2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
39 // Added more evilness needed for MSVC
41 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
42 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
46 extern float multiplier;
48 extern int environment;
49 extern float texscale;
50 extern Terrain terrain;
51 extern int channels[100];
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern Weapons weapons;
74 extern Person player[maxplayers];
75 extern int numplayers;
76 extern int bloodtoggle;
77 extern bool invertmouse;
79 extern float precipdelay;
80 extern XYZ viewerfacing;
81 extern bool ambientsound;
82 extern bool mousejump;
83 extern float viewdistance;
85 extern bool autoslomo;
86 extern bool keyboardfrozen;
87 extern int netdatanew;
88 extern bool loadingstuff;
89 extern char mapname[256];
90 extern XYZ windvector;
91 extern bool debugmode;
94 extern int oldmainmenu;
95 extern bool visibleloading;
96 extern int loadscreencolor;
97 extern float flashamount,flashr,flashg,flashb;
98 extern int flashdelay;
99 extern XYZ envsound[30];
100 extern float envsoundvol[30];
101 extern int numenvsounds;
102 extern float envsoundlife[30];
103 extern float usermousesensitivity;
104 extern bool ismotionblur;
106 extern bool trilinear;
107 extern bool damageeffects;
108 extern bool showpoints;
109 extern bool showdamagebar; // (des)activate the damage bar
110 extern bool texttoggle;
111 extern bool alwaysblur;
112 extern float gamespeed;
115 extern bool immediate;
116 extern bool velocityblur;
119 extern float bonusvalue;
120 extern float bonustotal;
121 extern float bonustime;
122 extern float startbonustotal;
123 extern float tintr,tintg,tintb;
124 extern float bonusnum[100];
125 extern bool skyboxtexture;
126 extern float skyboxr;
127 extern float skyboxg;
128 extern float skyboxb;
129 extern float skyboxlightr;
130 extern float skyboxlightg;
131 extern float skyboxlightb;
132 extern float fadestart;
133 extern float slomospeed;
134 extern float slomofreq;
135 extern int tutoriallevel;
136 extern float smoketex;
137 extern float tutorialstagetime;
138 extern int tutorialstage;
139 extern float tutorialmaxtime;
140 extern float tutorialsuccess;
141 extern bool againbonus;
142 extern bool reversaltrain;
143 extern bool canattack;
144 extern bool cananger;
145 extern float damagedealt;
146 extern float damagetaken;
148 extern int editoractive;
149 extern int editorpathtype;
151 extern float hostiletime;
153 extern bool gamestarted;
155 extern int numhotspots;
156 extern int winhotspot;
157 extern int windialogue;
158 extern int killhotspot;
159 extern XYZ hotspot[40];
160 extern int hotspottype[40];
161 extern float hotspotsize[40];
162 extern char hotspottext[40][256];
163 extern int currenthotspot;
165 extern int kBitsPerPixel;
168 extern bool stillloading;
169 extern bool winfreeze;
172 extern int numflipfail;
174 extern int numstaffattack;
175 extern int numswordattack;
176 extern int numknifeattack;
177 extern int numunarmedattack;
178 extern int numescaped;
179 extern int numflipped;
180 extern int numwallflipped;
181 extern int numthrowkill;
182 extern int numafterkill;
183 extern int numreversals;
184 extern int numattacks;
185 extern int maxalarmed;
186 extern int numresponded;
188 extern int numdialogues;
189 extern int numdialogueboxes[max_dialogues];
190 extern int dialoguetype[max_dialogues];
191 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
192 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
193 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
194 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
195 extern char dialoguename[max_dialogues][max_dialoguelength][64];
196 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
197 extern XYZ participantlocation[max_dialogues][10];
198 extern int participantfocus[max_dialogues][max_dialoguelength];
199 extern int participantaction[max_dialogues][max_dialoguelength];
200 extern float participantrotation[max_dialogues][10];
201 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
202 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
203 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
204 extern int indialogue;
205 extern int whichdialogue;
206 extern int directing;
207 extern float dialoguetime;
208 extern int dialoguegonethrough[20];
210 extern bool campaign;
212 extern float oldgamespeed;
214 static const char *rabbitskin[] = {
215 ":Data:Textures:Fur3.jpg",
216 ":Data:Textures:Fur.jpg",
217 ":Data:Textures:Fur2.jpg",
218 ":Data:Textures:Lynx.jpg",
219 ":Data:Textures:Otter.jpg",
220 ":Data:Textures:Opal.jpg",
221 ":Data:Textures:Sable.jpg",
222 ":Data:Textures:Chocolate.jpg",
223 ":Data:Textures:BW2.jpg",
224 ":Data:Textures:WB2.jpg"
227 static const char *wolfskin[] = {
228 ":Data:Textures:Wolf.jpg",
229 ":Data:Textures:Darkwolf.jpg",
230 ":Data:Textures:Snowwolf.jpg"
233 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
234 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
236 static const char **creatureskin[] = {rabbitskin, wolfskin};
238 /* Return true if PFX is a prefix of STR (case-insensitive). */
239 static bool stripfx(const char *str, const char *pfx)
241 return !strncasecmp(str, pfx, strlen(pfx));
244 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
245 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
248 static const char *cmd_names[] = {
249 #define DECLARE_COMMAND(cmd) #cmd " ",
250 #include "ConsoleCmds.h"
251 #undef DECLARE_COMMAND
254 typedef void (*console_handler)(Game *game, const char *args);
256 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
257 #include "ConsoleCmds.h"
258 #undef DECLARE_COMMAND
260 static console_handler cmd_handlers[] = {
261 #define DECLARE_COMMAND(cmd) ch_##cmd,
262 #include "ConsoleCmds.h"
263 #undef DECLARE_COMMAND
266 static void ch_quit(Game *game, const char *args)
271 static void ch_map(Game *game, const char *args)
274 snprintf(buf, 63, ":Data:Maps:%s", args);
275 game->Loadlevel(buf);
276 game->whichlevel = -2;
280 static void ch_save(Game *game, const char *args)
283 int i, j, k, l, m, templength;
284 float headprop, bodyprop, armprop, legprop;
285 snprintf(buf, 63, ":Data:Maps:%s", args);
291 tfile=fopen( ConvertFileName(buf), "wb" );
292 fpackf(tfile, "Bi", mapvers);
293 fpackf(tfile, "Bi", maptype);
294 fpackf(tfile, "Bi", hostile);
295 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
296 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
297 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
298 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
299 if(player[0].num_weapons>0&&player[0].num_weapons<5)
300 for(j=0;j<player[0].num_weapons;j++){
301 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
304 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
305 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
306 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
307 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
309 fpackf(tfile, "Bi", player[0].numclothes);
311 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
313 fpackf(tfile, "Bi", numdialogues);
314 for(k=0;k<numdialogues;k++){
315 fpackf(tfile, "Bi", numdialogueboxes[k]);
316 fpackf(tfile, "Bi", dialoguetype[k]);
318 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
319 fpackf(tfile, "Bf", participantrotation[k][l]);
321 for(l=0;l<numdialogueboxes[k];l++){
322 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
323 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
324 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
325 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
326 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
328 templength=strlen(dialoguetext[k][l]);
329 fpackf(tfile, "Bi",(templength));
330 for(m=0;m<templength;m++){
331 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
332 if(dialoguetext[k][l][m]=='\0')break;
335 templength=strlen(dialoguename[k][l]);
336 fpackf(tfile, "Bi",templength);
337 for(m=0;m<templength;m++){
338 fpackf(tfile, "Bb", dialoguename[k][l][m]);
339 if(dialoguename[k][l][m]=='\0')break;
342 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
343 fpackf(tfile, "Bi", participantfocus[k][l]);
344 fpackf(tfile, "Bi", participantaction[k][l]);
347 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
349 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
353 for(k=0;k<player[0].numclothes;k++){
354 templength=strlen(player[0].clothes[k]);
355 fpackf(tfile, "Bi", templength);
356 for(l=0;l<templength;l++)
357 fpackf(tfile, "Bb", player[0].clothes[k][l]);
358 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
361 fpackf(tfile, "Bi", environment);
363 fpackf(tfile, "Bi", objects.numobjects);
365 for(k=0;k<objects.numobjects;k++){
366 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
369 fpackf(tfile, "Bi", numhotspots);
370 for(i=0;i<numhotspots;i++){
371 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
372 templength=strlen(hotspottext[i]);
373 fpackf(tfile, "Bi",templength);
374 for(l=0;l<templength;l++)
375 fpackf(tfile, "Bb", hotspottext[i][l]);
378 fpackf(tfile, "Bi", numplayers);
379 if(numplayers<maxplayers)
380 for(j=1;j<numplayers;j++){
381 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
382 if(player[j].num_weapons<5)
383 for(k=0;k<player[j].num_weapons;k++){
384 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
386 if(player[j].numwaypoints<30){
387 fpackf(tfile, "Bi", player[j].numwaypoints);
388 for(k=0;k<player[j].numwaypoints;k++){
389 fpackf(tfile, "Bf", player[j].waypoints[k].x);
390 fpackf(tfile, "Bf", player[j].waypoints[k].y);
391 fpackf(tfile, "Bf", player[j].waypoints[k].z);
392 fpackf(tfile, "Bi", player[j].waypointtype[k]);
394 fpackf(tfile, "Bi", player[j].waypoint);
396 player[j].numwaypoints=0;
397 player[j].waypoint=0;
398 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
401 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
402 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
403 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
404 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
406 if(player[j].creature==wolftype) {
407 headprop=player[j].proportionhead.x/1.1;
408 bodyprop=player[j].proportionbody.x/1.1;
409 armprop=player[j].proportionarms.x/1.1;
410 legprop=player[j].proportionlegs.x/1.1;
411 } else if(player[j].creature==rabbittype){
412 headprop=player[j].proportionhead.x/1.2;
413 bodyprop=player[j].proportionbody.x/1.05;
414 armprop=player[j].proportionarms.x/1.00;
415 legprop=player[j].proportionlegs.x/1.1;
418 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
420 fpackf(tfile, "Bi", player[j].numclothes);
421 if(player[j].numclothes)
422 for(k=0;k<player[j].numclothes;k++){
424 templength=strlen(player[j].clothes[k]);
425 fpackf(tfile, "Bi", templength);
426 for(l=0;l<templength;l++)
427 fpackf(tfile, "Bb", player[j].clothes[k][l]);
428 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
432 fpackf(tfile, "Bi", game->numpathpoints);
433 for(j=0;j<game->numpathpoints;j++){
434 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
435 for(k=0;k<game->numpathpointconnect[j];k++){
436 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
440 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
445 static void ch_cellar(Game *game, const char *args)
447 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
450 static void ch_tint(Game *game, const char *args)
452 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
455 static void ch_tintr(Game *game, const char *args)
460 static void ch_tintg(Game *game, const char *args)
465 static void ch_tintb(Game *game, const char *args)
470 static void ch_speed(Game *game, const char *args)
472 player[0].speedmult = atof(args);
475 static void ch_strength(Game *game, const char *args)
477 player[0].power = atof(args);
480 static void ch_power(Game *game, const char *args)
482 player[0].power = atof(args);
485 static void ch_size(Game *game, const char *args)
487 player[0].scale = atof(args) * .2;
490 static int find_closest()
493 float closestdist = 1.0/0.0;
495 for (int i = 1; i < numplayers; i++) {
497 distance = findDistancefast(&player[i].coords,&player[0].coords);
498 if (distance < closestdist) {
499 closestdist = distance;
506 static void ch_sizenear(Game *game, const char *args)
508 int closest = find_closest();
511 player[closest].scale = atof(args) * .2;
514 static void set_proportion(int pnum, const char *args)
516 float headprop,bodyprop,armprop,legprop;
518 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
520 if(player[pnum].creature==wolftype){
521 player[pnum].proportionhead=1.1*headprop;
522 player[pnum].proportionbody=1.1*bodyprop;
523 player[pnum].proportionarms=1.1*armprop;
524 player[pnum].proportionlegs=1.1*legprop;
525 } else if(player[pnum].creature==rabbittype){
526 player[pnum].proportionhead=1.2*headprop;
527 player[pnum].proportionbody=1.05*bodyprop;
528 player[pnum].proportionarms=1.00*armprop;
529 player[pnum].proportionlegs=1.1*legprop;
530 player[pnum].proportionlegs.y=1.05*legprop;
534 static void ch_proportion(Game *game, const char *args)
536 set_proportion(0, args);
539 static void ch_proportionnear(Game *game, const char *args)
541 int closest = find_closest();
543 set_proportion(closest, args);
546 static void set_protection(int pnum, const char *args)
548 float head, high, low;
549 sscanf(args, "%f%f%f", &head, &high, &low);
551 player[pnum].protectionhead = head;
552 player[pnum].protectionhigh = high;
553 player[pnum].protectionlow = low;
556 static void ch_protection(Game *game, const char *args)
558 set_protection(0, args);
561 static void ch_protectionnear(Game *game, const char *args)
563 int closest = find_closest();
565 set_protection(closest, args);
568 static void set_armor(int pnum, const char *args)
570 float head, high, low;
571 sscanf(args, "%f%f%f", &head, &high, &low);
573 player[pnum].armorhead = head;
574 player[pnum].armorhigh = high;
575 player[pnum].armorlow = low;
578 static void ch_armor(Game *game, const char *args)
583 static void ch_armornear(Game *game, const char *args)
585 int closest = find_closest();
587 set_armor(closest, args);
590 static void ch_protectionreset(Game *game, const char *args)
592 set_protection(0, "1 1 1");
593 set_armor(0, "1 1 1");
596 static void set_metal(int pnum, const char *args)
598 float head, high, low;
599 sscanf(args, "%f%f%f", &head, &high, &low);
601 player[pnum].metalhead = head;
602 player[pnum].metalhigh = high;
603 player[pnum].metallow = low;
606 static void ch_metal(Game *game, const char *args)
611 static void set_noclothes(int pnum, Game *game, const char *args)
613 player[pnum].numclothes = 0;
614 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
615 &player[pnum].skeleton.drawmodel.textureptr,1,
616 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
619 static void ch_noclothes(Game *game, const char *args)
621 set_noclothes(0, game, args);
624 static void ch_noclothesnear(Game *game, const char *args)
626 int closest = find_closest();
628 set_noclothes(closest, game, args);
632 static void set_clothes(int pnum, Game *game, const char *args)
635 snprintf(buf, 63, ":Data:Textures:%s.png", args);
637 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
640 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
641 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
642 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
643 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
644 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
645 player[pnum].numclothes++;
648 static void ch_clothes(Game *game, const char *args)
650 set_clothes(0, game, args);
653 static void ch_clothesnear(Game *game, const char *args)
655 int closest = find_closest();
657 set_clothes(closest, game, args);
660 static void ch_belt(Game *game, const char *args)
662 player[0].skeleton.clothes = !player[0].skeleton.clothes;
666 static void ch_cellophane(Game *game, const char *args)
668 cellophane = !cellophane;
669 float mul = cellophane ? 0 : 1;
671 for (int i = 0; i < numplayers; i++) {
672 player[i].proportionhead.z = player[i].proportionhead.x * mul;
673 player[i].proportionbody.z = player[i].proportionbody.x * mul;
674 player[i].proportionarms.z = player[i].proportionarms.x * mul;
675 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
679 static void ch_funnybunny(Game *game, const char *args)
681 player[0].skeleton.id=0;
682 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
683 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
684 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
685 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
686 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
687 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
688 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
689 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
690 player[0].creature=rabbittype;
692 player[0].headless=0;
693 player[0].damagetolerance=200;
694 set_proportion(0, "1 1 1 1");
697 static void ch_wolfie(Game *game, const char *args)
699 player[0].skeleton.id=0;
700 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
701 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
702 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
703 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
704 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
705 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
706 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
707 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
708 player[0].creature=wolftype;
709 player[0].damagetolerance=300;
710 set_proportion(0, "1 1 1 1");
713 static void ch_wolfieisgod(Game *game, const char *args)
715 ch_wolfie(game, args);
718 static void ch_wolf(Game *game, const char *args)
720 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
721 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
724 static void ch_snowwolf(Game *game, const char *args)
726 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
727 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
730 static void ch_darkwolf(Game *game, const char *args)
732 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
733 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
736 static void ch_lizardwolf(Game *game, const char *args)
738 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
739 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
742 static void ch_white(Game *game, const char *args)
744 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
745 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
748 static void ch_brown(Game *game, const char *args)
750 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
751 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
754 static void ch_black(Game *game, const char *args)
756 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
757 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
760 static void ch_sizemin(Game *game, const char *args)
763 for (i = 1; i < numplayers; i++)
764 if (player[i].scale < 0.8 * 0.2)
765 player[i].scale = 0.8 * 0.2;
768 static void ch_tutorial(Game *game, const char *args)
770 tutoriallevel = atoi(args);
773 static void ch_hostile(Game *game, const char *args)
775 hostile = atoi(args);
778 static void ch_indemo(Game *game, const char *args)
781 hotspot[numhotspots]=player[0].coords;
782 hotspotsize[numhotspots]=0;
783 hotspottype[numhotspots]=-111;
784 strcpy(hotspottext[numhotspots],"mapname");
788 static void ch_notindemo(Game *game, const char *args)
794 static void ch_type(Game *game, const char *args)
796 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
797 for (i = 0; i < n; i++)
798 if (stripfx(args, editortypenames[i])) {
804 static void ch_path(Game *game, const char *args)
806 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
807 for (i = 0; i < n; i++)
808 if (stripfx(args, pathtypenames[i])) {
814 static void ch_hs(Game *game, const char *args)
816 hotspot[numhotspots]=player[0].coords;
820 sscanf(args, "%f%d %n", &size, &type, &shift);
822 hotspotsize[numhotspots] = size;
823 hotspottype[numhotspots] = type;
825 strcpy(hotspottext[numhotspots], args + shift);
826 strcat(hotspottext[numhotspots], "\n");
831 static void ch_dialogue(Game *game, const char *args)
834 char buf1[32], buf2[64];
836 sscanf(args, "%d %31s", &dlg, buf1);
837 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
839 dialoguetype[numdialogues] = dlg;
841 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
842 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
844 ifstream ipstream(ConvertFileName(buf2));
845 ipstream.ignore(256,':');
846 ipstream >> numdialogueboxes[numdialogues];
847 for(i=0;i<numdialogueboxes[numdialogues];i++){
848 ipstream.ignore(256,':');
849 ipstream.ignore(256,':');
850 ipstream.ignore(256,' ');
851 ipstream >> dialogueboxlocation[numdialogues][i];
852 ipstream.ignore(256,':');
853 ipstream >> dialogueboxcolor[numdialogues][i][0];
854 ipstream >> dialogueboxcolor[numdialogues][i][1];
855 ipstream >> dialogueboxcolor[numdialogues][i][2];
856 ipstream.ignore(256,':');
857 ipstream.getline(dialoguename[numdialogues][i],64);
858 ipstream.ignore(256,':');
859 ipstream.ignore(256,' ');
860 ipstream.getline(dialoguetext[numdialogues][i],128);
862 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
864 ipstream.ignore(256,':');
865 ipstream >> dialogueboxsound[numdialogues][i];
868 for(i=0;i<numdialogueboxes[numdialogues];i++){
869 for(j=0;j<numplayers;j++){
870 participantfacing[numdialogues][i][j]=player[j].facing;
877 whichdialogue=numdialogues;
882 static void ch_fixdialogue(Game *game, const char *args)
884 char buf1[32], buf2[64];
887 sscanf(args, "%d %31s", &whichdi, buf1);
888 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
890 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
891 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
893 ifstream ipstream(ConvertFileName(buf2));
894 ipstream.ignore(256,':');
895 ipstream >> numdialogueboxes[whichdi];
896 for(i=0;i<numdialogueboxes[whichdi];i++){
897 ipstream.ignore(256,':');
898 ipstream.ignore(256,':');
899 ipstream.ignore(256,' ');
900 ipstream >> dialogueboxlocation[whichdi][i];
901 ipstream.ignore(256,':');
902 ipstream >> dialogueboxcolor[whichdi][i][0];
903 ipstream >> dialogueboxcolor[whichdi][i][1];
904 ipstream >> dialogueboxcolor[whichdi][i][2];
905 ipstream.ignore(256,':');
906 ipstream.getline(dialoguename[whichdi][i],64);
907 ipstream.ignore(256,':');
908 ipstream.ignore(256,' ');
909 ipstream.getline(dialoguetext[whichdi][i],128);
911 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
913 ipstream.ignore(256,':');
914 ipstream >> dialogueboxsound[whichdi][i];
920 static void ch_fixtype(Game *game, const char *args)
923 sscanf(args, "%d", &dlg);
924 dialoguetype[0] = dlg;
927 static void ch_fixrotation(Game *game, const char *args)
929 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
932 static void ch_ddialogue(Game *game, const char *args)
938 static void ch_dhs(Game *game, const char *args)
944 static void ch_immobile(Game *game, const char *args)
946 player[0].immobile = 1;
