2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #include "ConsoleCmds.h"
24 const char *cmd_names[cmd_count] = {
25 #define DECLARE_COMMAND(cmd) #cmd,
26 #include "ConsoleCmds.def"
27 #undef DECLARE_COMMAND
30 console_handler cmd_handlers[cmd_count] = {
31 #define DECLARE_COMMAND(cmd) ch_##cmd,
32 #include "ConsoleCmds.def"
33 #undef DECLARE_COMMAND
41 extern bool cellophane;
42 extern int editoractive;
43 extern int editorpathtype;
44 extern int environment;
45 extern float fadestart;
46 extern float slomospeed;
47 extern float slomofreq;
48 extern int tutoriallevel;
50 extern XYZ hotspot[40];
51 extern int hotspottype[40];
52 extern float hotspotsize[40];
53 extern char hotspottext[40][256];
55 extern int numhotspots;
56 extern Objects objects;
58 extern float slomodelay;
59 extern bool skyboxtexture;
63 extern float skyboxlightr;
64 extern float skyboxlightg;
65 extern float skyboxlightb;
66 extern Terrain terrain;
67 extern float viewdistance;
69 /* defined in GameTick.cpp */
71 extern int whichlevel;
73 /* Helpers used in console commands */
75 /* Return true if PFX is a prefix of STR (case-insensitive). */
76 static bool stripfx(const char *str, const char *pfx)
78 return !strncasecmp(str, pfx, strlen(pfx));
81 static void set_proportion(int pnum, const char *args)
83 float headprop, bodyprop, armprop, legprop;
85 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
87 if (Person::players[pnum]->creature == wolftype) {
88 Person::players[pnum]->proportionhead = 1.1 * headprop;
89 Person::players[pnum]->proportionbody = 1.1 * bodyprop;
90 Person::players[pnum]->proportionarms = 1.1 * armprop;
91 Person::players[pnum]->proportionlegs = 1.1 * legprop;
92 } else if (Person::players[pnum]->creature == rabbittype) {
93 Person::players[pnum]->proportionhead = 1.2 * headprop;
94 Person::players[pnum]->proportionbody = 1.05 * bodyprop;
95 Person::players[pnum]->proportionarms = 1.00 * armprop;
96 Person::players[pnum]->proportionlegs = 1.1 * legprop;
97 Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
101 static void set_protection(int pnum, const char *args)
103 float head, high, low;
104 sscanf(args, "%f%f%f", &head, &high, &low);
106 Person::players[pnum]->protectionhead = head;
107 Person::players[pnum]->protectionhigh = high;
108 Person::players[pnum]->protectionlow = low;
111 static void set_armor(int pnum, const char *args)
113 float head, high, low;
114 sscanf(args, "%f%f%f", &head, &high, &low);
116 Person::players[pnum]->armorhead = head;
117 Person::players[pnum]->armorhigh = high;
118 Person::players[pnum]->armorlow = low;
121 static void set_metal(int pnum, const char *args)
123 float head, high, low;
124 sscanf(args, "%f%f%f", &head, &high, &low);
126 Person::players[pnum]->metalhead = head;
127 Person::players[pnum]->metalhigh = high;
128 Person::players[pnum]->metallow = low;
131 static void set_noclothes(int pnum, const char *args)
133 Person::players[pnum]->numclothes = 0;
134 Person::players[pnum]->skeleton.drawmodel.textureptr.load(
135 creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
136 &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
139 static void set_clothes(int pnum, const char *args)
142 snprintf(buf, 63, ":Data:Textures:%s.png", args);
144 if (!Person::players[pnum]->addClothes(buf))
147 Person::players[pnum]->DoMipmaps();
148 strcpy(Person::players[pnum]->clothes[Person::players[pnum]->numclothes], buf);
149 Person::players[pnum]->clothestintr[Person::players[pnum]->numclothes] = tintr;
150 Person::players[pnum]->clothestintg[Person::players[pnum]->numclothes] = tintg;
151 Person::players[pnum]->clothestintb[Person::players[pnum]->numclothes] = tintb;
152 Person::players[pnum]->numclothes++;
155 /* Console commands themselves */
157 void ch_quit(const char *args)
162 void ch_map(const char *args)
169 void ch_save(const char *args)
172 snprintf(buf, 63, ":Data:Maps:%s", args);
177 tfile = fopen( ConvertFileName(buf), "wb" );
178 fpackf(tfile, "Bi", mapvers);
179 fpackf(tfile, "Bi", maptype);
180 fpackf(tfile, "Bi", hostile);
181 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
182 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
183 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
184 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
185 Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
