2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #include "ConsoleCmds.h"
24 #include "Utils/Folders.h"
26 const char *cmd_names[cmd_count] = {
27 #define DECLARE_COMMAND(cmd) #cmd,
28 #include "ConsoleCmds.def"
29 #undef DECLARE_COMMAND
32 console_handler cmd_handlers[cmd_count] = {
33 #define DECLARE_COMMAND(cmd) ch_##cmd,
34 #include "ConsoleCmds.def"
35 #undef DECLARE_COMMAND
43 extern bool cellophane;
44 extern int editoractive;
45 extern int editorpathtype;
46 extern int environment;
47 extern float fadestart;
48 extern float slomospeed;
49 extern float slomofreq;
50 extern int tutoriallevel;
52 extern XYZ hotspot[40];
53 extern int hotspottype[40];
54 extern float hotspotsize[40];
55 extern char hotspottext[40][256];
57 extern int numhotspots;
58 extern Objects objects;
60 extern float slomodelay;
61 extern bool skyboxtexture;
65 extern float skyboxlightr;
66 extern float skyboxlightg;
67 extern float skyboxlightb;
68 extern Terrain terrain;
69 extern float viewdistance;
71 /* defined in GameTick.cpp */
73 extern int whichlevel;
75 float tintr = 1, tintg = 1, tintb = 1;
77 /* Helpers used in console commands */
79 /* Return true if PFX is a prefix of STR (case-insensitive). */
80 static bool stripfx(const char *str, const char *pfx)
82 return !strncasecmp(str, pfx, strlen(pfx));
85 static void set_proportion(int pnum, const char *args)
87 float headprop, bodyprop, armprop, legprop;
89 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
91 if (Person::players[pnum]->creature == wolftype) {
92 Person::players[pnum]->proportionhead = 1.1 * headprop;
93 Person::players[pnum]->proportionbody = 1.1 * bodyprop;
94 Person::players[pnum]->proportionarms = 1.1 * armprop;
95 Person::players[pnum]->proportionlegs = 1.1 * legprop;
96 } else if (Person::players[pnum]->creature == rabbittype) {
97 Person::players[pnum]->proportionhead = 1.2 * headprop;
98 Person::players[pnum]->proportionbody = 1.05 * bodyprop;
99 Person::players[pnum]->proportionarms = 1.00 * armprop;
100 Person::players[pnum]->proportionlegs = 1.1 * legprop;
101 Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
105 static void set_protection(int pnum, const char *args)
107 float head, high, low;
108 sscanf(args, "%f%f%f", &head, &high, &low);
110 Person::players[pnum]->protectionhead = head;
111 Person::players[pnum]->protectionhigh = high;
112 Person::players[pnum]->protectionlow = low;
115 static void set_armor(int pnum, const char *args)
117 float head, high, low;
118 sscanf(args, "%f%f%f", &head, &high, &low);
120 Person::players[pnum]->armorhead = head;
121 Person::players[pnum]->armorhigh = high;
122 Person::players[pnum]->armorlow = low;
125 static void set_metal(int pnum, const char *args)
127 float head, high, low;
128 sscanf(args, "%f%f%f", &head, &high, &low);
130 Person::players[pnum]->metalhead = head;
131 Person::players[pnum]->metalhigh = high;
132 Person::players[pnum]->metallow = low;
135 static void set_noclothes(int pnum, const char *args)
137 Person::players[pnum]->numclothes = 0;
138 Person::players[pnum]->skeleton.drawmodel.textureptr.load(
139 creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
140 &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
143 static void set_clothes(int pnum, const char *args)
146 snprintf(buf, 63, "Textures/%s.png", args);
148 int id = Person::players[pnum]->numclothes;
149 strcpy(Person::players[pnum]->clothes[id], buf);
150 Person::players[pnum]->clothestintr[id] = tintr;
151 Person::players[pnum]->clothestintg[id] = tintg;
152 Person::players[pnum]->clothestintb[id] = tintb;
153 Person::players[pnum]->numclothes++;
155 if (!Person::players[pnum]->addClothes(id))
158 Person::players[pnum]->DoMipmaps();
161 /* Console commands themselves */
163 void ch_quit(const char *args)
168 void ch_map(const char *args)
175 void ch_save(const char *args)
177 std::string map_path = Folders::getUserDataPath() + "/Maps/" + args;
182 tfile = fopen( map_path.c_str(), "wb" );
183 fpackf(tfile, "Bi", mapvers);
184 fpackf(tfile, "Bi", maptype);
185 fpackf(tfile, "Bi", hostile);
186 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
187 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
