2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #include "Devtools/ConsoleCmds.hpp"
24 #include "Level/Dialog.hpp"
25 #include "Level/Hotspot.hpp"
26 #include "Utils/Folders.hpp"
28 const char *cmd_names[cmd_count] = {
29 #define DECLARE_COMMAND(cmd) #cmd,
30 #include "ConsoleCmds.def"
31 #undef DECLARE_COMMAND
34 console_handler cmd_handlers[cmd_count] = {
35 #define DECLARE_COMMAND(cmd) ch_##cmd,
36 #include "ConsoleCmds.def"
37 #undef DECLARE_COMMAND
45 extern bool cellophane;
46 extern int editoractive;
47 extern int editorpathtype;
48 extern int environment;
49 extern float fadestart;
50 extern float slomospeed;
51 extern float slomofreq;
52 extern int tutoriallevel;
55 extern Objects objects;
57 extern float slomodelay;
58 extern bool skyboxtexture;
62 extern float skyboxlightr;
63 extern float skyboxlightg;
64 extern float skyboxlightb;
65 extern Terrain terrain;
66 extern float viewdistance;
68 /* defined in GameTick.cpp */
70 extern int whichlevel;
72 float tintr = 1, tintg = 1, tintb = 1;
74 /* Helpers used in console commands */
76 /* Return true if PFX is a prefix of STR (case-insensitive). */
77 static bool stripfx(const char *str, const char *pfx)
79 return !strncasecmp(str, pfx, strlen(pfx));
82 static void set_proportion(int pnum, const char *args)
84 float headprop, bodyprop, armprop, legprop;
86 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
88 if (Person::players[pnum]->creature == wolftype) {
89 Person::players[pnum]->proportionhead = 1.1 * headprop;
90 Person::players[pnum]->proportionbody = 1.1 * bodyprop;
91 Person::players[pnum]->proportionarms = 1.1 * armprop;
92 Person::players[pnum]->proportionlegs = 1.1 * legprop;
93 } else if (Person::players[pnum]->creature == rabbittype) {
94 Person::players[pnum]->proportionhead = 1.2 * headprop;
95 Person::players[pnum]->proportionbody = 1.05 * bodyprop;
96 Person::players[pnum]->proportionarms = 1.00 * armprop;
97 Person::players[pnum]->proportionlegs = 1.1 * legprop;
98 Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
102 static void set_protection(int pnum, const char *args)
104 float head, high, low;
105 sscanf(args, "%f%f%f", &head, &high, &low);
107 Person::players[pnum]->protectionhead = head;
108 Person::players[pnum]->protectionhigh = high;
109 Person::players[pnum]->protectionlow = low;
112 static void set_armor(int pnum, const char *args)
114 float head, high, low;
115 sscanf(args, "%f%f%f", &head, &high, &low);
117 Person::players[pnum]->armorhead = head;
118 Person::players[pnum]->armorhigh = high;
119 Person::players[pnum]->armorlow = low;
122 static void set_metal(int pnum, const char *args)
124 float head, high, low;
125 sscanf(args, "%f%f%f", &head, &high, &low);
127 Person::players[pnum]->metalhead = head;
128 Person::players[pnum]->metalhigh = high;
129 Person::players[pnum]->metallow = low;
132 static void set_noclothes(int pnum, const char *args)
134 Person::players[pnum]->numclothes = 0;
135 Person::players[pnum]->skeleton.drawmodel.textureptr.load(
136 creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
137 &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
140 static void set_clothes(int pnum, const char *args)
143 snprintf(buf, 63, "Textures/%s.png", args);
145 int id = Person::players[pnum]->numclothes;
146 strcpy(Person::players[pnum]->clothes[id], buf);
147 Person::players[pnum]->clothestintr[id] = tintr;
148 Person::players[pnum]->clothestintg[id] = tintg;
149 Person::players[pnum]->clothestintb[id] = tintb;
150 Person::players[pnum]->numclothes++;
152 if (!Person::players[pnum]->addClothes(id))
155 Person::players[pnum]->DoMipmaps();
158 /* Console commands themselves */
160 void ch_quit(const char *args)
165 void ch_map(const char *args)
172 void ch_save(const char *args)
174 std::string map_path = Folders::getUserDataPath() + "/Maps/" + args;
179 tfile = fopen( map_path.c_str(), "wb" );
180 fpackf(tfile, "Bi", mapvers);
181 fpackf(tfile, "Bi", maptype);
182 fpackf(tfile, "Bi", hostile);
183 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
184 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
185 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
186 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
187 Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
188 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
189 for (int j = 0; j < Person::players[0]->num_weapons; j++)
190 fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
192 fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
193 fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
194 fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
195 fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
197 fpackf(tfile, "Bi", Person::players[0]->numclothes);
199 fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
201 Dialog::saveDialogs(tfile);
203 for (int k = 0; k < Person::players[0]->numclothes; k++) {
204 int templength = strlen(Person::players[0]->clothes[k]);
205 fpackf(tfile, "Bi", templength);
206 for (int l = 0; l < templength; l++)
207 fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
208 fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
211 fpackf(tfile, "Bi", environment);
213 fpackf(tfile, "Bi", objects.numobjects);
215 for (int k = 0; k < objects.numobjects; k++)
216 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.yaw[k], objects.pitch[k],
217 objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
219 fpackf(tfile, "Bi", Hotspot::hotspots.size());
220 for (unsigned i = 0; i < Hotspot::hotspots.size(); i++) {
221 fpackf(tfile, "Bi Bf Bf Bf Bf", Hotspot::hotspots[i].type, Hotspot::hotspots[i].size, Hotspot::hotspots[i].position.x, Hotspot::hotspots[i].position.y, Hotspot::hotspots[i].position.z);
222 int templength = strlen(Hotspot::hotspots[i].text);
223 fpackf(tfile, "Bi", templength);
224 for (int l = 0; l < templength; l++)
225 fpackf(tfile, "Bb", Hotspot::hotspots[i].text[l]);
228 fpackf(tfile, "Bi", Person::players.size());
229 if (Person::players.size() > maxplayers) {
230 cout << "Warning: this level contains more players than allowed" << endl;
232 for (unsigned j = 1; j < Person::players.size(); j++) {
233 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
234 Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
235 Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
236 if (Person::players[j]->num_weapons < 5)
237 for (int k = 0; k < Person::players[j]->num_weapons; k++)
238 fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
239 if (Person::players[j]->numwaypoints < 30) {
240 fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
241 for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
242 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
243 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
244 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
245 fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
247 fpackf(tfile, "Bi", Person::players[j]->waypoint);
249 Person::players[j]->numwaypoints = 0;
250 Person::players[j]->waypoint = 0;
251 fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
254 fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
255 fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
256 fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
257 fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
259 float headprop, bodyprop, armprop, legprop;
260 if (Person::players[j]->creature == wolftype) {
261 headprop = Person::players[j]->proportionhead.x / 1.1;
262 bodyprop = Person::players[j]->proportionbody.x / 1.1;
263 armprop = Person::players[j]->proportionarms.x / 1.1;
264 legprop = Person::players[j]->proportionlegs.x / 1.1;
267 headprop = Person::players[j]->proportionhead.x / 1.2;
268 bodyprop = Person::players[j]->proportionbody.x / 1.05;
269 armprop = Person::players[j]->proportionarms.x / 1.00;
270 legprop = Person::players[j]->proportionlegs.x / 1.1;
273 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
275 fpackf(tfile, "Bi", Person::players[j]->numclothes);
276 if (Person::players[j]->numclothes)
277 for (int k = 0; k < Person::players[j]->numclothes; k++) {
279 templength = strlen(Person::players[j]->clothes[k]);
280 fpackf(tfile, "Bi", templength);
281 for (int l = 0; l < templength; l++)
282 fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
283 fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
287 fpackf(tfile, "Bi", numpathpoints);
