5)
352 for(k=0;k<player[j].num_weapons;k++){
353 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
355 if(player[j].numwaypoints<30){
356 fpackf(tfile, "Bi", player[j].numwaypoints);
357 for(k=0;k<player[j].numwaypoints;k++){
358 fpackf(tfile, "Bf", player[j].waypoints[k].x);
359 fpackf(tfile, "Bf", player[j].waypoints[k].y);
360 fpackf(tfile, "Bf", player[j].waypoints[k].z);
361 fpackf(tfile, "Bi", player[j].waypointtype[k]);
363 fpackf(tfile, "Bi", player[j].waypoint);
365 player[j].numwaypoints=0;
366 player[j].waypoint=0;
367 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
370 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
371 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
372 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
373 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
375 if(player[j].creature==wolftype) {
376 headprop=player[j].proportionhead.x/1.1;
377 bodyprop=player[j].proportionbody.x/1.1;
378 armprop=player[j].proportionarms.x/1.1;
379 legprop=player[j].proportionlegs.x/1.1;
380 } else if(player[j].creature==rabbittype){
381 headprop=player[j].proportionhead.x/1.2;
382 bodyprop=player[j].proportionbody.x/1.05;
383 armprop=player[j].proportionarms.x/1.00;
384 legprop=player[j].proportionlegs.x/1.1;
387 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
389 fpackf(tfile, "Bi", player[j].numclothes);
390 if(player[j].numclothes)
391 for(k=0;k<player[j].numclothes;k++){
393 templength=strlen(player[j].clothes[k]);
394 fpackf(tfile, "Bi", templength);
395 for(l=0;l<templength;l++)
396 fpackf(tfile, "Bb", player[j].clothes[k][l]);
397 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
401 fpackf(tfile, "Bi", game->numpathpoints);
402 for(j=0;j<game->numpathpoints;j++){
403 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
404 for(k=0;k<game->numpathpointconnect[j];k++){
405 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
409 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
414 static void ch_cellar(Game *game, const char *args)
416 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
419 static void ch_tint(Game *game, const char *args)
421 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
424 static void ch_tintr(Game *game, const char *args)
429 static void ch_tintg(Game *game, const char *args)
434 static void ch_tintb(Game *game, const char *args)
439 static void ch_speed(Game *game, const char *args)
441 player[0].speedmult = atof(args);
444 static void ch_strength(Game *game, const char *args)
446 player[0].power = atof(args);
449 static void ch_power(Game *game, const char *args)
451 player[0].power = atof(args);
454 static void ch_size(Game *game, const char *args)
456 player[0].scale = atof(args) * .2;
459 static int find_closest()
462 float closestdist = 1.0/0.0;
464 for (int i = 1; i < numplayers; i++) {
466 distance = findDistancefast(&player[i].coords,&player[0].coords);
467 if (distance < closestdist) {
468 closestdist = distance;
475 static void ch_sizenear(Game *game, const char *args)
477 int closest = find_closest();
480 player[closest].scale = atof(args) * .2;
483 static void set_proportion(int pnum, const char *args)
485 float headprop,bodyprop,armprop,legprop;
487 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
489 if(player[pnum].creature==wolftype){
490 player[pnum].proportionhead=1.1*headprop;
491 player[pnum].proportionbody=1.1*bodyprop;
492 player[pnum].proportionarms=1.1*armprop;
493 player[pnum].proportionlegs=1.1*legprop;
494 } else if(player[pnum].creature==rabbittype){
495 player[pnum].proportionhead=1.2*headprop;
496 player[pnum].proportionbody=1.05*bodyprop;
497 player[pnum].proportionarms=1.00*armprop;
498 player[pnum].proportionlegs=1.1*legprop;
499 player[pnum].proportionlegs.y=1.05*legprop;
503 static void ch_proportion(Game *game, const char *args)
505 set_proportion(0, args);
508 static void ch_proportionnear(Game *game, const char *args)
510 int closest = find_closest();
512 set_proportion(closest, args);
515 static void set_protection(int pnum, const char *args)
517 float head, high, low;
518 sscanf(args, "%f%f%f", &head, &high, &low);
520 player[pnum].protectionhead = head;
521 player[pnum].protectionhigh = high;
522 player[pnum].protectionlow = low;
525 static void ch_protection(Game *game, const char *args)
527 set_protection(0, args);
530 static void ch_protectionnear(Game *game, const char *args)
532 int closest = find_closest();
534 set_protection(closest, args);
537 static void set_armor(int pnum, const char *args)
539 float head, high, low;
540 sscanf(args, "%f%f%f", &head, &high, &low);
542 player[pnum].armorhead = head;
543 player[pnum].armorhigh = high;
544 player[pnum].armorlow = low;
547 static void ch_armor(Game *game, const char *args)
552 static void ch_armornear(Game *game, const char *args)
554 int closest = find_closest();
556 set_armor(closest, args);
559 static void ch_protectionreset(Game *game, const char *args)
561 set_protection(0, "1 1 1");
562 set_armor(0, "1 1 1");
565 static void set_metal(int pnum, const char *args)
567 float head, high, low;
568 sscanf(args, "%f%f%f", &head, &high, &low);
570 player[pnum].metalhead = head;
571 player[pnum].metalhigh = high;
572 player[pnum].metallow = low;
575 static void ch_metal(Game *game, const char *args)
580 static void set_noclothes(int pnum, Game *game, const char *args)
582 player[pnum].numclothes = 0;
583 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
584 &player[pnum].skeleton.drawmodel.textureptr,1,
585 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
588 static void ch_noclothes(Game *game, const char *args)
590 set_noclothes(0, game, args);
593 static void ch_noclothesnear(Game *game, const char *args)
595 int closest = find_closest();
597 set_noclothes(closest, game, args);
601 static void set_clothes(int pnum, Game *game, const char *args)
604 snprintf(buf, 63, ":Data:Textures:%s.png", args);
606 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
609 player[pnum].DoMipmaps();
610 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
611 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
612 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
613 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
614 player[pnum].numclothes++;
617 static void ch_clothes(Game *game, const char *args)
619 set_clothes(0, game, args);
622 static void ch_clothesnear(Game *game, const char *args)
624 int closest = find_closest();
626 set_clothes(closest, game, args);
629 static void ch_belt(Game *game, const char *args)
631 player[0].skeleton.clothes = !player[0].skeleton.clothes;
635 static void ch_cellophane(Game *game, const char *args)
637 cellophane = !cellophane;
638 float mul = cellophane ? 0 : 1;
640 for (int i = 0; i < numplayers; i++) {
641 player[i].proportionhead.z = player[i].proportionhead.x * mul;
642 player[i].proportionbody.z = player[i].proportionbody.x * mul;
643 player[i].proportionarms.z = player[i].proportionarms.x * mul;
644 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
648 static void ch_funnybunny(Game *game, const char *args)
650 player[0].skeleton.id=0;
651 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
652 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
653 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
654 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
655 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
656 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
657 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
658 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
659 player[0].creature=rabbittype;
661 player[0].headless=0;
662 player[0].damagetolerance=200;
663 set_proportion(0, "1 1 1 1");
666 static void ch_wolfie(Game *game, const char *args)
668 player[0].skeleton.id=0;
669 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
670 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
671 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
672 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
673 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
674 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
675 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
676 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
677 player[0].creature=wolftype;
678 player[0].damagetolerance=300;
679 set_proportion(0, "1 1 1 1");
682 static void ch_wolfieisgod(Game *game, const char *args)
684 ch_wolfie(game, args);
687 static void ch_wolf(Game *game, const char *args)
689 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
690 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
693 static void ch_snowwolf(Game *game, const char *args)
695 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
696 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
699 static void ch_darkwolf(Game *game, const char *args)
701 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
702 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
705 static void ch_lizardwolf(Game *game, const char *args)
707 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
708 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
711 static void ch_white(Game *game, const char *args)
713 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
714 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
717 static void ch_brown(Game *game, const char *args)
719 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
720 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
723 static void ch_black(Game *game, const char *args)
725 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
726 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
729 static void ch_sizemin(Game *game, const char *args)
732 for (i = 1; i < numplayers; i++)
733 if (player[i].scale < 0.8 * 0.2)
734 player[i].scale = 0.8 * 0.2;
737 static void ch_tutorial(Game *game, const char *args)
739 tutoriallevel = atoi(args);
742 static void ch_hostile(Game *game, const char *args)
744 hostile = atoi(args);
747 static void ch_indemo(Game *game, const char *args)
750 hotspot[numhotspots]=player[0].coords;
751 hotspotsize[numhotspots]=0;
752 hotspottype[numhotspots]=-111;
753 strcpy(hotspottext[numhotspots],"mapname");
757 static void ch_notindemo(Game *game, const char *args)
763 static void ch_type(Game *game, const char *args)
765 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
766 for (i = 0; i < n; i++)
767 if (stripfx(args, editortypenames[i])) {
773 static void ch_path(Game *game, const char *args)
775 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
776 for (i = 0; i < n; i++)
777 if (stripfx(args, pathtypenames[i])) {
783 static void ch_hs(Game *game, const char *args)
785 hotspot[numhotspots]=player[0].coords;
789 sscanf(args, "%f%d %n", &size, &type, &shift);
791 hotspotsize[numhotspots] = size;
792 hotspottype[numhotspots] = type;
794 strcpy(hotspottext[numhotspots], args + shift);
795 strcat(hotspottext[numhotspots], "\n");
800 static void ch_dialogue(Game *game, const char *args)
803 char buf1[32], buf2[64];
805 sscanf(args, "%d %31s", &dlg, buf1);
806 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
808 dialoguetype[numdialogues] = dlg;
810 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
811 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
813 ifstream ipstream(ConvertFileName(buf2));
814 ipstream.ignore(256,':');
815 ipstream >> numdialogueboxes[numdialogues];
816 for(i=0;i<numdialogueboxes[numdialogues];i++){
817 ipstream.ignore(256,':');
818 ipstream.ignore(256,':');
819 ipstream.ignore(256,' ');
820 ipstream >> dialogueboxlocation[numdialogues][i];
821 ipstream.ignore(256,':');
822 ipstream >> dialogueboxcolor[numdialogues][i][0];
823 ipstream >> dialogueboxcolor[numdialogues][i][1];
824 ipstream >> dialogueboxcolor[numdialogues][i][2];
825 ipstream.ignore(256,':');
826 ipstream.getline(dialoguename[numdialogues][i],64);
827 ipstream.ignore(256,':');
828 ipstream.ignore(256,' ');
829 ipstream.getline(dialoguetext[numdialogues][i],128);
831 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
833 ipstream.ignore(256,':');
834 ipstream >> dialogueboxsound[numdialogues][i];
837 for(i=0;i<numdialogueboxes[numdialogues];i++){
838 for(j=0;j<numplayers;j++){
839 participantfacing[numdialogues][i][j]=player[j].facing;
846 whichdialogue=numdialogues;
851 static void ch_fixdialogue(Game *game, const char *args)
853 char buf1[32], buf2[64];
856 sscanf(args, "%d %31s", &whichdi, buf1);
857 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
859 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
860 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
862 ifstream ipstream(ConvertFileName(buf2));
863 ipstream.ignore(256,':');
864 ipstream >> numdialogueboxes[whichdi];
865 for(i=0;i<numdialogueboxes[whichdi];i++){
866 ipstream.ignore(256,':');
867 ipstream.ignore(256,':');
868 ipstream.ignore(256,' ');
869 ipstream >> dialogueboxlocation[whichdi][i];
870 ipstream.ignore(256,':');
871 ipstream >> dialogueboxcolor[whichdi][i][0];
872 ipstream >> dialogueboxcolor[whichdi][i][1];
873 ipstream >> dialogueboxcolor[whichdi][i][2];
874 ipstream.ignore(256,':');
875 ipstream.getline(dialoguename[whichdi][i],64);
876 ipstream.ignore(256,':');
877 ipstream.ignore(256,' ');
878 ipstream.getline(dialoguetext[whichdi][i],128);
880 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
882 ipstream.ignore(256,':');
883 ipstream >> dialogueboxsound[whichdi][i];
889 static void ch_fixtype(Game *game, const char *args)
892 sscanf(args, "%d", &dlg);
893 dialoguetype[0] = dlg;
896 static void ch_fixrotation(Game *game, const char *args)
898 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
901 static void ch_ddialogue(Game *game, const char *args)
907 static void ch_dhs(Game *game, const char *args)
913 static void ch_immobile(Game *game, const char *args)
915 player[0].immobile = 1;
918 static void ch_allimmobile(Game *game, const char *args)
920 for (int i = 1; i < numplayers; i++)
921 player[i].immobile = 1;
924 static void ch_mobile(Game *game, const char *args)
926 player[0].immobile = 0;
929 static void ch_default(Game *game, const char *args)
931 player[0].armorhead=1;
932 player[0].armorhigh=1;
933 player[0].armorlow=1;
934 player[0].protectionhead=1;
935 player[0].protectionhigh=1;
936 player[0].protectionlow=1;
937 player[0].metalhead=1;
938 player[0].metalhigh=1;
939 player[0].metallow=1;
941 player[0].speedmult=1;
944 if(player[0].creature==wolftype){
945 player[0].proportionhead=1.1;
946 player[0].proportionbody=1.1;
947 player[0].proportionarms=1.1;
948 player[0].proportionlegs=1.1;
949 } else if(player[0].creature==rabbittype){
950 player[0].proportionhead=1.2;
951 player[0].proportionbody=1.05;
952 player[0].proportionarms=1.00;
953 player[0].proportionlegs=1.1;
954 player[0].proportionlegs.y=1.05;
957 player[0].numclothes=0;
958 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
959 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
960 &player[0].skeleton.skinsize);
962 editoractive=typeactive;
963 player[0].immobile=0;
966 static void ch_play(Game *game, const char *args)
969 sscanf(args, "%d", &dlg);
972 if (whichdialogue >= numdialogues)
975 for(i=0;i<numdialogueboxes[whichdialogue];i++){
976 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
977 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
978 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
979 player[participantfocus[whichdialogue][i]].velocity=0;
980 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
981 player[participantfocus[whichdialogue][i]].targetframe=0;
988 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
989 temppos=temppos-viewer;
994 whichsoundplay=rabbitchitter;
995 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
996 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
997 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
998 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
999 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1000 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1001 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1002 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1003 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1004 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1005 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1006 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1007 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1008 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1009 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1010 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1011 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1012 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1013 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1014 emit_sound_at(whichsoundplay, temppos);
1017 static void ch_mapkilleveryone(Game *game, const char *args)
1019 maptype = mapkilleveryone;
1022 static void ch_mapkillmost(Game *game, const char *args)
1024 maptype = mapkillmost;
1027 static void ch_mapkillsomeone(Game *game, const char *args)
1029 maptype = mapkillsomeone;
1032 static void ch_mapgosomewhere(Game *game, const char *args)
1034 maptype = mapgosomewhere;
1037 static void ch_viewdistance(Game *game, const char *args)
1039 viewdistance = atof(args)*100;
1042 static void ch_fadestart(Game *game, const char *args)
1044 fadestart = atof(args);
1047 static void ch_slomo(Game *game, const char *args)
1049 slomospeed = atof(args);
1054 static void ch_slofreq(Game *game, const char *args)
1056 slomofreq = atof(args);
1059 static void ch_skytint(Game *game, const char *args)
1061 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1063 skyboxlightr=skyboxr;
1064 skyboxlightg=skyboxg;
1065 skyboxlightb=skyboxb;
1067 game->SetUpLighting();
1069 terrain.DoShadows();
1070 objects.DoShadows();
1073 static void ch_skylight(Game *game, const char *args)
1075 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1077 game->SetUpLighting();
1079 terrain.DoShadows();
1080 objects.DoShadows();
1083 static void ch_skybox(Game *game, const char *args)
1085 skyboxtexture = !skyboxtexture;
1087 game->SetUpLighting();
1089 terrain.DoShadows();
1090 objects.DoShadows();
1093 static void cmd_dispatch(Game *game, const char *cmd)
1095 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1097 for (i = 0; i < n_cmds; i++)
1098 if (stripfx(cmd, cmd_names[i]))
1100 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1103 emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1106 /********************> Tick() <*****/
1107 extern bool save_image(const char * fname);
1108 void Screenshot (void)
1111 time_t t = time(NULL);
1112 struct tm *tme = localtime(&t);
1113 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1116 mkdir("Screenshots");
1118 mkdir("Screenshots", S_IRWXU);
1126 void Game::SetUpLighting(){
1127 if(environment==snowyenvironment){
1131 light.ambient[0]=.4;
1132 light.ambient[1]=.4;
1133 light.ambient[2]=.44;
1135 if(environment==desertenvironment){
1139 light.ambient[0]=.4;
1140 light.ambient[1]=.35;
1141 light.ambient[2]=.3;
1144 if(environment==grassyenvironment){
1148 light.ambient[0]=.4;
1149 light.ambient[1]=.4;
1150 light.ambient[2]=.44;
1156 light.ambient[0]=.4;
1157 light.ambient[1]=.4;
1158 light.ambient[2]=.4;
1161 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1162 light.color[0]*=(skyboxlightr+average)/2;
1163 light.color[1]*=(skyboxlightg+average)/2;
1164 light.color[2]*=(skyboxlightb+average)/2;
1165 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1166 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1167 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1171 light.ambient[2]=0; */
1174 int Game::findPathDist(int start,int end){
1175 int i,j,k,smallestcount,count,connected;
1176 int last,last2,last3,last4;
1186 while(last!=end&&count<30){
1188 for(j=0;j<numpathpoints;j++){
1189 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1192 if(numpathpointconnect[j])
1193 for(k=0;k<numpathpointconnect[j];k++){
1194 if(pathpointconnect[j][k]==last)connected=1;
1197 if(numpathpointconnect[last])
1198 for(k=0;k<numpathpointconnect[last];k++){
1199 if(pathpointconnect[last][k]==j)connected=1;
1202 if(closest==-1||Random()%2==0){
1213 if(count<smallestcount)smallestcount=count;
1215 return smallestcount;
1218 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1219 static XYZ colpoint,colviewer,coltarget;
1220 static float minx,minz,maxx,maxz,miny,maxy;
1229 if(minx>endpoint.x)minx=endpoint.x;
1231 if(miny>endpoint.y)miny=endpoint.y;
1233 if(minz>endpoint.z)minz=endpoint.z;
1236 if(maxx<endpoint.x)maxx=endpoint.x;
1238 if(maxy<endpoint.y)maxy=endpoint.y;
1240 if(maxz<endpoint.z)maxz=endpoint.z;
1249 for(i=0;i<objects.numobjects;i++){
1250 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1251 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1252 colviewer=startpoint;
1254 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1259 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1264 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1265 static XYZ colpoint,colviewer,coltarget;
1266 static float minx,minz,maxx,maxz,miny,maxy;
1275 if(minx>endpoint.x)minx=endpoint.x;
1277 if(miny>endpoint.y)miny=endpoint.y;
1279 if(minz>endpoint.z)minz=endpoint.z;
1282 if(maxx<endpoint.x)maxx=endpoint.x;
1284 if(maxy<endpoint.y)maxy=endpoint.y;
1286 if(maxz<endpoint.z)maxz=endpoint.z;
1296 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1297 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1298 colviewer=startpoint;
1300 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1305 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1310 void Game::Setenvironment(int which)
1314 LOG(" Setting environment...");
1316 float temptexdetail;
1319 pause_sound(stream_music1snow);
1320 pause_sound(stream_music1grass);
1321 pause_sound(stream_music1desert);
1322 pause_sound(stream_wind);
1323 pause_sound(stream_desertambient);
1326 if(environment==snowyenvironment){
1330 emit_stream_np(stream_wind);
1332 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1333 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1334 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1335 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1337 footstepsound = footstepsn1;
1338 footstepsound2 = footstepsn2;
1339 footstepsound3 = footstepst1;
1340 footstepsound4 = footstepst2;
1342 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1344 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1346 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1351 temptexdetail=texdetail;
1352 if(texdetail>1)texdetail=4;
1353 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1354 ":Data:Textures:Skybox(snow):Left.jpg",
1355 ":Data:Textures:Skybox(snow):Back.jpg",
1356 ":Data:Textures:Skybox(snow):Right.jpg",
1357 ":Data:Textures:Skybox(snow):Up.jpg",
1358 ":Data:Textures:Skybox(snow):Down.jpg",
1359 ":Data:Textures:Skybox(snow):Cloud.jpg",
1360 ":Data:Textures:Skybox(snow):Reflect.jpg");
1365 texdetail=temptexdetail;
1367 if(environment==desertenvironment){
1370 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1371 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1372 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1373 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1377 emit_stream_np(stream_desertambient);
1379 footstepsound = footstepsn1;
1380 footstepsound2 = footstepsn2;
1381 footstepsound3 = footstepsn1;
1382 footstepsound4 = footstepsn2;
1384 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1386 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1388 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1392 temptexdetail=texdetail;
1393 if(texdetail>1)texdetail=4;
