2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 /**> HEADER FILES <**/
24 void SetUpLight(Light* whichsource, int whichlight)
26 static float qattenuation[] = {0.0002f};
29 if (whichlight == 0) {
30 GLfloat LightAmbient[] = { whichsource->ambient[0], whichsource->ambient[1], whichsource->ambient[2], 1.0f};
31 GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
32 GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 0.0f };
34 glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
35 glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
36 glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
39 GLenum lightselect = GL_LIGHT1;
42 lightselect = GL_LIGHT2;
45 lightselect = GL_LIGHT3;
48 lightselect = GL_LIGHT4;
51 lightselect = GL_LIGHT5;
54 lightselect = GL_LIGHT6;
57 lightselect = GL_LIGHT7;
61 GLfloat LightAmbient[] = { 0, 0, 0, 1.0f};
62 GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
63 GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f };
65 glLightfv(lightselect, GL_QUADRATIC_ATTENUATION, qattenuation);
66 glLightfv(lightselect, GL_POSITION, LightPosition);
67 glLightfv(lightselect, GL_AMBIENT, LightAmbient);
68 glLightfv(lightselect, GL_DIFFUSE, LightDiffuse);
69 glEnable(lightselect);