949 static void ch_allimmobile(Game *game, const char *args)
951 for (int i = 1; i < numplayers; i++)
952 player[i].immobile = 1;
955 static void ch_mobile(Game *game, const char *args)
957 player[0].immobile = 0;
960 static void ch_default(Game *game, const char *args)
962 player[0].armorhead=1;
963 player[0].armorhigh=1;
964 player[0].armorlow=1;
965 player[0].protectionhead=1;
966 player[0].protectionhigh=1;
967 player[0].protectionlow=1;
968 player[0].metalhead=1;
969 player[0].metalhigh=1;
970 player[0].metallow=1;
972 player[0].speedmult=1;
975 if(player[0].creature==wolftype){
976 player[0].proportionhead=1.1;
977 player[0].proportionbody=1.1;
978 player[0].proportionarms=1.1;
979 player[0].proportionlegs=1.1;
980 } else if(player[0].creature==rabbittype){
981 player[0].proportionhead=1.2;
982 player[0].proportionbody=1.05;
983 player[0].proportionarms=1.00;
984 player[0].proportionlegs=1.1;
985 player[0].proportionlegs.y=1.05;
988 player[0].numclothes=0;
989 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
990 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
991 &player[0].skeleton.skinsize);
993 editoractive=typeactive;
994 player[0].immobile=0;
997 static void ch_play(Game *game, const char *args)
1000 sscanf(args, "%d", &dlg);
1001 whichdialogue = dlg;
1003 if (whichdialogue >= numdialogues)
1006 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1007 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1008 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1009 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1010 player[participantfocus[whichdialogue][i]].velocity=0;
1011 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1012 player[participantfocus[whichdialogue][i]].targetframe=0;
1021 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1022 temppos=temppos-viewer;
1023 Normalise(&temppos);
1033 whichsoundplay=rabbitchitter;
1034 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1035 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1036 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1037 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1038 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1039 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1040 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1041 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1042 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1043 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1044 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1045 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1046 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1047 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1048 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1049 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1050 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1051 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1052 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1053 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1054 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1055 OPENAL_SetVolume(channels[whichsoundplay], 256);
1056 OPENAL_SetPaused(channels[whichsoundplay], false);
1059 static void ch_mapkilleveryone(Game *game, const char *args)
1061 maptype = mapkilleveryone;
1064 static void ch_mapkillmost(Game *game, const char *args)
1066 maptype = mapkillmost;
1069 static void ch_mapkillsomeone(Game *game, const char *args)
1071 maptype = mapkillsomeone;
1074 static void ch_mapgosomewhere(Game *game, const char *args)
1076 maptype = mapgosomewhere;
1079 static void ch_viewdistance(Game *game, const char *args)
1081 viewdistance = atof(args)*100;
1084 static void ch_fadestart(Game *game, const char *args)
1086 fadestart = atof(args);
1089 static void ch_slomo(Game *game, const char *args)
1091 slomospeed = atof(args);
1096 static void ch_slofreq(Game *game, const char *args)
1098 slomofreq = atof(args);
1101 static void ch_skytint(Game *game, const char *args)
1103 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1105 skyboxlightr=skyboxr;
1106 skyboxlightg=skyboxg;
1107 skyboxlightb=skyboxb;
1109 game->SetUpLighting();
1111 terrain.DoShadows();
1112 objects.DoShadows();
1115 static void ch_skylight(Game *game, const char *args)
1117 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1119 game->SetUpLighting();
1121 terrain.DoShadows();
1122 objects.DoShadows();
1125 static void ch_skybox(Game *game, const char *args)
1127 skyboxtexture = !skyboxtexture;
1129 game->SetUpLighting();
1131 terrain.DoShadows();
1132 objects.DoShadows();
1135 static void cmd_dispatch(Game *game, const char *cmd)
1137 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1139 for (i = 0; i < n_cmds; i++)
1140 if (stripfx(cmd, cmd_names[i]))
1142 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1147 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1148 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1149 OPENAL_SetPaused(channels[consolesuccesssound], false);
1153 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1154 OPENAL_SetVolume(channels[consolefailsound], 256);
1155 OPENAL_SetPaused(channels[consolefailsound], false);
1159 /********************> Tick() <*****/
1160 extern bool save_image(const char * fname);
1161 void Screenshot (void)
1164 time_t t = time(NULL);
1165 struct tm *tme = localtime(&t);
1166 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1169 mkdir("Screenshots");
1171 mkdir("Screenshots", S_IRWXU);
1179 void Game::SetUpLighting(){
1180 if(environment==snowyenvironment){
1184 light.ambient[0]=.4;
1185 light.ambient[1]=.4;
1186 light.ambient[2]=.44;
1188 if(environment==desertenvironment){
1192 light.ambient[0]=.4;
1193 light.ambient[1]=.35;
1194 light.ambient[2]=.3;
1197 if(environment==grassyenvironment){
1201 light.ambient[0]=.4;
1202 light.ambient[1]=.4;
1203 light.ambient[2]=.44;
1209 light.ambient[0]=.4;
1210 light.ambient[1]=.4;
1211 light.ambient[2]=.4;
1214 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1215 light.color[0]*=(skyboxlightr+average)/2;
1216 light.color[1]*=(skyboxlightg+average)/2;
1217 light.color[2]*=(skyboxlightb+average)/2;
1218 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1219 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1220 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1224 light.ambient[2]=0; */
1227 int Game::findPathDist(int start,int end){
1228 int i,j,k,smallestcount,count,connected;
1229 int last,last2,last3,last4;
1239 while(last!=end&&count<30){
1241 for(j=0;j<numpathpoints;j++){
1242 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1245 if(numpathpointconnect[j])
1246 for(k=0;k<numpathpointconnect[j];k++){
1247 if(pathpointconnect[j][k]==last)connected=1;
1250 if(numpathpointconnect[last])
1251 for(k=0;k<numpathpointconnect[last];k++){
1252 if(pathpointconnect[last][k]==j)connected=1;
1255 if(closest==-1||Random()%2==0){
1266 if(count<smallestcount)smallestcount=count;
1268 return smallestcount;
1271 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1272 static XYZ colpoint,colviewer,coltarget;
1273 static float minx,minz,maxx,maxz,miny,maxy;
1282 if(minx>endpoint.x)minx=endpoint.x;
1284 if(miny>endpoint.y)miny=endpoint.y;
1286 if(minz>endpoint.z)minz=endpoint.z;
1289 if(maxx<endpoint.x)maxx=endpoint.x;
1291 if(maxy<endpoint.y)maxy=endpoint.y;
1293 if(maxz<endpoint.z)maxz=endpoint.z;
1302 for(i=0;i<objects.numobjects;i++){
1303 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1304 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1305 colviewer=startpoint;
1307 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1312 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1317 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1318 static XYZ colpoint,colviewer,coltarget;
1319 static float minx,minz,maxx,maxz,miny,maxy;
1328 if(minx>endpoint.x)minx=endpoint.x;
1330 if(miny>endpoint.y)miny=endpoint.y;
1332 if(minz>endpoint.z)minz=endpoint.z;
1335 if(maxx<endpoint.x)maxx=endpoint.x;
1337 if(maxy<endpoint.y)maxy=endpoint.y;
1339 if(maxz<endpoint.z)maxz=endpoint.z;
1349 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1350 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1351 colviewer=startpoint;
1353 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1358 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1363 void Game::Setenvironment(int which)
1367 LOG(" Setting environment...");
1369 float temptexdetail;
1372 OPENAL_SetPaused(channels[music1snow], true);
1373 OPENAL_SetPaused(channels[music1grass], true);
1374 OPENAL_SetPaused(channels[music1desert], true);
1375 OPENAL_SetPaused(channels[wind], true);
1376 OPENAL_SetPaused(channels[desertambient], true);
1378 OPENAL_SetPaused(channels[stream_music1snow], true);
1379 OPENAL_SetPaused(channels[stream_music1grass], true);
1380 OPENAL_SetPaused(channels[stream_music1desert], true);
1381 OPENAL_SetPaused(channels[stream_wind], true);
1382 OPENAL_SetPaused(channels[stream_desertambient], true);
1385 if(environment==snowyenvironment){
1389 //PlaySoundEx( wind, samp[wind], NULL, true);
1390 PlayStreamEx(stream_wind, samp[stream_wind], 0, true);
1391 OPENAL_SetPaused(channels[stream_wind], false);
1392 OPENAL_SetVolume(channels[stream_wind], 256);
1395 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1396 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1397 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1398 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1400 footstepsound = footstepsn1;
1401 footstepsound2 = footstepsn2;
1402 footstepsound3 = footstepst1;
1403 footstepsound4 = footstepst2;
1405 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1407 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1409 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1414 temptexdetail=texdetail;
1415 if(texdetail>1)texdetail=4;
1416 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1417 ":Data:Textures:Skybox(snow):Left.jpg",
1418 ":Data:Textures:Skybox(snow):Back.jpg",
1419 ":Data:Textures:Skybox(snow):Right.jpg",
1420 ":Data:Textures:Skybox(snow):Up.jpg",
1421 ":Data:Textures:Skybox(snow):Down.jpg",
1422 ":Data:Textures:Skybox(snow):Cloud.jpg",
1423 ":Data:Textures:Skybox(snow):Reflect.jpg");
1428 texdetail=temptexdetail;
1430 if(environment==desertenvironment){
1433 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1434 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1435 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1436 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1440 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1441 PlayStreamEx( stream_desertambient, samp[stream_desertambient], NULL, true);
1442 OPENAL_SetPaused(channels[stream_desertambient], false);
1443 OPENAL_SetVolume(channels[stream_desertambient], 256);
1446 footstepsound = footstepsn1;
1447 footstepsound2 = footstepsn2;
1448 footstepsound3 = footstepsn1;
1449 footstepsound4 = footstepsn2;
1451 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1453 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1455 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1459 temptexdetail=texdetail;
1460 if(texdetail>1)texdetail=4;
1461 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1462 ":Data:Textures:Skybox(sand):Left.jpg",
1463 ":Data:Textures:Skybox(sand):Back.jpg",
1464 ":Data:Textures:Skybox(sand):Right.jpg",
1465 ":Data:Textures:Skybox(sand):Up.jpg",
1466 ":Data:Textures:Skybox(sand):Down.jpg",
1467 ":Data:Textures:Skybox(sand):Cloud.jpg",
1468 ":Data:Textures:Skybox(sand):Reflect.jpg");
1473 texdetail=temptexdetail;
1475 if(environment==grassyenvironment){
1478 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1479 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1480 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1481 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1484 PlayStreamEx( stream_wind, samp[stream_wind], NULL, true);
1485 OPENAL_SetPaused(channels[stream_wind], false);
1486 OPENAL_SetVolume(channels[stream_wind], 100);
1489 footstepsound = footstepgr1;
1490 footstepsound2 = footstepgr2;
1491 footstepsound3 = footstepst1;
1492 footstepsound4 = footstepst2;
1494 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1496 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1498 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1502 temptexdetail=texdetail;
1503 if(texdetail>1)texdetail=4;
1504 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1505 ":Data:Textures:Skybox(grass):Left.jpg",
1506 ":Data:Textures:Skybox(grass):Back.jpg",
1507 ":Data:Textures:Skybox(grass):Right.jpg",
1508 ":Data:Textures:Skybox(grass):Up.jpg",
1509 ":Data:Textures:Skybox(grass):Down.jpg",
1510 ":Data:Textures:Skybox(grass):Cloud.jpg",
1511 ":Data:Textures:Skybox(grass):Reflect.jpg");
1515 texdetail=temptexdetail;
1517 temptexdetail=texdetail;
1519 terrain.load(":Data:Textures:heightmap.png");
1521 texdetail=temptexdetail;
1525 void Game::Loadlevel(int which){
1528 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1529 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1530 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1531 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1532 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1533 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1534 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1535 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1536 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1537 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1538 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1539 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1540 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1541 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1542 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1543 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1544 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1545 else Loadlevel((char *)":Data:Maps:mapsave");
1550 void Game::Loadlevel(char *name){
1552 static int oldlevel;
1557 float headprop,legprop,armprop,bodyprop;
1561 LOG(std::string("Loading level...") + name);
1563 if(!gameon)visibleloading=1;
1565 if(stealthloading)visibleloading=0;
1567 if(!stillloading)loadtime=0;
1572 if(tutoriallevel!=-1)tutoriallevel=0;
1573 else tutoriallevel=1;
1575 if(tutoriallevel==1)tutorialstage=0;
1576 if(tutorialstage==0){
1577 tutorialstagetime=0;
1584 OPENAL_SetPaused(channels[whooshsound], true);
1585 OPENAL_SetPaused(channels[stream_firesound], true);
1587 // Change the map filename into something that is os specific
1588 char *FixedFN = ConvertFileName(name);
1592 tfile=fopen( FixedFN, "rb" );
1595 OPENAL_SetPaused(channels[stream_firesound], true);
1606 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1612 dialoguegonethrough[i]=0;
1621 if(accountactive)difficulty=accountactive->getDifficulty();
1623 if(difficulty!=2)minimap=1;
1660 bonustotal=startbonustotal;
1666 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1667 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1668 OPENAL_SetPaused(channels[consolesuccesssound], false);
1675 terrain.numdecals=0;
1676 Sprite::deleteSprites();
1677 for(i=0;i<objects.numobjects;i++)
1679 objects.model[i].numdecals=0;
1682 j=objects.numobjects;
1685 objects.DeleteObject(0);
1686 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1689 for(i=0;i<subdivision;i++)
1691 for(j=0;j<subdivision;j++)
1693 terrain.patchobjectnum[i][j]=0;
1696 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1699 weapons.numweapons=0;
1701 funpackf(tfile, "Bi", &mapvers);
1702 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1704 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1705 else maptype=mapkilleveryone;
1706 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1708 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1714 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1722 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1725 skyboxlightr=skyboxr;
1726 skyboxlightg=skyboxg;
1727 skyboxlightb=skyboxb;
1729 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1730 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1731 player[0].originalcoords=player[0].coords;
1732 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1734 for(j=0;j<player[0].num_weapons;j++)
1736 player[0].weaponids[j]=weapons.numweapons;
1737 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1738 weapons.owner[weapons.numweapons]=0;
1739 weapons.numweapons++;
1743 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1745 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1746 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1747 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1748 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1750 funpackf(tfile, "Bi", &player[0].numclothes);
1754 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1758 player[0].whichskin=0;
1759 player[0].creature=rabbittype;
1762 for(i=0;i<max_dialogues;i++)
1764 for(j=0;j<max_dialoguelength;j++)
1768 dialoguetext[i][j][k]='\0';
1772 dialoguename[i][j][k]='\0';
1777 player[0].lastattack=-1;
1778 player[0].lastattack2=-1;
1779 player[0].lastattack3=-1;
1783 funpackf(tfile, "Bi", &numdialogues);
1786 for(k=0;k<numdialogues;k++)
1788 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1789 funpackf(tfile, "Bi", &dialoguetype[k]);
1792 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1793 funpackf(tfile, "Bf", &participantrotation[k][l]);
1795 if(numdialogueboxes)
1797 for(l=0;l<numdialogueboxes[k];l++)
1799 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1800 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1801 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1802 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1803 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1807 funpackf(tfile, "Bi",&templength);
1808 if(templength>128||templength<=0)templength=128;
1809 for(m=0;m<templength;m++){
1810 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1811 if(dialoguetext[k][l][m]=='\0')break;
1814 funpackf(tfile, "Bi",&templength);
1815 if(templength>64||templength<=0)templength=64;
1816 for(m=0;m<templength;m++){
1817 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1818 if(dialoguename[k][l][m]=='\0'){
1822 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1823 funpackf(tfile, "Bi", &participantfocus[k][l]);
1824 funpackf(tfile, "Bi", &participantaction[k][l]);
1827 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1829 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1835 else numdialogues=0;
1837 if(player[0].numclothes)
1839 for(k=0;k<player[0].numclothes;k++)
1841 funpackf(tfile, "Bi", &templength);
1842 for(l=0;l<templength;l++)
1843 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1844 player[0].clothes[k][templength]='\0';
1845 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1849 funpackf(tfile, "Bi", &environment);
1851 funpackf(tfile, "Bi", &objects.numobjects);
1852 if(objects.numobjects)
1854 for(i=0;i<objects.numobjects;i++)
1856 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1857 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1863 funpackf(tfile, "Bi", &numhotspots);
1866 for(i=0;i<numhotspots;i++)
1868 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1869 funpackf(tfile, "Bi", &templength);
1871 for(l=0;l<templength;l++)
1872 funpackf(tfile, "Bb", &hotspottext[i][l]);
1873 hotspottext[i][templength]='\0';
1874 if(hotspottype[i]==-111)indemo=1;
1880 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1885 for(i=0;i<objects.numobjects;i++)
1887 objects.center+=objects.position[i];
1889 objects.center/=objects.numobjects;
1892 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1894 float maxdistance=0;
1897 for(i=0;i<objects.numobjects;i++)
1899 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1900 if(tempdist>maxdistance)
1903 maxdistance=tempdist;
1906 objects.radius=fast_sqrt(maxdistance);
1909 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1910 //mapcenter=objects.center;
1911 //mapradius=objects.radius;
1913 funpackf(tfile, "Bi", &numplayers);
1914 int howmanyremoved=0;
1915 bool removeanother=0;
1916 if(numplayers>1&&numplayers<maxplayers)
1918 for(i=1;i<numplayers;i++)
1920 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1923 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1924 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1925 else player[i-howmanyremoved].howactive=typeactive;
1926 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1927 else player[i-howmanyremoved].scale=-1;
1928 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1929 else player[i-howmanyremoved].immobile=0;
1930 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1931 else player[i-howmanyremoved].rotation=0;
1932 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1933 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1939 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1941 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1943 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1944 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1945 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1946 weapons.numweapons++;
1949 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1950 //player[i-howmanyremoved].numwaypoints=10;
1951 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1953 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1954 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1955 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1956 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1957 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1960 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1961 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1963 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1964 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1965 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1966 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1968 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1976 if(player[i-howmanyremoved].creature==wolftype)
1978 player[i-howmanyremoved].proportionhead=1.1*headprop;
1979 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1980 player[i-howmanyremoved].proportionarms=1.1*armprop;
1981 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1984 if(player[i-howmanyremoved].creature==rabbittype)
1986 player[i-howmanyremoved].proportionhead=1.2*headprop;
1987 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1988 player[i-howmanyremoved].proportionarms=1.00*armprop;
1989 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1990 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1993 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1994 if(player[i-howmanyremoved].numclothes)
1996 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1999 funpackf(tfile, "Bi", &templength);
2000 for(l=0;l<templength;l++)
2001 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2002 player[i-howmanyremoved].clothes[k][templength]='\0';