1394 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1395 ":Data:Textures:Skybox(sand):Left.jpg",
1396 ":Data:Textures:Skybox(sand):Back.jpg",
1397 ":Data:Textures:Skybox(sand):Right.jpg",
1398 ":Data:Textures:Skybox(sand):Up.jpg",
1399 ":Data:Textures:Skybox(sand):Down.jpg",
1400 ":Data:Textures:Skybox(sand):Cloud.jpg",
1401 ":Data:Textures:Skybox(sand):Reflect.jpg");
1406 texdetail=temptexdetail;
1408 if(environment==grassyenvironment){
1411 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1412 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1413 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1414 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1417 emit_stream_np(stream_wind, 100.);
1419 footstepsound = footstepgr1;
1420 footstepsound2 = footstepgr2;
1421 footstepsound3 = footstepst1;
1422 footstepsound4 = footstepst2;
1424 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1426 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1428 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1432 temptexdetail=texdetail;
1433 if(texdetail>1)texdetail=4;
1434 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1435 ":Data:Textures:Skybox(grass):Left.jpg",
1436 ":Data:Textures:Skybox(grass):Back.jpg",
1437 ":Data:Textures:Skybox(grass):Right.jpg",
1438 ":Data:Textures:Skybox(grass):Up.jpg",
1439 ":Data:Textures:Skybox(grass):Down.jpg",
1440 ":Data:Textures:Skybox(grass):Cloud.jpg",
1441 ":Data:Textures:Skybox(grass):Reflect.jpg");
1445 texdetail=temptexdetail;
1447 temptexdetail=texdetail;
1449 terrain.load(":Data:Textures:heightmap.png");
1451 texdetail=temptexdetail;
1455 void Game::Loadlevel(int which){
1458 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1459 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1460 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1461 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1462 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1463 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1464 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1465 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1466 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1467 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1468 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1469 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1470 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1471 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1472 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1473 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1474 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1475 else Loadlevel((char *)":Data:Maps:mapsave");
1480 void Game::Loadlevel(char *name){
1482 static int oldlevel;
1487 float headprop,legprop,armprop,bodyprop;
1491 LOG(std::string("Loading level...") + name);
1493 if(!gameon)visibleloading=1;
1495 if(stealthloading)visibleloading=0;
1497 if(!stillloading)loadtime=0;
1502 if(tutoriallevel!=-1)tutoriallevel=0;
1503 else tutoriallevel=1;
1505 if(tutoriallevel==1)tutorialstage=0;
1506 if(tutorialstage==0){
1507 tutorialstagetime=0;
1514 pause_sound(whooshsound);
1515 pause_sound(stream_firesound);
1517 // Change the map filename into something that is os specific
1518 char *FixedFN = ConvertFileName(name);
1522 tfile=fopen( FixedFN, "rb" );
1525 pause_sound(stream_firesound);
1536 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1542 dialoguegonethrough[i]=0;
1551 if(accountactive)difficulty=accountactive->getDifficulty();
1553 if(difficulty!=2)minimap=1;
1590 bonustotal=startbonustotal;
1596 emit_sound_np(consolesuccesssound);
1603 terrain.numdecals=0;
1604 Sprite::deleteSprites();
1605 for(i=0;i<objects.numobjects;i++)
1607 objects.model[i].numdecals=0;
1610 j=objects.numobjects;
1613 objects.DeleteObject(0);
1614 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1617 for(i=0;i<subdivision;i++)
1619 for(j=0;j<subdivision;j++)
1621 terrain.patchobjectnum[i][j]=0;
1624 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1627 weapons.numweapons=0;
1629 funpackf(tfile, "Bi", &mapvers);
1630 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1632 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1633 else maptype=mapkilleveryone;
1634 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1636 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1642 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1650 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1653 skyboxlightr=skyboxr;
1654 skyboxlightg=skyboxg;
1655 skyboxlightb=skyboxb;
1657 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1658 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1659 player[0].originalcoords=player[0].coords;
1660 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1662 for(j=0;j<player[0].num_weapons;j++)
1664 player[0].weaponids[j]=weapons.numweapons;
1665 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1666 weapons.owner[weapons.numweapons]=0;
1667 weapons.numweapons++;
1671 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1673 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1674 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1675 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1676 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1678 funpackf(tfile, "Bi", &player[0].numclothes);
1682 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1686 player[0].whichskin=0;
1687 player[0].creature=rabbittype;
1690 for(i=0;i<max_dialogues;i++)
1692 for(j=0;j<max_dialoguelength;j++)
1696 dialoguetext[i][j][k]='\0';
1700 dialoguename[i][j][k]='\0';
1705 player[0].lastattack=-1;
1706 player[0].lastattack2=-1;
1707 player[0].lastattack3=-1;
1711 funpackf(tfile, "Bi", &numdialogues);
1714 for(k=0;k<numdialogues;k++)
1716 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1717 funpackf(tfile, "Bi", &dialoguetype[k]);
1720 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1721 funpackf(tfile, "Bf", &participantrotation[k][l]);
1723 if(numdialogueboxes)
1725 for(l=0;l<numdialogueboxes[k];l++)
1727 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1728 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1729 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1730 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1731 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1735 funpackf(tfile, "Bi",&templength);
1736 if(templength>128||templength<=0)templength=128;
1737 for(m=0;m<templength;m++){
1738 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1739 if(dialoguetext[k][l][m]=='\0')break;
1742 funpackf(tfile, "Bi",&templength);
1743 if(templength>64||templength<=0)templength=64;
1744 for(m=0;m<templength;m++){
1745 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1746 if(dialoguename[k][l][m]=='\0'){
1750 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1751 funpackf(tfile, "Bi", &participantfocus[k][l]);
1752 funpackf(tfile, "Bi", &participantaction[k][l]);
1755 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1757 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1763 else numdialogues=0;
1765 if(player[0].numclothes)
1767 for(k=0;k<player[0].numclothes;k++)
1769 funpackf(tfile, "Bi", &templength);
1770 for(l=0;l<templength;l++)
1771 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1772 player[0].clothes[k][templength]='\0';
1773 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1777 funpackf(tfile, "Bi", &environment);
1779 funpackf(tfile, "Bi", &objects.numobjects);
1780 if(objects.numobjects)
1782 for(i=0;i<objects.numobjects;i++)
1784 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1785 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1791 funpackf(tfile, "Bi", &numhotspots);
1794 for(i=0;i<numhotspots;i++)
1796 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1797 funpackf(tfile, "Bi", &templength);
1799 for(l=0;l<templength;l++)
1800 funpackf(tfile, "Bb", &hotspottext[i][l]);
1801 hotspottext[i][templength]='\0';
1802 if(hotspottype[i]==-111)indemo=1;
1808 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1813 for(i=0;i<objects.numobjects;i++)
1815 objects.center+=objects.position[i];
1817 objects.center/=objects.numobjects;
1820 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1822 float maxdistance=0;
1825 for(i=0;i<objects.numobjects;i++)
1827 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1828 if(tempdist>maxdistance)
1831 maxdistance=tempdist;
1834 objects.radius=fast_sqrt(maxdistance);
1837 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1838 //mapcenter=objects.center;
1839 //mapradius=objects.radius;
1841 funpackf(tfile, "Bi", &numplayers);
1842 int howmanyremoved=0;
1843 bool removeanother=0;
1844 if(numplayers>1&&numplayers<maxplayers)
1846 for(i=1;i<numplayers;i++)
1848 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1851 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1852 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1853 else player[i-howmanyremoved].howactive=typeactive;
1854 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1855 else player[i-howmanyremoved].scale=-1;
1856 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1857 else player[i-howmanyremoved].immobile=0;
1858 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1859 else player[i-howmanyremoved].rotation=0;
1860 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1861 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1867 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1869 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1871 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1872 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1873 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1874 weapons.numweapons++;
1877 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1878 //player[i-howmanyremoved].numwaypoints=10;
1879 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1881 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1882 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1883 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1884 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1885 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1888 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1889 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1891 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1892 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1893 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1894 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1896 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1904 if(player[i-howmanyremoved].creature==wolftype)
1906 player[i-howmanyremoved].proportionhead=1.1*headprop;
1907 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1908 player[i-howmanyremoved].proportionarms=1.1*armprop;
1909 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1912 if(player[i-howmanyremoved].creature==rabbittype)
1914 player[i-howmanyremoved].proportionhead=1.2*headprop;
1915 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1916 player[i-howmanyremoved].proportionarms=1.00*armprop;
1917 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1918 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1921 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1922 if(player[i-howmanyremoved].numclothes)
1924 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1927 funpackf(tfile, "Bi", &templength);
1928 for(l=0;l<templength;l++)
1929 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1930 player[i-howmanyremoved].clothes[k][templength]='\0';
1931 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1937 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1939 numplayers-=howmanyremoved;
1940 funpackf(tfile, "Bi", &numpathpoints);
1941 if(numpathpoints>30||numpathpoints<0)
1945 for(j=0;j<numpathpoints;j++)
1947 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1948 for(k=0;k<numpathpointconnect[j];k++){
1949 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1953 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1955 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1958 if(environment!=oldenvironment)Setenvironment(environment);
1959 oldenvironment=environment;
1963 j=objects.numobjects;
1964 objects.numobjects=0;
1967 //if(objects.type[i]!=spiketype)
1968 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1969 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1972 //if(skyboxtexture){
1973 terrain.DoShadows();
1974 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1975 objects.DoShadows();
1976 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1978 else terrain.DoLighting();
1984 oldlevel=whichlevel;
1987 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1988 for(i=0;i<numplayers;i++)
1990 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1994 if(i==0||player[i].scale<0)player[i].scale=.2;
1995 player[i].skeleton.free=0;
1996 player[i].skeleton.id=i;
1997 //if(Random()%2==0)player[i].creature=wolftype;
1998 //else player[i].creature=rabbittype;
1999 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2000 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2003 if(player[i].creature!=wolftype){
2004 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2005 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2007 if(player[i].creature==wolftype){
2008 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2014 texsize=512*512*3/texdetail/texdetail;
2015 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2016 //player[i].skeleton.skinText.resize(texsize);
2018 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2020 if(player[i].numclothes)
2022 for(j=0;j<player[i].numclothes;j++)
2024 tintr=player[i].clothestintr[j];
2025 tintg=player[i].clothestintg[j];
2026 tintb=player[i].clothestintb[j];
2027 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2029 player[i].DoMipmaps();
2032 player[i].currentanimation=bounceidleanim;
2033 player[i].targetanimation=bounceidleanim;
2034 player[i].currentframe=0;
2035 player[i].targetframe=1;
2037 player[i].speed=1+(float)(Random()%100)/1000;
2038 if(difficulty==0)player[i].speed-=.2;
2039 if(difficulty==1)player[i].speed-=.1;
2041 player[i].velocity=0;
2042 player[i].oldcoords=player[i].coords;
2043 player[i].realoldcoords=player[i].coords;
2046 player[i].skeleton.id=i;
2047 player[i].updatedelay=0;
2048 player[i].normalsupdatedelay=0;
2050 player[i].aitype=passivetype;
2051 player[i].aitarget=0;
2052 player[i].madskills=0;
2056 player[i].proportionhead=1.2;
2057 player[i].proportionbody=1.05;
2058 player[i].proportionarms=1.00;
2059 player[i].proportionlegs=1.1;
2060 player[i].proportionlegs.y=1.05;
2062 player[i].headless=0;
2063 player[i].currentoffset=0;
2064 player[i].targetoffset=0;
2065 /*player[i].armorhead=1;
2066 player[i].armorhigh=1;
2067 player[i].armorlow=1;
2068 player[i].protectionhead=1;
2069 player[i].protectionhigh=1;
2070 player[i].protectionlow=1;
2071 player[i].metalhead=1;
2072 player[i].metalhigh=1;
2073 player[i].metallow=1;
2075 player[i].speedmult=1;*/
2077 player[i].damagetolerance=200;
2079 if(player[i].creature==wolftype)
2081 /*player[i].proportionhead=1.1;
2082 player[i].proportionbody=1.1;
2083 player[i].proportionarms=1.1;
2084 player[i].proportionlegs=1.1;
2085 player[i].proportionlegs.y=1.1;*/
2086 if(i==0||player[i].scale<0)player[i].scale=.23;
2088 player[i].damagetolerance=300;
2091 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2094 player[i].proportionhead.z=0;
2095 player[i].proportionbody.z=0;
2096 player[i].proportionarms.z=0;
2097 player[i].proportionlegs.z=0;
2100 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2102 player[i].headmorphness=0;
2103 player[i].targetheadmorphness=1;
2104 player[i].headmorphstart=0;
2105 player[i].headmorphend=0;
2107 player[i].pausetime=0;
2110 player[i].jumppower=5;
2112 player[i].permanentdamage=0;
2113 player[i].superpermanentdamage=0;
2115 player[i].forwardkeydown=0;
2116 player[i].leftkeydown=0;
2117 player[i].backkeydown=0;
2118 player[i].rightkeydown=0;
2119 player[i].jumpkeydown=0;
2120 player[i].crouchkeydown=0;
2121 player[i].throwkeydown=0;
2123 player[i].collided=-10;
2125 player[i].bloodloss=0;
2126 player[i].weaponactive=-1;
2127 player[i].weaponstuck=-1;
2128 player[i].bleeding=0;
2129 player[i].deathbleeding=0;
2130 player[i].stunned=0;
2131 player[i].hasvictim=0;
2132 player[i].wentforweapon=0;
2135 player[0].aitype=playercontrolled;
2136 player[0].weaponactive=-1;
2140 //player[0].speedmult=1/.9;
2141 player[0].power=1/.9;
2146 //player[0].speedmult=1/.8;
2147 player[0].power=1/.8;
2150 //player[0].weaponstuck=1;
2152 if(difficulty==1)player[0].damagetolerance=250;
2153 if(difficulty==0)player[0].damagetolerance=300;
2154 if(difficulty==0)player[0].armorhead*=1.5;
2155 if(difficulty==0)player[0].armorhigh*=1.5;
2156 if(difficulty==0)player[0].armorlow*=1.5;
2157 cameraloc=player[0].coords;
2159 rotation=player[0].rotation;
2161 hawkcoords=player[0].coords;
2164 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2165 //weapons.numweapons=numplayers;
2166 for(i=0;i<weapons.numweapons;i++)
2168 weapons.bloody[i]=0;
2169 weapons.blooddrip[i]=0;
2170 weapons.blooddripdelay[i]=0;
2171 weapons.onfire[i]=0;
2172 weapons.flamedelay[i]=0;
2173 weapons.damage[i]=0;
2174 //weapons.type[i]=sword;
2175 if(weapons.type[i]==sword){
2176 weapons.mass[i]=1.5;
2177 weapons.tipmass[i]=1;
2178 weapons.length[i]=.8;
2180 if(weapons.type[i]==staff){
2182 weapons.tipmass[i]=1;
2183 weapons.length[i]=1.5;
2185 if(weapons.type[i]==knife){
2187 weapons.tipmass[i]=1.2;
2188 weapons.length[i]=.25;
2190 weapons.position[i]=-1000;
2191 weapons.tippoint[i]=-1000;
2194 LOG("Starting background music...");
2196 OPENAL_StopSound(OPENAL_ALL);
2197 if(environment==snowyenvironment)
2200 emit_stream_np(stream_wind);
2202 else if(environment==desertenvironment)
2205 emit_stream_np(stream_desertambient);
2207 else if(environment==grassyenvironment)
2210 emit_stream_np(stream_wind, 100.);
2212 oldmusicvolume[0]=0;
2213 oldmusicvolume[1]=0;
2214 oldmusicvolume[2]=0;
2215 oldmusicvolume[3]=0;
2229 static int i,k,j,l,m;
2230 static XYZ facing,flatfacing,absflatfacing;
2231 static XYZ rotatetarget;
2233 static float oldtargetrotation;
2234 static int target, numgood;
2235 static XYZ tempcoords1,tempcoords2;
2238 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2239 static int whichhit;
2240 static bool oldjumpkeydown;
2244 float headprop,bodyprop,armprop,legprop;
2247 displaytime[i]+=multiplier;
2252 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2253 if (Input::isKeyDown(SDLK_LSHIFT)) {
2256 stereoreverse=false;
2259 if (stereoreverse) {
2260 printf("Stereo reversed\n");
2262 printf("Stereo unreversed\n");
2264 freezetogglekeydown=1;
2267 if (Input::isKeyDown(SDLK_F7)) {
2268 if (Input::isKeyDown(SDLK_LSHIFT)) {
2269 stereoseparation -= 0.001;
2271 stereoseparation -= 0.010;
2274 printf("Stereo decreased increased to %f\n", stereoseparation);
2277 if (Input::isKeyDown(SDLK_F8)) {
2278 if (Input::isKeyDown(SDLK_LSHIFT)) {
2279 stereoseparation += 0.001;
2281 stereoseparation += 0.010;
2284 printf("Stereo separation increased to %f\n", stereoseparation);
2289 if(mainmenu&&endgame==1)mainmenu=10;
2290 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2291 && !mainmenutogglekeydown
2292 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2295 if(mainmenu==1||mainmenu==2||mainmenu==0){
2296 if(mainmenu==0&&!winfreeze)mainmenu=2;
2297 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2298 else if(mainmenu==0&&winfreeze){
2301 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2302 if(mainmenu&&musictoggle){
2303 if(mainmenu==1||mainmenu==2||mainmenu==100){
2304 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2305 emit_stream_np(stream_music3);
2306 pause_sound(music1);
2310 pause_sound(stream_music3);
2311 resume_stream(music1);
2319 if(newdetail>2)newdetail=detail;
2320 if(newdetail<0)newdetail=detail;
2321 if(newscreenwidth<0)newscreenwidth=screenwidth;
2322 if(newscreenheight<0)newscreenheight=screenheight;
2324 SaveSettings(*this);
2326 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2331 if(mainmenu==3&&gameon)mainmenu=2;
2332 if(mainmenu==3&&!gameon)mainmenu=1;
2333 if(mainmenu==5&&gameon)mainmenu=2;
2334 if(mainmenu==5&&!gameon)mainmenu=1;
2335 if(mainmenu==4)mainmenu=3;
2336 if(mainmenu==6)mainmenu=5;
2337 if(mainmenu==7)mainmenu=1;
2338 if(mainmenu==9)mainmenu=5;
2339 if(mainmenu==10)mainmenu=5;
2345 mainmenutogglekeydown=1;
2347 if(!Input::isKeyDown(SDLK_ESCAPE)){
2348 mainmenutogglekeydown=0;
2352 static bool minimaptogglekeydown;
2353 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2354 if(tutorialstage!=51)
2355 tutorialstagetime=tutorialmaxtime;
2356 emit_sound_np(consolefailsound, 128.);
2357 minimaptogglekeydown=1;
2359 if(!Input::isKeyDown(SDLK_TAB)){
2360 minimaptogglekeydown=0;
2365 if(mainmenu==1||mainmenu==2){
2366 if(Input::Button()&&!oldbutton&&selected==1){
2368 fireSound(firestartsound);
2384 pause_sound(stream_music3);
2385 resume_stream(music1);
2389 if(Input::Button()&&!oldbutton&&selected==2){
2398 if(newdetail>2)newdetail=detail;
2399 if(newdetail<0)newdetail=detail;
2400 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2401 if(newscreenwidth<0)newscreenwidth=screenwidth;
2402 if(newscreenheight>3000)newscreenheight=screenheight;
2403 if(newscreenheight<0)newscreenheight=screenheight;
2406 if(Input::Button()&&!oldbutton&&selected==3){
2414 pause_sound(stream_music3);
2424 if(Input::Button()&&!oldbutton&&selected!=-1){
2427 if(Input::Button()&&!oldbutton&&selected==0){
2429 extern SDL_Rect **resolutions;
2430 bool isCustomResolution = true;
2432 for (int i = 0; (!found) && (resolutions[i]); i++)
2434 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2435 isCustomResolution = false;
2437 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2440 if (resolutions[i] != NULL)
2442 newscreenwidth = (int) resolutions[i]->w;
2443 newscreenheight = (int) resolutions[i]->h;
2445 else if (isCustomResolution)
2447 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2449 newscreenwidth = (int) resolutions[0]->w;
2450 newscreenheight = (int) resolutions[0]->h;
2454 newscreenwidth = screenwidth;
2455 newscreenheight = screenheight;
2460 newscreenwidth = (int) resolutions[0]->w;
2461 newscreenheight = (int) resolutions[0]->h;
2469 newscreenwidth = (int) resolutions[0]->w;
2470 newscreenheight = (int) resolutions[0]->h;
2475 if(Input::Button()&&!oldbutton&&selected==1){
2477 if(newdetail>2)newdetail=0;
2479 if(Input::Button()&&!oldbutton&&selected==2){
2481 if(bloodtoggle>2)bloodtoggle=0;
2483 if(Input::Button()&&!oldbutton&&selected==3){
2485 if(difficulty>2)difficulty=0;
2487 if(Input::Button()&&!oldbutton&&selected==4){
2488 ismotionblur=1-ismotionblur;
2490 if(Input::Button()&&!oldbutton&&selected==5){
2493 if(Input::Button()&&!oldbutton&&selected==6){
2494 musictoggle=1-musictoggle;
2497 pause_sound(music1);
2498 pause_sound(stream_music2);
2499 pause_sound(stream_music3);
2502 oldmusicvolume[i]=0;
2508 emit_stream_np(stream_music3);
2510 if(Input::Button()&&!oldbutton&&selected==9){
2511 invertmouse=1-invertmouse;
2513 if(Input::Button()&&!oldbutton&&selected==10){
2514 usermousesensitivity+=.2;
2515 if(usermousesensitivity>2)usermousesensitivity=.2;
2517 if(Input::Button()&&!oldbutton&&selected==11){
2519 if(volume>1.0001f)volume=0;
2520 OPENAL_SetSFXMasterVolume((int)(volume*255));
2522 if(Input::Button()&&!oldbutton&&selected==7){
2533 if(Input::Button() && !oldbutton && selected == 12) {
2536 newstereomode = stereomode;
2540 if(Input::Button() && !oldbutton && selected == 13) {
2541 showdamagebar=!showdamagebar;
2543 if(Input::Button()&&!oldbutton&&selected==8){
2548 if(newdetail>2)newdetail=detail;
2549 if(newdetail<0)newdetail=detail;
2550 if(newscreenwidth<0)newscreenwidth=screenwidth;
