2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 #if (defined(__APPLE__) && defined(__MACH__))
28 # ifdef PLATFORM_MACOSX
29 # error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
33 #ifdef PLATFORM_MACOSX
35 #include "Quicktime.h"
38 //Jordan included glut.h
41 #include "TGALoader.h"
53 //#include <DrawSprocket.h>
63 #define NB_CAMPAIGN_MENU_ITEM 7
67 extern Texture terraintexture;
68 extern Texture terraintexture2;
69 extern Texture loadscreentexture;
70 extern Texture Maparrowtexture;
71 extern Texture Mapboxtexture;
72 extern Texture Mapcircletexture;
73 extern Texture cursortexture;
74 extern GLuint screentexture;
75 extern GLuint screentexture2;
76 extern Texture Mainmenuitems[10];
82 extern int newscreenwidth;
83 extern int newscreenheight;
86 extern float deltah, deltav;
87 extern int mousecoordh, mousecoordv;
88 extern int oldmousecoordh, oldmousecoordv;
89 extern float yaw, pitch;
90 extern SkyBox *skybox;
91 extern bool cameramode;
92 extern bool firstload;
94 extern float leveltime;
95 extern float loadtime;
98 extern XYZ hawkcoords;
99 extern XYZ realhawkcoords;
100 extern Texture hawktexture;
101 extern float hawkyaw;
102 extern float hawkcalldelay;
108 extern bool stealthloading;
111 extern int musictype;
113 extern XYZ mapcenter;
114 extern float mapradius;
119 extern bool editorenabled;
120 extern int editortype;
121 extern float editorsize;
122 extern float editoryaw;
123 extern float editorpitch;
127 extern XYZ pathpoint[30];
128 extern int numpathpoints;
129 extern int numpathpointconnect[30];
130 extern int pathpointconnect[30][30];
131 extern int pathpointselected;
134 extern bool scoreadded;
135 extern int numchallengelevels;
138 extern char consoletext[15][256];
139 extern int consolechars[15];
140 extern bool chatting;
141 extern char displaytext[15][256];
142 extern int displaychars[15];
143 extern float displaytime[15];
144 extern float displayblinkdelay;
145 extern bool displayblink;
146 extern int displayselected;
147 extern float consoleblinkdelay;
148 extern bool consoleblink;
149 extern int consoleselected;
151 extern int oldenvironment;
152 extern int targetlevel;
153 extern float changedelay;
156 extern Account* accountactive;
158 extern unsigned short crouchkey, jumpkey, forwardkey, chatkey, backkey, leftkey, rightkey, drawkey, throwkey, attackkey;
159 extern unsigned short consolekey;
166 void LoadScreenTexture();
167 void LoadingScreen();
168 int DrawGLScene(StereoSide side);
172 void TickOnceAfter();
173 void SetUpLighting();
174 GLvoid ReSizeGLScene(float fov, float near);
175 int checkcollide(XYZ startpoint, XYZ endpoint);
176 int checkcollide(XYZ startpoint, XYZ endpoint, int what);
178 void fireSound(int sound = fireendsound);
179 void setKeySelected();
181 void inputText(char* str, int* charselected, int* nb_chars);
185 #ifndef __forceinline
187 # define __forceinline inline __attribute__((always_inline))
191 static __forceinline void swap_gl_buffers(void)
193 SDL_GL_SwapBuffers();
197 void UndefinedSymbolToExposeStubbedCode(void);
199 //#define STUBBED(x) UndefinedSymbolToExposeStubbedCode();
200 #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
203 extern int numplayers;
205 extern int numdialogues;
206 const int max_dialogues = 20;
207 const int max_dialoguelength = 20;
208 extern int numdialogueboxes[max_dialogues];
209 extern int dialoguetype[max_dialogues];
210 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
211 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
212 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
213 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
214 extern char dialoguename[max_dialogues][max_dialoguelength][64];
215 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
216 extern XYZ participantlocation[max_dialogues][10];
217 extern int participantfocus[max_dialogues][max_dialoguelength];
218 extern int participantaction[max_dialogues][max_dialoguelength];
219 extern float participantyaw[max_dialogues][10];
220 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
221 extern float dialoguecamerayaw[max_dialogues][max_dialoguelength];
222 extern float dialoguecamerapitch[max_dialogues][max_dialoguelength];
223 extern int indialogue;
224 extern int whichdialogue;
225 extern int directing;
226 extern float dialoguetime;
227 extern int dialoguegonethrough[20];
230 mapkilleveryone, mapgosomewhere,
231 mapkillsomeone, mapkillmost // These two are unused
234 enum pathtypes {wpkeepwalking, wppause};
236 static const char *pathtypenames[] = {"keepwalking", "pause"};
238 enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
239 typedead1, typedead2, typedead3, typedead4
242 static const char *editortypenames[] = {
243 "active", "sitting", "sitting wall", "sleeping",
244 "dead1", "dead2", "dead3", "dead4"