288 for (int j = 0; j < numpathpoints; j++) {
289 fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
290 for (int k = 0; k < numpathpointconnect[j]; k++)
291 fpackf(tfile, "Bi", pathpointconnect[j][k]);
294 fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
299 void ch_cellar(const char *args)
301 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
304 void ch_tint(const char *args)
306 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
309 void ch_tintr(const char *args)
314 void ch_tintg(const char *args)
319 void ch_tintb(const char *args)
324 void ch_speed(const char *args)
326 Person::players[0]->speedmult = atof(args);
329 void ch_strength(const char *args)
331 Person::players[0]->power = atof(args);
334 void ch_power(const char *args)
336 Person::players[0]->power = atof(args);
339 void ch_size(const char *args)
341 Person::players[0]->scale = atof(args) * .2;
344 void ch_sizenear(const char *args)
346 int closest = findClosestPlayer();
348 Person::players[closest]->scale = atof(args) * .2;
351 void ch_proportion(const char *args)
353 set_proportion(0, args);
356 void ch_proportionnear(const char *args)
358 int closest = findClosestPlayer();
360 set_proportion(closest, args);
363 void ch_protection(const char *args)
365 set_protection(0, args);
368 void ch_protectionnear(const char *args)
370 int closest = findClosestPlayer();
372 set_protection(closest, args);
375 void ch_armor(const char *args)
380 void ch_armornear(const char *args)
382 int closest = findClosestPlayer();
384 set_armor(closest, args);
387 void ch_protectionreset(const char *args)
389 set_protection(0, "1 1 1");
390 set_armor(0, "1 1 1");
393 void ch_metal(const char *args)
398 void ch_noclothes(const char *args)
400 set_noclothes(0, args);
403 void ch_noclothesnear(const char *args)
405 int closest = findClosestPlayer();
407 set_noclothes(closest, args);
410 void ch_clothes(const char *args)
412 set_clothes(0, args);
415 void ch_clothesnear(const char *args)
417 int closest = findClosestPlayer();
419 set_clothes(closest, args);
422 void ch_belt(const char *args)
424 Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
428 void ch_cellophane(const char *args)
430 cellophane = !cellophane;
431 float mul = (cellophane ? 0 : 1);
433 for (auto player : Person::players) {
434 player->proportionhead.z = player->proportionhead.x * mul;
435 player->proportionbody.z = player->proportionbody.x * mul;
436 player->proportionarms.z = player->proportionarms.x * mul;
437 player->proportionlegs.z = player->proportionlegs.x * mul;
441 void ch_funnybunny(const char *args)
443 Person::players[0]->creature = rabbittype;
444 Person::players[0]->skeletonLoad(true);
445 Person::players[0]->scale = .2;
446 Person::players[0]->headless = 0;
447 Person::players[0]->damagetolerance = 200;
448 set_proportion(0, "1 1 1 1");
451 void ch_wolfie(const char *args)
453 Person::players[0]->creature = wolftype;
454 Person::players[0]->skeletonLoad();
455 Person::players[0]->damagetolerance = 300;
456 set_proportion(0, "1 1 1 1");
459 void ch_wolfieisgod(const char *args)
464 void ch_wolf(const char *args)
466 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
469 void ch_snowwolf(const char *args)
471 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
474 void ch_darkwolf(const char *args)
476 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
479 void ch_lizardwolf(const char *args)
481 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
484 void ch_white(const char *args)
486 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
489 void ch_brown(const char *args)
491 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
494 void ch_black(const char *args)
496 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
499 void ch_sizemin(const char *args)
501 for (unsigned i = 1; i < Person::players.size(); i++)
502 if (Person::players[i]->scale < 0.8 * 0.2)
503 Person::players[i]->scale = 0.8 * 0.2;
506 void ch_tutorial(const char *args)
508 tutoriallevel = atoi(args);
511 void ch_hostile(const char *args)
513 hostile = atoi(args);
516 void ch_type(const char *args)
518 int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
519 for (int i = 0; i < n; i++)
520 if (stripfx(args, editortypenames[i])) {