188 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
189 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
190 Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
191 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
192 for (int j = 0; j < Person::players[0]->num_weapons; j++)
193 fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
195 fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
196 fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
197 fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
198 fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
200 fpackf(tfile, "Bi", Person::players[0]->numclothes);
202 fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
204 Dialog::saveDialogs(tfile);
206 for (int k = 0; k < Person::players[0]->numclothes; k++) {
207 int templength = strlen(Person::players[0]->clothes[k]);
208 fpackf(tfile, "Bi", templength);
209 for (int l = 0; l < templength; l++)
210 fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
211 fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
214 fpackf(tfile, "Bi", environment);
216 fpackf(tfile, "Bi", objects.numobjects);
218 for (int k = 0; k < objects.numobjects; k++)
219 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.yaw[k], objects.pitch[k],
220 objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
222 fpackf(tfile, "Bi", numhotspots);
223 for (int i = 0; i < numhotspots; i++) {
224 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i], hotspotsize[i], hotspot[i].x, hotspot[i].y, hotspot[i].z);
225 int templength = strlen(hotspottext[i]);
226 fpackf(tfile, "Bi", templength);
227 for (int l = 0; l < templength; l++)
228 fpackf(tfile, "Bb", hotspottext[i][l]);
231 fpackf(tfile, "Bi", Person::players.size());
232 if (Person::players.size() > maxplayers) {
233 cout << "Warning: this level contains more players than allowed" << endl;
235 for (unsigned j = 1; j < Person::players.size(); j++) {
236 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
237 Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
238 Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
239 if (Person::players[j]->num_weapons < 5)
240 for (int k = 0; k < Person::players[j]->num_weapons; k++)
241 fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
242 if (Person::players[j]->numwaypoints < 30) {
243 fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
244 for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
245 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
246 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
247 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
248 fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
250 fpackf(tfile, "Bi", Person::players[j]->waypoint);
252 Person::players[j]->numwaypoints = 0;
253 Person::players[j]->waypoint = 0;
254 fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
257 fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
258 fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
259 fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
260 fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
262 float headprop, bodyprop, armprop, legprop;
263 if (Person::players[j]->creature == wolftype) {
264 headprop = Person::players[j]->proportionhead.x / 1.1;
265 bodyprop = Person::players[j]->proportionbody.x / 1.1;
266 armprop = Person::players[j]->proportionarms.x / 1.1;
267 legprop = Person::players[j]->proportionlegs.x / 1.1;
268 } else if (Person::players[j]->creature == rabbittype) {
269 headprop = Person::players[j]->proportionhead.x / 1.2;
270 bodyprop = Person::players[j]->proportionbody.x / 1.05;
271 armprop = Person::players[j]->proportionarms.x / 1.00;
272 legprop = Person::players[j]->proportionlegs.x / 1.1;
275 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
277 fpackf(tfile, "Bi", Person::players[j]->numclothes);
278 if (Person::players[j]->numclothes)
279 for (int k = 0; k < Person::players[j]->numclothes; k++) {
281 templength = strlen(Person::players[j]->clothes[k]);
282 fpackf(tfile, "Bi", templength);
283 for (int l = 0; l < templength; l++)
284 fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
285 fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
289 fpackf(tfile, "Bi", numpathpoints);
290 for (int j = 0; j < numpathpoints; j++) {
291 fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
292 for (int k = 0; k < numpathpointconnect[j]; k++)
293 fpackf(tfile, "Bi", pathpointconnect[j][k]);
296 fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
301 void ch_cellar(const char *args)
303 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
306 void ch_tint(const char *args)
308 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
311 void ch_tintr(const char *args)
316 void ch_tintg(const char *args)
321 void ch_tintb(const char *args)
326 void ch_speed(const char *args)
328 Person::players[0]->speedmult = atof(args);
331 void ch_strength(const char *args)
333 Person::players[0]->power = atof(args);
336 void ch_power(const char *args)
338 Person::players[0]->power = atof(args);
341 void ch_size(const char *args)
343 Person::players[0]->scale = atof(args) * .2;
346 void ch_sizenear(const char *args)
348 int closest = findClosestPlayer();
350 Person::players[closest]->scale = atof(args) * .2;
353 void ch_proportion(const char *args)
355 set_proportion(0, args);
358 void ch_proportionnear(const char *args)
360 int closest = findClosestPlayer();
362 set_proportion(closest, args);
365 void ch_protection(const char *args)
367 set_protection(0, args);
370 void ch_protectionnear(const char *args)
372 int closest = findClosestPlayer();
374 set_protection(closest, args);
377 void ch_armor(const char *args)
382 void ch_armornear(const char *args)
384 int closest = findClosestPlayer();
386 set_armor(closest, args);
389 void ch_protectionreset(const char *args)
391 set_protection(0, "1 1 1");
392 set_armor(0, "1 1 1");
395 void ch_metal(const char *args)
400 void ch_noclothes(const char *args)
402 set_noclothes(0, args);
405 void ch_noclothesnear(const char *args)
407 int closest = findClosestPlayer();
409 set_noclothes(closest, args);
412 void ch_clothes(const char *args)
414 set_clothes(0, args);
417 void ch_clothesnear(const char *args)
419 int closest = findClosestPlayer();
421 set_clothes(closest, args);
424 void ch_belt(const char *args)
426 Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
430 void ch_cellophane(const char *args)
432 cellophane = !cellophane;
433 float mul = (cellophane ? 0 : 1);
435 for (auto player : Person::players) {
436 player->proportionhead.z = player->proportionhead.x * mul;
437 player->proportionbody.z = player->proportionbody.x * mul;
438 player->proportionarms.z = player->proportionarms.x * mul;
439 player->proportionlegs.z = player->proportionlegs.x * mul;
443 void ch_funnybunny(const char *args)
445 Person::players[0]->creature = rabbittype;
446 Person::players[0]->skeletonLoad(true);
447 Person::players[0]->scale = .2;
448 Person::players[0]->headless = 0;
449 Person::players[0]->damagetolerance = 200;
450 set_proportion(0, "1 1 1 1");
453 void ch_wolfie(const char *args)
455 Person::players[0]->creature = wolftype;
456 Person::players[0]->skeletonLoad();
457 Person::players[0]->damagetolerance = 300;
458 set_proportion(0, "1 1 1 1");
461 void ch_wolfieisgod(const char *args)
466 void ch_wolf(const char *args)
468 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
471 void ch_snowwolf(const char *args)
473 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
476 void ch_darkwolf(const char *args)
478 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
481 void ch_lizardwolf(const char *args)
483 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
486 void ch_white(const char *args)
488 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
491 void ch_brown(const char *args)
493 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
496 void ch_black(const char *args)
498 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
501 void ch_sizemin(const char *args)
503 for (unsigned i = 1; i < Person::players.size(); i++)
504 if (Person::players[i]->scale < 0.8 * 0.2)
505 Person::players[i]->scale = 0.8 * 0.2;
508 void ch_tutorial(const char *args)
510 tutoriallevel = atoi(args);
513 void ch_hostile(const char *args)
515 hostile = atoi(args);
518 void ch_type(const char *args)
520 int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
