2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
24 /**> HEADER FILES <**/
25 #include "Animation/Animation.h"
26 #include "Animation/Joint.h"
27 #include "Animation/Muscle.h"
28 #include "Graphic/gamegl.h"
29 #include "Graphic/Models.h"
30 #include "Graphic/Sprite.h"
31 #include "Math/Quaternions.h"
32 #include "Objects/Objects.h"
33 #include "Utils/binio.h"
35 const int max_joints = 50;
40 std::vector<Joint> joints;
42 std::vector<Muscle> muscles;
51 int lowforwardjoints[3];
54 XYZ specialforward[5];
55 int jointlabels[max_joints];
64 Model drawmodelclothes;
69 GLubyte skinText[512 * 512 * 3];
83 float DoConstraints(XYZ *coords, float *scale);
84 void DoGravity(float *scale);
85 void FindRotationJoint(int which);
86 void FindRotationJointSameTwist(int which);
87 void FindRotationMuscle(int which, int animation);
88 void Load(const std::string& fileName, const std::string& lowfileName, const std::string& clothesfileName, const std::string& modelfileName, const std::string& model2fileName, const std::string& model3fileName, const std::string& model4fileName, const std::string& model5fileNamee, const std::string& model6fileName, const std::string& model7fileName, const std::string& modellowfileName, const std::string& modelclothesfileName, bool aclothes);
93 // convenience functions
94 // only for Skeleton.cpp
95 inline Joint& joint(int bodypart) { return joints[jointlabels[bodypart]]; }
96 inline XYZ& jointPos(int bodypart) { return joint(bodypart).position; }
97 inline XYZ& jointVel(int bodypart) { return joint(bodypart).velocity; }