2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
36 extern float multiplier;
38 extern int environment;
39 extern float texscale;
40 extern Terrain terrain;
41 extern OPENAL_SAMPLE *samp[100];
42 extern int channels[100];
43 extern Sprites sprites;
44 extern int kTextureSize;
45 extern float screenwidth,screenheight;
48 extern float texdetail;
49 extern Objects objects;
51 extern float slomodelay;
52 extern bool floatjump;
54 extern Animation animation[animation_count];
56 extern float texdetail;
57 extern GLubyte bloodText[512*512*3];
58 extern GLubyte wolfbloodText[512*512*3];
59 extern float terraindetail;
60 extern float camerashake;
62 extern float blackout;
63 extern bool cellophane;
64 extern bool musictoggle;
65 extern int difficulty;
66 extern Weapons weapons;
67 extern Person player[maxplayers];
68 extern int numplayers;
69 extern int bloodtoggle;
70 extern bool invertmouse;
72 extern float precipdelay;
73 extern XYZ viewerfacing;
74 extern bool ambientsound;
75 extern bool mousejump;
76 extern float viewdistance;
78 extern bool autoslomo;
79 extern bool keyboardfrozen;
80 extern int netdatanew;
81 extern bool loadingstuff;
82 extern char mapname[256];
83 extern XYZ windvector;
84 extern bool buttons[3];
85 extern bool debugmode;
88 extern int oldmainmenu;
89 extern bool visibleloading;
90 extern int loadscreencolor;
91 extern float flashamount,flashr,flashg,flashb;
92 extern int flashdelay;
93 extern XYZ envsound[30];
94 extern float envsoundvol[30];
95 extern int numenvsounds;
96 extern float envsoundlife[30];
97 extern float usermousesensitivity;
98 extern bool ismotionblur;
100 extern bool trilinear;
101 extern bool damageeffects;
102 extern bool showpoints;
103 extern bool texttoggle;
104 extern bool alwaysblur;
105 extern float gamespeed;
108 extern bool immediate;
109 extern bool velocityblur;
112 extern float bonusvalue;
113 extern float bonustotal;
114 extern float bonustime;
115 extern float startbonustotal;
116 extern float tintr,tintg,tintb;
117 extern float bonusnum[100];
118 extern bool skyboxtexture;
119 extern float skyboxr;
120 extern float skyboxg;
121 extern float skyboxb;
122 extern float skyboxlightr;
123 extern float skyboxlightg;
124 extern float skyboxlightb;
125 extern float fadestart;
126 extern float slomospeed;
127 extern float slomofreq;
128 extern int tutoriallevel;
129 extern float smoketex;
130 extern float tutorialstagetime;
131 extern int tutorialstage;
132 extern float tutorialmaxtime;
133 extern float tutorialsuccess;
134 extern bool againbonus;
135 extern bool reversaltrain;
136 extern bool canattack;
137 extern bool cananger;
138 extern float damagedealt;
139 extern float damagetaken;
141 extern int editoractive;
142 extern int editorpathtype;
143 extern bool oldbuttons[3];
145 extern float hostiletime;
147 extern bool gamestarted;
149 extern int numhotspots;
150 extern int winhotspot;
151 extern int windialogue;
152 extern int killhotspot;
153 extern XYZ hotspot[40];
154 extern int hotspottype[40];
155 extern float hotspotsize[40];
156 extern char hotspottext[40][256];
157 extern int currenthotspot;
159 extern int kBitsPerPixel;
162 extern int numaccounts;
163 extern int accountactive;
164 extern int accountdifficulty[10];
165 extern int accountprogress[10];
166 extern float accountpoints[10];
167 extern float accounthighscore[10][50];
168 extern float accountfasttime[10][50];
169 extern bool accountunlocked[10][60];
170 extern char accountname[10][256];
172 extern bool stillloading;
173 extern bool winfreeze;
176 extern int numflipfail;
178 extern int numstaffattack;
179 extern int numswordattack;
180 extern int numknifeattack;
181 extern int numunarmedattack;
182 extern int numescaped;
183 extern int numflipped;
184 extern int numwallflipped;
185 extern int numthrowkill;
186 extern int numafterkill;
187 extern int numreversals;
188 extern int numattacks;
189 extern int maxalarmed;
190 extern int numresponded;
192 extern int numdialogues;
193 extern int numdialogueboxes[max_dialogues];
194 extern int dialoguetype[max_dialogues];
195 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
196 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
197 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
198 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
199 extern char dialoguename[max_dialogues][max_dialoguelength][64];
200 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
201 extern XYZ participantlocation[max_dialogues][10];
202 extern int participantfocus[max_dialogues][max_dialoguelength];
203 extern int participantaction[max_dialogues][max_dialoguelength];
204 extern float participantrotation[max_dialogues][10];
205 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
206 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
207 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
208 extern int indialogue;
209 extern int whichdialogue;
210 extern int directing;
211 extern float dialoguetime;
212 extern int dialoguegonethrough[20];
214 extern bool campaign;
216 extern float oldgamespeed;
218 extern float accountcampaignhighscore[10];
219 extern float accountcampaignfasttime[10];
220 extern float accountcampaignscore[10];
221 extern float accountcampaigntime[10];
223 extern int accountcampaignchoicesmade[10];
224 extern int accountcampaignchoices[10][5000];
226 static const char *rabbitskin[] = {
227 ":Data:Textures:Fur3.jpg",
228 ":Data:Textures:Fur.jpg",
229 ":Data:Textures:Fur2.jpg",
230 ":Data:Textures:Lynx.jpg",
231 ":Data:Textures:Otter.jpg",
232 ":Data:Textures:Opal.jpg",
233 ":Data:Textures:Sable.jpg",
234 ":Data:Textures:Chocolate.jpg",
235 ":Data:Textures:BW2.jpg",
236 ":Data:Textures:WB2.jpg"
239 static const char *wolfskin[] = {
240 ":Data:Textures:Wolf.jpg",
241 ":Data:Textures:Darkwolf.jpg",
242 ":Data:Textures:Snowwolf.jpg"
245 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
246 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
248 static const char **creatureskin[] = {rabbitskin, wolfskin};
250 /* Return true if PFX is a prefix of STR (case-insensitive). */
251 static bool stripfx(const char *str, const char *pfx)
253 return !strncasecmp(str, pfx, strlen(pfx));
256 extern OPENAL_STREAM * strm[20];
257 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
258 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
261 static const char *cmd_names[] = {
262 #define DECLARE_COMMAND(cmd) #cmd " ",
263 #include "ConsoleCmds.h"
264 #undef DECLARE_COMMAND
267 typedef void (*console_handler)(Game *game, const char *args);
269 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
270 #include "ConsoleCmds.h"
271 #undef DECLARE_COMMAND
273 static console_handler cmd_handlers[] = {
274 #define DECLARE_COMMAND(cmd) ch_##cmd,
275 #include "ConsoleCmds.h"
276 #undef DECLARE_COMMAND
279 static void ch_quit(Game *game, const char *args)
284 static void ch_map(Game *game, const char *args)
287 snprintf(buf, 63, ":Data:Maps:%s", args);
288 game->Loadlevel(buf);
289 game->whichlevel = -2;
293 static void ch_save(Game *game, const char *args)
296 int i, j, k, l, m, templength;
297 float headprop, bodyprop, armprop, legprop;
298 snprintf(buf, 63, ":Data:Maps:%s", args);
304 tfile=fopen( ConvertFileName(buf), "wb" );
305 fpackf(tfile, "Bi", mapvers);
306 fpackf(tfile, "Bi", maptype);
307 fpackf(tfile, "Bi", hostile);
308 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
309 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
310 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
311 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
312 if(player[0].num_weapons>0&&player[0].num_weapons<5)
313 for(j=0;j<player[0].num_weapons;j++){
314 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
317 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
318 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
319 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
320 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
322 fpackf(tfile, "Bi", player[0].numclothes);
324 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
326 fpackf(tfile, "Bi", numdialogues);
328 for(k=0;k<numdialogues;k++){
329 fpackf(tfile, "Bi", numdialogueboxes[k]);
330 fpackf(tfile, "Bi", dialoguetype[k]);
332 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
333 fpackf(tfile, "Bf", participantrotation[k][l]);
336 for(l=0;l<numdialogueboxes[k];l++){
337 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
338 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
339 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
340 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
341 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
343 templength=strlen(dialoguetext[k][l]);
344 fpackf(tfile, "Bi",(templength));
345 for(m=0;m<templength;m++){
346 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
347 if(dialoguetext[k][l][m]=='\0')break;
350 templength=strlen(dialoguename[k][l]);
351 fpackf(tfile, "Bi",templength);
352 for(m=0;m<templength;m++){
353 fpackf(tfile, "Bb", dialoguename[k][l][m]);
354 if(dialoguename[k][l][m]=='\0')break;
357 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
358 fpackf(tfile, "Bi", participantfocus[k][l]);
359 fpackf(tfile, "Bi", participantaction[k][l]);
362 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
364 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
368 if(player[0].numclothes)
369 for(k=0;k<player[0].numclothes;k++){
370 templength=strlen(player[0].clothes[k]);
371 fpackf(tfile, "Bi", templength);
372 for(l=0;l<templength;l++)
373 fpackf(tfile, "Bb", player[0].clothes[k][l]);
374 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
377 fpackf(tfile, "Bi", environment);
379 fpackf(tfile, "Bi", objects.numobjects);
381 if(objects.numobjects)
382 for(k=0;k<objects.numobjects;k++){
383 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
386 fpackf(tfile, "Bi", numhotspots);
388 for(i=0;i<numhotspots;i++){
389 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
390 templength=strlen(hotspottext[i]);
391 fpackf(tfile, "Bi",templength);
392 for(l=0;l<templength;l++)
393 fpackf(tfile, "Bb", hotspottext[i][l]);
396 fpackf(tfile, "Bi", numplayers);
397 if(numplayers>1&&numplayers<maxplayers)
398 for(j=1;j<numplayers;j++){
399 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
400 if(player[j].num_weapons>0&&player[j].num_weapons<5)
401 for(k=0;k<player[j].num_weapons;k++){
402 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
404 if(player[j].numwaypoints<30){
405 fpackf(tfile, "Bi", player[j].numwaypoints);
406 for(k=0;k<player[j].numwaypoints;k++){
407 fpackf(tfile, "Bf", player[j].waypoints[k].x);
408 fpackf(tfile, "Bf", player[j].waypoints[k].y);
409 fpackf(tfile, "Bf", player[j].waypoints[k].z);
410 fpackf(tfile, "Bi", player[j].waypointtype[k]);
412 fpackf(tfile, "Bi", player[j].waypoint);
415 player[j].numwaypoints=0;
416 player[j].waypoint=0;
417 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
420 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
421 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
422 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
423 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
425 if(player[j].creature==wolftype){
426 headprop=player[j].proportionhead.x/1.1;
427 bodyprop=player[j].proportionbody.x/1.1;
428 armprop=player[j].proportionarms.x/1.1;
429 legprop=player[j].proportionlegs.x/1.1;
432 if(player[j].creature==rabbittype){
433 headprop=player[j].proportionhead.x/1.2;
434 bodyprop=player[j].proportionbody.x/1.05;
435 armprop=player[j].proportionarms.x/1.00;
436 legprop=player[j].proportionlegs.x/1.1;
439 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
443 fpackf(tfile, "Bi", player[j].numclothes);
444 if(player[j].numclothes)
445 for(k=0;k<player[j].numclothes;k++){
447 templength=strlen(player[j].clothes[k]);
448 fpackf(tfile, "Bi", templength);
449 for(l=0;l<templength;l++)
450 fpackf(tfile, "Bb", player[j].clothes[k][l]);
451 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
455 fpackf(tfile, "Bi", game->numpathpoints);
456 if(game->numpathpoints)
457 for(j=0;j<game->numpathpoints;j++){
458 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
459 for(k=0;k<game->numpathpointconnect[j];k++){
460 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
464 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
469 static void ch_cellar(Game *game, const char *args)
471 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
474 static void ch_tint(Game *game, const char *args)
476 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
479 static void ch_tintr(Game *game, const char *args)
484 static void ch_tintg(Game *game, const char *args)
489 static void ch_tintb(Game *game, const char *args)
494 static void ch_speed(Game *game, const char *args)
496 player[0].speedmult = atof(args);
499 static void ch_strength(Game *game, const char *args)
501 player[0].power = atof(args);
504 static void ch_power(Game *game, const char *args)
506 player[0].power = atof(args);
509 static void ch_size(Game *game, const char *args)
511 player[0].scale = atof(args) * .2;
514 static int find_closest()
517 float closestdist = 1.0/0.0;
519 for (int i = 1; i < numplayers; i++) {
521 distance = findDistancefast(&player[i].coords,&player[0].coords);
522 if (distance < closestdist) {
523 closestdist = distance;
530 static void ch_sizenear(Game *game, const char *args)
532 int closest = find_closest();
535 player[closest].scale = atof(args) * .2;
538 static void set_proportion(int pnum, const char *args)
540 float headprop,bodyprop,armprop,legprop;
542 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
544 if(player[pnum].creature==wolftype){
545 player[pnum].proportionhead=1.1*headprop;
546 player[pnum].proportionbody=1.1*bodyprop;
547 player[pnum].proportionarms=1.1*armprop;
548 player[pnum].proportionlegs=1.1*legprop;
551 if(player[pnum].creature==rabbittype){
552 player[pnum].proportionhead=1.2*headprop;
553 player[pnum].proportionbody=1.05*bodyprop;
554 player[pnum].proportionarms=1.00*armprop;
555 player[pnum].proportionlegs=1.1*legprop;
556 player[pnum].proportionlegs.y=1.05*legprop;
560 static void ch_proportion(Game *game, const char *args)
562 set_proportion(0, args);
565 static void ch_proportionnear(Game *game, const char *args)
567 int closest = find_closest();
569 set_proportion(closest, args);
572 static void set_protection(int pnum, const char *args)
574 float head, high, low;
575 sscanf(args, "%f%f%f", &head, &high, &low);
577 player[pnum].protectionhead = head;
578 player[pnum].protectionhigh = high;
579 player[pnum].protectionlow = low;
582 static void ch_protection(Game *game, const char *args)
584 set_protection(0, args);
587 static void ch_protectionnear(Game *game, const char *args)
589 int closest = find_closest();
591 set_protection(closest, args);
594 static void set_armor(int pnum, const char *args)
596 float head, high, low;
597 sscanf(args, "%f%f%f", &head, &high, &low);
599 player[pnum].armorhead = head;
600 player[pnum].armorhigh = high;
601 player[pnum].armorlow = low;
604 static void ch_armor(Game *game, const char *args)
609 static void ch_armornear(Game *game, const char *args)
611 int closest = find_closest();
613 set_armor(closest, args);
616 static void ch_protectionreset(Game *game, const char *args)
618 set_protection(0, "1 1 1");
619 set_armor(0, "1 1 1");
622 static void set_metal(int pnum, const char *args)
624 float head, high, low;
625 sscanf(args, "%f%f%f", &head, &high, &low);
627 player[pnum].metalhead = head;
628 player[pnum].metalhigh = high;
629 player[pnum].metallow = low;
632 static void ch_metal(Game *game, const char *args)
637 static void set_noclothes(int pnum, Game *game, const char *args)
639 player[pnum].numclothes = 0;
640 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
641 &player[pnum].skeleton.drawmodel.textureptr,1,
642 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
645 static void ch_noclothes(Game *game, const char *args)
647 set_noclothes(0, game, args);
650 static void ch_noclothesnear(Game *game, const char *args)
652 int closest = find_closest();
654 set_noclothes(closest, game, args);
658 static void set_clothes(int pnum, Game *game, const char *args)
661 snprintf(buf, 63, ":Data:Textures:%s.png", args);
663 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
666 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
667 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
668 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
669 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
670 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
671 player[pnum].numclothes++;
674 static void ch_clothes(Game *game, const char *args)
676 set_clothes(0, game, args);
679 static void ch_clothesnear(Game *game, const char *args)
681 int closest = find_closest();
683 set_clothes(closest, game, args);
686 static void ch_belt(Game *game, const char *args)
688 player[0].skeleton.clothes = !player[0].skeleton.clothes;
692 static void ch_cellophane(Game *game, const char *args)
694 cellophane = !cellophane;
695 float mul = cellophane ? 0 : 1;
697 for (int i = 0; i < numplayers; i++) {
698 player[i].proportionhead.z = player[i].proportionhead.x * mul;
699 player[i].proportionbody.z = player[i].proportionbody.x * mul;
700 player[i].proportionarms.z = player[i].proportionarms.x * mul;
701 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
705 static void ch_funnybunny(Game *game, const char *args)
707 player[0].skeleton.id=0;
708 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
709 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
710 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
711 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
712 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
713 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
714 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
715 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
716 player[0].creature=rabbittype;
718 player[0].headless=0;
719 player[0].damagetolerance=200;
720 set_proportion(0, "1 1 1 1");
723 static void ch_wolfie(Game *game, const char *args)
725 player[0].skeleton.id=0;
726 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
727 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
728 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
729 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
730 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
731 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
732 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
733 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
734 player[0].creature=wolftype;
735 player[0].damagetolerance=300;
736 set_proportion(0, "1 1 1 1");
739 static void ch_wolf(Game *game, const char *args)
741 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
745 static void ch_snowwolf(Game *game, const char *args)
747 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
748 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
751 static void ch_darkwolf(Game *game, const char *args)
753 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
754 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
757 static void ch_white(Game *game, const char *args)
759 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
760 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
763 static void ch_brown(Game *game, const char *args)
765 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
766 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
769 static void ch_black(Game *game, const char *args)
771 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
772 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
775 static void ch_sizemin(Game *game, const char *args)
778 for (i = 1; i < numplayers; i++)
779 if (player[i].scale < 0.8 * 0.2)
780 player[i].scale = 0.8 * 0.2;
783 static void ch_tutorial(Game *game, const char *args)
785 tutoriallevel = atoi(args);
788 static void ch_hostile(Game *game, const char *args)
790 hostile = atoi(args);
793 static void ch_indemo(Game *game, const char *args)
796 hotspot[numhotspots]=player[0].coords;
797 hotspotsize[numhotspots]=0;
798 hotspottype[numhotspots]=-111;
799 strcpy(hotspottext[numhotspots],"mapname");
803 static void ch_notindemo(Game *game, const char *args)
809 static void ch_type(Game *game, const char *args)
811 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
812 for (i = 0; i < n; i++)
813 if (stripfx(args, editortypenames[i]))
820 static void ch_path(Game *game, const char *args)
822 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
823 for (i = 0; i < n; i++)
824 if (stripfx(args, pathtypenames[i]))
831 static void ch_hs(Game *game, const char *args)
833 hotspot[numhotspots]=player[0].coords;
837 sscanf(args, "%f%d %n", &size, &type, &shift);
839 hotspotsize[numhotspots] = size;
840 hotspottype[numhotspots] = type;
842 strcpy(hotspottext[numhotspots], args + shift);
843 strcat(hotspottext[numhotspots], "\n");
848 static void ch_dialogue(Game *game, const char *args)
851 char buf1[32], buf2[64];
853 sscanf(args, "%d %31s", &dlg, buf1);
854 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
856 dialoguetype[numdialogues] = dlg;
858 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
859 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
861 ifstream ipstream(ConvertFileName(buf2));
862 ipstream.ignore(256,':');
863 ipstream >> numdialogueboxes[numdialogues];
864 for(i=0;i<numdialogueboxes[numdialogues];i++){
865 ipstream.ignore(256,':');
866 ipstream.ignore(256,':');
867 ipstream.ignore(256,' ');
868 ipstream >> dialogueboxlocation[numdialogues][i];
869 ipstream.ignore(256,':');
870 ipstream >> dialogueboxcolor[numdialogues][i][0];
871 ipstream >> dialogueboxcolor[numdialogues][i][1];
872 ipstream >> dialogueboxcolor[numdialogues][i][2];
873 ipstream.ignore(256,':');
874 ipstream.getline(dialoguename[numdialogues][i],64);
875 ipstream.ignore(256,':');
876 ipstream.ignore(256,' ');
877 ipstream.getline(dialoguetext[numdialogues][i],128);
879 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
881 ipstream.ignore(256,':');
882 ipstream >> dialogueboxsound[numdialogues][i];
885 for(i=0;i<numdialogueboxes[numdialogues];i++){
886 for(j=0;j<numplayers;j++){
887 participantfacing[numdialogues][i][j]=player[j].facing;
894 whichdialogue=numdialogues;
899 static void ch_fixdialogue(Game *game, const char *args)
901 char buf1[32], buf2[64];
904 sscanf(args, "%d %31s", &whichdi, buf1);
905 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
907 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
908 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
910 ifstream ipstream(ConvertFileName(buf2));
911 ipstream.ignore(256,':');
912 ipstream >> numdialogueboxes[whichdi];
913 for(i=0;i<numdialogueboxes[whichdi];i++){
914 ipstream.ignore(256,':');
915 ipstream.ignore(256,':');
916 ipstream.ignore(256,' ');
917 ipstream >> dialogueboxlocation[whichdi][i];
918 ipstream.ignore(256,':');
919 ipstream >> dialogueboxcolor[whichdi][i][0];
920 ipstream >> dialogueboxcolor[whichdi][i][1];
921 ipstream >> dialogueboxcolor[whichdi][i][2];
922 ipstream.ignore(256,':');
923 ipstream.getline(dialoguename[whichdi][i],64);
924 ipstream.ignore(256,':');
925 ipstream.ignore(256,' ');
926 ipstream.getline(dialoguetext[whichdi][i],128);
928 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
930 ipstream.ignore(256,':');
931 ipstream >> dialogueboxsound[whichdi][i];
937 static void ch_fixtype(Game *game, const char *args)
940 sscanf(args, "%d", &dlg);
941 dialoguetype[0] = dlg;
944 static void ch_fixrotation(Game *game, const char *args)
946 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
949 static void ch_ddialogue(Game *game, const char *args)
955 static void ch_dhs(Game *game, const char *args)
961 static void ch_immobile(Game *game, const char *args)
963 player[0].immobile = 1;
966 static void ch_allimmobile(Game *game, const char *args)
968 for (int i = 1; i < numplayers; i++)
969 player[i].immobile = 1;
972 static void ch_mobile(Game *game, const char *args)
974 player[0].immobile = 0;
977 static void ch_default(Game *game, const char *args)
979 player[0].armorhead=1;
980 player[0].armorhigh=1;
981 player[0].armorlow=1;
982 player[0].protectionhead=1;
983 player[0].protectionhigh=1;
984 player[0].protectionlow=1;
985 player[0].metalhead=1;
986 player[0].metalhigh=1;
987 player[0].metallow=1;
989 player[0].speedmult=1;
992 if(player[0].creature==wolftype){
993 player[0].proportionhead=1.1;
994 player[0].proportionbody=1.1;
995 player[0].proportionarms=1.1;
996 player[0].proportionlegs=1.1;
999 if(player[0].creature==rabbittype){
1000 player[0].proportionhead=1.2;
1001 player[0].proportionbody=1.05;
1002 player[0].proportionarms=1.00;
1003 player[0].proportionlegs=1.1;
1004 player[0].proportionlegs.y=1.05;
1007 player[0].numclothes=0;
1008 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1009 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1010 &player[0].skeleton.skinsize);
1012 editoractive=typeactive;
1013 player[0].immobile=0;
1016 static void ch_play(Game *game, const char *args)
1019 sscanf(args, "%d", &dlg);
1020 whichdialogue = dlg;
1022 if (whichdialogue >= numdialogues)
1025 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1026 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1027 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1028 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1029 player[participantfocus[whichdialogue][i]].velocity=0;
1030 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1031 player[participantfocus[whichdialogue][i]].targetframe=0;
1040 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1041 temppos=temppos-viewer;
1042 Normalise(&temppos);
1052 whichsoundplay=rabbitchitter;
1053 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1054 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1055 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1056 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1057 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1058 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1059 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1060 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1061 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1062 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1063 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1064 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1065 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1066 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1067 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1068 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1069 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1070 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1071 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1072 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1073 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1074 OPENAL_SetVolume(channels[whichsoundplay], 256);
1075 OPENAL_SetPaused(channels[whichsoundplay], false);
1078 static void ch_mapkilleveryone(Game *game, const char *args)
1080 maptype = mapkilleveryone;
1083 static void ch_mapkillmost(Game *game, const char *args)
1085 maptype = mapkillmost;
1088 static void ch_mapkillsomeone(Game *game, const char *args)
1090 maptype = mapkillsomeone;
1093 static void ch_mapgosomewhere(Game *game, const char *args)
1095 maptype = mapgosomewhere;
1098 static void ch_viewdistance(Game *game, const char *args)
1100 viewdistance = atof(args)*100;
1103 static void ch_fadestart(Game *game, const char *args)
1105 fadestart = atof(args);
1108 static void ch_slomo(Game *game, const char *args)
1110 slomospeed = atof(args);
1115 static void ch_slofreq(Game *game, const char *args)
1117 slomofreq = atof(args);
1120 static void ch_skytint(Game *game, const char *args)
1122 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1124 skyboxlightr=skyboxr;
1125 skyboxlightg=skyboxg;
1126 skyboxlightb=skyboxb;
1128 game->SetUpLighting();
1130 terrain.DoShadows();
1131 objects.DoShadows();
1134 static void ch_skylight(Game *game, const char *args)
1136 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1138 game->SetUpLighting();
1140 terrain.DoShadows();
1141 objects.DoShadows();
1144 static void ch_skybox(Game *game, const char *args)
1146 skyboxtexture = !skyboxtexture;
1148 game->SetUpLighting();
1150 terrain.DoShadows();
1151 objects.DoShadows();
1154 static void cmd_dispatch(Game *game, const char *cmd)
1156 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1158 for (i = 0; i < n_cmds; i++)
1159 if (stripfx(cmd, cmd_names[i]))
1161 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1166 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1167 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1168 OPENAL_SetPaused(channels[consolesuccesssound], false);
1172 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1173 OPENAL_SetVolume(channels[consolefailsound], 256);
1174 OPENAL_SetPaused(channels[consolefailsound], false);
1180 /********************> Tick() <*****/
1181 extern void ScreenShot(const char * fname);
1182 void Screenshot (void)
1185 time_t t = time(NULL);
1186 struct tm *tme = localtime(&t);
1187 sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1190 mkdir("Screenshots");
1192 mkdir("Screenshots", S_IRWXU);
1195 ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1198 GraphicsExportComponent QT_exporter;
1199 OSErr MAC_error_code;
1200 CGrafPtr MAC_currentPort;
1201 GDHandle MAC_currentDevice;
1202 unsigned char* MAC_pixels;
1203 Rect MAC_picture_rectangle;
1204 GWorldPtr MAC_offscreen_graphics_port;
1206 static int numscreenshots=0;
1209 static char buf[256];
1210 if(numscreenshots==0){
1241 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1242 while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1243 FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1244 if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1265 GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
1266 //assert(MAC_gWorld != NULL);
1268 // Allocate memory for loading image
1269 MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1270 if (MAC_pixels == NULL) {
1271 //UTIL_Error("Could not create Texture data.");
1276 ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1278 // Make a picture Rectangle
1279 MAC_picture_rectangle.left = 0;
1280 MAC_picture_rectangle.right = screenwidth;
1281 MAC_picture_rectangle.top = 0;
1282 MAC_picture_rectangle.bottom = screenheight;
1284 // Create new offscreen GWorld
1285 MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1286 if (MAC_error_code) {
1287 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1289 //UTIL_Error("Could not create offscreen GWorld. ");
1294 // Copy OpenGL Context to new GWorld
1295 glReadBuffer(GL_FRONT);
1296 glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1299 for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1300 unsigned char temp = MAC_pixels[byte+0];
1301 MAC_pixels[byte+0] = MAC_pixels[byte+3];
1302 MAC_pixels[byte+3] = MAC_pixels[byte+2];
1303 MAC_pixels[byte+2] = MAC_pixels[byte+1];
1304 MAC_pixels[byte+1] = temp;
1307 // Flip the image :( This could probably be optimized
1312 for (int horz = 0; horz < screenwidth; ++horz)
1313 for (vert = 0; vert < screenheight / 2; ++vert) {
1314 src_index = (screenwidth * vert + horz) * 4;
1315 dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1317 temp=MAC_pixels[src_index+0];
1318 MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1319 MAC_pixels[dst_index+0]=temp;
1321 temp=MAC_pixels[src_index+1];
1322 MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1323 MAC_pixels[dst_index+1]=temp;
1325 temp=MAC_pixels[src_index+2];
1326 MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1327 MAC_pixels[dst_index+2]=temp;
1329 temp=MAC_pixels[src_index+3];
1330 MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1331 MAC_pixels[dst_index+3]=temp;
1336 // Export the Gworld
1337 MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1338 if (MAC_error_code) {
1339 //UTIL_Warning("Unable to export screenshot.");
1340 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1341 ::DisposeGWorld(MAC_offscreen_graphics_port);
1346 MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1347 if (MAC_error_code) {
1348 ::CloseComponent(QT_exporter);
1349 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1350 ::DisposeGWorld(MAC_offscreen_graphics_port);
1352 //UTIL_Warning("Unable to export screenshot.");
1356 MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1357 if (MAC_error_code) {
1358 ::CloseComponent(QT_exporter);
1359 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1360 ::DisposeGWorld(MAC_offscreen_graphics_port);
1362 //UTIL_Warning("Unable to export screenshot.");
