2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 Lugaru is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
20 #include "ConsoleCmds.h"
23 const char *cmd_names[cmd_count] = {
24 #define DECLARE_COMMAND(cmd) #cmd,
25 #include "ConsoleCmds.def"
26 #undef DECLARE_COMMAND
29 console_handler cmd_handlers[cmd_count] = {
30 #define DECLARE_COMMAND(cmd) ch_##cmd,
31 #include "ConsoleCmds.def"
32 #undef DECLARE_COMMAND
40 extern bool cellophane;
41 extern int editoractive;
42 extern int editorpathtype;
43 extern int environment;
44 extern float fadestart;
45 extern float slomospeed;
46 extern float slomofreq;
47 extern int tutoriallevel;
49 extern XYZ hotspot[40];
50 extern int hotspottype[40];
51 extern float hotspotsize[40];
52 extern char hotspottext[40][256];
54 extern int numhotspots;
55 extern Objects objects;
57 extern float slomodelay;
58 extern bool skyboxtexture;
62 extern float skyboxlightr;
63 extern float skyboxlightg;
64 extern float skyboxlightb;
65 extern Terrain terrain;
66 extern float viewdistance;
68 /* defined in GameTick.cpp */
70 extern int whichlevel;
72 /* Helpers used in console commands */
74 /* Return true if PFX is a prefix of STR (case-insensitive). */
75 static bool stripfx(const char *str, const char *pfx)
77 return !strncasecmp(str, pfx, strlen(pfx));
80 static void set_proportion(int pnum, const char *args)
82 float headprop, bodyprop, armprop, legprop;
84 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
86 if (Person::players[pnum]->creature == wolftype) {
87 Person::players[pnum]->proportionhead = 1.1 * headprop;
88 Person::players[pnum]->proportionbody = 1.1 * bodyprop;
89 Person::players[pnum]->proportionarms = 1.1 * armprop;
90 Person::players[pnum]->proportionlegs = 1.1 * legprop;
91 } else if (Person::players[pnum]->creature == rabbittype) {
92 Person::players[pnum]->proportionhead = 1.2 * headprop;
93 Person::players[pnum]->proportionbody = 1.05 * bodyprop;
94 Person::players[pnum]->proportionarms = 1.00 * armprop;
95 Person::players[pnum]->proportionlegs = 1.1 * legprop;
96 Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
100 static void set_protection(int pnum, const char *args)
102 float head, high, low;
103 sscanf(args, "%f%f%f", &head, &high, &low);
105 Person::players[pnum]->protectionhead = head;
106 Person::players[pnum]->protectionhigh = high;
107 Person::players[pnum]->protectionlow = low;
110 static void set_armor(int pnum, const char *args)
112 float head, high, low;
113 sscanf(args, "%f%f%f", &head, &high, &low);
115 Person::players[pnum]->armorhead = head;
116 Person::players[pnum]->armorhigh = high;
117 Person::players[pnum]->armorlow = low;
120 static void set_metal(int pnum, const char *args)
122 float head, high, low;
123 sscanf(args, "%f%f%f", &head, &high, &low);
125 Person::players[pnum]->metalhead = head;
126 Person::players[pnum]->metalhigh = high;
127 Person::players[pnum]->metallow = low;
130 static void set_noclothes(int pnum, const char *args)
132 Person::players[pnum]->numclothes = 0;
133 Person::players[pnum]->skeleton.drawmodel.textureptr.load(
134 creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
135 &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
138 static void set_clothes(int pnum, const char *args)
141 snprintf(buf, 63, ":Data:Textures:%s.png", args);
143 if (!AddClothes(buf, &Person::players[pnum]->skeleton.skinText[pnum]))
146 Person::players[pnum]->DoMipmaps();
147 strcpy(Person::players[pnum]->clothes[Person::players[pnum]->numclothes], buf);
148 Person::players[pnum]->clothestintr[Person::players[pnum]->numclothes] = tintr;
149 Person::players[pnum]->clothestintg[Person::players[pnum]->numclothes] = tintg;
150 Person::players[pnum]->clothestintb[Person::players[pnum]->numclothes] = tintb;
151 Person::players[pnum]->numclothes++;
154 /* Console commands themselves */
156 void ch_quit(const char *args)
161 void ch_map(const char *args)
168 void ch_save(const char *args)
171 snprintf(buf, 63, ":Data:Maps:%s", args);
176 tfile = fopen( ConvertFileName(buf), "wb" );
177 fpackf(tfile, "Bi", mapvers);
178 fpackf(tfile, "Bi", maptype);
179 fpackf(tfile, "Bi", hostile);
180 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
181 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
182 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
183 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