2551 if(newscreenheight<0)newscreenheight=screenheight;
2554 SaveSettings(*this);
2555 if(mainmenu==3&&gameon)mainmenu=2;
2556 if(mainmenu==3&&!gameon)mainmenu=1;
2560 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2562 if(selected<9&&keyselect==-1)
2571 if(newdetail>2)newdetail=detail;
2572 if(newdetail<0)newdetail=detail;
2573 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2574 if(newscreenwidth<0)newscreenwidth=screenwidth;
2575 if(newscreenheight>3000)newscreenheight=screenheight;
2576 if(newscreenheight<0)newscreenheight=screenheight;
2584 accountactive->endGame();
2588 if(Input::Button()&&!oldbutton&&selected==1){
2598 if(firstload)TickOnceAfter();
2599 if(!firstload)LoadStuff();
2606 pause_sound(stream_music3);
2608 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2618 if(firstload) TickOnceAfter();
2634 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2635 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2639 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2643 pause_sound(stream_music3);
2645 if(Input::Button()&&!oldbutton&&selected==4){
2650 if(mainmenu==5&&gameon)mainmenu=2;
2651 if(mainmenu==5&&!gameon)mainmenu=1;
2653 if(Input::Button()&&!oldbutton&&selected==5){
2660 if(Input::Button()&&!oldbutton&&selected==3){
2667 if(Input::Button()&&!oldbutton&&selected==2){
2675 else if(mainmenu==9){
2676 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2685 targetlevel=selected;
2686 if(firstload)TickOnceAfter();
2687 if(!firstload)LoadStuff();
2689 Loadlevel(selected);
2695 pause_sound(stream_music3);
2697 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2707 if(Input::Button()&&!oldbutton&&selected==3){
2717 if(Input::Button()&&!oldbutton) {
2722 accountactive = Account::destroy(accountactive);
2724 } else if(selected==2) {
2732 if(Input::Button()&&!oldbutton) {
2735 if(selected==0&&Account::getNbAccounts()<8){
2737 } else if (selected<Account::getNbAccounts()+1) {
2738 accountactive=Account::get(selected-1);
2741 } else if (selected==Account::getNbAccounts()+1) {
2747 displaytext[0][j]=' ';
2757 if(Input::Button()&&!oldbutton&&selected>-1){
2761 accountactive->setDifficulty(selected);
2770 if(Input::Button()&&!oldbutton&&selected==0) {
2771 newstereomode = (StereoMode)(newstereomode + 1);
2772 while(!CanInitStereo(newstereomode)) {
2773 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2774 newstereomode = (StereoMode)(newstereomode + 1);
2775 if ( newstereomode >= stereoCount ) {
2776 newstereomode = stereoNone;
2781 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2782 stereoseparation+=0.001;
2784 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2785 stereoseparation-=0.001;
2788 if(Input::Button()&&!oldbutton&&selected==2) {
2789 stereoreverse =! stereoreverse;
2792 if(Input::Button()&&!oldbutton&&selected==3) {
2795 stereomode = newstereomode;
2796 InitStereo(stereomode);
2803 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2806 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2809 if(newdetail>2)newdetail=detail;
2810 if(newdetail<0)newdetail=detail;
2811 if(newscreenwidth<0)newscreenwidth=screenwidth;
2812 if(newscreenheight<0)newscreenheight=screenheight;
2814 SaveSettings(*this);
2818 if(mainmenu==1||mainmenu==2){
2819 if(loaddistrib>4)transition+=multiplier/8;
2827 OPENAL_SetFrequency(channels[stream_music3], 22050);
2830 inputText(displaytext[0],&displayselected,&displaychars[0]);
2831 if(!waiting) { // the input as finished
2832 if(displaychars[0]){ // with enter
2833 accountactive = Account::add(string(displaytext[0]));
2839 fireSound(firestartsound);
2842 displaytext[0][i]=' ';
2847 } else { // with escape or empty
2848 mainmenutogglekeydown=1;
2853 displayblinkdelay-=multiplier;
2854 if(displayblinkdelay<=0){
2855 displayblinkdelay=.3;
2856 displayblink=1-displayblink;
2862 if(hostile==1)hostiletime+=multiplier;
2864 if(!winfreeze)leveltime+=multiplier;
2865 if(Input::isKeyDown(SDLK_ESCAPE)){
2872 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2874 chattogglekeydown=1;
2877 if(!Input::isKeyDown(chatkey)){
2878 chattogglekeydown=0;
2882 inputText(displaytext[0],&displayselected,&displaychars[0]);
2884 if(displaychars[0]){
2885 for(int j=0;j<255;j++){
2886 displaytext[0][j]=' ';
2894 displayblinkdelay-=multiplier;
2895 if(displayblinkdelay<=0){
2896 displayblinkdelay=.3;
2897 displayblink=1-displayblink;
2901 if(chatting)keyboardfrozen=1;
2903 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2906 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2908 freezetogglekeydown=1;
2911 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2912 freezetogglekeydown=0;
2915 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2918 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2923 consoletogglekeydown=1;
2926 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2927 consoletogglekeydown=0;
2930 if(console)freeze=1;
2932 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2933 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2936 cmd_dispatch(this, consoletext[0]);
2937 if(consolechars[0]>0){
2941 consoletext[k][j]=consoletext[k-1][j];
2943 consolechars[k]=consolechars[k-1];
2946 consoletext[0][j]=' ';
2953 consoleblinkdelay-=multiplier;
2954 if(consoleblinkdelay<=0){
2955 consoleblinkdelay=.3;
2956 consoleblink=1-consoleblink;
2960 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2963 if(newdetail>2)newdetail=detail;
2964 if(newdetail<0)newdetail=detail;
2965 if(newscreenwidth<0)newscreenwidth=screenwidth;
2966 if(newscreenheight<0)newscreenheight=screenheight;
2968 SaveSettings(*this);
2972 static int oldwinfreeze;
2973 if(winfreeze&&!oldwinfreeze){
2974 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2975 emit_sound_np(consolesuccesssound);
2977 if(winfreeze==0)oldwinfreeze=winfreeze;
2978 else oldwinfreeze++;
2980 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
2981 if(winfreeze)winfreeze=0;
2984 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
2990 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
2993 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
2995 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
2997 static bool oldbuttondialogue;
2999 if(indialogue!=-1)talkdelay=1;
3000 talkdelay-=multiplier;
3003 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3004 for(i=0;i<numdialogues;i++){
3005 int realdialoguetype;
3007 if(dialoguetype[i]>49){
3008 realdialoguetype=dialoguetype[i]-50;
3011 else if(dialoguetype[i]>39){
3012 realdialoguetype=dialoguetype[i]-40;
3015 else if(dialoguetype[i]>29){
3016 realdialoguetype=dialoguetype[i]-30;
3019 else if(dialoguetype[i]>19){
3020 realdialoguetype=dialoguetype[i]-20;
3023 else if(dialoguetype[i]>9){
3024 realdialoguetype=dialoguetype[i]-10;
3028 realdialoguetype=dialoguetype[i];
3031 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3032 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3034 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3035 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3036 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3037 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3038 player[participantfocus[whichdialogue][j]].velocity=0;
3039 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3040 player[participantfocus[whichdialogue][j]].targetframe=0;
3045 dialoguegonethrough[i]++;
3046 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3048 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3049 temppos=temppos-viewer;
3050 Normalise(&temppos);
3054 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3055 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3056 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3057 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3058 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3059 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3060 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3061 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3062 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3063 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3064 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3065 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3066 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3067 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3068 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3069 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3070 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3071 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3072 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3073 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3074 emit_sound_at(whichsoundplay, temppos);
3076 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3081 windvar+=multiplier;
3082 smoketex+=multiplier;
3083 tutorialstagetime+=multiplier;
3085 static float hotspotvisual[40];
3089 for(i=0;i<numhotspots;i++)
3090 hotspotvisual[i]-=multiplier/320;
3092 for(i=0;i<numhotspots;i++){
3093 //if(hotspottype[i]<=10)
3094 while(hotspotvisual[i]<0){
3096 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3097 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3098 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3099 hotspotsprite+=hotspot[i];
3100 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3101 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3105 for(i=0;i<numhotspots;i++){
3106 if(hotspottype[i]<=10&&hotspottype[i]>0){
3107 hotspot[i]=player[hotspottype[i]].coords;
3113 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3116 if(tutorialstage<=1){
3121 if(tutorialstage==1){
3123 } else if(tutorialstage==2){
3125 } else if(tutorialstage==3){
3126 tutorialmaxtime=600;
3127 } else if(tutorialstage==4){
3128 tutorialmaxtime=1000;
3129 } else if(tutorialstage==5){
3130 tutorialmaxtime=600;
3131 } else if(tutorialstage==6){
3132 tutorialmaxtime=600;
3133 } else if(tutorialstage==7){
3134 tutorialmaxtime=600;
3135 } else if(tutorialstage==8){
3136 tutorialmaxtime=600;
3137 } else if(tutorialstage==9){
3138 tutorialmaxtime=600;
3139 } else if(tutorialstage==10){
3141 } else if(tutorialstage==11){
3142 tutorialmaxtime=1000;
3143 } else if(tutorialstage==12){
3144 tutorialmaxtime=1000;
3145 } else if(tutorialstage==13){
3147 } else if(tutorialstage==14){
3159 player[1].coords=(temp+temp2)/2;
3161 emit_sound_at(fireendsound, player[1].coords);
3163 for(i=0;i<player[1].skeleton.num_joints;i++){
3165 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3166 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3167 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3168 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3169 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3173 } else if(tutorialstage==15){
3174 tutorialmaxtime=500;
3175 } else if(tutorialstage==16){
3176 tutorialmaxtime=500;
3177 } else if(tutorialstage==17){
3178 tutorialmaxtime=500;
3179 } else if(tutorialstage==18){
3180 tutorialmaxtime=500;
3181 } else if(tutorialstage==19){
3183 //tutorialmaxtime=500;
3184 } else if(tutorialstage==20){
3185 tutorialmaxtime=500;
3186 } else if(tutorialstage==21){
3187 tutorialmaxtime=500;
3193 } else if(tutorialstage==22){
3194 tutorialmaxtime=500;
3195 } else if(tutorialstage==23){
3196 tutorialmaxtime=500;
3197 } else if(tutorialstage==24){
3198 tutorialmaxtime=500;
3199 } else if(tutorialstage==25){
3200 tutorialmaxtime=500;
3201 } else if(tutorialstage==26){
3203 } else if(tutorialstage==27){
3207 player[1].aitype=attacktypecutoff;
3208 } else if(tutorialstage==28){
3209 tutorialmaxtime=400;
3210 } else if(tutorialstage==29){
3211 tutorialmaxtime=400;
3212 player[0].escapednum=0;
3213 } else if(tutorialstage==30){
3217 player[1].aitype=passivetype;
3218 } else if(tutorialstage==31){
3220 } else if(tutorialstage==32){
3222 } else if(tutorialstage==33){
3223 tutorialmaxtime=400;
3226 player[1].aitype=attacktypecutoff;
3227 } else if(tutorialstage==34){
3228 tutorialmaxtime=400;
3229 } else if(tutorialstage==35){
3230 tutorialmaxtime=400;
3231 } else if(tutorialstage==36){
3235 player[1].aitype=passivetype;
3236 } else if(tutorialstage==37){
3242 player[1].aitype=attacktypecutoff;
3243 } else if(tutorialstage==38){
3247 player[1].aitype=passivetype;
3248 } else if(tutorialstage==39){
3259 weapons.owner[weapons.numweapons]=-1;
3260 weapons.type[weapons.numweapons]=knife;
3261 weapons.damage[weapons.numweapons]=0;
3262 weapons.mass[weapons.numweapons]=1;
3263 weapons.tipmass[weapons.numweapons]=1.2;
3264 weapons.length[weapons.numweapons]=.25;
3265 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3266 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3268 weapons.velocity[weapons.numweapons]=0.1;
3269 weapons.tipvelocity[weapons.numweapons]=0.1;
3270 weapons.missed[weapons.numweapons]=1;
3271 weapons.hitsomething[weapons.numweapons]=0;
3272 weapons.freetime[weapons.numweapons]=0;
3273 weapons.firstfree[weapons.numweapons]=1;
3274 weapons.physics[weapons.numweapons]=1;
3276 weapons.numweapons++;
3277 } else if(tutorialstage==40){
3278 tutorialmaxtime=300;
3279 } else if(tutorialstage==41){
3280 tutorialmaxtime=300;
3281 } else if(tutorialstage==42){
3283 } else if(tutorialstage==43){
3284 tutorialmaxtime=300;
3285 } else if(tutorialstage==44){
3287 player[0].weaponactive=-1;
3288 player[0].num_weapons=0;
3289 player[1].weaponactive=0;
3290 player[1].num_weapons=1;
3291 player[1].weaponids[0]=0;
3295 player[1].aitype=attacktypecutoff;
3297 tutorialmaxtime=300;
3298 } else if(tutorialstage==45){
3300 player[0].weaponactive=-1;
3301 player[0].num_weapons=0;
3302 player[1].weaponactive=0;
3303 player[1].num_weapons=1;
3304 player[1].weaponids[0]=0;
3306 tutorialmaxtime=300;
3307 } else if(tutorialstage==46){
3309 player[0].weaponactive=-1;
3310 player[0].num_weapons=0;
3311 player[1].weaponactive=0;
3312 player[1].num_weapons=1;
3313 player[1].weaponids[0]=0;
3315 weapons.type[0]=sword;
3317 tutorialmaxtime=300;
3318 } else if(tutorialstage==47){
3330 weapons.owner[weapons.numweapons]=-1;
3331 weapons.type[weapons.numweapons]=sword;
3332 weapons.damage[weapons.numweapons]=0;
3333 weapons.mass[weapons.numweapons]=1;
3334 weapons.tipmass[weapons.numweapons]=1.2;
3335 weapons.length[weapons.numweapons]=.25;
3336 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3337 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3339 weapons.velocity[weapons.numweapons]=0.1;
3340 weapons.tipvelocity[weapons.numweapons]=0.1;
3341 weapons.missed[weapons.numweapons]=1;
3342 weapons.hitsomething[weapons.numweapons]=0;
3343 weapons.freetime[weapons.numweapons]=0;
3344 weapons.firstfree[weapons.numweapons]=1;
3345 weapons.physics[weapons.numweapons]=1;
3349 player[0].weaponactive=0;
3350 player[0].num_weapons=1;
3351 player[0].weaponids[0]=1;
3352 player[1].weaponactive=0;
3353 player[1].num_weapons=1;
3354 player[1].weaponids[0]=0;
3356 weapons.numweapons++;
3357 } else if(tutorialstage==48){
3360 player[1].aitype=passivetype;
3366 player[0].weaponactive=0;
3367 player[0].num_weapons=1;
3368 player[0].weaponids[0]=1;
3369 player[1].weaponactive=0;
3370 player[1].num_weapons=1;
3371 player[1].weaponids[0]=0;
3373 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3374 else weapons.type[0]=staff;
3376 weapons.numweapons++;
3377 } else if(tutorialstage==49){
3380 player[1].aitype=passivetype;
3382 tutorialmaxtime=200;
3384 weapons.position[1]=1000;
3385 weapons.tippoint[1]=1000;
3387 weapons.numweapons=1;
3389 player[1].weaponactive=-1;
3390 player[1].num_weapons=0;
3391 player[0].weaponactive=0;
3392 player[0].num_weapons=1;
3393 player[0].weaponids[0]=0;
3395 weapons.type[0]=knife;
3397 weapons.numweapons++;
3398 } else if(tutorialstage==50){
3402 emit_sound_at(fireendsound, player[1].coords);
3404 for(i=0;i<player[1].skeleton.num_joints;i++){
3406 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3407 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3408 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3409 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3410 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3414 player[1].num_weapons=0;
3415 player[1].weaponstuck=-1;
3416 player[1].weaponactive=-1;
3418 weapons.numweapons=0;
3420 weapons.owner[0]=-1;
3421 weapons.velocity[0]=0.1;
3422 weapons.tipvelocity[0]=-0.1;
3423 weapons.missed[0]=1;
3424 weapons.hitsomething[0]=0;
3425 weapons.freetime[0]=0;
3426 weapons.firstfree[0]=1;
3427 weapons.physics[0]=1;
3428 } else if(tutorialstage==51){
3429 tutorialmaxtime=80000;
3431 if(tutorialstage<=51)tutorialstagetime=0;
3435 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3436 if(tutorialstage==3){
3437 if(deltah||deltav)tutorialsuccess+=multiplier;
3439 if(tutorialstage==4){
3440 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3442 if(tutorialstage==5){
3443 if(player[0].jumpkeydown)tutorialsuccess=1;
3445 if(tutorialstage==6){
3446 if(player[0].isCrouch())tutorialsuccess=1;
3448 if(tutorialstage==7){
3449 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3451 if(tutorialstage==8){
3452 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3454 if(tutorialstage==9){
3455 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3457 if(tutorialstage==11){
3458 if(player[0].isWallJump())tutorialsuccess=1;
3460 if(tutorialstage==12){
3461 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3463 if(tutorialstage==15){
3464 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3466 if(tutorialstage==16){
3467 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3469 if(tutorialstage==17){
3470 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3472 if(tutorialstage==18){
3473 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3475 if(tutorialstage==19){
3476 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3478 if(tutorialstage==20){
3479 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3481 if(tutorialstage==21){
3482 if(bonus==cannon)tutorialsuccess=1;
3484 if(tutorialstage==22){
3485 if(bonus==spinecrusher)tutorialsuccess=1;
3487 if(tutorialstage==23){
3488 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3490 if(tutorialstage==24){
3491 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3493 if(tutorialstage==25){
3494 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3496 if(tutorialstage==28){
3497 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3499 if(tutorialstage==29){
3500 if(player[0].escapednum==2){
3504 player[1].aitype=passivetype;
3507 if(tutorialstage==33){
3508 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3510 if(tutorialstage==34){
3511 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3513 if(tutorialstage==35){
3514 if(animation[player[0].targetanimation].attack==reversal){
3518 player[1].aitype=passivetype;
3521 if(tutorialstage==40){
3522 if(player[0].num_weapons>0)tutorialsuccess=1;
3524 if(tutorialstage==41){
3525 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3527 if(tutorialstage==43){
3528 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3530 if(tutorialstage==44){
3531 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3533 if(tutorialstage==45){
3534 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3536 if(tutorialstage==46){
3537 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3539 if(tutorialstage==49){
3540 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3542 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3545 if(tutorialstagetime==tutorialmaxtime-3){
3546 emit_sound_np(consolesuccesssound);
3549 if(tutorialsuccess>=1){
3550 if(tutorialstage==34||tutorialstage==35)
3551 tutorialstagetime=tutorialmaxtime-1;
3556 if(tutorialstage<14||tutorialstage>=50){
3557 player[1].coords.y=300;
3558 player[1].velocity=0;
3562 if(tutoriallevel!=1){
3563 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3564 emit_sound_np(consolesuccesssound);
3569 emit_sound_np(fireendsound);
3572 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3573 else bonusnum[bonus]+=0.15;
3574 if(tutoriallevel)bonusvalue=0;
3575 bonusvalue/=bonusnum[bonus];
3576 bonustotal+=bonusvalue;
3578 bonustime+=multiplier;
3580 if(environment==snowyenvironment){
3581 precipdelay-=multiplier;
3582 while(precipdelay<0){
3584 if(!detail)precipdelay+=.04;
3585 XYZ footvel,footpoint;
3588 footpoint=viewer+viewerfacing*6;
3589 footpoint.y+=((float)abs(Random()%1200))/100-6;
3590 footpoint.x+=((float)abs(Random()%1200))/100-6;
3591 footpoint.z+=((float)abs(Random()%1200))/100-6;
3592 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3595 for(k=0;k<numplayers;k++){
3596 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3597 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3599 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3600 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3601 else if(player[k].rotation>player[k].targetrotation){
3602 player[k].rotation-=multiplier*player[k].turnspeed;
3604 else if(player[k].rotation<player[k].targetrotation){
3605 player[k].rotation+=multiplier*player[k].turnspeed;
3610 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3611 player[k].turnspeed*=2;
3612 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3613 else if(player[k].rotation>player[k].targetrotation){
3614 player[k].rotation-=multiplier*player[k].turnspeed;
3616 else if(player[k].rotation<player[k].targetrotation){
3617 player[k].rotation+=multiplier*player[k].turnspeed;
3619 player[k].turnspeed/=2;
3622 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3623 player[k].turnspeed*=4;
3624 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3625 else if(player[k].rotation>player[k].targetrotation){
3626 player[k].rotation-=multiplier*player[k].turnspeed;
3628 else if(player[k].rotation<player[k].targetrotation){
3629 player[k].rotation+=multiplier*player[k].turnspeed;
3631 player[k].turnspeed/=4;
3634 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3635 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3637 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3638 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3641 if(player[k].collide<-.3)player[k].collide=-.3;
3642 if(player[k].collide>1)player[k].collide=1;
3643 player[k].collide-=multiplier*30;
3645 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3646 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3648 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3649 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3650 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3651 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3652 lowpoint=player[k].coords;
3653 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3654 else lowpoint.y+=1.3;
3655 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3656 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3658 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3659 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3661 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3662 flatfacing=lowpoint-player[k].coords;
3663 player[k].coords=lowpoint;
3664 player[k].coords.y-=1.3;
3665 player[k].collide=1;
3667 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3668 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3669 tempcoords1=lowpoint;
3670 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3671 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3673 player[k].targetanimation=walljumpleftanim;
3674 player[k].targetframe=0;
3675 emit_sound_at(movewhooshsound, player[k].coords);
3676 if(k==0)pause_sound(whooshsound);
3678 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3679 player[k].rotation=-asin(0-lowpointtarget.x);
3680 player[k].rotation*=360/6.28;
3681 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3682 player[k].targetrotation=player[k].rotation;
3683 player[k].lowrotation=player[k].rotation;
3684 if(k==0)numwallflipped++;
3688 lowpoint=tempcoords1;
3689 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3690 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3691 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3693 player[k].targetanimation=walljumprightanim;
3694 player[k].targetframe=0;
3695 emit_sound_at(movewhooshsound, player[k].coords);
3696 if(k==0)pause_sound(whooshsound);
3698 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3699 player[k].rotation=-asin(0-lowpointtarget.x);
3700 player[k].rotation*=360/6.28;
3701 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3702 player[k].targetrotation=player[k].rotation;
3703 player[k].lowrotation=player[k].rotation;
3704 if(k==0)numwallflipped++;
3708 lowpoint=tempcoords1;
3709 lowpointtarget=lowpoint+player[k].facing*2;
3710 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3711 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3713 player[k].targetanimation=walljumpbackanim;
3714 player[k].targetframe=0;
3715 emit_sound_at(movewhooshsound, player[k].coords);
3716 if(k==0)pause_sound(whooshsound);
3718 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3719 player[k].rotation=-asin(0-lowpointtarget.x);
3720 player[k].rotation*=360/6.28;
3721 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3722 player[k].targetrotation=player[k].rotation;
3723 player[k].lowrotation=player[k].rotation;
3724 if(k==0)numwallflipped++;
3728 lowpoint=tempcoords1;
3729 lowpointtarget=lowpoint-player[k].facing*2;
3730 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3731 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3733 player[k].targetanimation=walljumpfrontanim;
3734 player[k].targetframe=0;
3735 emit_sound_at(movewhooshsound, player[k].coords);
3736 if(k==0)pause_sound(whooshsound);
3738 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3739 player[k].rotation=-asin(0-lowpointtarget.x);
3740 player[k].rotation*=360/6.28;
3741 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3742 player[k].rotation+=180;
3743 player[k].targetrotation=player[k].rotation;
3744 player[k].lowrotation=player[k].rotation;
3745 if(k==0)numwallflipped++;
3753 else if(objects.type[i]==rocktype){
3754 lowpoint2=player[k].coords;
3755 lowpoint=player[k].coords;
3757 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3758 player[k].coords=colpoint;
3759 player[k].collide=1;
3762 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3763 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3765 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3767 player[k].targetframe=0;
3768 player[k].onterrain=1;
3770 if(player[k].id==0){
3771 pause_sound(whooshsound);
3772 OPENAL_SetVolume(channels[whooshsound], 0);
3775 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3776 if(player[k].isFlip())player[k].jumppower=-4;
3777 player[k].targetanimation=player[k].getLanding();
3778 emit_sound_at(landsound, player[k].coords, 128.);
3780 envsound[numenvsounds]=player[k].coords;
3781 envsoundvol[numenvsounds]=16;
3782 envsoundlife[numenvsounds]=.4;
3791 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3792 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3793 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3794 lowpoint=player[k].coords;
3796 if(objects.type[i]!=rocktype)
3797 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3798 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3799 player[k].coords=lowpoint;
3800 player[k].coords.y-=1.35;
3801 player[k].collide=1;
3803 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3804 lowpoint=player[k].coords;
3805 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3806 lowpoint=player[k].coords;
3810 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3811 lowpointtarget=lowpoint+facing*1.4;
3812 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3814 lowpoint=player[k].coords;
3816 lowpointtarget=lowpoint+facing*1.4;
3818 lowpointtarget2=lowpointtarget;
3820 lowpointtarget3=lowpointtarget;
3822 lowpointtarget4=lowpointtarget;
3824 lowpointtarget5=lowpointtarget;
3826 lowpointtarget6=lowpointtarget;
3828 lowpointtarget7=lowpoint;
3830 lowpointtarget2.x+=.1;
3832 lowpointtarget3.z+=.1;
3834 lowpointtarget4.x-=.1;
3836 lowpointtarget5.z-=.1;
3838 lowpointtarget6.y+=45/13;
3839 lowpointtarget6+=facing*.6;
3840 lowpointtarget7.y+=90/13;
3841 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3842 if(objects.friction[i]>.5)
3845 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3846 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3847 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3848 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3850 lowpoint=player[k].coords;
3851 lowpoint.y+=(float)j/13;
3852 lowpointtarget=lowpoint+facing*1.4;
3853 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3857 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3860 if(j<=25&&player[k].targetanimation==jumpdownanim){
3863 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3864 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3865 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3866 lowpoint=player[k].coords;
3867 lowpoint.y+=(float)j/13;
3868 lowpointtarget=lowpoint+facing*1.3;
3869 flatfacing=player[k].coords;
3870 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3871 player[k].coords.y=lowpointtarget.y-.07;
3872 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3874 if(j>10||!player[k].isRun()){
3875 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3876 if(k==0)pause_sound(whooshsound);
3878 emit_sound_at(jumpsound, player[k].coords, 128.);
3880 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3881 player[k].rotation=-asin(0-lowpointtarget.x);
3882 player[k].rotation*=360/6.28;
3883 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3884 player[k].targetrotation=player[k].rotation;
3885 player[k].lowrotation=player[k].rotation;
3887 //player[k].velocity=lowpointtarget*.03;
3888 player[k].velocity=0;
3890 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3891 //player[k].currentanimation=climbanim;
3892 player[k].targetanimation=climbanim;
3893 player[k].jumppower=0;
3894 player[k].jumpclimb=1;
3896 player[k].transspeed=6;
3899 //player[k].currentframe=1;
3900 player[k].targetframe=1;
3902 //player[k].currentframe=0;
3903 player[k].targetframe=0;
3904 //player[k].currentanimation=hanganim;
3905 player[k].targetanimation=hanganim;
3906 player[k].jumppower=0;
3920 if(player[k].collide<=0){
3921 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3922 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3923 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3924 player[k].targetanimation=jumpdownanim;
3925 player[k].targetframe=0;
3929 emit_sound_at(whooshsound, player[k].coords, 128.);
3931 player[k].velocity.y+=gravity;
3936 player[k].realoldcoords=player[k].coords;
3939 static XYZ oldviewer;
3942 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3943 player[0].leftkeydown=Input::isKeyDown(leftkey);
3944 player[0].backkeydown=Input::isKeyDown(backkey);
3945 player[0].rightkeydown=Input::isKeyDown(rightkey);
3946 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3947 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3948 player[0].drawkeydown=Input::isKeyDown(drawkey);
3949 player[0].throwkeydown=Input::isKeyDown(throwkey);
3953 player[0].forwardkeydown=0;
3954 player[0].leftkeydown=0;
3955 player[0].backkeydown=0;
3956 player[0].rightkeydown=0;
3957 player[0].jumpkeydown=0;
3958 player[0].crouchkeydown=0;
3959 player[0].drawkeydown=0;
3960 player[0].throwkeydown=0;
3963 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
3966 static bool endkeydown;
3973 facing=DoRotation(facing,-rotation2,0,0);
3974 facing=DoRotation(facing,0,0-rotation,0);
3979 flatfacing=DoRotation(flatfacing,0,-rotation,0);
3981 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
3982 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
3983 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
3984 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
3985 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
3986 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
3987 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
3988 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
3989 ||Input::isKeyDown(SDLK_MINUS))){
3991 if(Input::isKeyDown(SDLK_1))whichend=1;
3992 if(Input::isKeyDown(SDLK_2))whichend=2;
3993 if(Input::isKeyDown(SDLK_3))whichend=3;
3994 if(Input::isKeyDown(SDLK_4))whichend=4;
3995 if(Input::isKeyDown(SDLK_5))whichend=5;
3996 if(Input::isKeyDown(SDLK_6))whichend=6;
3997 if(Input::isKeyDown(SDLK_7))whichend=7;
3998 if(Input::isKeyDown(SDLK_8))whichend=8;
3999 if(Input::isKeyDown(SDLK_9))whichend=9;
4000 if(Input::isKeyDown(SDLK_0))whichend=0;
4001 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4003 participantfocus[whichdialogue][indialogue]=whichend;
4004 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4005 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4008 participantfocus[whichdialogue][indialogue]=-1;
4010 if(player[participantfocus[whichdialogue][indialogue]].dead){
4015 dialoguecamera[whichdialogue][indialogue]=viewer;
4016 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4017 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4019 if(indialogue<numdialogueboxes[whichdialogue]){
4020 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4022 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4023 temppos=temppos-viewer;
4024 Normalise(&temppos);
4028 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4029 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4030 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4031 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4032 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4033 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4034 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4035 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4036 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4037 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4038 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4039 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4040 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4041 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4042 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4043 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4044 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4045 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4046 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4047 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4048 emit_sound_at(whichsoundplay, temppos);
4052 for(j=0;j<numplayers;j++){
4053 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4058 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4059 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4062 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4063 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4064 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4065 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4066 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4067 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4068 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4069 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4070 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4071 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4072 participantfacing[whichdialogue][indialogue][whichend]=facing;
4074 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4075 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4076 &&!Input::isKeyDown(SDLK_MINUS)){
4079 if(indialogue>=numdialogueboxes[whichdialogue]){
4086 pause_sound(whooshsound);
4087 viewer=dialoguecamera[whichdialogue][indialogue];
4088 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4089 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4091 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4092 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4093 if(dialoguetime>0.5)
4094 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4095 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4096 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4099 if(indialogue<numdialogueboxes[whichdialogue]){
4100 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4102 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4103 temppos=temppos-viewer;
4104 Normalise(&temppos);
4108 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4109 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4110 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4111 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4112 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4113 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4114 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4115 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4116 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4117 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4118 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4119 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4120 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4121 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4122 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4123 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4124 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4125 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4126 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4127 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4128 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4129 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4130 emit_sound_at(whichsoundplay, temppos);
4132 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4133 hotspot[numhotspots]=player[0].coords;
4134 hotspotsize[numhotspots]=10;
4135 hotspottype[numhotspots]=-1;
4139 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4143 if(player[participantfocus[whichdialogue][indialogue]].dead){
4151 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4152 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4153 &&!Input::isKeyDown(SDLK_MINUS)){
4156 if(indialogue>=numdialogueboxes[whichdialogue]){
4160 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4163 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4166 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4168 for(i=1;i<numplayers;i++){
4169 player[i].aitype = attacktypecutoff;
4176 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4177 else oldbuttondialogue=1;
4179 static float keyrefreshdelay=0,bigrefreshdelay=0;
4181 if(!player[0].jumpkeydown){
4182 player[0].jumptogglekeydown=0;
4184 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4187 dialoguetime+=multiplier;
4188 skybox.cloudmove+=multiplier;
4189 hawkrotation+=multiplier*25;
4191 realhawkcoords.x=25;
4192 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4193 hawkcalldelay-=multiplier/2;
4195 if(hawkcalldelay<=0)
4197 emit_sound_at(hawksound, realhawkcoords);
4199 hawkcalldelay=16+abs(Random()%8);
4201 static float temptexdetail;
4204 if(Input::isKeyDown(SDLK_h)&&debugmode){
4205 player[0].damagetolerance=200000;
4208 player[0].permanentdamage=0;
4209 player[0].superpermanentdamage=0;
4212 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4214 if(environment>2)environment=0;
4215 Setenvironment(environment);
4221 if(!Input::isKeyDown(SDLK_j)){
4225 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4226 cameramode=1-cameramode;
4227 cameratogglekeydown=1;
4230 if(!Input::isKeyDown(SDLK_c)){
4231 cameratogglekeydown=0;
4234 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4235 if(player[0].num_weapons>0){
4236 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4237 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4238 else weapons.type[player[0].weaponids[0]]=sword;
4239 if(weapons.type[player[0].weaponids[0]]==sword){
4240 weapons.mass[player[0].weaponids[0]]=1.5;
4241 weapons.tipmass[player[0].weaponids[0]]=1;
4242 weapons.length[player[0].weaponids[0]]=.8;
4244 if(weapons.type[player[0].weaponids[0]]==staff){
4245 weapons.mass[player[0].weaponids[0]]=2;
4246 weapons.tipmass[player[0].weaponids[0]]=1;
4247 weapons.length[player[0].weaponids[0]]=1.5;
4250 if(weapons.type[player[0].weaponids[0]]==knife){
4251 weapons.mass[player[0].weaponids[0]]=1;
4252 weapons.tipmass[player[0].weaponids[0]]=1.2;
4253 weapons.length[player[0].weaponids[0]]=.25;
4256 detailtogglekeydown=1;
4259 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4261 float closestdist=-1;
4264 for(i=1;i<numplayers;i++){
4265 distance=findDistancefast(&player[i].coords,&player[0].coords);
4266 if(closestdist==-1||distance<closestdist){
4267 closestdist=distance;
4272 if(player[closest].num_weapons)
4274 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4275 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4276 else weapons.type[player[closest].weaponids[0]]=sword;
4277 if(weapons.type[player[closest].weaponids[0]]==sword){
4278 weapons.mass[player[closest].weaponids[0]]=1.5;
4279 weapons.tipmass[player[closest].weaponids[0]]=1;
4280 weapons.length[player[closest].weaponids[0]]=.8;
4282 if(weapons.type[player[0].weaponids[0]]==staff){
4283 weapons.mass[player[0].weaponids[0]]=2;
4284 weapons.tipmass[player[0].weaponids[0]]=1;
4285 weapons.length[player[0].weaponids[0]]=1.5;
4287 if(weapons.type[player[closest].weaponids[0]]==knife){
4288 weapons.mass[player[closest].weaponids[0]]=1;
4289 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4290 weapons.length[player[closest].weaponids[0]]=.25;
4293 if(!player[closest].num_weapons)
4295 player[closest].weaponids[0]=weapons.numweapons;
4296 weapons.owner[weapons.numweapons]=closest;
4297 weapons.type[weapons.numweapons]=knife;
4298 weapons.damage[weapons.numweapons]=0;
4299 weapons.numweapons++;
4300 player[closest].num_weapons=1;
4301 if(weapons.type[player[closest].weaponids[0]]==sword){
4302 weapons.mass[player[closest].weaponids[0]]=1.5;
4303 weapons.tipmass[player[closest].weaponids[0]]=1;
4304 weapons.length[player[closest].weaponids[0]]=.8;
4306 if(weapons.type[player[closest].weaponids[0]]==knife){
4307 weapons.mass[player[closest].weaponids[0]]=1;
4308 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4309 weapons.length[player[closest].weaponids[0]]=.25;
4313 detailtogglekeydown=1;
4316 if(Input::isKeyDown(SDLK_u)&&debugmode){
4318 float closestdist=-1;
4321 for(i=1;i<numplayers;i++){
4322 distance=findDistancefast(&player[i].coords,&player[0].coords);
4323 if(closestdist==-1||distance<closestdist){
4324 closestdist=distance;
4329 player[closest].rotation+=multiplier*50;
4330 player[closest].targetrotation=player[closest].rotation;
4334 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4336 float closestdist=-1;
4339 for(i=1;i<numplayers;i++){
4340 distance=findDistancefast(&player[i].coords,&player[0].coords);
4341 if(closestdist==-1||distance<closestdist){
4342 closestdist=distance;
4346 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4349 player[closest].whichskin++;
4350 if(player[closest].whichskin>9)player[closest].whichskin=0;
4351 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4353 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4354 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4357 if(player[closest].numclothes){
4358 for(i=0;i<player[closest].numclothes;i++){
4359 tintr=player[closest].clothestintr[i];
4360 tintg=player[closest].clothestintg[i];
4361 tintb=player[closest].clothestintb[i];
4362 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4364 player[closest].DoMipmaps();
4367 detailtogglekeydown=1;
4370 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4372 float closestdist=-1;
4375 for(i=1;i<numplayers;i++){
4376 distance=findDistancefast(&player[i].coords,&player[0].coords);
4377 if(closestdist==-1||distance<closestdist){
4378 closestdist=distance;
4383 if(player[closest].creature==wolftype){
4384 headprop=player[closest].proportionhead.x/1.1;
4385 bodyprop=player[closest].proportionbody.x/1.1;
4386 armprop=player[closest].proportionarms.x/1.1;
4387 legprop=player[closest].proportionlegs.x/1.1;
4390 if(player[closest].creature==rabbittype){
4391 headprop=player[closest].proportionhead.x/1.2;
4392 bodyprop=player[closest].proportionbody.x/1.05;
4393 armprop=player[closest].proportionarms.x/1.00;
4394 legprop=player[closest].proportionlegs.x/1.1;
4398 if(player[closest].creature==rabbittype){
4399 player[closest].skeleton.id=closest;
4400 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4401 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4402 player[closest].whichskin=0;
4403 player[closest].creature=wolftype;
4405 player[closest].proportionhead=1.1;
4406 player[closest].proportionbody=1.1;
4407 player[closest].proportionarms=1.1;
4408 player[closest].proportionlegs=1.1;
4409 player[closest].proportionlegs.y=1.1;
4410 player[closest].scale=.23*5*player[0].scale;
4412 player[closest].damagetolerance=300;
4416 player[closest].skeleton.id=closest;
4417 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4418 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4419 player[closest].whichskin=0;
4420 player[closest].creature=rabbittype;
4422 player[closest].proportionhead=1.2;
4423 player[closest].proportionbody=1.05;
4424 player[closest].proportionarms=1.00;
4425 player[closest].proportionlegs=1.1;
4426 player[closest].proportionlegs.y=1.05;
4427 player[closest].scale=.2*5*player[0].scale;
4429 player[closest].damagetolerance=200;
4432 if(player[closest].creature==wolftype){
4433 player[closest].proportionhead=1.1*headprop;
4434 player[closest].proportionbody=1.1*bodyprop;
4435 player[closest].proportionarms=1.1*armprop;
4436 player[closest].proportionlegs=1.1*legprop;
4439 if(player[closest].creature==rabbittype){
4440 player[closest].proportionhead=1.2*headprop;
4441 player[closest].proportionbody=1.05*bodyprop;
4442 player[closest].proportionarms=1.00*armprop;
4443 player[closest].proportionlegs=1.1*legprop;
4444 player[closest].proportionlegs.y=1.05*legprop;
4448 detailtogglekeydown=1;
4451 if(!Input::isKeyDown(SDLK_x)){
4452 detailtogglekeydown=0;
4455 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4458 slomotogglekeydown=1;
4462 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4464 float closestdist=-1;
4466 XYZ flatfacing2,flatvelocity2;
4469 for(i=1;i<numplayers;i++){
4470 distance=findDistancefast(&player[i].coords,&player[0].coords);
4471 if(distance<144&&!player[i].headless)
4472 if(closestdist==-1||distance<closestdist){
4473 closestdist=distance;
4475 blah = player[i].coords;
4480 XYZ headspurtdirection;
4481 int i = player[closest].skeleton.jointlabels[head];
4482 for(k=0;k<player[closest].skeleton.num_joints; k++){
4483 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4484 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4485 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4486 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4487 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4488 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4489 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4490 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4491 Normalise(&headspurtdirection);
4492 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4493 flatvelocity2+=headspurtdirection*8;
4494 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4496 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4498 emit_sound_at(splattersound, blah);
4499 emit_sound_at(breaksound2, blah, 100.);
4501 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4502 player[closest].RagDoll(0);
4503 player[closest].dead=2;
4504 player[closest].headless=1;
4505 player[closest].DoBloodBig(3,165);
4510 explodetogglekeydown=1;
4513 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4515 float closestdist=-1;
4517 XYZ flatfacing2,flatvelocity2;
4520 for(i=1;i<numplayers;i++){
4521 distance=findDistancefast(&player[i].coords,&player[0].coords);
4523 if(closestdist==-1||distance<closestdist){
4524 closestdist=distance;
4526 blah=player[i].coords;
4531 emit_sound_at(splattersound, blah);
4533 emit_sound_at(breaksound2, blah);
4535 for(i=0;i<player[closest].skeleton.num_joints; i++){
4536 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4537 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4538 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4539 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4540 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4541 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4542 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4543 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4544 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4545 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4548 for(i=0;i<player[closest].skeleton.num_joints; i++){
4549 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4550 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4551 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4552 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4553 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4554 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4555 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4556 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4557 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4560 for(i=0;i<player[closest].skeleton.num_joints; i++){
4561 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4562 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4563 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4564 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4565 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4566 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4567 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4568 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4569 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4572 for(i=0;i<player[closest].skeleton.num_joints; i++){
4573 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4574 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4575 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4576 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4577 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4578 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4579 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4580 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4581 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4585 for(j=0;j<numplayers; j++){
4587 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4588 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4589 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4590 player[j].skeleton.longdead=0;
4591 player[j].RagDoll(0);
4592 for(i=0;i<player[j].skeleton.num_joints; i++){
4593 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4594 if(findDistancefast(&temppos,&player[closest].coords)<25){
4595 flatvelocity2=temppos-player[closest].coords;
4596 Normalise(&flatvelocity2);
4597 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4604 player[closest].DoDamage(10000);
4605 player[closest].RagDoll(0);
4606 player[closest].dead=2;
4607 player[closest].coords=20;
4608 player[closest].skeleton.free=2;
4614 explodetogglekeydown=1;
4617 if(!Input::isKeyDown(SDLK_i)){
4618 explodetogglekeydown=0;
4621 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4622 slomotogglekeydown=0;
4626 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4627 player[0].onfire=1-player[0].onfire;
4628 if(player[0].onfire){
4629 player[0].CatchFire();
4631 if(!player[0].onfire){
4632 emit_sound_at(fireendsound, player[0].coords);
4633 pause_sound(stream_firesound);
4635 slomotogglekeydown=1;
4638 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4640 float closestdist=-1;
4643 for(i=1;i<numplayers;i++){
4644 distance=findDistancefast(&player[i].coords,&player[0].coords);
4645 if(closestdist==-1||distance<closestdist){
4646 closestdist=distance;
4650 if(closestdist>0&&closest>=0){
4651 //player[closest]=player[numplayers-1];
4652 //player[closest].skeleton=player[numplayers-1].skeleton;
4655 drawmodetogglekeydown=1;
4658 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4660 float closestdist=-1;
4663 for(i=1;i<max_objects;i++){
4664 distance=findDistancefast(&objects.position[i],&player[0].coords);
4665 if(closestdist==-1||distance<closestdist){
4666 closestdist=distance;
4670 if(closestdist>0&&closest>=0){
4671 objects.position[closest].y-=500;
4673 drawmodetogglekeydown=1;
4676 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4678 //if(drawmode>2)drawmode=0;
4679 if(objects.numobjects<max_objects-1){
4681 boxcoords.x=player[0].coords.x;
4682 boxcoords.z=player[0].coords.z;
4683 boxcoords.y=player[0].coords.y-3;
4684 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4685 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4686 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4687 float temprotat,temprotat2;
4688 temprotat=editorrotation;
4689 temprotat2=editorrotation2;
4690 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4691 if(temprotat2<0)temprotat2=Random()%360;
4693 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4694 if(editortype==treetrunktype)
4695 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4698 drawmodetogglekeydown=1;
4701 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4702 if(numplayers<maxplayers-1){
4703 player[numplayers].scale=.2*5*player[0].scale;
4704 player[numplayers].creature=rabbittype;
4705 player[numplayers].howactive=editoractive;
4706 player[numplayers].skeleton.id=numplayers;
4707 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4709 //texsize=512*512*3/texdetail/texdetail;
4710 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4711 //player[numplayers].skeleton.skinText.resize(texsize);
4713 k=abs(Random()%2)+1;
4715 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4716 player[numplayers].whichskin=0;
4719 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4720 player[numplayers].whichskin=1;
4723 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4724 player[numplayers].whichskin=2;
4727 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4728 player[numplayers].power=1;
4729 player[numplayers].speedmult=1;
4730 player[numplayers].currentanimation=bounceidleanim;
4731 player[numplayers].targetanimation=bounceidleanim;
4732 player[numplayers].currentframe=0;
4733 player[numplayers].targetframe=1;
4734 player[numplayers].target=0;
4735 player[numplayers].bled=0;
4736 player[numplayers].speed=1+(float)(Random()%100)/1000;
4738 player[numplayers].targetrotation=player[0].targetrotation;
4739 player[numplayers].rotation=player[0].rotation;
4741 player[numplayers].velocity=0;
4742 player[numplayers].coords=player[0].coords;
4743 player[numplayers].oldcoords=player[numplayers].coords;
4744 player[numplayers].realoldcoords=player[numplayers].coords;
4746 player[numplayers].id=numplayers;
4747 player[numplayers].skeleton.id=numplayers;
4748 player[numplayers].updatedelay=0;
4749 player[numplayers].normalsupdatedelay=0;
4751 player[numplayers].aitype=passivetype;
4752 player[numplayers].aitarget=0;
4754 if(player[0].creature==wolftype){
4755 headprop=player[0].proportionhead.x/1.1;
4756 bodyprop=player[0].proportionbody.x/1.1;
4757 armprop=player[0].proportionarms.x/1.1;
4758 legprop=player[0].proportionlegs.x/1.1;
4761 if(player[0].creature==rabbittype){
4762 headprop=player[0].proportionhead.x/1.2;
4763 bodyprop=player[0].proportionbody.x/1.05;
4764 armprop=player[0].proportionarms.x/1.00;
4765 legprop=player[0].proportionlegs.x/1.1;
4768 if(player[numplayers].creature==wolftype){
4769 player[numplayers].proportionhead=1.1*headprop;
4770 player[numplayers].proportionbody=1.1*bodyprop;
4771 player[numplayers].proportionarms=1.1*armprop;
4772 player[numplayers].proportionlegs=1.1*legprop;
4775 if(player[numplayers].creature==rabbittype){
4776 player[numplayers].proportionhead=1.2*headprop;
4777 player[numplayers].proportionbody=1.05*bodyprop;
4778 player[numplayers].proportionarms=1.00*armprop;
4779 player[numplayers].proportionlegs=1.1*legprop;
4780 player[numplayers].proportionlegs.y=1.05*legprop;
4783 player[numplayers].headless=0;
4784 player[numplayers].onfire=0;
4787 player[numplayers].proportionhead.z=0;
4788 player[numplayers].proportionbody.z=0;
4789 player[numplayers].proportionarms.z=0;
4790 player[numplayers].proportionlegs.z=0;
4793 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4795 player[numplayers].damagetolerance=200;
4797 player[numplayers].protectionhead=player[0].protectionhead;
4798 player[numplayers].protectionhigh=player[0].protectionhigh;
4799 player[numplayers].protectionlow=player[0].protectionlow;
4800 player[numplayers].armorhead=player[0].armorhead;
4801 player[numplayers].armorhigh=player[0].armorhigh;
4802 player[numplayers].armorlow=player[0].armorlow;
4803 player[numplayers].metalhead=player[0].metalhead;
4804 player[numplayers].metalhigh=player[0].metalhigh;
4805 player[numplayers].metallow=player[0].metallow;
4807 player[numplayers].immobile=player[0].immobile;
4809 player[numplayers].numclothes=player[0].numclothes;
4810 if(player[numplayers].numclothes)
4811 for(i=0;i<player[numplayers].numclothes;i++){
4812 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4813 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4814 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4815 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4816 tintr=player[numplayers].clothestintr[i];
4817 tintg=player[numplayers].clothestintg[i];
4818 tintb=player[numplayers].clothestintb[i];
4819 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4821 if(player[numplayers].numclothes){
4822 player[numplayers].DoMipmaps();
4825 player[numplayers].power=player[0].power;
4826 player[numplayers].speedmult=player[0].speedmult;
4828 player[numplayers].damage=0;
4829 player[numplayers].permanentdamage=0;
4830 player[numplayers].superpermanentdamage=0;
4831 player[numplayers].deathbleeding=0;
4832 player[numplayers].bleeding=0;
4833 player[numplayers].numwaypoints=0;
4834 player[numplayers].waypoint=0;
4835 player[numplayers].jumppath=0;
4836 player[numplayers].weaponstuck=-1;
4837 player[numplayers].weaponactive=-1;
4838 player[numplayers].num_weapons=0;
4839 player[numplayers].bloodloss=0;
4840 player[numplayers].dead=0;
4842 player[numplayers].loaded=1;
4846 drawmodetogglekeydown=1;
4849 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4850 if(player[numplayers-1].numwaypoints<90){
4851 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4852 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4853 player[numplayers-1].numwaypoints++;
4855 drawmodetogglekeydown=1;
4858 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4859 if(numpathpoints<30){
4860 bool connected,alreadyconnected;
4863 for(i=0;i<numpathpoints;i++){
4864 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4866 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4867 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4869 if(!alreadyconnected){
4870 numpathpointconnect[pathpointselected]++;
4872 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4878 pathpoint[numpathpoints-1]=player[0].coords;
4879 numpathpointconnect[numpathpoints-1]=0;
4880 if(numpathpoints>1&&pathpointselected!=-1){
4881 numpathpointconnect[pathpointselected]++;
4882 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4884 pathpointselected=numpathpoints-1;
4887 drawmodetogglekeydown=1;
4890 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4891 pathpointselected++;
4892 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4893 drawmodetogglekeydown=1;
4895 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4896 pathpointselected--;
4897 if(pathpointselected<=-2)
4898 pathpointselected=numpathpoints-1;
4899 drawmodetogglekeydown=1;
4901 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4902 if(pathpointselected!=-1){
4904 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4905 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4906 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4907 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4909 for(i=0;i<numpathpoints;i++){
4910 for(j=0;j<numpathpointconnect[i];j++){
4911 if(pathpointconnect[i][j]==pathpointselected){
4912 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4913 numpathpointconnect[i]--;
4915 if(pathpointconnect[i][j]==numpathpoints){
4916 pathpointconnect[i][j]=pathpointselected;
4920 pathpointselected=numpathpoints-1;
4922 drawmodetogglekeydown=1;
4925 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4926 editorenabled=1-editorenabled;
4928 player[0].damagetolerance=100000;
4930 player[0].damagetolerance=200;
4932 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4933 player[0].permanentdamage=0;
4934 player[0].superpermanentdamage=0;
4935 player[0].bloodloss=0;
4936 player[0].deathbleeding=0;
4937 drawmodetogglekeydown=1;
4940 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4942 if(editortype==treeleavestype||editortype==10)editortype--;
4943 if(editortype<0)editortype=firetype;
4944 drawmodetogglekeydown=1;
4947 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4949 if(editortype==treeleavestype||editortype==10)editortype++;
4950 if(editortype>firetype)editortype=0;
4951 drawmodetogglekeydown=1;
4954 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4955 editorrotation-=multiplier*100;
4956 if(editorrotation<-.01)editorrotation=-.01;
4957 drawmodetogglekeydown=1;
4960 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4961 editorrotation+=multiplier*100;
4962 drawmodetogglekeydown=1;
4965 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4966 editorsize+=multiplier;
4967 drawmodetogglekeydown=1;
4970 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4971 editorsize-=multiplier;
4972 if(editorsize<.1)editorsize=.1;
4973 drawmodetogglekeydown=1;
4977 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4978 mapradius-=multiplier*10;
4981 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4982 mapradius+=multiplier*10;
4984 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4985 editorrotation2+=multiplier*100;
4988 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4989 editorrotation2-=multiplier*100;
4990 if(editorrotation2<-.01)editorrotation2=-.01;
4992 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
4994 float closestdist=-1;
4996 for(i=0;i<objects.numobjects;i++){
4997 distance=findDistancefast(&objects.position[i],&player[0].coords);
4998 if(closestdist==-1||distance<closestdist){
4999 closestdist=distance;
5003 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5004 drawmodetogglekeydown=1;
5008 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5009 drawmodetogglekeydown=0;
5012 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5013 //if(!player[0].skeleton.free)player[0].damage+=500;
5014 player[0].RagDoll(0);
5015 //player[0].spurt=1;
5016 //player[0].DoDamage(1000);
5018 emit_sound_at(whooshsound, player[0].coords, 128.);
5020 texturesizetogglekeydown=1;
5023 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5026 float closestdist=-1;
5028 for(i=0;i<objects.numobjects;i++){
5029 if(objects.type[i]==treeleavestype){
5030 objects.scale[i]*=.9;
5033 texturesizetogglekeydown=1;
5036 static XYZ relative;
5037 static int randattack;
5039 static bool playerrealattackkeydown=0;
5041 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5042 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5043 if(oldattackkey)player[0].attackkeydown=0;
5044 if(oldattackkey)playerrealattackkeydown=0;
5045 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5046 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5047 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5048 for(k=0;k<numplayers;k++){
5049 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5050 player[k].Reverse();
5054 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5056 for(k=0;k<numplayers;k++){
5057 if(indialogue!=-1)player[k].attackkeydown=0;
5058 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5059 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5060 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5061 player[k].jumppower-=2;
5063 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5064 for(i=0;i<numplayers;i++){
5066 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5067 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5068 player[k].targetanimation=dodgebackanim;
5070 player[k].targetframe=0;
5071 rotatetarget=player[i].coords-player[k].coords;
5072 Normalise(&rotatetarget);
5073 player[k].targetrotation=-asin(0-rotatetarget.x);
5074 player[k].targetrotation*=360/6.28;
5075 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5077 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5080 if(player[k].targetanimation!=dodgebackanim){
5081 if(k==0)numflipped++;
5082 player[k].targetanimation=backhandspringanim;
5084 player[k].targetframe=0;
5085 player[k].targetrotation=-rotation+180;
5086 if(player[k].leftkeydown)player[k].targetrotation-=45;
5087 if(player[k].rightkeydown)player[k].targetrotation+=45;
5088 player[k].rotation=player[k].targetrotation;
5089 player[k].jumppower-=2;
5092 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5093 player[k].hasvictim=0;
5095 for(i=0;i<numplayers;i++){
5097 if(!player[k].hasvictim)
5098 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5099 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5100 player[k].victim=&player[i];
5101 player[k].hasvictim=1;
5102 if(player[k].aitype==playercontrolled){
5103 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5104 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5105 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5106 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5107 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5108 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5109 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5110 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5111 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5112 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5115 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5116 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5117 else randattack=abs(Random()%5);
5118 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5119 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5120 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5121 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5122 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5124 if(player[k].weaponactive!=-1){
5125 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5126 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5127 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5128 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5129 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5130 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5131 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5132 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5136 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5138 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5139 if(player[k].weaponactive==-1){
5140 player[i].targetanimation=sneakattackedanim;
5141 player[i].currentanimation=sneakattackedanim;
5142 player[k].currentanimation=sneakattackanim;
5143 player[k].targetanimation=sneakattackanim;
5144 player[k].oldcoords=player[k].coords;
5145 player[k].coords=player[i].coords;
5147 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5148 player[i].targetanimation=knifesneakattackedanim;
5149 player[i].currentanimation=knifesneakattackedanim;
5150 player[k].currentanimation=knifesneakattackanim;
5151 player[k].targetanimation=knifesneakattackanim;
5152 player[i].oldcoords=player[i].coords;
5153 player[i].coords=player[k].coords;
5155 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5156 player[i].targetanimation=swordsneakattackedanim;
5157 player[i].currentanimation=swordsneakattackedanim;
5158 player[k].currentanimation=swordsneakattackanim;
5159 player[k].targetanimation=swordsneakattackanim;
5160 player[i].oldcoords=player[i].coords;
5161 player[i].coords=player[k].coords;
5163 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5164 player[k].victim=&player[i];
5165 player[k].hasvictim=1;
5166 player[i].targettilt2=0;
5167 player[i].targetframe=1;
5168 player[i].currentframe=0;
5170 player[i].velocity=0;
5171 player[k].targettilt2=player[i].targettilt2;
5172 player[k].currentframe=player[i].currentframe;
5173 player[k].targetframe=player[i].targetframe;
5174 player[k].target=player[i].target;
5175 player[k].velocity=0;
5176 player[k].targetrotation=player[i].rotation;
5177 player[k].rotation=player[i].rotation;
5178 player[i].targetrotation=player[i].rotation;
5181 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5183 player[k].targetframe=0;
5185 //player[k].velocity=0;
5187 rotatetarget=player[i].coords-player[k].coords;
5188 Normalise(&rotatetarget);
5189 player[k].targetrotation=-asin(0-rotatetarget.x);
5190 player[k].targetrotation*=360/6.28;
5191 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5193 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5195 player[k].lastattack3=player[k].lastattack2;
5196 player[k].lastattack2=player[k].lastattack;
5197 player[k].lastattack=player[k].targetanimation;
5198 //player[k].targettilt2=0;
5202 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5203 rotatetarget=player[i].coords-player[k].coords;
5204 Normalise(&rotatetarget);
5205 player[k].targetrotation=-asin(0-rotatetarget.x);
5206 player[k].targetrotation*=360/6.28;
5207 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5208 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5210 player[k].victim=&player[i];
5211 player[k].hasvictim=1;
5212 player[i].targetanimation=knifefollowedanim;
5213 player[i].currentanimation=knifefollowedanim;
5214 player[i].targettilt2=0;
5215 player[i].targettilt2=player[k].targettilt2;
5216 player[i].targetframe=1;
5217 player[i].currentframe=0;
5219 player[i].velocity=0;
5220 player[k].currentanimation=knifefollowanim;
5221 player[k].targetanimation=knifefollowanim;
5222 player[k].targettilt2=player[i].targettilt2;
5223 player[k].currentframe=player[i].currentframe;
5224 player[k].targetframe=player[i].targetframe;
5225 player[k].target=player[i].target;
5226 player[k].velocity=0;
5227 player[k].oldcoords=player[k].coords;
5228 player[i].coords=player[k].coords;
5229 player[i].targetrotation=player[k].targetrotation;
5230 player[i].rotation=player[k].targetrotation;
5231 player[k].rotation=player[k].targetrotation;
5232 player[i].rotation=player[k].targetrotation;
5237 if(player[k].weaponactive!=-1){
5238 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5241 for(i=0;i<numplayers;i++){
5243 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5244 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5245 if(player[i].skeleton.free)
5246 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5247 player[k].victim=&player[i];
5248 player[k].hasvictim=1;
5249 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5250 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5251 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5252 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5254 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5255 player[k].targetanimation=killanim;
5256 for(j=0;j<terrain.numdecals;j++){
5257 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5258 terrain.DeleteDecal(j);
5261 for(l=0;l<objects.numobjects;l++){
5262 if(objects.model[l].type==decalstype)
5263 for(j=0;j<objects.model[l].numdecals;j++){
5264 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5265 objects.model[l].DeleteDecal(j);
5270 if(!player[i].dead||musictype!=2)
5271 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5272 player[k].targetanimation=dropkickanim;
5273 for(j=0;j<terrain.numdecals;j++){
5274 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5275 terrain.DeleteDecal(j);
5278 for(l=0;l<objects.numobjects;l++){
5279 if(objects.model[l].type==decalstype)
5280 for(j=0;j<objects.model[l].numdecals;j++){
5281 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5282 objects.model[l].DeleteDecal(j);
5288 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5290 player[k].targetframe=0;
5292 //player[k].velocity=0;
5294 rotatetarget=player[i].coords-player[k].coords;
5295 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5296 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5298 Normalise(&rotatetarget);
5299 player[k].targetrotation=-asin(0-rotatetarget.x);
5300 player[k].targetrotation*=360/6.28;
5301 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5303 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5304 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5307 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5308 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5310 player[k].lastattack3=player[k].lastattack2;
5311 player[k].lastattack2=player[k].lastattack;
5312 player[k].lastattack=player[k].targetanimation;
5314 if(player[k].targetanimation==swordgroundstabanim){
5315 player[k].targetrotation+=30;
5317 //player[k].targettilt2=0;
5323 if(!player[k].hasvictim){
5324 for(i=0;i<numplayers;i++){
5325 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5326 player[k].victim=&player[i];
5327 player[k].hasvictim=1;
5329 if(player[k].hasvictim&&!player[i].skeleton.free)
5330 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5331 player[k].victim=&player[i];
5335 if(player[k].aitype==playercontrolled)
5336 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5338 player[k].targetanimation=rabbitkickanim;
5339 player[k].targetframe=0;
5342 if(animation[player[k].targetanimation].attack&&k==0){
5345 if(player[k].weaponactive!=-1){
5346 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5349 if(player[k].weaponactive!=-1){
5350 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5353 if(player[k].weaponactive!=-1){
5354 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5356 if(armedstaff)numstaffattack++;
5357 else if(armedsword)numswordattack++;
5358 else if(armedknife)numknifeattack++;
5359 else numunarmedattack++;
5366 static float collisionradius;
5368 for(k=0;k<numplayers;k++){
5369 for(i=k;i<numplayers;i++){
5372 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5373 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5374 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5375 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5376 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5377 if(player[i].coords.y>player[k].coords.y-3)
5378 if(player[i].coords.y<player[k].coords.y+3)
5379 if(player[i].coords.x>player[k].coords.x-3)
5380 if(player[i].coords.x<player[k].coords.x+3)
5381 if(player[i].coords.z>player[k].coords.z-3)
5382 if(player[i].coords.z<player[k].coords.z+3){
5383 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5384 if(player[i].onfire||player[k].onfire){
5385 if(!player[i].onfire)player[i].CatchFire();
5386 if(!player[k].onfire)player[k].CatchFire();
5390 tempcoords1=player[i].coords;
5391 tempcoords2=player[k].coords;
5392 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5393 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5394 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5395 if(player[0].hasvictim)
5396 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5397 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5399 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5400 player[k].coords.y=player[i].coords.y;
5401 player[i].velocity=player[k].velocity;
5402 player[i].skeleton.free=0;
5403 player[i].rotation=0;
5404 player[i].RagDoll(0);
5405 player[i].DoDamage(20);
5406 if(k==0)camerashake+=.3;
5407 player[i].skeleton.longdead=0;
5408 player[k].lastcollide=1;
5411 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5412 player[i].coords.y=player[k].coords.y;
5413 player[k].velocity=player[i].velocity;
5414 player[k].skeleton.free=0;
5415 player[k].rotation=0;
5416 player[k].RagDoll(0);
5417 player[k].DoDamage(20);
5418 if(i==0)camerashake+=.3;
5419 player[k].skeleton.longdead=0;
5420 player[i].lastcollide=1;
5423 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5424 rotatetarget=player[k].velocity-player[i].velocity;
5425 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5426 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5428 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5429 if(tutoriallevel!=1){
5430 emit_sound_at(heavyimpactsound, player[i].coords);
5432 //player[i].velocity=player[k].velocity;
5433 //player[k].velocity=player[i].velocity;
5435 player[i].RagDoll(0);
5436 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5437 award_bonus(0, aimbonus);
5439 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5440 player[k].RagDoll(0);
5441 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5442 award_bonus(0, aimbonus); // Huh, again?
5444 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5446 //if(player[i].skeleton.oldfree){
5447 for(j=0;j<player[i].skeleton.num_joints;j++){
5448 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5451 //if(player[k].skeleton.oldfree){
5452 for(j=0;j<player[k].skeleton.num_joints;j++){
5453 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5459 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5461 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5462 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5463 rotatetarget=player[k].coords-player[i].coords;
5464 Normalise(&rotatetarget);
5465 player[k].coords=(player[k].coords+player[i].coords)/2;
5466 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5467 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5468 if(player[k].howactive==typeactive||hostile)
5469 if(player[k].isIdle()){
5470 if(player[k].howactive<typesleeping){
5471 player[k].targetanimation=player[k].getStop();
5472 player[k].targetframe=0;
5475 else if(player[k].howactive==typesleeping)
5477 player[k].targetanimation=getupfromfrontanim;
5478 player[k].targetframe=0;
5481 if(!editorenabled)player[k].howactive=typeactive;
5483 if(player[i].howactive==typeactive||hostile)
5484 if(player[i].isIdle()){
5485 if(player[i].howactive<typesleeping){
5486 player[i].targetanimation=player[i].getStop();
5487 player[i].targetframe=0;
5492 player[i].targetanimation=getupfromfrontanim;
5493 player[i].targetframe=0;
5496 if(!editorenabled)player[i].howactive=typeactive;
5500 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5501 player[i].velocity=player[k].velocity;
5502 player[k].velocity=player[k].velocity*-.5;
5503 //player[i].velocity.y-=10;
5504 player[k].velocity.y=player[i].velocity.y;
5505 player[i].DoDamage(20);
5506 player[i].RagDoll(0);
5507 player[k].lastcollide=1;
5508 award_bonus(k, AboveBonus);
5510 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5511 player[k].velocity=player[i].velocity;
5512 player[i].velocity=player[i].velocity*-.3;
5513 //player[k].velocity.y-=10;
5514 player[i].velocity.y=player[k].velocity.y;
5515 player[k].DoDamage(20);
5516 player[k].RagDoll(0);
5517 player[i].lastcollide=1;
5518 award_bonus(i, AboveBonus);
5524 player[i].CheckKick();
5525 player[k].CheckKick();
5531 for(k=0;k<numplayers;k++){
5532 for(i=k;i<numplayers;i++){
5534 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5535 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5536 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5537 player[i].victim=&player[k];
5538 player[i].targetanimation=jumpreversedanim;
5539 player[i].currentanimation=jumpreversedanim;
5540 player[k].currentanimation=jumpreversalanim;
5541 player[k].targetanimation=jumpreversalanim;
5542 player[i].targettilt2=0;
5543 player[i].currentframe=0;
5544 player[i].targetframe=1;
5545 player[k].currentframe=0;
5546 player[k].targetframe=1;
5547 if(player[i].coords.y<player[k].coords.y+1){
5548 player[i].targetanimation=rabbitkickreversedanim;
5549 player[i].currentanimation=rabbitkickreversedanim;
5550 player[k].currentanimation=rabbitkickreversalanim;
5551 player[k].targetanimation=rabbitkickreversalanim;
5552 player[k].currentframe=1;
5553 player[k].targetframe=2;
5554 player[i].currentframe=1;
5555 player[i].targetframe=2;
5557 player[k].targettilt2=0;
5559 player[i].velocity=0;
5560 player[k].velocity=0;
5561 player[k].oldcoords=player[k].coords;
5562 player[i].coords=player[k].coords;
5563 player[k].targetrotation=player[i].targetrotation;
5564 player[k].rotation=player[i].targetrotation;
5565 player[k].victim=&player[i];
5566 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5568 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5569 player[k].victim=&player[i];
5570 player[k].targetanimation=jumpreversedanim;
5571 player[k].currentanimation=jumpreversedanim;
5572 player[i].currentanimation=jumpreversalanim;
5573 player[i].targetanimation=jumpreversalanim;
5574 player[k].targettilt2=0;
5575 player[i].targettilt2=0;
5576 player[k].currentframe=0;
5577 player[k].targetframe=1;
5578 player[i].currentframe=0;
5579 player[i].targetframe=1;
5580 if(player[k].coords.y<player[i].coords.y+1){
5581 player[k].targetanimation=rabbitkickreversedanim;
5582 player[k].currentanimation=rabbitkickreversedanim;
5583 player[i].currentanimation=rabbitkickreversalanim;
5584 player[i].targetanimation=rabbitkickreversalanim;
5585 player[k].currentframe=1;
5586 player[k].targetframe=2;
5587 player[i].currentframe=1;
5588 player[i].targetframe=2;
5591 player[k].velocity=0;
5592 player[i].velocity=0;
5593 player[i].oldcoords=player[i].coords;
5594 player[k].coords=player[i].coords;
5595 player[i].targetrotation=player[k].targetrotation;
5596 player[i].rotation=player[k].targetrotation;
5597 player[i].victim=&player[k];
5598 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5605 for(k=0;k<numplayers;k++)
5606 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5610 if(!Input::isKeyDown(SDLK_n)){
5611 texturesizetogglekeydown=0;
5614 for(k=0;k<numplayers;k++){
5615 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5616 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5617 player[k].DoDamage(1000);
5622 static bool respawnkeydown;
5623 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5624 targetlevel=whichlevel;
5628 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5629 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5634 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5636 if(targetlevel>numchallengelevels-1)targetlevel=0;
5639 slomotogglekeydown=1;
5641 static bool movekey;
5642 static bool connected;
5644 for(int i=0;i<numplayers;i++){
5645 if(!player[i].skeleton.free){
5646 oldtargetrotation=player[i].targetrotation;
5647 if(i==0&&indialogue==-1){
5648 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5649 if(!cameramode)player[0].targetrotation=-rotation+180;
5650 if(cameramode)player[0].targetrotation=0;
5656 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5657 if(cameramode){facing=flatfacing;}
5659 facing=DoRotation(facing,-rotation2,0,0);
5660 facing=DoRotation(facing,0,0-rotation,0);
5663 player[0].lookrotation=-rotation;
5665 player[i].targetheadrotation=rotation;
5666 player[i].targetheadrotation2=rotation2;
5668 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5669 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5670 player[i].targetrotation=-player[i].lookrotation+180;
5676 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5678 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5679 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5681 player[i].targetheadrotation=player[i].lookrotation;
5682 player[i].targetheadrotation2=player[i].lookrotation2;
5685 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5686 Normalise(&rotatetarget);
5687 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5688 player[i].targetheadrotation*=360/6.28;
5689 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5691 player[i].targetheadrotation*=-1;
5692 player[i].targetheadrotation+=180;
5693 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5701 player[i].avoidsomething=0;
5703 for(j=0;j<objects.numobjects;j++){
5704 if(objects.onfire[j]){
5705 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5707 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5708 player[i].collided=0;
5709 player[i].avoidcollided=1;
5710 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5711 player[i].avoidwhere=objects.position[j];
5717 //Add avoidwhere to players
5719 for(j=0;j<numplayers;j++){
5720 if(player[j].onfire){
5721 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5723 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5724 player[i].collided=0;
5725 player[i].avoidcollided=1;
5726 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5727 player[i].avoidwhere=objects.position[j];
5733 if(player[i].collided>.8)player[i].avoidcollided=0;
5734 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5735 player[i].jumpclimb=0;
5737 if(editorenabled)player[i].stunned=1;
5740 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5741 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5743 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5744 player[i].forwardkeydown=0;
5745 player[i].leftkeydown=0;
5746 player[i].backkeydown=0;
5747 player[i].rightkeydown=0;
5748 player[i].crouchkeydown=0;
5749 player[i].attackkeydown=0;
5750 player[i].jumpkeydown=0;
5751 player[i].throwkeydown=0;
5754 if(player[i].aitype==pathfindtype){
5755 if(player[i].finalpathfindpoint==-1){
5756 float closestdistance;
5762 for(j=0;j<numpathpoints;j++){
5763 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5764 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5766 player[i].finaltarget=pathpoint[j];
5769 player[i].finalpathfindpoint=closest;
5770 for(j=0;j<numpathpoints;j++){
5771 if(numpathpointconnect[j])
5772 for(k=0;k<numpathpointconnect[j];k++){
5773 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5774 if(tempdist*tempdist<closestdistance){
5775 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5776 closestdistance=tempdist*tempdist;
5778 player[i].finaltarget=colpoint;
5783 player[i].finalpathfindpoint=closest;
5786 if(player[i].targetpathfindpoint==-1){
5787 float closestdistance;
5793 if(player[i].lastpathfindpoint==-1){
5794 for(j=0;j<numpathpoints;j++){
5795 if(j!=player[i].lastpathfindpoint)
5796 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5797 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5801 player[i].targetpathfindpoint=closest;
5802 for(j=0;j<numpathpoints;j++){
5803 if(j!=player[i].lastpathfindpoint)
5804 if(numpathpointconnect[j])
5805 for(k=0;k<numpathpointconnect[j];k++){
5806 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5807 if(tempdist*tempdist<closestdistance){
5808 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5809 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5810 closestdistance=tempdist*tempdist;
5817 player[i].targetpathfindpoint=closest;
5821 for(j=0;j<numpathpoints;j++){
5822 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5825 if(numpathpointconnect[j])
5826 for(k=0;k<numpathpointconnect[j];k++){
5827 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5830 if(numpathpointconnect[player[i].lastpathfindpoint])
5831 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5832 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5835 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5836 if(closest==-1||tempdist<closestdistance){
5837 closestdistance=tempdist;
5843 player[i].targetpathfindpoint=closest;
5846 player[i].losupdatedelay-=multiplier;
5848 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5849 Normalise(&rotatetarget);
5850 player[i].targetrotation=-asin(0-rotatetarget.x);
5851 player[i].targetrotation*=360/6.28;
5852 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5853 player[i].lookrotation=player[i].targetrotation;
5854 //player[i].aiupdatedelay=.05;
5856 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5857 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5858 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5859 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5860 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5861 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5862 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5863 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5864 player[i].targetpathfindpoint=-1;
5866 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5867 player[i].aitype=passivetype;
5870 player[i].forwardkeydown=1;
5871 player[i].leftkeydown=0;
5872 player[i].backkeydown=0;
5873 player[i].rightkeydown=0;
5874 player[i].crouchkeydown=0;
5875 player[i].attackkeydown=0;
5876 player[i].throwkeydown=0;
5878 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5880 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5881 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5883 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5884 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5885 player[i].aitype=attacktypecutoff;
5886 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5887 player[i].aitype=attacktypecutoff;
5889 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5890 player[i].losupdatedelay=.2;
5891 for(j=0;j<numplayers;j++){
5892 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5893 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5894 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5895 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5896 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5897 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5898 player[i].aitype=searchtype;
5899 player[i].lastchecktime=12;
5900 player[i].lastseen=player[j].coords;
5901 player[i].lastseentime=12;
5907 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5908 if(player[i].creature!=wolftype){
5909 player[i].stunned=.6;
5910 player[i].surprised=.6;
5915 if(player[i].aitype!=passivetype&&leveltime>.5){
5916 player[i].howactive=typeactive;
5919 if(player[i].aitype==passivetype){
5920 player[i].aiupdatedelay-=multiplier;
5921 player[i].losupdatedelay-=multiplier;
5922 player[i].lastseentime+=multiplier;
5923 player[i].pausetime-=multiplier;
5924 if(player[i].lastseentime>1)player[i].lastseentime=1;
5926 if(player[i].aiupdatedelay<0){
5927 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5928 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5929 Normalise(&rotatetarget);
5930 player[i].targetrotation=-asin(0-rotatetarget.x);
5931 player[i].targetrotation*=360/6.28;
5932 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5933 player[i].lookrotation=player[i].targetrotation;
5934 player[i].aiupdatedelay=.05;
5936 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5937 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5938 player[i].waypoint++;
5939 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5944 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5945 else player[i].forwardkeydown=0;
5946 player[i].leftkeydown=0;
5947 player[i].backkeydown=0;
5948 player[i].rightkeydown=0;
5949 player[i].crouchkeydown=0;
5950 player[i].attackkeydown=0;
5951 player[i].throwkeydown=0;
5953 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5954 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5956 XYZ leftpos,rightpos;
5957 float leftdist,rightdist;
5958 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
5959 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
5960 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
5961 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
5962 if(leftdist<rightdist)player[i].targetrotation+=90;
5963 else player[i].targetrotation-=90;
5967 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5968 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5972 if(player[i].howactive<typesleeping)
5973 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5974 for(j=0;j<numenvsounds;j++){
5975 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
5976 player[i].aitype=attacktypecutoff;
5980 if(player[i].howactive==typesleeping)
5981 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5982 for(j=0;j<numenvsounds;j++){
5983 if(envsoundvol[j]>14)
5984 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
5985 player[i].aitype=attacktypecutoff;
5989 if(player[i].aitype!=passivetype){
5990 if(player[i].howactive==typesleeping){
5991 player[i].targetanimation=getupfromfrontanim;
5992 player[i].targetframe=0;
5996 player[i].howactive=typeactive;
6000 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6001 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6002 player[i].aitype=attacktypecutoff;
6003 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6004 player[i].aitype=attacktypecutoff;
6006 if(player[i].creature==wolftype){
6008 float smelldistance;
6010 for(j=0;j<numplayers;j++){
6011 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6012 if(j==0&&player[j].num_weapons>0){
6013 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6014 if(player[j].num_weapons==2)
6015 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6020 windsmell=windvector;
6021 Normalise(&windsmell);
6022 windsmell=windsmell*2+player[j].coords;
6023 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6024 player[i].aitype=attacktypecutoff;
6029 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6030 player[i].losupdatedelay=.2;
6031 for(j=0;j<numplayers;j++){
6032 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6033 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6034 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6035 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6036 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6037 player[i].lastseentime-=.2;
6038 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6039 else player[i].lastseentime-=.6;
6041 if(player[i].lastseentime<=0){
6042 player[i].aitype=searchtype;
6043 player[i].lastchecktime=12;
6044 player[i].lastseen=player[j].coords;
6045 player[i].lastseentime=12;
6051 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6052 if(player[i].creature!=wolftype){
6053 player[i].stunned=.6;
6054 player[i].surprised=.6;
6056 if(player[i].creature==wolftype){
6057 player[i].stunned=.47;
6058 player[i].surprised=.47;
6064 if(player[i].aitype==searchtype){
6065 player[i].aiupdatedelay-=multiplier;
6066 player[i].losupdatedelay-=multiplier;
6067 if(!player[i].pause)player[i].lastseentime-=multiplier;
6068 player[i].lastchecktime-=multiplier;
6070 if(player[i].isRun()&&!player[i].onground){
6071 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6072 test2=player[i].coords+player[i].facing;
6074 test=player[i].coords+player[i].facing;
6076 j=checkcollide(test2,test,player[i].laststanding);
6077 if(j==-1)j=checkcollide(test2,test);
6079 player[i].velocity=0;
6080 player[i].targetanimation=player[i].getStop();
6081 player[i].targetframe=0;
6083 player[i].targetrotation+=180;
6084 player[i].stunned=.5;
6085 //player[i].aitype=passivetype;
6086 player[i].aitype=pathfindtype;