2003 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2009 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2011 numplayers-=howmanyremoved;
2012 funpackf(tfile, "Bi", &numpathpoints);
2013 if(numpathpoints>30||numpathpoints<0)
2017 for(j=0;j<numpathpoints;j++)
2019 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2020 for(k=0;k<numpathpointconnect[j];k++){
2021 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2025 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2027 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2030 if(environment!=oldenvironment)Setenvironment(environment);
2031 oldenvironment=environment;
2035 j=objects.numobjects;
2036 objects.numobjects=0;
2039 //if(objects.type[i]!=spiketype)
2040 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2041 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2044 //if(skyboxtexture){
2045 terrain.DoShadows();
2046 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2047 objects.DoShadows();
2048 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2050 else terrain.DoLighting();
2056 oldlevel=whichlevel;
2059 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2060 for(i=0;i<numplayers;i++)
2062 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2066 if(i==0||player[i].scale<0)player[i].scale=.2;
2067 player[i].skeleton.free=0;
2068 player[i].skeleton.id=i;
2069 //if(Random()%2==0)player[i].creature=wolftype;
2070 //else player[i].creature=rabbittype;
2071 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2072 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2075 if(player[i].creature!=wolftype){
2076 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2077 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2079 if(player[i].creature==wolftype){
2080 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2086 texsize=512*512*3/texdetail/texdetail;
2087 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2088 //player[i].skeleton.skinText.resize(texsize);
2090 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2092 if(player[i].numclothes)
2094 for(j=0;j<player[i].numclothes;j++)
2096 tintr=player[i].clothestintr[j];
2097 tintg=player[i].clothestintg[j];
2098 tintb=player[i].clothestintb[j];
2099 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2101 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2104 player[i].currentanimation=bounceidleanim;
2105 player[i].targetanimation=bounceidleanim;
2106 player[i].currentframe=0;
2107 player[i].targetframe=1;
2109 player[i].speed=1+(float)(Random()%100)/1000;
2110 if(difficulty==0)player[i].speed-=.2;
2111 if(difficulty==1)player[i].speed-=.1;
2113 player[i].velocity=0;
2114 player[i].oldcoords=player[i].coords;
2115 player[i].realoldcoords=player[i].coords;
2118 player[i].skeleton.id=i;
2119 player[i].updatedelay=0;
2120 player[i].normalsupdatedelay=0;
2122 player[i].aitype=passivetype;
2123 player[i].aitarget=0;
2124 player[i].madskills=0;
2128 player[i].proportionhead=1.2;
2129 player[i].proportionbody=1.05;
2130 player[i].proportionarms=1.00;
2131 player[i].proportionlegs=1.1;
2132 player[i].proportionlegs.y=1.05;
2134 player[i].headless=0;
2135 player[i].currentoffset=0;
2136 player[i].targetoffset=0;
2137 /*player[i].armorhead=1;
2138 player[i].armorhigh=1;
2139 player[i].armorlow=1;
2140 player[i].protectionhead=1;
2141 player[i].protectionhigh=1;
2142 player[i].protectionlow=1;
2143 player[i].metalhead=1;
2144 player[i].metalhigh=1;
2145 player[i].metallow=1;
2147 player[i].speedmult=1;*/
2149 player[i].damagetolerance=200;
2151 if(player[i].creature==wolftype)
2153 /*player[i].proportionhead=1.1;
2154 player[i].proportionbody=1.1;
2155 player[i].proportionarms=1.1;
2156 player[i].proportionlegs=1.1;
2157 player[i].proportionlegs.y=1.1;*/
2158 if(i==0||player[i].scale<0)player[i].scale=.23;
2160 player[i].damagetolerance=300;
2163 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2166 player[i].proportionhead.z=0;
2167 player[i].proportionbody.z=0;
2168 player[i].proportionarms.z=0;
2169 player[i].proportionlegs.z=0;
2172 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2174 player[i].headmorphness=0;
2175 player[i].targetheadmorphness=1;
2176 player[i].headmorphstart=0;
2177 player[i].headmorphend=0;
2179 player[i].pausetime=0;
2182 player[i].jumppower=5;
2184 player[i].permanentdamage=0;
2185 player[i].superpermanentdamage=0;
2187 player[i].forwardkeydown=0;
2188 player[i].leftkeydown=0;
2189 player[i].backkeydown=0;
2190 player[i].rightkeydown=0;
2191 player[i].jumpkeydown=0;
2192 player[i].crouchkeydown=0;
2193 player[i].throwkeydown=0;
2195 player[i].collided=-10;
2197 player[i].bloodloss=0;
2198 player[i].weaponactive=-1;
2199 player[i].weaponstuck=-1;
2200 player[i].bleeding=0;
2201 player[i].deathbleeding=0;
2202 player[i].stunned=0;
2203 player[i].hasvictim=0;
2204 player[i].wentforweapon=0;
2207 player[0].aitype=playercontrolled;
2208 player[0].weaponactive=-1;
2212 //player[0].speedmult=1/.9;
2213 player[0].power=1/.9;
2218 //player[0].speedmult=1/.8;
2219 player[0].power=1/.8;
2222 //player[0].weaponstuck=1;
2224 if(difficulty==1)player[0].damagetolerance=250;
2225 if(difficulty==0)player[0].damagetolerance=300;
2226 if(difficulty==0)player[0].armorhead*=1.5;
2227 if(difficulty==0)player[0].armorhigh*=1.5;
2228 if(difficulty==0)player[0].armorlow*=1.5;
2229 cameraloc=player[0].coords;
2231 rotation=player[0].rotation;
2233 hawkcoords=player[0].coords;
2236 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2237 //weapons.numweapons=numplayers;
2238 for(i=0;i<weapons.numweapons;i++)
2240 weapons.bloody[i]=0;
2241 weapons.blooddrip[i]=0;
2242 weapons.blooddripdelay[i]=0;
2243 weapons.onfire[i]=0;
2244 weapons.flamedelay[i]=0;
2245 weapons.damage[i]=0;
2246 //weapons.type[i]=sword;
2247 if(weapons.type[i]==sword){
2248 weapons.mass[i]=1.5;
2249 weapons.tipmass[i]=1;
2250 weapons.length[i]=.8;
2252 if(weapons.type[i]==staff){
2254 weapons.tipmass[i]=1;
2255 weapons.length[i]=1.5;
2257 if(weapons.type[i]==knife){
2259 weapons.tipmass[i]=1.2;
2260 weapons.length[i]=.25;
2262 weapons.position[i]=-1000;
2263 weapons.tippoint[i]=-1000;
2266 LOG("Starting background music...");
2268 OPENAL_StopSound(OPENAL_ALL);
2269 if(environment==snowyenvironment)
2273 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2274 OPENAL_SetPaused(channels[stream_wind], false);
2275 OPENAL_SetVolume(channels[stream_wind], 256);
2278 else if(environment==desertenvironment)
2282 //PlaySoundEx(desertambient,
2283 // samp[desertambient], NULL, true);
2284 PlayStreamEx(stream_desertambient,
2285 samp[stream_desertambient], NULL, true);
2286 OPENAL_SetPaused(channels[stream_desertambient], false);
2287 OPENAL_SetVolume(channels[stream_desertambient], 256);
2290 else if(environment==grassyenvironment)
2294 //PlaySoundEx(wind, samp[wind], NULL, true);
2295 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2296 OPENAL_SetPaused(channels[stream_wind], false);
2297 OPENAL_SetVolume(channels[stream_wind], 100);
2300 oldmusicvolume[0]=0;
2301 oldmusicvolume[1]=0;
2302 oldmusicvolume[2]=0;
2303 oldmusicvolume[3]=0;
2317 static int i,k,j,l,m;
2318 static XYZ facing,flatfacing,absflatfacing;
2319 static XYZ rotatetarget;
2321 static float oldtargetrotation;
2322 static int target, numgood;
2323 static XYZ tempcoords1,tempcoords2;
2326 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2327 static int whichhit;
2328 static bool oldjumpkeydown;
2332 float headprop,bodyprop,armprop,legprop;
2335 displaytime[i]+=multiplier;
2340 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2341 if (Input::isKeyDown(SDLK_LSHIFT)) {
2344 stereoreverse=false;
2347 if (stereoreverse) {
2348 printf("Stereo reversed\n");
2350 printf("Stereo unreversed\n");
2352 freezetogglekeydown=1;
2355 if (Input::isKeyDown(SDLK_F7)) {
2356 if (Input::isKeyDown(SDLK_LSHIFT)) {
2357 stereoseparation -= 0.001;
2359 stereoseparation -= 0.010;
2362 printf("Stereo decreased increased to %f\n", stereoseparation);
2365 if (Input::isKeyDown(SDLK_F8)) {
2366 if (Input::isKeyDown(SDLK_LSHIFT)) {
2367 stereoseparation += 0.001;
2369 stereoseparation += 0.010;
2372 printf("Stereo separation increased to %f\n", stereoseparation);
2377 if(mainmenu&&endgame==1)mainmenu=10;
2378 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2379 && !mainmenutogglekeydown
2380 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2383 if(mainmenu==1||mainmenu==2||mainmenu==0){
2384 if(mainmenu==0&&!winfreeze)mainmenu=2;
2385 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2386 else if(mainmenu==0&&winfreeze){
2389 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2390 if(mainmenu&&musictoggle){
2391 if(mainmenu==1||mainmenu==2||mainmenu==100){
2392 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2393 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2394 OPENAL_SetPaused(channels[stream_music3], false);
2395 OPENAL_SetVolume(channels[stream_music3], 256);
2396 OPENAL_SetPaused(channels[music1], true);
2400 OPENAL_SetPaused(channels[stream_music3], true);
2401 OPENAL_SetPaused(channels[music1], false);
2409 if(newdetail>2)newdetail=detail;
2410 if(newdetail<0)newdetail=detail;
2411 if(newscreenwidth<0)newscreenwidth=screenwidth;
2412 if(newscreenheight<0)newscreenheight=screenheight;
2414 SaveSettings(*this);
2416 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2421 if(mainmenu==3&&gameon)mainmenu=2;
2422 if(mainmenu==3&&!gameon)mainmenu=1;
2423 if(mainmenu==5&&gameon)mainmenu=2;
2424 if(mainmenu==5&&!gameon)mainmenu=1;
2425 if(mainmenu==4)mainmenu=3;
2426 if(mainmenu==6)mainmenu=5;
2427 if(mainmenu==7)mainmenu=1;
2428 if(mainmenu==9)mainmenu=5;
2429 if(mainmenu==10)mainmenu=5;
2435 mainmenutogglekeydown=1;
2437 if(!Input::isKeyDown(SDLK_ESCAPE)){
2438 mainmenutogglekeydown=0;
2442 static bool minimaptogglekeydown;
2443 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2444 if(tutorialstage!=51)
2445 tutorialstagetime=tutorialmaxtime;
2446 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2447 OPENAL_SetVolume(channels[consolefailsound], 128);
2448 OPENAL_SetPaused(channels[consolefailsound], false);
2449 minimaptogglekeydown=1;
2451 if(!Input::isKeyDown(SDLK_TAB)){
2452 minimaptogglekeydown=0;
2457 if(mainmenu==1||mainmenu==2){
2458 if(Input::Button()&&!oldbutton&&selected==1){
2460 fireSound(firestartsound);
2476 OPENAL_SetPaused(channels[stream_music3], true);
2477 OPENAL_SetPaused(channels[music1], false);
2481 if(Input::Button()&&!oldbutton&&selected==2){
2490 if(newdetail>2)newdetail=detail;
2491 if(newdetail<0)newdetail=detail;
2492 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2493 if(newscreenwidth<0)newscreenwidth=screenwidth;
2494 if(newscreenheight>3000)newscreenheight=screenheight;
2495 if(newscreenheight<0)newscreenheight=screenheight;
2498 if(Input::Button()&&!oldbutton&&selected==3){
2506 OPENAL_SetPaused(channels[stream_music3], true);
2516 if(Input::Button()&&!oldbutton&&selected!=-1){
2519 if(Input::Button()&&!oldbutton&&selected==0){
2521 extern SDL_Rect **resolutions;
2522 bool isCustomResolution = true;
2524 for (int i = 0; (!found) && (resolutions[i]); i++)
2526 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2527 isCustomResolution = false;
2529 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2532 if (resolutions[i] != NULL)
2534 newscreenwidth = (int) resolutions[i]->w;
2535 newscreenheight = (int) resolutions[i]->h;
2537 else if (isCustomResolution)
2539 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2541 newscreenwidth = (int) resolutions[0]->w;
2542 newscreenheight = (int) resolutions[0]->h;
2546 newscreenwidth = screenwidth;
2547 newscreenheight = screenheight;
2552 newscreenwidth = (int) resolutions[0]->w;
2553 newscreenheight = (int) resolutions[0]->h;
2561 newscreenwidth = (int) resolutions[0]->w;
2562 newscreenheight = (int) resolutions[0]->h;
2567 if(Input::Button()&&!oldbutton&&selected==1){
2569 if(newdetail>2)newdetail=0;
2571 if(Input::Button()&&!oldbutton&&selected==2){
2573 if(bloodtoggle>2)bloodtoggle=0;
2575 if(Input::Button()&&!oldbutton&&selected==3){
2577 if(difficulty>2)difficulty=0;
2579 if(Input::Button()&&!oldbutton&&selected==4){
2580 ismotionblur=1-ismotionblur;
2582 if(Input::Button()&&!oldbutton&&selected==5){
2585 if(Input::Button()&&!oldbutton&&selected==6){
2586 musictoggle=1-musictoggle;
2589 OPENAL_SetPaused(channels[music1], true);
2590 OPENAL_SetPaused(channels[stream_music2], true);
2591 OPENAL_SetPaused(channels[stream_music3], true);
2594 oldmusicvolume[i]=0;
2600 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2601 OPENAL_SetPaused(channels[stream_music3], false);
2602 OPENAL_SetVolume(channels[stream_music3], 256);
2605 if(Input::Button()&&!oldbutton&&selected==9){
2606 invertmouse=1-invertmouse;
2608 if(Input::Button()&&!oldbutton&&selected==10){
2609 usermousesensitivity+=.2;
2610 if(usermousesensitivity>2)usermousesensitivity=.2;
2612 if(Input::Button()&&!oldbutton&&selected==11){
2614 if(volume>1.0001f)volume=0;
2615 OPENAL_SetSFXMasterVolume((int)(volume*255));
2617 if(Input::Button()&&!oldbutton&&selected==7){
2628 if(Input::Button() && !oldbutton && selected == 12) {
2631 newstereomode = stereomode;
2635 if(Input::Button() && !oldbutton && selected == 13) {
2636 showdamagebar=!showdamagebar;
2638 if(Input::Button()&&!oldbutton&&selected==8){
2643 if(newdetail>2)newdetail=detail;
2644 if(newdetail<0)newdetail=detail;
2645 if(newscreenwidth<0)newscreenwidth=screenwidth;
2646 if(newscreenheight<0)newscreenheight=screenheight;
2649 SaveSettings(*this);
2650 if(mainmenu==3&&gameon)mainmenu=2;
2651 if(mainmenu==3&&!gameon)mainmenu=1;
2655 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2657 if(selected<9&&keyselect==-1)
2666 if(newdetail>2)newdetail=detail;
2667 if(newdetail<0)newdetail=detail;
2668 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2669 if(newscreenwidth<0)newscreenwidth=screenwidth;
2670 if(newscreenheight>3000)newscreenheight=screenheight;
2671 if(newscreenheight<0)newscreenheight=screenheight;
2679 accountactive->endGame();
2683 if(Input::Button()&&!oldbutton&&selected==1){
2693 if(firstload)TickOnceAfter();
2694 if(!firstload)LoadStuff();
2701 OPENAL_SetPaused(channels[stream_music3], true);
2703 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2713 if(firstload) TickOnceAfter();
2729 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2730 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2734 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2738 OPENAL_SetPaused(channels[stream_music3], true);
2740 if(Input::Button()&&!oldbutton&&selected==4){
2745 if(mainmenu==5&&gameon)mainmenu=2;
2746 if(mainmenu==5&&!gameon)mainmenu=1;
2748 if(Input::Button()&&!oldbutton&&selected==5){
2755 if(Input::Button()&&!oldbutton&&selected==3){
2762 if(Input::Button()&&!oldbutton&&selected==2){
2771 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2780 targetlevel=selected;
2781 if(firstload)TickOnceAfter();
2782 if(!firstload)LoadStuff();
2784 Loadlevel(selected);
2790 OPENAL_SetPaused(channels[stream_music3], true);
2792 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2802 if(Input::Button()&&!oldbutton&&selected==3){
2812 if(Input::Button()&&!oldbutton) {
2817 accountactive = Account::destroy(accountactive);
2819 } else if(selected==2) {
2827 if(Input::Button()&&!oldbutton) {
2830 if(selected==0&&Account::getNbAccounts()<8){
2832 } else if (selected<Account::getNbAccounts()+1) {
2833 accountactive=Account::get(selected-1);
2836 } else if (selected==Account::getNbAccounts()+1) {
2842 displaytext[0][j]=' ';
2852 if(Input::Button()&&!oldbutton&&selected>-1){
2856 accountactive->setDifficulty(selected);
2865 if(Input::Button()&&!oldbutton&&selected==0) {
2866 newstereomode = (StereoMode)(newstereomode + 1);
2867 while(!CanInitStereo(newstereomode)) {
2868 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2869 newstereomode = (StereoMode)(newstereomode + 1);
2870 if ( newstereomode >= stereoCount ) {
2871 newstereomode = stereoNone;
2876 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2877 stereoseparation+=0.001;
2879 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2880 stereoseparation-=0.001;
2883 if(Input::Button()&&!oldbutton&&selected==2) {
2884 stereoreverse =! stereoreverse;
2887 if(Input::Button()&&!oldbutton&&selected==3) {
2890 stereomode = newstereomode;
2891 InitStereo(stereomode);
2898 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2901 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2904 if(newdetail>2)newdetail=detail;
2905 if(newdetail<0)newdetail=detail;
2906 if(newscreenwidth<0)newscreenwidth=screenwidth;
2907 if(newscreenheight<0)newscreenheight=screenheight;
2909 SaveSettings(*this);
2913 if(mainmenu==1||mainmenu==2){
2914 if(loaddistrib>4)transition+=multiplier/8;
2922 OPENAL_SetFrequency(channels[stream_music3], 22050);
2925 inputText(displaytext[0],&displayselected,&displaychars[0]);
2926 if(!waiting) { // the input as finished
2927 if(displaychars[0]){ // with enter
2928 accountactive = Account::add(string(displaytext[0]));
2934 fireSound(firestartsound);
2937 displaytext[0][i]=' ';
2942 } else { // with escape or empty
2943 mainmenutogglekeydown=1;
2948 displayblinkdelay-=multiplier;
2949 if(displayblinkdelay<=0){
2950 displayblinkdelay=.3;
2951 displayblink=1-displayblink;
2957 if(hostile==1)hostiletime+=multiplier;
2959 if(!winfreeze)leveltime+=multiplier;
2960 if(Input::isKeyDown(SDLK_ESCAPE)){
2967 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2969 chattogglekeydown=1;
2972 if(!Input::isKeyDown(chatkey)){
2973 chattogglekeydown=0;
2977 inputText(displaytext[0],&displayselected,&displaychars[0]);
2979 if(displaychars[0]){
2980 for(int j=0;j<255;j++){
2981 displaytext[0][j]=' ';
2989 displayblinkdelay-=multiplier;
2990 if(displayblinkdelay<=0){
2991 displayblinkdelay=.3;
2992 displayblink=1-displayblink;
2996 if(chatting)keyboardfrozen=1;
2998 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
3001 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3003 freezetogglekeydown=1;
3006 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3007 freezetogglekeydown=0;
3010 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3013 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3018 consoletogglekeydown=1;
3021 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3022 consoletogglekeydown=0;
3025 if(console)freeze=1;
3027 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3028 inputText(consoletext[0],&consoleselected,&consolechars[0]);
3031 cmd_dispatch(this, consoletext[0]);
3032 if(consolechars[0]>0){
3036 consoletext[k][j]=consoletext[k-1][j];
3038 consolechars[k]=consolechars[k-1];
3041 consoletext[0][j]=' ';
3048 consoleblinkdelay-=multiplier;
3049 if(consoleblinkdelay<=0){
3050 consoleblinkdelay=.3;
3051 consoleblink=1-consoleblink;
3055 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3058 if(newdetail>2)newdetail=detail;
3059 if(newdetail<0)newdetail=detail;
3060 if(newscreenwidth<0)newscreenwidth=screenwidth;
3061 if(newscreenheight<0)newscreenheight=screenheight;
3063 SaveSettings(*this);
3067 static int oldwinfreeze;
3068 if(winfreeze&&!oldwinfreeze){
3069 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3070 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3071 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3072 OPENAL_SetPaused(channels[consolesuccesssound], false);
3074 if(winfreeze==0)oldwinfreeze=winfreeze;
3075 else oldwinfreeze++;
3077 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3078 if(winfreeze)winfreeze=0;
3081 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3087 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3090 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3092 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3094 static bool oldbuttondialogue;
3096 if(indialogue!=-1)talkdelay=1;
3097 talkdelay-=multiplier;
3100 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3101 for(i=0;i<numdialogues;i++){
3102 int realdialoguetype;
3104 if(dialoguetype[i]>49){
3105 realdialoguetype=dialoguetype[i]-50;
3108 else if(dialoguetype[i]>39){
3109 realdialoguetype=dialoguetype[i]-40;
3112 else if(dialoguetype[i]>29){
3113 realdialoguetype=dialoguetype[i]-30;
3116 else if(dialoguetype[i]>19){
3117 realdialoguetype=dialoguetype[i]-20;
3120 else if(dialoguetype[i]>9){
3121 realdialoguetype=dialoguetype[i]-10;
3125 realdialoguetype=dialoguetype[i];
3128 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3129 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3131 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3132 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3133 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3134 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3135 player[participantfocus[whichdialogue][j]].velocity=0;
3136 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3137 player[participantfocus[whichdialogue][j]].targetframe=0;
3142 dialoguegonethrough[i]++;
3143 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3144 static float gLoc[3];
3145 static float vel[3];
3147 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3148 temppos=temppos-viewer;
3149 Normalise(&temppos);
3154 gLoc[2]=temppos.z;vel[0]=0;
3158 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3159 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3160 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3161 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3162 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3163 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3164 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3165 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3166 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3167 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3168 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3169 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3170 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3171 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3172 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3173 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3174 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3175 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3176 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3177 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3178 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3179 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3180 OPENAL_SetVolume(channels[whichsoundplay], 256);
3181 OPENAL_SetPaused(channels[whichsoundplay], false);
3183 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3188 windvar+=multiplier;
3189 smoketex+=multiplier;
3190 tutorialstagetime+=multiplier;
3192 static float hotspotvisual[40];
3196 for(i=0;i<numhotspots;i++)
3197 hotspotvisual[i]-=multiplier/320;
3199 for(i=0;i<numhotspots;i++){
3200 //if(hotspottype[i]<=10)
3201 while(hotspotvisual[i]<0){
3203 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3204 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3205 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3206 hotspotsprite+=hotspot[i];
3207 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3208 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3212 for(i=0;i<numhotspots;i++){