186 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
187 for (int j = 0; j < Person::players[0]->num_weapons; j++)
188 fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
190 fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
191 fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
192 fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
193 fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
195 fpackf(tfile, "Bi", Person::players[0]->numclothes);
197 fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
199 fpackf(tfile, "Bi", numdialogues);
201 for (int k = 0; k < numdialogues; k++) {
202 fpackf(tfile, "Bi", numdialogueboxes[k]);
203 fpackf(tfile, "Bi", dialoguetype[k]);
204 for (int l = 0; l < 10; l++) {
205 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
206 fpackf(tfile, "Bf", participantyaw[k][l]);
208 for (int l = 0; l < numdialogueboxes[k]; l++) {
209 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
210 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
211 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
212 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
213 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
215 int templength = strlen(dialoguetext[k][l]);
216 fpackf(tfile, "Bi", (templength));
217 for (int m = 0; m < templength; m++) {
218 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
219 if (dialoguetext[k][l][m] == '\0')
223 templength = strlen(dialoguename[k][l]);
224 fpackf(tfile, "Bi", templength);
225 for (int m = 0; m < templength; m++) {
226 fpackf(tfile, "Bb", dialoguename[k][l][m]);
227 if (dialoguename[k][l][m] == '\0')
231 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
232 fpackf(tfile, "Bi", participantfocus[k][l]);
233 fpackf(tfile, "Bi", participantaction[k][l]);
235 for (int m = 0; m < 10; m++)
236 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
238 fpackf(tfile, "Bf Bf", dialoguecamerayaw[k][l], dialoguecamerapitch[k][l]);
242 for (int k = 0; k < Person::players[0]->numclothes; k++) {
243 int templength = strlen(Person::players[0]->clothes[k]);
244 fpackf(tfile, "Bi", templength);
245 for (int l = 0; l < templength; l++)
246 fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
247 fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
250 fpackf(tfile, "Bi", environment);
252 fpackf(tfile, "Bi", objects.numobjects);
254 for (int k = 0; k < objects.numobjects; k++)
255 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.yaw[k], objects.pitch[k],
256 objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
258 fpackf(tfile, "Bi", numhotspots);
259 for (int i = 0; i < numhotspots; i++) {
260 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i], hotspotsize[i], hotspot[i].x, hotspot[i].y, hotspot[i].z);
261 int templength = strlen(hotspottext[i]);
262 fpackf(tfile, "Bi", templength);
263 for (int l = 0; l < templength; l++)
264 fpackf(tfile, "Bb", hotspottext[i][l]);
267 fpackf(tfile, "Bi", Person::players.size());
268 if (Person::players.size() > maxplayers) {
269 cout << "Warning: this level contains more players than allowed" << endl;
271 for (unsigned j = 1; j < Person::players.size(); j++) {
272 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
273 Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
274 Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
275 if (Person::players[j]->num_weapons < 5)
276 for (int k = 0; k < Person::players[j]->num_weapons; k++)
277 fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
278 if (Person::players[j]->numwaypoints < 30) {
279 fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
280 for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
281 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
282 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
283 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
284 fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
286 fpackf(tfile, "Bi", Person::players[j]->waypoint);
288 Person::players[j]->numwaypoints = 0;
289 Person::players[j]->waypoint = 0;
290 fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
293 fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
294 fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
295 fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
296 fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
298 float headprop, bodyprop, armprop, legprop;
299 if (Person::players[j]->creature == wolftype) {
300 headprop = Person::players[j]->proportionhead.x / 1.1;
301 bodyprop = Person::players[j]->proportionbody.x / 1.1;
302 armprop = Person::players[j]->proportionarms.x / 1.1;
303 legprop = Person::players[j]->proportionlegs.x / 1.1;
304 } else if (Person::players[j]->creature == rabbittype) {
305 headprop = Person::players[j]->proportionhead.x / 1.2;
306 bodyprop = Person::players[j]->proportionbody.x / 1.05;
307 armprop = Person::players[j]->proportionarms.x / 1.00;
308 legprop = Person::players[j]->proportionlegs.x / 1.1;
311 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
313 fpackf(tfile, "Bi", Person::players[j]->numclothes);
314 if (Person::players[j]->numclothes)
315 for (int k = 0; k < Person::players[j]->numclothes; k++) {
317 templength = strlen(Person::players[j]->clothes[k]);
318 fpackf(tfile, "Bi", templength);
319 for (int l = 0; l < templength; l++)
320 fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
321 fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
325 fpackf(tfile, "Bi", numpathpoints);
326 for (int j = 0; j < numpathpoints; j++) {
327 fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
328 for (int k = 0; k < numpathpointconnect[j]; k++)
329 fpackf(tfile, "Bi", pathpointconnect[j][k]);
332 fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
337 void ch_cellar(const char *args)
339 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
342 void ch_tint(const char *args)
344 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
347 void ch_tintr(const char *args)
352 void ch_tintg(const char *args)
357 void ch_tintb(const char *args)
362 void ch_speed(const char *args)
364 Person::players[0]->speedmult = atof(args);
367 void ch_strength(const char *args)
369 Person::players[0]->power = atof(args);
372 void ch_power(const char *args)
374 Person::players[0]->power = atof(args);
377 void ch_size(const char *args)
379 Person::players[0]->scale = atof(args) * .2;
382 void ch_sizenear(const char *args)
384 int closest = findClosestPlayer();
386 Person::players[closest]->scale = atof(args) * .2;
389 void ch_proportion(const char *args)
391 set_proportion(0, args);
394 void ch_proportionnear(const char *args)
396 int closest = findClosestPlayer();
398 set_proportion(closest, args);
401 void ch_protection(const char *args)
403 set_protection(0, args);
406 void ch_protectionnear(const char *args)
408 int closest = findClosestPlayer();
410 set_protection(closest, args);
413 void ch_armor(const char *args)
418 void ch_armornear(const char *args)
420 int closest = findClosestPlayer();
422 set_armor(closest, args);
425 void ch_protectionreset(const char *args)
427 set_protection(0, "1 1 1");
428 set_armor(0, "1 1 1");
431 void ch_metal(const char *args)
436 void ch_noclothes(const char *args)
438 set_noclothes(0, args);
441 void ch_noclothesnear(const char *args)
443 int closest = findClosestPlayer();
445 set_noclothes(closest, args);
448 void ch_clothes(const char *args)
450 set_clothes(0, args);
453 void ch_clothesnear(const char *args)
455 int closest = findClosestPlayer();
457 set_clothes(closest, args);
460 void ch_belt(const char *args)
462 Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
466 void ch_cellophane(const char *args)
468 cellophane = !cellophane;
469 float mul = (cellophane ? 0 : 1);
471 for (auto player : Person::players) {
472 player->proportionhead.z = player->proportionhead.x * mul;
473 player->proportionbody.z = player->proportionbody.x * mul;
474 player->proportionarms.z = player->proportionarms.x * mul;
475 player->proportionlegs.z = player->proportionlegs.x * mul;
479 void ch_funnybunny(const char *args)
481 Person::players[0]->skeleton.id = 0;
482 Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure", ":Data:Skeleton:Basic Figurelow",
483 ":Data:Skeleton:Rabbitbelt", ":Data:Models:Body.solid",
484 ":Data:Models:Body2.solid", ":Data:Models:Body3.solid",
485 ":Data:Models:Body4.solid", ":Data:Models:Body5.solid",
486 ":Data:Models:Body6.solid", ":Data:Models:Body7.solid",
487 ":Data:Models:Bodylow.solid", ":Data:Models:Belt.solid", 1);
488 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
489 Person::players[0]->creature = rabbittype;
490 Person::players[0]->scale = .2;
491 Person::players[0]->headless = 0;
492 Person::players[0]->damagetolerance = 200;
493 set_proportion(0, "1 1 1 1");
