2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010 - Côme <MCMic> BERNIGAUD
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 See the GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
31 struct CampaignProgress {
36 std::vector<int> choices;
48 static void destroy(int i);
49 static Account* destroy(Account* a);
50 static Account* add(std::string name);
51 static Account* get(int i);
52 static Account* loadFile(std::string filename);
53 static void saveFile(std::string filename, Account* accountactive);
54 static int indice(Account* a);
57 void winCampaignLevel(int choice, float score, float time);
58 void winLevel(int level, float score, float time);
62 void setDifficulty(int i) {
65 const char* getName() {
68 float getCampaignScore() {
69 return campaignProgress[currentCampaign].score;
71 int getCampaignChoicesMade() {
72 return campaignProgress[currentCampaign].choices.size();
74 int getCampaignChoice(int i) {
75 return campaignProgress[currentCampaign].choices[i];
77 void setCampaignScore(int s) {
78 campaignProgress[currentCampaign].score = s;
79 if (s > campaignProgress[currentCampaign].highscore)
80 campaignProgress[currentCampaign].highscore = s;
82 void setCampaignFinalTime(float t) {
83 campaignProgress[currentCampaign].time = t;
84 if ((t < campaignProgress[currentCampaign].fasttime) || ((campaignProgress[currentCampaign].fasttime == 0) && (t != 0)))
85 campaignProgress[currentCampaign].fasttime = t;
87 float getCampaignFasttime() {
88 return campaignProgress[currentCampaign].fasttime;
90 void resetFasttime() {
91 campaignProgress[currentCampaign].fasttime = 0;
93 float getCampaignHighScore() {
94 return campaignProgress[currentCampaign].highscore;
96 float getHighScore(int i) {
99 float getFastTime(int i) {
105 std::string getCurrentCampaign() {
106 return currentCampaign;
108 void setCurrentCampaign(std::string name);
110 static int getNbAccounts() {
111 return accounts.size();
114 Account(std::string n = "");
116 int progress; // progress in challenge levels
123 std::string currentCampaign;
124 std::map<std::string, CampaignProgress> campaignProgress;
127 static std::vector<Account*> accounts;