526 void ch_path(const char *args)
528 int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
529 for (int i = 0; i < n; i++)
530 if (stripfx(args, pathtypenames[i])) {
536 void ch_hs(const char *args)
540 sscanf(args, "%f%d %n", &size, &type, &shift);
542 Hotspot::hotspots.emplace_back(Person::players[0]->coords, type, size);
544 strcpy(Hotspot::hotspots.back().text, args + shift);
545 strcat(Hotspot::hotspots.back().text, "\n");
548 void ch_dialogue(const char *args)
553 sscanf(args, "%d %31s", &type, buf1);
554 std::string filename = std::string("Dialogues/") + buf1 + ".txt";
556 Dialog::dialogs.push_back(Dialog(type, filename));
558 Dialog::directing = true;
559 Dialog::indialogue = 0;
560 Dialog::whichdialogue = Dialog::dialogs.size();
563 void ch_fixdialogue(const char *args)
568 sscanf(args, "%d %31s", &whichdi, buf1);
569 std::string filename = std::string("Dialogues/") + buf1 + ".txt";
571 Dialog::dialogs[whichdi] = Dialog(Dialog::dialogs[whichdi].type, filename);
574 void ch_fixtype(const char *args)
577 sscanf(args, "%d", &dlg);
578 Dialog::dialogs[0].type = dlg;
581 void ch_fixrotation(const char *args)
583 int playerId = Dialog::currentScene().participantfocus;
584 Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw;
587 void ch_ddialogue(const char *args)
589 if (!Dialog::dialogs.empty()) {
590 Dialog::dialogs.pop_back();
594 void ch_dhs(const char *args)
596 if (!Hotspot::hotspots.empty()) {
597 Hotspot::hotspots.pop_back();
601 void ch_immobile(const char *args)
603 Person::players[0]->immobile = 1;
606 void ch_allimmobile(const char *args)
608 for (unsigned i = 1; i < Person::players.size(); i++)
609 Person::players[i]->immobile = 1;
612 void ch_mobile(const char *args)
614 Person::players[0]->immobile = 0;
617 void ch_default(const char *args)
619 Person::players[0]->armorhead = 1;
620 Person::players[0]->armorhigh = 1;
621 Person::players[0]->armorlow = 1;
622 Person::players[0]->protectionhead = 1;
623 Person::players[0]->protectionhigh = 1;
624 Person::players[0]->protectionlow = 1;
625 Person::players[0]->metalhead = 1;
626 Person::players[0]->metalhigh = 1;
627 Person::players[0]->metallow = 1;
628 Person::players[0]->power = 1;
629 Person::players[0]->speedmult = 1;
630 Person::players[0]->scale = 1;
632 if (Person::players[0]->creature == wolftype) {
633 Person::players[0]->proportionhead = 1.1;
634 Person::players[0]->proportionbody = 1.1;
635 Person::players[0]->proportionarms = 1.1;
636 Person::players[0]->proportionlegs = 1.1;
637 } else if (Person::players[0]->creature == rabbittype) {
638 Person::players[0]->proportionhead = 1.2;
639 Person::players[0]->proportionbody = 1.05;
640 Person::players[0]->proportionarms = 1.00;
641 Person::players[0]->proportionlegs = 1.1;
642 Person::players[0]->proportionlegs.y = 1.05;
645 Person::players[0]->numclothes = 0;
646 Person::players[0]->skeleton.drawmodel.textureptr.load(
647 creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
648 &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
650 editoractive = typeactive;
651 Person::players[0]->immobile = 0;
654 void ch_play(const char *args)
657 sscanf(args, "%d", &dlg);
658 Dialog::whichdialogue = dlg;
660 if (Dialog::whichdialogue >= int(Dialog::dialogs.size())) {
664 Dialog::currentDialog().play();
667 void ch_mapkilleveryone(const char *args)
669 maptype = mapkilleveryone;
672 void ch_mapkillmost(const char *args)
674 maptype = mapkillmost;
677 void ch_mapkillsomeone(const char *args)
679 maptype = mapkillsomeone;
682 void ch_mapgosomewhere(const char *args)
684 maptype = mapgosomewhere;
687 void ch_viewdistance(const char *args)
689 viewdistance = atof(args) * 100;
692 void ch_fadestart(const char *args)
694 fadestart = atof(args);
697 void ch_slomo(const char *args)
699 slomospeed = atof(args);
704 void ch_slofreq(const char *args)
706 slomofreq = atof(args);
709 void ch_skytint(const char *args)
711 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
713 skyboxlightr = skyboxr;
714 skyboxlightg = skyboxg;
715 skyboxlightb = skyboxb;
723 void ch_skylight(const char *args)
725 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
733 void ch_skybox(const char *args)
735 skyboxtexture = !skyboxtexture;