2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
24 #include "Environment/Terrain.hpp"
25 #include "Graphic/gamegl.hpp"
26 #include "Graphic/Texture.hpp"
27 #include "Math/Quaternions.hpp"
28 #include "Utils/binio.h"
47 class TexturedTriangle
55 #define max_model_decals 300
75 std::vector<TexturedTriangle> Triangles;
78 /*int possible[max_model_vertex];
79 int owner[max_textured_triangle];
80 XYZ vertex[max_model_vertex];
81 XYZ normals[max_model_vertex];
82 GLfloat vArray[max_textured_triangle*24];*/
85 ModelTexture modelTexture;
89 XYZ boundingspherecenter;
90 float boundingsphereradius;
92 std::vector<Decal> decals;
96 void DeleteDecal(int which);
97 void MakeDecal(decal_type atype, XYZ *where, float *size, float *opacity, float *rotation);
98 void MakeDecal(decal_type atype, XYZ where, float size, float opacity, float rotation);
99 void drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloodtexture2, Texture breaktexture);
100 int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate);
101 int SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate);
102 int LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
103 int LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
104 int LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *move, float *rotate);
105 void UpdateVertexArray();
106 void UpdateVertexArrayNoTex();
107 void UpdateVertexArrayNoTexNoNorm();
108 bool loadnotex(const std::string& filename);
109 bool loadraw(const std::string& filename);
110 bool load(const std::string& filename);
111 bool loaddecal(const std::string& filename);
112 void Scale(float xscale, float yscale, float zscale);
113 void FlipTexCoords();
114 void UniformTexCoords();
115 void ScaleTexCoords(float howmuch);
116 void ScaleNormals(float xscale, float yscale, float zscale);
117 void Translate(float xtrans, float ytrans, float ztrans);
118 void CalculateNormals(bool facenormalise);
120 void drawdifftex(GLuint texture);
121 void drawdifftex(Texture texture);
122 void drawimmediate();
123 void Rotate(float xang, float yang, float zang);
124 void deleteDeadDecals();