2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #include "Devtools/ConsoleCmds.hpp"
24 #include "Level/Dialog.hpp"
25 #include "Level/Hotspot.hpp"
26 #include "Tutorial.hpp"
27 #include "Utils/Folders.hpp"
29 const char* cmd_names[cmd_count] = {
30 #define DECLARE_COMMAND(cmd) #cmd,
31 #include "ConsoleCmds.def"
32 #undef DECLARE_COMMAND
35 console_handler cmd_handlers[cmd_count] = {
36 #define DECLARE_COMMAND(cmd) ch_##cmd,
37 #include "ConsoleCmds.def"
38 #undef DECLARE_COMMAND
46 extern bool cellophane;
47 extern int editoractive;
48 extern int editorpathtype;
49 extern int environment;
50 extern float fadestart;
51 extern float slomospeed;
52 extern float slomofreq;
56 extern float slomodelay;
57 extern bool skyboxtexture;
61 extern float skyboxlightr;
62 extern float skyboxlightg;
63 extern float skyboxlightb;
64 extern Terrain terrain;
65 extern float viewdistance;
67 /* defined in GameTick.cpp */
69 extern int whichlevel;
71 float tintr = 1, tintg = 1, tintb = 1;
73 /* Helpers used in console commands */
75 /* Return true if PFX is a prefix of STR (case-insensitive). */
76 static bool stripfx(const char* str, const char* pfx)
78 return !strncasecmp(str, pfx, strlen(pfx));
81 static void set_proportion(int pnum, const char* args)
83 float headprop, bodyprop, armprop, legprop;
85 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
87 if (Person::players[pnum]->creature == wolftype) {
88 Person::players[pnum]->proportionhead = 1.1 * headprop;
89 Person::players[pnum]->proportionbody = 1.1 * bodyprop;
90 Person::players[pnum]->proportionarms = 1.1 * armprop;
91 Person::players[pnum]->proportionlegs = 1.1 * legprop;
92 } else if (Person::players[pnum]->creature == rabbittype) {
93 Person::players[pnum]->proportionhead = 1.2 * headprop;
94 Person::players[pnum]->proportionbody = 1.05 * bodyprop;
95 Person::players[pnum]->proportionarms = 1.00 * armprop;
96 Person::players[pnum]->proportionlegs = 1.1 * legprop;
97 Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
101 static void set_protection(int pnum, const char* args)
103 float head, high, low;
104 sscanf(args, "%f%f%f", &head, &high, &low);
106 Person::players[pnum]->protectionhead = head;
107 Person::players[pnum]->protectionhigh = high;
108 Person::players[pnum]->protectionlow = low;
111 static void set_armor(int pnum, const char* args)
113 float head, high, low;
114 sscanf(args, "%f%f%f", &head, &high, &low);
116 Person::players[pnum]->armorhead = head;
117 Person::players[pnum]->armorhigh = high;
118 Person::players[pnum]->armorlow = low;
121 static void set_metal(int pnum, const char* args)
123 float head, high, low;
124 sscanf(args, "%f%f%f", &head, &high, &low);
126 Person::players[pnum]->metalhead = head;
127 Person::players[pnum]->metalhigh = high;
128 Person::players[pnum]->metallow = low;
131 static void set_noclothes(int pnum, const char*)
133 Person::players[pnum]->numclothes = 0;
134 Person::players[pnum]->skeleton.drawmodel.textureptr.load(
135 creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
136 &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
139 static void set_clothes(int pnum, const char* args)
142 snprintf(buf, 63, "Textures/%s.png", args);
144 int id = Person::players[pnum]->numclothes;
145 strncpy(Person::players[pnum]->clothes[id], buf, 64);
146 Person::players[pnum]->clothestintr[id] = tintr;
147 Person::players[pnum]->clothestintg[id] = tintg;
148 Person::players[pnum]->clothestintb[id] = tintb;
149 Person::players[pnum]->numclothes++;
151 if (!Person::players[pnum]->addClothes(id))
154 Person::players[pnum]->DoMipmaps();
157 /* Console commands themselves */
159 void ch_quit(const char*)
164 void ch_map(const char* args)
166 if (!LoadLevel(args)) {
167 // FIXME: Reduce code duplication with GameTick (should come from a Console class)
168 for (int k = 14; k >= 1; k--) {
169 consoletext[k] = consoletext[k - 1];
171 consoletext[0] = std::string("Could not load the requested level '") + args + "', aborting.";
178 void ch_save(const char* args)
180 std::string map_path = Folders::getUserDataPath() + "/Maps";
181 Folders::makeDirectory(map_path);
182 map_path = map_path + "/" + args;
187 tfile = fopen(map_path.c_str(), "wb");
189 perror((std::string("Couldn't open file ") + map_path + " for saving").c_str());
192 fpackf(tfile, "Bi", mapvers);
193 fpackf(tfile, "Bi", maptype);
194 fpackf(tfile, "Bi", hostile);
195 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
196 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
197 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
198 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
199 Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
200 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
201 for (int j = 0; j < Person::players[0]->num_weapons; j++)
202 fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
204 fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
205 fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
206 fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
207 fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
209 fpackf(tfile, "Bi", Person::players[0]->numclothes);
211 fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
213 Dialog::saveDialogs(tfile);
215 for (int k = 0; k < Person::players[0]->numclothes; k++) {
216 int templength = strlen(Person::players[0]->clothes[k]);
217 fpackf(tfile, "Bi", templength);
218 for (int l = 0; l < templength; l++)
219 fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
220 fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
223 fpackf(tfile, "Bi", environment);
225 fpackf(tfile, "Bi", Object::objects.size());
227 for (unsigned int k = 0; k < Object::objects.size(); k++) {
228 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", Object::objects[k]->type, Object::objects[k]->yaw, Object::objects[k]->pitch,
229 Object::objects[k]->position.x, Object::objects[k]->position.y, Object::objects[k]->position.z, Object::objects[k]->scale);
232 fpackf(tfile, "Bi", Hotspot::hotspots.size());
233 for (unsigned i = 0; i < Hotspot::hotspots.size(); i++) {
234 fpackf(tfile, "Bi Bf Bf Bf Bf", Hotspot::hotspots[i].type, Hotspot::hotspots[i].size, Hotspot::hotspots[i].position.x, Hotspot::hotspots[i].position.y, Hotspot::hotspots[i].position.z);
235 int templength = strlen(Hotspot::hotspots[i].text);
236 fpackf(tfile, "Bi", templength);
237 for (int l = 0; l < templength; l++)
238 fpackf(tfile, "Bb", Hotspot::hotspots[i].text[l]);
241 fpackf(tfile, "Bi", Person::players.size());
242 if (Person::players.size() > maxplayers) {
243 cout << "Warning: this level contains more players than allowed" << endl;
245 for (unsigned j = 1; j < Person::players.size(); j++) {
246 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
247 Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
248 Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
249 if (Person::players[j]->num_weapons < 5)
250 for (int k = 0; k < Person::players[j]->num_weapons; k++)
251 fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
252 if (Person::players[j]->numwaypoints < 30) {
253 fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
254 for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
255 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
256 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
257 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
258 fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
260 fpackf(tfile, "Bi", Person::players[j]->waypoint);
262 Person::players[j]->numwaypoints = 0;
263 Person::players[j]->waypoint = 0;
264 fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
267 fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
268 fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
269 fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
270 fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
272 float headprop, bodyprop, armprop, legprop;
273 if (Person::players[j]->creature == wolftype) {
274 headprop = Person::players[j]->proportionhead.x / 1.1;
275 bodyprop = Person::players[j]->proportionbody.x / 1.1;
276 armprop = Person::players[j]->proportionarms.x / 1.1;
277 legprop = Person::players[j]->proportionlegs.x / 1.1;
280 headprop = Person::players[j]->proportionhead.x / 1.2;
281 bodyprop = Person::players[j]->proportionbody.x / 1.05;
282 armprop = Person::players[j]->proportionarms.x / 1.00;
283 legprop = Person::players[j]->proportionlegs.x / 1.1;
286 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
288 fpackf(tfile, "Bi", Person::players[j]->numclothes);
289 if (Person::players[j]->numclothes)
290 for (int k = 0; k < Person::players[j]->numclothes; k++) {
292 templength = strlen(Person::players[j]->clothes[k]);
293 fpackf(tfile, "Bi", templength);
294 for (int l = 0; l < templength; l++)
295 fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
296 fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
300 fpackf(tfile, "Bi", numpathpoints);
301 for (int j = 0; j < numpathpoints; j++) {
302 fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
303 for (int k = 0; k < numpathpointconnect[j]; k++)
304 fpackf(tfile, "Bi", pathpointconnect[j][k]);
307 fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
312 void ch_cellar(const char*)
314 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
317 void ch_tint(const char* args)
319 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
322 void ch_tintr(const char* args)
327 void ch_tintg(const char* args)
332 void ch_tintb(const char* args)
337 void ch_speed(const char* args)
339 Person::players[0]->speedmult = atof(args);
342 void ch_strength(const char* args)
344 Person::players[0]->power = atof(args);
347 void ch_power(const char* args)
349 Person::players[0]->power = atof(args);
352 void ch_size(const char* args)
354 Person::players[0]->scale = atof(args) * .2;
357 void ch_sizenear(const char* args)
359 int closest = findClosestPlayer();
361 Person::players[closest]->scale = atof(args) * .2;
364 void ch_proportion(const char* args)
366 set_proportion(0, args);
369 void ch_proportionnear(const char* args)
371 int closest = findClosestPlayer();
373 set_proportion(closest, args);
376 void ch_protection(const char* args)
378 set_protection(0, args);
381 void ch_protectionnear(const char* args)
383 int closest = findClosestPlayer();
385 set_protection(closest, args);
388 void ch_armor(const char* args)
393 void ch_armornear(const char* args)
395 int closest = findClosestPlayer();
397 set_armor(closest, args);
400 void ch_protectionreset(const char*)
402 set_protection(0, "1 1 1");
403 set_armor(0, "1 1 1");
406 void ch_metal(const char* args)
411 void ch_noclothes(const char* args)
413 set_noclothes(0, args);
416 void ch_noclothesnear(const char* args)
418 int closest = findClosestPlayer();
420 set_noclothes(closest, args);
423 void ch_clothes(const char* args)
425 set_clothes(0, args);
428 void ch_clothesnear(const char* args)
430 int closest = findClosestPlayer();
432 set_clothes(closest, args);
435 void ch_belt(const char*)
437 Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
440 void ch_cellophane(const char*)
442 cellophane = !cellophane;
443 float mul = (cellophane ? 0 : 1);
445 for (auto player : Person::players) {
446 player->proportionhead.z = player->proportionhead.x * mul;
447 player->proportionbody.z = player->proportionbody.x * mul;
448 player->proportionarms.z = player->proportionarms.x * mul;
449 player->proportionlegs.z = player->proportionlegs.x * mul;
453 void ch_funnybunny(const char*)
455 Person::players[0]->creature = rabbittype;
456 Person::players[0]->skeletonLoad(true);
457 Person::players[0]->scale = .2;
458 Person::players[0]->headless = 0;
459 Person::players[0]->damagetolerance = 200;
460 set_proportion(0, "1 1 1 1");
463 void ch_wolfie(const char*)
465 Person::players[0]->creature = wolftype;
466 Person::players[0]->skeletonLoad();
467 Person::players[0]->damagetolerance = 300;
468 set_proportion(0, "1 1 1 1");
471 void ch_wolfieisgod(const char* args)
476 void ch_wolf(const char*)
478 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
481 void ch_snowwolf(const char*)
483 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
486 void ch_darkwolf(const char*)
488 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
491 void ch_lizardwolf(const char*)
493 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
496 void ch_white(const char*)
498 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
501 void ch_brown(const char*)
503 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
506 void ch_black(const char*)
508 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
511 void ch_sizemin(const char*)
513 for (unsigned i = 1; i < Person::players.size(); i++)
514 if (Person::players[i]->scale < 0.8 * 0.2)
515 Person::players[i]->scale = 0.8 * 0.2;
518 void ch_tutorial(const char* args)
520 Tutorial::active = atoi(args);
523 void ch_hostile(const char* args)
525 hostile = atoi(args);
