1 <?xml version="1.0" encoding="Windows-1252"?>
\r
3 ProjectType="Visual C++"
\r
6 ProjectGUID="{71D87E45-76A7-497F-9176-DA2600007A65}"
\r
7 RootNamespace="Lugaru"
\r
16 OutputDirectory="Debug"
\r
17 IntermediateDirectory="Debug"
\r
18 ConfigurationType="1"
\r
21 Name="VCCLCompilerTool"
\r
23 AdditionalIncludeDirectories="./Source;./Source/devil/include"
\r
24 PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
\r
25 MinimalRebuild="TRUE"
\r
26 BasicRuntimeChecks="3"
\r
28 BufferSecurityCheck="TRUE"
\r
29 UsePrecompiledHeader="0"
\r
31 Detect64BitPortabilityProblems="FALSE"
\r
32 DebugInformationFormat="4"/>
\r
34 Name="VCCustomBuildTool"/>
\r
37 OutputFile="$(OutDir)/Lugaru.exe"
\r
39 GenerateDebugInformation="TRUE"
\r
40 ProgramDatabaseFile="$(OutDir)/Lugaru.pdb"
\r
46 Name="VCPostBuildEventTool"/>
\r
48 Name="VCPreBuildEventTool"/>
\r
50 Name="VCPreLinkEventTool"/>
\r
52 Name="VCResourceCompilerTool"/>
\r
54 Name="VCWebServiceProxyGeneratorTool"/>
\r
56 Name="VCXMLDataGeneratorTool"/>
\r
58 Name="VCWebDeploymentTool"/>
\r
60 Name="VCManagedWrapperGeneratorTool"/>
\r
62 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
\r
65 Name="Release|Win32"
\r
66 OutputDirectory="Release"
\r
67 IntermediateDirectory="Release"
\r
68 ConfigurationType="1"
\r
71 Name="VCCLCompilerTool"
\r
72 AdditionalIncludeDirectories="./Source;./Source/devil/include"
\r
73 PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
\r
74 BasicRuntimeChecks="0"
\r
76 UsePrecompiledHeader="0"
\r
78 Detect64BitPortabilityProblems="FALSE"
\r
79 DebugInformationFormat="3"/>
\r
81 Name="VCCustomBuildTool"/>
\r
84 OutputFile="$(OutDir)/Lugaru.exe"
\r
86 GenerateDebugInformation="TRUE"
\r
88 OptimizeReferences="2"
\r
89 EnableCOMDATFolding="2"
\r
94 Name="VCPostBuildEventTool"/>
\r
96 Name="VCPreBuildEventTool"/>
\r
98 Name="VCPreLinkEventTool"/>
\r
100 Name="VCResourceCompilerTool"/>
\r
102 Name="VCWebServiceProxyGeneratorTool"/>
\r
104 Name="VCXMLDataGeneratorTool"/>
\r
106 Name="VCWebDeploymentTool"/>
\r
108 Name="VCManagedWrapperGeneratorTool"/>
\r
110 Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
\r
117 Name="Source Files"
\r
118 Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
\r
119 UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
\r
121 RelativePath=".\Source\Frustum.cpp">
\r
124 RelativePath=".\Source\GameDraw.cpp">
\r
127 RelativePath=".\Source\GameInitDispose.cpp">
\r
130 RelativePath=".\Source\GameTick.cpp">
\r
133 RelativePath=".\Source\Globals.cpp">
\r
136 RelativePath=".\Source\Lights.cpp">
\r
139 RelativePath=".\Source\Models.cpp">
\r
142 RelativePath=".\Source\Objects.cpp">
\r
145 RelativePath=".\Source\OpenGL_Windows.cpp">
\r
148 RelativePath=".\Source\pack.c">
\r
151 RelativePath=".\Source\pack_private.c">
\r
154 RelativePath=".\Source\Person.cpp">
\r
157 RelativePath=".\Source\private.c">
\r
160 RelativePath=".\Source\Quaternions.cpp">
\r
163 RelativePath=".\Source\Random.c">
\r
166 RelativePath=".\Source\Skeleton.cpp">
\r
169 RelativePath=".\Source\Skybox.cpp">
\r
172 RelativePath=".\Source\Sprites.cpp">
\r
175 RelativePath=".\Source\Terrain.cpp">
\r
178 RelativePath=".\Source\Text.cpp">
\r
181 RelativePath=".\Source\TGALoader.cpp">
\r
184 RelativePath=".\Source\unpack.c">
\r
187 RelativePath=".\Source\unpack_private.c">
\r
190 RelativePath=".\Source\Weapons.cpp">
\r
193 RelativePath=".\Source\WinDefs.cpp">
\r
196 RelativePath=".\Source\WinInput.cpp">
\r
200 Name="Header Files"
\r
201 Filter="h;hpp;hxx;hm;inl;inc;xsd"
\r
202 UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
\r
204 RelativePath=".\Source\binio.h">
\r
207 RelativePath=".\Source\Constants.h">
\r
210 RelativePath=".\Source\Frustum.h">
\r
213 RelativePath=".\Source\Game.h">
\r
216 RelativePath=".\Source\gl.h">
\r
219 RelativePath=".\Source\Lights.h">
\r
222 RelativePath=".\Source\LinkedList.h">
\r
225 RelativePath=".\Source\md5.h">
\r
228 RelativePath=".\Source\Models.h">
\r
231 RelativePath=".\Source\Objects.h">
\r
234 RelativePath=".\Source\pack_private.h">
\r
237 RelativePath=".\Source\Person.h">
\r
240 RelativePath=".\Source\PhysicsMath.h">
\r
243 RelativePath=".\Source\Pointer.h">
\r
246 RelativePath=".\Source\private.h">
\r
249 RelativePath=".\Source\Quaternions.h">
\r
252 RelativePath=".\Source\Random.h">
\r
255 RelativePath=".\Source\Skeleton.h">
\r
258 RelativePath=".\Source\Skybox.h">
\r
261 RelativePath=".\Source\Sprites.h">
\r
264 RelativePath=".\Source\Terrain.h">
\r
267 RelativePath=".\Source\Text.h">
\r
270 RelativePath=".\Source\TGALoader.h">
\r
273 RelativePath=".\Source\unpack_private.h">
\r
276 RelativePath=".\Source\Weapons.h">
\r
279 RelativePath=".\Source\wincompat.h">
\r
282 RelativePath=".\Source\WinDefs.h">
\r
285 RelativePath=".\Source\WinInput.h">
\r
289 Name="Resource Files"
\r
290 Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
\r
291 UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
\r
293 RelativePath=".\Source\res\lugaru.ico">
\r
296 RelativePath=".\Source\res\Lugaru.rc">
\r
299 RelativePath=".\Source\res\resource.h">
\r
306 RelativePath=".\Source\fmod.h">
\r
309 RelativePath=".\Source\fmod_errors.h">
\r
312 RelativePath=".\Source\fmod_header.h">
\r
315 RelativePath=".\Source\fmoddyn.h">
\r
318 RelativePath=".\Source\fmodvc.lib">
\r
328 RelativePath=".\Source\devil\lib\DevIL.lib">
\r
331 RelativePath=".\Source\devil\lib\ILU.lib">
\r
334 RelativePath=".\Source\devil\lib\ILUT.lib">
\r
342 RelativePath=".\Source\logger\logger.cpp">
\r
345 RelativePath=".\Source\logger\logger.h">
\r
349 RelativePath=".\Data\config.txt">
\r
352 RelativePath=".\Source\Driver.cc">
\r
355 RelativePath=".\Source\Md5.cc">
\r
360 </VisualStudioProject>
\r