1 # OSS Lugaru Release Notes
3 This file contains the subsequent release notes for each version of Lugaru as
4 released by the OSS Lugaru team, in reverse chronological order.
6 The numbers preceded by a hash (e.g. #9) reference GitLab issue numbers on
7 the [OSS Lugaru repository](https://gitlab.com/osslugaru/lugaru).
9 ## Version 1.2 - 11 February 2017
11 Second release of the open source Lugaru project! It continues the refactoring
12 work to make the old Lugaru code more modular and easier to maintain and
13 extend. A particular attention was given to the development tools (in game
14 editor) to improve the modability of the game.
18 - Keep track of and display the game's version number in the console and
20 - Many fixes and improvements to development tools, most of them should now
21 work as described in the documentation.
22 - New monospace font for the console, more readable.
23 - Configurable campaign end message.
24 - Various fixes to mod levels and campaigns.
25 - A lot of behind-the-scenes refactoring that should help bring more
26 interesting changes in future releases.
32 - Fix displaying the localized key names instead of the QWERTY ones (#62)
33 - Fixed bushes appearing above ground on first level loaded
34 - Add a monospace font for the console text to increase legibility (#23)
35 - Devtools: improve handling of `map` command to avoid crashes (#23)
36 - Devtools: prevent the `clothes` command from saving invalid paths (#59)
37 * Added `clotheslist` command to inspect player clothes
38 - Devtools: reviewed and fixed conflicting hotkeys and crashes (#73, #89)
39 - Devtools: fix regression from 1.1 in changing player type (wolf/rabbit) (#88)
40 * Some bindings were changed, see `Docs/DEVTOOLS.txt` for the updated list.
41 - Campaign end message now configurable in the campaign definition file (#60)
42 - Fix long dialog lines printed out of the dialog area (#86)
43 - Lots of code refactoring and modernisation, fixed warnings
48 - Fix incorrect number of levels in the Seven Tasks campaign file (caused a
50 - Fix crash in "Temple of the Wind" (sventemple) and "Snowy Grotto"
51 (svengrotto) levels (#76, #79)
52 - Add and fix missing black fur texture for Ash in the Empire campaign (#84)
56 - Applied `clang-format` code formatting to the source, using a custom
57 Mozilla-based style (#18, !14)
58 - Start properly versioning the game with version number displayed in the menu
59 and console (#82, !15)
62 ## Version 1.1 - 14 December 2016
64 First release of the open source Lugaru project! It contains most commits
65 made from various contributors since the open sourcing in 2010, and is
66 therefore more advanced than the preceding Lugaru HD release by Wolfire.
70 - Multiple campaigns support, making it easier to install and play mods!
71 - Those Lugaru mods are included by default as alternative to the Turner
75 * The Seven Tasks, by Philtron R.
76 - All assets (animations, textures, models, maps, sounds, etc.) of Lugaru HD
77 by Wolfire are under a free and open source license (CC-BY-SA 3.0)!
78 - Window and input management ported from SDL 1.2 to SDL 2.0, improving the
79 support for modern screen resolutions and fullscreen mode, as well as
80 better input handling.
86 - Migrated the project from Bitbucket to GitLab.com, the latter being more
87 interesting feature-wise and based on an open source core
88 - Migrated the project from mercurial to git as the latter is better known,
89 and necessary as part of the GitLab migration
90 - Set up continuous integration (CI) and binaries deployment with gitlab-ci:
91 Linux GCC, Linux Clang, Windows MinGW32, Windows MinGW64
92 - Removed obsolete bundled dependencies, both binaries and source code
96 - Added support for installing and playing multiple campaigns
97 * The current campaign can be changed in the level selection menu
98 - Migrated from SDL 1.2 to SDL 2 (#2), with in particular:
99 * improved screen resolution detection and handling, especially in
101 * switched input method from keycodes to scancodes
102 - Dehardcoded game data loading, making proper system-wide installs possible
104 - Renamed debug mode to devtools and improved the corresponding documentation
105 Devtools are toggled with `--devtools` switch or adding a `Devtools: 1`
106 entry to the config.txt (#32)
107 - Added automatic progress saving upon level completion, and not only when
109 - Use standard directories to store game config and user data (#22):
110 * Linux: XDG_CONFIG_HOME (default `~/.config/lugaru`) and XDG_DATA_HOME
111 (default `~/.local/share/lugaru`)
112 * OSX: `~/Library/Application Support/Lugaru`
113 * Windows: `%APPDATA%\Lugaru`, i.e. `C:\Users\<you>\AppData\Roaming\Lugaru`
114 - Add Linux installation instructions, together with desktop file, metainfo,
115 icon and man page (#15, #27, #28)
116 - Improved command line options parsing and added `--help` output (#14)
117 - Fixed `nomousegrab`option (#5)
118 - Added Fullscreen parameter in the options GUI, and Alt+Return as hotkey to
119 toggle fullscreen mode
120 - Increased default resolution from 640x480 to 1024x768 and bumped default
121 visual details to the maximum level (#15)
122 - Added "stereo" anaglyph 3D display mode to play with 3D glasses
123 - Lots of code refactoring and modernisation, fixed warnings
125 - Fixed compilation against modern compilers (GCC 5/6 - including MinGW - and
126 Clang 3.8/3.9 so far)
130 - All Wolfire assets are now licensed under CC-BY-SA 3.0 by David Rosen,
131 making Lugaru fully free (relicensed in commit 51203b5)
132 - Added the Temple campaign by Silb to the main repo (licensed under CC-BY-SA
133 3.0, http://forums.wolfire.com/viewtopic.php?f=7&t=1066)
134 - Fixed erroneous hardcoded paths to textures in some maps