3213 if(hotspottype[i]<=10&&hotspottype[i]>0){
3214 hotspot[i]=player[hotspottype[i]].coords;
3220 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3223 if(tutorialstage<=1){
3228 if(tutorialstage==1){
3230 } else if(tutorialstage==2){
3232 } else if(tutorialstage==3){
3233 tutorialmaxtime=600;
3234 } else if(tutorialstage==4){
3235 tutorialmaxtime=1000;
3236 } else if(tutorialstage==5){
3237 tutorialmaxtime=600;
3238 } else if(tutorialstage==6){
3239 tutorialmaxtime=600;
3240 } else if(tutorialstage==7){
3241 tutorialmaxtime=600;
3242 } else if(tutorialstage==8){
3243 tutorialmaxtime=600;
3244 } else if(tutorialstage==9){
3245 tutorialmaxtime=600;
3246 } else if(tutorialstage==10){
3248 } else if(tutorialstage==11){
3249 tutorialmaxtime=1000;
3250 } else if(tutorialstage==12){
3251 tutorialmaxtime=1000;
3252 } else if(tutorialstage==13){
3254 } else if(tutorialstage==14){
3266 player[1].coords=(temp+temp2)/2;
3270 gLoc[0]=player[1].coords.x;
3271 gLoc[1]=player[1].coords.y;
3272 gLoc[2]=player[1].coords.z;
3276 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3277 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3278 OPENAL_SetVolume(channels[fireendsound], 256);
3279 OPENAL_SetPaused(channels[fireendsound], false);
3281 for(i=0;i<player[1].skeleton.num_joints;i++){
3283 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3284 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3285 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3286 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3287 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3291 } else if(tutorialstage==15){
3292 tutorialmaxtime=500;
3293 } else if(tutorialstage==16){
3294 tutorialmaxtime=500;
3295 } else if(tutorialstage==17){
3296 tutorialmaxtime=500;
3297 } else if(tutorialstage==18){
3298 tutorialmaxtime=500;
3299 } else if(tutorialstage==19){
3301 //tutorialmaxtime=500;
3302 } else if(tutorialstage==20){
3303 tutorialmaxtime=500;
3304 } else if(tutorialstage==21){
3305 tutorialmaxtime=500;
3311 } else if(tutorialstage==22){
3312 tutorialmaxtime=500;
3313 } else if(tutorialstage==23){
3314 tutorialmaxtime=500;
3315 } else if(tutorialstage==24){
3316 tutorialmaxtime=500;
3317 } else if(tutorialstage==25){
3318 tutorialmaxtime=500;
3319 } else if(tutorialstage==26){
3321 } else if(tutorialstage==27){
3325 player[1].aitype=attacktypecutoff;
3326 } else if(tutorialstage==28){
3327 tutorialmaxtime=400;
3328 } else if(tutorialstage==29){
3329 tutorialmaxtime=400;
3330 player[0].escapednum=0;
3331 } else if(tutorialstage==30){
3335 player[1].aitype=passivetype;
3336 } else if(tutorialstage==31){
3338 } else if(tutorialstage==32){
3340 } else if(tutorialstage==33){
3341 tutorialmaxtime=400;
3344 player[1].aitype=attacktypecutoff;
3345 } else if(tutorialstage==34){
3346 tutorialmaxtime=400;
3347 } else if(tutorialstage==35){
3348 tutorialmaxtime=400;
3349 } else if(tutorialstage==36){
3353 player[1].aitype=passivetype;
3354 } else if(tutorialstage==37){
3360 player[1].aitype=attacktypecutoff;
3361 } else if(tutorialstage==38){
3365 player[1].aitype=passivetype;
3366 } else if(tutorialstage==39){
3377 weapons.owner[weapons.numweapons]=-1;
3378 weapons.type[weapons.numweapons]=knife;
3379 weapons.damage[weapons.numweapons]=0;
3380 weapons.mass[weapons.numweapons]=1;
3381 weapons.tipmass[weapons.numweapons]=1.2;
3382 weapons.length[weapons.numweapons]=.25;
3383 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3384 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3386 weapons.velocity[weapons.numweapons]=0.1;
3387 weapons.tipvelocity[weapons.numweapons]=0.1;
3388 weapons.missed[weapons.numweapons]=1;
3389 weapons.hitsomething[weapons.numweapons]=0;
3390 weapons.freetime[weapons.numweapons]=0;
3391 weapons.firstfree[weapons.numweapons]=1;
3392 weapons.physics[weapons.numweapons]=1;
3394 weapons.numweapons++;
3395 } else if(tutorialstage==40){
3396 tutorialmaxtime=300;
3397 } else if(tutorialstage==41){
3398 tutorialmaxtime=300;
3399 } else if(tutorialstage==42){
3401 } else if(tutorialstage==43){
3402 tutorialmaxtime=300;
3403 } else if(tutorialstage==44){
3405 player[0].weaponactive=-1;
3406 player[0].num_weapons=0;
3407 player[1].weaponactive=0;
3408 player[1].num_weapons=1;
3409 player[1].weaponids[0]=0;
3413 player[1].aitype=attacktypecutoff;
3415 tutorialmaxtime=300;
3416 } else if(tutorialstage==45){
3418 player[0].weaponactive=-1;
3419 player[0].num_weapons=0;
3420 player[1].weaponactive=0;
3421 player[1].num_weapons=1;
3422 player[1].weaponids[0]=0;
3424 tutorialmaxtime=300;
3425 } else if(tutorialstage==46){
3427 player[0].weaponactive=-1;
3428 player[0].num_weapons=0;
3429 player[1].weaponactive=0;
3430 player[1].num_weapons=1;
3431 player[1].weaponids[0]=0;
3433 weapons.type[0]=sword;
3435 tutorialmaxtime=300;
3436 } else if(tutorialstage==47){
3448 weapons.owner[weapons.numweapons]=-1;
3449 weapons.type[weapons.numweapons]=sword;
3450 weapons.damage[weapons.numweapons]=0;
3451 weapons.mass[weapons.numweapons]=1;
3452 weapons.tipmass[weapons.numweapons]=1.2;
3453 weapons.length[weapons.numweapons]=.25;
3454 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3455 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3457 weapons.velocity[weapons.numweapons]=0.1;
3458 weapons.tipvelocity[weapons.numweapons]=0.1;
3459 weapons.missed[weapons.numweapons]=1;
3460 weapons.hitsomething[weapons.numweapons]=0;
3461 weapons.freetime[weapons.numweapons]=0;
3462 weapons.firstfree[weapons.numweapons]=1;
3463 weapons.physics[weapons.numweapons]=1;
3467 player[0].weaponactive=0;
3468 player[0].num_weapons=1;
3469 player[0].weaponids[0]=1;
3470 player[1].weaponactive=0;
3471 player[1].num_weapons=1;
3472 player[1].weaponids[0]=0;
3474 weapons.numweapons++;
3475 } else if(tutorialstage==48){
3478 player[1].aitype=passivetype;
3484 player[0].weaponactive=0;
3485 player[0].num_weapons=1;
3486 player[0].weaponids[0]=1;
3487 player[1].weaponactive=0;
3488 player[1].num_weapons=1;
3489 player[1].weaponids[0]=0;
3491 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3492 else weapons.type[0]=staff;
3494 weapons.numweapons++;
3495 } else if(tutorialstage==49){
3498 player[1].aitype=passivetype;
3500 tutorialmaxtime=200;
3502 weapons.position[1]=1000;
3503 weapons.tippoint[1]=1000;
3505 weapons.numweapons=1;
3507 player[1].weaponactive=-1;
3508 player[1].num_weapons=0;
3509 player[0].weaponactive=0;
3510 player[0].num_weapons=1;
3511 player[0].weaponids[0]=0;
3513 weapons.type[0]=knife;
3515 weapons.numweapons++;
3516 } else if(tutorialstage==50){
3522 gLoc[0]=player[1].coords.x;
3523 gLoc[1]=player[1].coords.y;
3524 gLoc[2]=player[1].coords.z;
3528 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3529 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3530 OPENAL_SetVolume(channels[fireendsound], 256);
3531 OPENAL_SetPaused(channels[fireendsound], false);
3533 for(i=0;i<player[1].skeleton.num_joints;i++){
3535 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3536 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3537 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3538 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3539 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3543 player[1].num_weapons=0;
3544 player[1].weaponstuck=-1;
3545 player[1].weaponactive=-1;
3547 weapons.numweapons=0;
3549 weapons.owner[0]=-1;
3550 weapons.velocity[0]=0.1;
3551 weapons.tipvelocity[0]=-0.1;
3552 weapons.missed[0]=1;
3553 weapons.hitsomething[0]=0;
3554 weapons.freetime[0]=0;
3555 weapons.firstfree[0]=1;
3556 weapons.physics[0]=1;
3557 } else if(tutorialstage==51){
3558 tutorialmaxtime=80000;
3560 if(tutorialstage<=51)tutorialstagetime=0;
3564 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3565 if(tutorialstage==3){
3566 if(deltah||deltav)tutorialsuccess+=multiplier;
3568 if(tutorialstage==4){
3569 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3571 if(tutorialstage==5){
3572 if(player[0].jumpkeydown)tutorialsuccess=1;
3574 if(tutorialstage==6){
3575 if(player[0].isCrouch())tutorialsuccess=1;
3577 if(tutorialstage==7){
3578 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3580 if(tutorialstage==8){
3581 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3583 if(tutorialstage==9){
3584 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3586 if(tutorialstage==11){
3587 if(player[0].isWallJump())tutorialsuccess=1;
3589 if(tutorialstage==12){
3590 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3592 if(tutorialstage==15){
3593 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3595 if(tutorialstage==16){
3596 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3598 if(tutorialstage==17){
3599 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3601 if(tutorialstage==18){
3602 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3604 if(tutorialstage==19){
3605 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3607 if(tutorialstage==20){
3608 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3610 if(tutorialstage==21){
3611 if(bonus==cannon)tutorialsuccess=1;
3613 if(tutorialstage==22){
3614 if(bonus==spinecrusher)tutorialsuccess=1;
3616 if(tutorialstage==23){
3617 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3619 if(tutorialstage==24){
3620 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3622 if(tutorialstage==25){
3623 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3625 if(tutorialstage==28){
3626 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3628 if(tutorialstage==29){
3629 if(player[0].escapednum==2){
3633 player[1].aitype=passivetype;
3636 if(tutorialstage==33){
3637 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3639 if(tutorialstage==34){
3640 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3642 if(tutorialstage==35){
3643 if(animation[player[0].targetanimation].attack==reversal){
3647 player[1].aitype=passivetype;
3650 if(tutorialstage==40){
3651 if(player[0].num_weapons>0)tutorialsuccess=1;
3653 if(tutorialstage==41){
3654 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3656 if(tutorialstage==43){
3657 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3659 if(tutorialstage==44){
3660 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3662 if(tutorialstage==45){
3663 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3665 if(tutorialstage==46){
3666 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3668 if(tutorialstage==49){
3669 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3671 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3674 if(tutorialstagetime==tutorialmaxtime-3){
3675 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3676 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3677 OPENAL_SetPaused(channels[consolesuccesssound], false);
3680 if(tutorialsuccess>=1){
3681 if(tutorialstage==34||tutorialstage==35)
3682 tutorialstagetime=tutorialmaxtime-1;
3687 if(tutorialstage<14||tutorialstage>=50){
3688 player[1].coords.y=300;
3689 player[1].velocity=0;
3693 if(tutoriallevel!=1){
3694 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3695 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3696 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3697 OPENAL_SetPaused(channels[consolesuccesssound], false);
3702 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3703 OPENAL_SetVolume(channels[fireendsound], 256);
3704 OPENAL_SetPaused(channels[fireendsound], false);
3707 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3708 else bonusnum[bonus]+=0.15;
3709 if(tutoriallevel)bonusvalue=0;
3710 bonusvalue/=bonusnum[bonus];
3711 bonustotal+=bonusvalue;
3713 bonustime+=multiplier;
3715 if(environment==snowyenvironment){
3716 precipdelay-=multiplier;
3717 while(precipdelay<0){
3719 if(!detail)precipdelay+=.04;
3720 XYZ footvel,footpoint;
3723 footpoint=viewer+viewerfacing*6;
3724 footpoint.y+=((float)abs(Random()%1200))/100-6;
3725 footpoint.x+=((float)abs(Random()%1200))/100-6;
3726 footpoint.z+=((float)abs(Random()%1200))/100-6;
3727 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3730 for(k=0;k<numplayers;k++){
3731 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3732 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3734 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3735 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3736 else if(player[k].rotation>player[k].targetrotation){
3737 player[k].rotation-=multiplier*player[k].turnspeed;
3739 else if(player[k].rotation<player[k].targetrotation){
3740 player[k].rotation+=multiplier*player[k].turnspeed;
3745 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3746 player[k].turnspeed*=2;
3747 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3748 else if(player[k].rotation>player[k].targetrotation){
3749 player[k].rotation-=multiplier*player[k].turnspeed;
3751 else if(player[k].rotation<player[k].targetrotation){
3752 player[k].rotation+=multiplier*player[k].turnspeed;
3754 player[k].turnspeed/=2;
3757 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3758 player[k].turnspeed*=4;
3759 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3760 else if(player[k].rotation>player[k].targetrotation){
3761 player[k].rotation-=multiplier*player[k].turnspeed;
3763 else if(player[k].rotation<player[k].targetrotation){
3764 player[k].rotation+=multiplier*player[k].turnspeed;
3766 player[k].turnspeed/=4;
3769 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3770 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3772 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3773 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3776 if(player[k].collide<-.3)player[k].collide=-.3;
3777 if(player[k].collide>1)player[k].collide=1;
3778 player[k].collide-=multiplier*30;
3780 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3781 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3783 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3784 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3785 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3786 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3787 lowpoint=player[k].coords;
3788 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3789 else lowpoint.y+=1.3;
3790 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3791 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3793 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3794 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3796 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3797 flatfacing=lowpoint-player[k].coords;
3798 player[k].coords=lowpoint;
3799 player[k].coords.y-=1.3;
3800 player[k].collide=1;
3802 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3803 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3804 tempcoords1=lowpoint;
3805 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3806 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3808 player[k].targetanimation=walljumpleftanim;
3809 player[k].targetframe=0;
3812 gLoc[0]=player[k].coords.x;
3813 gLoc[1]=player[k].coords.y;
3814 gLoc[2]=player[k].coords.z;
3818 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3819 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3820 OPENAL_SetVolume(channels[movewhooshsound], 256);
3821 OPENAL_SetPaused(channels[movewhooshsound], false);
3822 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3824 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3825 player[k].rotation=-asin(0-lowpointtarget.x);
3826 player[k].rotation*=360/6.28;
3827 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3828 player[k].targetrotation=player[k].rotation;
3829 player[k].lowrotation=player[k].rotation;
3830 if(k==0)numwallflipped++;
3834 lowpoint=tempcoords1;
3835 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3836 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3837 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3839 player[k].targetanimation=walljumprightanim;
3840 player[k].targetframe=0;
3843 gLoc[0]=player[k].coords.x;
3844 gLoc[1]=player[k].coords.y;
3845 gLoc[2]=player[k].coords.z;
3849 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3850 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3851 OPENAL_SetVolume(channels[movewhooshsound], 256);
3852 OPENAL_SetPaused(channels[movewhooshsound], false);
3853 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3855 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3856 player[k].rotation=-asin(0-lowpointtarget.x);
3857 player[k].rotation*=360/6.28;
3858 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3859 player[k].targetrotation=player[k].rotation;
3860 player[k].lowrotation=player[k].rotation;
3861 if(k==0)numwallflipped++;
3865 lowpoint=tempcoords1;
3866 lowpointtarget=lowpoint+player[k].facing*2;
3867 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3868 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3870 player[k].targetanimation=walljumpbackanim;
3871 player[k].targetframe=0;
3874 gLoc[0]=player[k].coords.x;
3875 gLoc[1]=player[k].coords.y;
3876 gLoc[2]=player[k].coords.z;
3880 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3881 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3882 OPENAL_SetVolume(channels[movewhooshsound], 256);
3883 OPENAL_SetPaused(channels[movewhooshsound], false);
3884 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3886 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3887 player[k].rotation=-asin(0-lowpointtarget.x);
3888 player[k].rotation*=360/6.28;
3889 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3890 player[k].targetrotation=player[k].rotation;
3891 player[k].lowrotation=player[k].rotation;
3892 if(k==0)numwallflipped++;
3896 lowpoint=tempcoords1;
3897 lowpointtarget=lowpoint-player[k].facing*2;
3898 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3899 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3901 player[k].targetanimation=walljumpfrontanim;
3902 player[k].targetframe=0;
3905 gLoc[0]=player[k].coords.x;
3906 gLoc[1]=player[k].coords.y;
3907 gLoc[2]=player[k].coords.z;
3911 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3912 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3913 OPENAL_SetVolume(channels[movewhooshsound], 256);
3914 OPENAL_SetPaused(channels[movewhooshsound], false);
3915 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3917 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3918 player[k].rotation=-asin(0-lowpointtarget.x);
3919 player[k].rotation*=360/6.28;
3920 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3921 player[k].rotation+=180;
3922 player[k].targetrotation=player[k].rotation;
3923 player[k].lowrotation=player[k].rotation;
3924 if(k==0)numwallflipped++;
3932 else if(objects.type[i]==rocktype){
3933 lowpoint2=player[k].coords;
3934 lowpoint=player[k].coords;
3936 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3937 player[k].coords=colpoint;
3938 player[k].collide=1;
3941 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3942 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3944 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3946 player[k].targetframe=0;
3947 player[k].onterrain=1;
3949 if(player[k].id==0){
3950 OPENAL_SetPaused(channels[whooshsound], true);
3951 OPENAL_SetVolume(channels[whooshsound], 0);
3954 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3955 if(player[k].isFlip())player[k].jumppower=-4;
3956 player[k].targetanimation=player[k].getLanding();
3959 gLoc[0]=player[k].coords.x;
3960 gLoc[1]=player[k].coords.y;
3961 gLoc[2]=player[k].coords.z;
3962 vel[0]=player[k].velocity.x;
3963 vel[1]=player[k].velocity.y;
3964 vel[2]=player[k].velocity.z;
3965 PlaySoundEx( landsound, samp[landsound], NULL, true);
3966 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
3967 OPENAL_SetVolume(channels[landsound], 128);
3968 OPENAL_SetPaused(channels[landsound], false);
3970 envsound[numenvsounds]=player[k].coords;
3971 envsoundvol[numenvsounds]=16;
3972 envsoundlife[numenvsounds]=.4;
3981 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3982 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3983 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3984 lowpoint=player[k].coords;
3986 if(objects.type[i]!=rocktype)
3987 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3988 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3989 player[k].coords=lowpoint;
3990 player[k].coords.y-=1.35;
3991 player[k].collide=1;
3993 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3994 lowpoint=player[k].coords;
3995 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3996 lowpoint=player[k].coords;
4000 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4001 lowpointtarget=lowpoint+facing*1.4;
4002 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4004 lowpoint=player[k].coords;
4006 lowpointtarget=lowpoint+facing*1.4;
4008 lowpointtarget2=lowpointtarget;
4010 lowpointtarget3=lowpointtarget;
4012 lowpointtarget4=lowpointtarget;
4014 lowpointtarget5=lowpointtarget;
4016 lowpointtarget6=lowpointtarget;
4018 lowpointtarget7=lowpoint;
4020 lowpointtarget2.x+=.1;
4022 lowpointtarget3.z+=.1;
4024 lowpointtarget4.x-=.1;
4026 lowpointtarget5.z-=.1;
4028 lowpointtarget6.y+=45/13;
4029 lowpointtarget6+=facing*.6;
4030 lowpointtarget7.y+=90/13;
4031 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4032 if(objects.friction[i]>.5)
4035 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4036 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4037 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4038 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4040 lowpoint=player[k].coords;
4041 lowpoint.y+=(float)j/13;
4042 lowpointtarget=lowpoint+facing*1.4;
4043 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4047 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4050 if(j<=25&&player[k].targetanimation==jumpdownanim){
4053 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4054 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4055 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4056 lowpoint=player[k].coords;
4057 lowpoint.y+=(float)j/13;
4058 lowpointtarget=lowpoint+facing*1.3;
4059 flatfacing=player[k].coords;
4060 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4061 player[k].coords.y=lowpointtarget.y-.07;
4062 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4064 if(j>10||!player[k].isRun()){
4065 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4066 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4070 gLoc[0]=player[k].coords.x;
4071 gLoc[1]=player[k].coords.y;
4072 gLoc[2]=player[k].coords.z;
4073 vel[0]=player[k].velocity.x;
4074 vel[1]=player[k].velocity.y;
4075 vel[2]=player[k].velocity.z;
4076 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4077 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4078 OPENAL_SetVolume(channels[jumpsound], 128);
4079 OPENAL_SetPaused(channels[jumpsound], false);
4081 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4082 player[k].rotation=-asin(0-lowpointtarget.x);
4083 player[k].rotation*=360/6.28;
4084 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4085 player[k].targetrotation=player[k].rotation;
