2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 extern float multiplier;
39 extern int environment;
40 extern float texscale;
41 extern Terrain terrain;
42 extern OPENAL_SAMPLE *samp[100];
43 extern int channels[100];
44 extern Sprites sprites;
45 extern int kTextureSize;
46 extern float screenwidth,screenheight;
49 extern float texdetail;
50 extern Objects objects;
52 extern float slomodelay;
53 extern bool floatjump;
55 extern Animation animation[animation_count];
57 extern float texdetail;
58 extern GLubyte bloodText[512*512*3];
59 extern GLubyte wolfbloodText[512*512*3];
60 extern float terraindetail;
61 extern float camerashake;
63 extern float blackout;
64 extern bool cellophane;
65 extern bool musictoggle;
66 extern int difficulty;
67 extern Weapons weapons;
68 extern Person player[maxplayers];
69 extern int numplayers;
70 extern int bloodtoggle;
71 extern bool invertmouse;
73 extern float precipdelay;
74 extern XYZ viewerfacing;
75 extern bool ambientsound;
76 extern bool mousejump;
77 extern float viewdistance;
79 extern bool autoslomo;
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool showdamagebar; // (des)activate the damage bar
105 extern bool texttoggle;
106 extern bool alwaysblur;
107 extern float gamespeed;
110 extern bool immediate;
111 extern bool velocityblur;
114 extern float bonusvalue;
115 extern float bonustotal;
116 extern float bonustime;
117 extern float startbonustotal;
118 extern float tintr,tintg,tintb;
119 extern float bonusnum[100];
120 extern bool skyboxtexture;
121 extern float skyboxr;
122 extern float skyboxg;
123 extern float skyboxb;
124 extern float skyboxlightr;
125 extern float skyboxlightg;
126 extern float skyboxlightb;
127 extern float fadestart;
128 extern float slomospeed;
129 extern float slomofreq;
130 extern int tutoriallevel;
131 extern float smoketex;
132 extern float tutorialstagetime;
133 extern int tutorialstage;
134 extern float tutorialmaxtime;
135 extern float tutorialsuccess;
136 extern bool againbonus;
137 extern bool reversaltrain;
138 extern bool canattack;
139 extern bool cananger;
140 extern float damagedealt;
141 extern float damagetaken;
143 extern int editoractive;
144 extern int editorpathtype;
145 extern bool oldbuttons[3];
147 extern float hostiletime;
149 extern bool gamestarted;
151 extern int numhotspots;
152 extern int winhotspot;
153 extern int windialogue;
154 extern int killhotspot;
155 extern XYZ hotspot[40];
156 extern int hotspottype[40];
157 extern float hotspotsize[40];
158 extern char hotspottext[40][256];
159 extern int currenthotspot;
161 extern int kBitsPerPixel;
164 extern int numaccounts;
165 extern int accountactive;
166 extern int accountdifficulty[10];
167 extern int accountprogress[10];
168 extern float accountpoints[10];
169 extern float accounthighscore[10][50];
170 extern float accountfasttime[10][50];
171 extern bool accountunlocked[10][60];
172 extern char accountname[10][256];
174 extern bool stillloading;
175 extern bool winfreeze;
178 extern int numflipfail;
180 extern int numstaffattack;
181 extern int numswordattack;
182 extern int numknifeattack;
183 extern int numunarmedattack;
184 extern int numescaped;
185 extern int numflipped;
186 extern int numwallflipped;
187 extern int numthrowkill;
188 extern int numafterkill;
189 extern int numreversals;
190 extern int numattacks;
191 extern int maxalarmed;
192 extern int numresponded;
194 extern int numdialogues;
195 extern int numdialogueboxes[max_dialogues];
196 extern int dialoguetype[max_dialogues];
197 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
198 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
199 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
200 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
201 extern char dialoguename[max_dialogues][max_dialoguelength][64];
202 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
203 extern XYZ participantlocation[max_dialogues][10];
204 extern int participantfocus[max_dialogues][max_dialoguelength];
205 extern int participantaction[max_dialogues][max_dialoguelength];
206 extern float participantrotation[max_dialogues][10];
207 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
208 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
209 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
210 extern int indialogue;
211 extern int whichdialogue;
212 extern int directing;
213 extern float dialoguetime;
214 extern int dialoguegonethrough[20];
216 extern bool campaign;
218 extern float oldgamespeed;
220 extern float accountcampaignhighscore[10];
221 extern float accountcampaignfasttime[10];
222 extern float accountcampaignscore[10];
223 extern float accountcampaigntime[10];
225 extern int accountcampaignchoicesmade[10];
226 extern int accountcampaignchoices[10][5000];
228 static const char *rabbitskin[] = {
229 ":Data:Textures:Fur3.jpg",
230 ":Data:Textures:Fur.jpg",
231 ":Data:Textures:Fur2.jpg",
232 ":Data:Textures:Lynx.jpg",
233 ":Data:Textures:Otter.jpg",
234 ":Data:Textures:Opal.jpg",
235 ":Data:Textures:Sable.jpg",
236 ":Data:Textures:Chocolate.jpg",
237 ":Data:Textures:BW2.jpg",
238 ":Data:Textures:WB2.jpg"
241 static const char *wolfskin[] = {
242 ":Data:Textures:Wolf.jpg",
243 ":Data:Textures:Darkwolf.jpg",
244 ":Data:Textures:Snowwolf.jpg"
247 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
248 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
250 static const char **creatureskin[] = {rabbitskin, wolfskin};
252 /* Return true if PFX is a prefix of STR (case-insensitive). */
253 static bool stripfx(const char *str, const char *pfx)
255 return !strncasecmp(str, pfx, strlen(pfx));
258 extern OPENAL_STREAM * strm[20];
259 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
260 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
263 static const char *cmd_names[] = {
264 #define DECLARE_COMMAND(cmd) #cmd " ",
265 #include "ConsoleCmds.h"
266 #undef DECLARE_COMMAND
269 typedef void (*console_handler)(Game *game, const char *args);
271 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
272 #include "ConsoleCmds.h"
273 #undef DECLARE_COMMAND
275 static console_handler cmd_handlers[] = {
276 #define DECLARE_COMMAND(cmd) ch_##cmd,
277 #include "ConsoleCmds.h"
278 #undef DECLARE_COMMAND
281 static void ch_quit(Game *game, const char *args)
286 static void ch_map(Game *game, const char *args)
289 snprintf(buf, 63, ":Data:Maps:%s", args);
290 game->Loadlevel(buf);
291 game->whichlevel = -2;
295 static void ch_save(Game *game, const char *args)
298 int i, j, k, l, m, templength;
299 float headprop, bodyprop, armprop, legprop;
300 snprintf(buf, 63, ":Data:Maps:%s", args);
306 tfile=fopen( ConvertFileName(buf), "wb" );
307 fpackf(tfile, "Bi", mapvers);
308 fpackf(tfile, "Bi", maptype);
309 fpackf(tfile, "Bi", hostile);
310 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
311 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
312 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
313 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
314 if(player[0].num_weapons>0&&player[0].num_weapons<5)
315 for(j=0;j<player[0].num_weapons;j++){
316 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
319 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
320 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
321 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
322 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
324 fpackf(tfile, "Bi", player[0].numclothes);
326 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
328 fpackf(tfile, "Bi", numdialogues);
330 for(k=0;k<numdialogues;k++){
331 fpackf(tfile, "Bi", numdialogueboxes[k]);
332 fpackf(tfile, "Bi", dialoguetype[k]);
334 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
335 fpackf(tfile, "Bf", participantrotation[k][l]);
338 for(l=0;l<numdialogueboxes[k];l++){
339 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
340 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
341 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
342 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
343 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
345 templength=strlen(dialoguetext[k][l]);
346 fpackf(tfile, "Bi",(templength));
347 for(m=0;m<templength;m++){
348 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
349 if(dialoguetext[k][l][m]=='\0')break;
352 templength=strlen(dialoguename[k][l]);
353 fpackf(tfile, "Bi",templength);
354 for(m=0;m<templength;m++){
355 fpackf(tfile, "Bb", dialoguename[k][l][m]);
356 if(dialoguename[k][l][m]=='\0')break;
359 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
360 fpackf(tfile, "Bi", participantfocus[k][l]);
361 fpackf(tfile, "Bi", participantaction[k][l]);
364 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
366 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
370 if(player[0].numclothes)
371 for(k=0;k<player[0].numclothes;k++){
372 templength=strlen(player[0].clothes[k]);
373 fpackf(tfile, "Bi", templength);
374 for(l=0;l<templength;l++)
375 fpackf(tfile, "Bb", player[0].clothes[k][l]);
376 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
379 fpackf(tfile, "Bi", environment);
381 fpackf(tfile, "Bi", objects.numobjects);
383 if(objects.numobjects)
384 for(k=0;k<objects.numobjects;k++){
385 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
388 fpackf(tfile, "Bi", numhotspots);
390 for(i=0;i<numhotspots;i++){
391 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
392 templength=strlen(hotspottext[i]);
393 fpackf(tfile, "Bi",templength);
394 for(l=0;l<templength;l++)
395 fpackf(tfile, "Bb", hotspottext[i][l]);
398 fpackf(tfile, "Bi", numplayers);
399 if(numplayers>1&&numplayers<maxplayers)
400 for(j=1;j<numplayers;j++){
401 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
402 if(player[j].num_weapons>0&&player[j].num_weapons<5)
403 for(k=0;k<player[j].num_weapons;k++){
404 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
406 if(player[j].numwaypoints<30){
407 fpackf(tfile, "Bi", player[j].numwaypoints);
408 for(k=0;k<player[j].numwaypoints;k++){
409 fpackf(tfile, "Bf", player[j].waypoints[k].x);
410 fpackf(tfile, "Bf", player[j].waypoints[k].y);
411 fpackf(tfile, "Bf", player[j].waypoints[k].z);
412 fpackf(tfile, "Bi", player[j].waypointtype[k]);
414 fpackf(tfile, "Bi", player[j].waypoint);
417 player[j].numwaypoints=0;
418 player[j].waypoint=0;
419 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
422 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
423 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
424 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
425 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
427 if(player[j].creature==wolftype){
428 headprop=player[j].proportionhead.x/1.1;
429 bodyprop=player[j].proportionbody.x/1.1;
430 armprop=player[j].proportionarms.x/1.1;
431 legprop=player[j].proportionlegs.x/1.1;
434 if(player[j].creature==rabbittype){
435 headprop=player[j].proportionhead.x/1.2;
436 bodyprop=player[j].proportionbody.x/1.05;
437 armprop=player[j].proportionarms.x/1.00;
438 legprop=player[j].proportionlegs.x/1.1;
441 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
445 fpackf(tfile, "Bi", player[j].numclothes);
446 if(player[j].numclothes)
447 for(k=0;k<player[j].numclothes;k++){
449 templength=strlen(player[j].clothes[k]);
450 fpackf(tfile, "Bi", templength);
451 for(l=0;l<templength;l++)
452 fpackf(tfile, "Bb", player[j].clothes[k][l]);
453 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
457 fpackf(tfile, "Bi", game->numpathpoints);
458 if(game->numpathpoints)
459 for(j=0;j<game->numpathpoints;j++){
460 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
461 for(k=0;k<game->numpathpointconnect[j];k++){
462 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
466 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
471 static void ch_cellar(Game *game, const char *args)
473 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
476 static void ch_tint(Game *game, const char *args)
478 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
481 static void ch_tintr(Game *game, const char *args)
486 static void ch_tintg(Game *game, const char *args)
491 static void ch_tintb(Game *game, const char *args)
496 static void ch_speed(Game *game, const char *args)
498 player[0].speedmult = atof(args);
501 static void ch_strength(Game *game, const char *args)
503 player[0].power = atof(args);
506 static void ch_power(Game *game, const char *args)
508 player[0].power = atof(args);
511 static void ch_size(Game *game, const char *args)
513 player[0].scale = atof(args) * .2;
516 static int find_closest()
519 float closestdist = 1.0/0.0;
521 for (int i = 1; i < numplayers; i++) {
523 distance = findDistancefast(&player[i].coords,&player[0].coords);
524 if (distance < closestdist) {
525 closestdist = distance;
532 static void ch_sizenear(Game *game, const char *args)
534 int closest = find_closest();
537 player[closest].scale = atof(args) * .2;
540 static void set_proportion(int pnum, const char *args)
542 float headprop,bodyprop,armprop,legprop;
544 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
546 if(player[pnum].creature==wolftype){
547 player[pnum].proportionhead=1.1*headprop;
548 player[pnum].proportionbody=1.1*bodyprop;
549 player[pnum].proportionarms=1.1*armprop;
550 player[pnum].proportionlegs=1.1*legprop;
553 if(player[pnum].creature==rabbittype){
554 player[pnum].proportionhead=1.2*headprop;
555 player[pnum].proportionbody=1.05*bodyprop;
556 player[pnum].proportionarms=1.00*armprop;
557 player[pnum].proportionlegs=1.1*legprop;
558 player[pnum].proportionlegs.y=1.05*legprop;
562 static void ch_proportion(Game *game, const char *args)
564 set_proportion(0, args);
567 static void ch_proportionnear(Game *game, const char *args)
569 int closest = find_closest();
571 set_proportion(closest, args);
574 static void set_protection(int pnum, const char *args)
576 float head, high, low;
577 sscanf(args, "%f%f%f", &head, &high, &low);
579 player[pnum].protectionhead = head;
580 player[pnum].protectionhigh = high;
581 player[pnum].protectionlow = low;
584 static void ch_protection(Game *game, const char *args)
586 set_protection(0, args);
589 static void ch_protectionnear(Game *game, const char *args)
591 int closest = find_closest();
593 set_protection(closest, args);
596 static void set_armor(int pnum, const char *args)
598 float head, high, low;
599 sscanf(args, "%f%f%f", &head, &high, &low);
601 player[pnum].armorhead = head;
602 player[pnum].armorhigh = high;
603 player[pnum].armorlow = low;
606 static void ch_armor(Game *game, const char *args)
611 static void ch_armornear(Game *game, const char *args)
613 int closest = find_closest();
615 set_armor(closest, args);
618 static void ch_protectionreset(Game *game, const char *args)
620 set_protection(0, "1 1 1");
621 set_armor(0, "1 1 1");
624 static void set_metal(int pnum, const char *args)
626 float head, high, low;
627 sscanf(args, "%f%f%f", &head, &high, &low);
629 player[pnum].metalhead = head;
630 player[pnum].metalhigh = high;
631 player[pnum].metallow = low;
634 static void ch_metal(Game *game, const char *args)
639 static void set_noclothes(int pnum, Game *game, const char *args)
641 player[pnum].numclothes = 0;
642 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
643 &player[pnum].skeleton.drawmodel.textureptr,1,
644 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
647 static void ch_noclothes(Game *game, const char *args)
649 set_noclothes(0, game, args);
652 static void ch_noclothesnear(Game *game, const char *args)
654 int closest = find_closest();
656 set_noclothes(closest, game, args);
660 static void set_clothes(int pnum, Game *game, const char *args)
663 snprintf(buf, 63, ":Data:Textures:%s.png", args);
665 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
668 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
669 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
670 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
671 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
672 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
673 player[pnum].numclothes++;
676 static void ch_clothes(Game *game, const char *args)
678 set_clothes(0, game, args);
681 static void ch_clothesnear(Game *game, const char *args)
683 int closest = find_closest();
685 set_clothes(closest, game, args);
688 static void ch_belt(Game *game, const char *args)
690 player[0].skeleton.clothes = !player[0].skeleton.clothes;
694 static void ch_cellophane(Game *game, const char *args)
696 cellophane = !cellophane;
697 float mul = cellophane ? 0 : 1;
699 for (int i = 0; i < numplayers; i++) {
700 player[i].proportionhead.z = player[i].proportionhead.x * mul;
701 player[i].proportionbody.z = player[i].proportionbody.x * mul;
702 player[i].proportionarms.z = player[i].proportionarms.x * mul;
703 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
707 static void ch_funnybunny(Game *game, const char *args)
709 player[0].skeleton.id=0;
710 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
711 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
712 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
713 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
714 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
715 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
716 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
717 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
718 player[0].creature=rabbittype;
720 player[0].headless=0;
721 player[0].damagetolerance=200;
722 set_proportion(0, "1 1 1 1");
725 static void ch_wolfie(Game *game, const char *args)
727 player[0].skeleton.id=0;
728 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
729 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
730 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
731 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
732 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
733 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
734 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
735 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
736 player[0].creature=wolftype;
737 player[0].damagetolerance=300;
738 set_proportion(0, "1 1 1 1");
741 static void ch_wolf(Game *game, const char *args)
743 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
744 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
747 static void ch_snowwolf(Game *game, const char *args)
749 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
750 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
753 static void ch_darkwolf(Game *game, const char *args)
755 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
756 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
759 static void ch_white(Game *game, const char *args)
761 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
762 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
765 static void ch_brown(Game *game, const char *args)
767 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
768 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
771 static void ch_black(Game *game, const char *args)
773 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
774 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
777 static void ch_sizemin(Game *game, const char *args)
780 for (i = 1; i < numplayers; i++)
781 if (player[i].scale < 0.8 * 0.2)
782 player[i].scale = 0.8 * 0.2;
785 static void ch_tutorial(Game *game, const char *args)
787 tutoriallevel = atoi(args);
790 static void ch_hostile(Game *game, const char *args)
792 hostile = atoi(args);
795 static void ch_indemo(Game *game, const char *args)
798 hotspot[numhotspots]=player[0].coords;
799 hotspotsize[numhotspots]=0;
800 hotspottype[numhotspots]=-111;
801 strcpy(hotspottext[numhotspots],"mapname");
805 static void ch_notindemo(Game *game, const char *args)
811 static void ch_type(Game *game, const char *args)
813 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
814 for (i = 0; i < n; i++)
815 if (stripfx(args, editortypenames[i]))
822 static void ch_path(Game *game, const char *args)
824 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
825 for (i = 0; i < n; i++)
826 if (stripfx(args, pathtypenames[i]))
833 static void ch_hs(Game *game, const char *args)
835 hotspot[numhotspots]=player[0].coords;
839 sscanf(args, "%f%d %n", &size, &type, &shift);
841 hotspotsize[numhotspots] = size;
842 hotspottype[numhotspots] = type;
844 strcpy(hotspottext[numhotspots], args + shift);
845 strcat(hotspottext[numhotspots], "\n");
850 static void ch_dialogue(Game *game, const char *args)
853 char buf1[32], buf2[64];
855 sscanf(args, "%d %31s", &dlg, buf1);
856 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
858 dialoguetype[numdialogues] = dlg;
860 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
861 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
863 ifstream ipstream(ConvertFileName(buf2));
864 ipstream.ignore(256,':');
865 ipstream >> numdialogueboxes[numdialogues];
866 for(i=0;i<numdialogueboxes[numdialogues];i++){
867 ipstream.ignore(256,':');
868 ipstream.ignore(256,':');
869 ipstream.ignore(256,' ');
870 ipstream >> dialogueboxlocation[numdialogues][i];
871 ipstream.ignore(256,':');
872 ipstream >> dialogueboxcolor[numdialogues][i][0];
873 ipstream >> dialogueboxcolor[numdialogues][i][1];
874 ipstream >> dialogueboxcolor[numdialogues][i][2];
875 ipstream.ignore(256,':');
876 ipstream.getline(dialoguename[numdialogues][i],64);
877 ipstream.ignore(256,':');
878 ipstream.ignore(256,' ');
879 ipstream.getline(dialoguetext[numdialogues][i],128);
881 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
883 ipstream.ignore(256,':');
884 ipstream >> dialogueboxsound[numdialogues][i];
887 for(i=0;i<numdialogueboxes[numdialogues];i++){
888 for(j=0;j<numplayers;j++){
889 participantfacing[numdialogues][i][j]=player[j].facing;
896 whichdialogue=numdialogues;
901 static void ch_fixdialogue(Game *game, const char *args)
903 char buf1[32], buf2[64];
906 sscanf(args, "%d %31s", &whichdi, buf1);
907 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
909 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
910 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
912 ifstream ipstream(ConvertFileName(buf2));
913 ipstream.ignore(256,':');
914 ipstream >> numdialogueboxes[whichdi];
915 for(i=0;i<numdialogueboxes[whichdi];i++){
916 ipstream.ignore(256,':');
917 ipstream.ignore(256,':');
918 ipstream.ignore(256,' ');
919 ipstream >> dialogueboxlocation[whichdi][i];
920 ipstream.ignore(256,':');
921 ipstream >> dialogueboxcolor[whichdi][i][0];
922 ipstream >> dialogueboxcolor[whichdi][i][1];
923 ipstream >> dialogueboxcolor[whichdi][i][2];
924 ipstream.ignore(256,':');
925 ipstream.getline(dialoguename[whichdi][i],64);
926 ipstream.ignore(256,':');
927 ipstream.ignore(256,' ');
928 ipstream.getline(dialoguetext[whichdi][i],128);
930 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
932 ipstream.ignore(256,':');
933 ipstream >> dialogueboxsound[whichdi][i];
939 static void ch_fixtype(Game *game, const char *args)
942 sscanf(args, "%d", &dlg);
943 dialoguetype[0] = dlg;
946 static void ch_fixrotation(Game *game, const char *args)
948 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
951 static void ch_ddialogue(Game *game, const char *args)
957 static void ch_dhs(Game *game, const char *args)
963 static void ch_immobile(Game *game, const char *args)
965 player[0].immobile = 1;
968 static void ch_allimmobile(Game *game, const char *args)
970 for (int i = 1; i < numplayers; i++)
971 player[i].immobile = 1;
974 static void ch_mobile(Game *game, const char *args)
976 player[0].immobile = 0;
979 static void ch_default(Game *game, const char *args)
981 player[0].armorhead=1;
982 player[0].armorhigh=1;
983 player[0].armorlow=1;
984 player[0].protectionhead=1;
985 player[0].protectionhigh=1;
986 player[0].protectionlow=1;
987 player[0].metalhead=1;
988 player[0].metalhigh=1;
989 player[0].metallow=1;
991 player[0].speedmult=1;
994 if(player[0].creature==wolftype){
995 player[0].proportionhead=1.1;
996 player[0].proportionbody=1.1;
997 player[0].proportionarms=1.1;
998 player[0].proportionlegs=1.1;
1001 if(player[0].creature==rabbittype){
1002 player[0].proportionhead=1.2;
1003 player[0].proportionbody=1.05;
1004 player[0].proportionarms=1.00;
1005 player[0].proportionlegs=1.1;
1006 player[0].proportionlegs.y=1.05;
1009 player[0].numclothes=0;
1010 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1011 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1012 &player[0].skeleton.skinsize);
1014 editoractive=typeactive;
1015 player[0].immobile=0;
1018 static void ch_play(Game *game, const char *args)
1021 sscanf(args, "%d", &dlg);
1022 whichdialogue = dlg;
1024 if (whichdialogue >= numdialogues)
1027 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1028 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1029 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1030 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1031 player[participantfocus[whichdialogue][i]].velocity=0;
1032 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1033 player[participantfocus[whichdialogue][i]].targetframe=0;
1042 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1043 temppos=temppos-viewer;
1044 Normalise(&temppos);
1054 whichsoundplay=rabbitchitter;
1055 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1056 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1057 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1058 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1059 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1060 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1061 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1062 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1063 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1064 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1065 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1066 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1067 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1068 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1069 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1070 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1071 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1072 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1073 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1074 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1075 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1076 OPENAL_SetVolume(channels[whichsoundplay], 256);
1077 OPENAL_SetPaused(channels[whichsoundplay], false);
1080 static void ch_mapkilleveryone(Game *game, const char *args)
1082 maptype = mapkilleveryone;
1085 static void ch_mapkillmost(Game *game, const char *args)
1087 maptype = mapkillmost;
1090 static void ch_mapkillsomeone(Game *game, const char *args)
1092 maptype = mapkillsomeone;
1095 static void ch_mapgosomewhere(Game *game, const char *args)
1097 maptype = mapgosomewhere;
1100 static void ch_viewdistance(Game *game, const char *args)
1102 viewdistance = atof(args)*100;
1105 static void ch_fadestart(Game *game, const char *args)
1107 fadestart = atof(args);
1110 static void ch_slomo(Game *game, const char *args)
1112 slomospeed = atof(args);
1117 static void ch_slofreq(Game *game, const char *args)
1119 slomofreq = atof(args);
1122 static void ch_skytint(Game *game, const char *args)
1124 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1126 skyboxlightr=skyboxr;
1127 skyboxlightg=skyboxg;
1128 skyboxlightb=skyboxb;
1130 game->SetUpLighting();
1132 terrain.DoShadows();
1133 objects.DoShadows();
1136 static void ch_skylight(Game *game, const char *args)
1138 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1140 game->SetUpLighting();
1142 terrain.DoShadows();
1143 objects.DoShadows();
1146 static void ch_skybox(Game *game, const char *args)
1148 skyboxtexture = !skyboxtexture;
1150 game->SetUpLighting();
1152 terrain.DoShadows();
1153 objects.DoShadows();
1156 static void cmd_dispatch(Game *game, const char *cmd)
1158 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1160 for (i = 0; i < n_cmds; i++)
1161 if (stripfx(cmd, cmd_names[i]))
1163 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1168 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1169 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1170 OPENAL_SetPaused(channels[consolesuccesssound], false);
1174 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1175 OPENAL_SetVolume(channels[consolefailsound], 256);
1176 OPENAL_SetPaused(channels[consolefailsound], false);
1182 /********************> Tick() <*****/
1183 extern void ScreenShot(const char * fname);
1184 void Screenshot (void)
1187 time_t t = time(NULL);
1188 struct tm *tme = localtime(&t);
1189 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1192 mkdir("Screenshots");
1194 mkdir("Screenshots", S_IRWXU);
1197 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1200 GraphicsExportComponent QT_exporter;
1201 OSErr MAC_error_code;
1202 CGrafPtr MAC_currentPort;
1203 GDHandle MAC_currentDevice;
1204 unsigned char* MAC_pixels;
1205 Rect MAC_picture_rectangle;
1206 GWorldPtr MAC_offscreen_graphics_port;
1208 static int numscreenshots=0;
1211 static char buf[256];
1212 if(numscreenshots==0){
1243 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1244 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1245 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1246 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1267 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
1268 //assert(MAC_gWorld != NULL);
1270 // Allocate memory for loading image
1271 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1272 if (MAC_pixels == NULL) {
1273 //UTIL_Error("Could not create Texture data.");
1278 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1280 // Make a picture Rectangle
1281 MAC_picture_rectangle.left = 0;
1282 MAC_picture_rectangle.right = screenwidth;
1283 MAC_picture_rectangle.top = 0;
1284 MAC_picture_rectangle.bottom = screenheight;
1286 // Create new offscreen GWorld
1287 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1288 if (MAC_error_code) {
1289 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1291 //UTIL_Error("Could not create offscreen GWorld. ");
1296 // Copy OpenGL Context to new GWorld
1297 glReadBuffer(GL_FRONT);
1298 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1301 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1302 unsigned char temp = MAC_pixels[byte+0];
1303 MAC_pixels[byte+0] = MAC_pixels[byte+3];
1304 MAC_pixels[byte+3] = MAC_pixels[byte+2];
1305 MAC_pixels[byte+2] = MAC_pixels[byte+1];
1306 MAC_pixels[byte+1] = temp;
1309 // Flip the image :( This could probably be optimized
1314 for (int horz = 0; horz < screenwidth; ++horz)
1315 for (vert = 0; vert < screenheight / 2; ++vert) {
1316 src_index = (screenwidth * vert + horz) * 4;
1317 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1319 temp=MAC_pixels[src_index+0];
1320 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1321 MAC_pixels[dst_index+0]=temp;
1323 temp=MAC_pixels[src_index+1];
1324 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1325 MAC_pixels[dst_index+1]=temp;