184 Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
185 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
186 for (int j = 0; j < Person::players[0]->num_weapons; j++)
187 fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
189 fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
190 fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
191 fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
192 fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
194 fpackf(tfile, "Bi", Person::players[0]->numclothes);
196 fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
198 fpackf(tfile, "Bi", numdialogues);
200 for (int k = 0; k < numdialogues; k++) {
201 fpackf(tfile, "Bi", numdialogueboxes[k]);
202 fpackf(tfile, "Bi", dialoguetype[k]);
203 for (int l = 0; l < 10; l++) {
204 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
205 fpackf(tfile, "Bf", participantyaw[k][l]);
207 for (int l = 0; l < numdialogueboxes[k]; l++) {
208 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
209 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
210 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
211 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
212 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
214 int templength = strlen(dialoguetext[k][l]);
215 fpackf(tfile, "Bi", (templength));
216 for (int m = 0; m < templength; m++) {
217 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
218 if (dialoguetext[k][l][m] == '\0')
222 templength = strlen(dialoguename[k][l]);
223 fpackf(tfile, "Bi", templength);
224 for (int m = 0; m < templength; m++) {
225 fpackf(tfile, "Bb", dialoguename[k][l][m]);
226 if (dialoguename[k][l][m] == '\0')
230 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
231 fpackf(tfile, "Bi", participantfocus[k][l]);
232 fpackf(tfile, "Bi", participantaction[k][l]);
234 for (int m = 0; m < 10; m++)
235 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
237 fpackf(tfile, "Bf Bf", dialoguecamerayaw[k][l], dialoguecamerapitch[k][l]);
241 for (int k = 0; k < Person::players[0]->numclothes; k++) {
242 int templength = strlen(Person::players[0]->clothes[k]);
243 fpackf(tfile, "Bi", templength);
244 for (int l = 0; l < templength; l++)
245 fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
246 fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
249 fpackf(tfile, "Bi", environment);
251 fpackf(tfile, "Bi", objects.numobjects);
253 for (int k = 0; k < objects.numobjects; k++)
254 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.yaw[k], objects.pitch[k],
255 objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
257 fpackf(tfile, "Bi", numhotspots);
258 for (int i = 0; i < numhotspots; i++) {
259 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i], hotspotsize[i], hotspot[i].x, hotspot[i].y, hotspot[i].z);
260 int templength = strlen(hotspottext[i]);
261 fpackf(tfile, "Bi", templength);
262 for (int l = 0; l < templength; l++)
263 fpackf(tfile, "Bb", hotspottext[i][l]);
266 fpackf(tfile, "Bi", Person::players.size());
267 if (Person::players.size() > maxplayers) {
268 cout << "Warning: this level contains more players than allowed" << endl;
270 for (unsigned j = 1; j < Person::players.size(); j++) {
271 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
272 Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
273 Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
274 if (Person::players[j]->num_weapons < 5)
275 for (int k = 0; k < Person::players[j]->num_weapons; k++)
276 fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
277 if (Person::players[j]->numwaypoints < 30) {
278 fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
279 for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
280 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
281 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
282 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
283 fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
285 fpackf(tfile, "Bi", Person::players[j]->waypoint);
287 Person::players[j]->numwaypoints = 0;
288 Person::players[j]->waypoint = 0;
289 fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
292 fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
293 fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
294 fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
295 fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
297 float headprop, bodyprop, armprop, legprop;
298 if (Person::players[j]->creature == wolftype) {
299 headprop = Person::players[j]->proportionhead.x / 1.1;
300 bodyprop = Person::players[j]->proportionbody.x / 1.1;
301 armprop = Person::players[j]->proportionarms.x / 1.1;
302 legprop = Person::players[j]->proportionlegs.x / 1.1;
303 } else if (Person::players[j]->creature == rabbittype) {
304 headprop = Person::players[j]->proportionhead.x / 1.2;
305 bodyprop = Person::players[j]->proportionbody.x / 1.05;
306 armprop = Person::players[j]->proportionarms.x / 1.00;
307 legprop = Person::players[j]->proportionlegs.x / 1.1;
310 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
312 fpackf(tfile, "Bi", Person::players[j]->numclothes);
313 if (Person::players[j]->numclothes)
314 for (int k = 0; k < Person::players[j]->numclothes; k++) {
316 templength = strlen(Person::players[j]->clothes[k]);
317 fpackf(tfile, "Bi", templength);
318 for (int l = 0; l < templength; l++)
319 fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
320 fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
324 fpackf(tfile, "Bi", numpathpoints);
325 for (int j = 0; j < numpathpoints; j++) {
326 fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
327 for (int k = 0; k < numpathpointconnect[j]; k++)
328 fpackf(tfile, "Bi", pathpointconnect[j][k]);
331 fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
336 void ch_cellar(const char *args)
338 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
341 void ch_tint(const char *args)
343 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
346 void ch_tintr(const char *args)
351 void ch_tintg(const char *args)
356 void ch_tintb(const char *args)
361 void ch_speed(const char *args)
363 Person::players[0]->speedmult = atof(args);
366 void ch_strength(const char *args)
368 Person::players[0]->power = atof(args);
371 void ch_power(const char *args)
373 Person::players[0]->power = atof(args);
376 void ch_size(const char *args)
378 Person::players[0]->scale = atof(args) * .2;
381 void ch_sizenear(const char *args)
383 int closest = findClosestPlayer();
385 Person::players[closest]->scale = atof(args) * .2;
388 void ch_proportion(const char *args)
390 set_proportion(0, args);
393 void ch_proportionnear(const char *args)
395 int closest = findClosestPlayer();
397 set_proportion(closest, args);
400 void ch_protection(const char *args)
402 set_protection(0, args);
405 void ch_protectionnear(const char *args)
407 int closest = findClosestPlayer();
409 set_protection(closest, args);
412 void ch_armor(const char *args)
417 void ch_armornear(const char *args)
419 int closest = findClosestPlayer();
421 set_armor(closest, args);
424 void ch_protectionreset(const char *args)
426 set_protection(0, "1 1 1");
427 set_armor(0, "1 1 1");
430 void ch_metal(const char *args)
435 void ch_noclothes(const char *args)
437 set_noclothes(0, args);
440 void ch_noclothesnear(const char *args)
442 int closest = findClosestPlayer();
444 set_noclothes(closest, args);
447 void ch_clothes(const char *args)
449 set_clothes(0, args);
452 void ch_clothesnear(const char *args)
454 int closest = findClosestPlayer();
456 set_clothes(closest, args);
459 void ch_belt(const char *args)
461 Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
465 void ch_cellophane(const char *args)
467 cellophane = !cellophane;
468 float mul = (cellophane ? 0 : 1);
470 for (auto player : Person::players) {
471 player->proportionhead.z = player->proportionhead.x * mul;
472 player->proportionbody.z = player->proportionbody.x * mul;
473 player->proportionarms.z = player->proportionarms.x * mul;
474 player->proportionlegs.z = player->proportionlegs.x * mul;
478 void ch_funnybunny(const char *args)
480 Person::players[0]->skeleton.id = 0;
481 Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure", ":Data:Skeleton:Basic Figurelow",
482 ":Data:Skeleton:Rabbitbelt", ":Data:Models:Body.solid",
483 ":Data:Models:Body2.solid", ":Data:Models:Body3.solid",
484 ":Data:Models:Body4.solid", ":Data:Models:Body5.solid",
485 ":Data:Models:Body6.solid", ":Data:Models:Body7.solid",
486 ":Data:Models:Bodylow.solid", ":Data:Models:Belt.solid", 1);
487 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
488 Person::players[0]->creature = rabbittype;
489 Person::players[0]->scale = .2;
490 Person::players[0]->headless = 0;
491 Person::players[0]->damagetolerance = 200;
492 set_proportion(0, "1 1 1 1");
495 void ch_wolfie(const char *args)
497 Person::players[0]->skeleton.id = 0;
498 Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure Wolf", ":Data:Skeleton:Basic Figure Wolf Low",
499 ":Data:Skeleton:Rabbitbelt", ":Data:Models:Wolf.solid",
500 ":Data:Models:Wolf2.solid", ":Data:Models:Wolf3.solid",
501 ":Data:Models:Wolf4.solid", ":Data:Models:Wolf5.solid",
502 ":Data:Models:Wolf6.solid", ":Data:Models:Wolf7.solid",
503 ":Data:Models:Wolflow.solid", ":Data:Models:Belt.solid", 0);
504 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
505 Person::players[0]->creature = wolftype;
506 Person::players[0]->damagetolerance = 300;
507 set_proportion(0, "1 1 1 1");
510 void ch_wolfieisgod(const char *args)
515 void ch_wolf(const char *args)
517 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
520 void ch_snowwolf(const char *args)
522 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
525 void ch_darkwolf(const char *args)
527 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
530 void ch_lizardwolf(const char *args)
532 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
535 void ch_white(const char *args)
537 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
540 void ch_brown(const char *args)
542 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
545 void ch_black(const char *args)
547 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
550 void ch_sizemin(const char *args)
552 for (unsigned i = 1; i < Person::players.size(); i++)
553 if (Person::players[i]->scale < 0.8 * 0.2)
554 Person::players[i]->scale = 0.8 * 0.2;
557 void ch_tutorial(const char *args)
559 tutoriallevel = atoi(args);
562 void ch_hostile(const char *args)
564 hostile = atoi(args);
567 void ch_type(const char *args)
569 int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
570 for (int i = 0; i < n; i++)
571 if (stripfx(args, editortypenames[i])) {
577 void ch_path(const char *args)
579 int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
580 for (int i = 0; i < n; i++)
581 if (stripfx(args, pathtypenames[i])) {
587 void ch_hs(const char *args)
589 hotspot[numhotspots] = Person::players[0]->coords;
593 sscanf(args, "%f%d %n", &size, &type, &shift);
595 hotspotsize[numhotspots] = size;
596 hotspottype[numhotspots] = type;
598 strcpy(hotspottext[numhotspots], args + shift);
599 strcat(hotspottext[numhotspots], "\n");
604 void ch_dialogue(const char *args)
607 char buf1[32], buf2[64];
609 sscanf(args, "%d %31s", &dlg, buf1);
610 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
612 dialoguetype[numdialogues] = dlg;
614 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
615 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
617 ifstream ipstream(ConvertFileName(buf2));
618 ipstream.ignore(256, ':');
619 ipstream >> numdialogueboxes[numdialogues];
620 for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
621 ipstream.ignore(256, ':');
622 ipstream.ignore(256, ':');
623 ipstream.ignore(256, ' ');
624 ipstream >> dialogueboxlocation[numdialogues][i];
625 ipstream.ignore(256, ':');
626 ipstream >> dialogueboxcolor[numdialogues][i][0];
627 ipstream >> dialogueboxcolor[numdialogues][i][1];
628 ipstream >> dialogueboxcolor[numdialogues][i][2];
629 ipstream.ignore(256, ':');
630 ipstream.getline(dialoguename[numdialogues][i], 64);
631 ipstream.ignore(256, ':');
632 ipstream.ignore(256, ' ');
633 ipstream.getline(dialoguetext[numdialogues][i], 128);
634 for (int j = 0; j < 128; j++) {
635 if (dialoguetext[numdialogues][i][j] == '\\')
636 dialoguetext[numdialogues][i][j] = '\n';
638 ipstream.ignore(256, ':');
639 ipstream >> dialogueboxsound[numdialogues][i];
642 for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
643 for (unsigned j = 0; j < Person::players.size(); j++) {
644 participantfacing[numdialogues][i][j] = Person::players[j]->facing;
651 whichdialogue = numdialogues;
656 void ch_fixdialogue(const char *args)
658 char buf1[32], buf2[64];
661 sscanf(args, "%d %31s", &whichdi, buf1);
662 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
664 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
665 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
667 ifstream ipstream(ConvertFileName(buf2));
668 ipstream.ignore(256, ':');
669 ipstream >> numdialogueboxes[whichdi];
670 for (int i = 0; i < numdialogueboxes[whichdi]; i++) {
671 ipstream.ignore(256, ':');