1366 MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1367 if (MAC_error_code) {
1368 ::CloseComponent(QT_exporter);
1369 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1370 ::DisposeGWorld(MAC_offscreen_graphics_port);
1372 //UTIL_Warning("Unable to export screenshot.");
1376 ::CloseComponent(QT_exporter);
1377 ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1378 ::DisposeGWorld(MAC_offscreen_graphics_port);
1380 delete MAC_pixels;*/
1385 void Game::SetUpLighting(){
1386 if(environment==snowyenvironment){
1390 light.ambient[0]=.4;
1391 light.ambient[1]=.4;
1392 light.ambient[2]=.44;
1394 if(environment==desertenvironment){
1398 light.ambient[0]=.4;
1399 light.ambient[1]=.35;
1400 light.ambient[2]=.3;
1403 if(environment==grassyenvironment){
1407 light.ambient[0]=.4;
1408 light.ambient[1]=.4;
1409 light.ambient[2]=.44;
1415 light.ambient[0]=.4;
1416 light.ambient[1]=.4;
1417 light.ambient[2]=.4;
1420 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1421 light.color[0]*=(skyboxlightr+average)/2;
1422 light.color[1]*=(skyboxlightg+average)/2;
1423 light.color[2]*=(skyboxlightb+average)/2;
1424 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1425 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1426 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1430 light.ambient[2]=0; */
1433 int Game::findPathDist(int start,int end){
1434 int i,j,k,smallestcount,count,connected;
1435 int last,last2,last3,last4;
1445 while(last!=end&&count<30){
1447 for(j=0;j<numpathpoints;j++){
1448 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1451 if(numpathpointconnect[j])
1452 for(k=0;k<numpathpointconnect[j];k++){
1453 if(pathpointconnect[j][k]==last)connected=1;
1456 if(numpathpointconnect[last])
1457 for(k=0;k<numpathpointconnect[last];k++){
1458 if(pathpointconnect[last][k]==j)connected=1;
1461 if(closest==-1||Random()%2==0){
1472 if(count<smallestcount)smallestcount=count;
1474 return smallestcount;
1477 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1478 static XYZ colpoint,colviewer,coltarget;
1479 static float minx,minz,maxx,maxz,miny,maxy;
1488 if(minx>endpoint.x)minx=endpoint.x;
1490 if(miny>endpoint.y)miny=endpoint.y;
1492 if(minz>endpoint.z)minz=endpoint.z;
1495 if(maxx<endpoint.x)maxx=endpoint.x;
1497 if(maxy<endpoint.y)maxy=endpoint.y;
1499 if(maxz<endpoint.z)maxz=endpoint.z;
1508 for(i=0;i<objects.numobjects;i++){
1509 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1510 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1511 colviewer=startpoint;
1513 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1518 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1523 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1524 static XYZ colpoint,colviewer,coltarget;
1525 static float minx,minz,maxx,maxz,miny,maxy;
1534 if(minx>endpoint.x)minx=endpoint.x;
1536 if(miny>endpoint.y)miny=endpoint.y;
1538 if(minz>endpoint.z)minz=endpoint.z;
1541 if(maxx<endpoint.x)maxx=endpoint.x;
1543 if(maxy<endpoint.y)maxy=endpoint.y;
1545 if(maxz<endpoint.z)maxz=endpoint.z;
1555 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1556 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1557 colviewer=startpoint;
1559 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1564 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1569 void Game::Setenvironment(int which)
1573 LOG(" Setting environment...");
1575 float temptexdetail;
1578 OPENAL_SetPaused(channels[music1snow], true);
1579 OPENAL_SetPaused(channels[music1grass], true);
1580 OPENAL_SetPaused(channels[music1desert], true);
1581 OPENAL_SetPaused(channels[wind], true);
1582 OPENAL_SetPaused(channels[desertambient], true);
1584 OPENAL_SetPaused(channels[stream_music1snow], true);
1585 OPENAL_SetPaused(channels[stream_music1grass], true);
1586 OPENAL_SetPaused(channels[stream_music1desert], true);
1587 OPENAL_SetPaused(channels[stream_wind], true);
1588 OPENAL_SetPaused(channels[stream_desertambient], true);
1591 if(environment==snowyenvironment){
1595 //PlaySoundEx( wind, samp[wind], NULL, true);
1596 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1597 OPENAL_SetPaused(channels[stream_wind], false);
1598 OPENAL_SetVolume(channels[stream_wind], 256);
1601 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1602 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1603 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1604 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1606 OPENAL_Sample_Free(samp[footstepsound]);
1607 OPENAL_Sample_Free(samp[footstepsound2]);
1608 OPENAL_Sample_Free(samp[footstepsound3]);
1609 OPENAL_Sample_Free(samp[footstepsound4]);
1610 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1611 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1612 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1613 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1614 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1615 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1616 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1617 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1619 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1621 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1623 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1628 temptexdetail=texdetail;
1629 if(texdetail>1)texdetail=4;
1630 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1631 ":Data:Textures:Skybox(snow):Left.jpg",
1632 ":Data:Textures:Skybox(snow):Back.jpg",
1633 ":Data:Textures:Skybox(snow):Right.jpg",
1634 ":Data:Textures:Skybox(snow):Up.jpg",
1635 ":Data:Textures:Skybox(snow):Down.jpg",
1636 ":Data:Textures:Skybox(snow):Cloud.jpg",
1637 ":Data:Textures:Skybox(snow):Reflect.jpg");
1642 texdetail=temptexdetail;
1644 if(environment==desertenvironment){
1647 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1648 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1649 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1650 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1654 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1655 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1656 OPENAL_SetPaused(channels[stream_desertambient], false);
1657 OPENAL_SetVolume(channels[stream_desertambient], 256);
1660 OPENAL_Sample_Free(samp[footstepsound]);
1661 OPENAL_Sample_Free(samp[footstepsound2]);
1662 OPENAL_Sample_Free(samp[footstepsound3]);
1663 OPENAL_Sample_Free(samp[footstepsound4]);
1664 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1665 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1666 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1667 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1668 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1669 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1670 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1671 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1673 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1675 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1677 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1681 temptexdetail=texdetail;
1682 if(texdetail>1)texdetail=4;
1683 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1684 ":Data:Textures:Skybox(sand):Left.jpg",
1685 ":Data:Textures:Skybox(sand):Back.jpg",
1686 ":Data:Textures:Skybox(sand):Right.jpg",
1687 ":Data:Textures:Skybox(sand):Up.jpg",
1688 ":Data:Textures:Skybox(sand):Down.jpg",
1689 ":Data:Textures:Skybox(sand):Cloud.jpg",
1690 ":Data:Textures:Skybox(sand):Reflect.jpg");
1695 texdetail=temptexdetail;
1697 if(environment==grassyenvironment){
1700 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1701 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1702 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1703 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1706 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1707 OPENAL_SetPaused(channels[stream_wind], false);
1708 OPENAL_SetVolume(channels[stream_wind], 100);
1711 OPENAL_Sample_Free(samp[footstepsound]);
1712 OPENAL_Sample_Free(samp[footstepsound2]);
1713 OPENAL_Sample_Free(samp[footstepsound3]);
1714 OPENAL_Sample_Free(samp[footstepsound4]);
1715 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1716 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1717 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1718 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1719 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1720 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1721 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1722 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1724 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1726 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1728 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1732 temptexdetail=texdetail;
1733 if(texdetail>1)texdetail=4;
1734 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1735 ":Data:Textures:Skybox(grass):Left.jpg",
1736 ":Data:Textures:Skybox(grass):Back.jpg",
1737 ":Data:Textures:Skybox(grass):Right.jpg",
1738 ":Data:Textures:Skybox(grass):Up.jpg",
1739 ":Data:Textures:Skybox(grass):Down.jpg",
1740 ":Data:Textures:Skybox(grass):Cloud.jpg",
1741 ":Data:Textures:Skybox(grass):Reflect.jpg");
1745 texdetail=temptexdetail;
1747 temptexdetail=texdetail;
1749 terrain.load(":Data:Textures:heightmap.png");
1751 texdetail=temptexdetail;
1755 void Game::Loadlevel(int which){
1758 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1759 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1760 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1761 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1762 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1763 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1764 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1765 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1766 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1767 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1768 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1769 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1770 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1771 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1772 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1773 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1774 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1775 else Loadlevel((char *)":Data:Maps:mapsave");
1780 /*char * Game::MD5_string (unsigned char *string){
1784 strcpy(temp2,(const char *)string);
1785 strcat((char *)temp2,(const char *)"Lugaru");
1786 sprintf (temp, "%d",strlen((char *)temp2));
1787 strcat((char *)temp2,temp);
1790 unsigned int len = strlen ( (char *)temp2);
1792 context.update ((unsigned char *)temp2, len);
1793 context.finalize ();
1795 return context.hex_digest();
1800 void Game::Loadlevel(char *name){
1802 static int oldlevel;
1807 float headprop,legprop,armprop,bodyprop;
1811 LOG(std::string("Loading level...") + name);
1813 if(!gameon)visibleloading=1;
1815 if(stealthloading)visibleloading=0;
1817 if(!stillloading)loadtime=0;
1822 if(tutoriallevel!=-1)tutoriallevel=0;
1823 else tutoriallevel=1;
1825 if(tutoriallevel==1)tutorialstage=0;
1826 if(tutorialstage==0){
1827 tutorialstagetime=0;
1834 OPENAL_SetPaused(channels[whooshsound], true);
1835 OPENAL_SetPaused(channels[stream_firesound], true);
1837 // Change the map filename into something that is os specific
1838 char *FixedFN = ConvertFileName(name);
1842 tfile=fopen( FixedFN, "rb" );
1845 OPENAL_SetPaused(channels[stream_firesound], true);
1856 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1862 dialoguegonethrough[i]=0;
1871 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1873 if(difficulty!=2)minimap=1;
1910 bonustotal=startbonustotal;
1916 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1917 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1918 OPENAL_SetPaused(channels[consolesuccesssound], false);
1925 terrain.numdecals=0;
1926 sprites.numsprites=0;
1927 for(i=0;i<objects.numobjects;i++)
1929 objects.model[i].numdecals=0;
1932 j=objects.numobjects;
1935 objects.DeleteObject(0);
1936 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1939 for(i=0;i<subdivision;i++)
1941 for(j=0;j<subdivision;j++)
1943 terrain.patchobjectnum[i][j]=0;
1946 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1949 weapons.numweapons=0;
1951 funpackf(tfile, "Bi", &mapvers);
1952 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1954 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1955 else maptype=mapkilleveryone;
1956 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1958 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1964 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1972 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1975 skyboxlightr=skyboxr;
1976 skyboxlightg=skyboxg;
1977 skyboxlightb=skyboxb;
1979 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1980 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1981 player[0].originalcoords=player[0].coords;
1982 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1984 for(j=0;j<player[0].num_weapons;j++)
1986 player[0].weaponids[j]=weapons.numweapons;
1987 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1988 weapons.owner[weapons.numweapons]=0;
1989 weapons.numweapons++;
1993 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1995 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1996 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1997 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1998 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2000 funpackf(tfile, "Bi", &player[0].numclothes);
2004 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2008 player[0].whichskin=0;
2009 player[0].creature=rabbittype;
2012 for(i=0;i<max_dialogues;i++)
2014 for(j=0;j<max_dialoguelength;j++)
2018 dialoguetext[i][j][k]='\0';
2022 dialoguename[i][j][k]='\0';
2027 player[0].lastattack=-1;
2028 player[0].lastattack2=-1;
2029 player[0].lastattack3=-1;
2033 funpackf(tfile, "Bi", &numdialogues);
2036 for(k=0;k<numdialogues;k++)
2038 funpackf(tfile, "Bi", &numdialogueboxes[k]);
2039 funpackf(tfile, "Bi", &dialoguetype[k]);
2042 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2043 funpackf(tfile, "Bf", &participantrotation[k][l]);
2045 if(numdialogueboxes)
2047 for(l=0;l<numdialogueboxes[k];l++)
2049 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2050 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2051 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2052 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2053 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2057 funpackf(tfile, "Bi",&templength);
2058 if(templength>128||templength<=0)templength=128;
2059 for(m=0;m<templength;m++){
2060 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2061 if(dialoguetext[k][l][m]=='\0')break;
2064 funpackf(tfile, "Bi",&templength);
2065 if(templength>64||templength<=0)templength=64;
2066 for(m=0;m<templength;m++){
2067 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2068 if(dialoguename[k][l][m]=='\0'){
2072 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2073 funpackf(tfile, "Bi", &participantfocus[k][l]);
2074 funpackf(tfile, "Bi", &participantaction[k][l]);
2077 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2079 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2085 else numdialogues=0;
2087 if(player[0].numclothes)
2089 for(k=0;k<player[0].numclothes;k++)
2091 funpackf(tfile, "Bi", &templength);
2092 for(l=0;l<templength;l++)
2093 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2094 player[0].clothes[k][templength]='\0';
2095 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2099 funpackf(tfile, "Bi", &environment);
2101 funpackf(tfile, "Bi", &objects.numobjects);
2102 if(objects.numobjects)
2104 for(i=0;i<objects.numobjects;i++)
2106 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2107 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2113 funpackf(tfile, "Bi", &numhotspots);
2116 for(i=0;i<numhotspots;i++)
2118 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2119 funpackf(tfile, "Bi", &templength);
2121 for(l=0;l<templength;l++)
2122 funpackf(tfile, "Bb", &hotspottext[i][l]);
2123 hotspottext[i][templength]='\0';
2124 if(hotspottype[i]==-111)indemo=1;
2130 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2135 for(i=0;i<objects.numobjects;i++)
2137 objects.center+=objects.position[i];
2139 objects.center/=objects.numobjects;
2142 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2144 float maxdistance=0;
2147 for(i=0;i<objects.numobjects;i++)
2149 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2150 if(tempdist>maxdistance)
2153 maxdistance=tempdist;
2156 objects.radius=fast_sqrt(maxdistance);
2159 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2160 //mapcenter=objects.center;
2161 //mapradius=objects.radius;
2163 funpackf(tfile, "Bi", &numplayers);
2164 int howmanyremoved=0;
2165 bool removeanother=0;
2166 if(numplayers>1&&numplayers<maxplayers)
2168 for(i=1;i<numplayers;i++)
2170 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2173 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2174 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2175 else player[i-howmanyremoved].howactive=typeactive;
2176 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2177 else player[i-howmanyremoved].scale=-1;
2178 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2179 else player[i-howmanyremoved].immobile=0;
2180 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2181 else player[i-howmanyremoved].rotation=0;
2182 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2183 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2189 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2191 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2193 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2194 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2195 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2196 weapons.numweapons++;
2199 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2200 //player[i-howmanyremoved].numwaypoints=10;
2201 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2203 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2204 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2205 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2206 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2207 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2210 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2211 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2213 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2214 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2215 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2216 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2218 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2226 if(player[i-howmanyremoved].creature==wolftype)
2228 player[i-howmanyremoved].proportionhead=1.1*headprop;
2229 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2230 player[i-howmanyremoved].proportionarms=1.1*armprop;
2231 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2234 if(player[i-howmanyremoved].creature==rabbittype)
2236 player[i-howmanyremoved].proportionhead=1.2*headprop;
2237 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2238 player[i-howmanyremoved].proportionarms=1.00*armprop;
2239 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2240 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2243 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2244 if(player[i-howmanyremoved].numclothes)
2246 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2249 funpackf(tfile, "Bi", &templength);
2250 for(l=0;l<templength;l++)
2251 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2252 player[i-howmanyremoved].clothes[k][templength]='\0';
2253 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2259 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2261 numplayers-=howmanyremoved;
2262 funpackf(tfile, "Bi", &numpathpoints);
2263 if(numpathpoints>30||numpathpoints<0)
2267 for(j=0;j<numpathpoints;j++)
2269 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2270 for(k=0;k<numpathpointconnect[j];k++){
2271 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2275 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2277 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2280 if(environment!=oldenvironment)Setenvironment(environment);
2281 oldenvironment=environment;
2285 j=objects.numobjects;
2286 objects.numobjects=0;
2289 //if(objects.type[i]!=spiketype)
2290 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2291 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2294 //if(skyboxtexture){
2295 terrain.DoShadows();
2296 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2297 objects.DoShadows();
2298 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2300 else terrain.DoLighting();
2306 oldlevel=whichlevel;
2309 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2310 for(i=0;i<numplayers;i++)
2312 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2316 if(i==0||player[i].scale<0)player[i].scale=.2;
2317 player[i].skeleton.free=0;
2318 player[i].skeleton.id=i;
2319 //if(Random()%2==0)player[i].creature=wolftype;
2320 //else player[i].creature=rabbittype;
2321 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2322 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2325 if(player[i].creature!=wolftype){
2326 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2327 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2329 if(player[i].creature==wolftype){
2330 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2336 texsize=512*512*3/texdetail/texdetail;
2337 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2338 //player[i].skeleton.skinText.resize(texsize);
2340 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2342 if(player[i].numclothes)
2344 for(j=0;j<player[i].numclothes;j++)
2346 tintr=player[i].clothestintr[j];
2347 tintg=player[i].clothestintg[j];
2348 tintb=player[i].clothestintb[j];
2349 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2351 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2354 player[i].currentanimation=bounceidleanim;
2355 player[i].targetanimation=bounceidleanim;
2356 player[i].currentframe=0;
2357 player[i].targetframe=1;
2359 player[i].speed=1+(float)(Random()%100)/1000;
2360 if(difficulty==0)player[i].speed-=.2;
2361 if(difficulty==1)player[i].speed-=.1;
2363 player[i].velocity=0;
2364 player[i].oldcoords=player[i].coords;
2365 player[i].realoldcoords=player[i].coords;
2368 player[i].skeleton.id=i;
2369 player[i].updatedelay=0;
2370 player[i].normalsupdatedelay=0;
2372 player[i].aitype=passivetype;
2373 player[i].aitarget=0;
2374 player[i].madskills=0;
2378 player[i].proportionhead=1.2;
2379 player[i].proportionbody=1.05;
2380 player[i].proportionarms=1.00;
2381 player[i].proportionlegs=1.1;
2382 player[i].proportionlegs.y=1.05;
2384 player[i].headless=0;
2385 player[i].currentoffset=0;
2386 player[i].targetoffset=0;
2387 /*player[i].armorhead=1;
2388 player[i].armorhigh=1;
2389 player[i].armorlow=1;
2390 player[i].protectionhead=1;
2391 player[i].protectionhigh=1;
2392 player[i].protectionlow=1;
2393 player[i].metalhead=1;
2394 player[i].metalhigh=1;
2395 player[i].metallow=1;
2397 player[i].speedmult=1;*/
2399 player[i].damagetolerance=200;
2401 if(player[i].creature==wolftype)
2403 /*player[i].proportionhead=1.1;
2404 player[i].proportionbody=1.1;
2405 player[i].proportionarms=1.1;
2406 player[i].proportionlegs=1.1;
2407 player[i].proportionlegs.y=1.1;*/
2408 if(i==0||player[i].scale<0)player[i].scale=.23;
2410 player[i].damagetolerance=300;
2413 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2416 player[i].proportionhead.z=0;
2417 player[i].proportionbody.z=0;
2418 player[i].proportionarms.z=0;
2419 player[i].proportionlegs.z=0;
2422 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2424 player[i].headmorphness=0;
2425 player[i].targetheadmorphness=1;
2426 player[i].headmorphstart=0;
2427 player[i].headmorphend=0;
2429 player[i].pausetime=0;
2432 player[i].jumppower=5;
2434 player[i].permanentdamage=0;
2435 player[i].superpermanentdamage=0;
2437 player[i].forwardkeydown=0;
2438 player[i].leftkeydown=0;
2439 player[i].backkeydown=0;
2440 player[i].rightkeydown=0;
2441 player[i].jumpkeydown=0;
2442 player[i].crouchkeydown=0;
2443 player[i].throwkeydown=0;
2445 player[i].collided=-10;
2447 player[i].bloodloss=0;
2448 player[i].weaponactive=-1;
2449 player[i].weaponstuck=-1;
2450 player[i].bleeding=0;
2451 player[i].deathbleeding=0;
2452 player[i].stunned=0;
2453 player[i].hasvictim=0;
2454 player[i].wentforweapon=0;
2457 player[0].aitype=playercontrolled;
2458 player[0].weaponactive=-1;
2462 //player[0].speedmult=1/.9;
2463 player[0].power=1/.9;
2468 //player[0].speedmult=1/.8;
2469 player[0].power=1/.8;
2472 //player[0].weaponstuck=1;
2474 if(difficulty==1)player[0].damagetolerance=250;
2475 if(difficulty==0)player[0].damagetolerance=300;
2476 if(difficulty==0)player[0].armorhead*=1.5;
2477 if(difficulty==0)player[0].armorhigh*=1.5;
2478 if(difficulty==0)player[0].armorlow*=1.5;
2479 cameraloc=player[0].coords;
2481 rotation=player[0].rotation;
2483 hawkcoords=player[0].coords;
2486 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2487 //weapons.numweapons=numplayers;
2488 for(i=0;i<weapons.numweapons;i++)
2490 weapons.bloody[i]=0;
2491 weapons.blooddrip[i]=0;
2492 weapons.blooddripdelay[i]=0;
2493 weapons.onfire[i]=0;
2494 weapons.flamedelay[i]=0;
2495 weapons.damage[i]=0;
2496 //weapons.type[i]=sword;
2497 if(weapons.type[i]==sword){
2498 weapons.mass[i]=1.5;
2499 weapons.tipmass[i]=1;
2500 weapons.length[i]=.8;
2502 if(weapons.type[i]==staff){
2504 weapons.tipmass[i]=1;
2505 weapons.length[i]=1.5;
2507 if(weapons.type[i]==knife){
2509 weapons.tipmass[i]=1.2;
2510 weapons.length[i]=.25;
2512 weapons.position[i]=-1000;
2513 weapons.tippoint[i]=-1000;
2516 /* for(i=0;i<32;i++){
2518 OPENAL_StopSound(i);
2521 LOG("Starting background music...");
2523 OPENAL_StopSound(OPENAL_ALL);
2524 if(environment==snowyenvironment)
2528 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2529 OPENAL_SetPaused(channels[stream_wind], false);
2530 OPENAL_SetVolume(channels[stream_wind], 256);
2533 else if(environment==desertenvironment)
2537 //PlaySoundEx(desertambient,
2538 // samp[desertambient], NULL, true);
2539 PlayStreamEx(stream_desertambient,
2540 strm[stream_desertambient], NULL, true);
2541 OPENAL_SetPaused(channels[stream_desertambient], false);
2542 OPENAL_SetVolume(channels[stream_desertambient], 256);
2545 else if(environment==grassyenvironment)
2549 //PlaySoundEx(wind, samp[wind], NULL, true);
2550 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2551 OPENAL_SetPaused(channels[stream_wind], false);
2552 OPENAL_SetVolume(channels[stream_wind], 100);
2555 oldmusicvolume[0]=0;
2556 oldmusicvolume[1]=0;
2557 oldmusicvolume[2]=0;
2558 oldmusicvolume[3]=0;
2561 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2562 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2563 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2564 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2565 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2566 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2567 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2568 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2583 static int i,k,j,l,m;
2584 static XYZ facing,flatfacing,absflatfacing;
2585 static XYZ rotatetarget;
2587 static float oldtargetrotation;
2588 static int target, numgood;
2589 static XYZ tempcoords1,tempcoords2;
2592 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2593 static int whichhit;
2594 static bool oldjumpkeydown;
2598 float headprop,bodyprop,armprop,legprop;
2601 displaytime[i]+=multiplier;
2604 static unsigned char theKeyMap[16];
2605 GetKeys( theKeyMap );
2610 static bool mainmenutogglekeydown;
2612 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2613 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2616 stereoreverse=false;
2619 if (stereoreverse) {
2620 printf("Stereo reversed\n");
2622 printf("Stereo unreversed\n");
2624 freezetogglekeydown=1;
2627 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2628 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2629 stereoseparation -= 0.001;
2631 stereoseparation -= 0.010;
2634 printf("Stereo decreased increased to %f\n", stereoseparation);
2637 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2638 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2639 stereoseparation += 0.001;
2641 stereoseparation += 0.010;
2644 printf("Stereo separation increased to %f\n", stereoseparation);
2649 if(mainmenu&&endgame==1)mainmenu=10;
2650 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2652 displaytext[0][j]=' ';
2657 mainmenutogglekeydown=1;
2659 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2661 if(mainmenu==1||mainmenu==2||mainmenu==0){
2662 if(mainmenu==0&&!winfreeze)mainmenu=2;
2663 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2664 else if(mainmenu==0&&winfreeze){
2665 /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2667 else stealthloading=0;
2669 if(!stealthloading){
2670 float gLoc[3]={0,0,0};
2671 float vel[3]={0,0,0};
2672 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2673 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2674 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2675 OPENAL_SetVolume(channels[firestartsound], 256);
2676 OPENAL_SetPaused(channels[firestartsound], false);
2677 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2688 for(i=0;i<campaignnumlevels;i++){
2690 levelhighlight[i]=0;
2695 if(accountcampaignchoicesmade[accountactive])
2696 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2697 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2698 levelvisible[levelorder[i+1]]=1;
2700 int whichlevelstart;
2701 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2702 if(whichlevelstart<0){
2703 campaignchoicenum=1;
2704 campaignchoicewhich[0]=0;
2708 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2709 if(campaignchoicenum)
2710 for(i=0;i<campaignchoicenum;i++){
2711 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2712 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2713 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2720 if(firstload)TickOnceAfter();
2721 if(!firstload)LoadStuff();
2738 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2739 //accountcampaignchoicesmade[accountactive]++;
2742 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2750 OPENAL_SetPaused(channels[music3], true);
2754 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2755 if(mainmenu&&musictoggle){
2756 if(mainmenu==1||mainmenu==2||mainmenu==100){
2757 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2758 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2759 OPENAL_SetPaused(channels[stream_music3], false);
2760 OPENAL_SetVolume(channels[stream_music3], 256);
2761 OPENAL_SetPaused(channels[music1], true);
2765 OPENAL_SetPaused(channels[stream_music3], true);
2766 OPENAL_SetPaused(channels[music1], false);
2770 float gLoc[3]={0,0,0};
2771 float vel[3]={0,0,0};
2772 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2773 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2774 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2775 OPENAL_SetVolume(channels[fireendsound], 256);
2776 OPENAL_SetPaused(channels[fireendsound], false);
2777 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2785 if(newdetail>2)newdetail=detail;
2786 if(newdetail<0)newdetail=detail;
2787 if(newscreenwidth<0)newscreenwidth=screenwidth;
2788 if(newscreenheight<0)newscreenheight=screenheight;
2790 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
2791 opstream << "Screenwidth:\n";
2792 opstream << newscreenwidth;
2793 opstream << "\nScreenheight:\n";
2794 opstream << newscreenheight;
2795 opstream << "\nMouse sensitivity:\n";
2796 opstream << usermousesensitivity;
2797 opstream << "\nBlur(0,1):\n";
2798 opstream << ismotionblur;
2799 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
2800 opstream << newdetail;
2801 opstream << "\nFloating jump:\n";
2802 opstream << floatjump;
2803 opstream << "\nMouse jump:\n";
2804 opstream << mousejump;
2805 opstream << "\nAmbient sound:\n";
2806 opstream << ambientsound;
2807 opstream << "\nBlood (0,1,2):\n";
2808 opstream << bloodtoggle;
2809 opstream << "\nAuto slomo:\n";
2810 opstream << autoslomo;
2811 opstream << "\nFoliage:\n";
2812 opstream << foliage;
2813 opstream << "\nMusic:\n";
2814 opstream << musictoggle;
2815 opstream << "\nTrilinear:\n";
2816 opstream << trilinear;
2817 opstream << "\nDecals(shadows,blood puddles,etc):\n";