6087 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6088 player[i].finalpathfindpoint=-1;
6089 player[i].targetpathfindpoint=-1;
6090 player[i].lastpathfindpoint=-1;
6091 player[i].lastpathfindpoint2=-1;
6092 player[i].lastpathfindpoint3=-1;
6093 player[i].lastpathfindpoint4=-1;
6095 else player[i].laststanding=j;
6098 if(player[i].aiupdatedelay<0){
6099 rotatetarget=player[i].lastseen-player[i].coords;
6100 Normalise(&rotatetarget);
6101 player[i].targetrotation=-asin(0-rotatetarget.x);
6102 player[i].targetrotation*=360/6.28;
6103 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6104 player[i].lookrotation=player[i].targetrotation;
6105 player[i].aiupdatedelay=.05;
6106 player[i].forwardkeydown=1;
6108 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6109 player[i].forwardkeydown=0;
6110 player[i].aiupdatedelay=1;
6111 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6112 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6113 player[i].lastchecktime=3;
6116 player[i].leftkeydown=0;
6117 player[i].backkeydown=0;
6118 player[i].rightkeydown=0;
6119 player[i].crouchkeydown=0;
6120 player[i].attackkeydown=0;
6121 player[i].throwkeydown=0;
6123 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6124 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6126 XYZ leftpos,rightpos;
6127 float leftdist,rightdist;
6128 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6129 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6130 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6131 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6132 if(leftdist<rightdist)player[i].targetrotation+=90;
6133 else player[i].targetrotation-=90;
6137 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6138 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6140 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6141 for(j=0;j<numenvsounds;j++){
6142 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6143 player[i].aitype=attacktypecutoff;
6147 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6148 player[i].losupdatedelay=.2;
6149 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6150 {player[i].aitype=attacktypecutoff;
6151 player[i].lastseentime=1;}
6152 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6153 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6154 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6155 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6156 player[i].aitype=attacktypecutoff;
6157 player[i].lastseentime=1;
6160 if(player[i].lastseentime<0){
6161 //player[i].aitype=passivetype;
6163 player[i].aitype=pathfindtype;
6164 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6165 player[i].finalpathfindpoint=-1;
6166 player[i].targetpathfindpoint=-1;
6167 player[i].lastpathfindpoint=-1;
6168 player[i].lastpathfindpoint2=-1;
6169 player[i].lastpathfindpoint3=-1;
6170 player[i].lastpathfindpoint4=-1;
6174 if(player[i].aitype!=gethelptype){
6175 player[i].runninghowlong=0;
6178 if(player[i].aitype==gethelptype){
6179 player[i].runninghowlong+=multiplier;
6180 player[i].aiupdatedelay-=multiplier;
6182 if(player[i].aiupdatedelay<0||player[i].ally==0){
6183 player[i].aiupdatedelay=.2;
6191 if(!player[i].ally){
6192 for(j=0;j<numplayers;j++){
6193 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6194 distance=findDistancefast(&player[i].coords,&player[j].coords);
6195 if(closestdist==-1||distance<closestdist){
6196 closestdist=distance;
6202 if(closest!=-1)player[i].ally=closest;
6203 else player[i].ally=0;
6204 player[i].lastseen=player[0].coords;
6205 player[i].lastseentime=12;
6209 player[i].lastchecktime=12;
6210 //player[i].lastseentime-=.5;
6212 facing=player[i].coords;
6213 flatfacing=player[player[i].ally].coords;
6214 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6215 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6216 if(-1!=checkcollide(facing,flatfacing))
6217 player[i].lastseentime-=.1;
6219 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6220 player[i].aitype=searchtype;
6221 player[i].lastseentime=12;
6224 if(player[i].ally>0){
6225 rotatetarget=player[player[i].ally].coords-player[i].coords;
6226 Normalise(&rotatetarget);
6227 player[i].targetrotation=-asin(0-rotatetarget.x);
6228 player[i].targetrotation*=360/6.28;
6229 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6230 player[i].lookrotation=player[i].targetrotation;
6231 player[i].aiupdatedelay=.05;
6232 player[i].forwardkeydown=1;
6234 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6235 player[i].aitype=searchtype;
6236 player[i].lastseentime=12;
6237 player[player[i].ally].aitype=searchtype;
6238 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6239 player[player[i].ally].lastseen=player[i].lastseen;
6240 player[player[i].ally].lastseentime=player[i].lastseentime;
6241 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6245 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6246 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6248 XYZ leftpos,rightpos;
6249 float leftdist,rightdist;
6250 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6251 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6252 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6253 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6254 if(leftdist<rightdist)player[i].targetrotation+=90;
6255 else player[i].targetrotation-=90;
6260 player[i].leftkeydown=0;
6261 player[i].backkeydown=0;
6262 player[i].rightkeydown=0;
6263 player[i].crouchkeydown=0;
6264 player[i].attackkeydown=0;
6266 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6267 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6270 if(player[i].aitype==getweapontype){
6271 player[i].aiupdatedelay-=multiplier;
6272 player[i].lastchecktime-=multiplier;
6274 if(player[i].aiupdatedelay<0){
6275 player[i].aiupdatedelay=.2;
6283 if(player[i].ally<0){
6284 for(j=0;j<weapons.numweapons;j++){
6285 if(weapons.owner[j]==-1){
6286 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6287 if(closestdist==-1||distance<closestdist){
6288 closestdist=distance;
6294 if(closest!=-1)player[i].ally=closest;
6295 else player[i].ally=-1;
6298 player[i].lastseentime=12;
6300 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6301 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6302 player[i].aitype=attacktypecutoff;
6303 player[i].lastseentime=1;
6306 if(player[i].ally>=0){
6307 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6308 player[i].aitype=attacktypecutoff;
6309 player[i].lastseentime=1;
6311 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6312 Normalise(&rotatetarget);
6313 player[i].targetrotation=-asin(0-rotatetarget.x);
6314 player[i].targetrotation*=360/6.28;
6315 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6316 player[i].lookrotation=player[i].targetrotation;
6317 player[i].aiupdatedelay=.05;
6318 player[i].forwardkeydown=1;
6321 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6322 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6324 XYZ leftpos,rightpos;
6325 float leftdist,rightdist;
6326 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6327 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6328 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6329 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6330 if(leftdist<rightdist)player[i].targetrotation+=90;
6331 else player[i].targetrotation-=90;
6336 player[i].leftkeydown=0;
6337 player[i].backkeydown=0;
6338 player[i].rightkeydown=0;
6339 player[i].attackkeydown=0;
6340 player[i].throwkeydown=1;
6341 player[i].crouchkeydown=0;
6342 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6343 player[i].drawkeydown=0;
6345 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6346 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6349 if(player[i].aitype==attacktypecutoff){
6350 player[i].aiupdatedelay-=multiplier;
6351 if(player[i].damage<player[i].damagetolerance*2/3)
6352 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6353 player[i].attackkeydown=0;
6354 if(player[i].isIdle())player[i].crouchkeydown=1;
6355 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6356 if(weapons.type[player[0].weaponids[0]]==knife){
6357 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6358 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6359 else player[i].targetanimation=rollanim;
6361 player[i].targetframe=0;
6362 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6363 player[i].wentforweapon=0;
6365 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6366 player[i].targetanimation=flipanim;
6368 player[i].targetframe=0;
6372 player[i].forwardkeydown=0;
6373 player[i].aiupdatedelay=.02;
6375 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6376 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6377 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6379 if(player[i].wentforweapon<3)
6380 for(j=0;j<weapons.numweapons;j++){
6381 if(player[i].creature!=wolftype)
6382 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6383 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6384 player[i].wentforweapon++;
6385 player[i].lastchecktime=6;
6386 player[i].aitype=getweapontype;
6391 if(player[i].damage<player[i].damagetolerance/2)
6392 if(animation[player[i].targetanimation].height!=highheight)
6393 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6394 player[i].crouchkeydown=1;
6396 if(player[i].isRun()&&!player[i].onground){
6397 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6398 test2=player[i].coords+player[i].facing;
6400 test=player[i].coords+player[i].facing;
6402 j=checkcollide(test2,test,player[i].laststanding);
6403 if(j==-1)j=checkcollide(test2,test);
6405 player[i].velocity=0;
6406 player[i].targetanimation=player[i].getStop();
6407 player[i].targetframe=0;
6409 player[i].targetrotation+=180;
6410 player[i].stunned=.5;
6411 //player[i].aitype=passivetype;
6412 player[i].aitype=pathfindtype;
6413 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6414 player[i].finalpathfindpoint=-1;
6415 player[i].targetpathfindpoint=-1;
6416 player[i].lastpathfindpoint=-1;
6417 player[i].lastpathfindpoint2=-1;
6418 player[i].lastpathfindpoint3=-1;
6419 player[i].lastpathfindpoint4=-1;
6421 else player[i].laststanding=j;
6424 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6425 player[i].aitype=pathfindtype;
6426 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6427 player[i].finalpathfindpoint=-1;
6428 player[i].targetpathfindpoint=-1;
6429 player[i].lastpathfindpoint=-1;
6430 player[i].lastpathfindpoint2=-1;
6431 player[i].lastpathfindpoint3=-1;
6432 player[i].lastpathfindpoint4=-1;
6434 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6435 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6436 else player[i].drawkeydown=0;
6437 player[i].rabbitkickenabled=Random()%2;
6438 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6439 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6440 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6441 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6442 Normalise(&rotatetarget);
6443 player[i].targetrotation=-asin(0-rotatetarget.x);
6444 player[i].targetrotation*=360/6.28;
6445 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6446 player[i].lookrotation=player[i].targetrotation;
6447 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6449 oldkey=player[i].forwardkeydown;
6450 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6451 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6452 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6453 else player[i].forwardkeydown=0;
6455 player[i].forwardkeydown=0;
6456 if(Random()%10==0)player[i].forwardkeydown=1;
6457 if(Random()%100==0){
6458 player[i].aitype=pathfindtype;
6459 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6460 player[i].finalpathfindpoint=-1;
6461 player[i].targetpathfindpoint=-1;
6462 player[i].lastpathfindpoint=-1;
6463 player[i].lastpathfindpoint2=-1;
6464 player[i].lastpathfindpoint3=-1;
6465 player[i].lastpathfindpoint4=-1;
6468 player[i].leftkeydown=0;
6469 player[i].backkeydown=0;
6470 player[i].rightkeydown=0;
6471 player[i].crouchkeydown=0;
6472 player[i].throwkeydown=0;
6474 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6475 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6476 else player[i].attackkeydown=0;
6477 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6479 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6481 for(j=0;j<numplayers;j++){
6482 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6483 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6484 if(target>=0)target=-1;
6489 if(target>=0)player[target].Reverse();
6492 if(player[i].collided<1)player[i].jumpkeydown=0;
6493 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6494 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6495 player[0].jumpkeydown=0;
6496 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6497 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6498 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6500 if(tutoriallevel==1){
6501 if(!canattack)player[i].attackkeydown=0;
6505 facing=player[i].coords;
6506 flatfacing=player[0].coords;
6507 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6508 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6509 if(player[i].occluded>=2)
6510 if(-1!=checkcollide(facing,flatfacing)){
6511 if(!player[i].pause)player[i].lastseentime-=.2;
6512 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6513 player[i].aitype=searchtype;
6514 player[i].lastchecktime=12;
6515 player[i].lastseen=player[0].coords;
6516 player[i].lastseentime=12;
6519 else player[i].lastseentime=1;
6522 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6523 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6524 test=player[0].coords;
6526 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6529 // NOTE: Ask about logic of this call : NOTE
6530 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6531 player[i].stunned>0 ||
6532 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6534 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6535 player[i].targetrotation=player[i].rotation;
6536 player[i].forwardkeydown=0;
6537 player[i].leftkeydown=0;
6538 player[i].backkeydown=0;
6539 player[i].rightkeydown=0;
6540 player[i].jumpkeydown=0;
6541 player[i].attackkeydown=0;
6542 player[i].crouchkeydown=0;
6543 player[i].throwkeydown=0;
6550 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6553 if(player[i].aitype==attacktypecutoff){
6554 rotatetarget=player[0].coords-player[i].coords;
6555 Normalise(&rotatetarget);
6556 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6557 player[i].targetheadrotation*=360/6.28;
6558 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6560 player[i].targetheadrotation*=-1;
6561 player[i].targetheadrotation+=180;
6562 //player[i].targetheadrotation2=0;
6563 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6565 else if(player[i].howactive>=typesleeping){
6566 player[i].targetheadrotation=player[i].targetrotation;
6567 player[i].targetheadrotation2=0;
6570 if(player[i].interestdelay<=0){
6571 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6572 player[i].headtarget=player[i].coords;
6573 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6574 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6575 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6576 player[i].headtarget+=player[i].facing*1.5;
6578 rotatetarget=player[i].headtarget-player[i].coords;
6579 Normalise(&rotatetarget);
6580 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6581 player[i].targetheadrotation*=360/6.28;
6582 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6584 player[i].targetheadrotation*=-1;
6585 player[i].targetheadrotation+=180;
6586 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6588 //if(whichlevel==2)player[i].jumpkeydown=0;
6590 if(animation[player[i].targetanimation].attack==reversed){
6591 //player[i].targetrotation=player[i].rotation;
6592 player[i].forwardkeydown=0;
6593 player[i].leftkeydown=0;
6594 player[i].backkeydown=0;
6595 player[i].rightkeydown=0;
6596 player[i].jumpkeydown=0;
6597 player[i].attackkeydown=0;
6598 //player[i].crouchkeydown=0;
6599 player[i].throwkeydown=0;
6603 player[i].forwardkeydown=0;
6604 player[i].leftkeydown=0;
6605 player[i].backkeydown=0;
6606 player[i].rightkeydown=0;
6607 player[i].jumpkeydown=0;
6608 player[i].crouchkeydown=0;
6609 player[i].drawkeydown=0;
6610 player[i].throwkeydown=0;
6613 if(player[i].collided<-.3)player[i].collided=-.3;
6614 if(player[i].collided>1)player[i].collided=1;
6615 player[i].collided-=multiplier*4;
6616 player[i].whichdirectiondelay-=multiplier;
6617 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6618 player[i].avoidcollided=-.3;
6619 player[i].whichdirection=abs(Random()%2);
6620 player[i].whichdirectiondelay=.4;
6622 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6623 player[i].avoidcollided-=multiplier/4;
6624 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6625 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6626 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6628 if(!player[i].throwkeydown){
6629 player[i].throwtogglekeydown=0;
6631 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6632 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6633 for(j=0;j<weapons.numweapons;j++){
6634 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6635 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6636 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6637 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6638 player[i].throwtogglekeydown=1;
6639 player[i].targetanimation=crouchremoveknifeanim;
6641 player[i].targetframe=0;
6642 rotatetarget=weapons.position[j]-player[i].coords;
6643 Normalise(&rotatetarget);
6644 player[i].targetrotation=-asin(0-rotatetarget.x);
6645 player[i].targetrotation*=360/6.28;
6646 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6647 player[i].hasvictim=0;
6649 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6650 player[i].throwtogglekeydown=1;
6651 player[i].hasvictim=0;
6653 //for(i=0;i<weapons.numweapons;i++){
6654 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6655 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6656 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6657 if(weapons.type[j]!=staff)
6658 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6660 player[i].weaponactive=0;
6661 weapons.owner[j]=player[i].id;
6662 if(player[i].num_weapons>0){
6663 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6665 player[i].num_weapons++;
6666 player[i].weaponids[0]=j;
6672 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6673 if(!player[i].isFlip()){
6674 player[i].throwtogglekeydown=1;
6675 player[i].targetanimation=removeknifeanim;
6677 player[i].targetframe=0;
6678 rotatetarget=weapons.position[j]-player[i].coords;
6679 Normalise(&rotatetarget);
6680 player[i].targetrotation=-asin(0-rotatetarget.x);
6681 player[i].targetrotation*=360/6.28;
6682 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6684 if(player[i].isFlip()){
6685 player[i].throwtogglekeydown=1;
6686 player[i].hasvictim=0;
6688 for(k=0;k<weapons.numweapons;k++){
6689 if(player[i].weaponactive==-1)
6690 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6691 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6692 if(weapons.type[k]!=staff)
6693 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6695 player[i].weaponactive=0;
6696 weapons.owner[k]=player[i].id;
6697 if(player[i].num_weapons>0){
6698 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6700 player[i].num_weapons++;
6701 player[i].weaponids[0]=k;
6708 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6710 for(j=0;j<numplayers;j++){
6711 if(player[i].weaponactive==-1)
6713 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6714 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6715 player[i].throwtogglekeydown=1;
6716 player[i].victim=&player[j];
6717 player[i].hasvictim=1;
6718 player[i].targetanimation=crouchremoveknifeanim;
6720 player[i].targetframe=0;
6721 rotatetarget=player[j].coords-player[i].coords;
6722 Normalise(&rotatetarget);
6723 player[i].targetrotation=-asin(0-rotatetarget.x);
6724 player[i].targetrotation*=360/6.28;
6725 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6727 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6728 player[i].throwtogglekeydown=1;
6729 player[i].victim=&player[j];
6730 player[i].hasvictim=1;
6731 int k = player[j].weaponids[0];
6732 if(player[i].hasvictim){
6735 if(player[i].victim->weaponstuck!=-1){
6736 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6741 if(weapons.type[k]!=staff)
6742 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6745 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6747 player[i].weaponactive=0;
6748 if(weapons.owner[k]!=-1){
6749 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6750 else player[i].victim->num_weapons=1;
6752 player[i].victim->skeleton.longdead=0;
6753 player[i].victim->skeleton.free=1;
6754 player[i].victim->skeleton.broken=0;
6756 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6757 player[i].victim->skeleton.joints[l].velchange=0;
6758 player[i].victim->skeleton.joints[l].locked=0;
6764 Normalise(&relative);
6765 XYZ footvel,footpoint;
6767 footpoint=weapons.position[k];
6768 if(player[i].victim->weaponstuck!=-1){
6769 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6770 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6771 weapons.bloody[k]=2;
6772 weapons.blooddrip[k]=5;
6773 player[i].victim->weaponstuck=-1;
6774 player[i].victim->bloodloss+=2000;
6775 player[i].victim->DoDamage(2000);
6778 if(player[i].victim->num_weapons>0){
6779 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6780 if(player[i].victim->weaponids[0]==k)
6781 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6784 player[i].victim->weaponactive=-1;
6786 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6787 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6788 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6789 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6792 if(player[i].num_weapons>0){
6793 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6795 player[i].num_weapons++;
6796 player[i].weaponids[0]=k;
6803 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6804 if(weapons.type[player[i].weaponids[0]]==knife){
6805 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6807 for(j=0;j<numplayers;j++){
6809 if(tutoriallevel!=1||tutorialstage==49)
6811 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6812 if(!player[i].isFlip()){
6813 player[i].throwtogglekeydown=1;
6814 player[i].victim=&player[j];
6815 player[i].targetanimation=knifethrowanim;
6817 player[i].targetframe=0;
6818 rotatetarget=player[j].coords-player[i].coords;
6819 Normalise(&rotatetarget);
6820 player[i].targetrotation=-asin(0-rotatetarget.x);
6821 player[i].targetrotation*=360/6.28;
6822 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6824 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6826 if(player[i].isFlip()){
6827 if(player[i].weaponactive!=-1){
6828 player[i].throwtogglekeydown=1;
6829 player[i].victim=&player[j];
6831 weapons.owner[player[i].weaponids[0]]=-1;
6832 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6835 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6837 weapons.velocity[player[i].weaponids[0]]=aim*50;
6838 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6839 weapons.missed[player[i].weaponids[0]]=0;
6840 weapons.freetime[player[i].weaponids[0]]=0;
6841 weapons.firstfree[player[i].weaponids[0]]=1;
6842 weapons.physics[player[i].weaponids[0]]=0;
6843 player[i].num_weapons--;
6844 if(player[i].num_weapons){
6845 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6847 player[i].weaponactive=-1;