1327 temp=MAC_pixels[src_index+2];
1328 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1329 MAC_pixels[dst_index+2]=temp;
1331 temp=MAC_pixels[src_index+3];
1332 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1333 MAC_pixels[dst_index+3]=temp;
1338 // Export the Gworld
1339 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1340 if (MAC_error_code) {
1341 //UTIL_Warning("Unable to export screenshot.");
1342 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1343 ::DisposeGWorld(MAC_offscreen_graphics_port);
1348 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1349 if (MAC_error_code) {
1350 ::CloseComponent(QT_exporter);
1351 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1352 ::DisposeGWorld(MAC_offscreen_graphics_port);
1354 //UTIL_Warning("Unable to export screenshot.");
1358 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1359 if (MAC_error_code) {
1360 ::CloseComponent(QT_exporter);
1361 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1362 ::DisposeGWorld(MAC_offscreen_graphics_port);
1364 //UTIL_Warning("Unable to export screenshot.");
1368 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1369 if (MAC_error_code) {
1370 ::CloseComponent(QT_exporter);
1371 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1372 ::DisposeGWorld(MAC_offscreen_graphics_port);
1374 //UTIL_Warning("Unable to export screenshot.");
1378 ::CloseComponent(QT_exporter);
1379 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1380 ::DisposeGWorld(MAC_offscreen_graphics_port);
1382 delete MAC_pixels;*/
1387 void Game::SetUpLighting(){
1388 if(environment==snowyenvironment){
1392 light.ambient[0]=.4;
1393 light.ambient[1]=.4;
1394 light.ambient[2]=.44;
1396 if(environment==desertenvironment){
1400 light.ambient[0]=.4;
1401 light.ambient[1]=.35;
1402 light.ambient[2]=.3;
1405 if(environment==grassyenvironment){
1409 light.ambient[0]=.4;
1410 light.ambient[1]=.4;
1411 light.ambient[2]=.44;
1417 light.ambient[0]=.4;
1418 light.ambient[1]=.4;
1419 light.ambient[2]=.4;
1422 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1423 light.color[0]*=(skyboxlightr+average)/2;
1424 light.color[1]*=(skyboxlightg+average)/2;
1425 light.color[2]*=(skyboxlightb+average)/2;
1426 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1427 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1428 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1432 light.ambient[2]=0; */
1435 int Game::findPathDist(int start,int end){
1436 int i,j,k,smallestcount,count,connected;
1437 int last,last2,last3,last4;
1447 while(last!=end&&count<30){
1449 for(j=0;j<numpathpoints;j++){
1450 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1453 if(numpathpointconnect[j])
1454 for(k=0;k<numpathpointconnect[j];k++){
1455 if(pathpointconnect[j][k]==last)connected=1;
1458 if(numpathpointconnect[last])
1459 for(k=0;k<numpathpointconnect[last];k++){
1460 if(pathpointconnect[last][k]==j)connected=1;
1463 if(closest==-1||Random()%2==0){
1474 if(count<smallestcount)smallestcount=count;
1476 return smallestcount;
1479 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1480 static XYZ colpoint,colviewer,coltarget;
1481 static float minx,minz,maxx,maxz,miny,maxy;
1490 if(minx>endpoint.x)minx=endpoint.x;
1492 if(miny>endpoint.y)miny=endpoint.y;
1494 if(minz>endpoint.z)minz=endpoint.z;
1497 if(maxx<endpoint.x)maxx=endpoint.x;
1499 if(maxy<endpoint.y)maxy=endpoint.y;
1501 if(maxz<endpoint.z)maxz=endpoint.z;
1510 for(i=0;i<objects.numobjects;i++){
1511 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1512 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1513 colviewer=startpoint;
1515 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1520 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1525 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1526 static XYZ colpoint,colviewer,coltarget;
1527 static float minx,minz,maxx,maxz,miny,maxy;
1536 if(minx>endpoint.x)minx=endpoint.x;
1538 if(miny>endpoint.y)miny=endpoint.y;
1540 if(minz>endpoint.z)minz=endpoint.z;
1543 if(maxx<endpoint.x)maxx=endpoint.x;
1545 if(maxy<endpoint.y)maxy=endpoint.y;
1547 if(maxz<endpoint.z)maxz=endpoint.z;
1557 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1558 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1559 colviewer=startpoint;
1561 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1566 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1571 void Game::Setenvironment(int which)
1575 LOG(" Setting environment...");
1577 float temptexdetail;
1580 OPENAL_SetPaused(channels[music1snow], true);
1581 OPENAL_SetPaused(channels[music1grass], true);
1582 OPENAL_SetPaused(channels[music1desert], true);
1583 OPENAL_SetPaused(channels[wind], true);
1584 OPENAL_SetPaused(channels[desertambient], true);
1586 OPENAL_SetPaused(channels[stream_music1snow], true);
1587 OPENAL_SetPaused(channels[stream_music1grass], true);
1588 OPENAL_SetPaused(channels[stream_music1desert], true);
1589 OPENAL_SetPaused(channels[stream_wind], true);
1590 OPENAL_SetPaused(channels[stream_desertambient], true);
1593 if(environment==snowyenvironment){
1597 //PlaySoundEx( wind, samp[wind], NULL, true);
1598 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1599 OPENAL_SetPaused(channels[stream_wind], false);
1600 OPENAL_SetVolume(channels[stream_wind], 256);
1603 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1604 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1605 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1606 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1608 OPENAL_Sample_Free(samp[footstepsound]);
1609 OPENAL_Sample_Free(samp[footstepsound2]);
1610 OPENAL_Sample_Free(samp[footstepsound3]);
1611 OPENAL_Sample_Free(samp[footstepsound4]);
1612 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1613 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1614 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1615 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1616 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1617 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1618 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1619 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1621 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1623 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1625 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1630 temptexdetail=texdetail;
1631 if(texdetail>1)texdetail=4;
1632 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1633 ":Data:Textures:Skybox(snow):Left.jpg",
1634 ":Data:Textures:Skybox(snow):Back.jpg",
1635 ":Data:Textures:Skybox(snow):Right.jpg",
1636 ":Data:Textures:Skybox(snow):Up.jpg",
1637 ":Data:Textures:Skybox(snow):Down.jpg",
1638 ":Data:Textures:Skybox(snow):Cloud.jpg",
1639 ":Data:Textures:Skybox(snow):Reflect.jpg");
1644 texdetail=temptexdetail;
1646 if(environment==desertenvironment){
1649 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1650 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1651 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1652 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1656 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1657 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1658 OPENAL_SetPaused(channels[stream_desertambient], false);
1659 OPENAL_SetVolume(channels[stream_desertambient], 256);
1662 OPENAL_Sample_Free(samp[footstepsound]);
1663 OPENAL_Sample_Free(samp[footstepsound2]);
1664 OPENAL_Sample_Free(samp[footstepsound3]);
1665 OPENAL_Sample_Free(samp[footstepsound4]);
1666 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1667 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1668 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1669 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1670 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1671 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1672 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1673 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1675 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1677 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1679 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1683 temptexdetail=texdetail;
1684 if(texdetail>1)texdetail=4;
1685 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1686 ":Data:Textures:Skybox(sand):Left.jpg",
1687 ":Data:Textures:Skybox(sand):Back.jpg",
1688 ":Data:Textures:Skybox(sand):Right.jpg",
1689 ":Data:Textures:Skybox(sand):Up.jpg",
1690 ":Data:Textures:Skybox(sand):Down.jpg",
1691 ":Data:Textures:Skybox(sand):Cloud.jpg",
1692 ":Data:Textures:Skybox(sand):Reflect.jpg");
1697 texdetail=temptexdetail;
1699 if(environment==grassyenvironment){
1702 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1703 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1704 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1705 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1708 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1709 OPENAL_SetPaused(channels[stream_wind], false);
1710 OPENAL_SetVolume(channels[stream_wind], 100);
1713 OPENAL_Sample_Free(samp[footstepsound]);
1714 OPENAL_Sample_Free(samp[footstepsound2]);
1715 OPENAL_Sample_Free(samp[footstepsound3]);
1716 OPENAL_Sample_Free(samp[footstepsound4]);
1717 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1718 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1719 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1720 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1721 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1722 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1723 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1724 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1726 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1728 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1730 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1734 temptexdetail=texdetail;
1735 if(texdetail>1)texdetail=4;
1736 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1737 ":Data:Textures:Skybox(grass):Left.jpg",
1738 ":Data:Textures:Skybox(grass):Back.jpg",
1739 ":Data:Textures:Skybox(grass):Right.jpg",
1740 ":Data:Textures:Skybox(grass):Up.jpg",
1741 ":Data:Textures:Skybox(grass):Down.jpg",
1742 ":Data:Textures:Skybox(grass):Cloud.jpg",
1743 ":Data:Textures:Skybox(grass):Reflect.jpg");
1747 texdetail=temptexdetail;
1749 temptexdetail=texdetail;
1751 terrain.load(":Data:Textures:heightmap.png");
1753 texdetail=temptexdetail;
1757 void Game::Loadlevel(int which){
1760 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1761 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1762 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1763 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1764 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1765 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1766 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1767 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1768 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1769 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1770 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1771 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1772 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1773 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1774 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1775 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1776 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1777 else Loadlevel((char *)":Data:Maps:mapsave");
1782 /*char * Game::MD5_string (unsigned char *string){
1786 strcpy(temp2,(const char *)string);
1787 strcat((char *)temp2,(const char *)"Lugaru");
1788 sprintf (temp, "%d",strlen((char *)temp2));
1789 strcat((char *)temp2,temp);
1792 unsigned int len = strlen ( (char *)temp2);
1794 context.update ((unsigned char *)temp2, len);
1795 context.finalize ();
1797 return context.hex_digest();
1802 void Game::Loadlevel(char *name){
1804 static int oldlevel;
1809 float headprop,legprop,armprop,bodyprop;
1813 LOG(std::string("Loading level...") + name);
1815 if(!gameon)visibleloading=1;
1817 if(stealthloading)visibleloading=0;
1819 if(!stillloading)loadtime=0;
1824 if(tutoriallevel!=-1)tutoriallevel=0;
1825 else tutoriallevel=1;
1827 if(tutoriallevel==1)tutorialstage=0;
1828 if(tutorialstage==0){
1829 tutorialstagetime=0;
1836 OPENAL_SetPaused(channels[whooshsound], true);
1837 OPENAL_SetPaused(channels[stream_firesound], true);
1839 // Change the map filename into something that is os specific
1840 char *FixedFN = ConvertFileName(name);
1844 tfile=fopen( FixedFN, "rb" );
1847 OPENAL_SetPaused(channels[stream_firesound], true);
1858 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1864 dialoguegonethrough[i]=0;
1873 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1875 if(difficulty!=2)minimap=1;
1912 bonustotal=startbonustotal;
1918 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1919 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1920 OPENAL_SetPaused(channels[consolesuccesssound], false);
1927 terrain.numdecals=0;
1928 sprites.numsprites=0;
1929 for(i=0;i<objects.numobjects;i++)
1931 objects.model[i].numdecals=0;
1934 j=objects.numobjects;
1937 objects.DeleteObject(0);
1938 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1941 for(i=0;i<subdivision;i++)
1943 for(j=0;j<subdivision;j++)
1945 terrain.patchobjectnum[i][j]=0;
1948 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1951 weapons.numweapons=0;
1953 funpackf(tfile, "Bi", &mapvers);
1954 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1956 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1957 else maptype=mapkilleveryone;
1958 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1960 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1966 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1974 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1977 skyboxlightr=skyboxr;
1978 skyboxlightg=skyboxg;
1979 skyboxlightb=skyboxb;
1981 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1982 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1983 player[0].originalcoords=player[0].coords;
1984 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1986 for(j=0;j<player[0].num_weapons;j++)
1988 player[0].weaponids[j]=weapons.numweapons;
1989 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1990 weapons.owner[weapons.numweapons]=0;
1991 weapons.numweapons++;
1995 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1997 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1998 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1999 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
2000 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2002 funpackf(tfile, "Bi", &player[0].numclothes);
2006 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2010 player[0].whichskin=0;
2011 player[0].creature=rabbittype;
2014 for(i=0;i<max_dialogues;i++)
2016 for(j=0;j<max_dialoguelength;j++)
2020 dialoguetext[i][j][k]='\0';
2024 dialoguename[i][j][k]='\0';
2029 player[0].lastattack=-1;
2030 player[0].lastattack2=-1;
2031 player[0].lastattack3=-1;
2035 funpackf(tfile, "Bi", &numdialogues);
2038 for(k=0;k<numdialogues;k++)
2040 funpackf(tfile, "Bi", &numdialogueboxes[k]);
2041 funpackf(tfile, "Bi", &dialoguetype[k]);
2044 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2045 funpackf(tfile, "Bf", &participantrotation[k][l]);
2047 if(numdialogueboxes)
2049 for(l=0;l<numdialogueboxes[k];l++)
2051 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2052 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2053 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2054 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2055 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2059 funpackf(tfile, "Bi",&templength);
2060 if(templength>128||templength<=0)templength=128;
2061 for(m=0;m<templength;m++){
2062 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2063 if(dialoguetext[k][l][m]=='\0')break;
2066 funpackf(tfile, "Bi",&templength);
2067 if(templength>64||templength<=0)templength=64;
2068 for(m=0;m<templength;m++){
2069 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2070 if(dialoguename[k][l][m]=='\0'){
2074 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2075 funpackf(tfile, "Bi", &participantfocus[k][l]);
2076 funpackf(tfile, "Bi", &participantaction[k][l]);
2079 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2081 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2087 else numdialogues=0;
2089 if(player[0].numclothes)
2091 for(k=0;k<player[0].numclothes;k++)
2093 funpackf(tfile, "Bi", &templength);
2094 for(l=0;l<templength;l++)
2095 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2096 player[0].clothes[k][templength]='\0';
2097 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2101 funpackf(tfile, "Bi", &environment);
2103 funpackf(tfile, "Bi", &objects.numobjects);
2104 if(objects.numobjects)
2106 for(i=0;i<objects.numobjects;i++)
2108 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2109 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2115 funpackf(tfile, "Bi", &numhotspots);
2118 for(i=0;i<numhotspots;i++)
2120 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2121 funpackf(tfile, "Bi", &templength);
2123 for(l=0;l<templength;l++)
2124 funpackf(tfile, "Bb", &hotspottext[i][l]);
2125 hotspottext[i][templength]='\0';
2126 if(hotspottype[i]==-111)indemo=1;
2132 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2137 for(i=0;i<objects.numobjects;i++)
2139 objects.center+=objects.position[i];
2141 objects.center/=objects.numobjects;
2144 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2146 float maxdistance=0;
2149 for(i=0;i<objects.numobjects;i++)
2151 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2152 if(tempdist>maxdistance)
2155 maxdistance=tempdist;
2158 objects.radius=fast_sqrt(maxdistance);
2161 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2162 //mapcenter=objects.center;
2163 //mapradius=objects.radius;
2165 funpackf(tfile, "Bi", &numplayers);
2166 int howmanyremoved=0;
2167 bool removeanother=0;
2168 if(numplayers>1&&numplayers<maxplayers)
2170 for(i=1;i<numplayers;i++)
2172 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2175 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2176 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2177 else player[i-howmanyremoved].howactive=typeactive;
2178 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2179 else player[i-howmanyremoved].scale=-1;
2180 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2181 else player[i-howmanyremoved].immobile=0;
2182 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2183 else player[i-howmanyremoved].rotation=0;
2184 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2185 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2191 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2193 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2195 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2196 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2197 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2198 weapons.numweapons++;
2201 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2202 //player[i-howmanyremoved].numwaypoints=10;
2203 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2205 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2206 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2207 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2208 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2209 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2212 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2213 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2215 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2216 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2217 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2218 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2220 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2228 if(player[i-howmanyremoved].creature==wolftype)
2230 player[i-howmanyremoved].proportionhead=1.1*headprop;
2231 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2232 player[i-howmanyremoved].proportionarms=1.1*armprop;
2233 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2236 if(player[i-howmanyremoved].creature==rabbittype)
2238 player[i-howmanyremoved].proportionhead=1.2*headprop;
2239 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2240 player[i-howmanyremoved].proportionarms=1.00*armprop;
2241 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2242 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2245 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2246 if(player[i-howmanyremoved].numclothes)
2248 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2251 funpackf(tfile, "Bi", &templength);
2252 for(l=0;l<templength;l++)
2253 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2254 player[i-howmanyremoved].clothes[k][templength]='\0';
2255 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2261 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2263 numplayers-=howmanyremoved;
2264 funpackf(tfile, "Bi", &numpathpoints);
2265 if(numpathpoints>30||numpathpoints<0)
2269 for(j=0;j<numpathpoints;j++)
2271 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2272 for(k=0;k<numpathpointconnect[j];k++){
2273 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2277 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2279 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2282 if(environment!=oldenvironment)Setenvironment(environment);
2283 oldenvironment=environment;
2287 j=objects.numobjects;
2288 objects.numobjects=0;
2291 //if(objects.type[i]!=spiketype)
2292 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2293 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2296 //if(skyboxtexture){
2297 terrain.DoShadows();
2298 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2299 objects.DoShadows();
2300 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2302 else terrain.DoLighting();
2308 oldlevel=whichlevel;
2311 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2312 for(i=0;i<numplayers;i++)
2314 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2318 if(i==0||player[i].scale<0)player[i].scale=.2;
2319 player[i].skeleton.free=0;
2320 player[i].skeleton.id=i;
2321 //if(Random()%2==0)player[i].creature=wolftype;
2322 //else player[i].creature=rabbittype;
2323 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2324 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2327 if(player[i].creature!=wolftype){
2328 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2329 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2331 if(player[i].creature==wolftype){
2332 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2338 texsize=512*512*3/texdetail/texdetail;
2339 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2340 //player[i].skeleton.skinText.resize(texsize);
2342 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2344 if(player[i].numclothes)
2346 for(j=0;j<player[i].numclothes;j++)
2348 tintr=player[i].clothestintr[j];
2349 tintg=player[i].clothestintg[j];
2350 tintb=player[i].clothestintb[j];
2351 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2353 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2356 player[i].currentanimation=bounceidleanim;
2357 player[i].targetanimation=bounceidleanim;
2358 player[i].currentframe=0;
2359 player[i].targetframe=1;
2361 player[i].speed=1+(float)(Random()%100)/1000;
2362 if(difficulty==0)player[i].speed-=.2;
2363 if(difficulty==1)player[i].speed-=.1;
2365 player[i].velocity=0;
2366 player[i].oldcoords=player[i].coords;
2367 player[i].realoldcoords=player[i].coords;
2370 player[i].skeleton.id=i;
2371 player[i].updatedelay=0;
2372 player[i].normalsupdatedelay=0;
2374 player[i].aitype=passivetype;
2375 player[i].aitarget=0;
2376 player[i].madskills=0;
2380 player[i].proportionhead=1.2;
2381 player[i].proportionbody=1.05;
2382 player[i].proportionarms=1.00;
2383 player[i].proportionlegs=1.1;
2384 player[i].proportionlegs.y=1.05;
2386 player[i].headless=0;
2387 player[i].currentoffset=0;
2388 player[i].targetoffset=0;
2389 /*player[i].armorhead=1;
2390 player[i].armorhigh=1;
2391 player[i].armorlow=1;
2392 player[i].protectionhead=1;
2393 player[i].protectionhigh=1;
2394 player[i].protectionlow=1;
2395 player[i].metalhead=1;
2396 player[i].metalhigh=1;
2397 player[i].metallow=1;
2399 player[i].speedmult=1;*/
2401 player[i].damagetolerance=200;
2403 if(player[i].creature==wolftype)
2405 /*player[i].proportionhead=1.1;
2406 player[i].proportionbody=1.1;
2407 player[i].proportionarms=1.1;
2408 player[i].proportionlegs=1.1;
2409 player[i].proportionlegs.y=1.1;*/
2410 if(i==0||player[i].scale<0)player[i].scale=.23;
2412 player[i].damagetolerance=300;
2415 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2418 player[i].proportionhead.z=0;
2419 player[i].proportionbody.z=0;
2420 player[i].proportionarms.z=0;
2421 player[i].proportionlegs.z=0;
2424 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2426 player[i].headmorphness=0;
2427 player[i].targetheadmorphness=1;
2428 player[i].headmorphstart=0;
2429 player[i].headmorphend=0;
2431 player[i].pausetime=0;
2434 player[i].jumppower=5;
2436 player[i].permanentdamage=0;
2437 player[i].superpermanentdamage=0;
2439 player[i].forwardkeydown=0;
2440 player[i].leftkeydown=0;
2441 player[i].backkeydown=0;
2442 player[i].rightkeydown=0;
2443 player[i].jumpkeydown=0;
2444 player[i].crouchkeydown=0;
2445 player[i].throwkeydown=0;
2447 player[i].collided=-10;
2449 player[i].bloodloss=0;
2450 player[i].weaponactive=-1;
2451 player[i].weaponstuck=-1;
2452 player[i].bleeding=0;
2453 player[i].deathbleeding=0;
2454 player[i].stunned=0;
2455 player[i].hasvictim=0;
2456 player[i].wentforweapon=0;
2459 player[0].aitype=playercontrolled;
2460 player[0].weaponactive=-1;
2464 //player[0].speedmult=1/.9;
2465 player[0].power=1/.9;
2470 //player[0].speedmult=1/.8;
2471 player[0].power=1/.8;
2474 //player[0].weaponstuck=1;
2476 if(difficulty==1)player[0].damagetolerance=250;
2477 if(difficulty==0)player[0].damagetolerance=300;
2478 if(difficulty==0)player[0].armorhead*=1.5;
2479 if(difficulty==0)player[0].armorhigh*=1.5;
2480 if(difficulty==0)player[0].armorlow*=1.5;
2481 cameraloc=player[0].coords;
2483 rotation=player[0].rotation;
2485 hawkcoords=player[0].coords;
2488 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2489 //weapons.numweapons=numplayers;
2490 for(i=0;i<weapons.numweapons;i++)
2492 weapons.bloody[i]=0;
2493 weapons.blooddrip[i]=0;
2494 weapons.blooddripdelay[i]=0;
2495 weapons.onfire[i]=0;
2496 weapons.flamedelay[i]=0;
2497 weapons.damage[i]=0;
2498 //weapons.type[i]=sword;
2499 if(weapons.type[i]==sword){
2500 weapons.mass[i]=1.5;
2501 weapons.tipmass[i]=1;
2502 weapons.length[i]=.8;
2504 if(weapons.type[i]==staff){
2506 weapons.tipmass[i]=1;
2507 weapons.length[i]=1.5;
2509 if(weapons.type[i]==knife){
2511 weapons.tipmass[i]=1.2;
2512 weapons.length[i]=.25;
2514 weapons.position[i]=-1000;
2515 weapons.tippoint[i]=-1000;
2518 /* for(i=0;i<32;i++){
2520 OPENAL_StopSound(i);
2523 LOG("Starting background music...");
2525 OPENAL_StopSound(OPENAL_ALL);
2526 if(environment==snowyenvironment)
2530 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2531 OPENAL_SetPaused(channels[stream_wind], false);
2532 OPENAL_SetVolume(channels[stream_wind], 256);
2535 else if(environment==desertenvironment)
2539 //PlaySoundEx(desertambient,
2540 // samp[desertambient], NULL, true);
2541 PlayStreamEx(stream_desertambient,
2542 strm[stream_desertambient], NULL, true);
2543 OPENAL_SetPaused(channels[stream_desertambient], false);
2544 OPENAL_SetVolume(channels[stream_desertambient], 256);
2547 else if(environment==grassyenvironment)
2551 //PlaySoundEx(wind, samp[wind], NULL, true);
2552 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2553 OPENAL_SetPaused(channels[stream_wind], false);
2554 OPENAL_SetVolume(channels[stream_wind], 100);
2557 oldmusicvolume[0]=0;
2558 oldmusicvolume[1]=0;
2559 oldmusicvolume[2]=0;
2560 oldmusicvolume[3]=0;
2563 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2564 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2565 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2566 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2567 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2568 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2569 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2570 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2585 static int i,k,j,l,m;
2586 static XYZ facing,flatfacing,absflatfacing;
2587 static XYZ rotatetarget;
2589 static float oldtargetrotation;
2590 static int target, numgood;
2591 static XYZ tempcoords1,tempcoords2;
2594 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2595 static int whichhit;
2596 static bool oldjumpkeydown;
2600 float headprop,bodyprop,armprop,legprop;
2603 displaytime[i]+=multiplier;
2606 static unsigned char theKeyMap[16];
2607 GetKeys( theKeyMap );
2612 static bool mainmenutogglekeydown;
2614 if(mainmenu&&endgame==1)mainmenu=10;
2615 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2617 displaytext[0][j]=' ';
2622 mainmenutogglekeydown=1;
2624 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2626 if(mainmenu==1||mainmenu==2||mainmenu==0){
2627 if(mainmenu==0&&!winfreeze)mainmenu=2;
2628 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2629 else if(mainmenu==0&&winfreeze){
2630 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2632 else stealthloading=0;
2634 if(!stealthloading){
2635 float gLoc[3]={0,0,0};
2636 float vel[3]={0,0,0};
2637 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2638 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2639 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2640 OPENAL_SetVolume(channels[firestartsound], 256);
2641 OPENAL_SetPaused(channels[firestartsound], false);
2642 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2653 for(i=0;i<campaignnumlevels;i++){
2655 levelhighlight[i]=0;
2660 if(accountcampaignchoicesmade[accountactive])
2661 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2662 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2663 levelvisible[levelorder[i+1]]=1;
2665 int whichlevelstart;
2666 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2667 if(whichlevelstart<0){
2668 campaignchoicenum=1;
2669 campaignchoicewhich[0]=0;
2673 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2674 if(campaignchoicenum)
2675 for(i=0;i<campaignchoicenum;i++){
2676 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2677 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2678 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2685 if(firstload)TickOnceAfter();
2686 if(!firstload)LoadStuff();
2703 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2704 //accountcampaignchoicesmade[accountactive]++;
2707 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2715 OPENAL_SetPaused(channels[music3], true);
2719 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2720 if(mainmenu&&musictoggle){
2721 if(mainmenu==1||mainmenu==2||mainmenu==100){
2722 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2723 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2724 OPENAL_SetPaused(channels[stream_music3], false);
2725 OPENAL_SetVolume(channels[stream_music3], 256);
2726 OPENAL_SetPaused(channels[music1], true);
2730 OPENAL_SetPaused(channels[stream_music3], true);
2731 OPENAL_SetPaused(channels[music1], false);
2735 float gLoc[3]={0,0,0};
2736 float vel[3]={0,0,0};
2737 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2738 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2739 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2740 OPENAL_SetVolume(channels[fireendsound], 256);
2741 OPENAL_SetPaused(channels[fireendsound], false);
2742 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2750 if(newdetail>2)newdetail=detail;
2751 if(newdetail<0)newdetail=detail;
2752 if(newscreenwidth<0)newscreenwidth=screenwidth;
2753 if(newscreenheight<0)newscreenheight=screenheight;
2755 SaveSettings(*this);
2757 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2758 float gLoc[3]={0,0,0};
2759 float vel[3]={0,0,0};
2760 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2761 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2762 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2763 OPENAL_SetVolume(channels[fireendsound], 256);
2764 OPENAL_SetPaused(channels[fireendsound], false);
2765 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2773 if(mainmenu==3&&gameon)mainmenu=2;
2774 if(mainmenu==3&&!gameon)mainmenu=1;
2775 if(mainmenu==5&&gameon)mainmenu=2;
2776 if(mainmenu==5&&!gameon)mainmenu=1;
2777 if(mainmenu==4)mainmenu=3;
2778 if(mainmenu==6)mainmenu=5;
2779 if(mainmenu==7)mainmenu=1;
2780 if(mainmenu==9)mainmenu=5;
2781 if(mainmenu==11)mainmenu=5;
2782 if(mainmenu==13)mainmenu=12;
2783 if(mainmenu==10)mainmenu=5;
2789 mainmenutogglekeydown=1;
2791 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2792 mainmenutogglekeydown=0;
2796 /*static bool minimaptogglekeydown;
2797 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2799 minimaptogglekeydown=1;
2801 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2802 minimaptogglekeydown=0;
2806 static bool minimaptogglekeydown;
2807 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2808 if(tutorialstage!=51)
2809 tutorialstagetime=tutorialmaxtime;
2810 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2811 OPENAL_SetVolume(channels[consolefailsound], 128);
2812 OPENAL_SetPaused(channels[consolefailsound], false);
2813 minimaptogglekeydown=1;
2815 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2816 minimaptogglekeydown=0;
2821 if(mainmenu==1||mainmenu==2){
2822 if(Button()&&!oldbutton&&selected==1){
2824 float gLoc[3]={0,0,0};
2825 float vel[3]={0,0,0};
2826 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2827 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2828 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2829 OPENAL_SetVolume(channels[firestartsound], 256);
2830 OPENAL_SetPaused(channels[firestartsound], false);
2831 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2840 if(accountactive!=-1)mainmenu=5;
2847 if(firstload)TickOnceAfter();
2848 if(!firstload)LoadStuff();
2854 OPENAL_SetPaused(channels[music3], true); */
2860 OPENAL_SetPaused(channels[stream_music3], true);
2861 OPENAL_SetPaused(channels[music1], false);
2865 if(Button()&&!oldbutton&&selected==2){
2866 float gLoc[3]={0,0,0};
2867 float vel[3]={0,0,0};
2868 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2869 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2870 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2871 OPENAL_SetVolume(channels[firestartsound], 256);
2872 OPENAL_SetPaused(channels[firestartsound], false);
2873 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2885 if(newdetail>2)newdetail=detail;
2886 if(newdetail<0)newdetail=detail;
2887 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2888 if(newscreenwidth<0)newscreenwidth=screenwidth;
2889 if(newscreenheight>3000)newscreenheight=screenheight;
2890 if(newscreenheight<0)newscreenheight=screenheight;
2893 if(Button()&&!oldbutton&&selected==3){
2894 float gLoc[3]={0,0,0};
2895 float vel[3]={0,0,0};
2896 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2897 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2898 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2899 OPENAL_SetVolume(channels[fireendsound], 256);
2900 OPENAL_SetPaused(channels[fireendsound], false);
2901 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2912 OPENAL_SetPaused(channels[stream_music3], true);
2920 if(Button())oldbutton=1;
2925 if(Button()&&!oldbutton&&selected!=-1){
2926 float gLoc[3]={0,0,0};
2927 float vel[3]={0,0,0};
2928 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2929 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2930 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2931 OPENAL_SetVolume(channels[firestartsound], 256);
2932 OPENAL_SetPaused(channels[firestartsound], false);
2933 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2935 if(Button()&&!oldbutton&&selected==0){
2937 extern SDL_Rect **resolutions;
2938 bool isCustomResolution = true;
2940 for (int i = 0; (!found) && (resolutions[i]); i++)
2942 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2943 isCustomResolution = false;
2945 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2948 if (resolutions[i] != NULL)
2950 newscreenwidth = (int) resolutions[i]->w;
2951 newscreenheight = (int) resolutions[i]->h;
2953 else if (isCustomResolution)
2955 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2957 newscreenwidth = (int) resolutions[0]->w;
2958 newscreenheight = (int) resolutions[0]->h;
2962 newscreenwidth = screenwidth;
2963 newscreenheight = screenheight;
2968 newscreenwidth = (int) resolutions[0]->w;
2969 newscreenheight = (int) resolutions[0]->h;
2977 newscreenwidth = (int) resolutions[0]->w;
2978 newscreenheight = (int) resolutions[0]->h;
2983 if(Button()&&!oldbutton&&selected==1){
2985 if(newdetail>2)newdetail=0;
2987 if(Button()&&!oldbutton&&selected==2){
2989 if(bloodtoggle>2)bloodtoggle=0;
2991 if(Button()&&!oldbutton&&selected==3){
2993 if(difficulty>2)difficulty=0;
2995 if(Button()&&!oldbutton&&selected==4){
2996 ismotionblur=1-ismotionblur;
2998 if(Button()&&!oldbutton&&selected==5){
3001 if(Button()&&!oldbutton&&selected==6){
3002 musictoggle=1-musictoggle;
3005 OPENAL_SetPaused(channels[music1], true);
3006 OPENAL_SetPaused(channels[stream_music2], true);
3007 OPENAL_SetPaused(channels[stream_music3], true);
3010 oldmusicvolume[i]=0;
3016 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3017 OPENAL_SetPaused(channels[stream_music3], false);
3018 OPENAL_SetVolume(channels[stream_music3], 256);
3021 if(Button()&&!oldbutton&&selected==9){
3022 invertmouse=1-invertmouse;
3024 if(Button()&&!oldbutton&&selected==10){
3025 usermousesensitivity+=.2;
3026 if(usermousesensitivity>2)usermousesensitivity=.2;
3028 if(Button()&&!oldbutton&&selected==11){
3030 if(volume>1.0001f)volume=0;
3031 OPENAL_SetSFXMasterVolume((int)(volume*255));
3033 if(Button()&&!oldbutton&&selected==7){
3034 /*float gLoc[3]={0,0,0};
3035 float vel[3]={0,0,0};
3036 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3037 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3038 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3039 OPENAL_SetVolume(channels[firestartsound], 256);
3040 OPENAL_SetPaused(channels[firestartsound], false);
3041 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3054 if(Button()&&!oldbutton&&selected==8){
3055 float gLoc[3]={0,0,0};
3056 float vel[3]={0,0,0};
3057 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3058 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3059 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3060 OPENAL_SetVolume(channels[fireendsound], 256);
3061 OPENAL_SetPaused(channels[fireendsound], false);
3062 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3070 if(newdetail>2)newdetail=detail;
3071 if(newdetail<0)newdetail=detail;
3072 if(newscreenwidth<0)newscreenwidth=screenwidth;
3073 if(newscreenheight<0)newscreenheight=screenheight;
3076 SaveSettings(*this);
3077 if(mainmenu==3&&gameon)mainmenu=2;
3078 if(mainmenu==3&&!gameon)mainmenu=1;
3080 if(Button())oldbutton=1;
3084 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3085 float gLoc[3]={0,0,0};
3086 float vel[3]={0,0,0};
3087 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3088 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3089 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3090 OPENAL_SetVolume(channels[firestartsound], 256);
3091 OPENAL_SetPaused(channels[firestartsound], false);
3092 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3094 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3102 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3104 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3105 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3106 float gLoc[3]={0,0,0};
3107 float vel[3]={0,0,0};
3108 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3109 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3110 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3111 OPENAL_SetVolume(channels[fireendsound], 256);
3112 OPENAL_SetPaused(channels[fireendsound], false);
3113 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3117 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3118 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3122 if(keyselect==0)forwardkey=keynum;
3123 if(keyselect==1)backkey=keynum;
3124 if(keyselect==2)leftkey=keynum;
3125 if(keyselect==3)rightkey=keynum;
3126 if(keyselect==4)crouchkey=keynum;
3127 if(keyselect==5)jumpkey=keynum;
3128 if(keyselect==6)drawkey=keynum;
3129 if(keyselect==7)throwkey=keynum;
3130 if(keyselect==8)attackkey=keynum;
3135 if(Button()&&!oldbutton&&selected==9){
3136 float gLoc[3]={0,0,0};
3137 float vel[3]={0,0,0};
3138 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3139 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3140 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3141 OPENAL_SetVolume(channels[fireendsound], 256);
3142 OPENAL_SetPaused(channels[fireendsound], false);
3143 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3153 if(newdetail>2)newdetail=detail;
3154 if(newdetail<0)newdetail=detail;
3155 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3156 if(newscreenwidth<0)newscreenwidth=screenwidth;
3157 if(newscreenheight>3000)newscreenheight=screenheight;
3158 if(newscreenheight<0)newscreenheight=screenheight;
3165 accountcampaignchoicesmade[accountactive]=0;
3166 accountcampaignscore[accountactive]=0;
3167 accountcampaigntime[accountactive]=0;
3171 if(Button()&&!oldbutton&&selected==1){
3172 float gLoc[3]={0,0,0};
3173 float vel[3]={0,0,0};
3174 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3175 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3176 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3177 OPENAL_SetVolume(channels[firestartsound], 256);
3178 OPENAL_SetPaused(channels[firestartsound], false);
3179 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3192 if(firstload)TickOnceAfter();
3193 if(!firstload)LoadStuff();
3200 OPENAL_SetPaused(channels[stream_music3], true);
3202 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3203 float gLoc[3]={0,0,0};
3204 float vel[3]={0,0,0};
3205 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3206 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3207 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3208 OPENAL_SetVolume(channels[firestartsound], 256);
3209 OPENAL_SetPaused(channels[firestartsound], false);
3210 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3223 if(firstload)TickOnceAfter();
3224 if(!firstload)LoadStuff();
3240 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3241 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3245 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3250 OPENAL_SetPaused(channels[stream_music3], true);
3252 if(Button()&&!oldbutton&&selected==4){
3253 float gLoc[3]={0,0,0};
3254 float vel[3]={0,0,0};
3255 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3256 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3257 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3258 OPENAL_SetVolume(channels[fireendsound], 256);
3259 OPENAL_SetPaused(channels[fireendsound], false);
3260 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3268 if(mainmenu==5&&gameon)mainmenu=2;
3269 if(mainmenu==5&&!gameon)mainmenu=1;
3271 if(Button()&&!oldbutton&&selected==5){
3272 float gLoc[3]={0,0,0};
3273 float vel[3]={0,0,0};
3274 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3275 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3276 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3277 OPENAL_SetVolume(channels[fireendsound], 256);
3278 OPENAL_SetPaused(channels[fireendsound], false);
3279 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3289 if(Button()&&!oldbutton&&selected==3){
3290 float gLoc[3]={0,0,0};
3291 float vel[3]={0,0,0};
3292 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3293 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3294 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3295 OPENAL_SetVolume(channels[firestartsound], 256);
3296 OPENAL_SetPaused(channels[firestartsound], false);
3297 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3307 if(Button()&&!oldbutton&&selected==2){
3308 float gLoc[3]={0,0,0};
3309 float vel[3]={0,0,0};
3310 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3311 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3312 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3313 OPENAL_SetVolume(channels[firestartsound], 256);
3314 OPENAL_SetPaused(channels[firestartsound], false);
3315 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3325 if(Button())oldbutton=1;
3329 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3330 float gLoc[3]={0,0,0};
3331 float vel[3]={0,0,0};
3332 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3333 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3334 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3335 OPENAL_SetVolume(channels[firestartsound], 256);
3336 OPENAL_SetPaused(channels[firestartsound], false);
3337 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3349 targetlevel=selected;
3350 if(firstload)TickOnceAfter();
3351 if(!firstload)LoadStuff();
3353 Loadlevel(selected);
3359 OPENAL_SetPaused(channels[stream_music3], true);
3361 if(Button()&&!oldbutton&&selected==numchallengelevels){
3362 float gLoc[3]={0,0,0};
3363 float vel[3]={0,0,0};
3364 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3365 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3366 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3367 OPENAL_SetVolume(channels[fireendsound], 256);
3368 OPENAL_SetPaused(channels[fireendsound], false);
3369 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3379 if(Button())oldbutton=1;
3383 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3384 float gLoc[3]={0,0,0};
3385 float vel[3]={0,0,0};
3386 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3387 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3388 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3389 OPENAL_SetVolume(channels[firestartsound], 256);
3390 OPENAL_SetPaused(channels[firestartsound], false);
3391 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3403 targetlevel=selected;
3404 if(firstload)TickOnceAfter();
3405 if(!firstload)LoadStuff();
3407 Loadlevel(selected);
3413 OPENAL_SetPaused(channels[stream_music3], true);
3415 if(Button()&&!oldbutton&&selected==numchallengelevels){
3416 float gLoc[3]={0,0,0};
3417 float vel[3]={0,0,0};
3418 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3419 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3420 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3421 OPENAL_SetVolume(channels[fireendsound], 256);
3422 OPENAL_SetPaused(channels[fireendsound], false);
3423 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3433 if(Button())oldbutton=1;
3438 if(Button()&&!oldbutton&&selected==3){
3439 float gLoc[3]={0,0,0};
3440 float vel[3]={0,0,0};
3441 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3442 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3443 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3444 OPENAL_SetVolume(channels[fireendsound], 256);
3445 OPENAL_SetPaused(channels[fireendsound], false);
3446 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3456 if(Button())oldbutton=1;
3461 if(Button()&&!oldbutton&&selected!=-1){
3462 float gLoc[3]={0,0,0};
3463 float vel[3]={0,0,0};
3464 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3465 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3466 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3467 OPENAL_SetVolume(channels[firestartsound], 256);
3468 OPENAL_SetPaused(channels[firestartsound], false);
3469 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3471 if(Button()&&!oldbutton&&selected==1){
3472 float gLoc[3]={0,0,0};
3473 float vel[3]={0,0,0};
3474 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3475 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3476 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3477 OPENAL_SetVolume(channels[fireendsound], 256);
3478 OPENAL_SetPaused(channels[fireendsound], false);
3479 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3487 for(i=accountactive;i<numaccounts-1;i++){
3488 accountdifficulty[i]=accountdifficulty[i+1];
3489 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3490 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3491 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3493 accountpoints[i]=accountpoints[i+1];
3495 accounthighscore[i][j]=accounthighscore[i+1][j];
3496 accountfasttime[i][j]=accountfasttime[i+1][j];
3499 accountunlocked[i][j]=accountunlocked[i+1][j];
3502 accountname[i][j]=accountname[i+1][j];
3504 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3505 accountprogress[i]=accountprogress[i+1];
3506 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3507 accountcampaignscore[i]=accountcampaignscore[i+1];
3508 accountcampaigntime[i]=accountcampaigntime[i+1];
3517 if(Button()&&!oldbutton&&selected==2){
3518 float gLoc[3]={0,0,0};
3519 float vel[3]={0,0,0};
3520 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3521 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3522 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3523 OPENAL_SetVolume(channels[fireendsound], 256);
3524 OPENAL_SetPaused(channels[fireendsound], false);
3525 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3535 if(Button())oldbutton=1;
3539 if(Button()&&!oldbutton&&selected!=-1){
3540 float gLoc[3]={0,0,0};
3541 float vel[3]={0,0,0};
3542 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3543 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3544 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3545 OPENAL_SetVolume(channels[firestartsound], 256);
3546 OPENAL_SetPaused(channels[firestartsound], false);
3547 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3549 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3552 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3553 accountactive=selected-1;
3561 if(Button()&&!oldbutton&&selected==numaccounts+1){
3562 float gLoc[3]={0,0,0};
3563 float vel[3]={0,0,0};
3564 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3565 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3566 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3567 OPENAL_SetVolume(channels[fireendsound], 256);
3568 OPENAL_SetPaused(channels[fireendsound], false);
3569 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3580 displaytext[0][j]=' ';
3586 if(Button())oldbutton=1;
3590 if(Button()&&!oldbutton&&selected!=-1){
3591 float gLoc[3]={0,0,0};
3592 float vel[3]={0,0,0};
3593 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3594 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3595 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3596 OPENAL_SetVolume(channels[firestartsound], 256);
3597 OPENAL_SetPaused(channels[firestartsound], false);
3598 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3600 if(selected==0)accountdifficulty[accountactive]=0;
3601 if(selected==1)accountdifficulty[accountactive]=1;
3602 if(selected==2)accountdifficulty[accountactive]=2;
3613 if(Button())oldbutton=1;
3618 if(Button())oldbutton=1;
3621 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3624 if(newdetail>2)newdetail=detail;
3625 if(newdetail<0)newdetail=detail;
3626 if(newscreenwidth<0)newscreenwidth=screenwidth;
3627 if(newscreenheight<0)newscreenheight=screenheight;
3629 SaveSettings(*this);
3633 if(mainmenu==1||mainmenu==2){
3634 if(loaddistrib>4)transition+=multiplier/8;
3642 OPENAL_SetFrequency(channels[stream_music3], 22050);
3646 if(IsKeyDown(theKeyMap, i)){
3647 togglekeydelay[i]+=multiplier;
3648 if(togglekeydelay[i]>.4){
3650 togglekeydelay[i]=.36;
3653 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3654 for(j=255;j>=displayselected+1;j--){
3655 displaytext[0][j]=displaytext[0][j-1];
3657 displaytext[0][displayselected]=KeyToSingleChar(i);
3658 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3662 if(i==MAC_DELETE_KEY&&displayselected!=0){
3663 for(j=displayselected-1;j<255;j++){
3664 displaytext[0][j]=displaytext[0][j+1];
3666 displaytext[0][255]=' ';
3670 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3673 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3676 if(i==MAC_RETURN_KEY&&entername){
3677 if(displaychars[0]){
3679 strcpy(accountname[numaccounts-1],displaytext[0]);
3680 accountactive=numaccounts-1;
3681 accountdifficulty[accountactive]=1;
3682 accountprogress[accountactive]=0;
3683 accountpoints[accountactive]=0;
3684 accountcampaigntime[accountactive]=0;
3685 accountcampaignscore[accountactive]=0;
3686 accountcampaignfasttime[accountactive]=0;
3687 accountcampaignhighscore[accountactive]=0;
3689 accounthighscore[accountactive][j]=0;
3690 accountfasttime[accountactive][j]=0;
3693 accountunlocked[accountactive][j]=0;
3695 accountcampaignchoicesmade[accountactive]=0;
3698 displaytext[0][j]=' ';
3712 float gLoc[3]={0,0,0};
3713 float vel[3]={0,0,0};
3714 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3715 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3716 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3717 OPENAL_SetVolume(channels[firestartsound], 256);
3718 OPENAL_SetPaused(channels[firestartsound], false);
3719 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3722 displaytext[0][j]=' ';
3730 if(i==MAC_RETURN_KEY&&mainmenu==13){
3731 if(displaychars[0]){
3732 sprintf (registrationname, "%s", displaytext[0]);
3733 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3743 float gLoc[3]={0,0,0};
3744 float vel[3]={0,0,0};
3745 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3746 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3747 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3748 OPENAL_SetVolume(channels[firestartsound], 256);
3749 OPENAL_SetPaused(channels[firestartsound], false);
3750 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3753 displaytext[0][j]=' ';
3764 togglekeydelay[i]=0;
3768 displayblinkdelay-=multiplier;
3769 if(displayblinkdelay<=0){
3770 displayblinkdelay=.3;
3771 displayblink=1-displayblink;
3777 if(hostile==1)hostiletime+=multiplier;
3779 if(!winfreeze)leveltime+=multiplier;
3780 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3787 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3789 chattogglekeydown=1;
3790 togglekey[chatkey]=1;
3791 togglekeydelay[chatkey]=-20;
3794 if(!IsKeyDown(theKeyMap, chatkey)){
3795 chattogglekeydown=0;
3800 if(IsKeyDown(theKeyMap, i)){
3801 togglekeydelay[i]+=multiplier;
3802 if(togglekeydelay[i]>.4){
3804 togglekeydelay[i]=.36;
3807 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3808 for(j=255;j>=displayselected+1;j--){
3809 displaytext[0][j]=displaytext[0][j-1];
3811 displaytext[0][displayselected]=KeyToSingleChar(i);
3812 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3816 if(i==MAC_DELETE_KEY&&displayselected!=0){
3817 for(j=displayselected-1;j<255;j++){
3818 displaytext[0][j]=displaytext[0][j+1];
3820 displaytext[0][255]=' ';
3824 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3827 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3830 if(i==MAC_RETURN_KEY){
3831 if(displaychars[0]){
3832 /*for(j=0;j<displaychars[0];j++){
3833 talkname[j]=displaytext[0][j];
3835 talkname[displaychars[0]]='\0';
3836 sprintf (chatname, "%s: %s",playerName,talkname);
3837 //NetworkSendInformation(chatname);
3840 displaytext[0][j]=' ';
3852 togglekeydelay[i]=0;
3856 displayblinkdelay-=multiplier;
3857 if(displayblinkdelay<=0){
3858 displayblinkdelay=.3;
3859 displayblink=1-displayblink;
3863 if(chatting)keyboardfrozen=1;
3865 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3868 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3870 freezetogglekeydown=1;
3873 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3874 freezetogglekeydown=0;
3877 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3879 if(!console)freeze=0;
3881 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3883 consoletogglekeydown=1;
3886 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3887 consoletogglekeydown=0;
3890 if(console)freeze=1;
3892 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3894 if(IsKeyDown(theKeyMap, i)){
3895 togglekeydelay[i]+=multiplier;
3896 if(togglekeydelay[i]>.4){
3898 togglekeydelay[i]=.36;
3901 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3902 for(j=255;j>=consoleselected+1;j--){
3903 consoletext[0][j]=consoletext[0][j-1];
3905 consoletext[0][consoleselected]=KeyToSingleChar(i);
3906 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3910 else if(i==MAC_ENTER_KEY){
3911 for(j=255;j>=consoleselected+1;j--){
3912 consoletext[0][j]=consoletext[0][j-1];
3914 consoletext[0][consoleselected]='\n';
3918 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3919 for(j=consoleselected-1;j<255;j++){
3920 consoletext[0][j]=consoletext[0][j+1];
3922 consoletext[0][255]=' ';
3926 if(i==MAC_ARROW_UP_KEY){
3927 if(archiveselected<14)archiveselected++;
3929 consolechars[0]=consolechars[archiveselected];
3930 consoletext[0][j]=consoletext[archiveselected][j];
3931 consoleselected=consolechars[0];
3934 if(i==MAC_ARROW_DOWN_KEY){
3935 if(archiveselected>0)archiveselected--;
3937 consolechars[0]=consolechars[archiveselected];
3938 consoletext[0][j]=consoletext[archiveselected][j];
3939 consoleselected=consolechars[0];
3942 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3945 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3948 if(i==MAC_RETURN_KEY){
3950 cmd_dispatch(this, consoletext[0]);
3952 if(consolechars[0]>0){
3955 consoletext[k][j]=consoletext[k-1][j];
3957 consolechars[k]=consolechars[k-1];
3960 consoletext[0][j]=' ';
3971 togglekeydelay[i]=0;
3975 consoleblinkdelay-=multiplier;
3976 if(consoleblinkdelay<=0){
3977 consoleblinkdelay=.3;
3978 consoleblink=1-consoleblink;
3982 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3985 if(newdetail>2)newdetail=detail;
3986 if(newdetail<0)newdetail=detail;
3987 if(newscreenwidth<0)newscreenwidth=screenwidth;
3988 if(newscreenheight<0)newscreenheight=screenheight;
3990 SaveSettings(*this);
3994 static int oldwinfreeze;
3995 if(winfreeze&&!oldwinfreeze){
3996 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3997 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3998 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3999 OPENAL_SetPaused(channels[consolesuccesssound], false);
4001 if(winfreeze==0)oldwinfreeze=winfreeze;
4002 else oldwinfreeze++;
4004 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4005 if(winfreeze)winfreeze=0;
4008 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4014 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4017 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4019 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4021 static bool oldbuttondialogue;
4023 if(indialogue!=-1)talkdelay=1;
4024 talkdelay-=multiplier;
4027 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4028 for(i=0;i<numdialogues;i++){
4029 int realdialoguetype;
4031 if(dialoguetype[i]>49){
4032 realdialoguetype=dialoguetype[i]-50;
4035 else if(dialoguetype[i]>39){
4036 realdialoguetype=dialoguetype[i]-40;
4039 else if(dialoguetype[i]>29){
4040 realdialoguetype=dialoguetype[i]-30;
4043 else if(dialoguetype[i]>19){
4044 realdialoguetype=dialoguetype[i]-20;
4047 else if(dialoguetype[i]>9){
4048 realdialoguetype=dialoguetype[i]-10;
4052 realdialoguetype=dialoguetype[i];
4055 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4056 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4058 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4059 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4060 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4061 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4062 player[participantfocus[whichdialogue][j]].velocity=0;
4063 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4064 player[participantfocus[whichdialogue][j]].targetframe=0;
4069 dialoguegonethrough[i]++;
4070 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4071 static float gLoc[3];
4072 static float vel[3];
4074 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4075 temppos=temppos-viewer;
4076 Normalise(&temppos);
4081 gLoc[2]=temppos.z;vel[0]=0;
4085 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4086 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4087 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4088 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4089 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4090 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4091 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4092 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4093 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4094 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4095 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4096 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4097 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4098 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4099 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4100 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4101 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4102 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4103 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4104 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4105 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4106 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4107 OPENAL_SetVolume(channels[whichsoundplay], 256);
4108 OPENAL_SetPaused(channels[whichsoundplay], false);
4110 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4115 windvar+=multiplier;
4116 smoketex+=multiplier;
4117 tutorialstagetime+=multiplier;
4119 static float hotspotvisual[40];
4123 for(i=0;i<numhotspots;i++)
4124 hotspotvisual[i]-=multiplier/320;
4126 for(i=0;i<numhotspots;i++){
4127 //if(hotspottype[i]<=10)
4128 while(hotspotvisual[i]<0){
4130 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4131 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4132 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4133 hotspotsprite+=hotspot[i];