2819 opstream << "\nInvert mouse:\n";
2820 opstream << invertmouse;
2821 opstream << "\nGamespeed:\n";
2822 if(oldgamespeed==0)oldgamespeed=1;
2823 opstream << oldgamespeed;
2824 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
2825 opstream << difficulty;
2826 opstream << "\nDamage effects(blackout, doublevision):\n";
2827 opstream << damageeffects;
2828 opstream << "\nText:\n";
2829 opstream << texttoggle;
2830 opstream << "\nDebug:\n";
2831 opstream << debugmode;
2832 opstream << "\nVBL Sync:\n";
2833 opstream << vblsync;
2834 opstream << "\nShow Points:\n";
2835 opstream << showpoints;
2836 opstream << "\nAlways Blur:\n";
2837 opstream << alwaysblur;
2838 opstream << "\nImmediate mode (turn on on G5):\n";
2839 opstream << immediate;
2840 opstream << "\nVelocity blur:\n";
2841 opstream << velocityblur;
2842 opstream << "\nVolume:\n";
2844 opstream << "\nForward key:\n";
2845 opstream << KeyToChar(forwardkey);
2846 opstream << "\nBack key:\n";
2847 opstream << KeyToChar(backkey);
2848 opstream << "\nLeft key:\n";
2849 opstream << KeyToChar(leftkey);
2850 opstream << "\nRight key:\n";
2851 opstream << KeyToChar(rightkey);
2852 opstream << "\nJump key:\n";
2853 opstream << KeyToChar(jumpkey);
2854 opstream << "\nCrouch key:\n";
2855 opstream << KeyToChar(crouchkey);
2856 opstream << "\nDraw key:\n";
2857 opstream << KeyToChar(drawkey);
2858 opstream << "\nThrow key:\n";
2859 opstream << KeyToChar(throwkey);
2860 opstream << "\nAttack key:\n";
2861 opstream << KeyToChar(attackkey);
2862 opstream << "\nChat key:\n";
2863 opstream << KeyToChar(chatkey);
2864 opstream << "\nStereoMode:\n";
2865 opstream << stereomode;
2866 opstream << "\nStereoSeparation:\n";
2867 opstream << stereoseparation;
2868 opstream << "\nStereoReverse:\n";
2869 opstream << stereoreverse;
2872 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2873 float gLoc[3]={0,0,0};
2874 float vel[3]={0,0,0};
2875 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2876 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2877 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2878 OPENAL_SetVolume(channels[fireendsound], 256);
2879 OPENAL_SetPaused(channels[fireendsound], false);
2880 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2888 if(mainmenu==3&&gameon)mainmenu=2;
2889 if(mainmenu==3&&!gameon)mainmenu=1;
2890 if(mainmenu==5&&gameon)mainmenu=2;
2891 if(mainmenu==5&&!gameon)mainmenu=1;
2892 if(mainmenu==4)mainmenu=3;
2893 if(mainmenu==6)mainmenu=5;
2894 if(mainmenu==7)mainmenu=1;
2895 if(mainmenu==9)mainmenu=5;
2896 if(mainmenu==11)mainmenu=5;
2897 if(mainmenu==13)mainmenu=12;
2898 if(mainmenu==10)mainmenu=5;
2904 mainmenutogglekeydown=1;
2906 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2907 mainmenutogglekeydown=0;
2911 /*static bool minimaptogglekeydown;
2912 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2914 minimaptogglekeydown=1;
2916 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2917 minimaptogglekeydown=0;
2921 static bool minimaptogglekeydown;
2922 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2923 if(tutorialstage!=51)
2924 tutorialstagetime=tutorialmaxtime;
2925 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2926 OPENAL_SetVolume(channels[consolefailsound], 128);
2927 OPENAL_SetPaused(channels[consolefailsound], false);
2928 minimaptogglekeydown=1;
2930 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2931 minimaptogglekeydown=0;
2936 if(mainmenu==1||mainmenu==2){
2937 if(Button()&&!oldbutton&&selected==1){
2939 float gLoc[3]={0,0,0};
2940 float vel[3]={0,0,0};
2941 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2942 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2943 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2944 OPENAL_SetVolume(channels[firestartsound], 256);
2945 OPENAL_SetPaused(channels[firestartsound], false);
2946 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2955 if(accountactive!=-1)mainmenu=5;
2962 if(firstload)TickOnceAfter();
2963 if(!firstload)LoadStuff();
2969 OPENAL_SetPaused(channels[music3], true); */
2975 OPENAL_SetPaused(channels[stream_music3], true);
2976 OPENAL_SetPaused(channels[music1], false);
2980 if(Button()&&!oldbutton&&selected==2){
2981 float gLoc[3]={0,0,0};
2982 float vel[3]={0,0,0};
2983 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2984 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2985 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2986 OPENAL_SetVolume(channels[firestartsound], 256);
2987 OPENAL_SetPaused(channels[firestartsound], false);
2988 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3000 if(newdetail>2)newdetail=detail;
3001 if(newdetail<0)newdetail=detail;
3002 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3003 if(newscreenwidth<0)newscreenwidth=screenwidth;
3004 if(newscreenheight>3000)newscreenheight=screenheight;
3005 if(newscreenheight<0)newscreenheight=screenheight;
3008 if(Button()&&!oldbutton&&selected==3){
3009 float gLoc[3]={0,0,0};
3010 float vel[3]={0,0,0};
3011 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3012 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3013 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3014 OPENAL_SetVolume(channels[fireendsound], 256);
3015 OPENAL_SetPaused(channels[fireendsound], false);
3016 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3027 OPENAL_SetPaused(channels[stream_music3], true);
3035 if(Button())oldbutton=1;
3040 if(Button()&&!oldbutton&&selected!=-1){
3041 float gLoc[3]={0,0,0};
3042 float vel[3]={0,0,0};
3043 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3044 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3045 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3046 OPENAL_SetVolume(channels[firestartsound], 256);
3047 OPENAL_SetPaused(channels[firestartsound], false);
3048 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3050 if(Button()&&!oldbutton&&selected==0){
3052 extern SDL_Rect **resolutions;
3053 bool isCustomResolution = true;
3055 for (int i = 0; (!found) && (resolutions[i]); i++)
3057 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
3058 isCustomResolution = false;
3060 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
3063 if (resolutions[i] != NULL)
3065 newscreenwidth = (int) resolutions[i]->w;
3066 newscreenheight = (int) resolutions[i]->h;
3068 else if (isCustomResolution)
3070 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
3072 newscreenwidth = (int) resolutions[0]->w;
3073 newscreenheight = (int) resolutions[0]->h;
3077 newscreenwidth = screenwidth;
3078 newscreenheight = screenheight;
3083 newscreenwidth = (int) resolutions[0]->w;
3084 newscreenheight = (int) resolutions[0]->h;
3092 newscreenwidth = (int) resolutions[0]->w;
3093 newscreenheight = (int) resolutions[0]->h;
3098 if(Button()&&!oldbutton&&selected==1){
3100 if(newdetail>2)newdetail=0;
3102 if(Button()&&!oldbutton&&selected==2){
3104 if(bloodtoggle>2)bloodtoggle=0;
3106 if(Button()&&!oldbutton&&selected==3){
3108 if(difficulty>2)difficulty=0;
3110 if(Button()&&!oldbutton&&selected==4){
3111 ismotionblur=1-ismotionblur;
3113 if(Button()&&!oldbutton&&selected==5){
3116 if(Button()&&!oldbutton&&selected==6){
3117 musictoggle=1-musictoggle;
3120 OPENAL_SetPaused(channels[music1], true);
3121 OPENAL_SetPaused(channels[stream_music2], true);
3122 OPENAL_SetPaused(channels[stream_music3], true);
3125 oldmusicvolume[i]=0;
3131 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3132 OPENAL_SetPaused(channels[stream_music3], false);
3133 OPENAL_SetVolume(channels[stream_music3], 256);
3136 if(Button()&&!oldbutton&&selected==9){
3137 invertmouse=1-invertmouse;
3139 if(Button()&&!oldbutton&&selected==10){
3140 usermousesensitivity+=.2;
3141 if(usermousesensitivity>2)usermousesensitivity=.2;
3143 if(Button()&&!oldbutton&&selected==11){
3145 if(volume>1.0001f)volume=0;
3146 OPENAL_SetSFXMasterVolume((int)(volume*255));
3148 if(Button()&&!oldbutton&&selected==7){
3149 /*float gLoc[3]={0,0,0};
3150 float vel[3]={0,0,0};
3151 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3152 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3153 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3154 OPENAL_SetVolume(channels[firestartsound], 256);
3155 OPENAL_SetPaused(channels[firestartsound], false);
3156 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3169 if(Button()&&!oldbutton&&selected==8){
3170 float gLoc[3]={0,0,0};
3171 float vel[3]={0,0,0};
3172 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3173 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3174 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3175 OPENAL_SetVolume(channels[fireendsound], 256);
3176 OPENAL_SetPaused(channels[fireendsound], false);
3177 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3185 if(newdetail>2)newdetail=detail;
3186 if(newdetail<0)newdetail=detail;
3187 if(newscreenwidth<0)newscreenwidth=screenwidth;
3188 if(newscreenheight<0)newscreenheight=screenheight;
3191 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
3192 opstream << "Screenwidth:\n";
3193 opstream << newscreenwidth;
3194 opstream << "\nScreenheight:\n";
3195 opstream << newscreenheight;
3196 opstream << "\nMouse sensitivity:\n";
3197 opstream << usermousesensitivity;
3198 opstream << "\nBlur(0,1):\n";
3199 opstream << ismotionblur;
3200 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
3201 opstream << newdetail;
3202 opstream << "\nFloating jump:\n";
3203 opstream << floatjump;
3204 opstream << "\nMouse jump:\n";
3205 opstream << mousejump;
3206 opstream << "\nAmbient sound:\n";
3207 opstream << ambientsound;
3208 opstream << "\nBlood (0,1,2):\n";
3209 opstream << bloodtoggle;
3210 opstream << "\nAuto slomo:\n";
3211 opstream << autoslomo;
3212 opstream << "\nFoliage:\n";
3213 opstream << foliage;
3214 opstream << "\nMusic:\n";
3215 opstream << musictoggle;
3216 opstream << "\nTrilinear:\n";
3217 opstream << trilinear;
3218 opstream << "\nDecals(shadows,blood puddles,etc):\n";
3220 opstream << "\nInvert mouse:\n";
3221 opstream << invertmouse;
3222 opstream << "\nGamespeed:\n";
3223 if(oldgamespeed==0)oldgamespeed=1;
3224 opstream << oldgamespeed;
3225 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
3226 opstream << difficulty;
3227 opstream << "\nDamage effects(blackout, doublevision):\n";
3228 opstream << damageeffects;
3229 opstream << "\nText:\n";
3230 opstream << texttoggle;
3231 opstream << "\nDebug:\n";
3232 opstream << debugmode;
3233 opstream << "\nVBL Sync:\n";
3234 opstream << vblsync;
3235 opstream << "\nShow Points:\n";
3236 opstream << showpoints;
3237 opstream << "\nAlways Blur:\n";
3238 opstream << alwaysblur;
3239 opstream << "\nImmediate mode (turn on on G5):\n";
3240 opstream << immediate;
3241 opstream << "\nVelocity blur:\n";
3242 opstream << velocityblur;
3243 opstream << "\nVolume:\n";
3245 opstream << "\nForward key:\n";
3246 opstream << KeyToChar(forwardkey);
3247 opstream << "\nBack key:\n";
3248 opstream << KeyToChar(backkey);
3249 opstream << "\nLeft key:\n";
3250 opstream << KeyToChar(leftkey);
3251 opstream << "\nRight key:\n";
3252 opstream << KeyToChar(rightkey);
3253 opstream << "\nJump key:\n";
3254 opstream << KeyToChar(jumpkey);
3255 opstream << "\nCrouch key:\n";
3256 opstream << KeyToChar(crouchkey);
3257 opstream << "\nDraw key:\n";
3258 opstream << KeyToChar(drawkey);
3259 opstream << "\nThrow key:\n";
3260 opstream << KeyToChar(throwkey);
3261 opstream << "\nAttack key:\n";
3262 opstream << KeyToChar(attackkey);
3263 opstream << "\nChat key:\n";
3264 opstream << KeyToChar(chatkey);
3265 opstream << "\nStereoMode:\n";
3266 opstream << stereomode;
3267 opstream << "\nStereoSeparation:\n";
3268 opstream << stereoseparation;
3269 opstream << "\nStereoReverse:\n";
3270 opstream << stereoreverse;
3273 if(mainmenu==3&&gameon)mainmenu=2;
3274 if(mainmenu==3&&!gameon)mainmenu=1;
3276 if(Button())oldbutton=1;
3280 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3281 float gLoc[3]={0,0,0};
3282 float vel[3]={0,0,0};
3283 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3284 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3285 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3286 OPENAL_SetVolume(channels[firestartsound], 256);
3287 OPENAL_SetPaused(channels[firestartsound], false);
3288 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3290 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3298 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3300 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3301 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3302 float gLoc[3]={0,0,0};
3303 float vel[3]={0,0,0};
3304 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3305 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3306 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3307 OPENAL_SetVolume(channels[fireendsound], 256);
3308 OPENAL_SetPaused(channels[fireendsound], false);
3309 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3313 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3314 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3318 if(keyselect==0)forwardkey=keynum;
3319 if(keyselect==1)backkey=keynum;
3320 if(keyselect==2)leftkey=keynum;
3321 if(keyselect==3)rightkey=keynum;
3322 if(keyselect==4)crouchkey=keynum;
3323 if(keyselect==5)jumpkey=keynum;
3324 if(keyselect==6)drawkey=keynum;
3325 if(keyselect==7)throwkey=keynum;
3326 if(keyselect==8)attackkey=keynum;
3331 if(Button()&&!oldbutton&&selected==9){
3332 float gLoc[3]={0,0,0};
3333 float vel[3]={0,0,0};
3334 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3335 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3336 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3337 OPENAL_SetVolume(channels[fireendsound], 256);
3338 OPENAL_SetPaused(channels[fireendsound], false);
3339 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3349 if(newdetail>2)newdetail=detail;
3350 if(newdetail<0)newdetail=detail;
3351 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3352 if(newscreenwidth<0)newscreenwidth=screenwidth;
3353 if(newscreenheight>3000)newscreenheight=screenheight;
3354 if(newscreenheight<0)newscreenheight=screenheight;
3361 accountcampaignchoicesmade[accountactive]=0;
3362 accountcampaignscore[accountactive]=0;
3363 accountcampaigntime[accountactive]=0;
3367 if(Button()&&!oldbutton&&selected==1){
3368 float gLoc[3]={0,0,0};
3369 float vel[3]={0,0,0};
3370 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3371 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3372 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3373 OPENAL_SetVolume(channels[firestartsound], 256);
3374 OPENAL_SetPaused(channels[firestartsound], false);
3375 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3388 if(firstload)TickOnceAfter();
3389 if(!firstload)LoadStuff();
3396 OPENAL_SetPaused(channels[stream_music3], true);
3398 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3399 float gLoc[3]={0,0,0};
3400 float vel[3]={0,0,0};
3401 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3402 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3403 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3404 OPENAL_SetVolume(channels[firestartsound], 256);
3405 OPENAL_SetPaused(channels[firestartsound], false);
3406 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3419 if(firstload)TickOnceAfter();
3420 if(!firstload)LoadStuff();
3436 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3437 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3441 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3446 OPENAL_SetPaused(channels[stream_music3], true);
3448 if(Button()&&!oldbutton&&selected==4){
3449 float gLoc[3]={0,0,0};
3450 float vel[3]={0,0,0};
3451 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3452 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3453 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3454 OPENAL_SetVolume(channels[fireendsound], 256);
3455 OPENAL_SetPaused(channels[fireendsound], false);
3456 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3464 if(mainmenu==5&&gameon)mainmenu=2;
3465 if(mainmenu==5&&!gameon)mainmenu=1;
3467 if(Button()&&!oldbutton&&selected==5){
3468 float gLoc[3]={0,0,0};
3469 float vel[3]={0,0,0};
3470 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3471 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3472 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3473 OPENAL_SetVolume(channels[fireendsound], 256);
3474 OPENAL_SetPaused(channels[fireendsound], false);
3475 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3485 if(Button()&&!oldbutton&&selected==3){
3486 float gLoc[3]={0,0,0};
3487 float vel[3]={0,0,0};
3488 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3489 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3490 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3491 OPENAL_SetVolume(channels[firestartsound], 256);
3492 OPENAL_SetPaused(channels[firestartsound], false);
3493 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3503 if(Button()&&!oldbutton&&selected==2){
3504 float gLoc[3]={0,0,0};
3505 float vel[3]={0,0,0};
3506 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3507 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3508 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3509 OPENAL_SetVolume(channels[firestartsound], 256);
3510 OPENAL_SetPaused(channels[firestartsound], false);
3511 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3521 if(Button())oldbutton=1;
3525 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3526 float gLoc[3]={0,0,0};
3527 float vel[3]={0,0,0};
3528 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3529 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3530 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3531 OPENAL_SetVolume(channels[firestartsound], 256);
3532 OPENAL_SetPaused(channels[firestartsound], false);
3533 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3545 targetlevel=selected;
3546 if(firstload)TickOnceAfter();
3547 if(!firstload)LoadStuff();
3549 Loadlevel(selected);
3555 OPENAL_SetPaused(channels[stream_music3], true);
3557 if(Button()&&!oldbutton&&selected==numchallengelevels){
3558 float gLoc[3]={0,0,0};
3559 float vel[3]={0,0,0};
3560 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3561 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3562 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3563 OPENAL_SetVolume(channels[fireendsound], 256);
3564 OPENAL_SetPaused(channels[fireendsound], false);
3565 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3575 if(Button())oldbutton=1;
3579 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3580 float gLoc[3]={0,0,0};
3581 float vel[3]={0,0,0};
3582 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3583 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3584 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3585 OPENAL_SetVolume(channels[firestartsound], 256);
3586 OPENAL_SetPaused(channels[firestartsound], false);
3587 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3599 targetlevel=selected;
3600 if(firstload)TickOnceAfter();
3601 if(!firstload)LoadStuff();
3603 Loadlevel(selected);
3609 OPENAL_SetPaused(channels[stream_music3], true);
3611 if(Button()&&!oldbutton&&selected==numchallengelevels){
3612 float gLoc[3]={0,0,0};
3613 float vel[3]={0,0,0};
3614 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3615 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3616 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3617 OPENAL_SetVolume(channels[fireendsound], 256);
3618 OPENAL_SetPaused(channels[fireendsound], false);
3619 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3629 if(Button())oldbutton=1;
3634 if(Button()&&!oldbutton&&selected==3){
3635 float gLoc[3]={0,0,0};
3636 float vel[3]={0,0,0};
3637 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3638 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3639 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3640 OPENAL_SetVolume(channels[fireendsound], 256);
3641 OPENAL_SetPaused(channels[fireendsound], false);
3642 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3652 if(Button())oldbutton=1;
3657 if(Button()&&!oldbutton&&selected!=-1){
3658 float gLoc[3]={0,0,0};
3659 float vel[3]={0,0,0};
3660 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3661 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3662 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3663 OPENAL_SetVolume(channels[firestartsound], 256);
3664 OPENAL_SetPaused(channels[firestartsound], false);
3665 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3667 if(Button()&&!oldbutton&&selected==1){
3668 float gLoc[3]={0,0,0};
3669 float vel[3]={0,0,0};
3670 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3671 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3672 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3673 OPENAL_SetVolume(channels[fireendsound], 256);
3674 OPENAL_SetPaused(channels[fireendsound], false);
3675 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3683 for(i=accountactive;i<numaccounts-1;i++){
3684 accountdifficulty[i]=accountdifficulty[i+1];
3685 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3686 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3687 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3689 accountpoints[i]=accountpoints[i+1];
3691 accounthighscore[i][j]=accounthighscore[i+1][j];
3692 accountfasttime[i][j]=accountfasttime[i+1][j];
3695 accountunlocked[i][j]=accountunlocked[i+1][j];
3698 accountname[i][j]=accountname[i+1][j];
3700 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3701 accountprogress[i]=accountprogress[i+1];
3702 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3703 accountcampaignscore[i]=accountcampaignscore[i+1];
3704 accountcampaigntime[i]=accountcampaigntime[i+1];
3713 if(Button()&&!oldbutton&&selected==2){
3714 float gLoc[3]={0,0,0};
3715 float vel[3]={0,0,0};
3716 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3717 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3718 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3719 OPENAL_SetVolume(channels[fireendsound], 256);
3720 OPENAL_SetPaused(channels[fireendsound], false);
3721 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3731 if(Button())oldbutton=1;
3735 if(Button()&&!oldbutton&&selected!=-1){
3736 float gLoc[3]={0,0,0};
3737 float vel[3]={0,0,0};
3738 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3739 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3740 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3741 OPENAL_SetVolume(channels[firestartsound], 256);
3742 OPENAL_SetPaused(channels[firestartsound], false);
3743 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3745 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3748 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3749 accountactive=selected-1;
3757 if(Button()&&!oldbutton&&selected==numaccounts+1){
3758 float gLoc[3]={0,0,0};
3759 float vel[3]={0,0,0};
3760 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3761 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3762 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3763 OPENAL_SetVolume(channels[fireendsound], 256);
3764 OPENAL_SetPaused(channels[fireendsound], false);
3765 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3776 displaytext[0][j]=' ';
3782 if(Button())oldbutton=1;
3786 if(Button()&&!oldbutton&&selected!=-1){
3787 float gLoc[3]={0,0,0};
3788 float vel[3]={0,0,0};
3789 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3790 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3791 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3792 OPENAL_SetVolume(channels[firestartsound], 256);
3793 OPENAL_SetPaused(channels[firestartsound], false);
3794 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3796 if(selected==0)accountdifficulty[accountactive]=0;
3797 if(selected==1)accountdifficulty[accountactive]=1;
3798 if(selected==2)accountdifficulty[accountactive]=2;
3809 if(Button())oldbutton=1;
3814 if(Button())oldbutton=1;
3817 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3820 if(newdetail>2)newdetail=detail;
3821 if(newdetail<0)newdetail=detail;
3822 if(newscreenwidth<0)newscreenwidth=screenwidth;
3823 if(newscreenheight<0)newscreenheight=screenheight;
3825 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
3826 opstream << "Screenwidth:\n";
3827 opstream << newscreenwidth;
3828 opstream << "\nScreenheight:\n";
3829 opstream << newscreenheight;
3830 opstream << "\nMouse sensitivity:\n";
3831 opstream << usermousesensitivity;
3832 opstream << "\nBlur(0,1):\n";
3833 opstream << ismotionblur;
3834 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
3835 opstream << newdetail;
3836 opstream << "\nFloating jump:\n";
3837 opstream << floatjump;
3838 opstream << "\nMouse jump:\n";
3839 opstream << mousejump;
3840 opstream << "\nAmbient sound:\n";
3841 opstream << ambientsound;
3842 opstream << "\nBlood (0,1,2):\n";
3843 opstream << bloodtoggle;
3844 opstream << "\nAuto slomo:\n";
3845 opstream << autoslomo;
3846 opstream << "\nFoliage:\n";
3847 opstream << foliage;
3848 opstream << "\nMusic:\n";
3849 opstream << musictoggle;
3850 opstream << "\nTrilinear:\n";
3851 opstream << trilinear;
3852 opstream << "\nDecals(shadows,blood puddles,etc):\n";
3854 opstream << "\nInvert mouse:\n";
3855 opstream << invertmouse;
3856 opstream << "\nGamespeed:\n";
3857 if(oldgamespeed==0)oldgamespeed=1;
3858 opstream << oldgamespeed;
3859 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
3860 opstream << difficulty;
3861 opstream << "\nDamage effects(blackout, doublevision):\n";
3862 opstream << damageeffects;
3863 opstream << "\nText:\n";
3864 opstream << texttoggle;
3865 opstream << "\nDebug:\n";
3866 opstream << debugmode;
3867 opstream << "\nVBL Sync:\n";
3868 opstream << vblsync;
3869 opstream << "\nShow Points:\n";
3870 opstream << showpoints;
3871 opstream << "\nAlways Blur:\n";
3872 opstream << alwaysblur;
3873 opstream << "\nImmediate mode (turn on on G5):\n";
3874 opstream << immediate;
3875 opstream << "\nVelocity blur:\n";
3876 opstream << velocityblur;
3877 opstream << "\nVolume:\n";
3879 opstream << "\nForward key:\n";
3880 opstream << KeyToChar(forwardkey);
3881 opstream << "\nBack key:\n";
3882 opstream << KeyToChar(backkey);
3883 opstream << "\nLeft key:\n";
3884 opstream << KeyToChar(leftkey);
3885 opstream << "\nRight key:\n";
3886 opstream << KeyToChar(rightkey);
3887 opstream << "\nJump key:\n";
3888 opstream << KeyToChar(jumpkey);
3889 opstream << "\nCrouch key:\n";
3890 opstream << KeyToChar(crouchkey);
3891 opstream << "\nDraw key:\n";
3892 opstream << KeyToChar(drawkey);
3893 opstream << "\nThrow key:\n";
3894 opstream << KeyToChar(throwkey);
3895 opstream << "\nAttack key:\n";
3896 opstream << KeyToChar(attackkey);
3897 opstream << "\nChat key:\n";
3898 opstream << KeyToChar(chatkey);
3899 opstream << "\nStereoMode:\n";
3900 opstream << stereomode;
3901 opstream << "\nStereoSeparation:\n";
3902 opstream << stereoseparation;
3903 opstream << "\nStereoReverse:\n";
3904 opstream << stereoreverse;
3909 if(mainmenu==1||mainmenu==2){
3910 if(loaddistrib>4)transition+=multiplier/8;
3918 OPENAL_SetFrequency(channels[stream_music3], 22050);
3922 if(IsKeyDown(theKeyMap, i)){
3923 togglekeydelay[i]+=multiplier;
3924 if(togglekeydelay[i]>.4){
3926 togglekeydelay[i]=.36;
3929 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3930 for(j=255;j>=displayselected+1;j--){
3931 displaytext[0][j]=displaytext[0][j-1];
3933 displaytext[0][displayselected]=KeyToSingleChar(i);
3934 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3938 if(i==MAC_DELETE_KEY&&displayselected!=0){
3939 for(j=displayselected-1;j<255;j++){
3940 displaytext[0][j]=displaytext[0][j+1];
3942 displaytext[0][255]=' ';
3946 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3949 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3952 if(i==MAC_RETURN_KEY&&entername){
3953 if(displaychars[0]){
3955 strcpy(accountname[numaccounts-1],displaytext[0]);
3956 accountactive=numaccounts-1;
3957 accountdifficulty[accountactive]=1;
3958 accountprogress[accountactive]=0;
3959 accountpoints[accountactive]=0;
3960 accountcampaigntime[accountactive]=0;
3961 accountcampaignscore[accountactive]=0;
3962 accountcampaignfasttime[accountactive]=0;
3963 accountcampaignhighscore[accountactive]=0;
3965 accounthighscore[accountactive][j]=0;
3966 accountfasttime[accountactive][j]=0;
3969 accountunlocked[accountactive][j]=0;
3971 accountcampaignchoicesmade[accountactive]=0;
3974 displaytext[0][j]=' ';
3988 float gLoc[3]={0,0,0};
3989 float vel[3]={0,0,0};
3990 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3991 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3992 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3993 OPENAL_SetVolume(channels[firestartsound], 256);
3994 OPENAL_SetPaused(channels[firestartsound], false);
3995 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3998 displaytext[0][j]=' ';
4006 if(i==MAC_RETURN_KEY&&mainmenu==13){
4007 if(displaychars[0]){
4008 sprintf (registrationname, "%s", displaytext[0]);
4009 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
4019 float gLoc[3]={0,0,0};
4020 float vel[3]={0,0,0};
4021 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
4022 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
4023 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
4024 OPENAL_SetVolume(channels[firestartsound], 256);
4025 OPENAL_SetPaused(channels[firestartsound], false);
4026 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
4029 displaytext[0][j]=' ';
4040 togglekeydelay[i]=0;
4044 displayblinkdelay-=multiplier;
4045 if(displayblinkdelay<=0){
4046 displayblinkdelay=.3;
4047 displayblink=1-displayblink;
4053 if(hostile==1)hostiletime+=multiplier;
4055 if(!winfreeze)leveltime+=multiplier;
4056 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
4063 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
4065 chattogglekeydown=1;
4066 togglekey[chatkey]=1;
4067 togglekeydelay[chatkey]=-20;
4070 if(!IsKeyDown(theKeyMap, chatkey)){
4071 chattogglekeydown=0;
4076 if(IsKeyDown(theKeyMap, i)){
4077 togglekeydelay[i]+=multiplier;
4078 if(togglekeydelay[i]>.4){
4080 togglekeydelay[i]=.36;
4083 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
4084 for(j=255;j>=displayselected+1;j--){
4085 displaytext[0][j]=displaytext[0][j-1];
4087 displaytext[0][displayselected]=KeyToSingleChar(i);
4088 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
4092 if(i==MAC_DELETE_KEY&&displayselected!=0){
4093 for(j=displayselected-1;j<255;j++){
4094 displaytext[0][j]=displaytext[0][j+1];
4096 displaytext[0][255]=' ';
4100 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
4103 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
4106 if(i==MAC_RETURN_KEY){
4107 if(displaychars[0]){
4108 /*for(j=0;j<displaychars[0];j++){
4109 talkname[j]=displaytext[0][j];
4111 talkname[displaychars[0]]='\0';
4112 sprintf (chatname, "%s: %s",playerName,talkname);
4113 //NetworkSendInformation(chatname);
4116 displaytext[0][j]=' ';
4128 togglekeydelay[i]=0;
4132 displayblinkdelay-=multiplier;
4133 if(displayblinkdelay<=0){
4134 displayblinkdelay=.3;
4135 displayblink=1-displayblink;
4139 if(chatting)keyboardfrozen=1;
4141 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
4144 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4146 freezetogglekeydown=1;
4149 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
4150 freezetogglekeydown=0;
4153 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
4155 if(!console)freeze=0;
4157 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4159 consoletogglekeydown=1;
4162 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
4163 consoletogglekeydown=0;
4166 if(console)freeze=1;
4168 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
4170 if(IsKeyDown(theKeyMap, i)){
4171 togglekeydelay[i]+=multiplier;
4172 if(togglekeydelay[i]>.4){
4174 togglekeydelay[i]=.36;
4177 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
4178 for(j=255;j>=consoleselected+1;j--){
4179 consoletext[0][j]=consoletext[0][j-1];
4181 consoletext[0][consoleselected]=KeyToSingleChar(i);
4182 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
4186 else if(i==MAC_ENTER_KEY){
4187 for(j=255;j>=consoleselected+1;j--){
4188 consoletext[0][j]=consoletext[0][j-1];
4190 consoletext[0][consoleselected]='\n';
4194 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4195 for(j=consoleselected-1;j<255;j++){
4196 consoletext[0][j]=consoletext[0][j+1];
4198 consoletext[0][255]=' ';
4202 if(i==MAC_ARROW_UP_KEY){
4203 if(archiveselected<14)archiveselected++;
4205 consolechars[0]=consolechars[archiveselected];
4206 consoletext[0][j]=consoletext[archiveselected][j];
4207 consoleselected=consolechars[0];
4210 if(i==MAC_ARROW_DOWN_KEY){
4211 if(archiveselected>0)archiveselected--;
4213 consolechars[0]=consolechars[archiveselected];
