2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #include "Devtools/ConsoleCmds.hpp"
24 #include "Level/Dialog.hpp"
25 #include "Level/Hotspot.hpp"
26 #include "Tutorial.hpp"
27 #include "Utils/Folders.hpp"
29 const char* cmd_names[cmd_count] = {
30 #define DECLARE_COMMAND(cmd) #cmd,
31 #include "ConsoleCmds.def"
32 #undef DECLARE_COMMAND
35 console_handler cmd_handlers[cmd_count] = {
36 #define DECLARE_COMMAND(cmd) ch_##cmd,
37 #include "ConsoleCmds.def"
38 #undef DECLARE_COMMAND
46 extern bool cellophane;
47 extern int editoractive;
48 extern int editorpathtype;
49 extern int environment;
50 extern float fadestart;
51 extern float slomospeed;
52 extern float slomofreq;
56 extern float slomodelay;
57 extern bool skyboxtexture;
61 extern float skyboxlightr;
62 extern float skyboxlightg;
63 extern float skyboxlightb;
64 extern Terrain terrain;
65 extern float viewdistance;
67 /* defined in GameTick.cpp */
69 extern int whichlevel;
71 float tintr = 1, tintg = 1, tintb = 1;
73 /* Helpers used in console commands */
75 /* Return true if PFX is a prefix of STR (case-insensitive). */
76 static bool stripfx(const char* str, const char* pfx)
78 return !strncasecmp(str, pfx, strlen(pfx));
81 static void set_proportion(int pnum, const char* args)
83 float headprop, bodyprop, armprop, legprop;
85 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
87 Person::players[pnum]->setProportions(headprop, bodyprop, armprop, legprop);
90 static void set_protection(int pnum, const char* args)
92 float head, high, low;
93 sscanf(args, "%f%f%f", &head, &high, &low);
95 Person::players[pnum]->protectionhead = head;
96 Person::players[pnum]->protectionhigh = high;
97 Person::players[pnum]->protectionlow = low;
100 static void set_armor(int pnum, const char* args)
102 float head, high, low;
103 sscanf(args, "%f%f%f", &head, &high, &low);
105 Person::players[pnum]->armorhead = head;
106 Person::players[pnum]->armorhigh = high;
107 Person::players[pnum]->armorlow = low;
110 static void set_metal(int pnum, const char* args)
112 float head, high, low;
113 sscanf(args, "%f%f%f", &head, &high, &low);
115 Person::players[pnum]->metalhead = head;
116 Person::players[pnum]->metalhigh = high;
117 Person::players[pnum]->metallow = low;
120 static void set_noclothes(int pnum, const char*)
122 Person::players[pnum]->numclothes = 0;
123 Person::players[pnum]->skeleton.drawmodel.textureptr.load(
124 PersonType::types[Person::players[pnum]->creature].skins[Person::players[pnum]->whichskin], 1,
125 &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
128 static void set_clothes(int pnum, const char* args)
131 snprintf(buf, 63, "Textures/%s.png", args);
133 const std::string file_path = Folders::getResourcePath(buf);
135 tfile = fopen(file_path.c_str(), "rb");
137 perror((std::string("Couldn't find file ") + file_path + " to assign as clothes").c_str());
139 // FIXME: Reduce code duplication with GameTick (should come from a Console class)
140 for (int k = 14; k >= 1; k--) {
141 consoletext[k] = consoletext[k - 1];
143 consoletext[0] = std::string("Could not load the requested texture '") + args + "', aborting.";
149 int id = Person::players[pnum]->numclothes;
150 strncpy(Person::players[pnum]->clothes[id], buf, 64);
151 Person::players[pnum]->clothestintr[id] = tintr;
152 Person::players[pnum]->clothestintg[id] = tintg;
153 Person::players[pnum]->clothestintb[id] = tintb;
154 Person::players[pnum]->numclothes++;
156 if (!Person::players[pnum]->addClothes(id)) {
160 Person::players[pnum]->DoMipmaps();
163 /* Console commands themselves */
165 void ch_quit(const char*)
170 void ch_map(const char* args)
172 if (!LoadLevel(args)) {
173 // FIXME: Reduce code duplication with GameTick (should come from a Console class)
174 for (int k = 14; k >= 1; k--) {
175 consoletext[k] = consoletext[k - 1];
177 consoletext[0] = std::string("Could not load the requested level '") + args + "', aborting.";
184 void ch_save(const char* args)
186 std::string map_path = Folders::getUserDataPath() + "/Maps";
187 Folders::makeDirectory(map_path);