528 void ch_type(const char* args)
530 int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
531 for (int i = 0; i < n; i++)
532 if (stripfx(args, editortypenames[i])) {
538 void ch_path(const char* args)
540 unsigned int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
541 for (unsigned int i = 0; i < n; i++)
542 if (stripfx(args, pathtypenames[i])) {
548 void ch_hs(const char* args)
552 sscanf(args, "%f%d %n", &size, &type, &shift);
554 Hotspot::hotspots.emplace_back(Person::players[0]->coords, type, size);
556 strcpy(Hotspot::hotspots.back().text, args + shift);
557 strcat(Hotspot::hotspots.back().text, "\n");
560 void ch_dialogue(const char* args)
565 sscanf(args, "%d %31s", &type, buf1);
566 std::string filename = std::string("Dialogues/") + buf1 + ".txt";
568 Dialog::dialogs.push_back(Dialog(type, filename));
570 Dialog::directing = true;
571 Dialog::indialogue = 0;
572 Dialog::whichdialogue = Dialog::dialogs.size();
575 void ch_fixdialogue(const char* args)
580 sscanf(args, "%d %31s", &whichdi, buf1);
581 std::string filename = std::string("Dialogues/") + buf1 + ".txt";
583 Dialog::dialogs[whichdi] = Dialog(Dialog::dialogs[whichdi].type, filename);
586 void ch_fixtype(const char* args)
589 sscanf(args, "%d", &dlg);
590 Dialog::dialogs[0].type = dlg;
593 void ch_fixrotation(const char*)
595 int playerId = Dialog::currentScene().participantfocus;
596 Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw;
599 void ch_ddialogue(const char*)
601 if (!Dialog::dialogs.empty()) {
602 Dialog::dialogs.pop_back();
606 void ch_dhs(const char*)
608 if (!Hotspot::hotspots.empty()) {
609 Hotspot::hotspots.pop_back();
613 void ch_immobile(const char*)
615 Person::players[0]->immobile = 1;
618 void ch_allimmobile(const char*)
620 for (unsigned i = 1; i < Person::players.size(); i++)
621 Person::players[i]->immobile = 1;
624 void ch_mobile(const char*)
626 Person::players[0]->immobile = 0;
629 void ch_default(const char*)
631 Person::players[0]->armorhead = 1;
632 Person::players[0]->armorhigh = 1;
633 Person::players[0]->armorlow = 1;
634 Person::players[0]->protectionhead = 1;
635 Person::players[0]->protectionhigh = 1;
636 Person::players[0]->protectionlow = 1;
637 Person::players[0]->metalhead = 1;
638 Person::players[0]->metalhigh = 1;
639 Person::players[0]->metallow = 1;
640 Person::players[0]->power = 1;
641 Person::players[0]->speedmult = 1;
642 Person::players[0]->scale = 1;
644 if (Person::players[0]->creature == wolftype) {
645 Person::players[0]->proportionhead = 1.1;
646 Person::players[0]->proportionbody = 1.1;
647 Person::players[0]->proportionarms = 1.1;
648 Person::players[0]->proportionlegs = 1.1;
649 } else if (Person::players[0]->creature == rabbittype) {
650 Person::players[0]->proportionhead = 1.2;
651 Person::players[0]->proportionbody = 1.05;
652 Person::players[0]->proportionarms = 1.00;
653 Person::players[0]->proportionlegs = 1.1;
654 Person::players[0]->proportionlegs.y = 1.05;
657 Person::players[0]->numclothes = 0;
658 Person::players[0]->skeleton.drawmodel.textureptr.load(
659 creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
660 &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
662 editoractive = typeactive;
663 Person::players[0]->immobile = 0;
666 void ch_play(const char* args)
669 sscanf(args, "%d", &dlg);
670 Dialog::whichdialogue = dlg;
672 if (Dialog::whichdialogue >= int(Dialog::dialogs.size())) {
676 Dialog::currentDialog().play();
679 void ch_mapkilleveryone(const char*)
681 maptype = mapkilleveryone;
684 void ch_mapkillmost(const char*)
686 maptype = mapkillmost;
689 void ch_mapkillsomeone(const char*)
691 maptype = mapkillsomeone;
694 void ch_mapgosomewhere(const char*)
696 maptype = mapgosomewhere;
699 void ch_viewdistance(const char* args)
701 viewdistance = atof(args) * 100;
704 void ch_fadestart(const char* args)
706 fadestart = atof(args);
709 void ch_slomo(const char* args)
711 slomospeed = atof(args);
716 void ch_slofreq(const char* args)
718 slomofreq = atof(args);
721 void ch_skytint(const char* args)
723 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
725 skyboxlightr = skyboxr;
726 skyboxlightg = skyboxg;
727 skyboxlightb = skyboxb;
735 void ch_skylight(const char* args)
737 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
745 void ch_skybox(const char*)
747 skyboxtexture = !skyboxtexture;