1 ACLOCAL_AMFLAGS = -I m4
2 lib_LTLIBRARIES = libCIrrlicht.la
3 libCIrrlicht_la_SOURCES = \
6 src/IAnimatedMeshSceneNode.cpp \
7 src/ICursorControl.cpp \
9 src/IGUIEnvironment.cpp \
10 src/IReferenceCounted.cpp \
11 src/IrrlichtDevice.cpp \
12 src/ISceneManager.cpp \
15 libCIrrlicht_la_CPPFLAGS = -I$(top_srcdir)/include
16 libCIrrlicht_la_LDFLAGS = -version-info 0:1
17 pkginclude_HEADERS = \
19 include/CIrrCompileConfig.h \
21 include/dimension2d.h \
22 include/EDriverTypes.h \
23 include/EMaterialFlags.h \
24 include/EMaterialTypes.h \
25 include/EPrimitiveTypes.h \
26 include/IAnimatedMesh.h \
27 include/IAnimatedMeshMD2.h \
28 include/IAnimatedMeshSceneNode.h \
29 include/ICameraSceneNode.h \
30 include/ICursorControl.h \
31 include/IFileArchive.h \
32 include/IFileSystem.h \
33 include/IGUIElement.h \
34 include/IGUIEnvironment.h \
35 include/IGUIStaticText.h \
36 include/IMeshSceneNode.h \
37 include/IReferenceCounted.h \
38 include/IrrlichtDevice.h \
41 include/ISceneManager.h \
42 include/ISceneNode.h \
43 include/ISceneNodeAnimator.h \
45 include/IVideoDriver.h \
50 include/SExposedVideoData.h \
53 include/SMaterialLayer.h \
54 include/SVertexIndex.h \