188 map_path = map_path + "/" + args;
193 tfile = fopen(map_path.c_str(), "wb");
195 perror((std::string("Couldn't open file ") + map_path + " for saving").c_str());
198 fpackf(tfile, "Bi", mapvers);
199 fpackf(tfile, "Bi", maptype);
200 fpackf(tfile, "Bi", hostile);
201 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
202 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
203 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
204 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
205 Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
206 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) {
207 for (int j = 0; j < Person::players[0]->num_weapons; j++) {
208 fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
212 fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
213 fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
214 fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
215 fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
217 fpackf(tfile, "Bi", Person::players[0]->numclothes);
219 fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
221 Dialog::saveDialogs(tfile);
223 for (int k = 0; k < Person::players[0]->numclothes; k++) {
224 int templength = strlen(Person::players[0]->clothes[k]);
225 fpackf(tfile, "Bi", templength);
226 for (int l = 0; l < templength; l++) {
227 fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
229 fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
232 fpackf(tfile, "Bi", environment);
234 fpackf(tfile, "Bi", Object::objects.size());
236 for (unsigned int k = 0; k < Object::objects.size(); k++) {
237 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", Object::objects[k]->type, Object::objects[k]->yaw, Object::objects[k]->pitch,
238 Object::objects[k]->position.x, Object::objects[k]->position.y, Object::objects[k]->position.z, Object::objects[k]->scale);
241 fpackf(tfile, "Bi", Hotspot::hotspots.size());
242 for (unsigned i = 0; i < Hotspot::hotspots.size(); i++) {
243 fpackf(tfile, "Bi Bf Bf Bf Bf", Hotspot::hotspots[i].type, Hotspot::hotspots[i].size, Hotspot::hotspots[i].position.x, Hotspot::hotspots[i].position.y, Hotspot::hotspots[i].position.z);
244 int templength = strlen(Hotspot::hotspots[i].text);
245 fpackf(tfile, "Bi", templength);
246 for (int l = 0; l < templength; l++) {
247 fpackf(tfile, "Bb", Hotspot::hotspots[i].text[l]);
251 fpackf(tfile, "Bi", Person::players.size());
252 if (Person::players.size() > maxplayers) {
253 cout << "Warning: this level contains more players than allowed" << endl;
255 for (unsigned j = 1; j < Person::players.size(); j++) {
256 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
257 Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
258 Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
259 if (Person::players[j]->num_weapons < 5) {
260 for (int k = 0; k < Person::players[j]->num_weapons; k++) {
261 fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
264 if (Person::players[j]->numwaypoints < 30) {
265 fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
266 for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
267 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
268 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
269 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
270 fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
272 fpackf(tfile, "Bi", Person::players[j]->waypoint);
274 Person::players[j]->numwaypoints = 0;
275 Person::players[j]->waypoint = 0;
276 fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
279 fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
280 fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
281 fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
282 fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
283 fpackf(tfile, "Bf Bf Bf Bf", Person::players[j]->getProportion(0), Person::players[j]->getProportion(1), Person::players[j]->getProportion(2), Person::players[j]->getProportion(3));
285 fpackf(tfile, "Bi", Person::players[j]->numclothes);
286 if (Person::players[j]->numclothes) {