521 for (int i = 0; i < n; i++)
522 if (stripfx(args, editortypenames[i])) {
528 void ch_path(const char *args)
530 int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
531 for (int i = 0; i < n; i++)
532 if (stripfx(args, pathtypenames[i])) {
538 void ch_hs(const char *args)
540 hotspot[numhotspots] = Person::players[0]->coords;
544 sscanf(args, "%f%d %n", &size, &type, &shift);
546 hotspotsize[numhotspots] = size;
547 hotspottype[numhotspots] = type;
549 strcpy(hotspottext[numhotspots], args + shift);
550 strcat(hotspottext[numhotspots], "\n");
555 void ch_dialogue(const char *args)
560 sscanf(args, "%d %31s", &type, buf1);
561 std::string filename = std::string("Dialogues/") + buf1 + ".txt";
563 Dialog::dialogs.push_back(Dialog(type, filename));
565 Dialog::directing = true;
566 Dialog::indialogue = 0;
567 Dialog::whichdialogue = Dialog::dialogs.size();
570 void ch_fixdialogue(const char *args)
575 sscanf(args, "%d %31s", &whichdi, buf1);
576 std::string filename = std::string("Dialogues/") + buf1 + ".txt";
578 Dialog::dialogs[whichdi] = Dialog(Dialog::dialogs[whichdi].type, filename);
581 void ch_fixtype(const char *args)
584 sscanf(args, "%d", &dlg);
585 Dialog::dialogs[0].type = dlg;
588 void ch_fixrotation(const char *args)
590 int playerId = Dialog::currentScene().participantfocus;
591 Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw;
594 void ch_ddialogue(const char *args)
596 Dialog::dialogs.pop_back();
599 void ch_dhs(const char *args)
605 void ch_immobile(const char *args)
607 Person::players[0]->immobile = 1;
610 void ch_allimmobile(const char *args)
612 for (unsigned i = 1; i < Person::players.size(); i++)
613 Person::players[i]->immobile = 1;
616 void ch_mobile(const char *args)
618 Person::players[0]->immobile = 0;
621 void ch_default(const char *args)
623 Person::players[0]->armorhead = 1;
624 Person::players[0]->armorhigh = 1;
625 Person::players[0]->armorlow = 1;
626 Person::players[0]->protectionhead = 1;
627 Person::players[0]->protectionhigh = 1;
628 Person::players[0]->protectionlow = 1;
629 Person::players[0]->metalhead = 1;
630 Person::players[0]->metalhigh = 1;
631 Person::players[0]->metallow = 1;
632 Person::players[0]->power = 1;
633 Person::players[0]->speedmult = 1;
634 Person::players[0]->scale = 1;
636 if (Person::players[0]->creature == wolftype) {
637 Person::players[0]->proportionhead = 1.1;
638 Person::players[0]->proportionbody = 1.1;
639 Person::players[0]->proportionarms = 1.1;
640 Person::players[0]->proportionlegs = 1.1;
641 } else if (Person::players[0]->creature == rabbittype) {
642 Person::players[0]->proportionhead = 1.2;
643 Person::players[0]->proportionbody = 1.05;
644 Person::players[0]->proportionarms = 1.00;
645 Person::players[0]->proportionlegs = 1.1;
646 Person::players[0]->proportionlegs.y = 1.05;
649 Person::players[0]->numclothes = 0;
650 Person::players[0]->skeleton.drawmodel.textureptr.load(
651 creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
652 &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
654 editoractive = typeactive;
655 Person::players[0]->immobile = 0;
658 void ch_play(const char *args)
661 sscanf(args, "%d", &dlg);
662 Dialog::whichdialogue = dlg;
664 if (Dialog::whichdialogue >= Dialog::dialogs.size()) {
668 Dialog::currentDialog().play();
671 void ch_mapkilleveryone(const char *args)
673 maptype = mapkilleveryone;
676 void ch_mapkillmost(const char *args)
678 maptype = mapkillmost;
681 void ch_mapkillsomeone(const char *args)
683 maptype = mapkillsomeone;
686 void ch_mapgosomewhere(const char *args)
688 maptype = mapgosomewhere;
691 void ch_viewdistance(const char *args)
693 viewdistance = atof(args) * 100;
696 void ch_fadestart(const char *args)
698 fadestart = atof(args);
701 void ch_slomo(const char *args)
703 slomospeed = atof(args);
708 void ch_slofreq(const char *args)
710 slomofreq = atof(args);
713 void ch_skytint(const char *args)
715 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
717 skyboxlightr = skyboxr;
718 skyboxlightg = skyboxg;
719 skyboxlightb = skyboxb;
727 void ch_skylight(const char *args)
729 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
737 void ch_skybox(const char *args)
739 skyboxtexture = !skyboxtexture;