672 ipstream.ignore(256, ':');
673 ipstream.ignore(256, ' ');
674 ipstream >> dialogueboxlocation[whichdi][i];
675 ipstream.ignore(256, ':');
676 ipstream >> dialogueboxcolor[whichdi][i][0];
677 ipstream >> dialogueboxcolor[whichdi][i][1];
678 ipstream >> dialogueboxcolor[whichdi][i][2];
679 ipstream.ignore(256, ':');
680 ipstream.getline(dialoguename[whichdi][i], 64);
681 ipstream.ignore(256, ':');
682 ipstream.ignore(256, ' ');
683 ipstream.getline(dialoguetext[whichdi][i], 128);
684 for (int j = 0; j < 128; j++) {
685 if (dialoguetext[whichdi][i][j] == '\\')
686 dialoguetext[whichdi][i][j] = '\n';
688 ipstream.ignore(256, ':');
689 ipstream >> dialogueboxsound[whichdi][i];
695 void ch_fixtype(const char *args)
698 sscanf(args, "%d", &dlg);
699 dialoguetype[0] = dlg;
702 void ch_fixrotation(const char *args)
704 participantyaw[whichdialogue][participantfocus[whichdialogue][indialogue]] = Person::players[participantfocus[whichdialogue][indialogue]]->yaw;
707 void ch_ddialogue(const char *args)
713 void ch_dhs(const char *args)
719 void ch_immobile(const char *args)
721 Person::players[0]->immobile = 1;
724 void ch_allimmobile(const char *args)
726 for (unsigned i = 1; i < Person::players.size(); i++)
727 Person::players[i]->immobile = 1;
730 void ch_mobile(const char *args)
732 Person::players[0]->immobile = 0;
735 void ch_default(const char *args)
737 Person::players[0]->armorhead = 1;
738 Person::players[0]->armorhigh = 1;
739 Person::players[0]->armorlow = 1;
740 Person::players[0]->protectionhead = 1;
741 Person::players[0]->protectionhigh = 1;
742 Person::players[0]->protectionlow = 1;
743 Person::players[0]->metalhead = 1;
744 Person::players[0]->metalhigh = 1;
745 Person::players[0]->metallow = 1;
746 Person::players[0]->power = 1;
747 Person::players[0]->speedmult = 1;
748 Person::players[0]->scale = 1;
750 if (Person::players[0]->creature == wolftype) {
751 Person::players[0]->proportionhead = 1.1;
752 Person::players[0]->proportionbody = 1.1;
753 Person::players[0]->proportionarms = 1.1;
754 Person::players[0]->proportionlegs = 1.1;
755 } else if (Person::players[0]->creature == rabbittype) {
756 Person::players[0]->proportionhead = 1.2;
757 Person::players[0]->proportionbody = 1.05;
758 Person::players[0]->proportionarms = 1.00;
759 Person::players[0]->proportionlegs = 1.1;
760 Person::players[0]->proportionlegs.y = 1.05;
763 Person::players[0]->numclothes = 0;
764 Person::players[0]->skeleton.drawmodel.textureptr.load(
765 creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
766 &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
768 editoractive = typeactive;
769 Person::players[0]->immobile = 0;
772 void ch_play(const char *args)
775 sscanf(args, "%d", &dlg);
778 if (whichdialogue >= numdialogues)
781 for (int i = 0; i < numdialogueboxes[whichdialogue]; i++) {
782 Person::players[participantfocus[whichdialogue][i]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
783 Person::players[participantfocus[whichdialogue][i]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
784 Person::players[participantfocus[whichdialogue][i]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
785 Person::players[participantfocus[whichdialogue][i]]->velocity = 0;
786 Person::players[participantfocus[whichdialogue][i]]->animTarget = Person::players[participantfocus[whichdialogue][i]]->getIdle();
787 Person::players[participantfocus[whichdialogue][i]]->frameTarget = 0;
793 playdialogueboxsound();
796 void ch_mapkilleveryone(const char *args)
798 maptype = mapkilleveryone;
801 void ch_mapkillmost(const char *args)
803 maptype = mapkillmost;
806 void ch_mapkillsomeone(const char *args)
808 maptype = mapkillsomeone;
811 void ch_mapgosomewhere(const char *args)
813 maptype = mapgosomewhere;
816 void ch_viewdistance(const char *args)
818 viewdistance = atof(args) * 100;
821 void ch_fadestart(const char *args)
823 fadestart = atof(args);
826 void ch_slomo(const char *args)
828 slomospeed = atof(args);
833 void ch_slofreq(const char *args)
835 slomofreq = atof(args);
838 void ch_skytint(const char *args)
840 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
842 skyboxlightr = skyboxr;
843 skyboxlightg = skyboxg;
844 skyboxlightb = skyboxb;
852 void ch_skylight(const char *args)
854 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
862 void ch_skybox(const char *args)
864 skyboxtexture = !skyboxtexture;