287 for (int k = 0; k < Person::players[j]->numclothes; k++) {
289 templength = strlen(Person::players[j]->clothes[k]);
290 fpackf(tfile, "Bi", templength);
291 for (int l = 0; l < templength; l++) {
292 fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
294 fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
299 fpackf(tfile, "Bi", numpathpoints);
300 for (int j = 0; j < numpathpoints; j++) {
301 fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
302 for (int k = 0; k < numpathpointconnect[j]; k++) {
303 fpackf(tfile, "Bi", pathpointconnect[j][k]);
307 fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
312 void ch_cellar(const char*)
314 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
317 void ch_tint(const char* args)
319 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
322 void ch_tintr(const char* args)
327 void ch_tintg(const char* args)
332 void ch_tintb(const char* args)
337 void ch_speed(const char* args)
339 Person::players[0]->speedmult = atof(args);
342 void ch_strength(const char* args)
344 Person::players[0]->power = atof(args);
347 void ch_power(const char* args)
349 Person::players[0]->power = atof(args);
352 void ch_size(const char* args)
354 Person::players[0]->scale = atof(args) * .2;
357 void ch_sizenear(const char* args)
359 int closest = findClosestPlayer();
361 Person::players[closest]->scale = atof(args) * .2;
365 void ch_proportion(const char* args)
367 set_proportion(0, args);
370 void ch_proportionnear(const char* args)
372 int closest = findClosestPlayer();
374 set_proportion(closest, args);
378 void ch_protection(const char* args)
380 set_protection(0, args);
383 void ch_protectionnear(const char* args)
385 int closest = findClosestPlayer();
387 set_protection(closest, args);
391 void ch_armor(const char* args)
396 void ch_armornear(const char* args)
398 int closest = findClosestPlayer();
400 set_armor(closest, args);
404 void ch_protectionreset(const char*)
406 set_protection(0, "1 1 1");
407 set_armor(0, "1 1 1");
410 void ch_metal(const char* args)
415 void ch_noclothes(const char* args)
417 set_noclothes(0, args);
420 void ch_noclothesnear(const char* args)
422 int closest = findClosestPlayer();
424 set_noclothes(closest, args);
428 void ch_clothes(const char* args)
430 set_clothes(0, args);
433 void ch_clothesnear(const char* args)
435 int closest = findClosestPlayer();
437 set_clothes(closest, args);
441 void ch_belt(const char*)
443 Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
446 void ch_cellophane(const char*)
448 cellophane = !cellophane;
451 void ch_funnybunny(const char*)
453 Person::players[0]->creature = rabbittype;
454 Person::players[0]->skeletonLoad(true);
455 Person::players[0]->scale = .2;
456 Person::players[0]->headless = 0;
457 Person::players[0]->damagetolerance = 200;
458 set_proportion(0, "1 1 1 1");
461 void ch_wolfie(const char*)
463 Person::players[0]->creature = wolftype;
464 Person::players[0]->skeletonLoad();
465 Person::players[0]->scale = .23;
466 Person::players[0]->damagetolerance = 300;
467 set_proportion(0, "1 1 1 1");
470 void ch_wolf(const char*)
472 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
475 void ch_snowwolf(const char*)
477 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
480 void ch_darkwolf(const char*)
482 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
485 void ch_lizardwolf(const char*)
487 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
490 void ch_white(const char*)
492 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
495 void ch_brown(const char*)
497 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
500 void ch_black(const char*)
502 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
505 void ch_sizemin(const char*)
507 for (unsigned i = 1; i < Person::players.size(); i++) {
508 if (Person::players[i]->scale < 0.8 * 0.2) {
509 Person::players[i]->scale = 0.8 * 0.2;
514 void ch_tutorial(const char* args)
516 Tutorial::active = atoi(args);
519 void ch_hostile(const char* args)
521 hostile = atoi(args);
524 void ch_type(const char* args)
526 int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
527 for (int i = 0; i < n; i++) {
528 if (stripfx(args, editortypenames[i])) {
535 void ch_path(const char* args)
537 unsigned int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
538 for (unsigned int i = 0; i < n; i++) {
539 if (stripfx(args, pathtypenames[i])) {
546 void ch_hs(const char* args)
550 sscanf(args, "%f%d %n", &size, &type, &shift);
552 Hotspot::hotspots.emplace_back(Person::players[0]->coords, type, size);
554 strcpy(Hotspot::hotspots.back().text, args + shift);
555 strcat(Hotspot::hotspots.back().text, "\n");
558 void ch_dialogue(const char* args)
563 sscanf(args, "%d %31s", &type, buf1);
564 std::string filename = std::string("Dialogues/") + buf1 + ".txt";
566 Dialog::dialogs.push_back(Dialog(type, filename));
568 Dialog::directing = true;
569 Dialog::indialogue = 0;
570 Dialog::whichdialogue = Dialog::dialogs.size();
573 void ch_fixdialogue(const char* args)
578 sscanf(args, "%d %31s", &whichdi, buf1);
579 std::string filename = std::string("Dialogues/") + buf1 + ".txt";
581 Dialog::dialogs[whichdi] = Dialog(Dialog::dialogs[whichdi].type, filename);
584 void ch_fixtype(const char* args)
587 sscanf(args, "%d", &dlg);
588 Dialog::dialogs[0].type = dlg;
591 void ch_fixrotation(const char*)
593 int playerId = Dialog::currentScene().participantfocus;
594 Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw;
597 void ch_ddialogue(const char*)
599 if (!Dialog::dialogs.empty()) {
600 Dialog::dialogs.pop_back();
604 void ch_dhs(const char*)
606 if (!Hotspot::hotspots.empty()) {
607 Hotspot::hotspots.pop_back();
611 void ch_immobile(const char*)
613 Person::players[0]->immobile = 1;
616 void ch_allimmobile(const char*)
618 for (unsigned i = 1; i < Person::players.size(); i++) {
619 Person::players[i]->immobile = 1;
623 void ch_mobile(const char*)
625 Person::players[0]->immobile = 0;
628 void ch_default(const char*)
630 Person::players[0]->armorhead = 1;
631 Person::players[0]->armorhigh = 1;
632 Person::players[0]->armorlow = 1;
633 Person::players[0]->protectionhead = 1;
634 Person::players[0]->protectionhigh = 1;
635 Person::players[0]->protectionlow = 1;
636 Person::players[0]->metalhead = 1;
637 Person::players[0]->metalhigh = 1;
638 Person::players[0]->metallow = 1;
639 Person::players[0]->power = 1;
640 Person::players[0]->speedmult = 1;
641 if (Person::players[0]->creature == wolftype) {
642 Person::players[0]->scale = .23;
643 } else if (Person::players[0]->creature == rabbittype) {
644 Person::players[0]->scale = .2;
647 Person::players[0]->setProportions(1, 1, 1, 1);
649 Person::players[0]->numclothes = 0;
650 Person::players[0]->skeleton.drawmodel.textureptr.load(
651 PersonType::types[Person::players[0]->creature].skins[Person::players[0]->whichskin], 1,
652 &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
654 editoractive = typeactive;
655 Person::players[0]->immobile = 0;
658 void ch_play(const char* args)
661 sscanf(args, "%d", &dlg);
662 Dialog::whichdialogue = dlg;
664 if (Dialog::whichdialogue >= int(Dialog::dialogs.size())) {
668 Dialog::currentDialog().play();
671 void ch_mapkilleveryone(const char*)
673 maptype = mapkilleveryone;
676 void ch_mapkillmost(const char*)
678 maptype = mapkillmost;
681 void ch_mapkillsomeone(const char*)
683 maptype = mapkillsomeone;
686 void ch_mapgosomewhere(const char*)
688 maptype = mapgosomewhere;
691 void ch_viewdistance(const char* args)
693 viewdistance = atof(args) * 100;
696 void ch_fadestart(const char* args)
698 fadestart = atof(args);
701 void ch_slomo(const char* args)
703 slomospeed = atof(args);
708 void ch_slofreq(const char* args)
710 slomofreq = atof(args);
713 void ch_skytint(const char* args)
715 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
717 skyboxlightr = skyboxr;
718 skyboxlightg = skyboxg;
719 skyboxlightb = skyboxb;
727 void ch_skylight(const char* args)
729 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
737 void ch_skybox(const char*)
739 skyboxtexture = !skyboxtexture;