2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 "@(#) $Id: SDL_main.h,v 1.11 2002/08/20 00:20:06 slouken Exp $";
31 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
33 #if defined(WIN32) || defined(_WIN32) || \
34 (defined(__MWERKS__) && !defined(__BEOS__)) || \
35 defined(macintosh) || defined(__APPLE__) || \
36 defined(__SYMBIAN32__) || defined(QWS)
42 #endif /* __cplusplus */
44 /* The application's main() function must be called with C linkage,
45 and should be declared like this:
49 int main(int argc, char *argv[])
55 /* The prototype for the application's main() function */
56 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
59 /* From the SDL library code -- needed for registering the app on Win32 */
61 #include "SDL_types.h"
62 #include "begin_code.h"
68 /* This should be called from your WinMain() function, if any */
69 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
70 /* This can also be called, but is no longer necessary */
71 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
76 #include "close_code.h"
79 /* From the SDL library code -- needed for registering QuickDraw on MacOS */
80 #if defined(macintosh)
81 #include "begin_code.h"
87 /* Forward declaration so we don't need to include QuickDraw.h */
90 /* This should be called from your main() function, if any */
91 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
96 #include "close_code.h"
99 #endif /* Need to redefine main()? */
101 #endif /* _SDL_main_h */