6854 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6855 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6857 player[i].throwtogglekeydown=1;
6858 weapons.owner[player[i].weaponids[0]]=-1;
6859 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6860 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6861 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6862 weapons.missed[player[i].weaponids[0]]=1;
6863 weapons.freetime[player[i].weaponids[0]]=0;
6864 weapons.firstfree[player[i].weaponids[0]]=1;
6865 weapons.physics[player[i].weaponids[0]]=1;
6866 player[i].num_weapons--;
6867 if(player[i].num_weapons){
6868 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6869 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6872 player[i].weaponactive=-1;
6873 for(j=0;j<numplayers;j++){
6874 player[j].wentforweapon=0;
6881 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6882 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6883 //Setenvironment(1-environment);
6886 if(player[i].weaponactive!=-1){
6887 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6889 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6890 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6891 player[i].targetanimation=drawrightanim;
6892 player[i].targetframe=0;
6894 player[i].drawtogglekeydown=1;
6896 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6897 player[i].targetanimation=drawleftanim;
6898 player[i].targetframe=0;
6900 player[i].drawtogglekeydown=1;
6902 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6903 player[i].targetanimation=crouchdrawrightanim;
6904 player[i].targetframe=0;
6906 player[i].drawtogglekeydown=1;
6910 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6911 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6912 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6913 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6914 player[i].targetframe=0;
6916 player[i].hasvictim=0;
6917 //player[i].attacktogglekeydown=1;
6921 if(!player[i].drawkeydown){
6922 player[i].drawtogglekeydown=0;
6929 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6931 else absflatfacing=flatfacing;
6934 player[i].forwardkeydown=0;
6935 player[i].leftkeydown=0;
6936 player[i].backkeydown=0;
6937 player[i].rightkeydown=0;
6938 player[i].jumpkeydown=0;
6939 player[i].crouchkeydown=0;
6940 player[i].drawkeydown=0;
6941 player[i].throwkeydown=0;
6945 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6946 if(!player[i].forwardkeydown){
6947 player[i].forwardstogglekeydown=0;
6949 if(player[i].crouchkeydown){
6953 player[i].superruntoggle=1;
6955 for(j=0;j<numplayers;j++){
6956 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6957 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
6958 player[i].superruntoggle=0;
6965 for(j=0;j<numplayers;j++){
6966 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
6967 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
6968 if(target>=0)target=-1;
6973 if(target>=0)player[target].Reverse();
6974 player[i].lowreversaldelay=.5;
6976 if(player[i].isIdle()){
6977 player[i].targetanimation=player[i].getCrouch();
6979 player[i].targetframe=0;
6980 player[i].transspeed=10;
6982 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
6983 player[i].targetanimation=rollanim;
6985 player[i].targetframe=0;
6986 player[i].transspeed=20;
6989 if(!player[i].crouchkeydown){
6991 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
6993 if(player[i].isCrouch()){
6995 for(j=0;j<numplayers;j++){
6996 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
6997 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
6998 if(target>=0)target=-1;
7003 if(target>=0)player[target].Reverse();
7004 player[i].highreversaldelay=.5;
7006 if(player[i].isCrouch()){
7007 if(!player[i].wasCrouch()){
7008 player[i].currentanimation=player[i].getCrouch();
7009 player[i].currentframe=0;
7012 player[i].targetanimation=player[i].getIdle();
7013 player[i].targetframe=0;
7014 player[i].transspeed=10;
7017 if(player[i].targetanimation==sneakanim){
7018 player[i].targetanimation=player[i].getIdle();
7020 player[i].targetframe=0;
7021 player[i].transspeed=10;
7024 if(player[i].forwardkeydown){
7025 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7026 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7027 else player[i].targetanimation=player[i].getRun();
7029 player[i].targetframe=0;
7031 if(player[i].isCrouch()){
7032 player[i].targetanimation=sneakanim;
7033 if(player[i].wasCrouch())player[i].target=0;
7034 player[i].targetframe=0;
7036 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7037 player[i].targetanimation=climbanim;
7039 player[i].targetframe=1;
7040 player[i].jumpclimb=1;
7042 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7043 player[i].velocity+=absflatfacing*5*multiplier;
7045 player[i].forwardstogglekeydown=1;
7048 if (player[i].rightkeydown){
7049 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7050 player[i].targetanimation=player[i].getRun();
7052 player[i].targetframe=0;
7054 if(player[i].isCrouch()){
7055 player[i].targetanimation=sneakanim;
7056 if(player[i].wasCrouch()) player[i].target=0;
7057 player[i].targetframe=0;
7059 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7060 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7062 player[i].targetrotation-=90;
7063 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7064 if(player[i].backkeydown)player[i].targetrotation-=45;
7067 if ( player[i].leftkeydown){
7068 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7069 player[i].targetanimation=player[i].getRun();
7071 player[i].targetframe=0;
7073 if(player[i].isCrouch()){
7074 player[i].targetanimation=sneakanim;
7075 if(player[i].wasCrouch())player[i].target=0;
7076 player[i].targetframe=0;
7078 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7079 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7081 player[i].targetrotation+=90;
7082 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7083 if(player[i].backkeydown)player[i].targetrotation+=45;
7086 if(player[i].backkeydown){
7087 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7088 player[i].targetanimation=player[i].getRun();
7090 player[i].targetframe=0;
7092 if(player[i].isCrouch()){
7093 player[i].targetanimation=sneakanim;
7094 if(player[i].wasCrouch())player[i].target=0;
7095 player[i].targetframe=0;
7097 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7098 player[i].velocity-=absflatfacing*5*multiplier;
7100 if(player[i].targetanimation==hanganim){
7101 player[i].currentanimation=jumpdownanim;
7102 player[i].targetanimation=jumpdownanim;
7104 player[i].currentframe=0;
7105 player[i].targetframe=1;
7106 player[i].velocity=0;
7107 player[i].velocity.y+=gravity;
7108 player[i].coords.y-=1.4;
7109 player[i].grabdelay=1;
7111 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7112 player[i].targetrotation+=180;
7115 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7116 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7117 player[i].jumpstart=0;
7118 player[i].targetanimation=jumpupanim;
7120 player[i].targetframe=0;
7121 player[i].rotation=player[i].targetrotation;
7122 player[i].transspeed=20;
7123 player[i].FootLand(0,1);
7124 player[i].FootLand(1,1);
7128 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7130 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7131 if(!movekey)player[i].velocity=0;
7136 for(j=0;j<numplayers;j++){
7137 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7138 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7139 if(target>=0)target=-1;
7144 if(target>=0)player[i].velocity.y=1;
7145 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7146 player[i].velocity.y=7;
7147 player[i].crouchtogglekeydown=1;
7149 else player[i].velocity.y=5;
7151 if(mousejump&&i==0&&debugmode){
7152 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7153 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7156 player[i].coords.y+=.2;
7157 player[i].jumppower-=1;
7160 emit_sound_at(whooshsound, player[i].coords, 128.);
7162 emit_sound_at(jumpsound, player[i].coords, 128.);
7164 if((player[i].isIdle())&&player[i].jumppower>1){
7165 player[i].targetanimation=player[i].getLanding();
7166 player[i].landhard=0;
7168 player[i].targetframe=2;
7169 player[i].jumpstart=1;
7170 player[i].tempdeltav=deltav;
7172 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7173 if(player[i].jumppower>multiplier*6){
7174 player[i].velocity.y+=multiplier*6;
7175 player[i].jumppower-=multiplier*6;
7177 if(player[i].jumppower<=multiplier*6){
7178 player[i].velocity.y+=player[i].jumppower;
7179 player[i].jumppower=0;
7182 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7186 if(player[i].isRun()||player[i].targetanimation==walkanim){
7187 player[i].targetanimation=player[i].getStop();
7189 player[i].targetframe=0;
7191 if(player[i].targetanimation==sneakanim){
7192 player[i].targetanimation=player[i].getCrouch();
7193 if(player[i].currentanimation==sneakanim)player[i].target=0;
7194 player[i].targetframe=0;
7197 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7198 player[i].targetanimation=player[i].getStop();
7200 player[i].targetframe=0;
7202 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7203 player[i].targetanimation=player[i].getStop();
7205 player[i].targetframe=0;
7209 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7213 for(k=0;k<numplayers;k++){
7214 if(abs(player[k].rotation-player[k].targetrotation)>180){
7215 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7216 else player[k].rotation+=360;
7219 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7220 player[k].targetanimation=player[k].getStop();
7221 player[k].targetframe=0;
7225 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7226 player[k].targettilt=0;
7228 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7229 player[k].targettilt=0;
7230 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7231 player[k].jumppower+=multiplier*7;
7232 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7233 //*(1-(player[k].damage/player[k].damagetolerance))
7234 if(player[k].jumppower>5)player[k].jumppower=5;
7237 if(player[k].isRun()){
7238 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7241 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7242 else if(player[k].tilt>player[k].targettilt){
7243 player[k].tilt-=multiplier*150;
7245 else if(player[k].tilt<player[k].targettilt){
7246 player[k].tilt+=multiplier*150;
7249 player[k].grabdelay-=multiplier;
7252 for(k=0;k<numplayers;k++){
7253 player[k].DoAnimations();
7254 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7255 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7260 for(j=numenvsounds-1;j>=0;j--){
7261 envsoundlife[j]-=multiplier;
7262 if(envsoundlife[j]<0){
7264 envsoundlife[j]=envsoundlife[numenvsounds];
7265 envsound[j]=envsound[numenvsounds];
7268 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7269 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7271 if(tutoriallevel==1){
7288 if(tutorialstage>=51)
7289 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7290 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7291 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7293 emit_stream_np(stream_music3);
7302 if(tutorialstage<51)
7303 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7304 emit_sound_at(fireendsound, player[0].coords);
7306 player[0].coords=(oldtemp+oldtemp2)/2;
7310 if(tutorialstage>=14&&tutorialstage<50)
7311 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7312 emit_sound_at(fireendsound, player[1].coords);
7314 for(int i=0;i<player[1].skeleton.num_joints;i++){
7316 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7317 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7318 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7319 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7320 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7324 player[1].coords=(oldtemp+oldtemp2)/2;
7325 for(int i=0;i<player[1].skeleton.num_joints;i++){
7326 player[1].skeleton.joints[i].velocity=0;
7328 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7329 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7330 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7331 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7332 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7340 static float gLoc[3];
7344 static float vel[3];
7345 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7346 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7347 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7349 //Set orientation with forward and up vectors
7350 static XYZ upvector;
7354 upvector=DoRotation(upvector,-rotation2+90,0,0);
7355 upvector=DoRotation(upvector,0,0-rotation,0);
7360 facing=DoRotation(facing,-rotation2,0,0);
7361 facing=DoRotation(facing,0,0-rotation,0);
7364 static float ori[6];
7368 ori[3] = -upvector.x;
7369 ori[4] = upvector.y;
7370 ori[5] = -upvector.z;
7372 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7379 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7381 freezetogglekeydown=1;
7385 void Game::TickOnce(){
7387 rotation+=multiplier*5;
7389 if(directing||indialogue==-1) {
7390 rotation+=deltah*.7;
7391 if(!invertmouse)rotation2+=deltav*.7;
7392 if(invertmouse)rotation2-=deltav*.7;
7393 if(rotation2>90)rotation2=90;
7394 if(rotation2<-70)rotation2=-70;
7398 void Game::TickOnceAfter(){
7399 static XYZ colviewer;
7400 static XYZ coltarget;
7403 static float brotate;
7406 static float changedelay;
7407 static bool alldead;
7408 static float unseendelay;
7409 static float cameraspeed;
7413 if(environment==snowyenvironment)music1=stream_music1snow;
7414 if(environment==grassyenvironment)music1=stream_music1grass;
7415 if(environment==desertenvironment)music1=stream_music1desert;
7420 for(i=0;i<numplayers;i++){
7421 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7422 musictype=stream_music2;
7426 if(player[0].dead)musictype=stream_music3;
7429 if(musictype==stream_music2){
7433 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7434 unseendelay-=multiplier;
7436 musictype=stream_music2;
7442 musictype=stream_music3;
7450 if(musictype!=oldmusictype&&musictype==stream_music2){
7451 emit_sound_np(alarmsound);
7455 musicselected=musictype;
7457 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7458 else musicvolume[0]-=multiplier*450;
7459 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7460 else musicvolume[1]-=multiplier*450;
7461 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7462 else musicvolume[2]-=multiplier*450;
7465 if(musicvolume[i]<0)musicvolume[i]=0;
7466 if(musicvolume[i]>512)musicvolume[i]=512;
7469 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7472 if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
7473 emit_stream_np(music1, musicvolume[0]);
7474 if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
7475 emit_stream_np(stream_music2, musicvolume[1]);
7476 if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
7477 emit_stream_np(stream_music3, musicvolume[2]);
7478 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7479 pause_sound(music1);
7481 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7482 pause_sound(stream_music2);
7484 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7485 pause_sound(stream_music3);
7488 if(musicvolume[0]!=oldmusicvolume[0]){
7489 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7491 if(musicvolume[1]!=oldmusicvolume[1]){
7492 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7494 if(musicvolume[2]!=oldmusicvolume[2]){
7495 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7499 oldmusicvolume[i]=musicvolume[i];
7502 pause_sound(music1);
7503 pause_sound(stream_music2);
7504 pause_sound(stream_music3);
7507 oldmusicvolume[i]=0;
7513 for(i=0;i<numhotspots;i++){
7514 if(hotspottype[i]>10&&hotspottype[i]<20){
7515 if(player[hotspottype[i]-10].dead==0){
7518 else if(killhotspot==2)
7522 if(killhotspot==2)killhotspot=0;
7526 for(i=0;i<numhotspots;i++){
7527 if(hotspottype[i]==-1){
7528 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7534 for(i=1;i<numplayers;i++){
7535 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7537 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7539 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7540 if(player[0].dead&&changedelay<=0){
7542 targetlevel=whichlevel;
7545 for(i=1;i<numplayers;i++){
7546 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7550 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7552 targetlevel=whichlevel+1;
7553 if(targetlevel>numchallengelevels-1)targetlevel=0;
7555 if(winhotspot||windialogue){
7557 targetlevel=whichlevel+1;
7558 if(targetlevel>numchallengelevels-1)targetlevel=0;
7564 targetlevel=whichlevel+1;
7565 if(targetlevel>numchallengelevels-1)targetlevel=0;
7568 if(changedelay>0&&!player[0].dead&&!won){
7569 //high scores, awards, win
7571 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7576 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7592 if(!editorenabled&&gameon&&!mainmenu){
7593 if(changedelay!=-999)changedelay-=multiplier/7;
7594 if(player[0].dead)targetlevel=whichlevel;
7595 if(loading==2&&!campaign){
7598 fireSound(firestartsound);
7600 if(!player[0].dead&&targetlevel!=whichlevel){
7601 startbonustotal=bonustotal;
7603 if(player[0].dead) Loadlevel(whichlevel);
7604 else Loadlevel(targetlevel);
7610 if(loading==2&&targetlevel==whichlevel){
7614 fireSound(firestartsound);
7630 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
7637 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7638 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7640 if(whichlevel!=-2&&!loading&&!player[0].dead){
7644 if(player[0].dead)loading=1;
7650 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7651 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7655 else if(mainmenu==0&&winfreeze){
7656 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7658 else stealthloading=0;
7660 if(!stealthloading){
7661 float gLoc[3]={0,0,0};
7662 float vel[3]={0,0,0};
7663 fireSound(firestartsound);
7670 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7671 ipstream.ignore(256,':');
7672 ipstream >> campaignnumlevels;
7673 for(i=0;i<campaignnumlevels;i++){
7674 ipstream.ignore(256,':');
7675 ipstream.ignore(256,':');
7676 ipstream.ignore(256,' ');
7677 ipstream >> campaignmapname[i];
7678 ipstream.ignore(256,':');
7679 ipstream >> campaigndescription[i];
7681 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7683 ipstream.ignore(256,':');
7684 ipstream >> campaignchoosenext[i];
7685 ipstream.ignore(256,':');
7686 ipstream >> campaignnumnext[i];
7687 for(j=0;j<campaignnumnext[i];j++){
7688 ipstream.ignore(256,':');
7689 ipstream >> campaignnextlevel[i][j];
7690 campaignnextlevel[i][j]-=1;
7692 ipstream.ignore(256,':');
7693 ipstream >> campaignlocationx[i];
7694 ipstream.ignore(256,':');
7695 ipstream >> campaignlocationy[i];
7699 for(i=0;i<campaignnumlevels;i++){
7701 levelhighlight[i]=0;
7705 for(i=0;i<campaignnumlevels;i++){
7707 levelhighlight[i]=0;
7712 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7713 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7714 levelvisible[levelorder[i+1]]=1;
7716 int whichlevelstart;
7717 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7718 if(whichlevelstart<0){
7719 campaignchoicenum=1;
7720 campaignchoicewhich[0]=0;
7724 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7725 for(i=0;i<campaignchoicenum;i++){
7726 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7727 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7728 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7735 //if(firstload)TickOnceAfter();
7736 if(!firstload)LoadStuff();
7753 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
7761 pause_sound(stream_music3);
7766 if(loading==3)loading=0;
7770 oldmusictype=musictype;
7776 facing=DoRotation(facing,-rotation2,0,0);
7777 facing=DoRotation(facing,0,0-rotation,0);
7778 viewerfacing=facing;
7782 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7783 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7785 if(player[0].skeleton.free){
7786 for(i=0;i<player[0].skeleton.num_joints;i++){
7787 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7788 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7792 if(player[0].skeleton.free!=2&&!autocam){
7794 if(findLengthfast(&player[0].velocity)>400){
7795 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7797 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7798 coltarget=target-cameraloc;
7799 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7801 Normalise(&coltarget);
7802 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7803 else cameraloc=cameraloc+coltarget*multiplier*8;
7805 if(editorenabled)cameraloc=target;
7806 cameradist+=multiplier*5;
7807 if(cameradist>2.3)cameradist=2.3;
7808 viewer=cameraloc-facing*cameradist;
7810 coltarget=cameraloc;
7811 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7812 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7813 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7814 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7816 coltarget=cameraloc;
7817 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7819 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7820 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7821 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7823 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7827 cameradist=findDistance(&viewer,&target);
7828 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7829 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7831 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7832 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7835 if(player[0].skeleton.free!=2&&autocam){
7837 if(findLengthfast(&player[0].velocity)>400){
7838 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7840 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7841 cameradist+=multiplier*5;
7842 if(cameradist>3.3)cameradist=3.3;
7843 coltarget=target-cameraloc;
7844 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7845 else if(findLengthfast(&coltarget)>1)
7847 Normalise(&coltarget);
7848 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7849 else cameraloc=cameraloc+coltarget*multiplier*8;
7851 if(editorenabled)cameraloc=target;
7854 coltarget=cameraloc;
7855 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7856 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7857 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7858 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7860 coltarget=cameraloc;
7861 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7863 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7864 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7865 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7867 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7871 cameradist=findDistance(&viewer,&target);
7872 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7873 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7875 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7876 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7879 if(camerashake>.8)camerashake=.8;
7880 //if(woozy>10)woozy=10;
7881 //woozy+=multiplier;
7883 if(player[0].dead)camerashake=0;
7884 if(player[0].dead)woozy=0;
7885 camerashake-=multiplier*2;
7886 blackout-=multiplier*2;
7887 //if(player[0].isCrouch())woozy-=multiplier*8;
7888 if(camerashake<0)camerashake=0;
7889 if(blackout<0)blackout=0;
7890 //if(woozy<0)woozy=0;
7892 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7893 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7894 viewer.z+=(float)(Random()%100)*.0005*camerashake;