2 #include "openal_wrapper.h"
3 #include "SDL_thread.h"
8 int numdialogueboxes[max_dialogues];
9 int dialoguetype[max_dialogues];
10 int dialogueboxlocation[max_dialogues][max_dialoguelength];
11 float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
12 int dialogueboxsound[max_dialogues][max_dialoguelength];
13 char dialoguetext[max_dialogues][max_dialoguelength][128];
14 char dialoguename[max_dialogues][max_dialoguelength][64];
15 XYZ dialoguecamera[max_dialogues][max_dialoguelength];
16 XYZ participantlocation[max_dialogues][10];
17 int participantfocus[max_dialogues][max_dialoguelength];
18 int participantaction[max_dialogues][max_dialoguelength];
19 float participantrotation[max_dialogues][10];
20 XYZ participantfacing[max_dialogues][max_dialoguelength][10];
21 float dialoguecamerarotation[max_dialogues][max_dialoguelength];
22 float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
27 int dialoguegonethrough[20];
37 loadscreentexture = 0;
43 memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
47 memset(startx, 0, sizeof(startx));
48 memset(starty, 0, sizeof(starty));
49 memset(endx, 0, sizeof(endx));
50 memset(endy, 0, sizeof(endy));
52 memset(selectedlong, 0, sizeof(selectedlong));
62 memset(menustring, 0, sizeof(menustring));
63 memset(registrationname, 0, sizeof(registrationname));
64 registrationnumber = 0;
71 deltah = 0,deltav = 0;
72 mousecoordh = 0,mousecoordv = 0;
73 oldmousecoordh = 0,oldmousecoordv = 0;
74 rotation = 0,rotation2 = 0;
90 // XYZ realhawkcoords;
109 musictype = 0,oldmusictype = 0,oldoldmusictype = 0;
137 // XYZ pathpoint[30];
139 memset(numpathpointconnect, 0, sizeof(numpathpointconnect));
140 memset(pathpointconnect, 0, sizeof(pathpointconnect));
141 pathpointselected = 0;
145 numchallengelevels = 0;
150 memset(consoletext, 0, sizeof(consoletext));
151 memset(consolechars, 0, sizeof(consolechars));
153 memset(displaytext, 0, sizeof(displaytext));
154 memset(displaychars, 0, sizeof(displaychars));
155 memset(displaytime, 0, sizeof(displaytime));
156 displayblinkdelay = 0;
160 consoleblinkdelay = 0;
165 crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
173 // XYZ boundary[360];
180 memset(musicvolume, 0, sizeof(musicvolume));
181 memset(oldmusicvolume, 0, sizeof(oldmusicvolume));
190 accountactive = NULL;
195 void (Game::*method)();
198 void Game::fireSound(int sound) {
199 emit_sound_at(sound);
202 void Game::inputText(char* str, int* charselected, int* nb_chars) {
207 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
208 SDL_EnableUNICODE(true);
211 while(SDL_PollEvent(&evenement)) {
213 switch(evenement.type) {
215 if(evenement.key.keysym.sym == SDLK_ESCAPE) {
216 for(int i=0;i<255;i++)
221 } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
222 if((*charselected)!=0) {
223 for(int i=(*charselected)-1;i<255;i++)
229 } else if(evenement.key.keysym.sym==SDLK_DELETE){
230 if((*charselected)<(*nb_chars)){
231 for(int i=(*charselected);i<255;i++)
236 } else if(evenement.key.keysym.sym==SDLK_HOME){
238 } else if(evenement.key.keysym.sym==SDLK_END){
239 (*charselected)=(*nb_chars);
240 } else if(evenement.key.keysym.sym==SDLK_LEFT){
241 if((*charselected)!=0)
243 } else if(evenement.key.keysym.sym==SDLK_RIGHT){
244 if((*charselected)<(*nb_chars))
246 } else if(evenement.key.keysym.sym==SDLK_RETURN) {
248 } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){
249 for(int i=255;i>=(*charselected)+1;i--)
251 str[*charselected]=evenement.key.keysym.unicode;
260 SDL_EnableKeyRepeat(0,0); // disable key repeat
261 SDL_EnableUNICODE(false);
265 void Game::setKeySelected() {
267 params_thread* data = new params_thread;
269 data->method = &Game::setKeySelected_thread;
270 printf("launch thread\n");
271 SDL_Thread* thread = SDL_CreateThread(Game::thread, data);
272 if ( thread == NULL ) {
273 fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
279 void Game::setKeySelected_thread() {
283 SDL_WaitEvent(&evenement);
284 switch(evenement.type) {
286 keycode = evenement.key.keysym.sym;
288 case SDL_MOUSEBUTTONDOWN:
289 keycode = SDLK_LAST+evenement.button.button;
295 if(keycode != SDLK_ESCAPE) {
298 case 0: forwardkey=keycode;
300 case 1: backkey=keycode;
302 case 2: leftkey=keycode;
304 case 3: rightkey=keycode;
306 case 4: crouchkey=keycode;
308 case 5: jumpkey=keycode;
310 case 6: drawkey=keycode;
312 case 7: throwkey=keycode;
314 case 8: attackkey=keycode;
316 case 9: consolekey=keycode;
326 int Game::thread(void *data) {
327 params_thread* pt = (params_thread*)data;
329 (pt->game->*(pt->method))();
333 void Game::DrawGL() {
334 if ( stereomode == stereoNone ) {
335 DrawGLScene(stereoCenter);
337 DrawGLScene(stereoLeft);
338 DrawGLScene(stereoRight);