4134 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4135 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4139 for(i=0;i<numhotspots;i++){
4140 if(hotspottype[i]<=10&&hotspottype[i]>0){
4141 hotspot[i]=player[hotspottype[i]].coords;
4147 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4150 if(tutorialstage<=1){
4155 if(tutorialstage==1){
4158 if(tutorialstage==2){
4161 if(tutorialstage==3){
4162 tutorialmaxtime=600;
4164 if(tutorialstage==4){
4165 tutorialmaxtime=1000;
4167 if(tutorialstage==5){
4168 tutorialmaxtime=600;
4170 if(tutorialstage==6){
4171 tutorialmaxtime=600;
4173 if(tutorialstage==7){
4174 tutorialmaxtime=600;
4176 if(tutorialstage==8){
4177 tutorialmaxtime=600;
4179 if(tutorialstage==9){
4180 tutorialmaxtime=600;
4182 if(tutorialstage==10){
4185 if(tutorialstage==11){
4186 tutorialmaxtime=1000;
4188 if(tutorialstage==12){
4189 tutorialmaxtime=1000;
4191 if(tutorialstage==13){
4194 if(tutorialstage==14){
4206 player[1].coords=(temp+temp2)/2;
4210 gLoc[0]=player[1].coords.x;
4211 gLoc[1]=player[1].coords.y;
4212 gLoc[2]=player[1].coords.z;
4216 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4217 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4218 OPENAL_SetVolume(channels[fireendsound], 256);
4219 OPENAL_SetPaused(channels[fireendsound], false);
4221 for(i=0;i<player[1].skeleton.num_joints;i++){
4223 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4224 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4225 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4226 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4227 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4232 if(tutorialstage==15){
4233 tutorialmaxtime=500;
4235 if(tutorialstage==16){
4236 tutorialmaxtime=500;
4238 if(tutorialstage==17){
4239 tutorialmaxtime=500;
4241 if(tutorialstage==18){
4242 tutorialmaxtime=500;
4244 if(tutorialstage==19){
4246 //tutorialmaxtime=500;
4248 if(tutorialstage==20){
4249 tutorialmaxtime=500;
4251 if(tutorialstage==21){
4252 tutorialmaxtime=500;
4259 if(tutorialstage==22){
4260 tutorialmaxtime=500;
4262 if(tutorialstage==23){
4263 tutorialmaxtime=500;
4265 if(tutorialstage==24){
4266 tutorialmaxtime=500;
4268 if(tutorialstage==25){
4269 tutorialmaxtime=500;
4271 if(tutorialstage==26){
4274 if(tutorialstage==27){
4278 player[1].aitype=attacktypecutoff;
4280 if(tutorialstage==28){
4281 tutorialmaxtime=400;
4283 if(tutorialstage==29){
4284 tutorialmaxtime=400;
4285 player[0].escapednum=0;
4287 if(tutorialstage==30){
4291 player[1].aitype=passivetype;
4293 if(tutorialstage==31){
4296 if(tutorialstage==32){
4299 if(tutorialstage==33){
4300 tutorialmaxtime=400;
4303 player[1].aitype=attacktypecutoff;
4305 if(tutorialstage==34){
4306 tutorialmaxtime=400;
4308 if(tutorialstage==35){
4309 tutorialmaxtime=400;
4311 if(tutorialstage==36){
4315 player[1].aitype=passivetype;
4317 if(tutorialstage==37){
4323 player[1].aitype=attacktypecutoff;
4325 if(tutorialstage==38){
4329 player[1].aitype=passivetype;
4331 if(tutorialstage==39){
4342 weapons.owner[weapons.numweapons]=-1;
4343 weapons.type[weapons.numweapons]=knife;
4344 weapons.damage[weapons.numweapons]=0;
4345 weapons.mass[weapons.numweapons]=1;
4346 weapons.tipmass[weapons.numweapons]=1.2;
4347 weapons.length[weapons.numweapons]=.25;
4348 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4349 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4351 weapons.velocity[weapons.numweapons]=0.1;
4352 weapons.tipvelocity[weapons.numweapons]=0.1;
4353 weapons.missed[weapons.numweapons]=1;
4354 weapons.hitsomething[weapons.numweapons]=0;
4355 weapons.freetime[weapons.numweapons]=0;
4356 weapons.firstfree[weapons.numweapons]=1;
4357 weapons.physics[weapons.numweapons]=1;
4359 weapons.numweapons++;
4361 if(tutorialstage==40){
4362 tutorialmaxtime=300;
4364 if(tutorialstage==41){
4365 tutorialmaxtime=300;
4367 if(tutorialstage==42){
4370 if(tutorialstage==43){
4371 tutorialmaxtime=300;
4373 if(tutorialstage==44){
4375 player[0].weaponactive=-1;
4376 player[0].num_weapons=0;
4377 player[1].weaponactive=0;
4378 player[1].num_weapons=1;
4379 player[1].weaponids[0]=0;
4383 player[1].aitype=attacktypecutoff;
4385 tutorialmaxtime=300;
4387 if(tutorialstage==45){
4389 player[0].weaponactive=-1;
4390 player[0].num_weapons=0;
4391 player[1].weaponactive=0;
4392 player[1].num_weapons=1;
4393 player[1].weaponids[0]=0;
4395 tutorialmaxtime=300;
4397 if(tutorialstage==46){
4399 player[0].weaponactive=-1;
4400 player[0].num_weapons=0;
4401 player[1].weaponactive=0;
4402 player[1].num_weapons=1;
4403 player[1].weaponids[0]=0;
4405 weapons.type[0]=sword;
4407 tutorialmaxtime=300;
4410 if(tutorialstage==47){
4422 weapons.owner[weapons.numweapons]=-1;
4423 weapons.type[weapons.numweapons]=sword;
4424 weapons.damage[weapons.numweapons]=0;
4425 weapons.mass[weapons.numweapons]=1;
4426 weapons.tipmass[weapons.numweapons]=1.2;
4427 weapons.length[weapons.numweapons]=.25;
4428 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4429 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4431 weapons.velocity[weapons.numweapons]=0.1;
4432 weapons.tipvelocity[weapons.numweapons]=0.1;
4433 weapons.missed[weapons.numweapons]=1;
4434 weapons.hitsomething[weapons.numweapons]=0;
4435 weapons.freetime[weapons.numweapons]=0;
4436 weapons.firstfree[weapons.numweapons]=1;
4437 weapons.physics[weapons.numweapons]=1;
4441 player[0].weaponactive=0;
4442 player[0].num_weapons=1;
4443 player[0].weaponids[0]=1;
4444 player[1].weaponactive=0;
4445 player[1].num_weapons=1;
4446 player[1].weaponids[0]=0;
4448 weapons.numweapons++;
4450 if(tutorialstage==48){
4453 player[1].aitype=passivetype;
4459 player[0].weaponactive=0;
4460 player[0].num_weapons=1;
4461 player[0].weaponids[0]=1;
4462 player[1].weaponactive=0;
4463 player[1].num_weapons=1;
4464 player[1].weaponids[0]=0;
4466 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4467 else weapons.type[0]=staff;
4469 weapons.numweapons++;
4471 if(tutorialstage==49){
4474 player[1].aitype=passivetype;
4476 tutorialmaxtime=200;
4478 weapons.position[1]=1000;
4479 weapons.tippoint[1]=1000;
4481 weapons.numweapons=1;
4483 player[1].weaponactive=-1;
4484 player[1].num_weapons=0;
4485 player[0].weaponactive=0;
4486 player[0].num_weapons=1;
4487 player[0].weaponids[0]=0;
4489 weapons.type[0]=knife;
4491 weapons.numweapons++;
4493 if(tutorialstage==50){
4499 gLoc[0]=player[1].coords.x;
4500 gLoc[1]=player[1].coords.y;
4501 gLoc[2]=player[1].coords.z;
4505 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4506 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4507 OPENAL_SetVolume(channels[fireendsound], 256);
4508 OPENAL_SetPaused(channels[fireendsound], false);
4510 for(i=0;i<player[1].skeleton.num_joints;i++){
4512 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4513 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4514 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4515 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4516 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4520 player[1].num_weapons=0;
4521 player[1].weaponstuck=-1;
4522 player[1].weaponactive=-1;
4524 weapons.numweapons=0;
4526 weapons.owner[0]=-1;
4527 weapons.velocity[0]=0.1;
4528 weapons.tipvelocity[0]=-0.1;
4529 weapons.missed[0]=1;
4530 weapons.hitsomething[0]=0;
4531 weapons.freetime[0]=0;
4532 weapons.firstfree[0]=1;
4533 weapons.physics[0]=1;
4535 if(tutorialstage==51){
4536 tutorialmaxtime=80000;
4538 if(tutorialstage<=51)tutorialstagetime=0;
4542 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4543 if(tutorialstage==3){
4544 if(deltah||deltav)tutorialsuccess+=multiplier;
4546 if(tutorialstage==4){
4547 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4549 if(tutorialstage==5){
4550 if(player[0].jumpkeydown)tutorialsuccess=1;
4552 if(tutorialstage==6){
4553 if(player[0].isCrouch())tutorialsuccess=1;
4555 if(tutorialstage==7){
4556 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4558 if(tutorialstage==8){
4559 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4561 if(tutorialstage==9){
4562 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4564 if(tutorialstage==11){
4565 if(player[0].isWallJump())tutorialsuccess=1;
4567 if(tutorialstage==12){
4568 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4570 if(tutorialstage==15){
4571 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4573 if(tutorialstage==16){
4574 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4576 if(tutorialstage==17){
4577 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4579 if(tutorialstage==18){
4580 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4582 if(tutorialstage==19){
4583 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4585 if(tutorialstage==20){
4586 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4588 if(tutorialstage==21){
4589 if(bonus==cannon)tutorialsuccess=1;
4591 if(tutorialstage==22){
4592 if(bonus==spinecrusher)tutorialsuccess=1;
4594 if(tutorialstage==23){
4595 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4597 if(tutorialstage==24){
4598 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4600 if(tutorialstage==25){
4601 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4603 if(tutorialstage==28){
4604 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4606 if(tutorialstage==29){
4607 if(player[0].escapednum==2){
4611 player[1].aitype=passivetype;
4614 if(tutorialstage==33){
4615 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4617 if(tutorialstage==34){
4618 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4620 if(tutorialstage==35){
4621 if(animation[player[0].targetanimation].attack==reversal){
4625 player[1].aitype=passivetype;
4628 if(tutorialstage==40){
4629 if(player[0].num_weapons>0)tutorialsuccess=1;
4631 if(tutorialstage==41){
4632 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4634 if(tutorialstage==43){
4635 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4637 if(tutorialstage==44){
4638 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4640 if(tutorialstage==45){
4641 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4643 if(tutorialstage==46){
4644 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4646 if(tutorialstage==49){
4647 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4649 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4652 if(tutorialstagetime==tutorialmaxtime-3){
4653 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4654 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4655 OPENAL_SetPaused(channels[consolesuccesssound], false);
4658 if(tutorialsuccess>=1){
4659 if(tutorialstage==34||tutorialstage==35)
4660 tutorialstagetime=tutorialmaxtime-1;
4665 if(tutorialstage<14||tutorialstage>=50){
4666 player[1].coords.y=300;
4667 player[1].velocity=0;
4671 if(tutoriallevel!=1){
4672 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4673 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4674 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4675 OPENAL_SetPaused(channels[consolesuccesssound], false);
4680 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4681 OPENAL_SetVolume(channels[fireendsound], 256);
4682 OPENAL_SetPaused(channels[fireendsound], false);
4685 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4686 else bonusnum[bonus]+=0.15;
4687 if(tutoriallevel)bonusvalue=0;
4688 bonusvalue/=bonusnum[bonus];
4689 bonustotal+=bonusvalue;
4691 bonustime+=multiplier;
4693 if(environment==snowyenvironment){
4694 precipdelay-=multiplier;
4695 while(precipdelay<0){
4697 if(!detail)precipdelay+=.04;
4698 XYZ footvel,footpoint;
4701 footpoint=viewer+viewerfacing*6;
4702 footpoint.y+=((float)abs(Random()%1200))/100-6;
4703 footpoint.x+=((float)abs(Random()%1200))/100-6;
4704 footpoint.z+=((float)abs(Random()%1200))/100-6;
4705 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4708 for(k=0;k<numplayers;k++){
4709 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4710 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4712 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4713 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4714 else if(player[k].rotation>player[k].targetrotation){
4715 player[k].rotation-=multiplier*player[k].turnspeed;
4717 else if(player[k].rotation<player[k].targetrotation){
4718 player[k].rotation+=multiplier*player[k].turnspeed;
4723 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4724 player[k].turnspeed*=2;
4725 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4726 else if(player[k].rotation>player[k].targetrotation){
4727 player[k].rotation-=multiplier*player[k].turnspeed;
4729 else if(player[k].rotation<player[k].targetrotation){
4730 player[k].rotation+=multiplier*player[k].turnspeed;
4732 player[k].turnspeed/=2;
4735 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4736 player[k].turnspeed*=4;
4737 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4738 else if(player[k].rotation>player[k].targetrotation){
4739 player[k].rotation-=multiplier*player[k].turnspeed;
4741 else if(player[k].rotation<player[k].targetrotation){
4742 player[k].rotation+=multiplier*player[k].turnspeed;
4744 player[k].turnspeed/=4;
4747 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4748 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4750 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4751 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4754 if(player[k].collide<-.3)player[k].collide=-.3;
4755 if(player[k].collide>1)player[k].collide=1;
4756 player[k].collide-=multiplier*30;
4758 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4759 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4761 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4762 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4763 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4764 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4765 lowpoint=player[k].coords;
4766 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4767 else lowpoint.y+=1.3;
4768 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4769 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4771 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4772 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4774 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4775 flatfacing=lowpoint-player[k].coords;
4776 player[k].coords=lowpoint;
4777 player[k].coords.y-=1.3;
4778 player[k].collide=1;
4780 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4781 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4782 tempcoords1=lowpoint;
4783 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4784 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4786 player[k].targetanimation=walljumpleftanim;
4787 player[k].targetframe=0;
4790 gLoc[0]=player[k].coords.x;
4791 gLoc[1]=player[k].coords.y;
4792 gLoc[2]=player[k].coords.z;
4796 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4797 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4798 OPENAL_SetVolume(channels[movewhooshsound], 256);
4799 OPENAL_SetPaused(channels[movewhooshsound], false);
4800 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4802 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4803 player[k].rotation=-asin(0-lowpointtarget.x);
4804 player[k].rotation*=360/6.28;
4805 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4806 player[k].targetrotation=player[k].rotation;
4807 player[k].lowrotation=player[k].rotation;
4808 if(k==0)numwallflipped++;
4812 lowpoint=tempcoords1;
4813 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4814 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4815 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4817 player[k].targetanimation=walljumprightanim;
4818 player[k].targetframe=0;
4821 gLoc[0]=player[k].coords.x;
4822 gLoc[1]=player[k].coords.y;
4823 gLoc[2]=player[k].coords.z;
4827 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4828 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4829 OPENAL_SetVolume(channels[movewhooshsound], 256);
4830 OPENAL_SetPaused(channels[movewhooshsound], false);
4831 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4833 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4834 player[k].rotation=-asin(0-lowpointtarget.x);
4835 player[k].rotation*=360/6.28;
4836 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4837 player[k].targetrotation=player[k].rotation;
4838 player[k].lowrotation=player[k].rotation;
4839 if(k==0)numwallflipped++;
4843 lowpoint=tempcoords1;
4844 lowpointtarget=lowpoint+player[k].facing*2;
4845 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4846 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4848 player[k].targetanimation=walljumpbackanim;
4849 player[k].targetframe=0;
4852 gLoc[0]=player[k].coords.x;
4853 gLoc[1]=player[k].coords.y;
4854 gLoc[2]=player[k].coords.z;
4858 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4859 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4860 OPENAL_SetVolume(channels[movewhooshsound], 256);
4861 OPENAL_SetPaused(channels[movewhooshsound], false);
4862 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4864 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4865 player[k].rotation=-asin(0-lowpointtarget.x);
4866 player[k].rotation*=360/6.28;
4867 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4868 player[k].targetrotation=player[k].rotation;
4869 player[k].lowrotation=player[k].rotation;
4870 if(k==0)numwallflipped++;
4874 lowpoint=tempcoords1;
4875 lowpointtarget=lowpoint-player[k].facing*2;
4876 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4877 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4879 player[k].targetanimation=walljumpfrontanim;
4880 player[k].targetframe=0;
4883 gLoc[0]=player[k].coords.x;
4884 gLoc[1]=player[k].coords.y;
4885 gLoc[2]=player[k].coords.z;
4889 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4890 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4891 OPENAL_SetVolume(channels[movewhooshsound], 256);
4892 OPENAL_SetPaused(channels[movewhooshsound], false);
4893 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4895 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4896 player[k].rotation=-asin(0-lowpointtarget.x);
4897 player[k].rotation*=360/6.28;
4898 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4899 player[k].rotation+=180;
4900 player[k].targetrotation=player[k].rotation;
4901 player[k].lowrotation=player[k].rotation;
4902 if(k==0)numwallflipped++;
4910 else if(objects.type[i]==rocktype){
4911 lowpoint2=player[k].coords;
4912 lowpoint=player[k].coords;
4914 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4915 player[k].coords=colpoint;
4916 player[k].collide=1;
4919 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4920 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4922 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4924 player[k].targetframe=0;
4925 player[k].onterrain=1;
4927 if(player[k].id==0){
4928 OPENAL_SetPaused(channels[whooshsound], true);
4929 OPENAL_SetVolume(channels[whooshsound], 0);
4932 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4933 if(player[k].isFlip())player[k].jumppower=-4;
4934 player[k].targetanimation=player[k].getLanding();
4937 gLoc[0]=player[k].coords.x;
4938 gLoc[1]=player[k].coords.y;
4939 gLoc[2]=player[k].coords.z;
4940 vel[0]=player[k].velocity.x;
4941 vel[1]=player[k].velocity.y;
4942 vel[2]=player[k].velocity.z;
4943 PlaySoundEx( landsound, samp[landsound], NULL, true);
4944 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4945 OPENAL_SetVolume(channels[landsound], 128);
4946 OPENAL_SetPaused(channels[landsound], false);
4948 envsound[numenvsounds]=player[k].coords;
4949 envsoundvol[numenvsounds]=16;
4950 envsoundlife[numenvsounds]=.4;
4959 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4960 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4961 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4962 lowpoint=player[k].coords;
4964 if(objects.type[i]!=rocktype)
4965 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4966 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4967 player[k].coords=lowpoint;
4968 player[k].coords.y-=1.35;
4969 player[k].collide=1;
4971 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4972 lowpoint=player[k].coords;
4973 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4974 lowpoint=player[k].coords;
4978 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4979 lowpointtarget=lowpoint+facing*1.4;
4980 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4982 lowpoint=player[k].coords;
4984 lowpointtarget=lowpoint+facing*1.4;
4986 lowpointtarget2=lowpointtarget;
4988 lowpointtarget3=lowpointtarget;
4990 lowpointtarget4=lowpointtarget;
4992 lowpointtarget5=lowpointtarget;
4994 lowpointtarget6=lowpointtarget;
4996 lowpointtarget7=lowpoint;
4998 lowpointtarget2.x+=.1;
5000 lowpointtarget3.z+=.1;
5002 lowpointtarget4.x-=.1;
5004 lowpointtarget5.z-=.1;
5006 lowpointtarget6.y+=45/13;
5007 lowpointtarget6+=facing*.6;
5008 lowpointtarget7.y+=90/13;
5009 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5010 if(objects.friction[i]>.5)
5013 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5014 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5015 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5016 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5018 lowpoint=player[k].coords;
5019 lowpoint.y+=(float)j/13;
5020 lowpointtarget=lowpoint+facing*1.4;
5021 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5025 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5028 if(j<=25&&player[k].targetanimation==jumpdownanim){
5031 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5032 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5033 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5034 lowpoint=player[k].coords;
5035 lowpoint.y+=(float)j/13;
5036 lowpointtarget=lowpoint+facing*1.3;
5037 flatfacing=player[k].coords;
5038 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5039 player[k].coords.y=lowpointtarget.y-.07;
5040 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5042 if(j>10||!player[k].isRun()){
5043 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5044 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5048 gLoc[0]=player[k].coords.x;
5049 gLoc[1]=player[k].coords.y;
5050 gLoc[2]=player[k].coords.z;
5051 vel[0]=player[k].velocity.x;
5052 vel[1]=player[k].velocity.y;
5053 vel[2]=player[k].velocity.z;
5054 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5055 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5056 OPENAL_SetVolume(channels[jumpsound], 128);
5057 OPENAL_SetPaused(channels[jumpsound], false);
5059 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5060 player[k].rotation=-asin(0-lowpointtarget.x);
5061 player[k].rotation*=360/6.28;
5062 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5063 player[k].targetrotation=player[k].rotation;
5064 player[k].lowrotation=player[k].rotation;
5066 //player[k].velocity=lowpointtarget*.03;
5067 player[k].velocity=0;
5069 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5070 //player[k].currentanimation=climbanim;
5071 player[k].targetanimation=climbanim;
5072 player[k].jumppower=0;
5073 player[k].jumpclimb=1;
5075 player[k].transspeed=6;
5078 //player[k].currentframe=1;
5079 player[k].targetframe=1;
5081 //player[k].currentframe=0;
5082 player[k].targetframe=0;
5083 //player[k].currentanimation=hanganim;
5084 player[k].targetanimation=hanganim;
5085 player[k].jumppower=0;
5099 if(player[k].collide<=0){
5100 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5101 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5102 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5103 player[k].targetanimation=jumpdownanim;
5104 player[k].targetframe=0;
5109 gLoc[0]=player[k].coords.x;
5110 gLoc[1]=player[k].coords.y;
5111 gLoc[2]=player[k].coords.z;
5112 vel[0]=player[k].velocity.x;
5113 vel[1]=player[k].velocity.y;
5114 vel[2]=player[k].velocity.z;
5116 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5117 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5118 OPENAL_SetVolume(channels[whooshsound], 128);
5119 OPENAL_SetPaused(channels[whooshsound], false);
5122 player[k].velocity.y+=gravity;
5127 player[k].realoldcoords=player[k].coords;
5130 static XYZ oldviewer;
5133 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5134 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5135 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5136 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5137 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5138 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5139 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5140 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5144 player[0].forwardkeydown=0;
5145 player[0].leftkeydown=0;
5146 player[0].backkeydown=0;
5147 player[0].rightkeydown=0;
5148 player[0].jumpkeydown=0;
5149 player[0].crouchkeydown=0;
5150 player[0].drawkeydown=0;
5151 player[0].throwkeydown=0;
5154 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5157 static bool endkeydown;
5164 facing=DoRotation(facing,-rotation2,0,0);
5165 facing=DoRotation(facing,0,0-rotation,0);
5170 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5172 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5173 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5174 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5175 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5176 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5177 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5178 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5179 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5180 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5182 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5183 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5184 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5185 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5186 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5187 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5188 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5189 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5190 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5191 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5192 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5194 participantfocus[whichdialogue][indialogue]=whichend;
5195 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5196 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5199 participantfocus[whichdialogue][indialogue]=-1;
5201 if(player[participantfocus[whichdialogue][indialogue]].dead){
5206 dialoguecamera[whichdialogue][indialogue]=viewer;
5207 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5208 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5210 if(indialogue<numdialogueboxes[whichdialogue]){
5211 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5212 static float gLoc[3];
5213 static float vel[3];
5215 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5216 temppos=temppos-viewer;
5217 Normalise(&temppos);
5222 gLoc[2]=temppos.z;vel[0]=0;
5226 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5227 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5228 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5229 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5230 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5231 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5232 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5233 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5234 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5235 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5236 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5237 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5238 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5239 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5240 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5241 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5242 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5243 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5244 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5245 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5246 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5247 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5248 OPENAL_SetVolume(channels[whichsoundplay], 256);
5249 OPENAL_SetPaused(channels[whichsoundplay], false);
5253 for(j=0;j<numplayers;j++){
5254 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5259 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5260 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5263 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5264 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5265 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5266 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5267 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5268 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5269 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5270 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5271 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5272 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5273 participantfacing[whichdialogue][indialogue][whichend]=facing;
5275 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5276 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5277 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5280 if(indialogue>=numdialogueboxes[whichdialogue]){
5287 OPENAL_SetPaused(channels[whooshsound], true);
5288 viewer=dialoguecamera[whichdialogue][indialogue];
5289 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5290 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5292 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5293 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5294 if(dialoguetime>0.5)
5295 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5296 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5297 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5300 if(indialogue<numdialogueboxes[whichdialogue]){
5301 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5302 static float gLoc[3];
5303 static float vel[3];
5305 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5306 temppos=temppos-viewer;
5307 Normalise(&temppos);
5312 gLoc[2]=temppos.z;vel[0]=0;
5316 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5317 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5318 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5319 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5320 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5321 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5322 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5323 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5324 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5325 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5326 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5327 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5328 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5329 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5330 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5331 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5332 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5333 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5334 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5335 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5336 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5337 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5338 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5339 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5340 OPENAL_SetVolume(channels[whichsoundplay], 256);