4214 consoletext[0][j]=consoletext[archiveselected][j];
4215 consoleselected=consolechars[0];
4218 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4221 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4224 if(i==MAC_RETURN_KEY){
4226 cmd_dispatch(this, consoletext[0]);
4228 if(consolechars[0]>0){
4231 consoletext[k][j]=consoletext[k-1][j];
4233 consolechars[k]=consolechars[k-1];
4236 consoletext[0][j]=' ';
4247 togglekeydelay[i]=0;
4251 consoleblinkdelay-=multiplier;
4252 if(consoleblinkdelay<=0){
4253 consoleblinkdelay=.3;
4254 consoleblink=1-consoleblink;
4258 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4261 if(newdetail>2)newdetail=detail;
4262 if(newdetail<0)newdetail=detail;
4263 if(newscreenwidth<0)newscreenwidth=screenwidth;
4264 if(newscreenheight<0)newscreenheight=screenheight;
4266 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
4267 opstream << "Screenwidth:\n";
4268 opstream << newscreenwidth;
4269 opstream << "\nScreenheight:\n";
4270 opstream << newscreenheight;
4271 opstream << "\nMouse sensitivity:\n";
4272 opstream << usermousesensitivity;
4273 opstream << "\nBlur(0,1):\n";
4274 opstream << ismotionblur;
4275 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
4276 opstream << newdetail;
4277 opstream << "\nFloating jump:\n";
4278 opstream << floatjump;
4279 opstream << "\nMouse jump:\n";
4280 opstream << mousejump;
4281 opstream << "\nAmbient sound:\n";
4282 opstream << ambientsound;
4283 opstream << "\nBlood (0,1,2):\n";
4284 opstream << bloodtoggle;
4285 opstream << "\nAuto slomo:\n";
4286 opstream << autoslomo;
4287 opstream << "\nFoliage:\n";
4288 opstream << foliage;
4289 opstream << "\nMusic:\n";
4290 opstream << musictoggle;
4291 opstream << "\nTrilinear:\n";
4292 opstream << trilinear;
4293 opstream << "\nDecals(shadows,blood puddles,etc):\n";
4295 opstream << "\nInvert mouse:\n";
4296 opstream << invertmouse;
4297 opstream << "\nGamespeed:\n";
4298 if(oldgamespeed==0)oldgamespeed=1;
4299 opstream << oldgamespeed;
4300 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
4301 opstream << difficulty;
4302 opstream << "\nDamage effects(blackout, doublevision):\n";
4303 opstream << damageeffects;
4304 opstream << "\nText:\n";
4305 opstream << texttoggle;
4306 opstream << "\nDebug:\n";
4307 opstream << debugmode;
4308 opstream << "\nVBL Sync:\n";
4309 opstream << vblsync;
4310 opstream << "\nShow Points:\n";
4311 opstream << showpoints;
4312 opstream << "\nAlways Blur:\n";
4313 opstream << alwaysblur;
4314 opstream << "\nImmediate mode (turn on on G5):\n";
4315 opstream << immediate;
4316 opstream << "\nVelocity blur:\n";
4317 opstream << velocityblur;
4318 opstream << "\nVolume:\n";
4320 opstream << "\nForward key:\n";
4321 opstream << KeyToChar(forwardkey);
4322 opstream << "\nBack key:\n";
4323 opstream << KeyToChar(backkey);
4324 opstream << "\nLeft key:\n";
4325 opstream << KeyToChar(leftkey);
4326 opstream << "\nRight key:\n";
4327 opstream << KeyToChar(rightkey);
4328 opstream << "\nJump key:\n";
4329 opstream << KeyToChar(jumpkey);
4330 opstream << "\nCrouch key:\n";
4331 opstream << KeyToChar(crouchkey);
4332 opstream << "\nDraw key:\n";
4333 opstream << KeyToChar(drawkey);
4334 opstream << "\nThrow key:\n";
4335 opstream << KeyToChar(throwkey);
4336 opstream << "\nAttack key:\n";
4337 opstream << KeyToChar(attackkey);
4338 opstream << "\nChat key:\n";
4339 opstream << KeyToChar(chatkey);
4340 opstream << "\nStereoMode:\n";
4341 opstream << stereomode;
4342 opstream << "\nStereoSeparation:\n";
4343 opstream << stereoseparation;
4344 opstream << "\nStereoReverse:\n";
4345 opstream << stereoreverse;
4350 static int oldwinfreeze;
4351 if(winfreeze&&!oldwinfreeze){
4352 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4353 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4354 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4355 OPENAL_SetPaused(channels[consolesuccesssound], false);
4357 if(winfreeze==0)oldwinfreeze=winfreeze;
4358 else oldwinfreeze++;
4360 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4361 if(winfreeze)winfreeze=0;
4364 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4370 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4373 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4375 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4377 static bool oldbuttondialogue;
4379 if(indialogue!=-1)talkdelay=1;
4380 talkdelay-=multiplier;
4383 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4384 for(i=0;i<numdialogues;i++){
4385 int realdialoguetype;
4387 if(dialoguetype[i]>49){
4388 realdialoguetype=dialoguetype[i]-50;
4391 else if(dialoguetype[i]>39){
4392 realdialoguetype=dialoguetype[i]-40;
4395 else if(dialoguetype[i]>29){
4396 realdialoguetype=dialoguetype[i]-30;
4399 else if(dialoguetype[i]>19){
4400 realdialoguetype=dialoguetype[i]-20;
4403 else if(dialoguetype[i]>9){
4404 realdialoguetype=dialoguetype[i]-10;
4408 realdialoguetype=dialoguetype[i];
4411 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4412 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4414 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4415 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4416 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4417 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4418 player[participantfocus[whichdialogue][j]].velocity=0;
4419 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4420 player[participantfocus[whichdialogue][j]].targetframe=0;
4425 dialoguegonethrough[i]++;
4426 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4427 static float gLoc[3];
4428 static float vel[3];
4430 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4431 temppos=temppos-viewer;
4432 Normalise(&temppos);
4437 gLoc[2]=temppos.z;vel[0]=0;
4441 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4442 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4443 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4444 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4445 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4446 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4447 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4448 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4449 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4450 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4451 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4452 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4453 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4454 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4455 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4456 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4457 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4458 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4459 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4460 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4461 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4462 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4463 OPENAL_SetVolume(channels[whichsoundplay], 256);
4464 OPENAL_SetPaused(channels[whichsoundplay], false);
4466 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4471 windvar+=multiplier;
4472 smoketex+=multiplier;
4473 tutorialstagetime+=multiplier;
4475 static float hotspotvisual[40];
4479 for(i=0;i<numhotspots;i++)
4480 hotspotvisual[i]-=multiplier/320;
4482 for(i=0;i<numhotspots;i++){
4483 //if(hotspottype[i]<=10)
4484 while(hotspotvisual[i]<0){
4486 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4487 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4488 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4489 hotspotsprite+=hotspot[i];
4490 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4491 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4495 for(i=0;i<numhotspots;i++){
4496 if(hotspottype[i]<=10&&hotspottype[i]>0){
4497 hotspot[i]=player[hotspottype[i]].coords;
4503 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4506 if(tutorialstage<=1){
4511 if(tutorialstage==1){
4514 if(tutorialstage==2){
4517 if(tutorialstage==3){
4518 tutorialmaxtime=600;
4520 if(tutorialstage==4){
4521 tutorialmaxtime=1000;
4523 if(tutorialstage==5){
4524 tutorialmaxtime=600;
4526 if(tutorialstage==6){
4527 tutorialmaxtime=600;
4529 if(tutorialstage==7){
4530 tutorialmaxtime=600;
4532 if(tutorialstage==8){
4533 tutorialmaxtime=600;
4535 if(tutorialstage==9){
4536 tutorialmaxtime=600;
4538 if(tutorialstage==10){
4541 if(tutorialstage==11){
4542 tutorialmaxtime=1000;
4544 if(tutorialstage==12){
4545 tutorialmaxtime=1000;
4547 if(tutorialstage==13){
4550 if(tutorialstage==14){
4562 player[1].coords=(temp+temp2)/2;
4566 gLoc[0]=player[1].coords.x;
4567 gLoc[1]=player[1].coords.y;
4568 gLoc[2]=player[1].coords.z;
4572 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4573 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4574 OPENAL_SetVolume(channels[fireendsound], 256);
4575 OPENAL_SetPaused(channels[fireendsound], false);
4577 for(i=0;i<player[1].skeleton.num_joints;i++){
4579 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4580 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4581 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4582 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4583 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4588 if(tutorialstage==15){
4589 tutorialmaxtime=500;
4591 if(tutorialstage==16){
4592 tutorialmaxtime=500;
4594 if(tutorialstage==17){
4595 tutorialmaxtime=500;
4597 if(tutorialstage==18){
4598 tutorialmaxtime=500;
4600 if(tutorialstage==19){
4602 //tutorialmaxtime=500;
4604 if(tutorialstage==20){
4605 tutorialmaxtime=500;
4607 if(tutorialstage==21){
4608 tutorialmaxtime=500;
4615 if(tutorialstage==22){
4616 tutorialmaxtime=500;
4618 if(tutorialstage==23){
4619 tutorialmaxtime=500;
4621 if(tutorialstage==24){
4622 tutorialmaxtime=500;
4624 if(tutorialstage==25){
4625 tutorialmaxtime=500;
4627 if(tutorialstage==26){
4630 if(tutorialstage==27){
4634 player[1].aitype=attacktypecutoff;
4636 if(tutorialstage==28){
4637 tutorialmaxtime=400;
4639 if(tutorialstage==29){
4640 tutorialmaxtime=400;
4641 player[0].escapednum=0;
4643 if(tutorialstage==30){
4647 player[1].aitype=passivetype;
4649 if(tutorialstage==31){
4652 if(tutorialstage==32){
4655 if(tutorialstage==33){
4656 tutorialmaxtime=400;
4659 player[1].aitype=attacktypecutoff;
4661 if(tutorialstage==34){
4662 tutorialmaxtime=400;
4664 if(tutorialstage==35){
4665 tutorialmaxtime=400;
4667 if(tutorialstage==36){
4671 player[1].aitype=passivetype;
4673 if(tutorialstage==37){
4679 player[1].aitype=attacktypecutoff;
4681 if(tutorialstage==38){
4685 player[1].aitype=passivetype;
4687 if(tutorialstage==39){
4698 weapons.owner[weapons.numweapons]=-1;
4699 weapons.type[weapons.numweapons]=knife;
4700 weapons.damage[weapons.numweapons]=0;
4701 weapons.mass[weapons.numweapons]=1;
4702 weapons.tipmass[weapons.numweapons]=1.2;
4703 weapons.length[weapons.numweapons]=.25;
4704 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4705 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4707 weapons.velocity[weapons.numweapons]=0.1;
4708 weapons.tipvelocity[weapons.numweapons]=0.1;
4709 weapons.missed[weapons.numweapons]=1;
4710 weapons.hitsomething[weapons.numweapons]=0;
4711 weapons.freetime[weapons.numweapons]=0;
4712 weapons.firstfree[weapons.numweapons]=1;
4713 weapons.physics[weapons.numweapons]=1;
4715 weapons.numweapons++;
4717 if(tutorialstage==40){
4718 tutorialmaxtime=300;
4720 if(tutorialstage==41){
4721 tutorialmaxtime=300;
4723 if(tutorialstage==42){
4726 if(tutorialstage==43){
4727 tutorialmaxtime=300;
4729 if(tutorialstage==44){
4731 player[0].weaponactive=-1;
4732 player[0].num_weapons=0;
4733 player[1].weaponactive=0;
4734 player[1].num_weapons=1;
4735 player[1].weaponids[0]=0;
4739 player[1].aitype=attacktypecutoff;
4741 tutorialmaxtime=300;
4743 if(tutorialstage==45){
4745 player[0].weaponactive=-1;
4746 player[0].num_weapons=0;
4747 player[1].weaponactive=0;
4748 player[1].num_weapons=1;
4749 player[1].weaponids[0]=0;
4751 tutorialmaxtime=300;
4753 if(tutorialstage==46){
4755 player[0].weaponactive=-1;
4756 player[0].num_weapons=0;
4757 player[1].weaponactive=0;
4758 player[1].num_weapons=1;
4759 player[1].weaponids[0]=0;
4761 weapons.type[0]=sword;
4763 tutorialmaxtime=300;
4766 if(tutorialstage==47){
4778 weapons.owner[weapons.numweapons]=-1;
4779 weapons.type[weapons.numweapons]=sword;
4780 weapons.damage[weapons.numweapons]=0;
4781 weapons.mass[weapons.numweapons]=1;
4782 weapons.tipmass[weapons.numweapons]=1.2;
4783 weapons.length[weapons.numweapons]=.25;
4784 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4785 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4787 weapons.velocity[weapons.numweapons]=0.1;
4788 weapons.tipvelocity[weapons.numweapons]=0.1;
4789 weapons.missed[weapons.numweapons]=1;
4790 weapons.hitsomething[weapons.numweapons]=0;
4791 weapons.freetime[weapons.numweapons]=0;
4792 weapons.firstfree[weapons.numweapons]=1;
4793 weapons.physics[weapons.numweapons]=1;
4797 player[0].weaponactive=0;
4798 player[0].num_weapons=1;
4799 player[0].weaponids[0]=1;
4800 player[1].weaponactive=0;
4801 player[1].num_weapons=1;
4802 player[1].weaponids[0]=0;
4804 weapons.numweapons++;
4806 if(tutorialstage==48){
4809 player[1].aitype=passivetype;
4815 player[0].weaponactive=0;
4816 player[0].num_weapons=1;
4817 player[0].weaponids[0]=1;
4818 player[1].weaponactive=0;
4819 player[1].num_weapons=1;
4820 player[1].weaponids[0]=0;
4822 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4823 else weapons.type[0]=staff;
4825 weapons.numweapons++;
4827 if(tutorialstage==49){
4830 player[1].aitype=passivetype;
4832 tutorialmaxtime=200;
4834 weapons.position[1]=1000;
4835 weapons.tippoint[1]=1000;
4837 weapons.numweapons=1;
4839 player[1].weaponactive=-1;
4840 player[1].num_weapons=0;
4841 player[0].weaponactive=0;
4842 player[0].num_weapons=1;
4843 player[0].weaponids[0]=0;
4845 weapons.type[0]=knife;
4847 weapons.numweapons++;
4849 if(tutorialstage==50){
4855 gLoc[0]=player[1].coords.x;
4856 gLoc[1]=player[1].coords.y;
4857 gLoc[2]=player[1].coords.z;
4861 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4862 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4863 OPENAL_SetVolume(channels[fireendsound], 256);
4864 OPENAL_SetPaused(channels[fireendsound], false);
4866 for(i=0;i<player[1].skeleton.num_joints;i++){
4868 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4869 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4870 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4871 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4872 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4876 player[1].num_weapons=0;
4877 player[1].weaponstuck=-1;
4878 player[1].weaponactive=-1;
4880 weapons.numweapons=0;
4882 weapons.owner[0]=-1;
4883 weapons.velocity[0]=0.1;
4884 weapons.tipvelocity[0]=-0.1;
4885 weapons.missed[0]=1;
4886 weapons.hitsomething[0]=0;
4887 weapons.freetime[0]=0;
4888 weapons.firstfree[0]=1;
4889 weapons.physics[0]=1;
4891 if(tutorialstage==51){
4892 tutorialmaxtime=80000;
4894 if(tutorialstage<=51)tutorialstagetime=0;
4898 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4899 if(tutorialstage==3){
4900 if(deltah||deltav)tutorialsuccess+=multiplier;
4902 if(tutorialstage==4){
4903 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4905 if(tutorialstage==5){
4906 if(player[0].jumpkeydown)tutorialsuccess=1;
4908 if(tutorialstage==6){
4909 if(player[0].isCrouch())tutorialsuccess=1;
4911 if(tutorialstage==7){
4912 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4914 if(tutorialstage==8){
4915 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4917 if(tutorialstage==9){
4918 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4920 if(tutorialstage==11){
4921 if(player[0].isWallJump())tutorialsuccess=1;
4923 if(tutorialstage==12){
4924 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4926 if(tutorialstage==15){
4927 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4929 if(tutorialstage==16){
4930 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4932 if(tutorialstage==17){
4933 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4935 if(tutorialstage==18){
4936 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4938 if(tutorialstage==19){
4939 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4941 if(tutorialstage==20){
4942 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4944 if(tutorialstage==21){
4945 if(bonus==cannon)tutorialsuccess=1;
4947 if(tutorialstage==22){
4948 if(bonus==spinecrusher)tutorialsuccess=1;
4950 if(tutorialstage==23){
4951 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4953 if(tutorialstage==24){
4954 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4956 if(tutorialstage==25){
4957 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4959 if(tutorialstage==28){
4960 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4962 if(tutorialstage==29){
4963 if(player[0].escapednum==2){
4967 player[1].aitype=passivetype;
4970 if(tutorialstage==33){
4971 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4973 if(tutorialstage==34){
4974 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4976 if(tutorialstage==35){
4977 if(animation[player[0].targetanimation].attack==reversal){
4981 player[1].aitype=passivetype;
4984 if(tutorialstage==40){
4985 if(player[0].num_weapons>0)tutorialsuccess=1;
4987 if(tutorialstage==41){
4988 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4990 if(tutorialstage==43){
4991 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4993 if(tutorialstage==44){
4994 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4996 if(tutorialstage==45){
4997 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4999 if(tutorialstage==46){
5000 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
5002 if(tutorialstage==49){
5003 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
5005 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
5008 if(tutorialstagetime==tutorialmaxtime-3){
5009 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
5010 OPENAL_SetVolume(channels[consolesuccesssound], 256);
5011 OPENAL_SetPaused(channels[consolesuccesssound], false);
5014 if(tutorialsuccess>=1){
5015 if(tutorialstage==34||tutorialstage==35)
5016 tutorialstagetime=tutorialmaxtime-1;
5021 if(tutorialstage<14||tutorialstage>=50){
5022 player[1].coords.y=300;
5023 player[1].velocity=0;
5027 if(tutoriallevel!=1){
5028 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
5029 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
5030 OPENAL_SetVolume(channels[consolesuccesssound], 256);
5031 OPENAL_SetPaused(channels[consolesuccesssound], false);
5036 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5037 OPENAL_SetVolume(channels[fireendsound], 256);
5038 OPENAL_SetPaused(channels[fireendsound], false);
5041 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
5042 else bonusnum[bonus]+=0.15;
5043 if(tutoriallevel)bonusvalue=0;
5044 bonusvalue/=bonusnum[bonus];
5045 bonustotal+=bonusvalue;
5047 bonustime+=multiplier;
5049 if(environment==snowyenvironment){
5050 precipdelay-=multiplier;
5051 while(precipdelay<0){
5053 if(!detail)precipdelay+=.04;
5054 XYZ footvel,footpoint;
5057 footpoint=viewer+viewerfacing*6;
5058 footpoint.y+=((float)abs(Random()%1200))/100-6;
5059 footpoint.x+=((float)abs(Random()%1200))/100-6;
5060 footpoint.z+=((float)abs(Random()%1200))/100-6;
5061 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
5064 for(k=0;k<numplayers;k++){
5065 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
5066 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
5068 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
5069 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
5070 else if(player[k].rotation>player[k].targetrotation){
5071 player[k].rotation-=multiplier*player[k].turnspeed;
5073 else if(player[k].rotation<player[k].targetrotation){
5074 player[k].rotation+=multiplier*player[k].turnspeed;
5079 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
5080 player[k].turnspeed*=2;
5081 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
5082 else if(player[k].rotation>player[k].targetrotation){
5083 player[k].rotation-=multiplier*player[k].turnspeed;
5085 else if(player[k].rotation<player[k].targetrotation){
5086 player[k].rotation+=multiplier*player[k].turnspeed;
5088 player[k].turnspeed/=2;
5091 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
5092 player[k].turnspeed*=4;
5093 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
5094 else if(player[k].rotation>player[k].targetrotation){
5095 player[k].rotation-=multiplier*player[k].turnspeed;
5097 else if(player[k].rotation<player[k].targetrotation){
5098 player[k].rotation+=multiplier*player[k].turnspeed;
5100 player[k].turnspeed/=4;
5103 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
5104 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5106 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
5107 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
5110 if(player[k].collide<-.3)player[k].collide=-.3;
5111 if(player[k].collide>1)player[k].collide=1;
5112 player[k].collide-=multiplier*30;
5114 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
5115 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
5117 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
5118 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5119 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5120 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
5121 lowpoint=player[k].coords;
5122 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
5123 else lowpoint.y+=1.3;
5124 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
5125 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
5127 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
5128 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
5130 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5131 flatfacing=lowpoint-player[k].coords;
5132 player[k].coords=lowpoint;
5133 player[k].coords.y-=1.3;
5134 player[k].collide=1;
5136 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
5137 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
5138 tempcoords1=lowpoint;
5139 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5140 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5142 player[k].targetanimation=walljumpleftanim;
5143 player[k].targetframe=0;
5146 gLoc[0]=player[k].coords.x;
5147 gLoc[1]=player[k].coords.y;
5148 gLoc[2]=player[k].coords.z;
5152 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5153 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5154 OPENAL_SetVolume(channels[movewhooshsound], 256);
5155 OPENAL_SetPaused(channels[movewhooshsound], false);
5156 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5158 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5159 player[k].rotation=-asin(0-lowpointtarget.x);
5160 player[k].rotation*=360/6.28;
5161 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5162 player[k].targetrotation=player[k].rotation;
5163 player[k].lowrotation=player[k].rotation;
5164 if(k==0)numwallflipped++;
5168 lowpoint=tempcoords1;
5169 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
5170 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5171 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5173 player[k].targetanimation=walljumprightanim;
5174 player[k].targetframe=0;
5177 gLoc[0]=player[k].coords.x;
5178 gLoc[1]=player[k].coords.y;
5179 gLoc[2]=player[k].coords.z;
5183 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5184 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5185 OPENAL_SetVolume(channels[movewhooshsound], 256);
5186 OPENAL_SetPaused(channels[movewhooshsound], false);
5187 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5189 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5190 player[k].rotation=-asin(0-lowpointtarget.x);
5191 player[k].rotation*=360/6.28;
5192 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5193 player[k].targetrotation=player[k].rotation;
5194 player[k].lowrotation=player[k].rotation;
5195 if(k==0)numwallflipped++;
5199 lowpoint=tempcoords1;
5200 lowpointtarget=lowpoint+player[k].facing*2;
5201 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5202 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5204 player[k].targetanimation=walljumpbackanim;
5205 player[k].targetframe=0;
5208 gLoc[0]=player[k].coords.x;
5209 gLoc[1]=player[k].coords.y;
5210 gLoc[2]=player[k].coords.z;
5214 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5215 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5216 OPENAL_SetVolume(channels[movewhooshsound], 256);
5217 OPENAL_SetPaused(channels[movewhooshsound], false);
5218 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5220 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5221 player[k].rotation=-asin(0-lowpointtarget.x);
5222 player[k].rotation*=360/6.28;
5223 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5224 player[k].targetrotation=player[k].rotation;
5225 player[k].lowrotation=player[k].rotation;
5226 if(k==0)numwallflipped++;
5230 lowpoint=tempcoords1;
5231 lowpointtarget=lowpoint-player[k].facing*2;
5232 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5233 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
5235 player[k].targetanimation=walljumpfrontanim;
5236 player[k].targetframe=0;
5239 gLoc[0]=player[k].coords.x;
5240 gLoc[1]=player[k].coords.y;
5241 gLoc[2]=player[k].coords.z;
5245 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5246 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5247 OPENAL_SetVolume(channels[movewhooshsound], 256);
5248 OPENAL_SetPaused(channels[movewhooshsound], false);
5249 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5251 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5252 player[k].rotation=-asin(0-lowpointtarget.x);
5253 player[k].rotation*=360/6.28;
5254 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5255 player[k].rotation+=180;
5256 player[k].targetrotation=player[k].rotation;
5257 player[k].lowrotation=player[k].rotation;
5258 if(k==0)numwallflipped++;
5266 else if(objects.type[i]==rocktype){
5267 lowpoint2=player[k].coords;
5268 lowpoint=player[k].coords;
5270 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5271 player[k].coords=colpoint;
5272 player[k].collide=1;
5275 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5276 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5278 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5280 player[k].targetframe=0;
5281 player[k].onterrain=1;
5283 if(player[k].id==0){
5284 OPENAL_SetPaused(channels[whooshsound], true);
5285 OPENAL_SetVolume(channels[whooshsound], 0);
5288 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5289 if(player[k].isFlip())player[k].jumppower=-4;
5290 player[k].targetanimation=player[k].getLanding();
5293 gLoc[0]=player[k].coords.x;
5294 gLoc[1]=player[k].coords.y;
5295 gLoc[2]=player[k].coords.z;
5296 vel[0]=player[k].velocity.x;
5297 vel[1]=player[k].velocity.y;
5298 vel[2]=player[k].velocity.z;
5299 PlaySoundEx( landsound, samp[landsound], NULL, true);
5300 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5301 OPENAL_SetVolume(channels[landsound], 128);
5302 OPENAL_SetPaused(channels[landsound], false);
5304 envsound[numenvsounds]=player[k].coords;
5305 envsoundvol[numenvsounds]=16;
5306 envsoundlife[numenvsounds]=.4;
5315 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5316 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5317 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5318 lowpoint=player[k].coords;
5320 if(objects.type[i]!=rocktype)
5321 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5322 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5323 player[k].coords=lowpoint;
5324 player[k].coords.y-=1.35;
5325 player[k].collide=1;
5327 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5328 lowpoint=player[k].coords;
5329 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5330 lowpoint=player[k].coords;
5334 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5335 lowpointtarget=lowpoint+facing*1.4;
5336 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5338 lowpoint=player[k].coords;
5340 lowpointtarget=lowpoint+facing*1.4;
5342 lowpointtarget2=lowpointtarget;
5344 lowpointtarget3=lowpointtarget;
5346 lowpointtarget4=lowpointtarget;
5348 lowpointtarget5=lowpointtarget;
5350 lowpointtarget6=lowpointtarget;
5352 lowpointtarget7=lowpoint;
5354 lowpointtarget2.x+=.1;
5356 lowpointtarget3.z+=.1;
5358 lowpointtarget4.x-=.1;
5360 lowpointtarget5.z-=.1;
5362 lowpointtarget6.y+=45/13;
5363 lowpointtarget6+=facing*.6;
5364 lowpointtarget7.y+=90/13;
5365 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5366 if(objects.friction[i]>.5)
5369 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5370 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5371 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5372 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5374 lowpoint=player[k].coords;
5375 lowpoint.y+=(float)j/13;
5376 lowpointtarget=lowpoint+facing*1.4;
5377 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5381 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5384 if(j<=25&&player[k].targetanimation==jumpdownanim){
5387 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5388 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5389 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5390 lowpoint=player[k].coords;
5391 lowpoint.y+=(float)j/13;
5392 lowpointtarget=lowpoint+facing*1.3;
5393 flatfacing=player[k].coords;
5394 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5395 player[k].coords.y=lowpointtarget.y-.07;
5396 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5398 if(j>10||!player[k].isRun()){
5399 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5400 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5404 gLoc[0]=player[k].coords.x;
5405 gLoc[1]=player[k].coords.y;
5406 gLoc[2]=player[k].coords.z;
5407 vel[0]=player[k].velocity.x;
5408 vel[1]=player[k].velocity.y;
5409 vel[2]=player[k].velocity.z;
5410 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5411 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5412 OPENAL_SetVolume(channels[jumpsound], 128);
5413 OPENAL_SetPaused(channels[jumpsound], false);
5415 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5416 player[k].rotation=-asin(0-lowpointtarget.x);
5417 player[k].rotation*=360/6.28;
5418 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5419 player[k].targetrotation=player[k].rotation;
5420 player[k].lowrotation=player[k].rotation;
5422 //player[k].velocity=lowpointtarget*.03;
5423 player[k].velocity=0;
5425 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5426 //player[k].currentanimation=climbanim;
5427 player[k].targetanimation=climbanim;
5428 player[k].jumppower=0;
5429 player[k].jumpclimb=1;
5431 player[k].transspeed=6;
5434 //player[k].currentframe=1;
5435 player[k].targetframe=1;
5437 //player[k].currentframe=0;
5438 player[k].targetframe=0;
5439 //player[k].currentanimation=hanganim;
5440 player[k].targetanimation=hanganim;
5441 player[k].jumppower=0;
5455 if(player[k].collide<=0){
5456 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5457 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5458 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5459 player[k].targetanimation=jumpdownanim;
5460 player[k].targetframe=0;
5465 gLoc[0]=player[k].coords.x;
5466 gLoc[1]=player[k].coords.y;
5467 gLoc[2]=player[k].coords.z;
5468 vel[0]=player[k].velocity.x;
5469 vel[1]=player[k].velocity.y;
5470 vel[2]=player[k].velocity.z;
5472 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5473 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5474 OPENAL_SetVolume(channels[whooshsound], 128);
5475 OPENAL_SetPaused(channels[whooshsound], false);
5478 player[k].velocity.y+=gravity;
5483 player[k].realoldcoords=player[k].coords;
5486 static XYZ oldviewer;
5489 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5490 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5491 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5492 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5493 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5494 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5495 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5496 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5500 player[0].forwardkeydown=0;
5501 player[0].leftkeydown=0;
5502 player[0].backkeydown=0;
5503 player[0].rightkeydown=0;
5504 player[0].jumpkeydown=0;
5505 player[0].crouchkeydown=0;
5506 player[0].drawkeydown=0;
5507 player[0].throwkeydown=0;
5510 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5513 static bool endkeydown;
5520 facing=DoRotation(facing,-rotation2,0,0);
5521 facing=DoRotation(facing,0,0-rotation,0);
5526 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5528 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5529 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5530 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5531 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5532 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5533 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5534 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5535 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5536 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5538 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5539 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5540 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5541 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5542 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5543 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5544 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5545 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5546 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5547 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5548 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5550 participantfocus[whichdialogue][indialogue]=whichend;
5551 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5552 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5555 participantfocus[whichdialogue][indialogue]=-1;
5557 if(player[participantfocus[whichdialogue][indialogue]].dead){
5562 dialoguecamera[whichdialogue][indialogue]=viewer;
5563 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5564 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5566 if(indialogue<numdialogueboxes[whichdialogue]){
5567 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5568 static float gLoc[3];
5569 static float vel[3];
5571 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5572 temppos=temppos-viewer;
5573 Normalise(&temppos);
5578 gLoc[2]=temppos.z;vel[0]=0;
5582 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5583 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5584 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5585 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5586 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5587 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5588 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5589 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5590 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5591 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5592 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5593 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5594 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5595 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5596 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5597 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5598 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5599 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5600 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5601 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5602 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5603 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5604 OPENAL_SetVolume(channels[whichsoundplay], 256);
5605 OPENAL_SetPaused(channels[whichsoundplay], false);
5609 for(j=0;j<numplayers;j++){
5610 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5615 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5616 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5619 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5620 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5621 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5622 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5623 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5624 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5625 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5626 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5627 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5628 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5629 participantfacing[whichdialogue][indialogue][whichend]=facing;
5631 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5632 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5633 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5636 if(indialogue>=numdialogueboxes[whichdialogue]){
5643 OPENAL_SetPaused(channels[whooshsound], true);
5644 viewer=dialoguecamera[whichdialogue][indialogue];
5645 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5646 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5648 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5649 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5650 if(dialoguetime>0.5)
5651 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5652 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5653 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5656 if(indialogue<numdialogueboxes[whichdialogue]){
5657 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5658 static float gLoc[3];
5659 static float vel[3];
5661 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5662 temppos=temppos-viewer;
5663 Normalise(&temppos);
5668 gLoc[2]=temppos.z;vel[0]=0;
5672 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5673 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5674 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5675 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5676 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5677 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5678 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5679 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5680 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5681 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5682 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5683 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5684 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5685 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5686 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5687 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5688 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5689 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5690 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5691 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5692 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5693 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5694 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5695 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5696 OPENAL_SetVolume(channels[whichsoundplay], 256);
5697 OPENAL_SetPaused(channels[whichsoundplay], false);
5699 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5700 hotspot[numhotspots]=player[0].coords;
5701 hotspotsize[numhotspots]=10;
5702 hotspottype[numhotspots]=-1;
5706 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5710 if(player[participantfocus[whichdialogue][indialogue]].dead){
5718 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5719 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5720 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5723 if(indialogue>=numdialogueboxes[whichdialogue]){
5727 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5730 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5733 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5735 for(i=1;i<numplayers;i++){
5736 player[i].aitype = attacktypecutoff;
5743 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5744 else oldbuttondialogue=1;
5746 static float keyrefreshdelay=0,bigrefreshdelay=0;
5750 /*keyrefreshdelay-=multiplier;
5751 bigrefreshdelay-=multiplier;
5753 if(keyrefreshdelay<=0){
5754 static int concat[4];
5756 concat[0]=player[0].forwardkeydown;
5757 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5758 concat[0]=concat[0]*2+player[0].rightkeydown;
5759 concat[0]=concat[0]*2+player[0].leftkeydown;
5760 concat[0]=concat[0]*2+player[0].backkeydown;
5761 concat[0]=concat[0]*2+player[0].jumpkeydown;
5762 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5763 concat[0]=concat[0]*2+player[0].crouchkeydown;
5765 concat[1]=player[0].crouchtogglekeydown;
5766 concat[1]=concat[1]*2+player[0].drawkeydown;
5767 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5768 concat[1]=concat[1]*2+player[0].throwkeydown;
5769 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5770 concat[1]=concat[1]*2+player[0].attackkeydown;
5772 //concat[2]=(char)((int)(rotation/2)%180);
5774 //concat[3]=(char)((int)(rotation2/2)%180);
5776 chatname[0]=concat[0]-128;
5777 chatname[1]=concat[1]-128;
5778 //chatname[2]=concat[2]-128;
5779 //chatname[3]=concat[3]-128;
5781 memcpy(chatname+temppoint,&rotation,sizeof(float));
5782 temppoint+=sizeof(float);
5783 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5784 temppoint+=sizeof(float);
5786 chatname[temppoint]='\0';
5788 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5789 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5790 //keyrefreshdelay=.01;
5791 keyrefreshdelay=.03;
5794 if(bigrefreshdelay<=0){
5797 memcpy(chatname+temppoint,&i,sizeof(int));
5798 temppoint+=sizeof(int);
5799 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5800 temppoint+=sizeof(float);
5801 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5802 temppoint+=sizeof(float);
5803 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5804 temppoint+=sizeof(float);
5805 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5806 temppoint+=sizeof(float);
5807 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5808 temppoint+=sizeof(float);
5809 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5810 temppoint+=sizeof(int);
5811 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5812 temppoint+=sizeof(int);
5813 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5814 temppoint+=sizeof(float);
5815 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5816 temppoint+=sizeof(float);
5817 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5818 temppoint+=sizeof(float);
5819 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5820 temppoint+=sizeof(int);
5821 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5822 temppoint+=sizeof(int);
5823 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5824 temppoint+=sizeof(float);
5825 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5826 temppoint+=sizeof(float);
5827 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5828 temppoint+=sizeof(float);
5829 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5830 temppoint+=sizeof(int);
5831 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5832 temppoint+=sizeof(int);
5833 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5834 temppoint+=sizeof(int);
5835 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5836 temppoint+=sizeof(int);
5837 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5838 temppoint+=sizeof(int);
5839 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5840 temppoint+=sizeof(int);
5841 chatname[temppoint]='\0';
5843 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5844 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5845 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5847 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5849 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5850 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5852 //bigrefreshdelay=.02;
5857 if(!player[0].jumpkeydown){
5858 player[0].jumptogglekeydown=0;
5860 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5863 dialoguetime+=multiplier;
5864 skybox.cloudmove+=multiplier;
5865 hawkrotation+=multiplier*25;
5867 realhawkcoords.x=25;
5868 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5869 hawkcalldelay-=multiplier/2;
5871 if(hawkcalldelay<=0)
5873 static float gLoc[3];
5874 static float vel[3];
5875 gLoc[0]=realhawkcoords.x;
5876 gLoc[1]=realhawkcoords.y;
5877 gLoc[2]=realhawkcoords.z;
5881 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5882 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5883 OPENAL_SetVolume(channels[hawksound], 128);
5884 OPENAL_SetPaused(channels[hawksound], false);
5886 hawkcalldelay=16+abs(Random()%8);
5888 static float temptexdetail;
5891 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5892 player[0].damagetolerance=200000;
5895 player[0].permanentdamage=0;
5896 player[0].superpermanentdamage=0;
5899 whichchar = abs(Random()%7);
5900 registrationname[whichchar]+=1;
5904 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5906 if(environment>2)environment=0;
5907 Setenvironment(environment);
5913 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5917 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5918 cameramode=1-cameramode;
5919 cameratogglekeydown=1;
5922 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5923 cameratogglekeydown=0;
5926 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5927 if(player[0].num_weapons>0){
5928 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5929 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5930 else weapons.type[player[0].weaponids[0]]=sword;
5931 if(weapons.type[player[0].weaponids[0]]==sword){
5932 weapons.mass[player[0].weaponids[0]]=1.5;
5933 weapons.tipmass[player[0].weaponids[0]]=1;
5934 weapons.length[player[0].weaponids[0]]=.8;
5936 if(weapons.type[player[0].weaponids[0]]==staff){
5937 weapons.mass[player[0].weaponids[0]]=2;
5938 weapons.tipmass[player[0].weaponids[0]]=1;
5939 weapons.length[player[0].weaponids[0]]=1.5;
5942 if(weapons.type[player[0].weaponids[0]]==knife){
5943 weapons.mass[player[0].weaponids[0]]=1;
5944 weapons.tipmass[player[0].weaponids[0]]=1.2;
5945 weapons.length[player[0].weaponids[0]]=.25;
5949 /*for(i=0;i<objects.numobjects;i++){
5950 if(objects.type[i]==treeleavestype){
5951 for(j=0;j<objects.numobjects;j++){
5952 if(objects.type[j]==treetrunktype)
5953 if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5954 objects.scale[i]=objects.scale[j];
5958 detailtogglekeydown=1;
5961 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5963 float closestdist=-1;
5966 for(i=1;i<numplayers;i++){
5967 distance=findDistancefast(&player[i].coords,&player[0].coords);
5968 if(closestdist==-1||distance<closestdist){
5969 closestdist=distance;
5974 if(player[closest].num_weapons)
5976 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5977 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5978 else weapons.type[player[closest].weaponids[0]]=sword;
5979 if(weapons.type[player[closest].weaponids[0]]==sword){
5980 weapons.mass[player[closest].weaponids[0]]=1.5;
5981 weapons.tipmass[player[closest].weaponids[0]]=1;
5982 weapons.length[player[closest].weaponids[0]]=.8;
5984 if(weapons.type[player[0].weaponids[0]]==staff){
5985 weapons.mass[player[0].weaponids[0]]=2;
5986 weapons.tipmass[player[0].weaponids[0]]=1;
5987 weapons.length[player[0].weaponids[0]]=1.5;
5989 if(weapons.type[player[closest].weaponids[0]]==knife){
5990 weapons.mass[player[closest].weaponids[0]]=1;
5991 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5992 weapons.length[player[closest].weaponids[0]]=.25;
5995 if(!player[closest].num_weapons)
5997 player[closest].weaponids[0]=weapons.numweapons;
5998 weapons.owner[weapons.numweapons]=closest;
5999 weapons.type[weapons.numweapons]=knife;
6000 weapons.damage[weapons.numweapons]=0;
6001 weapons.numweapons++;
6002 player[closest].num_weapons=1;
6003 if(weapons.type[player[closest].weaponids[0]]==sword){
6004 weapons.mass[player[closest].weaponids[0]]=1.5;
6005 weapons.tipmass[player[closest].weaponids[0]]=1;
6006 weapons.length[player[closest].weaponids[0]]=.8;
6008 if(weapons.type[player[closest].weaponids[0]]==knife){
6009 weapons.mass[player[closest].weaponids[0]]=1;
6010 weapons.tipmass[player[closest].weaponids[0]]=1.2;
6011 weapons.length[player[closest].weaponids[0]]=.25;
6015 detailtogglekeydown=1;
6018 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
6020 float closestdist=-1;
6023 for(i=1;i<numplayers;i++){
6024 distance=findDistancefast(&player[i].coords,&player[0].coords);
6025 if(closestdist==-1||distance<closestdist){
6026 closestdist=distance;
6031 player[closest].rotation+=multiplier*50;
6032 player[closest].targetrotation=player[closest].rotation;
6036 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6038 float closestdist=-1;
6041 for(i=1;i<numplayers;i++){
6042 distance=findDistancefast(&player[i].coords,&player[0].coords);
6043 if(closestdist==-1||distance<closestdist){
6044 closestdist=distance;
6048 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
6051 player[closest].whichskin++;
6052 if(player[closest].whichskin>9)player[closest].whichskin=0;
6053 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
6055 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
6056 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
6059 if(player[closest].numclothes){
6060 for(i=0;i<player[closest].numclothes;i++){
6061 tintr=player[closest].clothestintr[i];
6062 tintg=player[closest].clothestintg[i];
6063 tintb=player[closest].clothestintb[i];
6064 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
6066 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
6069 detailtogglekeydown=1;
6072 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6074 float closestdist=-1;
6077 for(i=1;i<numplayers;i++){
6078 distance=findDistancefast(&player[i].coords,&player[0].coords);
6079 if(closestdist==-1||distance<closestdist){
6080 closestdist=distance;
6085 if(player[closest].creature==wolftype){
6086 headprop=player[closest].proportionhead.x/1.1;
6087 bodyprop=player[closest].proportionbody.x/1.1;
6088 armprop=player[closest].proportionarms.x/1.1;
6089 legprop=player[closest].proportionlegs.x/1.1;
6092 if(player[closest].creature==rabbittype){
6093 headprop=player[closest].proportionhead.x/1.2;
6094 bodyprop=player[closest].proportionbody.x/1.05;
6095 armprop=player[closest].proportionarms.x/1.00;
6096 legprop=player[closest].proportionlegs.x/1.1;
6100 if(player[closest].creature==rabbittype){
6101 player[closest].skeleton.id=closest;
6102 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
6103 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
6104 player[closest].whichskin=0;
6105 player[closest].creature=wolftype;
6107 player[closest].proportionhead=1.1;
6108 player[closest].proportionbody=1.1;
6109 player[closest].proportionarms=1.1;
6110 player[closest].proportionlegs=1.1;
6111 player[closest].proportionlegs.y=1.1;
6112 player[closest].scale=.23*5*player[0].scale;
6114 player[closest].damagetolerance=300;
6118 player[closest].skeleton.id=closest;
6119 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6120 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
6121 player[closest].whichskin=0;
6122 player[closest].creature=rabbittype;
6124 player[closest].proportionhead=1.2;
6125 player[closest].proportionbody=1.05;
6126 player[closest].proportionarms=1.00;
6127 player[closest].proportionlegs=1.1;
6128 player[closest].proportionlegs.y=1.05;
6129 player[closest].scale=.2*5*player[0].scale;
6131 player[closest].damagetolerance=200;
6134 if(player[closest].creature==wolftype){
6135 player[closest].proportionhead=1.1*headprop;
6136 player[closest].proportionbody=1.1*bodyprop;
6137 player[closest].proportionarms=1.1*armprop;
6138 player[closest].proportionlegs=1.1*legprop;
6141 if(player[closest].creature==rabbittype){
6142 player[closest].proportionhead=1.2*headprop;
6143 player[closest].proportionbody=1.05*bodyprop;
6144 player[closest].proportionarms=1.00*armprop;
6145 player[closest].proportionlegs=1.1*legprop;
6146 player[closest].proportionlegs.y=1.05*legprop;
6150 detailtogglekeydown=1;
6153 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
6154 detailtogglekeydown=0;
6157 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6160 slomotogglekeydown=1;
6164 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
6166 float closestdist=-1;
6168 XYZ flatfacing2,flatvelocity2;
6171 for(i=1;i<numplayers;i++){
6172 distance=findDistancefast(&player[i].coords,&player[0].coords);
6173 if(distance<144&&!player[i].headless)
6174 if(closestdist==-1||distance<closestdist){
6175 closestdist=distance;
6177 blah = player[i].coords;
6182 XYZ headspurtdirection;
6183 int i = player[closest].skeleton.jointlabels[head];
6184 for(k=0;k<player[closest].skeleton.num_joints; k++){
6185 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6186 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6187 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6188 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6189 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6190 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6191 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6192 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
6193 Normalise(&headspurtdirection);
6194 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
6195 flatvelocity2+=headspurtdirection*8;
6196 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
6198 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6208 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6209 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6210 OPENAL_SetVolume(channels[splattersound], 256);
6211 OPENAL_SetPaused(channels[splattersound], false);
6213 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6214 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6215 OPENAL_SetVolume(channels[breaksound2], 100);
6216 OPENAL_SetPaused(channels[breaksound2], false);
6218 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
6219 player[closest].RagDoll(0);
6220 player[closest].dead=2;
6221 player[closest].headless=1;
6222 player[closest].DoBloodBig(3,165);
6227 explodetogglekeydown=1;
6230 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
6232 float closestdist=-1;
6234 XYZ flatfacing2,flatvelocity2;
6237 for(i=1;i<numplayers;i++){
6238 distance=findDistancefast(&player[i].coords,&player[0].coords);
6240 if(closestdist==-1||distance<closestdist){
6241 closestdist=distance;
6243 blah=player[i].coords;
6257 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6258 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6259 OPENAL_SetVolume(channels[splattersound], 256);
6260 OPENAL_SetPaused(channels[splattersound], false);
6262 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6263 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6264 OPENAL_SetVolume(channels[breaksound2], 600);
6265 OPENAL_SetPaused(channels[breaksound2], false);
6267 for(i=0;i<player[closest].skeleton.num_joints; i++){
6268 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6269 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6270 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6271 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6272 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6273 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6274 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6275 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6276 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6277 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6280 for(i=0;i<player[closest].skeleton.num_joints; i++){
6281 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6282 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6283 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6284 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6285 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6286 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6287 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6288 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6289 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6292 for(i=0;i<player[closest].skeleton.num_joints; i++){
6293 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6294 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6295 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6296 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6297 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6298 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6299 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6300 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6301 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6304 for(i=0;i<player[closest].skeleton.num_joints; i++){
6305 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6306 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6307 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6308 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6309 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6310 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6311 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6312 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6313 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6317 for(j=0;j<numplayers; j++){
6319 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6320 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6321 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6322 player[j].skeleton.longdead=0;
6323 player[j].RagDoll(0);
6324 for(i=0;i<player[j].skeleton.num_joints; i++){
6325 temppos=player[j].skeleton.joints[i].position+player[j].coords;
6326 if(findDistancefast(&temppos,&player[closest].coords)<25){
6327 flatvelocity2=temppos-player[closest].coords;
6328 Normalise(&flatvelocity2);
6329 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6336 player[closest].DoDamage(10000);
6337 player[closest].RagDoll(0);
6338 player[closest].dead=2;
6339 player[closest].coords=20;
6340 player[closest].skeleton.free=2;
6346 explodetogglekeydown=1;
6349 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6350 explodetogglekeydown=0;
6354 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6356 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6357 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6358 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6359 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6360 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6361 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6362 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6364 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6365 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6366 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6367 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6368 for(j=0;j<player[0].num_weapons;j++){
6369 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6371 fwrite( &environment, 1, sizeof(int), tfile );
6373 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6374 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6375 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6376 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6377 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6379 fwrite( &numplayers, 1, sizeof(int), tfile );
6380 if(numplayers>1&&numplayers<maxplayers)
6381 for(i=1;i<numplayers;i++){
6382 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6383 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6384 for(j=0;j<player[i].num_weapons;j++){
6385 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6387 if(player[i].numwaypoints<30){
6388 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6389 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6390 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6391 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6394 player[i].numwaypoints=0;
6395 player[i].waypoint=0;
6396 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6397 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6398 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6404 slomotogglekeydown=1;
6407 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6408 slomotogglekeydown=0;
6412 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6413 player[0].onfire=1-player[0].onfire;
6414 if(player[0].onfire){
6415 player[0].CatchFire();
6417 if(!player[0].onfire){
6420 gLoc[0]=player[0].coords.x;
6421 gLoc[1]=player[0].coords.y;
6422 gLoc[2]=player[0].coords.z;
6426 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6427 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6428 OPENAL_SetVolume(channels[fireendsound], 256);
6429 OPENAL_SetPaused(channels[fireendsound], false);
6430 OPENAL_SetPaused(channels[stream_firesound], true);
6432 slomotogglekeydown=1;
6435 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6436 if(player[0].bleeding<=0)
6437 player[0].DoBlood(1,255);
6441 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6443 float closestdist=-1;
6446 for(i=1;i<numplayers;i++){
6447 distance=findDistancefast(&player[i].coords,&player[0].coords);
6448 if(closestdist==-1||distance<closestdist){
6449 closestdist=distance;
6453 if(closestdist>0&&closest>=0){
6454 //player[closest]=player[numplayers-1];
6455 //player[closest].skeleton=player[numplayers-1].skeleton;
6458 drawmodetogglekeydown=1;
6461 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6463 float closestdist=-1;
6466 for(i=1;i<max_objects;i++){
6467 distance=findDistancefast(&objects.position[i],&player[0].coords);
6468 if(closestdist==-1||distance<closestdist){
6469 closestdist=distance;
6473 if(closestdist>0&&closest>=0){
6474 objects.position[closest].y-=500;
6476 drawmodetogglekeydown=1;
6479 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6481 //if(drawmode>2)drawmode=0;
6482 if(objects.numobjects<max_objects-1){
6484 boxcoords.x=player[0].coords.x;
6485 boxcoords.z=player[0].coords.z;
6486 boxcoords.y=player[0].coords.y-3;
6487 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6488 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6489 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6490 float temprotat,temprotat2;
6491 temprotat=editorrotation;
6492 temprotat2=editorrotation2;
6493 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6494 if(temprotat2<0)temprotat2=Random()%360;
6496 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6497 if(editortype==treetrunktype)
6498 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6501 drawmodetogglekeydown=1;
6504 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6505 if(numplayers<maxplayers-1){
6506 player[numplayers].scale=.2*5*player[0].scale;
6507 player[numplayers].creature=rabbittype;
6508 player[numplayers].howactive=editoractive;
6509 player[numplayers].skeleton.id=numplayers;
6510 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6512 //texsize=512*512*3/texdetail/texdetail;
6513 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6514 //player[numplayers].skeleton.skinText.resize(texsize);
6516 k=abs(Random()%2)+1;
6518 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6519 player[numplayers].whichskin=0;
6522 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6523 player[numplayers].whichskin=1;
6526 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6527 player[numplayers].whichskin=2;
6530 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6531 player[numplayers].power=1;
6532 player[numplayers].speedmult=1;
6533 player[numplayers].currentanimation=bounceidleanim;
6534 player[numplayers].targetanimation=bounceidleanim;
6535 player[numplayers].currentframe=0;
6536 player[numplayers].targetframe=1;
6537 player[numplayers].target=0;
6538 player[numplayers].bled=0;
6539 player[numplayers].speed=1+(float)(Random()%100)/1000;
6541 player[numplayers].targetrotation=player[0].targetrotation;
6542 player[numplayers].rotation=player[0].rotation;
6544 player[numplayers].velocity=0;
6545 player[numplayers].coords=player[0].coords;
6546 player[numplayers].oldcoords=player[numplayers].coords;
6547 player[numplayers].realoldcoords=player[numplayers].coords;
6549 player[numplayers].id=numplayers;
6550 player[numplayers].skeleton.id=numplayers;
6551 player[numplayers].updatedelay=0;
6552 player[numplayers].normalsupdatedelay=0;
6554 player[numplayers].aitype=passivetype;
6555 player[numplayers].aitarget=0;
6557 if(player[0].creature==wolftype){
6558 headprop=player[0].proportionhead.x/1.1;
6559 bodyprop=player[0].proportionbody.x/1.1;
6560 armprop=player[0].proportionarms.x/1.1;
6561 legprop=player[0].proportionlegs.x/1.1;
6564 if(player[0].creature==rabbittype){
6565 headprop=player[0].proportionhead.x/1.2;
6566 bodyprop=player[0].proportionbody.x/1.05;
6567 armprop=player[0].proportionarms.x/1.00;
6568 legprop=player[0].proportionlegs.x/1.1;
6571 if(player[numplayers].creature==wolftype){
6572 player[numplayers].proportionhead=1.1*headprop;
6573 player[numplayers].proportionbody=1.1*bodyprop;
6574 player[numplayers].proportionarms=1.1*armprop;
6575 player[numplayers].proportionlegs=1.1*legprop;
6578 if(player[numplayers].creature==rabbittype){
6579 player[numplayers].proportionhead=1.2*headprop;
6580 player[numplayers].proportionbody=1.05*bodyprop;
6581 player[numplayers].proportionarms=1.00*armprop;
6582 player[numplayers].proportionlegs=1.1*legprop;
6583 player[numplayers].proportionlegs.y=1.05*legprop;
6586 player[numplayers].headless=0;
6587 player[numplayers].onfire=0;
6590 player[numplayers].proportionhead.z=0;
6591 player[numplayers].proportionbody.z=0;
6592 player[numplayers].proportionarms.z=0;
6593 player[numplayers].proportionlegs.z=0;
6596 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6598 player[numplayers].damagetolerance=200;
6600 player[numplayers].protectionhead=player[0].protectionhead;
6601 player[numplayers].protectionhigh=player[0].protectionhigh;
6602 player[numplayers].protectionlow=player[0].protectionlow;
6603 player[numplayers].armorhead=player[0].armorhead;
6604 player[numplayers].armorhigh=player[0].armorhigh;
6605 player[numplayers].armorlow=player[0].armorlow;
6606 player[numplayers].metalhead=player[0].metalhead;
6607 player[numplayers].metalhigh=player[0].metalhigh;
6608 player[numplayers].metallow=player[0].metallow;
6610 player[numplayers].immobile=player[0].immobile;
6612 player[numplayers].numclothes=player[0].numclothes;
6613 if(player[numplayers].numclothes)
6614 for(i=0;i<player[numplayers].numclothes;i++){
6615 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6616 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6617 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6618 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6619 tintr=player[numplayers].clothestintr[i];
6620 tintg=player[numplayers].clothestintg[i];
6621 tintb=player[numplayers].clothestintb[i];
6622 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6624 if(player[numplayers].numclothes){
6625 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6628 player[numplayers].power=player[0].power;
6629 player[numplayers].speedmult=player[0].speedmult;
6631 player[numplayers].damage=0;
6632 player[numplayers].permanentdamage=0;
6633 player[numplayers].superpermanentdamage=0;
6634 player[numplayers].deathbleeding=0;
6635 player[numplayers].bleeding=0;
6636 player[numplayers].numwaypoints=0;
6637 player[numplayers].waypoint=0;
6638 player[numplayers].jumppath=0;
6639 player[numplayers].weaponstuck=-1;
6640 player[numplayers].weaponactive=-1;
6641 player[numplayers].num_weapons=0;
6642 player[numplayers].bloodloss=0;
6643 player[numplayers].dead=0;
6645 player[numplayers].loaded=1;
6649 drawmodetogglekeydown=1;
6652 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6653 if(player[numplayers-1].numwaypoints<90){
6654 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6655 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6656 player[numplayers-1].numwaypoints++;
6658 drawmodetogglekeydown=1;
6661 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6662 if(numpathpoints<30){
6663 bool connected,alreadyconnected;
6666 for(i=0;i<numpathpoints;i++){
6667 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6669 for(j=0;j<numpathpointconnect[pathpointselected];j++){
6670 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6672 if(!alreadyconnected){
6673 numpathpointconnect[pathpointselected]++;
6675 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6681 pathpoint[numpathpoints-1]=player[0].coords;
6682 numpathpointconnect[numpathpoints-1]=0;
6683 if(numpathpoints>1&&pathpointselected!=-1){
6684 numpathpointconnect[pathpointselected]++;
6685 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6687 pathpointselected=numpathpoints-1;
6690 drawmodetogglekeydown=1;
6693 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6694 pathpointselected++;
6695 if(pathpointselected>=numpathpoints)pathpointselected=-1;
6696 drawmodetogglekeydown=1;
6698 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6699 pathpointselected--;
6700 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6701 drawmodetogglekeydown=1;
6703 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6704 if(pathpointselected!=-1){
6706 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6707 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6708 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6709 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6711 for(i=0;i<numpathpoints;i++){
6712 for(j=0;j<numpathpointconnect[i];j++){
6713 if(pathpointconnect[i][j]==pathpointselected){
6714 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6715 numpathpointconnect[i]--;
6717 if(pathpointconnect[i][j]==numpathpoints){
6718 pathpointconnect[i][j]=pathpointselected;
6722 pathpointselected=numpathpoints-1;
6724 drawmodetogglekeydown=1;
6727 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6728 editorenabled=1-editorenabled;
6730 player[0].damagetolerance=100000;
6732 player[0].superpermanentdamage=0;
6733 player[0].bloodloss=0;
6734 player[0].deathbleeding=0;
6737 player[0].damagetolerance=200;
6739 player[0].permanentdamage=0;
6740 player[0].superpermanentdamage=0;
6741 player[0].bloodloss=0;
6742 player[0].deathbleeding=0;
6744 drawmodetogglekeydown=1;
6747 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6749 if(editortype==treeleavestype||editortype==10)editortype--;
6750 if(editortype<0)editortype=firetype;
6751 drawmodetogglekeydown=1;
6754 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6756 if(editortype==treeleavestype||editortype==10)editortype++;
6757 if(editortype>firetype)editortype=0;
6758 drawmodetogglekeydown=1;
6761 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6762 editorrotation-=multiplier*100;
6763 if(editorrotation<-.01)editorrotation=-.01;
6764 drawmodetogglekeydown=1;
6767 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6768 editorrotation+=multiplier*100;
6769 drawmodetogglekeydown=1;
6772 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6773 editorsize+=multiplier;
6774 drawmodetogglekeydown=1;
6777 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6778 editorsize-=multiplier;
6779 if(editorsize<.1)editorsize=.1;
6780 drawmodetogglekeydown=1;
6784 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6785 mapradius-=multiplier*10;
6788 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6789 mapradius+=multiplier*10;
6792 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6793 mapcenter.x+=multiplier*20;
6796 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6797 mapcenter.x-=multiplier*20;
6800 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6801 mapcenter.z+=multiplier*20;
6804 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6805 mapcenter.z-=multiplier*20;
6808 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6809 editorrotation2+=multiplier*100;
6812 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6813 editorrotation2-=multiplier*100;
6814 if(editorrotation2<-.01)editorrotation2=-.01;
6816 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6818 float closestdist=-1;
6820 for(i=0;i<objects.numobjects;i++){
6821 distance=findDistancefast(&objects.position[i],&player[0].coords);
6822 if(closestdist==-1||distance<closestdist){
6823 closestdist=distance;
6827 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6828 drawmodetogglekeydown=1;
6832 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6833 drawmodetogglekeydown=0;
6836 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6837 //if(!player[0].skeleton.free)player[0].damage+=500;
6838 player[0].RagDoll(0);
6839 //player[0].spurt=1;
6840 //player[0].DoDamage(1000);
6844 gLoc[0]=player[0].coords.x;
6845 gLoc[1]=player[0].coords.y;
6846 gLoc[2]=player[0].coords.z;
6847 vel[0]=player[0].velocity.x;
6848 vel[1]=player[0].velocity.y;
6849 vel[2]=player[0].velocity.z;
6850 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6851 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6852 OPENAL_SetVolume(channels[whooshsound], 128);
6853 OPENAL_SetPaused(channels[whooshsound], false);
6854 //OPENAL_SetPaused(channels[whooshsound], true);
6856 texturesizetogglekeydown=1;
6859 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6862 float closestdist=-1;
6864 for(i=0;i<objects.numobjects;i++){
6865 if(objects.type[i]==treeleavestype){
6866 objects.scale[i]*=.9;
6869 texturesizetogglekeydown=1;
6872 static XYZ relative;
6873 static int randattack;
6875 static bool playerrealattackkeydown=0;
6877 if(!buttons[0])oldbutton=0;
6878 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6879 if(oldattackkey)player[0].attackkeydown=0;
6880 if(oldattackkey)playerrealattackkeydown=0;
6881 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6882 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6883 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6884 for(k=0;k<numplayers;k++){
6885 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6886 player[k].Reverse();
6890 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6892 for(k=0;k<numplayers;k++){
6893 if(indialogue!=-1)player[k].attackkeydown=0;
6894 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6895 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6896 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6897 player[k].jumppower-=2;
6899 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6900 for(i=0;i<numplayers;i++){
6902 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6903 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6904 player[k].targetanimation=dodgebackanim;
6906 player[k].targetframe=0;
6907 rotatetarget=player[i].coords-player[k].coords;
6908 Normalise(&rotatetarget);
6909 player[k].targetrotation=-asin(0-rotatetarget.x);
6910 player[k].targetrotation*=360/6.28;
6911 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6913 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6916 if(player[k].targetanimation!=dodgebackanim){
6917 if(k==0)numflipped++;
6918 player[k].targetanimation=backhandspringanim;
6920 player[k].targetframe=0;
6921 player[k].targetrotation=-rotation+180;
6922 if(player[k].leftkeydown)player[k].targetrotation-=45;
6923 if(player[k].rightkeydown)player[k].targetrotation+=45;
6924 player[k].rotation=player[k].targetrotation;
6925 player[k].jumppower-=2;
6928 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6929 player[k].hasvictim=0;
6931 for(i=0;i<numplayers;i++){
6933 if(!player[k].hasvictim)
6934 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6935 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6936 player[k].victim=&player[i];
6937 player[k].hasvictim=1;
6938 if(player[k].aitype==playercontrolled){
6939 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6940 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6941 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6942 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6943 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6944 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6945 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6946 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6947 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6948 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6951 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6952 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6953 else randattack=abs(Random()%5);
6954 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6955 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6956 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6957 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6958 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6960 if(player[k].weaponactive!=-1){
6961 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6962 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6963 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6964 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6965 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6966 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6967 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6968 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6972 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6974 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6975 if(player[k].weaponactive==-1){
6976 player[i].targetanimation=sneakattackedanim;
6977 player[i].currentanimation=sneakattackedanim;
6978 player[k].currentanimation=sneakattackanim;
6979 player[k].targetanimation=sneakattackanim;
6980 player[k].oldcoords=player[k].coords;
6981 player[k].coords=player[i].coords;
6983 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6984 player[i].targetanimation=knifesneakattackedanim;
6985 player[i].currentanimation=knifesneakattackedanim;
6986 player[k].currentanimation=knifesneakattackanim;
6987 player[k].targetanimation=knifesneakattackanim;
6988 player[i].oldcoords=player[i].coords;
6989 player[i].coords=player[k].coords;
6991 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6992 player[i].targetanimation=swordsneakattackedanim;
6993 player[i].currentanimation=swordsneakattackedanim;
6994 player[k].currentanimation=swordsneakattackanim;
6995 player[k].targetanimation=swordsneakattackanim;
6996 player[i].oldcoords=player[i].coords;
6997 player[i].coords=player[k].coords;
6999 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
7000 player[k].victim=&player[i];
7001 player[k].hasvictim=1;
7002 player[i].targettilt2=0;
7003 player[i].targetframe=1;
7004 player[i].currentframe=0;
7006 player[i].velocity=0;
7007 player[k].targettilt2=player[i].targettilt2;
7008 player[k].currentframe=player[i].currentframe;
7009 player[k].targetframe=player[i].targetframe;
7010 player[k].target=player[i].target;
7011 player[k].velocity=0;
7012 player[k].targetrotation=player[i].rotation;
7013 player[k].rotation=player[i].rotation;
7014 player[i].targetrotation=player[i].rotation;
7017 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
7019 player[k].targetframe=0;
7021 //player[k].velocity=0;
7023 rotatetarget=player[i].coords-player[k].coords;
7024 Normalise(&rotatetarget);
7025 player[k].targetrotation=-asin(0-rotatetarget.x);
7026 player[k].targetrotation*=360/6.28;
7027 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
7029 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
7031 player[k].lastattack3=player[k].lastattack2;
7032 player[k].lastattack2=player[k].lastattack;
7033 player[k].lastattack=player[k].targetanimation;
7034 //player[k].targettilt2=0;
7038 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
7039 rotatetarget=player[i].coords-player[k].coords;
7040 Normalise(&rotatetarget);
7041 player[k].targetrotation=-asin(0-rotatetarget.x);
7042 player[k].targetrotation*=360/6.28;
7043 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
7044 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
7046 player[k].victim=&player[i];
7047 player[k].hasvictim=1;
7048 player[i].targetanimation=knifefollowedanim;
7049 player[i].currentanimation=knifefollowedanim;
7050 player[i].targettilt2=0;
7051 player[i].targettilt2=player[k].targettilt2;
7052 player[i].targetframe=1;
7053 player[i].currentframe=0;
7055 player[i].velocity=0;
7056 player[k].currentanimation=knifefollowanim;
7057 player[k].targetanimation=knifefollowanim;
7058 player[k].targettilt2=player[i].targettilt2;
7059 player[k].currentframe=player[i].currentframe;
7060 player[k].targetframe=player[i].targetframe;
7061 player[k].target=player[i].target;
7062 player[k].velocity=0;
7063 player[k].oldcoords=player[k].coords;
7064 player[i].coords=player[k].coords;
7065 player[i].targetrotation=player[k].targetrotation;
7066 player[i].rotation=player[k].targetrotation;
7067 player[k].rotation=player[k].targetrotation;
7068 player[i].rotation=player[k].targetrotation;
7073 if(player[k].weaponactive!=-1){
7074 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
7077 for(i=0;i<numplayers;i++){
7079 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
7080 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
7081 if(player[i].skeleton.free)
7082 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
7083 player[k].victim=&player[i];
7084 player[k].hasvictim=1;
7085 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
7086 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
7087 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
7088 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
7090 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
7091 player[k].targetanimation=killanim;
7092 for(j=0;j<terrain.numdecals;j++){
7093 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
7094 terrain.DeleteDecal(j);
7097 for(l=0;l<objects.numobjects;l++){
7098 if(objects.model[l].type==decalstype)
7099 for(j=0;j<objects.model[l].numdecals;j++){
7100 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
7101 objects.model[l].DeleteDecal(j);
7106 if(!player[i].dead||musictype!=2)
7107 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
7108 player[k].targetanimation=dropkickanim;
7109 for(j=0;j<terrain.numdecals;j++){
7110 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
7111 terrain.DeleteDecal(j);
7114 for(l=0;l<objects.numobjects;l++){
7115 if(objects.model[l].type==decalstype)
7116 for(j=0;j<objects.model[l].numdecals;j++){
7117 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
7118 objects.model[l].DeleteDecal(j);
7124 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
7126 player[k].targetframe=0;
7128 //player[k].velocity=0;
7130 rotatetarget=player[i].coords-player[k].coords;
7131 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
7132 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
7134 Normalise(&rotatetarget);
7135 player[k].targetrotation=-asin(0-rotatetarget.x);
7136 player[k].targetrotation*=360/6.28;
7137 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
7139 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
7140 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
7143 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
7144 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
7146 player[k].lastattack3=player[k].lastattack2;
7147 player[k].lastattack2=player[k].lastattack;
7148 player[k].lastattack=player[k].targetanimation;
7150 if(player[k].targetanimation==swordgroundstabanim){
7151 player[k].targetrotation+=30;
7153 //player[k].targettilt2=0;
7159 if(!player[k].hasvictim){
7160 for(i=0;i<numplayers;i++){
7161 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
7162 player[k].victim=&player[i];
7163 player[k].hasvictim=1;
7165 if(player[k].hasvictim&&!player[i].skeleton.free)
7166 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
7167 player[k].victim=&player[i];
7171 if(player[k].aitype==playercontrolled)
7172 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
7174 player[k].targetanimation=rabbitkickanim;
7175 player[k].targetframe=0;
7178 if(animation[player[k].targetanimation].attack&&k==0){
7181 if(player[k].weaponactive!=-1){
7182 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
7185 if(player[k].weaponactive!=-1){
7186 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
7189 if(player[k].weaponactive!=-1){
7190 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
7192 if(armedstaff)numstaffattack++;
7193 else if(armedsword)numswordattack++;
7194 else if(armedknife)numknifeattack++;
7195 else numunarmedattack++;
7202 static float collisionradius;
7204 for(k=0;k<numplayers;k++){
7205 for(i=k;i<numplayers;i++){
7208 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
7209 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
7210 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
7211 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
7212 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
7213 if(player[i].coords.y>player[k].coords.y-3)
7214 if(player[i].coords.y<player[k].coords.y+3)
7215 if(player[i].coords.x>player[k].coords.x-3)
7216 if(player[i].coords.x<player[k].coords.x+3)
7217 if(player[i].coords.z>player[k].coords.z-3)
7218 if(player[i].coords.z<player[k].coords.z+3){
7219 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7220 if(player[i].onfire||player[k].onfire){
7221 if(!player[i].onfire)player[i].CatchFire();
7222 if(!player[k].onfire)player[k].CatchFire();
7226 tempcoords1=player[i].coords;
7227 tempcoords2=player[k].coords;
7228 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
7229 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
7230 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7231 if(player[0].hasvictim)
7232 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
7233 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
7235 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7236 player[k].coords.y=player[i].coords.y;
7237 player[i].velocity=player[k].velocity;
7238 player[i].skeleton.free=0;
7239 player[i].rotation=0;
7240 player[i].RagDoll(0);
7241 player[i].DoDamage(20);
7242 if(k==0)camerashake+=.3;
7243 player[i].skeleton.longdead=0;
7244 player[k].lastcollide=1;
7247 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7248 player[i].coords.y=player[k].coords.y;
7249 player[k].velocity=player[i].velocity;
7250 player[k].skeleton.free=0;
7251 player[k].rotation=0;
7252 player[k].RagDoll(0);
7253 player[k].DoDamage(20);
7254 if(i==0)camerashake+=.3;
7255 player[k].skeleton.longdead=0;
7256 player[i].lastcollide=1;
7259 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7260 rotatetarget=player[k].velocity-player[i].velocity;
7261 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7262 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7264 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7265 static float gLoc[3];
7266 static float vel[3];
7267 gLoc[0]=player[i].coords.x;
7268 gLoc[1]=player[i].coords.y;
7269 gLoc[2]=player[i].coords.z;
7270 vel[0]=player[i].velocity.x;
7271 vel[1]=player[i].velocity.y;
7272 vel[2]=player[i].velocity.z;
7273 if(tutoriallevel!=1){
7274 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7275 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7276 OPENAL_SetVolume(channels[heavyimpactsound], 256);
7277 OPENAL_SetPaused(channels[heavyimpactsound], false);
7279 //player[i].velocity=player[k].velocity;
7280 //player[k].velocity=player[i].velocity;
7282 player[i].RagDoll(0);
7283 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7288 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7289 player[k].RagDoll(0);
7290 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7295 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7297 //if(player[i].skeleton.oldfree){
7298 for(j=0;j<player[i].skeleton.num_joints;j++){
7299 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7302 //if(player[k].skeleton.oldfree){
7303 for(j=0;j<player[k].skeleton.num_joints;j++){
7304 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7310 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7312 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7313 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7314 rotatetarget=player[k].coords-player[i].coords;
7315 Normalise(&rotatetarget);
7316 player[k].coords=(player[k].coords+player[i].coords)/2;
7317 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7318 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7319 if(player[k].howactive==typeactive||hostile)
7320 if(player[k].isIdle()){
7321 if(player[k].howactive<typesleeping){
7322 player[k].targetanimation=player[k].getStop();
7323 player[k].targetframe=0;
7326 else if(player[k].howactive==typesleeping)
7328 player[k].targetanimation=getupfromfrontanim;
7329 player[k].targetframe=0;
7332 if(!editorenabled)player[k].howactive=typeactive;
7334 if(player[i].howactive==typeactive||hostile)
7335 if(player[i].isIdle()){
7336 if(player[i].howactive<typesleeping){
7337 player[i].targetanimation=player[i].getStop();
7338 player[i].targetframe=0;
7343 player[i].targetanimation=getupfromfrontanim;
7344 player[i].targetframe=0;
7347 if(!editorenabled)player[i].howactive=typeactive;
7351 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7352 player[i].velocity=player[k].velocity;
7353 player[k].velocity=player[k].velocity*-.5;
7354 //player[i].velocity.y-=10;
7355 player[k].velocity.y=player[i].velocity.y;
7356 player[i].DoDamage(20);
7357 player[i].RagDoll(0);
7358 player[k].lastcollide=1;
7365 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7366 player[k].velocity=player[i].velocity;
7367 player[i].velocity=player[i].velocity*-.3;
7368 //player[k].velocity.y-=10;
7369 player[i].velocity.y=player[k].velocity.y;
7370 player[k].DoDamage(20);
7371 player[k].RagDoll(0);
7372 player[i].lastcollide=1;
7383 player[i].CheckKick();
7384 player[k].CheckKick();
7390 for(k=0;k<numplayers;k++){
7391 for(i=k;i<numplayers;i++){
7393 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7394 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7395 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7396 player[i].victim=&player[k];
7397 player[i].targetanimation=jumpreversedanim;
7398 player[i].currentanimation=jumpreversedanim;
7399 player[k].currentanimation=jumpreversalanim;
7400 player[k].targetanimation=jumpreversalanim;
7401 player[i].targettilt2=0;
7402 player[i].currentframe=0;
7403 player[i].targetframe=1;
7404 player[k].currentframe=0;
7405 player[k].targetframe=1;
7406 if(player[i].coords.y<player[k].coords.y+1){
7407 player[i].targetanimation=rabbitkickreversedanim;
7408 player[i].currentanimation=rabbitkickreversedanim;
7409 player[k].currentanimation=rabbitkickreversalanim;
7410 player[k].targetanimation=rabbitkickreversalanim;
7411 player[k].currentframe=1;
7412 player[k].targetframe=2;
7413 player[i].currentframe=1;
7414 player[i].targetframe=2;
7416 player[k].targettilt2=0;
7418 player[i].velocity=0;
7419 player[k].velocity=0;
7420 player[k].oldcoords=player[k].coords;
7421 player[i].coords=player[k].coords;
7422 player[k].targetrotation=player[i].targetrotation;
7423 player[k].rotation=player[i].targetrotation;
7424 player[k].victim=&player[i];
7425 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7427 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7428 player[k].victim=&player[i];
7429 player[k].targetanimation=jumpreversedanim;
7430 player[k].currentanimation=jumpreversedanim;
7431 player[i].currentanimation=jumpreversalanim;
7432 player[i].targetanimation=jumpreversalanim;
7433 player[k].targettilt2=0;
7434 player[i].targettilt2=0;
7435 player[k].currentframe=0;
7436 player[k].targetframe=1;
7437 player[i].currentframe=0;
7438 player[i].targetframe=1;
7439 if(player[k].coords.y<player[i].coords.y+1){
7440 player[k].targetanimation=rabbitkickreversedanim;
7441 player[k].currentanimation=rabbitkickreversedanim;
7442 player[i].currentanimation=rabbitkickreversalanim;
7443 player[i].targetanimation=rabbitkickreversalanim;
7444 player[k].currentframe=1;
7445 player[k].targetframe=2;
7446 player[i].currentframe=1;
7447 player[i].targetframe=2;
7450 player[k].velocity=0;
7451 player[i].velocity=0;
7452 player[i].oldcoords=player[i].coords;
7453 player[k].coords=player[i].coords;
7454 player[i].targetrotation=player[k].targetrotation;
7455 player[i].rotation=player[k].targetrotation;
7456 player[i].victim=&player[k];
7457 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7464 for(k=0;k<numplayers;k++)
7465 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7474 static float checkdelay;
7475 checkdelay-=multiplier;
7477 static bool checkedcoll[maxplayers][maxplayers];
7478 static bool above[maxplayers];
7480 for(i=0;i<maxplayers;i++){
7481 for(j=0;j<maxplayers;j++){
7482 checkedcoll[i][j]=0;
7486 if(numplayers>1&&checkdelay<=0){
7488 for(k=0;k<numplayers;k++){
7489 if(player[k].skeleton.free!=2)above[k]=-1;
7491 for(i=k;i<numplayers;i++){
7494 if(!checkedcoll[i][k]){
7495 checkedcoll[i][k]=1;
7496 checkedcoll[k][i]=1;
7497 if(player[i].skeleton.free&&player[k].skeleton.free)
7498 if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7499 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7500 if(player[i].coords.y>player[k].coords.y-3)
7501 if(player[i].coords.y<player[k].coords.y+3)
7502 if(player[i].coords.x>player[k].coords.x-3)
7503 if(player[i].coords.x<player[k].coords.x+3)
7504 if(player[i].coords.z>player[k].coords.z-3)
7505 if(player[i].coords.z<player[k].coords.z+3)
7506 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7508 if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7520 above[moving]=stuck;
7521 for(l=0;l<player[moving].skeleton.num_joints;l++){
7522 for(m=0;m<player[stuck].skeleton.num_joints;m++){
7523 while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7525 player[moving].skeleton.joints[l].position.y+=.003;
7526 if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7540 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7541 texturesizetogglekeydown=0;
7544 for(k=0;k<numplayers;k++){
7545 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7546 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7547 player[k].DoDamage(1000);
7552 static bool respawnkeydown;
7553 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7554 targetlevel=whichlevel;
7558 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7559 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7564 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7566 if(targetlevel>numchallengelevels-1)targetlevel=0;
7569 slomotogglekeydown=1;
7573 if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7575 OPENAL_SetPaused(channels[whooshsound], true);
7577 for(k=0;k<numplayers;k++){
7580 player[k].permanentdamage=0;
7581 if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7582 player[k].aitype=passivetype;
7584 player[0].aitype=playercontrolled;
7588 static bool movekey;
7589 static bool connected;
7590 /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7591 player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7592 player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7593 player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7594 player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7595 player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7597 //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7599 for(int i=0;i<numplayers;i++){
7600 if(!player[i].skeleton.free){
7601 oldtargetrotation=player[i].targetrotation;
7602 if(i==0&&indialogue==-1){
7603 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7604 if(!cameramode)player[0].targetrotation=-rotation+180;
7605 if(cameramode)player[0].targetrotation=0;
7611 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7612 if(cameramode){facing=flatfacing;}
7614 facing=DoRotation(facing,-rotation2,0,0);
7615 facing=DoRotation(facing,0,0-rotation,0);
7618 player[0].lookrotation=-rotation;
7620 player[i].targetheadrotation=rotation;
7621 player[i].targetheadrotation2=rotation2;
7623 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7624 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7625 player[i].targetrotation=-player[i].lookrotation+180;
7631 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7633 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7634 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7636 player[i].targetheadrotation=player[i].lookrotation;
7637 player[i].targetheadrotation2=player[i].lookrotation2;
7640 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7641 Normalise(&rotatetarget);
7642 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7643 player[i].targetheadrotation*=360/6.28;
7644 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7646 player[i].targetheadrotation*=-1;
7647 player[i].targetheadrotation+=180;
7648 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7656 player[i].avoidsomething=0;
7658 for(j=0;j<objects.numobjects;j++){
7659 if(objects.onfire[j]){
7660 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7662 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7663 player[i].collided=0;
7664 player[i].avoidcollided=1;
7665 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7666 player[i].avoidwhere=objects.position[j];
7672 //Add avoidwhere to players
7674 for(j=0;j<numplayers;j++){
7675 if(player[j].onfire){
7676 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7678 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7679 player[i].collided=0;
7680 player[i].avoidcollided=1;
7681 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7682 player[i].avoidwhere=objects.position[j];
7688 if(player[i].collided>.8)player[i].avoidcollided=0;
7689 if(player[i].aitype!=playercontrolled&&indialogue==-1){
7690 player[i].jumpclimb=0;
7692 if(editorenabled)player[i].stunned=1;
7695 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7696 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7698 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7699 player[i].forwardkeydown=0;
7700 player[i].leftkeydown=0;
7701 player[i].backkeydown=0;
7702 player[i].rightkeydown=0;
7703 player[i].crouchkeydown=0;
7704 player[i].attackkeydown=0;
7705 player[i].jumpkeydown=0;
7706 player[i].throwkeydown=0;
7709 if(player[i].aitype==pathfindtype){
7710 if(player[i].finalpathfindpoint==-1){
7711 float closestdistance;
7717 for(j=0;j<numpathpoints;j++){
7718 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7719 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7721 player[i].finaltarget=pathpoint[j];
7724 player[i].finalpathfindpoint=closest;
7725 for(j=0;j<numpathpoints;j++){
7726 if(numpathpointconnect[j])
7727 for(k=0;k<numpathpointconnect[j];k++){
7728 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7729 if(tempdist*tempdist<closestdistance){
7730 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7731 closestdistance=tempdist*tempdist;
7733 player[i].finaltarget=colpoint;
7738 player[i].finalpathfindpoint=closest;
7741 if(player[i].targetpathfindpoint==-1){
7742 float closestdistance;
7748 if(player[i].lastpathfindpoint==-1){
7749 for(j=0;j<numpathpoints;j++){
7750 if(j!=player[i].lastpathfindpoint)
7751 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7752 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7756 player[i].targetpathfindpoint=closest;
7757 for(j=0;j<numpathpoints;j++){
7758 if(j!=player[i].lastpathfindpoint)
7759 if(numpathpointconnect[j])
7760 for(k=0;k<numpathpointconnect[j];k++){
7761 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7762 if(tempdist*tempdist<closestdistance){
7763 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7764 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7765 closestdistance=tempdist*tempdist;
7772 player[i].targetpathfindpoint=closest;
7776 for(j=0;j<numpathpoints;j++){
7777 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7780 if(numpathpointconnect[j])
7781 for(k=0;k<numpathpointconnect[j];k++){
7782 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7785 if(numpathpointconnect[player[i].lastpathfindpoint])
7786 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7787 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7790 tempdist=findPathDist(j,player[i].finalpathfindpoint);
7791 if(closest==-1||tempdist<closestdistance){
7792 closestdistance=tempdist;
7798 player[i].targetpathfindpoint=closest;
7801 player[i].losupdatedelay-=multiplier;
7803 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7804 Normalise(&rotatetarget);
7805 player[i].targetrotation=-asin(0-rotatetarget.x);
7806 player[i].targetrotation*=360/6.28;
7807 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7808 player[i].lookrotation=player[i].targetrotation;
7809 //player[i].aiupdatedelay=.05;
7811 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7812 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7813 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7814 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7815 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7816 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7817 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7818 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7819 player[i].targetpathfindpoint=-1;
7821 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7822 player[i].aitype=passivetype;
7825 player[i].forwardkeydown=1;
7826 player[i].leftkeydown=0;
7827 player[i].backkeydown=0;
7828 player[i].rightkeydown=0;
7829 player[i].crouchkeydown=0;
7830 player[i].attackkeydown=0;
7831 player[i].throwkeydown=0;
7833 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7835 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7836 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7838 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7839 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7840 player[i].aitype=attacktypecutoff;
7841 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7842 player[i].aitype=attacktypecutoff;
7844 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7845 player[i].losupdatedelay=.2;
7846 for(j=0;j<numplayers;j++){
7847 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7848 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7849 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7850 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7851 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7852 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7853 player[i].aitype=searchtype;
7854 player[i].lastchecktime=12;
7855 player[i].lastseen=player[j].coords;
7856 player[i].lastseentime=12;
7862 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7863 if(player[i].creature!=wolftype){
7864 player[i].stunned=.6;
7865 player[i].surprised=.6;
7870 if(player[i].aitype!=passivetype&&leveltime>.5){
7871 player[i].howactive=typeactive;
7874 if(player[i].aitype==passivetype){
7875 player[i].aiupdatedelay-=multiplier;
7876 player[i].losupdatedelay-=multiplier;
7877 player[i].lastseentime+=multiplier;
7878 player[i].pausetime-=multiplier;
7879 if(player[i].lastseentime>1)player[i].lastseentime=1;
7881 if(player[i].aiupdatedelay<0){
7882 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7883 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7884 Normalise(&rotatetarget);
7885 player[i].targetrotation=-asin(0-rotatetarget.x);
7886 player[i].targetrotation*=360/6.28;
7887 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7888 player[i].lookrotation=player[i].targetrotation;
7889 player[i].aiupdatedelay=.05;
7891 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7892 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7893 player[i].waypoint++;
7894 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7899 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7900 else player[i].forwardkeydown=0;
7901 player[i].leftkeydown=0;
7902 player[i].backkeydown=0;
7903 player[i].rightkeydown=0;
7904 player[i].crouchkeydown=0;
7905 player[i].attackkeydown=0;
7906 player[i].throwkeydown=0;
7908 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7909 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7911 XYZ leftpos,rightpos;
7912 float leftdist,rightdist;
7913 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7914 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7915 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7916 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7917 if(leftdist<rightdist)player[i].targetrotation+=90;
7918 else player[i].targetrotation-=90;
7922 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7923 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7927 if(player[i].howactive<typesleeping)
7928 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7929 for(j=0;j<numenvsounds;j++){
7930 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7931 player[i].aitype=attacktypecutoff;
7935 if(player[i].howactive==typesleeping)
7936 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7937 for(j=0;j<numenvsounds;j++){
7938 if(envsoundvol[j]>14)
7939 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7940 player[i].aitype=attacktypecutoff;
7944 if(player[i].aitype!=passivetype){
7945 if(player[i].howactive==typesleeping){
7946 player[i].targetanimation=getupfromfrontanim;
7947 player[i].targetframe=0;
7951 player[i].howactive=typeactive;
7955 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7956 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7957 player[i].aitype=attacktypecutoff;
7958 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7959 player[i].aitype=attacktypecutoff;
7961 if(player[i].creature==wolftype){
7963 float smelldistance;
7965 for(j=0;j<numplayers;j++){
7966 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7967 if(j==0&&player[j].num_weapons>0){
7968 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7969 if(player[j].num_weapons==2)
7970 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7975 windsmell=windvector;
7976 Normalise(&windsmell);
7977 windsmell=windsmell*2+player[j].coords;
7978 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7979 player[i].aitype=attacktypecutoff;
7984 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7985 player[i].losupdatedelay=.2;
7986 for(j=0;j<numplayers;j++){
7987 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7988 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7989 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7990 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7991 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7992 player[i].lastseentime-=.2;
7993 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7994 else player[i].lastseentime-=.6;
7996 if(player[i].lastseentime<=0){
7997 player[i].aitype=searchtype;
7998 player[i].lastchecktime=12;
7999 player[i].lastseen=player[j].coords;
8000 player[i].lastseentime=12;
8006 if(player[i].aitype==attacktypecutoff&&musictype!=2){
8007 if(player[i].creature!=wolftype){
8008 player[i].stunned=.6;
8009 player[i].surprised=.6;
8011 if(player[i].creature==wolftype){
8012 player[i].stunned=.47;
8013 player[i].surprised=.47;
8019 if(player[i].aitype==searchtype){
8020 player[i].aiupdatedelay-=multiplier;
8021 player[i].losupdatedelay-=multiplier;
8022 if(!player[i].pause)player[i].lastseentime-=multiplier;
8023 player[i].lastchecktime-=multiplier;
8025 if(player[i].isRun()&&!player[i].onground){
8026 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8027 test2=player[i].coords+player[i].facing;
8029 test=player[i].coords+player[i].facing;
8031 j=checkcollide(test2,test,player[i].laststanding);
8032 if(j==-1)j=checkcollide(test2,test);
8034 player[i].velocity=0;
8035 player[i].targetanimation=player[i].getStop();
8036 player[i].targetframe=0;
8038 player[i].targetrotation+=180;
8039 player[i].stunned=.5;
8040 //player[i].aitype=passivetype;
8041 player[i].aitype=pathfindtype;
8042 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8043 player[i].finalpathfindpoint=-1;
8044 player[i].targetpathfindpoint=-1;
8045 player[i].lastpathfindpoint=-1;
8046 player[i].lastpathfindpoint2=-1;
8047 player[i].lastpathfindpoint3=-1;
8048 player[i].lastpathfindpoint4=-1;
8050 else player[i].laststanding=j;
8053 if(player[i].aiupdatedelay<0){
8054 rotatetarget=player[i].lastseen-player[i].coords;
8055 Normalise(&rotatetarget);
8056 player[i].targetrotation=-asin(0-rotatetarget.x);
8057 player[i].targetrotation*=360/6.28;
8058 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8059 player[i].lookrotation=player[i].targetrotation;
8060 player[i].aiupdatedelay=.05;
8061 player[i].forwardkeydown=1;
8063 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
8064 player[i].forwardkeydown=0;
8065 player[i].aiupdatedelay=1;
8066 player[i].lastseen.x+=(float(Random()%100)-50)/25;
8067 player[i].lastseen.z+=(float(Random()%100)-50)/25;
8068 player[i].lastchecktime=3;
8071 player[i].leftkeydown=0;
8072 player[i].backkeydown=0;
8073 player[i].rightkeydown=0;
8074 player[i].crouchkeydown=0;
8075 player[i].attackkeydown=0;
8076 player[i].throwkeydown=0;
8078 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8079 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8081 XYZ leftpos,rightpos;
8082 float leftdist,rightdist;
8083 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8084 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8085 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8086 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8087 if(leftdist<rightdist)player[i].targetrotation+=90;
8088 else player[i].targetrotation-=90;
8092 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8093 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8095 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
8096 for(j=0;j<numenvsounds;j++){
8097 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
8098 player[i].aitype=attacktypecutoff;
8102 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
8103 player[i].losupdatedelay=.2;
8104 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
8105 {player[i].aitype=attacktypecutoff;
8106 player[i].lastseentime=1;}
8107 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
8108 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
8109 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8110 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
8111 player[i].aitype=attacktypecutoff;
8112 player[i].lastseentime=1;
8115 if(player[i].lastseentime<0){
8116 //player[i].aitype=passivetype;
8118 player[i].aitype=pathfindtype;
8119 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8120 player[i].finalpathfindpoint=-1;
8121 player[i].targetpathfindpoint=-1;
8122 player[i].lastpathfindpoint=-1;
8123 player[i].lastpathfindpoint2=-1;
8124 player[i].lastpathfindpoint3=-1;
8125 player[i].lastpathfindpoint4=-1;
8129 if(player[i].aitype!=gethelptype){
8130 player[i].runninghowlong=0;
8133 if(player[i].aitype==gethelptype){
8134 player[i].runninghowlong+=multiplier;
8135 player[i].aiupdatedelay-=multiplier;
8137 if(player[i].aiupdatedelay<0||player[i].ally==0){
8138 player[i].aiupdatedelay=.2;
8146 if(!player[i].ally){
8147 for(j=0;j<numplayers;j++){
8148 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8149 distance=findDistancefast(&player[i].coords,&player[j].coords);
8150 if(closestdist==-1||distance<closestdist){
8151 closestdist=distance;
8157 if(closest!=-1)player[i].ally=closest;
8158 else player[i].ally=0;
8159 player[i].lastseen=player[0].coords;
8160 player[i].lastseentime=12;
8164 player[i].lastchecktime=12;
8165 //player[i].lastseentime-=.5;
8167 facing=player[i].coords;
8168 flatfacing=player[player[i].ally].coords;
8169 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8170 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
8171 if(-1!=checkcollide(facing,flatfacing))
8172 player[i].lastseentime-=.1;
8174 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
8175 player[i].aitype=searchtype;
8176 player[i].lastseentime=12;
8179 if(player[i].ally>0){
8180 rotatetarget=player[player[i].ally].coords-player[i].coords;
8181 Normalise(&rotatetarget);
8182 player[i].targetrotation=-asin(0-rotatetarget.x);
8183 player[i].targetrotation*=360/6.28;
8184 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8185 player[i].lookrotation=player[i].targetrotation;
8186 player[i].aiupdatedelay=.05;
8187 player[i].forwardkeydown=1;
8189 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
8190 player[i].aitype=searchtype;
8191 player[i].lastseentime=12;
8192 player[player[i].ally].aitype=searchtype;
8193 if(player[player[i].ally].lastseentime<player[i].lastseentime){
8194 player[player[i].ally].lastseen=player[i].lastseen;
8195 player[player[i].ally].lastseentime=player[i].lastseentime;
8196 player[player[i].ally].lastchecktime=player[i].lastchecktime;
8200 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8201 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8203 XYZ leftpos,rightpos;
8204 float leftdist,rightdist;
8205 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8206 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8207 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8208 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8209 if(leftdist<rightdist)player[i].targetrotation+=90;
8210 else player[i].targetrotation-=90;
8215 player[i].leftkeydown=0;
8216 player[i].backkeydown=0;
8217 player[i].rightkeydown=0;
8218 player[i].crouchkeydown=0;
8219 player[i].attackkeydown=0;
8221 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8222 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8225 if(player[i].aitype==getweapontype){
8226 player[i].aiupdatedelay-=multiplier;
8227 player[i].lastchecktime-=multiplier;
8229 if(player[i].aiupdatedelay<0){
8230 player[i].aiupdatedelay=.2;
8238 if(player[i].ally<0){
8239 for(j=0;j<weapons.numweapons;j++){
8240 if(weapons.owner[j]==-1){
8241 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
8242 if(closestdist==-1||distance<closestdist){
8243 closestdist=distance;
8249 if(closest!=-1)player[i].ally=closest;
8250 else player[i].ally=-1;
8253 player[i].lastseentime=12;
8255 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8256 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8257 player[i].aitype=attacktypecutoff;
8258 player[i].lastseentime=1;
8261 if(player[i].ally>=0){
8262 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8263 player[i].aitype=attacktypecutoff;
8264 player[i].lastseentime=1;
8266 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8267 Normalise(&rotatetarget);
8268 player[i].targetrotation=-asin(0-rotatetarget.x);
8269 player[i].targetrotation*=360/6.28;
8270 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8271 player[i].lookrotation=player[i].targetrotation;
8272 player[i].aiupdatedelay=.05;
8273 player[i].forwardkeydown=1;
8276 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8277 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8279 XYZ leftpos,rightpos;
8280 float leftdist,rightdist;
8281 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8282 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8283 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8284 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8285 if(leftdist<rightdist)player[i].targetrotation+=90;
8286 else player[i].targetrotation-=90;
8289 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8290 if(abs(Random()%6)){
8291 player[i].crouchkeydown=1;
8292 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8293 if(player[i].isRun()){
8294 player[i].targetframe=0;
8296 player[i].targetanimation=sneakanim;
8299 else player[i].forwardkeydown=0;
8301 else player[i].crouchkeydown=0;
8303 else player[i].crouchkeydown=0;*/
8306 player[i].leftkeydown=0;
8307 player[i].backkeydown=0;
8308 player[i].rightkeydown=0;
8309 player[i].attackkeydown=0;
8310 player[i].throwkeydown=1;
8311 player[i].crouchkeydown=0;
8312 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8313 player[i].drawkeydown=0;
8315 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8316 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8319 if(player[i].aitype==attacktypecutoff){
8320 player[i].aiupdatedelay-=multiplier;
8321 if(player[i].damage<player[i].damagetolerance*2/3)
8322 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8323 player[i].attackkeydown=0;
8324 if(player[i].isIdle())player[i].crouchkeydown=1;
8325 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8326 if(weapons.type[player[0].weaponids[0]]==knife){
8327 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8328 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8329 else player[i].targetanimation=rollanim;
8331 player[i].targetframe=0;
8332 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8333 player[i].wentforweapon=0;
8335 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8336 player[i].targetanimation=flipanim;
8338 player[i].targetframe=0;
8342 player[i].forwardkeydown=0;
8343 player[i].aiupdatedelay=.02;
8345 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8346 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8347 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8349 if(player[i].wentforweapon<3)
8350 for(j=0;j<weapons.numweapons;j++){
8351 if(player[i].creature!=wolftype)
8352 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8353 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8354 player[i].wentforweapon++;
8355 player[i].lastchecktime=6;
8356 player[i].aitype=getweapontype;
8361 if(player[i].damage<player[i].damagetolerance/2)
8362 if(animation[player[i].targetanimation].height!=highheight)
8363 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8364 player[i].crouchkeydown=1;
8366 if(player[i].isRun()&&!player[i].onground){
8367 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8368 test2=player[i].coords+player[i].facing;
8370 test=player[i].coords+player[i].facing;
8372 j=checkcollide(test2,test,player[i].laststanding);
8373 if(j==-1)j=checkcollide(test2,test);
8375 player[i].velocity=0;
8376 player[i].targetanimation=player[i].getStop();
8377 player[i].targetframe=0;
8379 player[i].targetrotation+=180;
8380 player[i].stunned=.5;
8381 //player[i].aitype=passivetype;
8382 player[i].aitype=pathfindtype;
8383 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8384 player[i].finalpathfindpoint=-1;
8385 player[i].targetpathfindpoint=-1;
8386 player[i].lastpathfindpoint=-1;
8387 player[i].lastpathfindpoint2=-1;
8388 player[i].lastpathfindpoint3=-1;
8389 player[i].lastpathfindpoint4=-1;
8391 else player[i].laststanding=j;
8394 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8395 player[i].aitype=pathfindtype;
8396 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8397 player[i].finalpathfindpoint=-1;
8398 player[i].targetpathfindpoint=-1;
8399 player[i].lastpathfindpoint=-1;
8400 player[i].lastpathfindpoint2=-1;
8401 player[i].lastpathfindpoint3=-1;
8402 player[i].lastpathfindpoint4=-1;
8404 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8405 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8406 else player[i].drawkeydown=0;
8407 player[i].rabbitkickenabled=Random()%2;
8408 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8409 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8410 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8411 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8412 Normalise(&rotatetarget);
8413 player[i].targetrotation=-asin(0-rotatetarget.x);
8414 player[i].targetrotation*=360/6.28;
8415 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8416 player[i].lookrotation=player[i].targetrotation;
8417 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8419 oldkey=player[i].forwardkeydown;
8420 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8421 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8422 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8423 else player[i].forwardkeydown=0;
8425 player[i].forwardkeydown=0;
8426 if(Random()%10==0)player[i].forwardkeydown=1;
8427 if(Random()%100==0){
8428 player[i].aitype=pathfindtype;
8429 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8430 player[i].finalpathfindpoint=-1;
8431 player[i].targetpathfindpoint=-1;
8432 player[i].lastpathfindpoint=-1;
8433 player[i].lastpathfindpoint2=-1;
8434 player[i].lastpathfindpoint3=-1;
8435 player[i].lastpathfindpoint4=-1;
8438 player[i].leftkeydown=0;
8439 player[i].backkeydown=0;
8440 player[i].rightkeydown=0;
8441 player[i].crouchkeydown=0;
8442 player[i].throwkeydown=0;
8444 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8445 /*for(j=0;j<numplayers;j++){
8446 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8447 player[i].crouchkeydown=1;
8450 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8451 else player[i].attackkeydown=0;
8452 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8453 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8454 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8455 player[i].attackkeydown=0;
8456 if(player[i].isIdle())player[i].crouchkeydown=1;
8457 player[i].forwardkeydown=0;
8458 player[i].aiupdatedelay=.02;
8461 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8463 for(j=0;j<numplayers;j++){
8464 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8465 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8466 if(target>=0)target=-1;
8471 if(target>=0)player[target].Reverse();
8474 if(player[i].collided<1)player[i].jumpkeydown=0;
8475 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8476 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8477 player[0].jumpkeydown=0;
8478 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8479 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8480 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8482 if(tutoriallevel==1){
8483 if(!canattack)player[i].attackkeydown=0;
8487 facing=player[i].coords;
8488 flatfacing=player[0].coords;
8489 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8490 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8491 if(player[i].occluded>=2)
8492 if(-1!=checkcollide(facing,flatfacing)){
8493 if(!player[i].pause)player[i].lastseentime-=.2;
8494 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8495 player[i].aitype=searchtype;
8496 player[i].lastchecktime=12;
8497 player[i].lastseen=player[0].coords;
8498 player[i].lastseentime=12;
8501 else player[i].lastseentime=1;
8504 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8505 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8506 test=player[0].coords;
8508 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8511 // NOTE: Ask about logic of this call : NOTE
8512 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8513 player[i].stunned>0 ||
8514 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8516 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8517 player[i].targetrotation=player[i].rotation;
8518 player[i].forwardkeydown=0;
8519 player[i].leftkeydown=0;
8520 player[i].backkeydown=0;
8521 player[i].rightkeydown=0;
8522 player[i].jumpkeydown=0;
8523 player[i].attackkeydown=0;
8524 player[i].crouchkeydown=0;
8525 player[i].throwkeydown=0;
8532 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8535 if(player[i].aitype==attacktypecutoff){
8536 rotatetarget=player[0].coords-player[i].coords;
8537 Normalise(&rotatetarget);
8538 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8539 player[i].targetheadrotation*=360/6.28;
8540 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8542 player[i].targetheadrotation*=-1;
8543 player[i].targetheadrotation+=180;
8544 //player[i].targetheadrotation2=0;
8545 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8547 else if(player[i].howactive>=typesleeping){
8548 player[i].targetheadrotation=player[i].targetrotation;
8549 player[i].targetheadrotation2=0;
8552 if(player[i].interestdelay<=0){
8553 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8554 player[i].headtarget=player[i].coords;
8555 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8556 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8557 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8558 player[i].headtarget+=player[i].facing*1.5;
8560 rotatetarget=player[i].headtarget-player[i].coords;
8561 Normalise(&rotatetarget);
8562 player[i].targetheadrotation=-asin(0-rotatetarget.x);
8563 player[i].targetheadrotation*=360/6.28;
8564 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8566 player[i].targetheadrotation*=-1;
8567 player[i].targetheadrotation+=180;
8568 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8570 //if(whichlevel==2)player[i].jumpkeydown=0;
8572 if(animation[player[i].targetanimation].attack==reversed){
8573 //player[i].targetrotation=player[i].rotation;
8574 player[i].forwardkeydown=0;
8575 player[i].leftkeydown=0;
8576 player[i].backkeydown=0;
8577 player[i].rightkeydown=0;
8578 player[i].jumpkeydown=0;
8579 player[i].attackkeydown=0;
8580 //player[i].crouchkeydown=0;
8581 player[i].throwkeydown=0;
8585 player[i].forwardkeydown=0;
8586 player[i].leftkeydown=0;
8587 player[i].backkeydown=0;
8588 player[i].rightkeydown=0;
8589 player[i].jumpkeydown=0;
8590 player[i].crouchkeydown=0;
8591 player[i].drawkeydown=0;
8592 player[i].throwkeydown=0;
8595 if(player[i].collided<-.3)player[i].collided=-.3;
8596 if(player[i].collided>1)player[i].collided=1;
8597 player[i].collided-=multiplier*4;
8598 player[i].whichdirectiondelay-=multiplier;
8599 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8600 player[i].avoidcollided=-.3;
8601 player[i].whichdirection=abs(Random()%2);
8602 player[i].whichdirectiondelay=.4;
8604 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8605 player[i].avoidcollided-=multiplier/4;
8606 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8607 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8608 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8610 if(!player[i].throwkeydown){
8611 player[i].throwtogglekeydown=0;
8613 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8614 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8615 for(j=0;j<weapons.numweapons;j++){
8616 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8617 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8618 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8619 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8620 player[i].throwtogglekeydown=1;
8621 player[i].targetanimation=crouchremoveknifeanim;
8623 player[i].targetframe=0;
8624 rotatetarget=weapons.position[j]-player[i].coords;
8625 Normalise(&rotatetarget);
8626 player[i].targetrotation=-asin(0-rotatetarget.x);
8627 player[i].targetrotation*=360/6.28;
8628 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8629 player[i].hasvictim=0;
8631 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8632 player[i].throwtogglekeydown=1;
8633 player[i].hasvictim=0;
8635 //for(i=0;i<weapons.numweapons;i++){
8636 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8637 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8638 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8641 gLoc[0]=player[i].coords.x;
8642 gLoc[1]=player[i].coords.y;
8643 gLoc[2]=player[i].coords.z;
8644 vel[0]=player[i].velocity.x;
8645 vel[1]=player[i].velocity.y;
8646 vel[2]=player[i].velocity.z;
8647 if(weapons.type[j]!=staff){
8648 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8649 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8650 OPENAL_SetVolume(channels[knifedrawsound], 128);
8651 OPENAL_SetPaused(channels[knifedrawsound], false);
8654 player[i].weaponactive=0;
8655 weapons.owner[j]=player[i].id;
8656 if(player[i].num_weapons>0){
8657 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8659 player[i].num_weapons++;
8660 player[i].weaponids[0]=j;
8666 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8667 if(!player[i].isFlip()){
8668 player[i].throwtogglekeydown=1;
8669 player[i].targetanimation=removeknifeanim;
8671 player[i].targetframe=0;
8672 rotatetarget=weapons.position[j]-player[i].coords;
8673 Normalise(&rotatetarget);
8674 player[i].targetrotation=-asin(0-rotatetarget.x);
8675 player[i].targetrotation*=360/6.28;
8676 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8678 if(player[i].isFlip()){
8679 player[i].throwtogglekeydown=1;
8680 player[i].hasvictim=0;
8682 for(k=0;k<weapons.numweapons;k++){
8683 if(player[i].weaponactive==-1)
8684 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8685 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8688 gLoc[0]=player[i].coords.x;
8689 gLoc[1]=player[i].coords.y;
8690 gLoc[2]=player[i].coords.z;
8691 vel[0]=player[i].velocity.x;
8692 vel[1]=player[i].velocity.y;
8693 vel[2]=player[i].velocity.z;
8694 if(weapons.type[k]!=staff){
8695 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8696 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8697 OPENAL_SetVolume(channels[knifedrawsound], 128);
8698 OPENAL_SetPaused(channels[knifedrawsound], false);
8701 player[i].weaponactive=0;
8702 weapons.owner[k]=player[i].id;
8703 if(player[i].num_weapons>0){
8704 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8706 player[i].num_weapons++;
8707 player[i].weaponids[0]=k;
8714 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8716 for(j=0;j<numplayers;j++){
8717 if(player[i].weaponactive==-1)
8719 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8720 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8721 player[i].throwtogglekeydown=1;
8722 player[i].victim=&player[j];
8723 player[i].hasvictim=1;
8724 player[i].targetanimation=crouchremoveknifeanim;
8726 player[i].targetframe=0;
8727 rotatetarget=player[j].coords-player[i].coords;
8728 Normalise(&rotatetarget);
8729 player[i].targetrotation=-asin(0-rotatetarget.x);
8730 player[i].targetrotation*=360/6.28;
8731 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8733 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8734 player[i].throwtogglekeydown=1;
8735 player[i].victim=&player[j];
8736 player[i].hasvictim=1;
8737 int k = player[j].weaponids[0];
8738 if(player[i].hasvictim){
8741 gLoc[0]=player[i].coords.x;
8742 gLoc[1]=player[i].coords.y;
8743 gLoc[2]=player[i].coords.z;
8744 vel[0]=player[i].velocity.x;
8745 vel[1]=player[i].velocity.y;
8746 vel[2]=player[i].velocity.z;
8749 if(player[i].victim->weaponstuck!=-1){
8750 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8755 if(weapons.type[k]!=staff){
8756 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8757 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8758 OPENAL_SetVolume(channels[knifedrawsound], 128);
8759 OPENAL_SetPaused(channels[knifedrawsound], false);
8763 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8764 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8765 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8766 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8769 player[i].weaponactive=0;
8770 if(weapons.owner[k]!=-1){
8771 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8772 else player[i].victim->num_weapons=1;
8774 player[i].victim->skeleton.longdead=0;
8775 player[i].victim->skeleton.free=1;
8776 player[i].victim->skeleton.broken=0;
8778 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8779 player[i].victim->skeleton.joints[l].velchange=0;
8780 player[i].victim->skeleton.joints[l].locked=0;
8786 Normalise(&relative);
8787 XYZ footvel,footpoint;
8789 footpoint=weapons.position[k];
8790 if(player[i].victim->weaponstuck!=-1){
8791 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8792 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8793 weapons.bloody[k]=2;
8794 weapons.blooddrip[k]=5;
8795 player[i].victim->weaponstuck=-1;
8796 player[i].victim->bloodloss+=2000;
8797 player[i].victim->DoDamage(2000);
8800 if(player[i].victim->num_weapons>0){
8801 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8802 if(player[i].victim->weaponids[0]==k)
8803 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8806 player[i].victim->weaponactive=-1;
8808 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8809 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8810 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8811 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8814 if(player[i].num_weapons>0){
8815 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8817 player[i].num_weapons++;
8818 player[i].weaponids[0]=k;
8825 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8826 if(weapons.type[player[i].weaponids[0]]==knife){
8827 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8829 for(j=0;j<numplayers;j++){
8831 if(tutoriallevel!=1||tutorialstage==49)
8833 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8834 if(!player[i].isFlip()){
8835 player[i].throwtogglekeydown=1;
8836 player[i].victim=&player[j];
8837 player[i].targetanimation=knifethrowanim;
8839 player[i].targetframe=0;
8840 rotatetarget=player[j].coords-player[i].coords;
8841 Normalise(&rotatetarget);
8842 player[i].targetrotation=-asin(0-rotatetarget.x);
8843 player[i].targetrotation*=360/6.28;
8844 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8846 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8848 if(player[i].isFlip()){
8849 if(player[i].weaponactive!=-1){
8850 player[i].throwtogglekeydown=1;
8851 player[i].victim=&player[j];
8853 weapons.owner[player[i].weaponids[0]]=-1;
8854 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8857 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8859 weapons.velocity[player[i].weaponids[0]]=aim*50;
8860 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8861 weapons.missed[player[i].weaponids[0]]=0;
8862 weapons.freetime[player[i].weaponids[0]]=0;
8863 weapons.firstfree[player[i].weaponids[0]]=1;
8864 weapons.physics[player[i].weaponids[0]]=0;
8865 player[i].num_weapons--;
8866 if(player[i].num_weapons){
8867 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8869 player[i].weaponactive=-1;
8876 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8877 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8879 player[i].throwtogglekeydown=1;
8880 weapons.owner[player[i].weaponids[0]]=-1;
8881 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8882 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8883 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8884 weapons.missed[player[i].weaponids[0]]=1;
8885 weapons.freetime[player[i].weaponids[0]]=0;
8886 weapons.firstfree[player[i].weaponids[0]]=1;
8887 weapons.physics[player[i].weaponids[0]]=1;
8888 player[i].num_weapons--;
8889 if(player[i].num_weapons){
8890 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8891 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8894 player[i].weaponactive=-1;
8895 for(j=0;j<numplayers;j++){
8896 player[j].wentforweapon=0;
8903 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8904 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8905 //Setenvironment(1-environment);
8908 if(player[i].weaponactive!=-1){
8909 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8911 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8912 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8913 player[i].targetanimation=drawrightanim;
8914 player[i].targetframe=0;
8916 player[i].drawtogglekeydown=1;
8918 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8919 player[i].targetanimation=drawleftanim;
8920 player[i].targetframe=0;
8922 player[i].drawtogglekeydown=1;
8924 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8925 player[i].targetanimation=crouchdrawrightanim;
8926 player[i].targetframe=0;
8928 player[i].drawtogglekeydown=1;
8932 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8933 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8934 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8935 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8936 player[i].targetframe=0;
8938 player[i].hasvictim=0;
8939 //player[i].attacktogglekeydown=1;
8943 if(!player[i].drawkeydown){
8944 player[i].drawtogglekeydown=0;
8951 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8953 else absflatfacing=flatfacing;
8956 player[i].forwardkeydown=0;
8957 player[i].leftkeydown=0;
8958 player[i].backkeydown=0;
8959 player[i].rightkeydown=0;
8960 player[i].jumpkeydown=0;
8961 player[i].crouchkeydown=0;
8962 player[i].drawkeydown=0;
8963 player[i].throwkeydown=0;
8967 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8968 if(!player[i].forwardkeydown){
8969 player[i].forwardstogglekeydown=0;
8971 if(player[i].crouchkeydown){
8975 player[i].superruntoggle=1;
8977 for(j=0;j<numplayers;j++){
8978 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8979 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8980 player[i].superruntoggle=0;
8987 for(j=0;j<numplayers;j++){
8988 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8989 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8990 if(target>=0)target=-1;
8995 if(target>=0)player[target].Reverse();
8996 player[i].lowreversaldelay=.5;
8998 if(player[i].isIdle()){
8999 player[i].targetanimation=player[i].getCrouch();
9001 player[i].targetframe=0;
9002 player[i].transspeed=10;
9004 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
9005 player[i].targetanimation=rollanim;
9007 player[i].targetframe=0;
9008 player[i].transspeed=20;
9011 if(!player[i].crouchkeydown){
9013 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
9015 if(player[i].isCrouch()){
9017 for(j=0;j<numplayers;j++){
9018 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
9019 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
9020 if(target>=0)target=-1;
9025 if(target>=0)player[target].Reverse();
9026 player[i].highreversaldelay=.5;
9028 if(player[i].isCrouch()){
9029 if(!player[i].wasCrouch()){
9030 player[i].currentanimation=player[i].getCrouch();
9031 player[i].currentframe=0;
9034 player[i].targetanimation=player[i].getIdle();
9035 player[i].targetframe=0;
9036 player[i].transspeed=10;
9039 if(player[i].targetanimation==sneakanim){
9040 player[i].targetanimation=player[i].getIdle();
9042 player[i].targetframe=0;
9043 player[i].transspeed=10;
9046 if(player[i].forwardkeydown){
9047 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
9048 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
9049 else player[i].targetanimation=player[i].getRun();
9051 player[i].targetframe=0;
9053 if(player[i].isCrouch()){
9054 player[i].targetanimation=sneakanim;
9055 if(player[i].wasCrouch())player[i].target=0;
9056 player[i].targetframe=0;
9058 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
9059 player[i].targetanimation=climbanim;
9061 player[i].targetframe=1;
9062 player[i].jumpclimb=1;
9064 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9065 player[i].velocity+=absflatfacing*5*multiplier;
9067 player[i].forwardstogglekeydown=1;
9070 if (player[i].rightkeydown){
9071 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
9072 player[i].targetanimation=player[i].getRun();
9074 player[i].targetframe=0;
9076 if(player[i].isCrouch()){
9077 player[i].targetanimation=sneakanim;
9078 if(player[i].wasCrouch()) player[i].target=0;
9079 player[i].targetframe=0;
9081 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9082 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
9084 player[i].targetrotation-=90;
9085 if(player[i].forwardkeydown)player[i].targetrotation+=45;
9086 if(player[i].backkeydown)player[i].targetrotation-=45;
9089 if ( player[i].leftkeydown){
9090 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
9091 player[i].targetanimation=player[i].getRun();
9093 player[i].targetframe=0;
9095 if(player[i].isCrouch()){
9096 player[i].targetanimation=sneakanim;
9097 if(player[i].wasCrouch())player[i].target=0;
9098 player[i].targetframe=0;
9100 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9101 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
9103 player[i].targetrotation+=90;
9104 if(player[i].forwardkeydown)player[i].targetrotation-=45;
9105 if(player[i].backkeydown)player[i].targetrotation+=45;
9108 if(player[i].backkeydown){
9109 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
9110 player[i].targetanimation=player[i].getRun();
9112 player[i].targetframe=0;
9114 if(player[i].isCrouch()){
9115 player[i].targetanimation=sneakanim;
9116 if(player[i].wasCrouch())player[i].target=0;
9117 player[i].targetframe=0;
9119 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
9120 player[i].velocity-=absflatfacing*5*multiplier;
9122 if(player[i].targetanimation==hanganim){
9123 player[i].currentanimation=jumpdownanim;
9124 player[i].targetanimation=jumpdownanim;
9126 player[i].currentframe=0;
9127 player[i].targetframe=1;
9128 player[i].velocity=0;
9129 player[i].velocity.y+=gravity;
9130 player[i].coords.y-=1.4;
9131 player[i].grabdelay=1;
9133 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
9134 player[i].targetrotation+=180;
9137 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
9138 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
9139 player[i].jumpstart=0;
9140 player[i].targetanimation=jumpupanim;
9142 player[i].targetframe=0;
9143 player[i].rotation=player[i].targetrotation;
9144 player[i].transspeed=20;
9145 player[i].FootLand(0,1);
9146 player[i].FootLand(1,1);
9150 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
9152 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
9153 if(!movekey)player[i].velocity=0;
9158 for(j=0;j<numplayers;j++){
9159 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
9160 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
9161 if(target>=0)target=-1;
9166 if(target>=0)player[i].velocity.y=1;
9167 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
9168 player[i].velocity.y=7;
9169 player[i].crouchtogglekeydown=1;
9171 else player[i].velocity.y=5;
9173 if(mousejump&&i==0&&debugmode){
9174 if(!player[i].isLanding())player[i].tempdeltav=deltav;
9175 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
9178 player[i].coords.y+=.2;
9179 player[i].jumppower-=1;
9181 static float gLoc[3];
9182 static float vel[3];
9183 gLoc[0]=player[i].coords.x;
9184 gLoc[1]=player[i].coords.y;
9185 gLoc[2]=player[i].coords.z;
9186 vel[0]=player[i].velocity.x;
9187 vel[1]=player[i].velocity.y;
9188 vel[2]=player[i].velocity.z;
9191 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
9192 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
9193 OPENAL_SetVolume(channels[whooshsound], 128);
9194 OPENAL_SetPaused(channels[whooshsound], false);
9197 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
9198 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
9199 OPENAL_SetVolume(channels[jumpsound], 128);
9200 OPENAL_SetPaused(channels[jumpsound], false);
9202 if((player[i].isIdle())&&player[i].jumppower>1){
9203 player[i].targetanimation=player[i].getLanding();
9204 player[i].landhard=0;
9206 player[i].targetframe=2;
9207 player[i].jumpstart=1;
9208 player[i].tempdeltav=deltav;
9210 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
9211 if(player[i].jumppower>multiplier*6){
9212 player[i].velocity.y+=multiplier*6;
9213 player[i].jumppower-=multiplier*6;
9215 if(player[i].jumppower<=multiplier*6){
9216 player[i].velocity.y+=player[i].jumppower;
9217 player[i].jumppower=0;
9220 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
9224 if(player[i].isRun()||player[i].targetanimation==walkanim){
9225 player[i].targetanimation=player[i].getStop();
9227 player[i].targetframe=0;
9229 if(player[i].targetanimation==sneakanim){
9230 player[i].targetanimation=player[i].getCrouch();
9231 if(player[i].currentanimation==sneakanim)player[i].target=0;
9232 player[i].targetframe=0;
9235 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
9236 player[i].targetanimation=player[i].getStop();
9238 player[i].targetframe=0;
9240 if(player[i].isRun()&&(player[i].aitype==passivetype)){
9241 player[i].targetanimation=player[i].getStop();
9243 player[i].targetframe=0;
9247 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
9251 for(k=0;k<numplayers;k++){
9252 if(abs(player[k].rotation-player[k].targetrotation)>180){
9253 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
9254 else player[k].rotation+=360;
9257 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9258 player[k].targetanimation=player[k].getStop();
9259 player[k].targetframe=0;
9263 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9264 player[k].targettilt=0;
9266 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9267 player[k].targettilt=0;
9268 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9269 player[k].jumppower+=multiplier*7;
9270 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9271 //*(1-(player[k].damage/player[k].damagetolerance))
9272 if(player[k].jumppower>5)player[k].jumppower=5;
9275 if(player[k].isRun()){
9276 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9279 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9280 else if(player[k].tilt>player[k].targettilt){
9281 player[k].tilt-=multiplier*150;
9283 else if(player[k].tilt<player[k].targettilt){
9284 player[k].tilt+=multiplier*150;
9287 player[k].grabdelay-=multiplier;
9290 for(k=0;k<numplayers;k++){
9291 player[k].DoAnimations();
9292 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9293 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9298 player[0].righthandmorphstart=0;
9299 player[0].righthandmorphend=1;
9300 player[0].lefthandmorphstart=0;
9301 player[0].lefthandmorphend=1;
9302 player[0].headmorphstart=0;
9303 player[0].headmorphend=2;*/
9306 if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9307 if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9308 player[0].righthandmorphend=1;
9309 player[0].targetrighthandmorphness=1;
9311 if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9312 player[0].lefthandmorphend=0;
9313 player[0].targetlefthandmorphness=1;
9315 if(player[0].headmorphend!=2)player[0].headmorphness=0;
9316 player[0].headmorphend=2;
9317 player[0].targetheadmorphness=1;
9319 if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9320 if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9321 player[0].righthandmorphend=0;
9322 player[0].targetrighthandmorphness=1;
9324 if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9325 player[0].lefthandmorphend=1;
9326 player[0].targetlefthandmorphness=1;
9328 if(player[0].headmorphend!=0)player[0].headmorphness=0;
9329 player[0].headmorphend=0;
9330 player[0].targetheadmorphness=1;
9334 for(j=numenvsounds-1;j>=0;j--){
9335 envsoundlife[j]-=multiplier;
9336 if(envsoundlife[j]<0){
9338 envsoundlife[j]=envsoundlife[numenvsounds];
9339 envsound[j]=envsound[numenvsounds];
9342 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9343 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9345 if(tutoriallevel==1){
9362 if(tutorialstage>=51)
9363 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9364 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9365 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9367 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9368 OPENAL_SetPaused(channels[stream_music3], false);
9369 OPENAL_SetVolume(channels[stream_music3], 256);
9374 float gLoc[3]={0,0,0};
9375 float vel[3]={0,0,0};
9376 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9377 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9378 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9379 OPENAL_SetVolume(channels[fireendsound], 256);
9380 OPENAL_SetPaused(channels[fireendsound], false);
9381 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9389 if(tutorialstage<51)
9390 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9393 gLoc[0]=player[0].coords.x;
9394 gLoc[1]=player[0].coords.y;
9395 gLoc[2]=player[0].coords.z;
9399 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9400 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9401 OPENAL_SetVolume(channels[fireendsound], 256);
9402 OPENAL_SetPaused(channels[fireendsound], false);
9404 player[0].coords=(oldtemp+oldtemp2)/2;
9412 if(tutorialstage>=14&&tutorialstage<50)
9413 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9416 gLoc[0]=player[1].coords.x;
9417 gLoc[1]=player[1].coords.y;
9418 gLoc[2]=player[1].coords.z;
9422 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9423 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9424 OPENAL_SetVolume(channels[fireendsound], 256);
9425 OPENAL_SetPaused(channels[fireendsound], false);
9427 for(int i=0;i<player[1].skeleton.num_joints;i++){
9429 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9430 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9431 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9432 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9433 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9437 player[1].coords=(oldtemp+oldtemp2)/2;
9438 for(int i=0;i<player[1].skeleton.num_joints;i++){
9439 player[1].skeleton.joints[i].velocity=0;
9441 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9442 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9443 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9444 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9445 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9453 static float gLoc[3];
9457 static float vel[3];
9458 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9459 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9460 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9462 //Set orientation with forward and up vectors
9463 static XYZ upvector;
9467 upvector=DoRotation(upvector,-rotation2+90,0,0);
9468 upvector=DoRotation(upvector,0,0-rotation,0);
9473 facing=DoRotation(facing,-rotation2,0,0);
9474 facing=DoRotation(facing,0,0-rotation,0);
9477 static float ori[6];
9481 ori[3] = -upvector.x;
9482 ori[4] = upvector.y;
9483 ori[5] = -upvector.z;
9485 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9492 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9494 freezetogglekeydown=1;
9498 void Game::TickOnce(){
9501 if(directing||indialogue==-1){
9502 rotation+=deltah*.7;
9503 if(!invertmouse)rotation2+=deltav*.7;
9504 if(invertmouse)rotation2-=deltav*.7;
9505 if(rotation2>90)rotation2=90;
9506 if(rotation2<-70)rotation2=-70;
9508 if(mainmenu)rotation+=multiplier*5;
9513 void Game::TickOnceAfter(){
9514 static XYZ colviewer;
9515 static XYZ coltarget;
9518 static float brotate;
9521 static float changedelay;
9522 static bool alldead;
9523 static float unseendelay;
9524 static float cameraspeed;
9528 if(environment==snowyenvironment)music1=stream_music1snow;
9529 if(environment==grassyenvironment)music1=stream_music1grass;
9530 if(environment==desertenvironment)music1=stream_music1desert;
9535 for(i=0;i<numplayers;i++){
9536 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9537 musictype=stream_music2;
9541 if(player[0].dead)musictype=stream_music3;
9544 if(musictype==stream_music2){
9548 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9549 unseendelay-=multiplier;
9551 musictype=stream_music2;
9557 musictype=stream_music3;
9565 if(musictype!=oldmusictype&&musictype==stream_music2){
9566 static float gLoc[3];
9567 static float vel[3];
9568 gLoc[0]=cameraloc.x;
9569 gLoc[1]=cameraloc.y;
9570 gLoc[2]=cameraloc.z;
9574 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9575 OPENAL_SetVolume(channels[alarmsound], 512);
9576 OPENAL_SetPaused(channels[alarmsound], false);
9580 musicselected=musictype;
9582 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9583 else musicvolume[0]-=multiplier*450;
9584 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9585 else musicvolume[1]-=multiplier*450;
9586 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9587 else musicvolume[2]-=multiplier*450;
9589 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9590 else musicvolume[0]-=multiplier*450;
9591 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9592 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9593 else musicvolume[1]-=multiplier*100;
9594 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9595 else musicvolume[2]-=multiplier*450;*/
9598 if(musicvolume[i]<0)musicvolume[i]=0;
9599 if(musicvolume[i]>512)musicvolume[i]=512;
9602 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9605 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9606 PlayStreamEx( music1, strm[music1], NULL, true);
9607 OPENAL_SetPaused(channels[music1], false);
9609 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9610 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9611 OPENAL_SetPaused(channels[stream_music2], false);
9613 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9614 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9615 OPENAL_SetPaused(channels[stream_music3], false);
9620 OPENAL_SetPaused(channels[music1], true);
9621 OPENAL_SetPaused(channels[stream_music2], true);
9622 OPENAL_SetPaused(channels[stream_music3], true);
9625 oldmusicvolume[i]=0;
9631 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9632 OPENAL_SetPaused(channels[music1], true);
9634 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9635 OPENAL_SetPaused(channels[stream_music2], true);
9637 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9638 OPENAL_SetPaused(channels[stream_music3], true);
9641 if(musicvolume[0]!=oldmusicvolume[0]){
9642 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9644 if(musicvolume[1]!=oldmusicvolume[1]){
9645 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9647 if(musicvolume[2]!=oldmusicvolume[2]){
9648 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9652 oldmusicvolume[i]=musicvolume[i];
9658 for(i=0;i<numhotspots;i++){
9659 if(hotspottype[i]>10&&hotspottype[i]<20){
9660 if(player[hotspottype[i]-10].dead==0){
9663 else if(killhotspot==2)
9667 if(killhotspot==2)killhotspot=0;
9672 for(i=0;i<numhotspots;i++){
9673 if(hotspottype[i]==-1){
9674 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9681 for(i=1;i<numplayers;i++){
9682 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9684 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9686 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9687 if(player[0].dead&&changedelay<=0){
9689 targetlevel=whichlevel;
9693 for(i=1;i<numplayers;i++){
9694 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9698 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9700 targetlevel=whichlevel+1;
9701 if(targetlevel>numchallengelevels-1)targetlevel=0;
9703 if(winhotspot||windialogue){
9705 targetlevel=whichlevel+1;
9706 if(targetlevel>numchallengelevels-1)targetlevel=0;
9712 targetlevel=whichlevel+1;
9713 if(targetlevel>numchallengelevels-1)targetlevel=0;
9716 if(changedelay>0&&!player[0].dead&&!won){
9717 //high scores, awards, win
9720 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9721 accountcampaignchoicesmade[accountactive]++;
9722 accountcampaignscore[accountactive]+=bonustotal;
9724 accountcampaigntime[accountactive]+=leveltime;
9725 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9727 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9733 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9734 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9736 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9752 if(!editorenabled&&gameon&&!mainmenu){
9753 if(changedelay!=-999)changedelay-=multiplier/7;
9754 if(player[0].dead)targetlevel=whichlevel;
9755 if(loading==2&&!campaign){
9763 float gLoc[3]={0,0,0};
9764 float vel[3]={0,0,0};
9765 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9766 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9767 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9768 OPENAL_SetVolume(channels[firestartsound], 256);
9769 OPENAL_SetPaused(channels[firestartsound], false);
9770 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9772 if(!player[0].dead&&targetlevel!=whichlevel){
9773 startbonustotal=bonustotal;
9775 if(!player[0].dead)Loadlevel(targetlevel);
9776 if(player[0].dead)Loadlevel(whichlevel);
9778 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9779 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9780 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9781 OPENAL_SetVolume(channels[fireendsound], 256);
9782 OPENAL_SetPaused(channels[fireendsound], false);
9783 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9787 if(loading==2&&targetlevel==whichlevel){
9795 float gLoc[3]={0,0,0};
9796 float vel[3]={0,0,0};
9797 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9798 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9799 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9800 OPENAL_SetVolume(channels[firestartsound], 256);
9801 OPENAL_SetPaused(channels[firestartsound], false);
9802 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9818 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9821 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9822 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9823 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9824 OPENAL_SetVolume(channels[fireendsound], 256);
9825 OPENAL_SetPaused(channels[fireendsound], false);
9826 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9830 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9831 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9833 if(whichlevel!=-2&&!loading&&!player[0].dead){
9837 if(player[0].dead)loading=1;
9843 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9844 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9848 else if(mainmenu==0&&winfreeze){
9849 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9851 else stealthloading=0;
9853 if(!stealthloading){
9854 float gLoc[3]={0,0,0};
9855 float vel[3]={0,0,0};
9856 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9857 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9858 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9859 OPENAL_SetVolume(channels[firestartsound], 256);
9860 OPENAL_SetPaused(channels[firestartsound], false);
9861 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9872 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9873 //campaignnumlevels=0;
9874 //accountcampaignchoicesmade[accountactive]=0;
9875 ipstream.ignore(256,':');
9876 ipstream >> campaignnumlevels;
9877 for(i=0;i<campaignnumlevels;i++){
9878 ipstream.ignore(256,':');
9879 ipstream.ignore(256,':');
9880 ipstream.ignore(256,' ');
9881 ipstream >> campaignmapname[i];
9882 ipstream.ignore(256,':');
9883 ipstream >> campaigndescription[i];
9885 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9887 ipstream.ignore(256,':');
9888 ipstream >> campaignchoosenext[i];
9889 ipstream.ignore(256,':');
9890 ipstream >> campaignnumnext[i];
9891 if(campaignnumnext[i])
9892 for(j=0;j<campaignnumnext[i];j++){
9893 ipstream.ignore(256,':');
9894 ipstream >> campaignnextlevel[i][j];
9895 campaignnextlevel[i][j]-=1;
9897 ipstream.ignore(256,':');
9898 ipstream >> campaignlocationx[i];
9899 ipstream.ignore(256,':');
9900 ipstream >> campaignlocationy[i];
9904 for(i=0;i<campaignnumlevels;i++){
9906 levelhighlight[i]=0;
9910 for(i=0;i<campaignnumlevels;i++){
9912 levelhighlight[i]=0;
9917 if(accountcampaignchoicesmade[accountactive])
9918 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9919 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9920 levelvisible[levelorder[i+1]]=1;
9922 int whichlevelstart;
9923 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9924 if(whichlevelstart<0){
9925 campaignchoicenum=1;
9926 campaignchoicewhich[0]=0;
9930 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9931 if(campaignchoicenum)
9932 for(i=0;i<campaignchoicenum;i++){
9933 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9934 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9935 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9942 //if(firstload)TickOnceAfter();
9943 if(!firstload)LoadStuff();
9960 //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9961 //accountcampaignchoicesmade[accountactive]++;
9964 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9972 OPENAL_SetPaused(channels[stream_music3], true);
9977 if(loading==3)loading=0;
9981 oldmusictype=musictype;
9987 facing=DoRotation(facing,-rotation2,0,0);
9988 facing=DoRotation(facing,0,0-rotation,0);
9989 viewerfacing=facing;
9993 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9994 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9996 if(player[0].skeleton.free){
9997 for(i=0;i<player[0].skeleton.num_joints;i++){
9998 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9999 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
10003 if(player[0].skeleton.free!=2&&!autocam){
10005 if(findLengthfast(&player[0].velocity)>400){
10006 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
10008 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
10009 coltarget=target-cameraloc;
10010 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
10012 Normalise(&coltarget);
10013 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
10014 else cameraloc=cameraloc+coltarget*multiplier*8;
10016 if(editorenabled)cameraloc=target;
10017 cameradist+=multiplier*5;
10018 if(cameradist>2.3)cameradist=2.3;
10019 viewer=cameraloc-facing*cameradist;
10021 coltarget=cameraloc;
10022 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
10023 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
10024 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
10025 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
10027 coltarget=cameraloc;
10028 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
10030 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
10031 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
10032 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
10034 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
10038 cameradist=findDistance(&viewer,&target);
10039 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
10040 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
10042 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
10043 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
10046 if(player[0].skeleton.free!=2&&autocam){
10048 if(findLengthfast(&player[0].velocity)>400){
10049 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
10051 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
10052 cameradist+=multiplier*5;
10053 if(cameradist>3.3)cameradist=3.3;
10054 coltarget=target-cameraloc;
10055 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
10056 else if(findLengthfast(&coltarget)>1)
10058 Normalise(&coltarget);
10059 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
10060 else cameraloc=cameraloc+coltarget*multiplier*8;
10062 if(editorenabled)cameraloc=target;
10065 coltarget=cameraloc;
10066 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
10067 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
10068 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
10069 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
10071 coltarget=cameraloc;
10072 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
10074 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
10075 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
10076 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
10078 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
10082 cameradist=findDistance(&viewer,&target);
10083 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
10084 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
10086 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
10087 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
10090 if(camerashake>.8)camerashake=.8;
10091 //if(woozy>10)woozy=10;
10092 //woozy+=multiplier;
10094 if(player[0].dead)camerashake=0;
10095 if(player[0].dead)woozy=0;
10096 camerashake-=multiplier*2;
10097 blackout-=multiplier*2;
10098 //if(player[0].isCrouch())woozy-=multiplier*8;
10099 if(camerashake<0)camerashake=0;
10100 if(blackout<0)blackout=0;
10101 //if(woozy<0)woozy=0;
10103 viewer.x+=(float)(Random()%100)*.0005*camerashake;
10104 viewer.y+=(float)(Random()%100)*.0005*camerashake;
10105 viewer.z+=(float)(Random()%100)*.0005*camerashake;