4086 player[k].lowrotation=player[k].rotation;
4088 //player[k].velocity=lowpointtarget*.03;
4089 player[k].velocity=0;
4091 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4092 //player[k].currentanimation=climbanim;
4093 player[k].targetanimation=climbanim;
4094 player[k].jumppower=0;
4095 player[k].jumpclimb=1;
4097 player[k].transspeed=6;
4100 //player[k].currentframe=1;
4101 player[k].targetframe=1;
4103 //player[k].currentframe=0;
4104 player[k].targetframe=0;
4105 //player[k].currentanimation=hanganim;
4106 player[k].targetanimation=hanganim;
4107 player[k].jumppower=0;
4121 if(player[k].collide<=0){
4122 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4123 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4124 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4125 player[k].targetanimation=jumpdownanim;
4126 player[k].targetframe=0;
4131 gLoc[0]=player[k].coords.x;
4132 gLoc[1]=player[k].coords.y;
4133 gLoc[2]=player[k].coords.z;
4134 vel[0]=player[k].velocity.x;
4135 vel[1]=player[k].velocity.y;
4136 vel[2]=player[k].velocity.z;
4138 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4139 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4140 OPENAL_SetVolume(channels[whooshsound], 128);
4141 OPENAL_SetPaused(channels[whooshsound], false);
4144 player[k].velocity.y+=gravity;
4149 player[k].realoldcoords=player[k].coords;
4152 static XYZ oldviewer;
4155 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4156 player[0].leftkeydown=Input::isKeyDown(leftkey);
4157 player[0].backkeydown=Input::isKeyDown(backkey);
4158 player[0].rightkeydown=Input::isKeyDown(rightkey);
4159 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4160 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4161 player[0].drawkeydown=Input::isKeyDown(drawkey);
4162 player[0].throwkeydown=Input::isKeyDown(throwkey);
4166 player[0].forwardkeydown=0;
4167 player[0].leftkeydown=0;
4168 player[0].backkeydown=0;
4169 player[0].rightkeydown=0;
4170 player[0].jumpkeydown=0;
4171 player[0].crouchkeydown=0;
4172 player[0].drawkeydown=0;
4173 player[0].throwkeydown=0;
4176 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4179 static bool endkeydown;
4186 facing=DoRotation(facing,-rotation2,0,0);
4187 facing=DoRotation(facing,0,0-rotation,0);
4192 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4194 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4195 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4196 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4197 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4198 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4199 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4200 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4201 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4202 ||Input::isKeyDown(SDLK_MINUS))){
4204 if(Input::isKeyDown(SDLK_1))whichend=1;
4205 if(Input::isKeyDown(SDLK_2))whichend=2;
4206 if(Input::isKeyDown(SDLK_3))whichend=3;
4207 if(Input::isKeyDown(SDLK_4))whichend=4;
4208 if(Input::isKeyDown(SDLK_5))whichend=5;
4209 if(Input::isKeyDown(SDLK_6))whichend=6;
4210 if(Input::isKeyDown(SDLK_7))whichend=7;
4211 if(Input::isKeyDown(SDLK_8))whichend=8;
4212 if(Input::isKeyDown(SDLK_9))whichend=9;
4213 if(Input::isKeyDown(SDLK_0))whichend=0;
4214 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4216 participantfocus[whichdialogue][indialogue]=whichend;
4217 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4218 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4221 participantfocus[whichdialogue][indialogue]=-1;
4223 if(player[participantfocus[whichdialogue][indialogue]].dead){
4228 dialoguecamera[whichdialogue][indialogue]=viewer;
4229 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4230 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4232 if(indialogue<numdialogueboxes[whichdialogue]){
4233 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4234 static float gLoc[3];
4235 static float vel[3];
4237 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4238 temppos=temppos-viewer;
4239 Normalise(&temppos);
4244 gLoc[2]=temppos.z;vel[0]=0;
4248 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4249 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4250 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4251 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4252 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4253 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4254 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4255 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4256 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4257 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4258 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4259 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4260 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4261 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4262 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4263 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4264 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4265 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4266 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4267 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4268 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4269 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4270 OPENAL_SetVolume(channels[whichsoundplay], 256);
4271 OPENAL_SetPaused(channels[whichsoundplay], false);
4275 for(j=0;j<numplayers;j++){
4276 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4281 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4282 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4285 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4286 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4287 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4288 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4289 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4290 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4291 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4292 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4293 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4294 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4295 participantfacing[whichdialogue][indialogue][whichend]=facing;
4297 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4298 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4299 &&!Input::isKeyDown(SDLK_MINUS)){
4302 if(indialogue>=numdialogueboxes[whichdialogue]){
4309 OPENAL_SetPaused(channels[whooshsound], true);
4310 viewer=dialoguecamera[whichdialogue][indialogue];
4311 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4312 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4314 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4315 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4316 if(dialoguetime>0.5)
4317 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4318 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4319 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4322 if(indialogue<numdialogueboxes[whichdialogue]){
4323 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4324 static float gLoc[3];
4325 static float vel[3];
4327 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4328 temppos=temppos-viewer;
4329 Normalise(&temppos);
4334 gLoc[2]=temppos.z;vel[0]=0;
4338 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4339 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4340 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4341 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4342 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4343 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4344 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4345 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4346 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4347 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4348 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4349 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4350 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4351 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4352 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4353 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4354 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4355 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4356 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4357 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4358 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4359 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4360 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4361 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4362 OPENAL_SetVolume(channels[whichsoundplay], 256);
4363 OPENAL_SetPaused(channels[whichsoundplay], false);
4365 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4366 hotspot[numhotspots]=player[0].coords;
4367 hotspotsize[numhotspots]=10;
4368 hotspottype[numhotspots]=-1;
4372 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4376 if(player[participantfocus[whichdialogue][indialogue]].dead){
4384 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4385 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4386 &&!Input::isKeyDown(SDLK_MINUS)){
4389 if(indialogue>=numdialogueboxes[whichdialogue]){
4393 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4396 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4399 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4401 for(i=1;i<numplayers;i++){
4402 player[i].aitype = attacktypecutoff;
4409 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4410 else oldbuttondialogue=1;
4412 static float keyrefreshdelay=0,bigrefreshdelay=0;
4414 if(!player[0].jumpkeydown){
4415 player[0].jumptogglekeydown=0;
4417 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4420 dialoguetime+=multiplier;
4421 skybox.cloudmove+=multiplier;
4422 hawkrotation+=multiplier*25;
4424 realhawkcoords.x=25;
4425 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4426 hawkcalldelay-=multiplier/2;
4428 if(hawkcalldelay<=0)
4430 static float gLoc[3];
4431 static float vel[3];
4432 gLoc[0]=realhawkcoords.x;
4433 gLoc[1]=realhawkcoords.y;
4434 gLoc[2]=realhawkcoords.z;
4438 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4439 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4440 OPENAL_SetVolume(channels[hawksound], 128);
4441 OPENAL_SetPaused(channels[hawksound], false);
4443 hawkcalldelay=16+abs(Random()%8);
4445 static float temptexdetail;
4448 if(Input::isKeyDown(SDLK_h)&&debugmode){
4449 player[0].damagetolerance=200000;
4452 player[0].permanentdamage=0;
4453 player[0].superpermanentdamage=0;
4456 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4458 if(environment>2)environment=0;
4459 Setenvironment(environment);
4465 if(!Input::isKeyDown(SDLK_j)){
4469 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4470 cameramode=1-cameramode;
4471 cameratogglekeydown=1;
4474 if(!Input::isKeyDown(SDLK_c)){
4475 cameratogglekeydown=0;
4478 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4479 if(player[0].num_weapons>0){
4480 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4481 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4482 else weapons.type[player[0].weaponids[0]]=sword;
4483 if(weapons.type[player[0].weaponids[0]]==sword){
4484 weapons.mass[player[0].weaponids[0]]=1.5;
4485 weapons.tipmass[player[0].weaponids[0]]=1;
4486 weapons.length[player[0].weaponids[0]]=.8;
4488 if(weapons.type[player[0].weaponids[0]]==staff){
4489 weapons.mass[player[0].weaponids[0]]=2;
4490 weapons.tipmass[player[0].weaponids[0]]=1;
4491 weapons.length[player[0].weaponids[0]]=1.5;
4494 if(weapons.type[player[0].weaponids[0]]==knife){
4495 weapons.mass[player[0].weaponids[0]]=1;
4496 weapons.tipmass[player[0].weaponids[0]]=1.2;
4497 weapons.length[player[0].weaponids[0]]=.25;
4500 detailtogglekeydown=1;
4503 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4505 float closestdist=-1;
4508 for(i=1;i<numplayers;i++){
4509 distance=findDistancefast(&player[i].coords,&player[0].coords);
4510 if(closestdist==-1||distance<closestdist){
4511 closestdist=distance;
4516 if(player[closest].num_weapons)
4518 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4519 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4520 else weapons.type[player[closest].weaponids[0]]=sword;
4521 if(weapons.type[player[closest].weaponids[0]]==sword){
4522 weapons.mass[player[closest].weaponids[0]]=1.5;
4523 weapons.tipmass[player[closest].weaponids[0]]=1;
4524 weapons.length[player[closest].weaponids[0]]=.8;
4526 if(weapons.type[player[0].weaponids[0]]==staff){
4527 weapons.mass[player[0].weaponids[0]]=2;
4528 weapons.tipmass[player[0].weaponids[0]]=1;
4529 weapons.length[player[0].weaponids[0]]=1.5;
4531 if(weapons.type[player[closest].weaponids[0]]==knife){
4532 weapons.mass[player[closest].weaponids[0]]=1;
4533 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4534 weapons.length[player[closest].weaponids[0]]=.25;
4537 if(!player[closest].num_weapons)
4539 player[closest].weaponids[0]=weapons.numweapons;
4540 weapons.owner[weapons.numweapons]=closest;
4541 weapons.type[weapons.numweapons]=knife;
4542 weapons.damage[weapons.numweapons]=0;
4543 weapons.numweapons++;
4544 player[closest].num_weapons=1;
4545 if(weapons.type[player[closest].weaponids[0]]==sword){
4546 weapons.mass[player[closest].weaponids[0]]=1.5;
4547 weapons.tipmass[player[closest].weaponids[0]]=1;
4548 weapons.length[player[closest].weaponids[0]]=.8;
4550 if(weapons.type[player[closest].weaponids[0]]==knife){
4551 weapons.mass[player[closest].weaponids[0]]=1;
4552 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4553 weapons.length[player[closest].weaponids[0]]=.25;
4557 detailtogglekeydown=1;
4560 if(Input::isKeyDown(SDLK_u)&&debugmode){
4562 float closestdist=-1;
4565 for(i=1;i<numplayers;i++){
4566 distance=findDistancefast(&player[i].coords,&player[0].coords);
4567 if(closestdist==-1||distance<closestdist){
4568 closestdist=distance;
4573 player[closest].rotation+=multiplier*50;
4574 player[closest].targetrotation=player[closest].rotation;
4578 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4580 float closestdist=-1;
4583 for(i=1;i<numplayers;i++){
4584 distance=findDistancefast(&player[i].coords,&player[0].coords);
4585 if(closestdist==-1||distance<closestdist){
4586 closestdist=distance;
4590 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4593 player[closest].whichskin++;
4594 if(player[closest].whichskin>9)player[closest].whichskin=0;
4595 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4597 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4598 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4601 if(player[closest].numclothes){
4602 for(i=0;i<player[closest].numclothes;i++){
4603 tintr=player[closest].clothestintr[i];
4604 tintg=player[closest].clothestintg[i];
4605 tintb=player[closest].clothestintb[i];
4606 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4608 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4611 detailtogglekeydown=1;
4614 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4616 float closestdist=-1;
4619 for(i=1;i<numplayers;i++){
4620 distance=findDistancefast(&player[i].coords,&player[0].coords);
4621 if(closestdist==-1||distance<closestdist){
4622 closestdist=distance;
4627 if(player[closest].creature==wolftype){
4628 headprop=player[closest].proportionhead.x/1.1;
4629 bodyprop=player[closest].proportionbody.x/1.1;
4630 armprop=player[closest].proportionarms.x/1.1;
4631 legprop=player[closest].proportionlegs.x/1.1;
4634 if(player[closest].creature==rabbittype){
4635 headprop=player[closest].proportionhead.x/1.2;
4636 bodyprop=player[closest].proportionbody.x/1.05;
4637 armprop=player[closest].proportionarms.x/1.00;
4638 legprop=player[closest].proportionlegs.x/1.1;
4642 if(player[closest].creature==rabbittype){
4643 player[closest].skeleton.id=closest;
4644 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4645 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4646 player[closest].whichskin=0;
4647 player[closest].creature=wolftype;
4649 player[closest].proportionhead=1.1;
4650 player[closest].proportionbody=1.1;
4651 player[closest].proportionarms=1.1;
4652 player[closest].proportionlegs=1.1;
4653 player[closest].proportionlegs.y=1.1;
4654 player[closest].scale=.23*5*player[0].scale;
4656 player[closest].damagetolerance=300;
4660 player[closest].skeleton.id=closest;
4661 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4662 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4663 player[closest].whichskin=0;
4664 player[closest].creature=rabbittype;
4666 player[closest].proportionhead=1.2;
4667 player[closest].proportionbody=1.05;
4668 player[closest].proportionarms=1.00;
4669 player[closest].proportionlegs=1.1;
4670 player[closest].proportionlegs.y=1.05;
4671 player[closest].scale=.2*5*player[0].scale;
4673 player[closest].damagetolerance=200;
4676 if(player[closest].creature==wolftype){
4677 player[closest].proportionhead=1.1*headprop;
4678 player[closest].proportionbody=1.1*bodyprop;
4679 player[closest].proportionarms=1.1*armprop;
4680 player[closest].proportionlegs=1.1*legprop;
4683 if(player[closest].creature==rabbittype){
4684 player[closest].proportionhead=1.2*headprop;
4685 player[closest].proportionbody=1.05*bodyprop;
4686 player[closest].proportionarms=1.00*armprop;
4687 player[closest].proportionlegs=1.1*legprop;
4688 player[closest].proportionlegs.y=1.05*legprop;
4692 detailtogglekeydown=1;
4695 if(!Input::isKeyDown(SDLK_x)){
4696 detailtogglekeydown=0;
4699 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4702 slomotogglekeydown=1;
4706 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4708 float closestdist=-1;
4710 XYZ flatfacing2,flatvelocity2;
4713 for(i=1;i<numplayers;i++){
4714 distance=findDistancefast(&player[i].coords,&player[0].coords);
4715 if(distance<144&&!player[i].headless)
4716 if(closestdist==-1||distance<closestdist){
4717 closestdist=distance;
4719 blah = player[i].coords;
4724 XYZ headspurtdirection;
4725 int i = player[closest].skeleton.jointlabels[head];
4726 for(k=0;k<player[closest].skeleton.num_joints; k++){
4727 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4728 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4729 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4730 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4731 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4732 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4733 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4734 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4735 Normalise(&headspurtdirection);
4736 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4737 flatvelocity2+=headspurtdirection*8;
4738 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4740 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4750 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4751 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4752 OPENAL_SetVolume(channels[splattersound], 256);
4753 OPENAL_SetPaused(channels[splattersound], false);
4755 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4756 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4757 OPENAL_SetVolume(channels[breaksound2], 100);
4758 OPENAL_SetPaused(channels[breaksound2], false);
4760 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4761 player[closest].RagDoll(0);
4762 player[closest].dead=2;
4763 player[closest].headless=1;
4764 player[closest].DoBloodBig(3,165);
4769 explodetogglekeydown=1;
4772 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4774 float closestdist=-1;
4776 XYZ flatfacing2,flatvelocity2;
4779 for(i=1;i<numplayers;i++){
4780 distance=findDistancefast(&player[i].coords,&player[0].coords);
4782 if(closestdist==-1||distance<closestdist){
4783 closestdist=distance;
4785 blah=player[i].coords;
4799 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4800 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4801 OPENAL_SetVolume(channels[splattersound], 256);
4802 OPENAL_SetPaused(channels[splattersound], false);
4804 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4805 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4806 OPENAL_SetVolume(channels[breaksound2], 600);
4807 OPENAL_SetPaused(channels[breaksound2], false);
4809 for(i=0;i<player[closest].skeleton.num_joints; i++){
4810 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4811 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4812 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4813 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4814 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4815 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4816 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4817 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4818 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4819 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4822 for(i=0;i<player[closest].skeleton.num_joints; i++){
4823 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4824 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4825 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4826 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4827 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4828 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4829 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4830 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4831 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4834 for(i=0;i<player[closest].skeleton.num_joints; i++){
4835 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4836 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4837 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4838 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4839 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4840 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4841 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4842 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4843 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4846 for(i=0;i<player[closest].skeleton.num_joints; i++){
4847 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4848 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4849 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4850 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4851 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4852 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4853 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4854 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4855 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4859 for(j=0;j<numplayers; j++){
4861 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4862 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4863 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4864 player[j].skeleton.longdead=0;
4865 player[j].RagDoll(0);
4866 for(i=0;i<player[j].skeleton.num_joints; i++){