5341 OPENAL_SetPaused(channels[whichsoundplay], false);
5343 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5344 hotspot[numhotspots]=player[0].coords;
5345 hotspotsize[numhotspots]=10;
5346 hotspottype[numhotspots]=-1;
5350 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5354 if(player[participantfocus[whichdialogue][indialogue]].dead){
5362 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5363 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5364 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5367 if(indialogue>=numdialogueboxes[whichdialogue]){
5371 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5374 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5377 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5379 for(i=1;i<numplayers;i++){
5380 player[i].aitype = attacktypecutoff;
5387 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5388 else oldbuttondialogue=1;
5390 static float keyrefreshdelay=0,bigrefreshdelay=0;
5394 /*keyrefreshdelay-=multiplier;
5395 bigrefreshdelay-=multiplier;
5397 if(keyrefreshdelay<=0){
5398 static int concat[4];
5400 concat[0]=player[0].forwardkeydown;
5401 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5402 concat[0]=concat[0]*2+player[0].rightkeydown;
5403 concat[0]=concat[0]*2+player[0].leftkeydown;
5404 concat[0]=concat[0]*2+player[0].backkeydown;
5405 concat[0]=concat[0]*2+player[0].jumpkeydown;
5406 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5407 concat[0]=concat[0]*2+player[0].crouchkeydown;
5409 concat[1]=player[0].crouchtogglekeydown;
5410 concat[1]=concat[1]*2+player[0].drawkeydown;
5411 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5412 concat[1]=concat[1]*2+player[0].throwkeydown;
5413 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5414 concat[1]=concat[1]*2+player[0].attackkeydown;
5416 //concat[2]=(char)((int)(rotation/2)%180);
5418 //concat[3]=(char)((int)(rotation2/2)%180);
5420 chatname[0]=concat[0]-128;
5421 chatname[1]=concat[1]-128;
5422 //chatname[2]=concat[2]-128;
5423 //chatname[3]=concat[3]-128;
5425 memcpy(chatname+temppoint,&rotation,sizeof(float));
5426 temppoint+=sizeof(float);
5427 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5428 temppoint+=sizeof(float);
5430 chatname[temppoint]='\0';
5432 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5433 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5434 //keyrefreshdelay=.01;
5435 keyrefreshdelay=.03;
5438 if(bigrefreshdelay<=0){
5441 memcpy(chatname+temppoint,&i,sizeof(int));
5442 temppoint+=sizeof(int);
5443 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5444 temppoint+=sizeof(float);
5445 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5446 temppoint+=sizeof(float);
5447 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5448 temppoint+=sizeof(float);
5449 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5450 temppoint+=sizeof(float);
5451 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5452 temppoint+=sizeof(float);
5453 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5454 temppoint+=sizeof(int);
5455 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5456 temppoint+=sizeof(int);
5457 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5458 temppoint+=sizeof(float);
5459 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5460 temppoint+=sizeof(float);
5461 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5462 temppoint+=sizeof(float);
5463 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5464 temppoint+=sizeof(int);
5465 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5466 temppoint+=sizeof(int);
5467 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5468 temppoint+=sizeof(float);
5469 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5470 temppoint+=sizeof(float);
5471 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5472 temppoint+=sizeof(float);
5473 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5474 temppoint+=sizeof(int);
5475 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5476 temppoint+=sizeof(int);
5477 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5478 temppoint+=sizeof(int);
5479 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5480 temppoint+=sizeof(int);
5481 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5482 temppoint+=sizeof(int);
5483 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5484 temppoint+=sizeof(int);
5485 chatname[temppoint]='\0';
5487 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5488 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5489 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5491 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5493 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5494 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5496 //bigrefreshdelay=.02;
5501 if(!player[0].jumpkeydown){
5502 player[0].jumptogglekeydown=0;
5504 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5507 dialoguetime+=multiplier;
5508 skybox.cloudmove+=multiplier;
5509 hawkrotation+=multiplier*25;
5511 realhawkcoords.x=25;
5512 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5513 hawkcalldelay-=multiplier/2;
5515 if(hawkcalldelay<=0)
5517 static float gLoc[3];
5518 static float vel[3];
5519 gLoc[0]=realhawkcoords.x;
5520 gLoc[1]=realhawkcoords.y;
5521 gLoc[2]=realhawkcoords.z;
5525 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5526 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5527 OPENAL_SetVolume(channels[hawksound], 128);
5528 OPENAL_SetPaused(channels[hawksound], false);
5530 hawkcalldelay=16+abs(Random()%8);
5532 static float temptexdetail;
5535 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5536 player[0].damagetolerance=200000;
5539 player[0].permanentdamage=0;
5540 player[0].superpermanentdamage=0;
5543 whichchar = abs(Random()%7);
5544 registrationname[whichchar]+=1;
5548 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5550 if(environment>2)environment=0;
5551 Setenvironment(environment);
5557 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5561 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5562 cameramode=1-cameramode;
5563 cameratogglekeydown=1;
5566 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5567 cameratogglekeydown=0;
5570 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5571 if(player[0].num_weapons>0){
5572 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5573 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5574 else weapons.type[player[0].weaponids[0]]=sword;
5575 if(weapons.type[player[0].weaponids[0]]==sword){
5576 weapons.mass[player[0].weaponids[0]]=1.5;
5577 weapons.tipmass[player[0].weaponids[0]]=1;
5578 weapons.length[player[0].weaponids[0]]=.8;
5580 if(weapons.type[player[0].weaponids[0]]==staff){
5581 weapons.mass[player[0].weaponids[0]]=2;
5582 weapons.tipmass[player[0].weaponids[0]]=1;
5583 weapons.length[player[0].weaponids[0]]=1.5;
5586 if(weapons.type[player[0].weaponids[0]]==knife){
5587 weapons.mass[player[0].weaponids[0]]=1;
5588 weapons.tipmass[player[0].weaponids[0]]=1.2;
5589 weapons.length[player[0].weaponids[0]]=.25;
5593 /*for(i=0;i<objects.numobjects;i++){
5594 if(objects.type[i]==treeleavestype){
5595 for(j=0;j<objects.numobjects;j++){
5596 if(objects.type[j]==treetrunktype)
5597 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5598 objects.scale[i]=objects.scale[j];
5602 detailtogglekeydown=1;
5605 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5607 float closestdist=-1;
5610 for(i=1;i<numplayers;i++){
5611 distance=findDistancefast(&player[i].coords,&player[0].coords);
5612 if(closestdist==-1||distance<closestdist){
5613 closestdist=distance;
5618 if(player[closest].num_weapons)
5620 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5621 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5622 else weapons.type[player[closest].weaponids[0]]=sword;
5623 if(weapons.type[player[closest].weaponids[0]]==sword){
5624 weapons.mass[player[closest].weaponids[0]]=1.5;
5625 weapons.tipmass[player[closest].weaponids[0]]=1;
5626 weapons.length[player[closest].weaponids[0]]=.8;
5628 if(weapons.type[player[0].weaponids[0]]==staff){
5629 weapons.mass[player[0].weaponids[0]]=2;
5630 weapons.tipmass[player[0].weaponids[0]]=1;
5631 weapons.length[player[0].weaponids[0]]=1.5;
5633 if(weapons.type[player[closest].weaponids[0]]==knife){
5634 weapons.mass[player[closest].weaponids[0]]=1;
5635 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5636 weapons.length[player[closest].weaponids[0]]=.25;
5639 if(!player[closest].num_weapons)
5641 player[closest].weaponids[0]=weapons.numweapons;
5642 weapons.owner[weapons.numweapons]=closest;
5643 weapons.type[weapons.numweapons]=knife;
5644 weapons.damage[weapons.numweapons]=0;
5645 weapons.numweapons++;
5646 player[closest].num_weapons=1;
5647 if(weapons.type[player[closest].weaponids[0]]==sword){
5648 weapons.mass[player[closest].weaponids[0]]=1.5;
5649 weapons.tipmass[player[closest].weaponids[0]]=1;
5650 weapons.length[player[closest].weaponids[0]]=.8;
5652 if(weapons.type[player[closest].weaponids[0]]==knife){
5653 weapons.mass[player[closest].weaponids[0]]=1;
5654 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5655 weapons.length[player[closest].weaponids[0]]=.25;
5659 detailtogglekeydown=1;
5662 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5664 float closestdist=-1;
5667 for(i=1;i<numplayers;i++){
5668 distance=findDistancefast(&player[i].coords,&player[0].coords);
5669 if(closestdist==-1||distance<closestdist){
5670 closestdist=distance;
5675 player[closest].rotation+=multiplier*50;
5676 player[closest].targetrotation=player[closest].rotation;
5680 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5682 float closestdist=-1;
5685 for(i=1;i<numplayers;i++){
5686 distance=findDistancefast(&player[i].coords,&player[0].coords);
5687 if(closestdist==-1||distance<closestdist){
5688 closestdist=distance;
5692 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5695 player[closest].whichskin++;
5696 if(player[closest].whichskin>9)player[closest].whichskin=0;
5697 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5699 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5700 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5703 if(player[closest].numclothes){
5704 for(i=0;i<player[closest].numclothes;i++){
5705 tintr=player[closest].clothestintr[i];
5706 tintg=player[closest].clothestintg[i];
5707 tintb=player[closest].clothestintb[i];
5708 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5710 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5713 detailtogglekeydown=1;
5716 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5718 float closestdist=-1;
5721 for(i=1;i<numplayers;i++){
5722 distance=findDistancefast(&player[i].coords,&player[0].coords);
5723 if(closestdist==-1||distance<closestdist){
5724 closestdist=distance;
5729 if(player[closest].creature==wolftype){
5730 headprop=player[closest].proportionhead.x/1.1;
5731 bodyprop=player[closest].proportionbody.x/1.1;
5732 armprop=player[closest].proportionarms.x/1.1;
5733 legprop=player[closest].proportionlegs.x/1.1;
5736 if(player[closest].creature==rabbittype){
5737 headprop=player[closest].proportionhead.x/1.2;
5738 bodyprop=player[closest].proportionbody.x/1.05;
5739 armprop=player[closest].proportionarms.x/1.00;
5740 legprop=player[closest].proportionlegs.x/1.1;
5744 if(player[closest].creature==rabbittype){
5745 player[closest].skeleton.id=closest;
5746 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5747 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5748 player[closest].whichskin=0;
5749 player[closest].creature=wolftype;
5751 player[closest].proportionhead=1.1;
5752 player[closest].proportionbody=1.1;
5753 player[closest].proportionarms=1.1;
5754 player[closest].proportionlegs=1.1;
5755 player[closest].proportionlegs.y=1.1;
5756 player[closest].scale=.23*5*player[0].scale;
5758 player[closest].damagetolerance=300;
5762 player[closest].skeleton.id=closest;
5763 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5764 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5765 player[closest].whichskin=0;
5766 player[closest].creature=rabbittype;
5768 player[closest].proportionhead=1.2;
5769 player[closest].proportionbody=1.05;
5770 player[closest].proportionarms=1.00;
5771 player[closest].proportionlegs=1.1;
5772 player[closest].proportionlegs.y=1.05;
5773 player[closest].scale=.2*5*player[0].scale;
5775 player[closest].damagetolerance=200;
5778 if(player[closest].creature==wolftype){
5779 player[closest].proportionhead=1.1*headprop;
5780 player[closest].proportionbody=1.1*bodyprop;
5781 player[closest].proportionarms=1.1*armprop;
5782 player[closest].proportionlegs=1.1*legprop;
5785 if(player[closest].creature==rabbittype){
5786 player[closest].proportionhead=1.2*headprop;
5787 player[closest].proportionbody=1.05*bodyprop;
5788 player[closest].proportionarms=1.00*armprop;
5789 player[closest].proportionlegs=1.1*legprop;
5790 player[closest].proportionlegs.y=1.05*legprop;
5794 detailtogglekeydown=1;
5797 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5798 detailtogglekeydown=0;
5801 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5804 slomotogglekeydown=1;
5808 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5810 float closestdist=-1;
5812 XYZ flatfacing2,flatvelocity2;
5815 for(i=1;i<numplayers;i++){
5816 distance=findDistancefast(&player[i].coords,&player[0].coords);
5817 if(distance<144&&!player[i].headless)
5818 if(closestdist==-1||distance<closestdist){
5819 closestdist=distance;
5821 blah = player[i].coords;
5826 XYZ headspurtdirection;
5827 int i = player[closest].skeleton.jointlabels[head];
5828 for(k=0;k<player[closest].skeleton.num_joints; k++){
5829 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5830 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5831 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5832 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5833 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5834 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5835 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5836 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5837 Normalise(&headspurtdirection);
5838 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5839 flatvelocity2+=headspurtdirection*8;
5840 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5842 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5852 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5853 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5854 OPENAL_SetVolume(channels[splattersound], 256);
5855 OPENAL_SetPaused(channels[splattersound], false);
5857 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5858 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5859 OPENAL_SetVolume(channels[breaksound2], 100);
5860 OPENAL_SetPaused(channels[breaksound2], false);
5862 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5863 player[closest].RagDoll(0);
5864 player[closest].dead=2;
5865 player[closest].headless=1;
5866 player[closest].DoBloodBig(3,165);
5871 explodetogglekeydown=1;
5874 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5876 float closestdist=-1;
5878 XYZ flatfacing2,flatvelocity2;
5881 for(i=1;i<numplayers;i++){
5882 distance=findDistancefast(&player[i].coords,&player[0].coords);
5884 if(closestdist==-1||distance<closestdist){
5885 closestdist=distance;
5887 blah=player[i].coords;
5901 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5902 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5903 OPENAL_SetVolume(channels[splattersound], 256);
5904 OPENAL_SetPaused(channels[splattersound], false);
5906 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5907 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5908 OPENAL_SetVolume(channels[breaksound2], 600);
5909 OPENAL_SetPaused(channels[breaksound2], false);
5911 for(i=0;i<player[closest].skeleton.num_joints; i++){
5912 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5913 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5914 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5915 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5916 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5917 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5918 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5919 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5920 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5921 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5924 for(i=0;i<player[closest].skeleton.num_joints; i++){
5925 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5926 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5927 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5928 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5929 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5930 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5931 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5932 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5933 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5936 for(i=0;i<player[closest].skeleton.num_joints; i++){
5937 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5938 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5939 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5940 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5941 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5942 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5943 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5944 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5945 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5948 for(i=0;i<player[closest].skeleton.num_joints; i++){
5949 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5950 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5951 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5952 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5953 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5954 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5955 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5956 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5957 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5961 for(j=0;j<numplayers; j++){
5963 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5964 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5965 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5966 player[j].skeleton.longdead=0;
5967 player[j].RagDoll(0);
5968 for(i=0;i<player[j].skeleton.num_joints; i++){
5969 temppos=player[j].skeleton.joints[i].position+player[j].coords;
5970 if(findDistancefast(&temppos,&player[closest].coords)<25){
5971 flatvelocity2=temppos-player[closest].coords;
5972 Normalise(&flatvelocity2);
5973 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5980 player[closest].DoDamage(10000);
5981 player[closest].RagDoll(0);
5982 player[closest].dead=2;
5983 player[closest].coords=20;
5984 player[closest].skeleton.free=2;
5990 explodetogglekeydown=1;
5993 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
5994 explodetogglekeydown=0;
5998 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6000 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6001 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6002 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6003 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6004 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6005 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6006 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6008 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6009 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6010 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6011 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6012 for(j=0;j<player[0].num_weapons;j++){
6013 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6015 fwrite( &environment, 1, sizeof(int), tfile );
6017 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6018 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6019 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6020 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6021 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6023 fwrite( &numplayers, 1, sizeof(int), tfile );
6024 if(numplayers>1&&numplayers<maxplayers)
6025 for(i=1;i<numplayers;i++){
6026 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6027 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6028 for(j=0;j<player[i].num_weapons;j++){
6029 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6031 if(player[i].numwaypoints<30){
6032 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6033 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6034 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6035 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6038 player[i].numwaypoints=0;
6039 player[i].waypoint=0;
6040 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6041 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6042 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6048 slomotogglekeydown=1;
6051 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6052 slomotogglekeydown=0;
6056 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6057 player[0].onfire=1-player[0].onfire;
6058 if(player[0].onfire){
6059 player[0].CatchFire();
6061 if(!player[0].onfire){
6064 gLoc[0]=player[0].coords.x;
6065 gLoc[1]=player[0].coords.y;
6066 gLoc[2]=player[0].coords.z;
6070 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6071 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6072 OPENAL_SetVolume(channels[fireendsound], 256);
6073 OPENAL_SetPaused(channels[fireendsound], false);
6074 OPENAL_SetPaused(channels[stream_firesound], true);
6076 slomotogglekeydown=1;
6079 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6080 if(player[0].bleeding<=0)
6081 player[0].DoBlood(1,255);
6085 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6087 float closestdist=-1;
6090 for(i=1;i<numplayers;i++){
6091 distance=findDistancefast(&player[i].coords,&player[0].coords);
6092 if(closestdist==-1||distance<closestdist){
6093 closestdist=distance;
6097 if(closestdist>0&&closest>=0){
6098 //player[closest]=player[numplayers-1];
6099 //player[closest].skeleton=player[numplayers-1].skeleton;
6102 drawmodetogglekeydown=1;
6105 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6107 float closestdist=-1;
6110 for(i=1;i<max_objects;i++){
6111 distance=findDistancefast(&objects.position[i],&player[0].coords);
6112 if(closestdist==-1||distance<closestdist){
6113 closestdist=distance;
6117 if(closestdist>0&&closest>=0){
6118 objects.position[closest].y-=500;
6120 drawmodetogglekeydown=1;
6123 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6125 //if(drawmode>2)drawmode=0;
6126 if(objects.numobjects<max_objects-1){
6128 boxcoords.x=player[0].coords.x;
6129 boxcoords.z=player[0].coords.z;
6130 boxcoords.y=player[0].coords.y-3;
6131 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6132 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6133 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6134 float temprotat,temprotat2;
6135 temprotat=editorrotation;
6136 temprotat2=editorrotation2;
6137 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6138 if(temprotat2<0)temprotat2=Random()%360;
6140 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6141 if(editortype==treetrunktype)
6142 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6145 drawmodetogglekeydown=1;
6148 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6149 if(numplayers<maxplayers-1){
6150 player[numplayers].scale=.2*5*player[0].scale;
6151 player[numplayers].creature=rabbittype;
6152 player[numplayers].howactive=editoractive;
6153 player[numplayers].skeleton.id=numplayers;
6154 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6156 //texsize=512*512*3/texdetail/texdetail;
6157 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6158 //player[numplayers].skeleton.skinText.resize(texsize);
6160 k=abs(Random()%2)+1;
6162 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6163 player[numplayers].whichskin=0;
6166 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6167 player[numplayers].whichskin=1;
6170 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6171 player[numplayers].whichskin=2;
6174 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6175 player[numplayers].power=1;
6176 player[numplayers].speedmult=1;
6177 player[numplayers].currentanimation=bounceidleanim;
6178 player[numplayers].targetanimation=bounceidleanim;
6179 player[numplayers].currentframe=0;
6180 player[numplayers].targetframe=1;
6181 player[numplayers].target=0;
6182 player[numplayers].bled=0;
6183 player[numplayers].speed=1+(float)(Random()%100)/1000;
6185 player[numplayers].targetrotation=player[0].targetrotation;
6186 player[numplayers].rotation=player[0].rotation;
6188 player[numplayers].velocity=0;
6189 player[numplayers].coords=player[0].coords;
6190 player[numplayers].oldcoords=player[numplayers].coords;
6191 player[numplayers].realoldcoords=player[numplayers].coords;
6193 player[numplayers].id=numplayers;
6194 player[numplayers].skeleton.id=numplayers;
6195 player[numplayers].updatedelay=0;
6196 player[numplayers].normalsupdatedelay=0;
6198 player[numplayers].aitype=passivetype;
6199 player[numplayers].aitarget=0;
6201 if(player[0].creature==wolftype){
6202 headprop=player[0].proportionhead.x/1.1;
6203 bodyprop=player[0].proportionbody.x/1.1;
6204 armprop=player[0].proportionarms.x/1.1;
6205 legprop=player[0].proportionlegs.x/1.1;
6208 if(player[0].creature==rabbittype){
6209 headprop=player[0].proportionhead.x/1.2;
6210 bodyprop=player[0].proportionbody.x/1.05;
6211 armprop=player[0].proportionarms.x/1.00;
6212 legprop=player[0].proportionlegs.x/1.1;
6215 if(player[numplayers].creature==wolftype){
6216 player[numplayers].proportionhead=1.1*headprop;
6217 player[numplayers].proportionbody=1.1*bodyprop;
6218 player[numplayers].proportionarms=1.1*armprop;
6219 player[numplayers].proportionlegs=1.1*legprop;
6222 if(player[numplayers].creature==rabbittype){
6223 player[numplayers].proportionhead=1.2*headprop;
6224 player[numplayers].proportionbody=1.05*bodyprop;
6225 player[numplayers].proportionarms=1.00*armprop;
6226 player[numplayers].proportionlegs=1.1*legprop;
6227 player[numplayers].proportionlegs.y=1.05*legprop;
6230 player[numplayers].headless=0;
6231 player[numplayers].onfire=0;
6234 player[numplayers].proportionhead.z=0;
6235 player[numplayers].proportionbody.z=0;
6236 player[numplayers].proportionarms.z=0;
6237 player[numplayers].proportionlegs.z=0;
6240 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6242 player[numplayers].damagetolerance=200;
6244 player[numplayers].protectionhead=player[0].protectionhead;
6245 player[numplayers].protectionhigh=player[0].protectionhigh;
6246 player[numplayers].protectionlow=player[0].protectionlow;
6247 player[numplayers].armorhead=player[0].armorhead;
6248 player[numplayers].armorhigh=player[0].armorhigh;
6249 player[numplayers].armorlow=player[0].armorlow;
6250 player[numplayers].metalhead=player[0].metalhead;
6251 player[numplayers].metalhigh=player[0].metalhigh;
6252 player[numplayers].metallow=player[0].metallow;
6254 player[numplayers].immobile=player[0].immobile;
6256 player[numplayers].numclothes=player[0].numclothes;
6257 if(player[numplayers].numclothes)
6258 for(i=0;i<player[numplayers].numclothes;i++){
6259 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6260 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6261 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6262 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6263 tintr=player[numplayers].clothestintr[i];
6264 tintg=player[numplayers].clothestintg[i];
6265 tintb=player[numplayers].clothestintb[i];
6266 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6268 if(player[numplayers].numclothes){
6269 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6272 player[numplayers].power=player[0].power;
6273 player[numplayers].speedmult=player[0].speedmult;
6275 player[numplayers].damage=0;
6276 player[numplayers].permanentdamage=0;
6277 player[numplayers].superpermanentdamage=0;
6278 player[numplayers].deathbleeding=0;
6279 player[numplayers].bleeding=0;
6280 player[numplayers].numwaypoints=0;
6281 player[numplayers].waypoint=0;
6282 player[numplayers].jumppath=0;
6283 player[numplayers].weaponstuck=-1;
6284 player[numplayers].weaponactive=-1;
6285 player[numplayers].num_weapons=0;
6286 player[numplayers].bloodloss=0;
6287 player[numplayers].dead=0;
6289 player[numplayers].loaded=1;
6293 drawmodetogglekeydown=1;
6296 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6297 if(player[numplayers-1].numwaypoints<90){
6298 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6299 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6300 player[numplayers-1].numwaypoints++;
6302 drawmodetogglekeydown=1;
6305 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6306 if(numpathpoints<30){
6307 bool connected,alreadyconnected;
6310 for(i=0;i<numpathpoints;i++){
6311 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6313 for(j=0;j<numpathpointconnect[pathpointselected];j++){
6314 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6316 if(!alreadyconnected){
6317 numpathpointconnect[pathpointselected]++;
6319 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6325 pathpoint[numpathpoints-1]=player[0].coords;
6326 numpathpointconnect[numpathpoints-1]=0;
6327 if(numpathpoints>1&&pathpointselected!=-1){
6328 numpathpointconnect[pathpointselected]++;
6329 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6331 pathpointselected=numpathpoints-1;
6334 drawmodetogglekeydown=1;
6337 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6338 pathpointselected++;
6339 if(pathpointselected>=numpathpoints)pathpointselected=-1;
6340 drawmodetogglekeydown=1;
6342 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6343 pathpointselected--;
6344 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6345 drawmodetogglekeydown=1;
6347 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6348 if(pathpointselected!=-1){
6350 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6351 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6352 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6353 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6355 for(i=0;i<numpathpoints;i++){
6356 for(j=0;j<numpathpointconnect[i];j++){
6357 if(pathpointconnect[i][j]==pathpointselected){
6358 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6359 numpathpointconnect[i]--;
6361 if(pathpointconnect[i][j]==numpathpoints){
6362 pathpointconnect[i][j]=pathpointselected;
6366 pathpointselected=numpathpoints-1;
6368 drawmodetogglekeydown=1;
6371 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6372 editorenabled=1-editorenabled;
6374 player[0].damagetolerance=100000;
6376 player[0].superpermanentdamage=0;
6377 player[0].bloodloss=0;
6378 player[0].deathbleeding=0;
6381 player[0].damagetolerance=200;
6383 player[0].permanentdamage=0;
6384 player[0].superpermanentdamage=0;
6385 player[0].bloodloss=0;
6386 player[0].deathbleeding=0;
6388 drawmodetogglekeydown=1;
6391 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6393 if(editortype==treeleavestype||editortype==10)editortype--;
6394 if(editortype<0)editortype=firetype;
6395 drawmodetogglekeydown=1;
6398 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6400 if(editortype==treeleavestype||editortype==10)editortype++;
6401 if(editortype>firetype)editortype=0;
6402 drawmodetogglekeydown=1;
6405 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6406 editorrotation-=multiplier*100;
6407 if(editorrotation<-.01)editorrotation=-.01;
6408 drawmodetogglekeydown=1;
6411 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6412 editorrotation+=multiplier*100;
6413 drawmodetogglekeydown=1;
6416 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6417 editorsize+=multiplier;
6418 drawmodetogglekeydown=1;
6421 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6422 editorsize-=multiplier;
6423 if(editorsize<.1)editorsize=.1;
6424 drawmodetogglekeydown=1;
6428 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6429 mapradius-=multiplier*10;
6432 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6433 mapradius+=multiplier*10;
6436 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6437 mapcenter.x+=multiplier*20;
6440 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6441 mapcenter.x-=multiplier*20;
6444 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6445 mapcenter.z+=multiplier*20;
6448 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6449 mapcenter.z-=multiplier*20;
6452 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6453 editorrotation2+=multiplier*100;
6456 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6457 editorrotation2-=multiplier*100;
6458 if(editorrotation2<-.01)editorrotation2=-.01;
6460 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6462 float closestdist=-1;
6464 for(i=0;i<objects.numobjects;i++){
6465 distance=findDistancefast(&objects.position[i],&player[0].coords);
6466 if(closestdist==-1||distance<closestdist){
6467 closestdist=distance;
6471 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6472 drawmodetogglekeydown=1;
6476 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6477 drawmodetogglekeydown=0;
6480 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6481 //if(!player[0].skeleton.free)player[0].damage+=500;
6482 player[0].RagDoll(0);
6483 //player[0].spurt=1;
6484 //player[0].DoDamage(1000);
6488 gLoc[0]=player[0].coords.x;
6489 gLoc[1]=player[0].coords.y;
6490 gLoc[2]=player[0].coords.z;
6491 vel[0]=player[0].velocity.x;
6492 vel[1]=player[0].velocity.y;
6493 vel[2]=player[0].velocity.z;
6494 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6495 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6496 OPENAL_SetVolume(channels[whooshsound], 128);
6497 OPENAL_SetPaused(channels[whooshsound], false);
6498 //OPENAL_SetPaused(channels[whooshsound], true);
6500 texturesizetogglekeydown=1;
6503 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6506 float closestdist=-1;
6508 for(i=0;i<objects.numobjects;i++){
6509 if(objects.type[i]==treeleavestype){
6510 objects.scale[i]*=.9;
6513 texturesizetogglekeydown=1;
6516 static XYZ relative;
6517 static int randattack;
6519 static bool playerrealattackkeydown=0;
6521 if(!buttons[0])oldbutton=0;
6522 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6523 if(oldattackkey)player[0].attackkeydown=0;
6524 if(oldattackkey)playerrealattackkeydown=0;
6525 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6526 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6527 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6528 for(k=0;k<numplayers;k++){
6529 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6530 player[k].Reverse();
6534 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6536 for(k=0;k<numplayers;k++){
6537 if(indialogue!=-1)player[k].attackkeydown=0;
6538 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6539 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6540 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6541 player[k].jumppower-=2;
6543 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6544 for(i=0;i<numplayers;i++){
6546 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6547 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6548 player[k].targetanimation=dodgebackanim;
6550 player[k].targetframe=0;
6551 rotatetarget=player[i].coords-player[k].coords;
6552 Normalise(&rotatetarget);
6553 player[k].targetrotation=-asin(0-rotatetarget.x);
6554 player[k].targetrotation*=360/6.28;
6555 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6557 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6560 if(player[k].targetanimation!=dodgebackanim){
6561 if(k==0)numflipped++;
6562 player[k].targetanimation=backhandspringanim;
6564 player[k].targetframe=0;
6565 player[k].targetrotation=-rotation+180;
6566 if(player[k].leftkeydown)player[k].targetrotation-=45;
6567 if(player[k].rightkeydown)player[k].targetrotation+=45;
6568 player[k].rotation=player[k].targetrotation;
6569 player[k].jumppower-=2;
6572 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6573 player[k].hasvictim=0;
6575 for(i=0;i<numplayers;i++){
6577 if(!player[k].hasvictim)
6578 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6579 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6580 player[k].victim=&player[i];
6581 player[k].hasvictim=1;
6582 if(player[k].aitype==playercontrolled){
6583 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6584 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6585 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6586 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6587 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6588 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6589 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6590 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6591 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6592 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6595 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6596 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6597 else randattack=abs(Random()%5);
6598 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6599 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6600 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6601 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6602 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6604 if(player[k].weaponactive!=-1){
6605 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6606 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6607 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6608 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6609 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6610 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6611 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6612 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6616 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6618 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6619 if(player[k].weaponactive==-1){
6620 player[i].targetanimation=sneakattackedanim;
6621 player[i].currentanimation=sneakattackedanim;
6622 player[k].currentanimation=sneakattackanim;
6623 player[k].targetanimation=sneakattackanim;
6624 player[k].oldcoords=player[k].coords;
6625 player[k].coords=player[i].coords;
6627 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6628 player[i].targetanimation=knifesneakattackedanim;
6629 player[i].currentanimation=knifesneakattackedanim;
6630 player[k].currentanimation=knifesneakattackanim;
6631 player[k].targetanimation=knifesneakattackanim;
6632 player[i].oldcoords=player[i].coords;
6633 player[i].coords=player[k].coords;
6635 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6636 player[i].targetanimation=swordsneakattackedanim;
6637 player[i].currentanimation=swordsneakattackedanim;
6638 player[k].currentanimation=swordsneakattackanim;
6639 player[k].targetanimation=swordsneakattackanim;
6640 player[i].oldcoords=player[i].coords;
6641 player[i].coords=player[k].coords;
6643 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6644 player[k].victim=&player[i];
6645 player[k].hasvictim=1;
6646 player[i].targettilt2=0;
6647 player[i].targetframe=1;
6648 player[i].currentframe=0;
6650 player[i].velocity=0;
6651 player[k].targettilt2=player[i].targettilt2;
6652 player[k].currentframe=player[i].currentframe;
6653 player[k].targetframe=player[i].targetframe;
6654 player[k].target=player[i].target;
6655 player[k].velocity=0;
6656 player[k].targetrotation=player[i].rotation;
6657 player[k].rotation=player[i].rotation;
6658 player[i].targetrotation=player[i].rotation;
6661 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6663 player[k].targetframe=0;
6665 //player[k].velocity=0;
6667 rotatetarget=player[i].coords-player[k].coords;
6668 Normalise(&rotatetarget);
6669 player[k].targetrotation=-asin(0-rotatetarget.x);
6670 player[k].targetrotation*=360/6.28;
6671 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6673 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6675 player[k].lastattack3=player[k].lastattack2;
6676 player[k].lastattack2=player[k].lastattack;
6677 player[k].lastattack=player[k].targetanimation;
6678 //player[k].targettilt2=0;
6682 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6683 rotatetarget=player[i].coords-player[k].coords;
6684 Normalise(&rotatetarget);
6685 player[k].targetrotation=-asin(0-rotatetarget.x);
6686 player[k].targetrotation*=360/6.28;
6687 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6688 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6690 player[k].victim=&player[i];
6691 player[k].hasvictim=1;
6692 player[i].targetanimation=knifefollowedanim;
6693 player[i].currentanimation=knifefollowedanim;
6694 player[i].targettilt2=0;
6695 player[i].targettilt2=player[k].targettilt2;
6696 player[i].targetframe=1;
6697 player[i].currentframe=0;
6699 player[i].velocity=0;
6700 player[k].currentanimation=knifefollowanim;
6701 player[k].targetanimation=knifefollowanim;
6702 player[k].targettilt2=player[i].targettilt2;
6703 player[k].currentframe=player[i].currentframe;
6704 player[k].targetframe=player[i].targetframe;
6705 player[k].target=player[i].target;
6706 player[k].velocity=0;
6707 player[k].oldcoords=player[k].coords;
6708 player[i].coords=player[k].coords;
6709 player[i].targetrotation=player[k].targetrotation;
6710 player[i].rotation=player[k].targetrotation;
6711 player[k].rotation=player[k].targetrotation;
6712 player[i].rotation=player[k].targetrotation;
6717 if(player[k].weaponactive!=-1){
6718 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6721 for(i=0;i<numplayers;i++){
6723 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6724 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6725 if(player[i].skeleton.free)
6726 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6727 player[k].victim=&player[i];
6728 player[k].hasvictim=1;
6729 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6730 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6731 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6732 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6734 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6735 player[k].targetanimation=killanim;
6736 for(j=0;j<terrain.numdecals;j++){
6737 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6738 terrain.DeleteDecal(j);
6741 for(l=0;l<objects.numobjects;l++){
6742 if(objects.model[l].type==decalstype)
6743 for(j=0;j<objects.model[l].numdecals;j++){
6744 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6745 objects.model[l].DeleteDecal(j);
6750 if(!player[i].dead||musictype!=2)
6751 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6752 player[k].targetanimation=dropkickanim;
6753 for(j=0;j<terrain.numdecals;j++){
6754 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6755 terrain.DeleteDecal(j);
6758 for(l=0;l<objects.numobjects;l++){
6759 if(objects.model[l].type==decalstype)
6760 for(j=0;j<objects.model[l].numdecals;j++){
6761 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6762 objects.model[l].DeleteDecal(j);
6768 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6770 player[k].targetframe=0;
6772 //player[k].velocity=0;
6774 rotatetarget=player[i].coords-player[k].coords;
6775 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6776 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6778 Normalise(&rotatetarget);
6779 player[k].targetrotation=-asin(0-rotatetarget.x);
6780 player[k].targetrotation*=360/6.28;
6781 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6783 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6784 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6787 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6788 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6790 player[k].lastattack3=player[k].lastattack2;
6791 player[k].lastattack2=player[k].lastattack;
6792 player[k].lastattack=player[k].targetanimation;
6794 if(player[k].targetanimation==swordgroundstabanim){
6795 player[k].targetrotation+=30;
6797 //player[k].targettilt2=0;
6803 if(!player[k].hasvictim){
6804 for(i=0;i<numplayers;i++){
6805 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6806 player[k].victim=&player[i];
6807 player[k].hasvictim=1;
6809 if(player[k].hasvictim&&!player[i].skeleton.free)
6810 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6811 player[k].victim=&player[i];
6815 if(player[k].aitype==playercontrolled)
6816 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6818 player[k].targetanimation=rabbitkickanim;
6819 player[k].targetframe=0;
6822 if(animation[player[k].targetanimation].attack&&k==0){
6825 if(player[k].weaponactive!=-1){
6826 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6829 if(player[k].weaponactive!=-1){
6830 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6833 if(player[k].weaponactive!=-1){
6834 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6836 if(armedstaff)numstaffattack++;
6837 else if(armedsword)numswordattack++;
6838 else if(armedknife)numknifeattack++;
6839 else numunarmedattack++;
6846 static float collisionradius;
6848 for(k=0;k<numplayers;k++){
6849 for(i=k;i<numplayers;i++){
6852 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6853 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6854 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6855 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6856 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6857 if(player[i].coords.y>player[k].coords.y-3)
6858 if(player[i].coords.y<player[k].coords.y+3)
6859 if(player[i].coords.x>player[k].coords.x-3)
6860 if(player[i].coords.x<player[k].coords.x+3)
6861 if(player[i].coords.z>player[k].coords.z-3)
6862 if(player[i].coords.z<player[k].coords.z+3){
6863 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6864 if(player[i].onfire||player[k].onfire){
6865 if(!player[i].onfire)player[i].CatchFire();
6866 if(!player[k].onfire)player[k].CatchFire();
6870 tempcoords1=player[i].coords;
6871 tempcoords2=player[k].coords;
6872 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6873 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6874 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6875 if(player[0].hasvictim)
6876 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6877 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6879 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6880 player[k].coords.y=player[i].coords.y;
6881 player[i].velocity=player[k].velocity;
6882 player[i].skeleton.free=0;
6883 player[i].rotation=0;
6884 player[i].RagDoll(0);
6885 player[i].DoDamage(20);
6886 if(k==0)camerashake+=.3;
6887 player[i].skeleton.longdead=0;
6888 player[k].lastcollide=1;
6891 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6892 player[i].coords.y=player[k].coords.y;
6893 player[k].velocity=player[i].velocity;
6894 player[k].skeleton.free=0;
6895 player[k].rotation=0;
6896 player[k].RagDoll(0);
6897 player[k].DoDamage(20);
6898 if(i==0)camerashake+=.3;
6899 player[k].skeleton.longdead=0;
6900 player[i].lastcollide=1;
6903 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6904 rotatetarget=player[k].velocity-player[i].velocity;
6905 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6906 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6908 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
6909 static float gLoc[3];
6910 static float vel[3];
6911 gLoc[0]=player[i].coords.x;
6912 gLoc[1]=player[i].coords.y;
6913 gLoc[2]=player[i].coords.z;
6914 vel[0]=player[i].velocity.x;
6915 vel[1]=player[i].velocity.y;
6916 vel[2]=player[i].velocity.z;
6917 if(tutoriallevel!=1){
6918 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
6919 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
6920 OPENAL_SetVolume(channels[heavyimpactsound], 256);
6921 OPENAL_SetPaused(channels[heavyimpactsound], false);
6923 //player[i].velocity=player[k].velocity;
6924 //player[k].velocity=player[i].velocity;
6926 player[i].RagDoll(0);
6927 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
6932 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
6933 player[k].RagDoll(0);
6934 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
6939 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
6941 //if(player[i].skeleton.oldfree){
6942 for(j=0;j<player[i].skeleton.num_joints;j++){
6943 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
6946 //if(player[k].skeleton.oldfree){
6947 for(j=0;j<player[k].skeleton.num_joints;j++){
6948 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
6954 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
6956 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
6957 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6958 rotatetarget=player[k].coords-player[i].coords;
6959 Normalise(&rotatetarget);
6960 player[k].coords=(player[k].coords+player[i].coords)/2;
6961 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6962 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6963 if(player[k].howactive==typeactive||hostile)
6964 if(player[k].isIdle()){
6965 if(player[k].howactive<typesleeping){
6966 player[k].targetanimation=player[k].getStop();
6967 player[k].targetframe=0;
6970 else if(player[k].howactive==typesleeping)
6972 player[k].targetanimation=getupfromfrontanim;
6973 player[k].targetframe=0;
6976 if(!editorenabled)player[k].howactive=typeactive;
6978 if(player[i].howactive==typeactive||hostile)
6979 if(player[i].isIdle()){
6980 if(player[i].howactive<typesleeping){
6981 player[i].targetanimation=player[i].getStop();
6982 player[i].targetframe=0;
6987 player[i].targetanimation=getupfromfrontanim;
6988 player[i].targetframe=0;
6991 if(!editorenabled)player[i].howactive=typeactive;
6995 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
6996 player[i].velocity=player[k].velocity;
6997 player[k].velocity=player[k].velocity*-.5;
6998 //player[i].velocity.y-=10;
6999 player[k].velocity.y=player[i].velocity.y;
7000 player[i].DoDamage(20);
7001 player[i].RagDoll(0);
7002 player[k].lastcollide=1;
7009 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7010 player[k].velocity=player[i].velocity;
7011 player[i].velocity=player[i].velocity*-.3;
7012 //player[k].velocity.y-=10;
7013 player[i].velocity.y=player[k].velocity.y;
7014 player[k].DoDamage(20);
7015 player[k].RagDoll(0);
7016 player[i].lastcollide=1;
7027 player[i].CheckKick();
7028 player[k].CheckKick();
7034 for(k=0;k<numplayers;k++){
7035 for(i=k;i<numplayers;i++){
7037 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7038 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7039 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7040 player[i].victim=&player[k];
7041 player[i].targetanimation=jumpreversedanim;
7042 player[i].currentanimation=jumpreversedanim;
7043 player[k].currentanimation=jumpreversalanim;
7044 player[k].targetanimation=jumpreversalanim;
7045 player[i].targettilt2=0;
7046 player[i].currentframe=0;
7047 player[i].targetframe=1;
7048 player[k].currentframe=0;
7049 player[k].targetframe=1;
7050 if(player[i].coords.y<player[k].coords.y+1){
7051 player[i].targetanimation=rabbitkickreversedanim;
7052 player[i].currentanimation=rabbitkickreversedanim;
7053 player[k].currentanimation=rabbitkickreversalanim;
7054 player[k].targetanimation=rabbitkickreversalanim;
7055 player[k].currentframe=1;
7056 player[k].targetframe=2;
7057 player[i].currentframe=1;
7058 player[i].targetframe=2;
7060 player[k].targettilt2=0;
7062 player[i].velocity=0;
7063 player[k].velocity=0;
7064 player[k].oldcoords=player[k].coords;
7065 player[i].coords=player[k].coords;
7066 player[k].targetrotation=player[i].targetrotation;
7067 player[k].rotation=player[i].targetrotation;
7068 player[k].victim=&player[i];
7069 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7071 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7072 player[k].victim=&player[i];
7073 player[k].targetanimation=jumpreversedanim;
7074 player[k].currentanimation=jumpreversedanim;
7075 player[i].currentanimation=jumpreversalanim;
7076 player[i].targetanimation=jumpreversalanim;
7077 player[k].targettilt2=0;
7078 player[i].targettilt2=0;
7079 player[k].currentframe=0;
7080 player[k].targetframe=1;
7081 player[i].currentframe=0;
7082 player[i].targetframe=1;
7083 if(player[k].coords.y<player[i].coords.y+1){
7084 player[k].targetanimation=rabbitkickreversedanim;
7085 player[k].currentanimation=rabbitkickreversedanim;
7086 player[i].currentanimation=rabbitkickreversalanim;
7087 player[i].targetanimation=rabbitkickreversalanim;
7088 player[k].currentframe=1;
7089 player[k].targetframe=2;
7090 player[i].currentframe=1;
7091 player[i].targetframe=2;
7094 player[k].velocity=0;
7095 player[i].velocity=0;
7096 player[i].oldcoords=player[i].coords;
7097 player[k].coords=player[i].coords;
7098 player[i].targetrotation=player[k].targetrotation;
7099 player[i].rotation=player[k].targetrotation;
7100 player[i].victim=&player[k];
7101 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7108 for(k=0;k<numplayers;k++)
7109 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7118 static float checkdelay;
7119 checkdelay-=multiplier;
7121 static bool checkedcoll[maxplayers][maxplayers];
7122 static bool above[maxplayers];
7124 for(i=0;i<maxplayers;i++){
7125 for(j=0;j<maxplayers;j++){
7126 checkedcoll[i][j]=0;
7130 if(numplayers>1&&checkdelay<=0){
7132 for(k=0;k<numplayers;k++){
7133 if(player[k].skeleton.free!=2)above[k]=-1;
7135 for(i=k;i<numplayers;i++){
7138 if(!checkedcoll[i][k]){
7139 checkedcoll[i][k]=1;
7140 checkedcoll[k][i]=1;
7141 if(player[i].skeleton.free&&player[k].skeleton.free)
7142 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7143 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7144 if(player[i].coords.y>player[k].coords.y-3)
7145 if(player[i].coords.y<player[k].coords.y+3)
7146 if(player[i].coords.x>player[k].coords.x-3)
7147 if(player[i].coords.x<player[k].coords.x+3)
7148 if(player[i].coords.z>player[k].coords.z-3)
7149 if(player[i].coords.z<player[k].coords.z+3)
7150 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7152 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7164 above[moving]=stuck;
7165 for(l=0;l<player[moving].skeleton.num_joints;l++){
7166 for(m=0;m<player[stuck].skeleton.num_joints;m++){
7167 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7169 player[moving].skeleton.joints[l].position.y+=.003;
7170 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7184 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7185 texturesizetogglekeydown=0;
7188 for(k=0;k<numplayers;k++){
7189 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7190 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7191 player[k].DoDamage(1000);
7196 static bool respawnkeydown;
7197 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7198 targetlevel=whichlevel;
7202 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7203 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7208 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7210 if(targetlevel>numchallengelevels-1)targetlevel=0;
7213 slomotogglekeydown=1;
7217 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7219 OPENAL_SetPaused(channels[whooshsound], true);
7221 for(k=0;k<numplayers;k++){
7224 player[k].permanentdamage=0;
7225 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7226 player[k].aitype=passivetype;
7228 player[0].aitype=playercontrolled;
7232 static bool movekey;
7233 static bool connected;
7234 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7235 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7236 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7237 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7238 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7239 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7241 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7243 for(int i=0;i<numplayers;i++){
7244 if(!player[i].skeleton.free){
7245 oldtargetrotation=player[i].targetrotation;
7246 if(i==0&&indialogue==-1){
7247 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7248 if(!cameramode)player[0].targetrotation=-rotation+180;
7249 if(cameramode)player[0].targetrotation=0;
7255 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7256 if(cameramode){facing=flatfacing;}
7258 facing=DoRotation(facing,-rotation2,0,0);
7259 facing=DoRotation(facing,0,0-rotation,0);
7262 player[0].lookrotation=-rotation;
7264 player[i].targetheadrotation=rotation;
7265 player[i].targetheadrotation2=rotation2;
7267 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7268 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7269 player[i].targetrotation=-player[i].lookrotation+180;
7275 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7277 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7278 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7280 player[i].targetheadrotation=player[i].lookrotation;
7281 player[i].targetheadrotation2=player[i].lookrotation2;
7284 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7285 Normalise(&rotatetarget);
7286 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7287 player[i].targetheadrotation*=360/6.28;
7288 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7290 player[i].targetheadrotation*=-1;
7291 player[i].targetheadrotation+=180;
7292 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7300 player[i].avoidsomething=0;
7302 for(j=0;j<objects.numobjects;j++){
7303 if(objects.onfire[j]){
7304 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7306 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7307 player[i].collided=0;
7308 player[i].avoidcollided=1;
7309 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7310 player[i].avoidwhere=objects.position[j];
7316 //Add avoidwhere to players
7318 for(j=0;j<numplayers;j++){
7319 if(player[j].onfire){
7320 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7322 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7323 player[i].collided=0;
7324 player[i].avoidcollided=1;
7325 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7326 player[i].avoidwhere=objects.position[j];
7332 if(player[i].collided>.8)player[i].avoidcollided=0;
7333 if(player[i].aitype!=playercontrolled&&indialogue==-1){
7334 player[i].jumpclimb=0;
7336 if(editorenabled)player[i].stunned=1;
7339 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7340 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7342 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7343 player[i].forwardkeydown=0;
7344 player[i].leftkeydown=0;
7345 player[i].backkeydown=0;
7346 player[i].rightkeydown=0;
7347 player[i].crouchkeydown=0;
7348 player[i].attackkeydown=0;
7349 player[i].jumpkeydown=0;
7350 player[i].throwkeydown=0;
7353 if(player[i].aitype==pathfindtype){
7354 if(player[i].finalpathfindpoint==-1){
7355 float closestdistance;
7361 for(j=0;j<numpathpoints;j++){
7362 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7363 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7365 player[i].finaltarget=pathpoint[j];
7368 player[i].finalpathfindpoint=closest;
7369 for(j=0;j<numpathpoints;j++){
7370 if(numpathpointconnect[j])
7371 for(k=0;k<numpathpointconnect[j];k++){
7372 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7373 if(tempdist*tempdist<closestdistance){
7374 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7375 closestdistance=tempdist*tempdist;
7377 player[i].finaltarget=colpoint;
7382 player[i].finalpathfindpoint=closest;
7385 if(player[i].targetpathfindpoint==-1){
7386 float closestdistance;
7392 if(player[i].lastpathfindpoint==-1){
7393 for(j=0;j<numpathpoints;j++){
7394 if(j!=player[i].lastpathfindpoint)
7395 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7396 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7400 player[i].targetpathfindpoint=closest;
7401 for(j=0;j<numpathpoints;j++){
7402 if(j!=player[i].lastpathfindpoint)
7403 if(numpathpointconnect[j])
7404 for(k=0;k<numpathpointconnect[j];k++){
7405 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7406 if(tempdist*tempdist<closestdistance){
7407 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7408 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7409 closestdistance=tempdist*tempdist;
7416 player[i].targetpathfindpoint=closest;
7420 for(j=0;j<numpathpoints;j++){
7421 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7424 if(numpathpointconnect[j])
7425 for(k=0;k<numpathpointconnect[j];k++){
7426 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7429 if(numpathpointconnect[player[i].lastpathfindpoint])
7430 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7431 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7434 tempdist=findPathDist(j,player[i].finalpathfindpoint);
7435 if(closest==-1||tempdist<closestdistance){
7436 closestdistance=tempdist;
7442 player[i].targetpathfindpoint=closest;
7445 player[i].losupdatedelay-=multiplier;
7447 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7448 Normalise(&rotatetarget);
7449 player[i].targetrotation=-asin(0-rotatetarget.x);
7450 player[i].targetrotation*=360/6.28;
7451 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7452 player[i].lookrotation=player[i].targetrotation;
7453 //player[i].aiupdatedelay=.05;
7455 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7456 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7457 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7458 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7459 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7460 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7461 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7462 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7463 player[i].targetpathfindpoint=-1;
7465 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7466 player[i].aitype=passivetype;
7469 player[i].forwardkeydown=1;
7470 player[i].leftkeydown=0;
7471 player[i].backkeydown=0;
7472 player[i].rightkeydown=0;
7473 player[i].crouchkeydown=0;
7474 player[i].attackkeydown=0;
7475 player[i].throwkeydown=0;
7477 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7479 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7480 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7482 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7483 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7484 player[i].aitype=attacktypecutoff;
7485 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7486 player[i].aitype=attacktypecutoff;
7488 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7489 player[i].losupdatedelay=.2;
7490 for(j=0;j<numplayers;j++){
7491 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7492 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7493 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7494 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7495 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7496 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7497 player[i].aitype=searchtype;
7498 player[i].lastchecktime=12;
7499 player[i].lastseen=player[j].coords;
7500 player[i].lastseentime=12;
7506 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7507 if(player[i].creature!=wolftype){
7508 player[i].stunned=.6;
7509 player[i].surprised=.6;
7514 if(player[i].aitype!=passivetype&&leveltime>.5){
7515 player[i].howactive=typeactive;
7518 if(player[i].aitype==passivetype){
7519 player[i].aiupdatedelay-=multiplier;
7520 player[i].losupdatedelay-=multiplier;
7521 player[i].lastseentime+=multiplier;
7522 player[i].pausetime-=multiplier;
7523 if(player[i].lastseentime>1)player[i].lastseentime=1;
7525 if(player[i].aiupdatedelay<0){
7526 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7527 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7528 Normalise(&rotatetarget);
7529 player[i].targetrotation=-asin(0-rotatetarget.x);
7530 player[i].targetrotation*=360/6.28;
7531 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7532 player[i].lookrotation=player[i].targetrotation;
7533 player[i].aiupdatedelay=.05;
7535 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7536 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7537 player[i].waypoint++;
7538 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7543 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7544 else player[i].forwardkeydown=0;
7545 player[i].leftkeydown=0;
7546 player[i].backkeydown=0;
7547 player[i].rightkeydown=0;
7548 player[i].crouchkeydown=0;
7549 player[i].attackkeydown=0;
7550 player[i].throwkeydown=0;
7552 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7553 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7555 XYZ leftpos,rightpos;
7556 float leftdist,rightdist;
7557 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7558 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7559 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7560 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7561 if(leftdist<rightdist)player[i].targetrotation+=90;
7562 else player[i].targetrotation-=90;
7566 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7567 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7571 if(player[i].howactive<typesleeping)
7572 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7573 for(j=0;j<numenvsounds;j++){
7574 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7575 player[i].aitype=attacktypecutoff;
7579 if(player[i].howactive==typesleeping)
7580 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7581 for(j=0;j<numenvsounds;j++){
7582 if(envsoundvol[j]>14)
7583 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7584 player[i].aitype=attacktypecutoff;
7588 if(player[i].aitype!=passivetype){
7589 if(player[i].howactive==typesleeping){
7590 player[i].targetanimation=getupfromfrontanim;
7591 player[i].targetframe=0;
7595 player[i].howactive=typeactive;
7599 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7600 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7601 player[i].aitype=attacktypecutoff;
7602 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7603 player[i].aitype=attacktypecutoff;
7605 if(player[i].creature==wolftype){
7607 float smelldistance;
7609 for(j=0;j<numplayers;j++){
7610 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7611 if(j==0&&player[j].num_weapons>0){
7612 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7613 if(player[j].num_weapons==2)
7614 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7619 windsmell=windvector;
7620 Normalise(&windsmell);
7621 windsmell=windsmell*2+player[j].coords;
7622 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7623 player[i].aitype=attacktypecutoff;
7628 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7629 player[i].losupdatedelay=.2;
7630 for(j=0;j<numplayers;j++){
7631 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7632 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7633 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7634 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7635 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7636 player[i].lastseentime-=.2;
7637 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7638 else player[i].lastseentime-=.6;
7640 if(player[i].lastseentime<=0){
7641 player[i].aitype=searchtype;
7642 player[i].lastchecktime=12;
7643 player[i].lastseen=player[j].coords;
7644 player[i].lastseentime=12;
7650 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7651 if(player[i].creature!=wolftype){
7652 player[i].stunned=.6;
7653 player[i].surprised=.6;
7655 if(player[i].creature==wolftype){
7656 player[i].stunned=.47;
7657 player[i].surprised=.47;
7663 if(player[i].aitype==searchtype){
7664 player[i].aiupdatedelay-=multiplier;
7665 player[i].losupdatedelay-=multiplier;
7666 if(!player[i].pause)player[i].lastseentime-=multiplier;
7667 player[i].lastchecktime-=multiplier;
7669 if(player[i].isRun()&&!player[i].onground){
7670 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7671 test2=player[i].coords+player[i].facing;
7673 test=player[i].coords+player[i].facing;
7675 j=checkcollide(test2,test,player[i].laststanding);
7676 if(j==-1)j=checkcollide(test2,test);
7678 player[i].velocity=0;
7679 player[i].targetanimation=player[i].getStop();
7680 player[i].targetframe=0;
7682 player[i].targetrotation+=180;
7683 player[i].stunned=.5;
7684 //player[i].aitype=passivetype;
7685 player[i].aitype=pathfindtype;
7686 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7687 player[i].finalpathfindpoint=-1;
7688 player[i].targetpathfindpoint=-1;
7689 player[i].lastpathfindpoint=-1;
7690 player[i].lastpathfindpoint2=-1;
7691 player[i].lastpathfindpoint3=-1;
7692 player[i].lastpathfindpoint4=-1;
7694 else player[i].laststanding=j;
7697 if(player[i].aiupdatedelay<0){
7698 rotatetarget=player[i].lastseen-player[i].coords;
7699 Normalise(&rotatetarget);
7700 player[i].targetrotation=-asin(0-rotatetarget.x);
7701 player[i].targetrotation*=360/6.28;
7702 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7703 player[i].lookrotation=player[i].targetrotation;
7704 player[i].aiupdatedelay=.05;
7705 player[i].forwardkeydown=1;
7707 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7708 player[i].forwardkeydown=0;
7709 player[i].aiupdatedelay=1;
7710 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7711 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7712 player[i].lastchecktime=3;
7715 player[i].leftkeydown=0;
7716 player[i].backkeydown=0;
7717 player[i].rightkeydown=0;
7718 player[i].crouchkeydown=0;
7719 player[i].attackkeydown=0;
7720 player[i].throwkeydown=0;
7722 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7723 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7725 XYZ leftpos,rightpos;
7726 float leftdist,rightdist;
7727 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7728 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7729 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7730 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7731 if(leftdist<rightdist)player[i].targetrotation+=90;
7732 else player[i].targetrotation-=90;
7736 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7737 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7739 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7740 for(j=0;j<numenvsounds;j++){
7741 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7742 player[i].aitype=attacktypecutoff;
7746 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7747 player[i].losupdatedelay=.2;
7748 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7749 {player[i].aitype=attacktypecutoff;
7750 player[i].lastseentime=1;}
7751 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7752 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7753 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7754 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7755 player[i].aitype=attacktypecutoff;
7756 player[i].lastseentime=1;
7759 if(player[i].lastseentime<0){
7760 //player[i].aitype=passivetype;
7762 player[i].aitype=pathfindtype;
7763 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7764 player[i].finalpathfindpoint=-1;
7765 player[i].targetpathfindpoint=-1;
7766 player[i].lastpathfindpoint=-1;
7767 player[i].lastpathfindpoint2=-1;
7768 player[i].lastpathfindpoint3=-1;
7769 player[i].lastpathfindpoint4=-1;
7773 if(player[i].aitype!=gethelptype){
7774 player[i].runninghowlong=0;
7777 if(player[i].aitype==gethelptype){
7778 player[i].runninghowlong+=multiplier;
7779 player[i].aiupdatedelay-=multiplier;
7781 if(player[i].aiupdatedelay<0||player[i].ally==0){
7782 player[i].aiupdatedelay=.2;
7790 if(!player[i].ally){
7791 for(j=0;j<numplayers;j++){
7792 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7793 distance=findDistancefast(&player[i].coords,&player[j].coords);
7794 if(closestdist==-1||distance<closestdist){
7795 closestdist=distance;
7801 if(closest!=-1)player[i].ally=closest;
7802 else player[i].ally=0;
7803 player[i].lastseen=player[0].coords;
7804 player[i].lastseentime=12;
7808 player[i].lastchecktime=12;
7809 //player[i].lastseentime-=.5;
7811 facing=player[i].coords;
7812 flatfacing=player[player[i].ally].coords;
7813 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7814 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7815 if(-1!=checkcollide(facing,flatfacing))
7816 player[i].lastseentime-=.1;
7818 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7819 player[i].aitype=searchtype;
7820 player[i].lastseentime=12;
7823 if(player[i].ally>0){
7824 rotatetarget=player[player[i].ally].coords-player[i].coords;
7825 Normalise(&rotatetarget);
7826 player[i].targetrotation=-asin(0-rotatetarget.x);
7827 player[i].targetrotation*=360/6.28;
7828 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7829 player[i].lookrotation=player[i].targetrotation;
7830 player[i].aiupdatedelay=.05;
7831 player[i].forwardkeydown=1;
7833 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7834 player[i].aitype=searchtype;
7835 player[i].lastseentime=12;
7836 player[player[i].ally].aitype=searchtype;
7837 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7838 player[player[i].ally].lastseen=player[i].lastseen;
7839 player[player[i].ally].lastseentime=player[i].lastseentime;
7840 player[player[i].ally].lastchecktime=player[i].lastchecktime;
7844 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7845 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7847 XYZ leftpos,rightpos;
7848 float leftdist,rightdist;
7849 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7850 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7851 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7852 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7853 if(leftdist<rightdist)player[i].targetrotation+=90;
7854 else player[i].targetrotation-=90;
7859 player[i].leftkeydown=0;
7860 player[i].backkeydown=0;
7861 player[i].rightkeydown=0;
7862 player[i].crouchkeydown=0;
7863 player[i].attackkeydown=0;
7865 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7866 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7869 if(player[i].aitype==getweapontype){
7870 player[i].aiupdatedelay-=multiplier;
7871 player[i].lastchecktime-=multiplier;
7873 if(player[i].aiupdatedelay<0){
7874 player[i].aiupdatedelay=.2;
7882 if(player[i].ally<0){
7883 for(j=0;j<weapons.numweapons;j++){
7884 if(weapons.owner[j]==-1){
7885 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7886 if(closestdist==-1||distance<closestdist){
7887 closestdist=distance;
7893 if(closest!=-1)player[i].ally=closest;
7894 else player[i].ally=-1;
7897 player[i].lastseentime=12;
7899 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7900 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7901 player[i].aitype=attacktypecutoff;
7902 player[i].lastseentime=1;
7905 if(player[i].ally>=0){
7906 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7907 player[i].aitype=attacktypecutoff;
7908 player[i].lastseentime=1;
7910 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
7911 Normalise(&rotatetarget);
7912 player[i].targetrotation=-asin(0-rotatetarget.x);
7913 player[i].targetrotation*=360/6.28;
7914 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7915 player[i].lookrotation=player[i].targetrotation;
7916 player[i].aiupdatedelay=.05;
7917 player[i].forwardkeydown=1;
7920 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7921 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7923 XYZ leftpos,rightpos;
7924 float leftdist,rightdist;
7925 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7926 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7927 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7928 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7929 if(leftdist<rightdist)player[i].targetrotation+=90;
7930 else player[i].targetrotation-=90;
7933 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
7934 if(abs(Random()%6)){
7935 player[i].crouchkeydown=1;
7936 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
7937 if(player[i].isRun()){
7938 player[i].targetframe=0;
7940 player[i].targetanimation=sneakanim;
7943 else player[i].forwardkeydown=0;
7945 else player[i].crouchkeydown=0;
7947 else player[i].crouchkeydown=0;*/
7950 player[i].leftkeydown=0;
7951 player[i].backkeydown=0;
7952 player[i].rightkeydown=0;
7953 player[i].attackkeydown=0;
7954 player[i].throwkeydown=1;
7955 player[i].crouchkeydown=0;
7956 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
7957 player[i].drawkeydown=0;
7959 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7960 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7963 if(player[i].aitype==attacktypecutoff){
7964 player[i].aiupdatedelay-=multiplier;
7965 if(player[i].damage<player[i].damagetolerance*2/3)
7966 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
7967 player[i].attackkeydown=0;
7968 if(player[i].isIdle())player[i].crouchkeydown=1;
7969 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
7970 if(weapons.type[player[0].weaponids[0]]==knife){
7971 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
7972 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
7973 else player[i].targetanimation=rollanim;
7975 player[i].targetframe=0;
7976 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
7977 player[i].wentforweapon=0;
7979 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
7980 player[i].targetanimation=flipanim;
7982 player[i].targetframe=0;
7986 player[i].forwardkeydown=0;
7987 player[i].aiupdatedelay=.02;
7989 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7990 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
7991 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
7993 if(player[i].wentforweapon<3)
7994 for(j=0;j<weapons.numweapons;j++){
7995 if(player[i].creature!=wolftype)
7996 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
7997 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
7998 player[i].wentforweapon++;
7999 player[i].lastchecktime=6;
8000 player[i].aitype=getweapontype;
8005 if(player[i].damage<player[i].damagetolerance/2)
8006 if(animation[player[i].targetanimation].height!=highheight)
8007 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8008 player[i].crouchkeydown=1;
8010 if(player[i].isRun()&&!player[i].onground){
8011 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8012 test2=player[i].coords+player[i].facing;
8014 test=player[i].coords+player[i].facing;
8016 j=checkcollide(test2,test,player[i].laststanding);
8017 if(j==-1)j=checkcollide(test2,test);
8019 player[i].velocity=0;
8020 player[i].targetanimation=player[i].getStop();
8021 player[i].targetframe=0;
8023 player[i].targetrotation+=180;
8024 player[i].stunned=.5;
8025 //player[i].aitype=passivetype;
8026 player[i].aitype=pathfindtype;
8027 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8028 player[i].finalpathfindpoint=-1;
8029 player[i].targetpathfindpoint=-1;
8030 player[i].lastpathfindpoint=-1;
8031 player[i].lastpathfindpoint2=-1;
8032 player[i].lastpathfindpoint3=-1;
8033 player[i].lastpathfindpoint4=-1;
8035 else player[i].laststanding=j;
8038 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8039 player[i].aitype=pathfindtype;
8040 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8041 player[i].finalpathfindpoint=-1;
8042 player[i].targetpathfindpoint=-1;
8043 player[i].lastpathfindpoint=-1;
8044 player[i].lastpathfindpoint2=-1;
8045 player[i].lastpathfindpoint3=-1;
8046 player[i].lastpathfindpoint4=-1;
8048 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8049 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8050 else player[i].drawkeydown=0;
8051 player[i].rabbitkickenabled=Random()%2;
8052 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8053 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8054 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8055 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8056 Normalise(&rotatetarget);
8057 player[i].targetrotation=-asin(0-rotatetarget.x);
8058 player[i].targetrotation*=360/6.28;
8059 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8060 player[i].lookrotation=player[i].targetrotation;
8061 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8063 oldkey=player[i].forwardkeydown;
8064 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8065 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8066 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8067 else player[i].forwardkeydown=0;
8069 player[i].forwardkeydown=0;
8070 if(Random()%10==0)player[i].forwardkeydown=1;
8071 if(Random()%100==0){
8072 player[i].aitype=pathfindtype;
8073 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8074 player[i].finalpathfindpoint=-1;
8075 player[i].targetpathfindpoint=-1;
8076 player[i].lastpathfindpoint=-1;
8077 player[i].lastpathfindpoint2=-1;
8078 player[i].lastpathfindpoint3=-1;
8079 player[i].lastpathfindpoint4=-1;
8082 player[i].leftkeydown=0;
8083 player[i].backkeydown=0;
8084 player[i].rightkeydown=0;
8085 player[i].crouchkeydown=0;
8086 player[i].throwkeydown=0;
8088 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8089 /*for(j=0;j<numplayers;j++){
8090 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8091 player[i].crouchkeydown=1;
8094 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8095 else player[i].attackkeydown=0;
8096 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8097 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8098 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8099 player[i].attackkeydown=0;
8100 if(player[i].isIdle())player[i].crouchkeydown=1;
8101 player[i].forwardkeydown=0;
8102 player[i].aiupdatedelay=.02;
8105 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8107 for(j=0;j<numplayers;j++){
8108 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8109 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8110 if(target>=0)target=-1;
8115 if(target>=0)player[target].Reverse();
8118 if(player[i].collided<1)player[i].jumpkeydown=0;
8119 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8120 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8121 player[0].jumpkeydown=0;
8122 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8123 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8124 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8126 if(tutoriallevel==1){
8127 if(!canattack)player[i].attackkeydown=0;
8131 facing=player[i].coords;
8132 flatfacing=player[0].coords;
8133 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8134 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8135 if(player[i].occluded>=2)
8136 if(-1!=checkcollide(facing,flatfacing)){
8137 if(!player[i].pause)player[i].lastseentime-=.2;
8138 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8139 player[i].aitype=searchtype;
8140 player[i].lastchecktime=12;
8141 player[i].lastseen=player[0].coords;
8142 player[i].lastseentime=12;
8145 else player[i].lastseentime=1;
8148 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8149 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8150 test=player[0].coords;
8152 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8155 // NOTE: Ask about logic of this call : NOTE
8156 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8157 player[i].stunned>0 ||
8158 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8160 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8161 player[i].targetrotation=player[i].rotation;
8162 player[i].forwardkeydown=0;
8163 player[i].leftkeydown=0;
8164 player[i].backkeydown=0;
8165 player[i].rightkeydown=0;
8166 player[i].jumpkeydown=0;
8167 player[i].attackkeydown=0;
8168 player[i].crouchkeydown=0;
8169 player[i].throwkeydown=0;
8176 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8179 if(player[i].aitype==attacktypecutoff){
8180 rotatetarget=player[0].coords-player[i].coords;
8181 Normalise(&rotatetarget);
8182 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8183 player[i].targetheadrotation*=360/6.28;
8184 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8186 player[i].targetheadrotation*=-1;
8187 player[i].targetheadrotation+=180;
8188 //player[i].targetheadrotation2=0;
8189 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8191 else if(player[i].howactive>=typesleeping){
8192 player[i].targetheadrotation=player[i].targetrotation;
8193 player[i].targetheadrotation2=0;
8196 if(player[i].interestdelay<=0){
8197 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8198 player[i].headtarget=player[i].coords;
8199 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8200 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8201 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8202 player[i].headtarget+=player[i].facing*1.5;
8204 rotatetarget=player[i].headtarget-player[i].coords;
8205 Normalise(&rotatetarget);
8206 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8207 player[i].targetheadrotation*=360/6.28;
8208 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8210 player[i].targetheadrotation*=-1;
8211 player[i].targetheadrotation+=180;
8212 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8214 //if(whichlevel==2)player[i].jumpkeydown=0;
8216 if(animation[player[i].targetanimation].attack==reversed){
8217 //player[i].targetrotation=player[i].rotation;
8218 player[i].forwardkeydown=0;
8219 player[i].leftkeydown=0;
8220 player[i].backkeydown=0;
8221 player[i].rightkeydown=0;
8222 player[i].jumpkeydown=0;
8223 player[i].attackkeydown=0;
8224 //player[i].crouchkeydown=0;
8225 player[i].throwkeydown=0;
8229 player[i].forwardkeydown=0;
8230 player[i].leftkeydown=0;
8231 player[i].backkeydown=0;
8232 player[i].rightkeydown=0;
8233 player[i].jumpkeydown=0;
8234 player[i].crouchkeydown=0;
8235 player[i].drawkeydown=0;
8236 player[i].throwkeydown=0;
8239 if(player[i].collided<-.3)player[i].collided=-.3;
8240 if(player[i].collided>1)player[i].collided=1;
8241 player[i].collided-=multiplier*4;
8242 player[i].whichdirectiondelay-=multiplier;
8243 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8244 player[i].avoidcollided=-.3;
8245 player[i].whichdirection=abs(Random()%2);
8246 player[i].whichdirectiondelay=.4;
8248 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8249 player[i].avoidcollided-=multiplier/4;
8250 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8251 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8252 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8254 if(!player[i].throwkeydown){
8255 player[i].throwtogglekeydown=0;
8257 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8258 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8259 for(j=0;j<weapons.numweapons;j++){
8260 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8261 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8262 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8263 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8264 player[i].throwtogglekeydown=1;
8265 player[i].targetanimation=crouchremoveknifeanim;
8267 player[i].targetframe=0;
8268 rotatetarget=weapons.position[j]-player[i].coords;
8269 Normalise(&rotatetarget);
8270 player[i].targetrotation=-asin(0-rotatetarget.x);
8271 player[i].targetrotation*=360/6.28;
8272 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8273 player[i].hasvictim=0;
8275 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8276 player[i].throwtogglekeydown=1;
8277 player[i].hasvictim=0;
8279 //for(i=0;i<weapons.numweapons;i++){
8280 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8281 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8282 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8285 gLoc[0]=player[i].coords.x;
8286 gLoc[1]=player[i].coords.y;
8287 gLoc[2]=player[i].coords.z;
8288 vel[0]=player[i].velocity.x;
8289 vel[1]=player[i].velocity.y;
8290 vel[2]=player[i].velocity.z;
8291 if(weapons.type[j]!=staff){
8292 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8293 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8294 OPENAL_SetVolume(channels[knifedrawsound], 128);
8295 OPENAL_SetPaused(channels[knifedrawsound], false);
8298 player[i].weaponactive=0;
8299 weapons.owner[j]=player[i].id;
8300 if(player[i].num_weapons>0){
8301 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8303 player[i].num_weapons++;
8304 player[i].weaponids[0]=j;
8310 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8311 if(!player[i].isFlip()){
8312 player[i].throwtogglekeydown=1;
8313 player[i].targetanimation=removeknifeanim;
8315 player[i].targetframe=0;
8316 rotatetarget=weapons.position[j]-player[i].coords;
8317 Normalise(&rotatetarget);
8318 player[i].targetrotation=-asin(0-rotatetarget.x);
8319 player[i].targetrotation*=360/6.28;
8320 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8322 if(player[i].isFlip()){
8323 player[i].throwtogglekeydown=1;
8324 player[i].hasvictim=0;
8326 for(k=0;k<weapons.numweapons;k++){
8327 if(player[i].weaponactive==-1)
8328 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8329 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8332 gLoc[0]=player[i].coords.x;
8333 gLoc[1]=player[i].coords.y;
8334 gLoc[2]=player[i].coords.z;
8335 vel[0]=player[i].velocity.x;
8336 vel[1]=player[i].velocity.y;
8337 vel[2]=player[i].velocity.z;
8338 if(weapons.type[k]!=staff){
8339 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8340 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8341 OPENAL_SetVolume(channels[knifedrawsound], 128);
8342 OPENAL_SetPaused(channels[knifedrawsound], false);
8345 player[i].weaponactive=0;
8346 weapons.owner[k]=player[i].id;
8347 if(player[i].num_weapons>0){
8348 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8350 player[i].num_weapons++;
8351 player[i].weaponids[0]=k;
8358 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8360 for(j=0;j<numplayers;j++){
8361 if(player[i].weaponactive==-1)
8363 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8364 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8365 player[i].throwtogglekeydown=1;
8366 player[i].victim=&player[j];
8367 player[i].hasvictim=1;
8368 player[i].targetanimation=crouchremoveknifeanim;
8370 player[i].targetframe=0;
8371 rotatetarget=player[j].coords-player[i].coords;
8372 Normalise(&rotatetarget);
8373 player[i].targetrotation=-asin(0-rotatetarget.x);
8374 player[i].targetrotation*=360/6.28;
8375 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8377 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8378 player[i].throwtogglekeydown=1;
8379 player[i].victim=&player[j];
8380 player[i].hasvictim=1;
8381 int k = player[j].weaponids[0];
8382 if(player[i].hasvictim){
8385 gLoc[0]=player[i].coords.x;
8386 gLoc[1]=player[i].coords.y;
8387 gLoc[2]=player[i].coords.z;
8388 vel[0]=player[i].velocity.x;
8389 vel[1]=player[i].velocity.y;
8390 vel[2]=player[i].velocity.z;
8393 if(player[i].victim->weaponstuck!=-1){
8394 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8399 if(weapons.type[k]!=staff){
8400 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8401 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8402 OPENAL_SetVolume(channels[knifedrawsound], 128);
8403 OPENAL_SetPaused(channels[knifedrawsound], false);
8407 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8408 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8409 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8410 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8413 player[i].weaponactive=0;
8414 if(weapons.owner[k]!=-1){
8415 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8416 else player[i].victim->num_weapons=1;
8418 player[i].victim->skeleton.longdead=0;
8419 player[i].victim->skeleton.free=1;
8420 player[i].victim->skeleton.broken=0;
8422 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8423 player[i].victim->skeleton.joints[l].velchange=0;
8424 player[i].victim->skeleton.joints[l].locked=0;
8430 Normalise(&relative);
8431 XYZ footvel,footpoint;
8433 footpoint=weapons.position[k];
8434 if(player[i].victim->weaponstuck!=-1){
8435 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8436 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8437 weapons.bloody[k]=2;
8438 weapons.blooddrip[k]=5;
8439 player[i].victim->weaponstuck=-1;
8440 player[i].victim->bloodloss+=2000;
8441 player[i].victim->DoDamage(2000);
8444 if(player[i].victim->num_weapons>0){
8445 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8446 if(player[i].victim->weaponids[0]==k)
8447 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8450 player[i].victim->weaponactive=-1;
8452 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8453 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8454 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8455 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8458 if(player[i].num_weapons>0){
8459 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8461 player[i].num_weapons++;
8462 player[i].weaponids[0]=k;
8469 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8470 if(weapons.type[player[i].weaponids[0]]==knife){
8471 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8473 for(j=0;j<numplayers;j++){
8475 if(tutoriallevel!=1||tutorialstage==49)
8477 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8478 if(!player[i].isFlip()){
8479 player[i].throwtogglekeydown=1;
8480 player[i].victim=&player[j];
8481 player[i].targetanimation=knifethrowanim;
8483 player[i].targetframe=0;
8484 rotatetarget=player[j].coords-player[i].coords;
8485 Normalise(&rotatetarget);
8486 player[i].targetrotation=-asin(0-rotatetarget.x);
8487 player[i].targetrotation*=360/6.28;
8488 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8490 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8492 if(player[i].isFlip()){
8493 if(player[i].weaponactive!=-1){
8494 player[i].throwtogglekeydown=1;
8495 player[i].victim=&player[j];
8497 weapons.owner[player[i].weaponids[0]]=-1;
8498 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8501 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8503 weapons.velocity[player[i].weaponids[0]]=aim*50;
8504 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8505 weapons.missed[player[i].weaponids[0]]=0;
8506 weapons.freetime[player[i].weaponids[0]]=0;
8507 weapons.firstfree[player[i].weaponids[0]]=1;
8508 weapons.physics[player[i].weaponids[0]]=0;
8509 player[i].num_weapons--;
8510 if(player[i].num_weapons){
8511 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8513 player[i].weaponactive=-1;
8520 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8521 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8523 player[i].throwtogglekeydown=1;
8524 weapons.owner[player[i].weaponids[0]]=-1;
8525 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8526 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8527 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8528 weapons.missed[player[i].weaponids[0]]=1;
8529 weapons.freetime[player[i].weaponids[0]]=0;
8530 weapons.firstfree[player[i].weaponids[0]]=1;
8531 weapons.physics[player[i].weaponids[0]]=1;
8532 player[i].num_weapons--;
8533 if(player[i].num_weapons){
8534 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8535 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8538 player[i].weaponactive=-1;
8539 for(j=0;j<numplayers;j++){
8540 player[j].wentforweapon=0;
8547 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8548 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8549 //Setenvironment(1-environment);
8552 if(player[i].weaponactive!=-1){
8553 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8555 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8556 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8557 player[i].targetanimation=drawrightanim;
8558 player[i].targetframe=0;
8560 player[i].drawtogglekeydown=1;
8562 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8563 player[i].targetanimation=drawleftanim;
8564 player[i].targetframe=0;
8566 player[i].drawtogglekeydown=1;
8568 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8569 player[i].targetanimation=crouchdrawrightanim;
8570 player[i].targetframe=0;
8572 player[i].drawtogglekeydown=1;
8576 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8577 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8578 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8579 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8580 player[i].targetframe=0;
8582 player[i].hasvictim=0;
8583 //player[i].attacktogglekeydown=1;
8587 if(!player[i].drawkeydown){
8588 player[i].drawtogglekeydown=0;
8595 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8597 else absflatfacing=flatfacing;
8600 player[i].forwardkeydown=0;
8601 player[i].leftkeydown=0;
8602 player[i].backkeydown=0;
8603 player[i].rightkeydown=0;
8604 player[i].jumpkeydown=0;
8605 player[i].crouchkeydown=0;
8606 player[i].drawkeydown=0;
8607 player[i].throwkeydown=0;
8611 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8612 if(!player[i].forwardkeydown){
8613 player[i].forwardstogglekeydown=0;
8615 if(player[i].crouchkeydown){
8619 player[i].superruntoggle=1;
8621 for(j=0;j<numplayers;j++){
8622 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8623 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8624 player[i].superruntoggle=0;
8631 for(j=0;j<numplayers;j++){
8632 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8633 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8634 if(target>=0)target=-1;
8639 if(target>=0)player[target].Reverse();
8640 player[i].lowreversaldelay=.5;
8642 if(player[i].isIdle()){
8643 player[i].targetanimation=player[i].getCrouch();
8645 player[i].targetframe=0;
8646 player[i].transspeed=10;
8648 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8649 player[i].targetanimation=rollanim;
8651 player[i].targetframe=0;
8652 player[i].transspeed=20;
8655 if(!player[i].crouchkeydown){
8657 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8659 if(player[i].isCrouch()){
8661 for(j=0;j<numplayers;j++){
8662 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8663 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8664 if(target>=0)target=-1;
8669 if(target>=0)player[target].Reverse();
8670 player[i].highreversaldelay=.5;
8672 if(player[i].isCrouch()){
8673 if(!player[i].wasCrouch()){
8674 player[i].currentanimation=player[i].getCrouch();
8675 player[i].currentframe=0;
8678 player[i].targetanimation=player[i].getIdle();
8679 player[i].targetframe=0;
8680 player[i].transspeed=10;
8683 if(player[i].targetanimation==sneakanim){
8684 player[i].targetanimation=player[i].getIdle();
8686 player[i].targetframe=0;
8687 player[i].transspeed=10;
8690 if(player[i].forwardkeydown){
8691 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8692 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8693 else player[i].targetanimation=player[i].getRun();
8695 player[i].targetframe=0;
8697 if(player[i].isCrouch()){
8698 player[i].targetanimation=sneakanim;
8699 if(player[i].wasCrouch())player[i].target=0;
8700 player[i].targetframe=0;
8702 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8703 player[i].targetanimation=climbanim;
8705 player[i].targetframe=1;
8706 player[i].jumpclimb=1;
8708 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8709 player[i].velocity+=absflatfacing*5*multiplier;
8711 player[i].forwardstogglekeydown=1;
8714 if (player[i].rightkeydown){
8715 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8716 player[i].targetanimation=player[i].getRun();
8718 player[i].targetframe=0;
8720 if(player[i].isCrouch()){
8721 player[i].targetanimation=sneakanim;
8722 if(player[i].wasCrouch()) player[i].target=0;
8723 player[i].targetframe=0;
8725 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8726 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8728 player[i].targetrotation-=90;
8729 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8730 if(player[i].backkeydown)player[i].targetrotation-=45;
8733 if ( player[i].leftkeydown){
8734 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8735 player[i].targetanimation=player[i].getRun();
8737 player[i].targetframe=0;
8739 if(player[i].isCrouch()){
8740 player[i].targetanimation=sneakanim;
8741 if(player[i].wasCrouch())player[i].target=0;
8742 player[i].targetframe=0;
8744 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8745 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8747 player[i].targetrotation+=90;
8748 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8749 if(player[i].backkeydown)player[i].targetrotation+=45;
8752 if(player[i].backkeydown){
8753 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8754 player[i].targetanimation=player[i].getRun();
8756 player[i].targetframe=0;
8758 if(player[i].isCrouch()){
8759 player[i].targetanimation=sneakanim;
8760 if(player[i].wasCrouch())player[i].target=0;
8761 player[i].targetframe=0;
8763 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8764 player[i].velocity-=absflatfacing*5*multiplier;
8766 if(player[i].targetanimation==hanganim){
8767 player[i].currentanimation=jumpdownanim;
8768 player[i].targetanimation=jumpdownanim;
8770 player[i].currentframe=0;
8771 player[i].targetframe=1;
8772 player[i].velocity=0;
8773 player[i].velocity.y+=gravity;
8774 player[i].coords.y-=1.4;
8775 player[i].grabdelay=1;
8777 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8778 player[i].targetrotation+=180;
8781 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8782 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8783 player[i].jumpstart=0;
8784 player[i].targetanimation=jumpupanim;
8786 player[i].targetframe=0;
8787 player[i].rotation=player[i].targetrotation;
8788 player[i].transspeed=20;
8789 player[i].FootLand(0,1);
8790 player[i].FootLand(1,1);
8794 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8796 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8797 if(!movekey)player[i].velocity=0;
8802 for(j=0;j<numplayers;j++){
8803 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8804 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8805 if(target>=0)target=-1;
8810 if(target>=0)player[i].velocity.y=1;
8811 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8812 player[i].velocity.y=7;
8813 player[i].crouchtogglekeydown=1;
8815 else player[i].velocity.y=5;
8817 if(mousejump&&i==0&&debugmode){
8818 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8819 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8822 player[i].coords.y+=.2;
8823 player[i].jumppower-=1;
8825 static float gLoc[3];
8826 static float vel[3];
8827 gLoc[0]=player[i].coords.x;
8828 gLoc[1]=player[i].coords.y;
8829 gLoc[2]=player[i].coords.z;
8830 vel[0]=player[i].velocity.x;
8831 vel[1]=player[i].velocity.y;
8832 vel[2]=player[i].velocity.z;
8835 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8836 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8837 OPENAL_SetVolume(channels[whooshsound], 128);
8838 OPENAL_SetPaused(channels[whooshsound], false);
8841 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8842 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8843 OPENAL_SetVolume(channels[jumpsound], 128);
8844 OPENAL_SetPaused(channels[jumpsound], false);
8846 if((player[i].isIdle())&&player[i].jumppower>1){
8847 player[i].targetanimation=player[i].getLanding();
8848 player[i].landhard=0;
8850 player[i].targetframe=2;
8851 player[i].jumpstart=1;
8852 player[i].tempdeltav=deltav;
8854 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8855 if(player[i].jumppower>multiplier*6){
8856 player[i].velocity.y+=multiplier*6;
8857 player[i].jumppower-=multiplier*6;
8859 if(player[i].jumppower<=multiplier*6){
8860 player[i].velocity.y+=player[i].jumppower;
8861 player[i].jumppower=0;
8864 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8868 if(player[i].isRun()||player[i].targetanimation==walkanim){
8869 player[i].targetanimation=player[i].getStop();
8871 player[i].targetframe=0;
8873 if(player[i].targetanimation==sneakanim){
8874 player[i].targetanimation=player[i].getCrouch();
8875 if(player[i].currentanimation==sneakanim)player[i].target=0;
8876 player[i].targetframe=0;
8879 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8880 player[i].targetanimation=player[i].getStop();
8882 player[i].targetframe=0;
8884 if(player[i].isRun()&&(player[i].aitype==passivetype)){
8885 player[i].targetanimation=player[i].getStop();
8887 player[i].targetframe=0;
8891 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8895 for(k=0;k<numplayers;k++){
8896 if(abs(player[k].rotation-player[k].targetrotation)>180){
8897 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8898 else player[k].rotation+=360;
8901 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8902 player[k].targetanimation=player[k].getStop();
8903 player[k].targetframe=0;
8907 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
8908 player[k].targettilt=0;
8910 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
8911 player[k].targettilt=0;
8912 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
8913 player[k].jumppower+=multiplier*7;
8914 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
8915 //*(1-(player[k].damage/player[k].damagetolerance))
8916 if(player[k].jumppower>5)player[k].jumppower=5;
8919 if(player[k].isRun()){
8920 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
8923 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
8924 else if(player[k].tilt>player[k].targettilt){
8925 player[k].tilt-=multiplier*150;
8927 else if(player[k].tilt<player[k].targettilt){
8928 player[k].tilt+=multiplier*150;
8931 player[k].grabdelay-=multiplier;
8934 for(k=0;k<numplayers;k++){
8935 player[k].DoAnimations();
8936 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
8937 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
8942 player[0].righthandmorphstart=0;
8943 player[0].righthandmorphend=1;
8944 player[0].lefthandmorphstart=0;
8945 player[0].lefthandmorphend=1;
8946 player[0].headmorphstart=0;
8947 player[0].headmorphend=2;*/
8950 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
8951 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
8952 player[0].righthandmorphend=1;
8953 player[0].targetrighthandmorphness=1;
8955 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
8956 player[0].lefthandmorphend=0;
8957 player[0].targetlefthandmorphness=1;
8959 if(player[0].headmorphend!=2)player[0].headmorphness=0;
8960 player[0].headmorphend=2;
8961 player[0].targetheadmorphness=1;
8963 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
8964 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
8965 player[0].righthandmorphend=0;
8966 player[0].targetrighthandmorphness=1;
8968 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
8969 player[0].lefthandmorphend=1;
8970 player[0].targetlefthandmorphness=1;
8972 if(player[0].headmorphend!=0)player[0].headmorphness=0;
8973 player[0].headmorphend=0;
8974 player[0].targetheadmorphness=1;
8978 for(j=numenvsounds-1;j>=0;j--){
8979 envsoundlife[j]-=multiplier;
8980 if(envsoundlife[j]<0){
8982 envsoundlife[j]=envsoundlife[numenvsounds];
8983 envsound[j]=envsound[numenvsounds];
8986 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
8987 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
8989 if(tutoriallevel==1){
9006 if(tutorialstage>=51)
9007 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9008 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9009 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9011 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9012 OPENAL_SetPaused(channels[stream_music3], false);
9013 OPENAL_SetVolume(channels[stream_music3], 256);
9018 float gLoc[3]={0,0,0};
9019 float vel[3]={0,0,0};
9020 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9021 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9022 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9023 OPENAL_SetVolume(channels[fireendsound], 256);
9024 OPENAL_SetPaused(channels[fireendsound], false);
9025 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9033 if(tutorialstage<51)
9034 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9037 gLoc[0]=player[0].coords.x;
9038 gLoc[1]=player[0].coords.y;
9039 gLoc[2]=player[0].coords.z;
9043 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9044 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9045 OPENAL_SetVolume(channels[fireendsound], 256);
9046 OPENAL_SetPaused(channels[fireendsound], false);
9048 player[0].coords=(oldtemp+oldtemp2)/2;
9056 if(tutorialstage>=14&&tutorialstage<50)
9057 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9060 gLoc[0]=player[1].coords.x;
9061 gLoc[1]=player[1].coords.y;
9062 gLoc[2]=player[1].coords.z;
9066 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9067 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9068 OPENAL_SetVolume(channels[fireendsound], 256);
9069 OPENAL_SetPaused(channels[fireendsound], false);
9071 for(int i=0;i<player[1].skeleton.num_joints;i++){
9073 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9074 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9075 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9076 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9077 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9081 player[1].coords=(oldtemp+oldtemp2)/2;
9082 for(int i=0;i<player[1].skeleton.num_joints;i++){
9083 player[1].skeleton.joints[i].velocity=0;
9085 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9086 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9087 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9088 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9089 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9097 static float gLoc[3];
9101 static float vel[3];
9102 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9103 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9104 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9106 //Set orientation with forward and up vectors
9107 static XYZ upvector;
9111 upvector=DoRotation(upvector,-rotation2+90,0,0);
9112 upvector=DoRotation(upvector,0,0-rotation,0);
9117 facing=DoRotation(facing,-rotation2,0,0);
9118 facing=DoRotation(facing,0,0-rotation,0);
9121 static float ori[6];
9125 ori[3] = -upvector.x;
9126 ori[4] = upvector.y;
9127 ori[5] = -upvector.z;
9129 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9136 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9138 freezetogglekeydown=1;
9142 void Game::TickOnce(){
9145 if(directing||indialogue==-1){
9146 rotation+=deltah*.7;
9147 if(!invertmouse)rotation2+=deltav*.7;
9148 if(invertmouse)rotation2-=deltav*.7;
9149 if(rotation2>90)rotation2=90;
9150 if(rotation2<-70)rotation2=-70;
9152 if(mainmenu)rotation+=multiplier*5;
9157 void Game::TickOnceAfter(){
9158 static XYZ colviewer;
9159 static XYZ coltarget;
9162 static float brotate;
9165 static float changedelay;
9166 static bool alldead;
9167 static float unseendelay;
9168 static float cameraspeed;
9172 if(environment==snowyenvironment)music1=stream_music1snow;
9173 if(environment==grassyenvironment)music1=stream_music1grass;
9174 if(environment==desertenvironment)music1=stream_music1desert;
9179 for(i=0;i<numplayers;i++){
9180 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9181 musictype=stream_music2;
9185 if(player[0].dead)musictype=stream_music3;
9188 if(musictype==stream_music2){
9192 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9193 unseendelay-=multiplier;
9195 musictype=stream_music2;
9201 musictype=stream_music3;
9209 if(musictype!=oldmusictype&&musictype==stream_music2){
9210 static float gLoc[3];
9211 static float vel[3];
9212 gLoc[0]=cameraloc.x;
9213 gLoc[1]=cameraloc.y;
9214 gLoc[2]=cameraloc.z;
9218 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9219 OPENAL_SetVolume(channels[alarmsound], 512);
9220 OPENAL_SetPaused(channels[alarmsound], false);
9224 musicselected=musictype;
9226 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9227 else musicvolume[0]-=multiplier*450;
9228 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9229 else musicvolume[1]-=multiplier*450;
9230 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9231 else musicvolume[2]-=multiplier*450;
9233 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9234 else musicvolume[0]-=multiplier*450;
9235 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9236 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9237 else musicvolume[1]-=multiplier*100;
9238 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9239 else musicvolume[2]-=multiplier*450;*/
9242 if(musicvolume[i]<0)musicvolume[i]=0;
9243 if(musicvolume[i]>512)musicvolume[i]=512;
9246 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9249 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9250 PlayStreamEx( music1, strm[music1], NULL, true);
9251 OPENAL_SetPaused(channels[music1], false);
9253 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9254 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9255 OPENAL_SetPaused(channels[stream_music2], false);
9257 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9258 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9259 OPENAL_SetPaused(channels[stream_music3], false);
9264 OPENAL_SetPaused(channels[music1], true);
9265 OPENAL_SetPaused(channels[stream_music2], true);
9266 OPENAL_SetPaused(channels[stream_music3], true);
9269 oldmusicvolume[i]=0;
9275 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9276 OPENAL_SetPaused(channels[music1], true);
9278 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9279 OPENAL_SetPaused(channels[stream_music2], true);
9281 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9282 OPENAL_SetPaused(channels[stream_music3], true);
9285 if(musicvolume[0]!=oldmusicvolume[0]){
9286 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9288 if(musicvolume[1]!=oldmusicvolume[1]){
9289 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9291 if(musicvolume[2]!=oldmusicvolume[2]){
9292 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9296 oldmusicvolume[i]=musicvolume[i];
9302 for(i=0;i<numhotspots;i++){
9303 if(hotspottype[i]>10&&hotspottype[i]<20){
9304 if(player[hotspottype[i]-10].dead==0){
9307 else if(killhotspot==2)
9311 if(killhotspot==2)killhotspot=0;
9316 for(i=0;i<numhotspots;i++){
9317 if(hotspottype[i]==-1){
9318 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9325 for(i=1;i<numplayers;i++){
9326 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9328 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9330 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9331 if(player[0].dead&&changedelay<=0){
9333 targetlevel=whichlevel;
9337 for(i=1;i<numplayers;i++){
9338 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9342 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9344 targetlevel=whichlevel+1;
9345 if(targetlevel>numchallengelevels-1)targetlevel=0;
9347 if(winhotspot||windialogue){
9349 targetlevel=whichlevel+1;
9350 if(targetlevel>numchallengelevels-1)targetlevel=0;
9356 targetlevel=whichlevel+1;
9357 if(targetlevel>numchallengelevels-1)targetlevel=0;
9360 if(changedelay>0&&!player[0].dead&&!won){
9361 //high scores, awards, win
9364 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9365 accountcampaignchoicesmade[accountactive]++;
9366 accountcampaignscore[accountactive]+=bonustotal;
9368 accountcampaigntime[accountactive]+=leveltime;
9369 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9371 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9377 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9378 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9380 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9396 if(!editorenabled&&gameon&&!mainmenu){
9397 if(changedelay!=-999)changedelay-=multiplier/7;
9398 if(player[0].dead)targetlevel=whichlevel;
9399 if(loading==2&&!campaign){
9407 float gLoc[3]={0,0,0};
9408 float vel[3]={0,0,0};
9409 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9410 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9411 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9412 OPENAL_SetVolume(channels[firestartsound], 256);
9413 OPENAL_SetPaused(channels[firestartsound], false);
9414 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9416 if(!player[0].dead&&targetlevel!=whichlevel){
9417 startbonustotal=bonustotal;
9419 if(!player[0].dead)Loadlevel(targetlevel);
9420 if(player[0].dead)Loadlevel(whichlevel);
9422 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9423 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9424 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9425 OPENAL_SetVolume(channels[fireendsound], 256);
9426 OPENAL_SetPaused(channels[fireendsound], false);
9427 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9431 if(loading==2&&targetlevel==whichlevel){
9439 float gLoc[3]={0,0,0};
9440 float vel[3]={0,0,0};
9441 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9442 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9443 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9444 OPENAL_SetVolume(channels[firestartsound], 256);
9445 OPENAL_SetPaused(channels[firestartsound], false);
9446 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9462 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9465 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9466 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9467 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9468 OPENAL_SetVolume(channels[fireendsound], 256);
9469 OPENAL_SetPaused(channels[fireendsound], false);
9470 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9474 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9475 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9477 if(whichlevel!=-2&&!loading&&!player[0].dead){
9481 if(player[0].dead)loading=1;
9487 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9488 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9492 else if(mainmenu==0&&winfreeze){
9493 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9495 else stealthloading=0;
9497 if(!stealthloading){
9498 float gLoc[3]={0,0,0};
9499 float vel[3]={0,0,0};
9500 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9501 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9502 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9503 OPENAL_SetVolume(channels[firestartsound], 256);
9504 OPENAL_SetPaused(channels[firestartsound], false);
9505 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9516 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9517 //campaignnumlevels=0;
9518 //accountcampaignchoicesmade[accountactive]=0;
9519 ipstream.ignore(256,':');
9520 ipstream >> campaignnumlevels;
9521 for(i=0;i<campaignnumlevels;i++){
9522 ipstream.ignore(256,':');
9523 ipstream.ignore(256,':');
9524 ipstream.ignore(256,' ');
9525 ipstream >> campaignmapname[i];
9526 ipstream.ignore(256,':');
9527 ipstream >> campaigndescription[i];
9529 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9531 ipstream.ignore(256,':');
9532 ipstream >> campaignchoosenext[i];
9533 ipstream.ignore(256,':');
9534 ipstream >> campaignnumnext[i];
9535 if(campaignnumnext[i])
9536 for(j=0;j<campaignnumnext[i];j++){
9537 ipstream.ignore(256,':');
9538 ipstream >> campaignnextlevel[i][j];
9539 campaignnextlevel[i][j]-=1;
9541 ipstream.ignore(256,':');
9542 ipstream >> campaignlocationx[i];
9543 ipstream.ignore(256,':');
9544 ipstream >> campaignlocationy[i];
9548 for(i=0;i<campaignnumlevels;i++){
9550 levelhighlight[i]=0;
9554 for(i=0;i<campaignnumlevels;i++){
9556 levelhighlight[i]=0;
9561 if(accountcampaignchoicesmade[accountactive])
9562 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9563 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9564 levelvisible[levelorder[i+1]]=1;
9566 int whichlevelstart;
9567 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9568 if(whichlevelstart<0){
9569 campaignchoicenum=1;
9570 campaignchoicewhich[0]=0;
9574 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9575 if(campaignchoicenum)
9576 for(i=0;i<campaignchoicenum;i++){
9577 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9578 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9579 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9586 //if(firstload)TickOnceAfter();
9587 if(!firstload)LoadStuff();
9604 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9605 //accountcampaignchoicesmade[accountactive]++;
9608 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9616 OPENAL_SetPaused(channels[stream_music3], true);
9621 if(loading==3)loading=0;
9625 oldmusictype=musictype;
9631 facing=DoRotation(facing,-rotation2,0,0);
9632 facing=DoRotation(facing,0,0-rotation,0);
9633 viewerfacing=facing;
9637 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9638 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9640 if(player[0].skeleton.free){
9641 for(i=0;i<player[0].skeleton.num_joints;i++){
9642 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9643 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9647 if(player[0].skeleton.free!=2&&!autocam){
9649 if(findLengthfast(&player[0].velocity)>400){
9650 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9652 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9653 coltarget=target-cameraloc;
9654 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9656 Normalise(&coltarget);
9657 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9658 else cameraloc=cameraloc+coltarget*multiplier*8;
9660 if(editorenabled)cameraloc=target;
9661 cameradist+=multiplier*5;
9662 if(cameradist>2.3)cameradist=2.3;
9663 viewer=cameraloc-facing*cameradist;
9665 coltarget=cameraloc;
9666 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9667 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9668 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9669 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9671 coltarget=cameraloc;
9672 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9674 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9675 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9676 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9678 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9682 cameradist=findDistance(&viewer,&target);
9683 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9684 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9686 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9687 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9690 if(player[0].skeleton.free!=2&&autocam){
9692 if(findLengthfast(&player[0].velocity)>400){
9693 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9695 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9696 cameradist+=multiplier*5;
9697 if(cameradist>3.3)cameradist=3.3;
9698 coltarget=target-cameraloc;
9699 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9700 else if(findLengthfast(&coltarget)>1)
9702 Normalise(&coltarget);
9703 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9704 else cameraloc=cameraloc+coltarget*multiplier*8;
9706 if(editorenabled)cameraloc=target;
9709 coltarget=cameraloc;
9710 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9711 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9712 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9713 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9715 coltarget=cameraloc;
9716 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9718 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9719 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9720 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9722 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9726 cameradist=findDistance(&viewer,&target);
9727 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9728 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9730 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9731 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9734 if(camerashake>.8)camerashake=.8;
9735 //if(woozy>10)woozy=10;
9736 //woozy+=multiplier;
9738 if(player[0].dead)camerashake=0;
9739 if(player[0].dead)woozy=0;
9740 camerashake-=multiplier*2;
9741 blackout-=multiplier*2;
9742 //if(player[0].isCrouch())woozy-=multiplier*8;
9743 if(camerashake<0)camerashake=0;
9744 if(blackout<0)blackout=0;
9745 //if(woozy<0)woozy=0;
9747 viewer.x+=(float)(Random()%100)*.0005*camerashake;
9748 viewer.y+=(float)(Random()%100)*.0005*camerashake;
9749 viewer.z+=(float)(Random()%100)*.0005*camerashake;