2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
24 #include "Animation/Skeleton.hpp"
25 #include "Audio/Sounds.hpp"
26 #include "Environment/Lights.hpp"
27 #include "Environment/Skybox.hpp"
28 #include "Environment/Terrain.hpp"
29 #include "Graphic/Models.hpp"
30 #include "Graphic/Sprite.hpp"
31 #include "Graphic/Stereo.hpp"
32 #include "Graphic/Text.hpp"
33 #include "Graphic/Texture.hpp"
34 #include "Graphic/gamegl.hpp"
35 #include "Objects/Object.hpp"
36 #include "Objects/Person.hpp"
37 #include "Objects/Weapons.hpp"
38 #include "Thirdparty/optionparser.h"
39 #include "User/Account.hpp"
40 #include "Utils/ImageIO.hpp"
41 #include "Utils/binio.h"
46 #define NB_CAMPAIGN_MENU_ITEM 7
50 extern Texture terraintexture;
51 extern Texture terraintexture2;
52 extern Texture loadscreentexture;
53 extern Texture Maparrowtexture;
54 extern Texture Mapboxtexture;
55 extern Texture Mapcircletexture;
56 extern Texture cursortexture;
57 extern GLuint screentexture;
58 extern GLuint screentexture2;
59 extern Texture Mainmenuitems[10];
65 extern int newscreenwidth;
66 extern int newscreenheight;
69 extern float deltah, deltav;
70 extern int mousecoordh, mousecoordv;
71 extern int oldmousecoordh, oldmousecoordv;
72 extern float yaw, pitch;
73 extern SkyBox* skybox;
74 extern bool cameramode;
75 extern bool firstLoadDone;
77 extern float leveltime;
78 extern float wonleveltime;
79 extern float loadtime;
82 extern XYZ hawkcoords;
83 extern XYZ realhawkcoords;
84 extern Texture hawktexture;
86 extern float hawkcalldelay;
92 extern bool stealthloading;
98 extern float mapradius;
101 extern Text* textmono;
104 extern bool editorenabled;
105 extern int editortype;
106 extern float editorsize;
107 extern float editoryaw;
108 extern float editorpitch;
112 extern XYZ pathpoint[30];
113 extern int numpathpoints;
114 extern int numpathpointconnect[30];
115 extern int pathpointconnect[30][30];
116 extern int pathpointselected;
119 extern bool scoreadded;
120 extern int numchallengelevels;
123 extern std::string consoletext[15];
124 extern float consoleblinkdelay;
125 extern bool consoleblink;
126 extern unsigned consoleselected;
128 extern int oldenvironment;
129 extern int targetlevel;
130 extern float changedelay;
134 extern unsigned short crouchkey, jumpkey, forwardkey, backkey, leftkey, rightkey, drawkey, throwkey, attackkey;
135 extern unsigned short consolekey;
142 void LoadScreenTexture();
143 void LoadingScreen();
144 int DrawGLScene(StereoSide side);
145 void playdialoguescenesound();
146 int findClosestPlayer();
147 bool LoadLevel(int which);
148 bool LoadLevel(const std::string& name, bool tutorial = false);
151 void ProcessDevInput();
155 void TickOnceAfter();
157 void SetUpLighting();
158 GLvoid ReSizeGLScene(float fov, float near);
160 void fireSound(int sound = fireendsound);
162 void inputText(std::string& str, unsigned* charselected);
163 void flash(float amount = 1, int delay = 1);
165 float roughDirection(XYZ vec);
166 float roughDirectionTo(XYZ start, XYZ end);
167 float pitchTo(XYZ start, XYZ end);
170 #ifndef __forceinline
172 #define __forceinline inline __attribute__((always_inline))
176 static __forceinline void swap_gl_buffers(void)
178 extern SDL_Window* sdlwindow;
179 SDL_GL_SwapWindow(sdlwindow);
181 // try to limit this to 60fps, even if vsync fails.
183 static Uint32 frameticks = 0;
184 const Uint32 endticks = (frameticks + 16);
185 while ((now = SDL_GetTicks()) < endticks) { /* spin. */
195 mapkillmost // These two are unused
204 extern const char* pathtypenames[2];
218 extern const char* editortypenames[8];
220 SDL_bool sdlEventProc(const SDL_Event& e);
234 /* Number of options + 1 */
235 const int commandLineOptionsNumber = 10;
237 extern const option::Descriptor usage[];
239 extern option::Option commandLineOptions[commandLineOptionsNumber];
240 extern option::Option* commandLineOptionsBuffer;