496 void ch_wolfie(const char *args)
498 Person::players[0]->skeleton.id = 0;
499 Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure Wolf", ":Data:Skeleton:Basic Figure Wolf Low",
500 ":Data:Skeleton:Rabbitbelt", ":Data:Models:Wolf.solid",
501 ":Data:Models:Wolf2.solid", ":Data:Models:Wolf3.solid",
502 ":Data:Models:Wolf4.solid", ":Data:Models:Wolf5.solid",
503 ":Data:Models:Wolf6.solid", ":Data:Models:Wolf7.solid",
504 ":Data:Models:Wolflow.solid", ":Data:Models:Belt.solid", 0);
505 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
506 Person::players[0]->creature = wolftype;
507 Person::players[0]->damagetolerance = 300;
508 set_proportion(0, "1 1 1 1");
511 void ch_wolfieisgod(const char *args)
516 void ch_wolf(const char *args)
518 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
521 void ch_snowwolf(const char *args)
523 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
526 void ch_darkwolf(const char *args)
528 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
531 void ch_lizardwolf(const char *args)
533 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
536 void ch_white(const char *args)
538 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
541 void ch_brown(const char *args)
543 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
546 void ch_black(const char *args)
548 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
551 void ch_sizemin(const char *args)
553 for (unsigned i = 1; i < Person::players.size(); i++)
554 if (Person::players[i]->scale < 0.8 * 0.2)
555 Person::players[i]->scale = 0.8 * 0.2;
558 void ch_tutorial(const char *args)
560 tutoriallevel = atoi(args);
563 void ch_hostile(const char *args)
565 hostile = atoi(args);
568 void ch_type(const char *args)
570 int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
571 for (int i = 0; i < n; i++)
572 if (stripfx(args, editortypenames[i])) {
578 void ch_path(const char *args)
580 int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
581 for (int i = 0; i < n; i++)
582 if (stripfx(args, pathtypenames[i])) {
588 void ch_hs(const char *args)
590 hotspot[numhotspots] = Person::players[0]->coords;
594 sscanf(args, "%f%d %n", &size, &type, &shift);
596 hotspotsize[numhotspots] = size;
597 hotspottype[numhotspots] = type;
599 strcpy(hotspottext[numhotspots], args + shift);
600 strcat(hotspottext[numhotspots], "\n");
605 void ch_dialogue(const char *args)
608 char buf1[32], buf2[64];
610 sscanf(args, "%d %31s", &dlg, buf1);
611 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
613 dialoguetype[numdialogues] = dlg;
615 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
616 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
618 ifstream ipstream(ConvertFileName(buf2));
619 ipstream.ignore(256, ':');
620 ipstream >> numdialogueboxes[numdialogues];
621 for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
622 ipstream.ignore(256, ':');
623 ipstream.ignore(256, ':');
624 ipstream.ignore(256, ' ');
625 ipstream >> dialogueboxlocation[numdialogues][i];
626 ipstream.ignore(256, ':');
627 ipstream >> dialogueboxcolor[numdialogues][i][0];
628 ipstream >> dialogueboxcolor[numdialogues][i][1];
629 ipstream >> dialogueboxcolor[numdialogues][i][2];
630 ipstream.ignore(256, ':');
631 ipstream.getline(dialoguename[numdialogues][i], 64);
632 ipstream.ignore(256, ':');
633 ipstream.ignore(256, ' ');
634 ipstream.getline(dialoguetext[numdialogues][i], 128);
635 for (int j = 0; j < 128; j++) {
636 if (dialoguetext[numdialogues][i][j] == '\\')
637 dialoguetext[numdialogues][i][j] = '\n';
639 ipstream.ignore(256, ':');
640 ipstream >> dialogueboxsound[numdialogues][i];
643 for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
644 for (unsigned j = 0; j < Person::players.size(); j++) {
645 participantfacing[numdialogues][i][j] = Person::players[j]->facing;
652 whichdialogue = numdialogues;
657 void ch_fixdialogue(const char *args)
659 char buf1[32], buf2[64];
662 sscanf(args, "%d %31s", &whichdi, buf1);
663 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
665 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
666 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
668 ifstream ipstream(ConvertFileName(buf2));
669 ipstream.ignore(256, ':');
670 ipstream >> numdialogueboxes[whichdi];
671 for (int i = 0; i < numdialogueboxes[whichdi]; i++) {
672 ipstream.ignore(256, ':');
673 ipstream.ignore(256, ':');
