2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #include "SDL_thread.h"
23 #include "Audio/openal_wrapper.h"
24 #include "Level/Dialog.h"
29 const char *pathtypenames[] = {"keepwalking", "pause"};
30 const char *editortypenames[] = {
31 "active", "sitting", "sitting wall", "sleeping",
32 "dead1", "dead2", "dead3", "dead4"
37 Texture terraintexture;
38 Texture terraintexture2;
39 Texture loadscreentexture;
40 Texture Maparrowtexture;
41 Texture Mapboxtexture;
42 Texture Mapcircletexture;
43 Texture cursortexture;
44 GLuint screentexture = 0;
45 GLuint screentexture2 = 0;
46 Texture Mainmenuitems[10];
52 int newscreenwidth = 0;
53 int newscreenheight = 0;
60 int oldmousecoordh = 0;
61 int oldmousecoordv = 0;
64 SkyBox *skybox = NULL;
70 float hawkcalldelay = 0;
73 float wonleveltime = 0;
84 bool stealthloading = 0;
94 bool editorenabled = 0;
98 float editorpitch = 0;
103 int numpathpoints = 0;
104 int numpathpointconnect[30] = {};
105 int pathpointconnect[30][30] = {};
106 int pathpointselected = 0;
110 int numchallengelevels = 0;
112 bool console = false;
113 std::string consoletext[15] = {};
114 std::string displaytext[15] = {};
115 float displaytime[15] = {};
116 float displayblinkdelay = 0;
117 bool displayblink = 0;
118 unsigned displayselected = 0;
119 float consoleblinkdelay = 0;
120 bool consoleblink = 0;
121 unsigned consoleselected = 0;
123 unsigned short crouchkey = 0, jumpkey = 0, forwardkey = 0, backkey = 0, leftkey = 0, rightkey = 0, drawkey = 0, throwkey = 0, attackkey = 0;
124 unsigned short consolekey = 0;
128 int oldenvironment = 0;
130 float changedelay = 0;
132 bool waiting = false;
135 void Game::fireSound(int sound)
137 emit_sound_at(sound);
140 void Game::inputText(string& str, unsigned* charselected)
145 SDL_StartTextInput();
149 while (SDL_PollEvent(&evenement)) {
150 if (!sdlEventProc(evenement)) {
154 switch (evenement.type) {
155 case SDL_TEXTEDITING:
156 /* FIXME - We should handle this for complete input method support */
159 str.insert(*charselected, evenement.text.text);
160 (*charselected) += strlen(evenement.text.text);
163 if (evenement.key.keysym.sym == SDLK_ESCAPE) {
167 } else if (evenement.key.keysym.sym == SDLK_BACKSPACE) {
168 if ((*charselected) > 0) {
170 str.erase(*charselected, 1);
172 } else if (evenement.key.keysym.sym == SDLK_DELETE) {
173 if ((*charselected) < str.size()) {
174 str.erase(*charselected, 1);
176 } else if (evenement.key.keysym.sym == SDLK_HOME) {
178 } else if (evenement.key.keysym.sym == SDLK_END) {
179 (*charselected) = str.size();
180 } else if (evenement.key.keysym.sym == SDLK_LEFT) {
181 if ((*charselected) != 0)
183 } else if (evenement.key.keysym.sym == SDLK_RIGHT) {
184 if ((*charselected) < str.size())
186 } else if (evenement.key.keysym.sym == SDLK_RETURN) {