4867 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4868 if(findDistancefast(&temppos,&player[closest].coords)<25){
4869 flatvelocity2=temppos-player[closest].coords;
4870 Normalise(&flatvelocity2);
4871 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4878 player[closest].DoDamage(10000);
4879 player[closest].RagDoll(0);
4880 player[closest].dead=2;
4881 player[closest].coords=20;
4882 player[closest].skeleton.free=2;
4888 explodetogglekeydown=1;
4891 if(!Input::isKeyDown(SDLK_i)){
4892 explodetogglekeydown=0;
4895 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4896 slomotogglekeydown=0;
4900 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4901 player[0].onfire=1-player[0].onfire;
4902 if(player[0].onfire){
4903 player[0].CatchFire();
4905 if(!player[0].onfire){
4908 gLoc[0]=player[0].coords.x;
4909 gLoc[1]=player[0].coords.y;
4910 gLoc[2]=player[0].coords.z;
4914 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4915 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4916 OPENAL_SetVolume(channels[fireendsound], 256);
4917 OPENAL_SetPaused(channels[fireendsound], false);
4918 OPENAL_SetPaused(channels[stream_firesound], true);
4920 slomotogglekeydown=1;
4923 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4925 float closestdist=-1;
4928 for(i=1;i<numplayers;i++){
4929 distance=findDistancefast(&player[i].coords,&player[0].coords);
4930 if(closestdist==-1||distance<closestdist){
4931 closestdist=distance;
4935 if(closestdist>0&&closest>=0){
4936 //player[closest]=player[numplayers-1];
4937 //player[closest].skeleton=player[numplayers-1].skeleton;
4940 drawmodetogglekeydown=1;
4943 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4945 float closestdist=-1;
4948 for(i=1;i<max_objects;i++){
4949 distance=findDistancefast(&objects.position[i],&player[0].coords);
4950 if(closestdist==-1||distance<closestdist){
4951 closestdist=distance;
4955 if(closestdist>0&&closest>=0){
4956 objects.position[closest].y-=500;
4958 drawmodetogglekeydown=1;
4961 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4963 //if(drawmode>2)drawmode=0;
4964 if(objects.numobjects<max_objects-1){
4966 boxcoords.x=player[0].coords.x;
4967 boxcoords.z=player[0].coords.z;
4968 boxcoords.y=player[0].coords.y-3;
4969 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4970 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4971 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4972 float temprotat,temprotat2;
4973 temprotat=editorrotation;
4974 temprotat2=editorrotation2;
4975 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4976 if(temprotat2<0)temprotat2=Random()%360;
4978 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4979 if(editortype==treetrunktype)
4980 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4983 drawmodetogglekeydown=1;
4986 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4987 if(numplayers<maxplayers-1){
4988 player[numplayers].scale=.2*5*player[0].scale;
4989 player[numplayers].creature=rabbittype;
4990 player[numplayers].howactive=editoractive;
4991 player[numplayers].skeleton.id=numplayers;
4992 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4994 //texsize=512*512*3/texdetail/texdetail;
4995 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4996 //player[numplayers].skeleton.skinText.resize(texsize);
4998 k=abs(Random()%2)+1;
5000 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5001 player[numplayers].whichskin=0;
5004 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5005 player[numplayers].whichskin=1;
5008 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5009 player[numplayers].whichskin=2;
5012 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5013 player[numplayers].power=1;
5014 player[numplayers].speedmult=1;
5015 player[numplayers].currentanimation=bounceidleanim;
5016 player[numplayers].targetanimation=bounceidleanim;
5017 player[numplayers].currentframe=0;
5018 player[numplayers].targetframe=1;
5019 player[numplayers].target=0;
5020 player[numplayers].bled=0;
5021 player[numplayers].speed=1+(float)(Random()%100)/1000;
5023 player[numplayers].targetrotation=player[0].targetrotation;
5024 player[numplayers].rotation=player[0].rotation;
5026 player[numplayers].velocity=0;
5027 player[numplayers].coords=player[0].coords;
5028 player[numplayers].oldcoords=player[numplayers].coords;
5029 player[numplayers].realoldcoords=player[numplayers].coords;
5031 player[numplayers].id=numplayers;
5032 player[numplayers].skeleton.id=numplayers;
5033 player[numplayers].updatedelay=0;
5034 player[numplayers].normalsupdatedelay=0;
5036 player[numplayers].aitype=passivetype;
5037 player[numplayers].aitarget=0;
5039 if(player[0].creature==wolftype){
5040 headprop=player[0].proportionhead.x/1.1;
5041 bodyprop=player[0].proportionbody.x/1.1;
5042 armprop=player[0].proportionarms.x/1.1;
5043 legprop=player[0].proportionlegs.x/1.1;
5046 if(player[0].creature==rabbittype){
5047 headprop=player[0].proportionhead.x/1.2;
5048 bodyprop=player[0].proportionbody.x/1.05;
5049 armprop=player[0].proportionarms.x/1.00;
5050 legprop=player[0].proportionlegs.x/1.1;
5053 if(player[numplayers].creature==wolftype){
5054 player[numplayers].proportionhead=1.1*headprop;
5055 player[numplayers].proportionbody=1.1*bodyprop;
5056 player[numplayers].proportionarms=1.1*armprop;
5057 player[numplayers].proportionlegs=1.1*legprop;
5060 if(player[numplayers].creature==rabbittype){
5061 player[numplayers].proportionhead=1.2*headprop;
5062 player[numplayers].proportionbody=1.05*bodyprop;
5063 player[numplayers].proportionarms=1.00*armprop;
5064 player[numplayers].proportionlegs=1.1*legprop;
5065 player[numplayers].proportionlegs.y=1.05*legprop;
5068 player[numplayers].headless=0;
5069 player[numplayers].onfire=0;
5072 player[numplayers].proportionhead.z=0;
5073 player[numplayers].proportionbody.z=0;
5074 player[numplayers].proportionarms.z=0;
5075 player[numplayers].proportionlegs.z=0;
5078 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
5080 player[numplayers].damagetolerance=200;
5082 player[numplayers].protectionhead=player[0].protectionhead;
5083 player[numplayers].protectionhigh=player[0].protectionhigh;
5084 player[numplayers].protectionlow=player[0].protectionlow;
5085 player[numplayers].armorhead=player[0].armorhead;
5086 player[numplayers].armorhigh=player[0].armorhigh;
5087 player[numplayers].armorlow=player[0].armorlow;
5088 player[numplayers].metalhead=player[0].metalhead;
5089 player[numplayers].metalhigh=player[0].metalhigh;
5090 player[numplayers].metallow=player[0].metallow;
5092 player[numplayers].immobile=player[0].immobile;
5094 player[numplayers].numclothes=player[0].numclothes;
5095 if(player[numplayers].numclothes)
5096 for(i=0;i<player[numplayers].numclothes;i++){
5097 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5098 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5099 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5100 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5101 tintr=player[numplayers].clothestintr[i];
5102 tintg=player[numplayers].clothestintg[i];
5103 tintb=player[numplayers].clothestintb[i];
5104 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5106 if(player[numplayers].numclothes){
5107 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5110 player[numplayers].power=player[0].power;
5111 player[numplayers].speedmult=player[0].speedmult;
5113 player[numplayers].damage=0;
5114 player[numplayers].permanentdamage=0;
5115 player[numplayers].superpermanentdamage=0;
5116 player[numplayers].deathbleeding=0;
5117 player[numplayers].bleeding=0;
5118 player[numplayers].numwaypoints=0;
5119 player[numplayers].waypoint=0;
5120 player[numplayers].jumppath=0;
5121 player[numplayers].weaponstuck=-1;
5122 player[numplayers].weaponactive=-1;
5123 player[numplayers].num_weapons=0;
5124 player[numplayers].bloodloss=0;
5125 player[numplayers].dead=0;
5127 player[numplayers].loaded=1;
5131 drawmodetogglekeydown=1;
5134 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5135 if(player[numplayers-1].numwaypoints<90){
5136 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5137 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5138 player[numplayers-1].numwaypoints++;
5140 drawmodetogglekeydown=1;
5143 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5144 if(numpathpoints<30){
5145 bool connected,alreadyconnected;
5148 for(i=0;i<numpathpoints;i++){
5149 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5151 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5152 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5154 if(!alreadyconnected){
5155 numpathpointconnect[pathpointselected]++;
5157 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5163 pathpoint[numpathpoints-1]=player[0].coords;
5164 numpathpointconnect[numpathpoints-1]=0;
5165 if(numpathpoints>1&&pathpointselected!=-1){
5166 numpathpointconnect[pathpointselected]++;
5167 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5169 pathpointselected=numpathpoints-1;
5172 drawmodetogglekeydown=1;
5175 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5176 pathpointselected++;
5177 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5178 drawmodetogglekeydown=1;
5180 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5181 pathpointselected--;
5182 if(pathpointselected<=-2)
5183 pathpointselected=numpathpoints-1;
5184 drawmodetogglekeydown=1;
5186 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5187 if(pathpointselected!=-1){
5189 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5190 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5191 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5192 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5194 for(i=0;i<numpathpoints;i++){
5195 for(j=0;j<numpathpointconnect[i];j++){
5196 if(pathpointconnect[i][j]==pathpointselected){
5197 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5198 numpathpointconnect[i]--;
5200 if(pathpointconnect[i][j]==numpathpoints){
5201 pathpointconnect[i][j]=pathpointselected;
5205 pathpointselected=numpathpoints-1;
5207 drawmodetogglekeydown=1;
5210 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5211 editorenabled=1-editorenabled;
5213 player[0].damagetolerance=100000;
5215 player[0].damagetolerance=200;
5217 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5218 player[0].permanentdamage=0;
5219 player[0].superpermanentdamage=0;
5220 player[0].bloodloss=0;
5221 player[0].deathbleeding=0;
5222 drawmodetogglekeydown=1;
5225 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5227 if(editortype==treeleavestype||editortype==10)editortype--;
5228 if(editortype<0)editortype=firetype;
5229 drawmodetogglekeydown=1;
5232 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5234 if(editortype==treeleavestype||editortype==10)editortype++;
5235 if(editortype>firetype)editortype=0;
5236 drawmodetogglekeydown=1;
5239 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5240 editorrotation-=multiplier*100;
5241 if(editorrotation<-.01)editorrotation=-.01;
5242 drawmodetogglekeydown=1;
5245 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5246 editorrotation+=multiplier*100;
5247 drawmodetogglekeydown=1;
5250 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5251 editorsize+=multiplier;
5252 drawmodetogglekeydown=1;
5255 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5256 editorsize-=multiplier;
5257 if(editorsize<.1)editorsize=.1;
5258 drawmodetogglekeydown=1;
5262 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5263 mapradius-=multiplier*10;
5266 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5267 mapradius+=multiplier*10;
5269 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5270 editorrotation2+=multiplier*100;
5273 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5274 editorrotation2-=multiplier*100;
5275 if(editorrotation2<-.01)editorrotation2=-.01;
5277 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5279 float closestdist=-1;
5281 for(i=0;i<objects.numobjects;i++){
5282 distance=findDistancefast(&objects.position[i],&player[0].coords);
5283 if(closestdist==-1||distance<closestdist){
5284 closestdist=distance;
5288 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5289 drawmodetogglekeydown=1;
5293 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5294 drawmodetogglekeydown=0;
5297 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5298 //if(!player[0].skeleton.free)player[0].damage+=500;
5299 player[0].RagDoll(0);
5300 //player[0].spurt=1;
5301 //player[0].DoDamage(1000);
5305 gLoc[0]=player[0].coords.x;
5306 gLoc[1]=player[0].coords.y;
5307 gLoc[2]=player[0].coords.z;
5308 vel[0]=player[0].velocity.x;
5309 vel[1]=player[0].velocity.y;
5310 vel[2]=player[0].velocity.z;
5311 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5312 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5313 OPENAL_SetVolume(channels[whooshsound], 128);
5314 OPENAL_SetPaused(channels[whooshsound], false);
5315 //OPENAL_SetPaused(channels[whooshsound], true);
5317 texturesizetogglekeydown=1;
5320 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5323 float closestdist=-1;
5325 for(i=0;i<objects.numobjects;i++){
5326 if(objects.type[i]==treeleavestype){
5327 objects.scale[i]*=.9;
5330 texturesizetogglekeydown=1;
5333 static XYZ relative;
5334 static int randattack;
5336 static bool playerrealattackkeydown=0;
5338 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5339 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5340 if(oldattackkey)player[0].attackkeydown=0;
5341 if(oldattackkey)playerrealattackkeydown=0;
5342 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5343 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5344 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5345 for(k=0;k<numplayers;k++){
5346 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5347 player[k].Reverse();
5351 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5353 for(k=0;k<numplayers;k++){
5354 if(indialogue!=-1)player[k].attackkeydown=0;
5355 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5356 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5357 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5358 player[k].jumppower-=2;
5360 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5361 for(i=0;i<numplayers;i++){
5363 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5364 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5365 player[k].targetanimation=dodgebackanim;
5367 player[k].targetframe=0;
5368 rotatetarget=player[i].coords-player[k].coords;
5369 Normalise(&rotatetarget);
5370 player[k].targetrotation=-asin(0-rotatetarget.x);
5371 player[k].targetrotation*=360/6.28;
5372 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5374 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5377 if(player[k].targetanimation!=dodgebackanim){
5378 if(k==0)numflipped++;
5379 player[k].targetanimation=backhandspringanim;
5381 player[k].targetframe=0;
5382 player[k].targetrotation=-rotation+180;
5383 if(player[k].leftkeydown)player[k].targetrotation-=45;
5384 if(player[k].rightkeydown)player[k].targetrotation+=45;
5385 player[k].rotation=player[k].targetrotation;
5386 player[k].jumppower-=2;
5389 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5390 player[k].hasvictim=0;
5392 for(i=0;i<numplayers;i++){
5394 if(!player[k].hasvictim)
5395 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5396 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5397 player[k].victim=&player[i];
5398 player[k].hasvictim=1;
5399 if(player[k].aitype==playercontrolled){
5400 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5401 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5402 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5403 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5404 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5405 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5406 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5407 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5408 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5409 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5412 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5413 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5414 else randattack=abs(Random()%5);
5415 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5416 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5417 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5418 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5419 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5421 if(player[k].weaponactive!=-1){
5422 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5423 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5424 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5425 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5426 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5427 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5428 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5429 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5433 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5435 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5436 if(player[k].weaponactive==-1){
5437 player[i].targetanimation=sneakattackedanim;
5438 player[i].currentanimation=sneakattackedanim;
5439 player[k].currentanimation=sneakattackanim;
5440 player[k].targetanimation=sneakattackanim;
5441 player[k].oldcoords=player[k].coords;
5442 player[k].coords=player[i].coords;
5444 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5445 player[i].targetanimation=knifesneakattackedanim;
5446 player[i].currentanimation=knifesneakattackedanim;
5447 player[k].currentanimation=knifesneakattackanim;
5448 player[k].targetanimation=knifesneakattackanim;
5449 player[i].oldcoords=player[i].coords;
5450 player[i].coords=player[k].coords;
5452 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5453 player[i].targetanimation=swordsneakattackedanim;
5454 player[i].currentanimation=swordsneakattackedanim;
5455 player[k].currentanimation=swordsneakattackanim;
5456 player[k].targetanimation=swordsneakattackanim;
5457 player[i].oldcoords=player[i].coords;
5458 player[i].coords=player[k].coords;
5460 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5461 player[k].victim=&player[i];
5462 player[k].hasvictim=1;
5463 player[i].targettilt2=0;
5464 player[i].targetframe=1;
5465 player[i].currentframe=0;
5467 player[i].velocity=0;
5468 player[k].targettilt2=player[i].targettilt2;
5469 player[k].currentframe=player[i].currentframe;
5470 player[k].targetframe=player[i].targetframe;
5471 player[k].target=player[i].target;
5472 player[k].velocity=0;
5473 player[k].targetrotation=player[i].rotation;
5474 player[k].rotation=player[i].rotation;
5475 player[i].targetrotation=player[i].rotation;
5478 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5480 player[k].targetframe=0;
5482 //player[k].velocity=0;
5484 rotatetarget=player[i].coords-player[k].coords;
5485 Normalise(&rotatetarget);
5486 player[k].targetrotation=-asin(0-rotatetarget.x);
5487 player[k].targetrotation*=360/6.28;
5488 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5490 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5492 player[k].lastattack3=player[k].lastattack2;
5493 player[k].lastattack2=player[k].lastattack;
5494 player[k].lastattack=player[k].targetanimation;
5495 //player[k].targettilt2=0;
5499 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5500 rotatetarget=player[i].coords-player[k].coords;
5501 Normalise(&rotatetarget);
5502 player[k].targetrotation=-asin(0-rotatetarget.x);
5503 player[k].targetrotation*=360/6.28;
5504 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5505 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5507 player[k].victim=&player[i];
5508 player[k].hasvictim=1;
5509 player[i].targetanimation=knifefollowedanim;
5510 player[i].currentanimation=knifefollowedanim;
5511 player[i].targettilt2=0;
5512 player[i].targettilt2=player[k].targettilt2;
5513 player[i].targetframe=1;
5514 player[i].currentframe=0;
5516 player[i].velocity=0;
5517 player[k].currentanimation=knifefollowanim;
5518 player[k].targetanimation=knifefollowanim;
5519 player[k].targettilt2=player[i].targettilt2;
5520 player[k].currentframe=player[i].currentframe;
5521 player[k].targetframe=player[i].targetframe;
5522 player[k].target=player[i].target;
5523 player[k].velocity=0;
5524 player[k].oldcoords=player[k].coords;
5525 player[i].coords=player[k].coords;
5526 player[i].targetrotation=player[k].targetrotation;
5527 player[i].rotation=player[k].targetrotation;
5528 player[k].rotation=player[k].targetrotation;
5529 player[i].rotation=player[k].targetrotation;
5534 if(player[k].weaponactive!=-1){
5535 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5538 for(i=0;i<numplayers;i++){
5540 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5541 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5542 if(player[i].skeleton.free)
5543 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5544 player[k].victim=&player[i];
5545 player[k].hasvictim=1;
5546 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5547 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5548 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5549 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5551 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5552 player[k].targetanimation=killanim;
5553 for(j=0;j<terrain.numdecals;j++){
5554 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5555 terrain.DeleteDecal(j);
5558 for(l=0;l<objects.numobjects;l++){
5559 if(objects.model[l].type==decalstype)
5560 for(j=0;j<objects.model[l].numdecals;j++){
5561 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5562 objects.model[l].DeleteDecal(j);
5567 if(!player[i].dead||musictype!=2)
5568 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5569 player[k].targetanimation=dropkickanim;
5570 for(j=0;j<terrain.numdecals;j++){
5571 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5572 terrain.DeleteDecal(j);
5575 for(l=0;l<objects.numobjects;l++){
5576 if(objects.model[l].type==decalstype)
5577 for(j=0;j<objects.model[l].numdecals;j++){
5578 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5579 objects.model[l].DeleteDecal(j);
5585 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5587 player[k].targetframe=0;
5589 //player[k].velocity=0;
5591 rotatetarget=player[i].coords-player[k].coords;
5592 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5593 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5595 Normalise(&rotatetarget);
5596 player[k].targetrotation=-asin(0-rotatetarget.x);
5597 player[k].targetrotation*=360/6.28;
5598 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5600 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5601 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5604 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5605 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5607 player[k].lastattack3=player[k].lastattack2;
5608 player[k].lastattack2=player[k].lastattack;
5609 player[k].lastattack=player[k].targetanimation;
5611 if(player[k].targetanimation==swordgroundstabanim){