674 ipstream.ignore(256, ' ');
675 ipstream >> dialogueboxlocation[whichdi][i];
676 ipstream.ignore(256, ':');
677 ipstream >> dialogueboxcolor[whichdi][i][0];
678 ipstream >> dialogueboxcolor[whichdi][i][1];
679 ipstream >> dialogueboxcolor[whichdi][i][2];
680 ipstream.ignore(256, ':');
681 ipstream.getline(dialoguename[whichdi][i], 64);
682 ipstream.ignore(256, ':');
683 ipstream.ignore(256, ' ');
684 ipstream.getline(dialoguetext[whichdi][i], 128);
685 for (int j = 0; j < 128; j++) {
686 if (dialoguetext[whichdi][i][j] == '\\')
687 dialoguetext[whichdi][i][j] = '\n';
689 ipstream.ignore(256, ':');
690 ipstream >> dialogueboxsound[whichdi][i];
696 void ch_fixtype(const char *args)
699 sscanf(args, "%d", &dlg);
700 dialoguetype[0] = dlg;
703 void ch_fixrotation(const char *args)
705 participantyaw[whichdialogue][participantfocus[whichdialogue][indialogue]] = Person::players[participantfocus[whichdialogue][indialogue]]->yaw;
708 void ch_ddialogue(const char *args)
714 void ch_dhs(const char *args)
720 void ch_immobile(const char *args)
722 Person::players[0]->immobile = 1;
725 void ch_allimmobile(const char *args)
727 for (unsigned i = 1; i < Person::players.size(); i++)
728 Person::players[i]->immobile = 1;
731 void ch_mobile(const char *args)
733 Person::players[0]->immobile = 0;
736 void ch_default(const char *args)
738 Person::players[0]->armorhead = 1;
739 Person::players[0]->armorhigh = 1;
740 Person::players[0]->armorlow = 1;
741 Person::players[0]->protectionhead = 1;
742 Person::players[0]->protectionhigh = 1;
743 Person::players[0]->protectionlow = 1;
744 Person::players[0]->metalhead = 1;
745 Person::players[0]->metalhigh = 1;
746 Person::players[0]->metallow = 1;
747 Person::players[0]->power = 1;
748 Person::players[0]->speedmult = 1;
749 Person::players[0]->scale = 1;
751 if (Person::players[0]->creature == wolftype) {
752 Person::players[0]->proportionhead = 1.1;
753 Person::players[0]->proportionbody = 1.1;
754 Person::players[0]->proportionarms = 1.1;
755 Person::players[0]->proportionlegs = 1.1;
756 } else if (Person::players[0]->creature == rabbittype) {
757 Person::players[0]->proportionhead = 1.2;
758 Person::players[0]->proportionbody = 1.05;
759 Person::players[0]->proportionarms = 1.00;
760 Person::players[0]->proportionlegs = 1.1;
761 Person::players[0]->proportionlegs.y = 1.05;
764 Person::players[0]->numclothes = 0;
765 Person::players[0]->skeleton.drawmodel.textureptr.load(
766 creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
767 &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
769 editoractive = typeactive;
770 Person::players[0]->immobile = 0;
773 void ch_play(const char *args)
776 sscanf(args, "%d", &dlg);
779 if (whichdialogue >= numdialogues)
782 for (int i = 0; i < numdialogueboxes[whichdialogue]; i++) {
783 Person::players[participantfocus[whichdialogue][i]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
784 Person::players[participantfocus[whichdialogue][i]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
785 Person::players[participantfocus[whichdialogue][i]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
786 Person::players[participantfocus[whichdialogue][i]]->velocity = 0;
787 Person::players[participantfocus[whichdialogue][i]]->animTarget = Person::players[participantfocus[whichdialogue][i]]->getIdle();
788 Person::players[participantfocus[whichdialogue][i]]->frameTarget = 0;
794 playdialogueboxsound();
797 void ch_mapkilleveryone(const char *args)
799 maptype = mapkilleveryone;
802 void ch_mapkillmost(const char *args)
804 maptype = mapkillmost;
807 void ch_mapkillsomeone(const char *args)
809 maptype = mapkillsomeone;
812 void ch_mapgosomewhere(const char *args)
814 maptype = mapgosomewhere;
817 void ch_viewdistance(const char *args)
819 viewdistance = atof(args) * 100;
822 void ch_fadestart(const char *args)
824 fadestart = atof(args);
827 void ch_slomo(const char *args)
829 slomospeed = atof(args);
834 void ch_slofreq(const char *args)
836 slomofreq = atof(args);
839 void ch_skytint(const char *args)
841 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
843 skyboxlightr = skyboxr;
844 skyboxlightg = skyboxg;
845 skyboxlightb = skyboxb;
853 void ch_skylight(const char *args)
855 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
863 void ch_skybox(const char *args)
865 skyboxtexture = !skyboxtexture;