2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 "@(#) $Id: SDL_keyboard.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
28 /* Include file for SDL keyboard event handling */
30 #ifndef _SDL_keyboard_h
31 #define _SDL_keyboard_h
33 #include "SDL_types.h"
34 #include "SDL_keysym.h"
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
43 - The scancode is hardware dependent, and should not be used by general
44 applications. If no hardware scancode is available, it will be 0.
46 - The 'unicode' translated character is only available when character
47 translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
48 this is a UNICODE character corresponding to the keypress. If the
49 high 9 bits of the character are 0, then this maps to the equivalent
52 if ( (keysym.unicode & 0xFF80) == 0 ) {
53 ch = keysym.unicode & 0x7F;
55 An international character..
59 Uint8 scancode; /* hardware specific scancode */
60 SDLKey sym; /* SDL virtual keysym */
61 SDLMod mod; /* current key modifiers */
62 Uint16 unicode; /* translated character */
65 /* This is the mask which refers to all hotkey bindings */
66 #define SDL_ALL_HOTKEYS 0xFFFFFFFF
68 /* Function prototypes */
70 * Enable/Disable UNICODE translation of keyboard input.
71 * This translation has some overhead, so translation defaults off.
72 * If 'enable' is 1, translation is enabled.
73 * If 'enable' is 0, translation is disabled.
74 * If 'enable' is -1, the translation state is not changed.
75 * It returns the previous state of keyboard translation.
77 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
80 * Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
81 * 'delay' is the initial delay in ms between the time when a key is
82 * pressed, and keyboard repeat begins.
83 * 'interval' is the time in ms between keyboard repeat events.
85 #define SDL_DEFAULT_REPEAT_DELAY 500
86 #define SDL_DEFAULT_REPEAT_INTERVAL 30
88 * If 'delay' is set to 0, keyboard repeat is disabled.
90 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
93 * Get a snapshot of the current state of the keyboard.
94 * Returns an array of keystates, indexed by the SDLK_* syms.
96 * Uint8 *keystate = SDL_GetKeyState(NULL);
97 * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
99 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
102 * Get the current key modifier state
104 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
107 * Set the current key modifier state
108 * This does not change the keyboard state, only the key modifier flags.
110 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
113 * Get the name of an SDL virtual keysym
115 extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
118 /* Ends C function definitions when using C++ */
122 #include "close_code.h"
124 #endif /* _SDL_keyboard_h */