5612 player[k].targetrotation+=30;
5614 //player[k].targettilt2=0;
5620 if(!player[k].hasvictim){
5621 for(i=0;i<numplayers;i++){
5622 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5623 player[k].victim=&player[i];
5624 player[k].hasvictim=1;
5626 if(player[k].hasvictim&&!player[i].skeleton.free)
5627 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5628 player[k].victim=&player[i];
5632 if(player[k].aitype==playercontrolled)
5633 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5635 player[k].targetanimation=rabbitkickanim;
5636 player[k].targetframe=0;
5639 if(animation[player[k].targetanimation].attack&&k==0){
5642 if(player[k].weaponactive!=-1){
5643 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5646 if(player[k].weaponactive!=-1){
5647 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5650 if(player[k].weaponactive!=-1){
5651 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5653 if(armedstaff)numstaffattack++;
5654 else if(armedsword)numswordattack++;
5655 else if(armedknife)numknifeattack++;
5656 else numunarmedattack++;
5663 static float collisionradius;
5665 for(k=0;k<numplayers;k++){
5666 for(i=k;i<numplayers;i++){
5669 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5670 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5671 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5672 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5673 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5674 if(player[i].coords.y>player[k].coords.y-3)
5675 if(player[i].coords.y<player[k].coords.y+3)
5676 if(player[i].coords.x>player[k].coords.x-3)
5677 if(player[i].coords.x<player[k].coords.x+3)
5678 if(player[i].coords.z>player[k].coords.z-3)
5679 if(player[i].coords.z<player[k].coords.z+3){
5680 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5681 if(player[i].onfire||player[k].onfire){
5682 if(!player[i].onfire)player[i].CatchFire();
5683 if(!player[k].onfire)player[k].CatchFire();
5687 tempcoords1=player[i].coords;
5688 tempcoords2=player[k].coords;
5689 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5690 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5691 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5692 if(player[0].hasvictim)
5693 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5694 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5696 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5697 player[k].coords.y=player[i].coords.y;
5698 player[i].velocity=player[k].velocity;
5699 player[i].skeleton.free=0;
5700 player[i].rotation=0;
5701 player[i].RagDoll(0);
5702 player[i].DoDamage(20);
5703 if(k==0)camerashake+=.3;
5704 player[i].skeleton.longdead=0;
5705 player[k].lastcollide=1;
5708 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5709 player[i].coords.y=player[k].coords.y;
5710 player[k].velocity=player[i].velocity;
5711 player[k].skeleton.free=0;
5712 player[k].rotation=0;
5713 player[k].RagDoll(0);
5714 player[k].DoDamage(20);
5715 if(i==0)camerashake+=.3;
5716 player[k].skeleton.longdead=0;
5717 player[i].lastcollide=1;
5720 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5721 rotatetarget=player[k].velocity-player[i].velocity;
5722 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5723 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5725 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5726 static float gLoc[3];
5727 static float vel[3];
5728 gLoc[0]=player[i].coords.x;
5729 gLoc[1]=player[i].coords.y;
5730 gLoc[2]=player[i].coords.z;
5731 vel[0]=player[i].velocity.x;
5732 vel[1]=player[i].velocity.y;
5733 vel[2]=player[i].velocity.z;
5734 if(tutoriallevel!=1){
5735 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5736 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5737 OPENAL_SetVolume(channels[heavyimpactsound], 256);
5738 OPENAL_SetPaused(channels[heavyimpactsound], false);
5740 //player[i].velocity=player[k].velocity;
5741 //player[k].velocity=player[i].velocity;
5743 player[i].RagDoll(0);
5744 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5749 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5750 player[k].RagDoll(0);
5751 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5756 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5758 //if(player[i].skeleton.oldfree){
5759 for(j=0;j<player[i].skeleton.num_joints;j++){
5760 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5763 //if(player[k].skeleton.oldfree){
5764 for(j=0;j<player[k].skeleton.num_joints;j++){
5765 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5771 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5773 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5774 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5775 rotatetarget=player[k].coords-player[i].coords;
5776 Normalise(&rotatetarget);
5777 player[k].coords=(player[k].coords+player[i].coords)/2;
5778 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5779 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5780 if(player[k].howactive==typeactive||hostile)
5781 if(player[k].isIdle()){
5782 if(player[k].howactive<typesleeping){
5783 player[k].targetanimation=player[k].getStop();
5784 player[k].targetframe=0;
5787 else if(player[k].howactive==typesleeping)
5789 player[k].targetanimation=getupfromfrontanim;
5790 player[k].targetframe=0;
5793 if(!editorenabled)player[k].howactive=typeactive;
5795 if(player[i].howactive==typeactive||hostile)
5796 if(player[i].isIdle()){
5797 if(player[i].howactive<typesleeping){
5798 player[i].targetanimation=player[i].getStop();
5799 player[i].targetframe=0;
5804 player[i].targetanimation=getupfromfrontanim;
5805 player[i].targetframe=0;
5808 if(!editorenabled)player[i].howactive=typeactive;
5812 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5813 player[i].velocity=player[k].velocity;
5814 player[k].velocity=player[k].velocity*-.5;
5815 //player[i].velocity.y-=10;
5816 player[k].velocity.y=player[i].velocity.y;
5817 player[i].DoDamage(20);
5818 player[i].RagDoll(0);
5819 player[k].lastcollide=1;
5826 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5827 player[k].velocity=player[i].velocity;
5828 player[i].velocity=player[i].velocity*-.3;
5829 //player[k].velocity.y-=10;
5830 player[i].velocity.y=player[k].velocity.y;
5831 player[k].DoDamage(20);
5832 player[k].RagDoll(0);
5833 player[i].lastcollide=1;
5844 player[i].CheckKick();
5845 player[k].CheckKick();
5851 for(k=0;k<numplayers;k++){
5852 for(i=k;i<numplayers;i++){
5854 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5855 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5856 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5857 player[i].victim=&player[k];
5858 player[i].targetanimation=jumpreversedanim;
5859 player[i].currentanimation=jumpreversedanim;
5860 player[k].currentanimation=jumpreversalanim;
5861 player[k].targetanimation=jumpreversalanim;
5862 player[i].targettilt2=0;
5863 player[i].currentframe=0;
5864 player[i].targetframe=1;
5865 player[k].currentframe=0;
5866 player[k].targetframe=1;
5867 if(player[i].coords.y<player[k].coords.y+1){
5868 player[i].targetanimation=rabbitkickreversedanim;
5869 player[i].currentanimation=rabbitkickreversedanim;
5870 player[k].currentanimation=rabbitkickreversalanim;
5871 player[k].targetanimation=rabbitkickreversalanim;
5872 player[k].currentframe=1;
5873 player[k].targetframe=2;
5874 player[i].currentframe=1;
5875 player[i].targetframe=2;
5877 player[k].targettilt2=0;
5879 player[i].velocity=0;
5880 player[k].velocity=0;
5881 player[k].oldcoords=player[k].coords;
5882 player[i].coords=player[k].coords;
5883 player[k].targetrotation=player[i].targetrotation;
5884 player[k].rotation=player[i].targetrotation;
5885 player[k].victim=&player[i];
5886 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5888 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5889 player[k].victim=&player[i];
5890 player[k].targetanimation=jumpreversedanim;
5891 player[k].currentanimation=jumpreversedanim;
5892 player[i].currentanimation=jumpreversalanim;
5893 player[i].targetanimation=jumpreversalanim;
5894 player[k].targettilt2=0;
5895 player[i].targettilt2=0;
5896 player[k].currentframe=0;
5897 player[k].targetframe=1;
5898 player[i].currentframe=0;
5899 player[i].targetframe=1;
5900 if(player[k].coords.y<player[i].coords.y+1){
5901 player[k].targetanimation=rabbitkickreversedanim;
5902 player[k].currentanimation=rabbitkickreversedanim;
5903 player[i].currentanimation=rabbitkickreversalanim;
5904 player[i].targetanimation=rabbitkickreversalanim;
5905 player[k].currentframe=1;
5906 player[k].targetframe=2;
5907 player[i].currentframe=1;
5908 player[i].targetframe=2;
5911 player[k].velocity=0;
5912 player[i].velocity=0;
5913 player[i].oldcoords=player[i].coords;
5914 player[k].coords=player[i].coords;
5915 player[i].targetrotation=player[k].targetrotation;
5916 player[i].rotation=player[k].targetrotation;
5917 player[i].victim=&player[k];
5918 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5925 for(k=0;k<numplayers;k++)
5926 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5930 if(!Input::isKeyDown(SDLK_n)){
5931 texturesizetogglekeydown=0;
5934 for(k=0;k<numplayers;k++){
5935 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5936 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5937 player[k].DoDamage(1000);
5942 static bool respawnkeydown;
5943 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5944 targetlevel=whichlevel;
5948 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5949 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5954 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5956 if(targetlevel>numchallengelevels-1)targetlevel=0;
5959 slomotogglekeydown=1;
5961 static bool movekey;
5962 static bool connected;
5964 for(int i=0;i<numplayers;i++){
5965 if(!player[i].skeleton.free){
5966 oldtargetrotation=player[i].targetrotation;
5967 if(i==0&&indialogue==-1){
5968 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5969 if(!cameramode)player[0].targetrotation=-rotation+180;
5970 if(cameramode)player[0].targetrotation=0;
5976 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5977 if(cameramode){facing=flatfacing;}
5979 facing=DoRotation(facing,-rotation2,0,0);
5980 facing=DoRotation(facing,0,0-rotation,0);
5983 player[0].lookrotation=-rotation;
5985 player[i].targetheadrotation=rotation;
5986 player[i].targetheadrotation2=rotation2;
5988 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5989 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5990 player[i].targetrotation=-player[i].lookrotation+180;
5996 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5998 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5999 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6001 player[i].targetheadrotation=player[i].lookrotation;
6002 player[i].targetheadrotation2=player[i].lookrotation2;
6005 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6006 Normalise(&rotatetarget);
6007 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6008 player[i].targetheadrotation*=360/6.28;
6009 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6011 player[i].targetheadrotation*=-1;
6012 player[i].targetheadrotation+=180;
6013 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6021 player[i].avoidsomething=0;
6023 for(j=0;j<objects.numobjects;j++){
6024 if(objects.onfire[j]){
6025 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6027 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6028 player[i].collided=0;
6029 player[i].avoidcollided=1;
6030 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6031 player[i].avoidwhere=objects.position[j];
6037 //Add avoidwhere to players
6039 for(j=0;j<numplayers;j++){
6040 if(player[j].onfire){
6041 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6043 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6044 player[i].collided=0;
6045 player[i].avoidcollided=1;
6046 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6047 player[i].avoidwhere=objects.position[j];
6053 if(player[i].collided>.8)player[i].avoidcollided=0;
6054 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6055 player[i].jumpclimb=0;
6057 if(editorenabled)player[i].stunned=1;
6060 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6061 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6063 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6064 player[i].forwardkeydown=0;
6065 player[i].leftkeydown=0;
6066 player[i].backkeydown=0;
6067 player[i].rightkeydown=0;
6068 player[i].crouchkeydown=0;
6069 player[i].attackkeydown=0;
6070 player[i].jumpkeydown=0;
6071 player[i].throwkeydown=0;
6074 if(player[i].aitype==pathfindtype){
6075 if(player[i].finalpathfindpoint==-1){
6076 float closestdistance;
6082 for(j=0;j<numpathpoints;j++){
6083 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6084 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6086 player[i].finaltarget=pathpoint[j];
6089 player[i].finalpathfindpoint=closest;
6090 for(j=0;j<numpathpoints;j++){
6091 if(numpathpointconnect[j])
6092 for(k=0;k<numpathpointconnect[j];k++){
6093 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6094 if(tempdist*tempdist<closestdistance){
6095 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6096 closestdistance=tempdist*tempdist;
6098 player[i].finaltarget=colpoint;
6103 player[i].finalpathfindpoint=closest;
6106 if(player[i].targetpathfindpoint==-1){
6107 float closestdistance;
6113 if(player[i].lastpathfindpoint==-1){
6114 for(j=0;j<numpathpoints;j++){
6115 if(j!=player[i].lastpathfindpoint)
6116 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6117 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6121 player[i].targetpathfindpoint=closest;
6122 for(j=0;j<numpathpoints;j++){
6123 if(j!=player[i].lastpathfindpoint)
6124 if(numpathpointconnect[j])
6125 for(k=0;k<numpathpointconnect[j];k++){
6126 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6127 if(tempdist*tempdist<closestdistance){
6128 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6129 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6130 closestdistance=tempdist*tempdist;
6137 player[i].targetpathfindpoint=closest;
6141 for(j=0;j<numpathpoints;j++){
6142 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6145 if(numpathpointconnect[j])
6146 for(k=0;k<numpathpointconnect[j];k++){
6147 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6150 if(numpathpointconnect[player[i].lastpathfindpoint])
6151 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6152 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6155 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6156 if(closest==-1||tempdist<closestdistance){
6157 closestdistance=tempdist;
6163 player[i].targetpathfindpoint=closest;
6166 player[i].losupdatedelay-=multiplier;
6168 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6169 Normalise(&rotatetarget);
6170 player[i].targetrotation=-asin(0-rotatetarget.x);
6171 player[i].targetrotation*=360/6.28;
6172 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6173 player[i].lookrotation=player[i].targetrotation;
6174 //player[i].aiupdatedelay=.05;
6176 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6177 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6178 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6179 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6180 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6181 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6182 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6183 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6184 player[i].targetpathfindpoint=-1;
6186 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6187 player[i].aitype=passivetype;
6190 player[i].forwardkeydown=1;
6191 player[i].leftkeydown=0;
6192 player[i].backkeydown=0;
6193 player[i].rightkeydown=0;
6194 player[i].crouchkeydown=0;
6195 player[i].attackkeydown=0;
6196 player[i].throwkeydown=0;
6198 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6200 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6201 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6203 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6204 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6205 player[i].aitype=attacktypecutoff;
6206 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6207 player[i].aitype=attacktypecutoff;
6209 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6210 player[i].losupdatedelay=.2;
6211 for(j=0;j<numplayers;j++){
6212 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6213 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6214 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6215 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6216 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6217 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6218 player[i].aitype=searchtype;
6219 player[i].lastchecktime=12;
6220 player[i].lastseen=player[j].coords;
6221 player[i].lastseentime=12;
6227 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6228 if(player[i].creature!=wolftype){
6229 player[i].stunned=.6;
6230 player[i].surprised=.6;
6235 if(player[i].aitype!=passivetype&&leveltime>.5){
6236 player[i].howactive=typeactive;
6239 if(player[i].aitype==passivetype){
6240 player[i].aiupdatedelay-=multiplier;
6241 player[i].losupdatedelay-=multiplier;
6242 player[i].lastseentime+=multiplier;
6243 player[i].pausetime-=multiplier;
6244 if(player[i].lastseentime>1)player[i].lastseentime=1;
6246 if(player[i].aiupdatedelay<0){
6247 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6248 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6249 Normalise(&rotatetarget);
6250 player[i].targetrotation=-asin(0-rotatetarget.x);
6251 player[i].targetrotation*=360/6.28;
6252 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6253 player[i].lookrotation=player[i].targetrotation;
6254 player[i].aiupdatedelay=.05;
6256 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6257 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6258 player[i].waypoint++;
6259 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6264 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6265 else player[i].forwardkeydown=0;
6266 player[i].leftkeydown=0;
6267 player[i].backkeydown=0;
6268 player[i].rightkeydown=0;
6269 player[i].crouchkeydown=0;
6270 player[i].attackkeydown=0;
6271 player[i].throwkeydown=0;
6273 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6274 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6276 XYZ leftpos,rightpos;
6277 float leftdist,rightdist;
6278 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6279 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6280 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6281 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6282 if(leftdist<rightdist)player[i].targetrotation+=90;
6283 else player[i].targetrotation-=90;
6287 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6288 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6292 if(player[i].howactive<typesleeping)
6293 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6294 for(j=0;j<numenvsounds;j++){
6295 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6296 player[i].aitype=attacktypecutoff;
6300 if(player[i].howactive==typesleeping)
6301 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6302 for(j=0;j<numenvsounds;j++){
6303 if(envsoundvol[j]>14)
6304 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6305 player[i].aitype=attacktypecutoff;
6309 if(player[i].aitype!=passivetype){
6310 if(player[i].howactive==typesleeping){
6311 player[i].targetanimation=getupfromfrontanim;
6312 player[i].targetframe=0;
6316 player[i].howactive=typeactive;
6320 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6321 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6322 player[i].aitype=attacktypecutoff;
6323 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6324 player[i].aitype=attacktypecutoff;
6326 if(player[i].creature==wolftype){
6328 float smelldistance;
6330 for(j=0;j<numplayers;j++){
6331 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6332 if(j==0&&player[j].num_weapons>0){
6333 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6334 if(player[j].num_weapons==2)
6335 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6340 windsmell=windvector;
6341 Normalise(&windsmell);
6342 windsmell=windsmell*2+player[j].coords;
6343 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6344 player[i].aitype=attacktypecutoff;
6349 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6350 player[i].losupdatedelay=.2;
6351 for(j=0;j<numplayers;j++){
6352 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6353 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6354 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6355 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6356 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6357 player[i].lastseentime-=.2;
6358 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6359 else player[i].lastseentime-=.6;
6361 if(player[i].lastseentime<=0){
6362 player[i].aitype=searchtype;
6363 player[i].lastchecktime=12;
6364 player[i].lastseen=player[j].coords;
6365 player[i].lastseentime=12;
6371 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6372 if(player[i].creature!=wolftype){
6373 player[i].stunned=.6;
6374 player[i].surprised=.6;
6376 if(player[i].creature==wolftype){
6377 player[i].stunned=.47;
6378 player[i].surprised=.47;
6384 if(player[i].aitype==searchtype){
6385 player[i].aiupdatedelay-=multiplier;
6386 player[i].losupdatedelay-=multiplier;
6387 if(!player[i].pause)player[i].lastseentime-=multiplier;
6388 player[i].lastchecktime-=multiplier;
6390 if(player[i].isRun()&&!player[i].onground){
6391 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6392 test2=player[i].coords+player[i].facing;
6394 test=player[i].coords+player[i].facing;
6396 j=checkcollide(test2,test,player[i].laststanding);
6397 if(j==-1)j=checkcollide(test2,test);
6399 player[i].velocity=0;
6400 player[i].targetanimation=player[i].getStop();
6401 player[i].targetframe=0;
6403 player[i].targetrotation+=180;
6404 player[i].stunned=.5;
6405 //player[i].aitype=passivetype;
6406 player[i].aitype=pathfindtype;
6407 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6408 player[i].finalpathfindpoint=-1;
6409 player[i].targetpathfindpoint=-1;
6410 player[i].lastpathfindpoint=-1;
6411 player[i].lastpathfindpoint2=-1;
6412 player[i].lastpathfindpoint3=-1;
6413 player[i].lastpathfindpoint4=-1;
6415 else player[i].laststanding=j;
6418 if(player[i].aiupdatedelay<0){
6419 rotatetarget=player[i].lastseen-player[i].coords;
6420 Normalise(&rotatetarget);
6421 player[i].targetrotation=-asin(0-rotatetarget.x);
6422 player[i].targetrotation*=360/6.28;
6423 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6424 player[i].lookrotation=player[i].targetrotation;
6425 player[i].aiupdatedelay=.05;
6426 player[i].forwardkeydown=1;
6428 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6429 player[i].forwardkeydown=0;
6430 player[i].aiupdatedelay=1;
6431 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6432 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6433 player[i].lastchecktime=3;
