2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 #if (defined(__APPLE__) && defined(__MACH__))
28 # ifdef PLATFORM_MACOSX
29 # error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
33 #ifdef PLATFORM_MACOSX
35 #include "Quicktime.h"
38 //Jordan included glut.h
41 #include "TGALoader.h"
49 #include "Constants.h"
54 //#include <DrawSprocket.h>
62 extern GLuint rabbittexture;
67 typedef std::map<std::string, GLuint> TextureList;
68 typedef std::map<GLuint, std::string> GLTextureList;
69 typedef TextureList::iterator TexIter;
70 static TextureList textures;
72 GLuint terraintexture;
73 GLuint terraintexture2;
74 GLuint terraintexture3;
76 GLuint screentexture2;
78 GLuint loadscreentexture;
79 GLuint Maparrowtexture;
81 GLuint Mapcircletexture;
83 GLuint Mainmenuitems[10];
90 float selectedlong[100];
106 char menustring[100][256];
107 char registrationname[256];
108 float registrationnumber;
116 int mousecoordh,mousecoordv;
117 int oldmousecoordh,oldmousecoordv;
118 float rotation,rotation2;
121 bool cameratogglekeydown;
122 bool chattogglekeydown;
125 bool drawmodetogglekeydown;
126 bool explodetogglekeydown;
127 bool detailtogglekeydown;
147 int campaignnumlevels;
148 char campaignmapname[50][256];
149 char campaigndescription[50][256];
150 int campaignchoosenext[50];
151 int campaignnumnext[50];
152 int campaignnextlevel[50][10];
153 int campaignchoicesmade;
154 int campaignchoices[5000];
155 int campaignlocationx[50];
156 int campaignlocationy[50];
157 int campaignchoicenum;
158 int campaignchoicewhich[10];
162 int levelorder[5000];
163 int levelvisible[50];
164 int levelhighlight[50];
168 int musictype,oldmusictype,oldoldmusictype;
183 bool envtogglekeydown;
184 bool slomotogglekeydown;
185 bool texturesizetogglekeydown;
186 bool freezetogglekeydown;
192 float editorrotation;
193 float editorrotation2;
202 int numpathpointconnect[30];
203 int pathpointconnect[30][30];
204 int pathpointselected;
208 int numchallengelevels;
212 char consoletext[15][256];
213 int consolechars[15];
215 char displaytext[15][256];
216 int displaychars[15];
217 float displaytime[15];
218 float displayblinkdelay;
222 bool consoletogglekeydown;
223 float consoleblinkdelay;
226 //int togglekey[140];
227 //float togglekeydelay[140];
231 unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
234 static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
235 static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
236 void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
237 bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
240 void LoadingScreen();
241 void FadeLoadingScreen(float howmuch);
243 int DrawGLScene(StereoSide side);
247 void TickOnceAfter();
248 void SetUpLighting();
249 void Loadlevel(int which);
250 void Loadlevel(char *name);
252 void Setenvironment(int which);
253 GLvoid ReSizeGLScene(float fov, float near);
254 int findPathDist(int start,int end);
255 int checkcollide(XYZ startpoint, XYZ endpoint);
256 int checkcollide(XYZ startpoint, XYZ endpoint, int what);
260 void fireSound(int sound=fireendsound);
261 void setKeySelected();
271 float musicvolume[4];
272 float oldmusicvolume[4];
277 for(int i=0;i<10;i++){
278 if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
280 glDeleteTextures( 1, &cursortexture );
281 glDeleteTextures( 1, &Maparrowtexture );
282 glDeleteTextures( 1, &Mapboxtexture );
283 glDeleteTextures( 1, &Mapcircletexture );
284 glDeleteTextures( 1, &terraintexture );
285 glDeleteTextures( 1, &terraintexture2 );
286 if(screentexture>0)glDeleteTextures( 1, &screentexture );
287 if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
288 glDeleteTextures( 1, &hawktexture );
289 glDeleteTextures( 1, &logotexture );
290 glDeleteTextures( 1, &loadscreentexture );
294 bool isWaiting() { return waiting; };
296 void setKeySelected_thread();
297 static int thread(void *data);
298 void inputText(char* str, int* charselected, int* nb_chars);
301 bool mainmenutogglekeydown;
303 Account* accountactive;
306 #ifndef __forceinline
308 # define __forceinline inline __attribute__((always_inline))
312 static __forceinline void swap_gl_buffers(void)
314 SDL_GL_SwapBuffers();
317 extern "C" { void UndefinedSymbolToExposeStubbedCode(void); }
318 //#define STUBBED(x) UndefinedSymbolToExposeStubbedCode();
319 #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }