1 /* c-irrlicht --- C bindings for Irrlicht Engine
3 Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
5 This file is part of c-irrlicht.
7 c-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 c-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #ifndef __C_I_SCENE_MANAGER_H_INCLUDED__
23 #define __C_I_SCENE_MANAGER_H_INCLUDED__
26 #include "IAnimatedMesh.h"
27 #include "IAnimatedMeshSceneNode.h"
28 #include "ICameraSceneNode.h"
29 #include "ICustomSceneNode.h"
30 #include "IMeshSceneNode.h"
31 #include "ISceneNode.h"
33 #include "SMaterial.h"
36 typedef void irr_scene_ISceneManager;
42 irr_scene_IAnimatedMeshSceneNode*
43 irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
44 irr_scene_IAnimatedMesh* mesh,
45 irr_scene_ISceneNode* parent,
47 irr_core_vector3df* position,
48 irr_core_vector3df* rotation,
49 irr_core_vector3df* scale,
50 int alsoAddIfMeshPointerZero);
52 irr_scene_ICameraSceneNode*
53 irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
54 irr_scene_ISceneNode* parent,
55 irr_core_vector3df* position,
56 irr_core_vector3df* lookat,
60 irr_scene_ICameraSceneNode*
61 irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
62 irr_scene_ISceneNode* parent,
66 irr_SkeyMap* keyMapArray,
68 int noVerticalMovement,
73 irr_scene_ICustomSceneNode*
74 irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
75 irr_scene_ISceneNode* parent,
77 irr_core_vector3df* position,
78 irr_core_vector3df* rotation,
79 irr_core_vector3df* scale,
81 irr_core_aabbox3d_f32* (*getBoundingBox)(),
82 int (*getMaterialCount)(),
83 irr_video_SMaterial* (*getMaterial)(unsigned int i));
85 irr_scene_IMeshSceneNode*
86 irr_scene_addOctreeSceneNodeAM(irr_scene_ISceneManager* smgr,
87 irr_scene_IAnimatedMesh* mesh,
88 irr_scene_ISceneNode* parent,
90 int minimalPolysPerNode,
91 int alsoAddIfMeshPointerZero);
94 irr_scene_drawAll(irr_scene_ISceneManager* smgr);
96 irr_scene_IAnimatedMesh*
97 irr_scene_getMesh(irr_scene_ISceneManager* smgr,
98 const char* filename);
100 irr_scene_ISceneNode*
101 irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr);