2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #ifndef _SKELETON_HPP_
22 #define _SKELETON_HPP_
24 #include "Animation/Animation.hpp"
25 #include "Animation/Joint.hpp"
26 #include "Animation/Muscle.hpp"
27 #include "Graphic/gamegl.hpp"
28 #include "Graphic/Models.hpp"
29 #include "Graphic/Sprite.hpp"
30 #include "Math/XYZ.hpp"
31 #include "Objects/Object.hpp"
32 #include "Utils/binio.h"
34 const int max_joints = 50;
39 std::vector<Joint> joints;
41 std::vector<Muscle> muscles;
50 int lowforwardjoints[3];
53 XYZ specialforward[5];
54 int jointlabels[max_joints];
63 Model drawmodelclothes;
68 GLubyte skinText[512 * 512 * 3];
82 float DoConstraints(XYZ *coords, float *scale);
83 void DoGravity(float *scale);
84 void FindRotationJoint(int which);
85 void FindRotationJointSameTwist(int which);
86 void FindRotationMuscle(int which, int animation);
87 void Load(const std::string& fileName, const std::string& lowfileName, const std::string& clothesfileName, const std::string& modelfileName, const std::string& model2fileName, const std::string& model3fileName, const std::string& model4fileName, const std::string& model5fileNamee, const std::string& model6fileName, const std::string& model7fileName, const std::string& modellowfileName, const std::string& modelclothesfileName, bool aclothes);
92 // convenience functions
93 // only for Skeleton.cpp
94 inline Joint& joint(int bodypart) { return joints[jointlabels[bodypart]]; }
95 inline XYZ& jointPos(int bodypart) { return joint(bodypart).position; }
96 inline XYZ& jointVel(int bodypart) { return joint(bodypart).velocity; }