6436 player[i].leftkeydown=0;
6437 player[i].backkeydown=0;
6438 player[i].rightkeydown=0;
6439 player[i].crouchkeydown=0;
6440 player[i].attackkeydown=0;
6441 player[i].throwkeydown=0;
6443 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6444 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6446 XYZ leftpos,rightpos;
6447 float leftdist,rightdist;
6448 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6449 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6450 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6451 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6452 if(leftdist<rightdist)player[i].targetrotation+=90;
6453 else player[i].targetrotation-=90;
6457 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6458 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6460 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6461 for(j=0;j<numenvsounds;j++){
6462 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6463 player[i].aitype=attacktypecutoff;
6467 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6468 player[i].losupdatedelay=.2;
6469 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6470 {player[i].aitype=attacktypecutoff;
6471 player[i].lastseentime=1;}
6472 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6473 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6474 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6475 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6476 player[i].aitype=attacktypecutoff;
6477 player[i].lastseentime=1;
6480 if(player[i].lastseentime<0){
6481 //player[i].aitype=passivetype;
6483 player[i].aitype=pathfindtype;
6484 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6485 player[i].finalpathfindpoint=-1;
6486 player[i].targetpathfindpoint=-1;
6487 player[i].lastpathfindpoint=-1;
6488 player[i].lastpathfindpoint2=-1;
6489 player[i].lastpathfindpoint3=-1;
6490 player[i].lastpathfindpoint4=-1;
6494 if(player[i].aitype!=gethelptype){
6495 player[i].runninghowlong=0;
6498 if(player[i].aitype==gethelptype){
6499 player[i].runninghowlong+=multiplier;
6500 player[i].aiupdatedelay-=multiplier;
6502 if(player[i].aiupdatedelay<0||player[i].ally==0){
6503 player[i].aiupdatedelay=.2;
6511 if(!player[i].ally){
6512 for(j=0;j<numplayers;j++){
6513 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6514 distance=findDistancefast(&player[i].coords,&player[j].coords);
6515 if(closestdist==-1||distance<closestdist){
6516 closestdist=distance;
6522 if(closest!=-1)player[i].ally=closest;
6523 else player[i].ally=0;
6524 player[i].lastseen=player[0].coords;
6525 player[i].lastseentime=12;
6529 player[i].lastchecktime=12;
6530 //player[i].lastseentime-=.5;
6532 facing=player[i].coords;
6533 flatfacing=player[player[i].ally].coords;
6534 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6535 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6536 if(-1!=checkcollide(facing,flatfacing))
6537 player[i].lastseentime-=.1;
6539 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6540 player[i].aitype=searchtype;
6541 player[i].lastseentime=12;
6544 if(player[i].ally>0){
6545 rotatetarget=player[player[i].ally].coords-player[i].coords;
6546 Normalise(&rotatetarget);
6547 player[i].targetrotation=-asin(0-rotatetarget.x);
6548 player[i].targetrotation*=360/6.28;
6549 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6550 player[i].lookrotation=player[i].targetrotation;
6551 player[i].aiupdatedelay=.05;
6552 player[i].forwardkeydown=1;
6554 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6555 player[i].aitype=searchtype;
6556 player[i].lastseentime=12;
6557 player[player[i].ally].aitype=searchtype;
6558 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6559 player[player[i].ally].lastseen=player[i].lastseen;
6560 player[player[i].ally].lastseentime=player[i].lastseentime;
6561 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6565 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6566 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6568 XYZ leftpos,rightpos;
6569 float leftdist,rightdist;
6570 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6571 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6572 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6573 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6574 if(leftdist<rightdist)player[i].targetrotation+=90;
6575 else player[i].targetrotation-=90;
6580 player[i].leftkeydown=0;
6581 player[i].backkeydown=0;
6582 player[i].rightkeydown=0;
6583 player[i].crouchkeydown=0;
6584 player[i].attackkeydown=0;
6586 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6587 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6590 if(player[i].aitype==getweapontype){
6591 player[i].aiupdatedelay-=multiplier;
6592 player[i].lastchecktime-=multiplier;
6594 if(player[i].aiupdatedelay<0){
6595 player[i].aiupdatedelay=.2;
6603 if(player[i].ally<0){
6604 for(j=0;j<weapons.numweapons;j++){
6605 if(weapons.owner[j]==-1){
6606 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6607 if(closestdist==-1||distance<closestdist){
6608 closestdist=distance;
6614 if(closest!=-1)player[i].ally=closest;
6615 else player[i].ally=-1;
6618 player[i].lastseentime=12;
6620 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6621 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6622 player[i].aitype=attacktypecutoff;
6623 player[i].lastseentime=1;
6626 if(player[i].ally>=0){
6627 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6628 player[i].aitype=attacktypecutoff;
6629 player[i].lastseentime=1;
6631 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6632 Normalise(&rotatetarget);
6633 player[i].targetrotation=-asin(0-rotatetarget.x);
6634 player[i].targetrotation*=360/6.28;
6635 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6636 player[i].lookrotation=player[i].targetrotation;
6637 player[i].aiupdatedelay=.05;
6638 player[i].forwardkeydown=1;
6641 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6642 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6644 XYZ leftpos,rightpos;
6645 float leftdist,rightdist;
6646 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6647 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6648 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6649 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6650 if(leftdist<rightdist)player[i].targetrotation+=90;
6651 else player[i].targetrotation-=90;
6656 player[i].leftkeydown=0;
6657 player[i].backkeydown=0;
6658 player[i].rightkeydown=0;
6659 player[i].attackkeydown=0;
6660 player[i].throwkeydown=1;
6661 player[i].crouchkeydown=0;
6662 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6663 player[i].drawkeydown=0;
6665 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6666 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6669 if(player[i].aitype==attacktypecutoff){
6670 player[i].aiupdatedelay-=multiplier;
6671 if(player[i].damage<player[i].damagetolerance*2/3)
6672 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6673 player[i].attackkeydown=0;
6674 if(player[i].isIdle())player[i].crouchkeydown=1;
6675 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6676 if(weapons.type[player[0].weaponids[0]]==knife){
6677 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6678 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6679 else player[i].targetanimation=rollanim;
6681 player[i].targetframe=0;
6682 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6683 player[i].wentforweapon=0;
6685 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6686 player[i].targetanimation=flipanim;
6688 player[i].targetframe=0;
6692 player[i].forwardkeydown=0;
6693 player[i].aiupdatedelay=.02;
6695 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6696 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6697 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6699 if(player[i].wentforweapon<3)
6700 for(j=0;j<weapons.numweapons;j++){
6701 if(player[i].creature!=wolftype)
6702 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6703 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6704 player[i].wentforweapon++;
6705 player[i].lastchecktime=6;
6706 player[i].aitype=getweapontype;
6711 if(player[i].damage<player[i].damagetolerance/2)
6712 if(animation[player[i].targetanimation].height!=highheight)
6713 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6714 player[i].crouchkeydown=1;
6716 if(player[i].isRun()&&!player[i].onground){
6717 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6718 test2=player[i].coords+player[i].facing;
6720 test=player[i].coords+player[i].facing;
6722 j=checkcollide(test2,test,player[i].laststanding);
6723 if(j==-1)j=checkcollide(test2,test);
6725 player[i].velocity=0;
6726 player[i].targetanimation=player[i].getStop();
6727 player[i].targetframe=0;
6729 player[i].targetrotation+=180;
6730 player[i].stunned=.5;
6731 //player[i].aitype=passivetype;
6732 player[i].aitype=pathfindtype;
6733 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6734 player[i].finalpathfindpoint=-1;
6735 player[i].targetpathfindpoint=-1;
6736 player[i].lastpathfindpoint=-1;
6737 player[i].lastpathfindpoint2=-1;
6738 player[i].lastpathfindpoint3=-1;
6739 player[i].lastpathfindpoint4=-1;
6741 else player[i].laststanding=j;
6744 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6745 player[i].aitype=pathfindtype;
6746 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6747 player[i].finalpathfindpoint=-1;
6748 player[i].targetpathfindpoint=-1;
6749 player[i].lastpathfindpoint=-1;
6750 player[i].lastpathfindpoint2=-1;
6751 player[i].lastpathfindpoint3=-1;
6752 player[i].lastpathfindpoint4=-1;
6754 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6755 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6756 else player[i].drawkeydown=0;
6757 player[i].rabbitkickenabled=Random()%2;
6758 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6759 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6760 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6761 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6762 Normalise(&rotatetarget);
6763 player[i].targetrotation=-asin(0-rotatetarget.x);
6764 player[i].targetrotation*=360/6.28;
6765 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6766 player[i].lookrotation=player[i].targetrotation;
6767 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6769 oldkey=player[i].forwardkeydown;
6770 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6771 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6772 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6773 else player[i].forwardkeydown=0;
6775 player[i].forwardkeydown=0;
6776 if(Random()%10==0)player[i].forwardkeydown=1;
6777 if(Random()%100==0){
6778 player[i].aitype=pathfindtype;
6779 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6780 player[i].finalpathfindpoint=-1;
6781 player[i].targetpathfindpoint=-1;
6782 player[i].lastpathfindpoint=-1;
6783 player[i].lastpathfindpoint2=-1;
6784 player[i].lastpathfindpoint3=-1;
6785 player[i].lastpathfindpoint4=-1;
6788 player[i].leftkeydown=0;
6789 player[i].backkeydown=0;
6790 player[i].rightkeydown=0;
6791 player[i].crouchkeydown=0;
6792 player[i].throwkeydown=0;
6794 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6795 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6796 else player[i].attackkeydown=0;
6797 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6799 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6801 for(j=0;j<numplayers;j++){
6802 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6803 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6804 if(target>=0)target=-1;
6809 if(target>=0)player[target].Reverse();
6812 if(player[i].collided<1)player[i].jumpkeydown=0;
6813 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6814 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6815 player[0].jumpkeydown=0;
6816 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6817 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6818 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6820 if(tutoriallevel==1){
6821 if(!canattack)player[i].attackkeydown=0;
6825 facing=player[i].coords;
6826 flatfacing=player[0].coords;
6827 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6828 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6829 if(player[i].occluded>=2)
6830 if(-1!=checkcollide(facing,flatfacing)){
6831 if(!player[i].pause)player[i].lastseentime-=.2;
6832 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6833 player[i].aitype=searchtype;
6834 player[i].lastchecktime=12;
6835 player[i].lastseen=player[0].coords;
6836 player[i].lastseentime=12;
6839 else player[i].lastseentime=1;
6842 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6843 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6844 test=player[0].coords;
6846 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6849 // NOTE: Ask about logic of this call : NOTE
6850 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6851 player[i].stunned>0 ||
6852 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6854 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6855 player[i].targetrotation=player[i].rotation;
6856 player[i].forwardkeydown=0;
6857 player[i].leftkeydown=0;
6858 player[i].backkeydown=0;
6859 player[i].rightkeydown=0;
6860 player[i].jumpkeydown=0;
6861 player[i].attackkeydown=0;
6862 player[i].crouchkeydown=0;
6863 player[i].throwkeydown=0;
6870 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6873 if(player[i].aitype==attacktypecutoff){
6874 rotatetarget=player[0].coords-player[i].coords;
6875 Normalise(&rotatetarget);
6876 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6877 player[i].targetheadrotation*=360/6.28;
6878 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6880 player[i].targetheadrotation*=-1;
6881 player[i].targetheadrotation+=180;
6882 //player[i].targetheadrotation2=0;
6883 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6885 else if(player[i].howactive>=typesleeping){
6886 player[i].targetheadrotation=player[i].targetrotation;
6887 player[i].targetheadrotation2=0;
6890 if(player[i].interestdelay<=0){
6891 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6892 player[i].headtarget=player[i].coords;
6893 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6894 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6895 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6896 player[i].headtarget+=player[i].facing*1.5;
6898 rotatetarget=player[i].headtarget-player[i].coords;
6899 Normalise(&rotatetarget);
6900 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6901 player[i].targetheadrotation*=360/6.28;
6902 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6904 player[i].targetheadrotation*=-1;
6905 player[i].targetheadrotation+=180;
6906 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6908 //if(whichlevel==2)player[i].jumpkeydown=0;
6910 if(animation[player[i].targetanimation].attack==reversed){
6911 //player[i].targetrotation=player[i].rotation;
6912 player[i].forwardkeydown=0;
6913 player[i].leftkeydown=0;
6914 player[i].backkeydown=0;
6915 player[i].rightkeydown=0;
6916 player[i].jumpkeydown=0;
6917 player[i].attackkeydown=0;
6918 //player[i].crouchkeydown=0;
6919 player[i].throwkeydown=0;
6923 player[i].forwardkeydown=0;
6924 player[i].leftkeydown=0;
6925 player[i].backkeydown=0;
6926 player[i].rightkeydown=0;
6927 player[i].jumpkeydown=0;
6928 player[i].crouchkeydown=0;
6929 player[i].drawkeydown=0;
6930 player[i].throwkeydown=0;
6933 if(player[i].collided<-.3)player[i].collided=-.3;
6934 if(player[i].collided>1)player[i].collided=1;
6935 player[i].collided-=multiplier*4;
6936 player[i].whichdirectiondelay-=multiplier;
6937 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6938 player[i].avoidcollided=-.3;
6939 player[i].whichdirection=abs(Random()%2);
6940 player[i].whichdirectiondelay=.4;
6942 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6943 player[i].avoidcollided-=multiplier/4;
6944 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6945 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6946 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6948 if(!player[i].throwkeydown){
6949 player[i].throwtogglekeydown=0;
6951 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6952 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6953 for(j=0;j<weapons.numweapons;j++){
6954 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6955 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6956 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6957 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6958 player[i].throwtogglekeydown=1;
6959 player[i].targetanimation=crouchremoveknifeanim;
6961 player[i].targetframe=0;
6962 rotatetarget=weapons.position[j]-player[i].coords;
6963 Normalise(&rotatetarget);
6964 player[i].targetrotation=-asin(0-rotatetarget.x);
6965 player[i].targetrotation*=360/6.28;
6966 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6967 player[i].hasvictim=0;
6969 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6970 player[i].throwtogglekeydown=1;
6971 player[i].hasvictim=0;
6973 //for(i=0;i<weapons.numweapons;i++){
6974 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6975 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6976 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6979 gLoc[0]=player[i].coords.x;
6980 gLoc[1]=player[i].coords.y;
6981 gLoc[2]=player[i].coords.z;
6982 vel[0]=player[i].velocity.x;
6983 vel[1]=player[i].velocity.y;
6984 vel[2]=player[i].velocity.z;
6985 if(weapons.type[j]!=staff){
6986 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
6987 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
6988 OPENAL_SetVolume(channels[knifedrawsound], 128);
6989 OPENAL_SetPaused(channels[knifedrawsound], false);
6992 player[i].weaponactive=0;
6993 weapons.owner[j]=player[i].id;
6994 if(player[i].num_weapons>0){
6995 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6997 player[i].num_weapons++;
6998 player[i].weaponids[0]=j;
7004 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7005 if(!player[i].isFlip()){
7006 player[i].throwtogglekeydown=1;
7007 player[i].targetanimation=removeknifeanim;
7009 player[i].targetframe=0;
7010 rotatetarget=weapons.position[j]-player[i].coords;
7011 Normalise(&rotatetarget);
7012 player[i].targetrotation=-asin(0-rotatetarget.x);
7013 player[i].targetrotation*=360/6.28;
7014 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7016 if(player[i].isFlip()){
7017 player[i].throwtogglekeydown=1;
7018 player[i].hasvictim=0;
7020 for(k=0;k<weapons.numweapons;k++){
7021 if(player[i].weaponactive==-1)
7022 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7023 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7026 gLoc[0]=player[i].coords.x;
7027 gLoc[1]=player[i].coords.y;
7028 gLoc[2]=player[i].coords.z;
7029 vel[0]=player[i].velocity.x;
7030 vel[1]=player[i].velocity.y;
7031 vel[2]=player[i].velocity.z;
7032 if(weapons.type[k]!=staff){
7033 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7034 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7035 OPENAL_SetVolume(channels[knifedrawsound], 128);
7036 OPENAL_SetPaused(channels[knifedrawsound], false);
7039 player[i].weaponactive=0;
7040 weapons.owner[k]=player[i].id;
7041 if(player[i].num_weapons>0){
7042 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7044 player[i].num_weapons++;
7045 player[i].weaponids[0]=k;
7052 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7054 for(j=0;j<numplayers;j++){
7055 if(player[i].weaponactive==-1)
7057 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7058 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7059 player[i].throwtogglekeydown=1;
7060 player[i].victim=&player[j];
7061 player[i].hasvictim=1;
7062 player[i].targetanimation=crouchremoveknifeanim;
7064 player[i].targetframe=0;
7065 rotatetarget=player[j].coords-player[i].coords;
7066 Normalise(&rotatetarget);
7067 player[i].targetrotation=-asin(0-rotatetarget.x);
7068 player[i].targetrotation*=360/6.28;
7069 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7071 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7072 player[i].throwtogglekeydown=1;
7073 player[i].victim=&player[j];
7074 player[i].hasvictim=1;
7075 int k = player[j].weaponids[0];
7076 if(player[i].hasvictim){
7079 gLoc[0]=player[i].coords.x;
7080 gLoc[1]=player[i].coords.y;
7081 gLoc[2]=player[i].coords.z;
7082 vel[0]=player[i].velocity.x;
7083 vel[1]=player[i].velocity.y;
7084 vel[2]=player[i].velocity.z;
7087 if(player[i].victim->weaponstuck!=-1){
7088 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7093 if(weapons.type[k]!=staff){
7094 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7095 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7096 OPENAL_SetVolume(channels[knifedrawsound], 128);
7097 OPENAL_SetPaused(channels[knifedrawsound], false);
7101 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7102 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7103 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7104 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7107 player[i].weaponactive=0;
7108 if(weapons.owner[k]!=-1){
7109 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7110 else player[i].victim->num_weapons=1;
7112 player[i].victim->skeleton.longdead=0;
7113 player[i].victim->skeleton.free=1;
7114 player[i].victim->skeleton.broken=0;
7116 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7117 player[i].victim->skeleton.joints[l].velchange=0;
7118 player[i].victim->skeleton.joints[l].locked=0;
7124 Normalise(&relative);
7125 XYZ footvel,footpoint;
7127 footpoint=weapons.position[k];
7128 if(player[i].victim->weaponstuck!=-1){
7129 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7130 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7131 weapons.bloody[k]=2;
7132 weapons.blooddrip[k]=5;
7133 player[i].victim->weaponstuck=-1;
7134 player[i].victim->bloodloss+=2000;
7135 player[i].victim->DoDamage(2000);
7138 if(player[i].victim->num_weapons>0){
7139 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7140 if(player[i].victim->weaponids[0]==k)
7141 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7144 player[i].victim->weaponactive=-1;
7146 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7147 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7148 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7149 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7152 if(player[i].num_weapons>0){
7153 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7155 player[i].num_weapons++;
7156 player[i].weaponids[0]=k;
7163 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7164 if(weapons.type[player[i].weaponids[0]]==knife){
7165 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7167 for(j=0;j<numplayers;j++){
7169 if(tutoriallevel!=1||tutorialstage==49)
7171 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7172 if(!player[i].isFlip()){
7173 player[i].throwtogglekeydown=1;
7174 player[i].victim=&player[j];
7175 player[i].targetanimation=knifethrowanim;
7177 player[i].targetframe=0;
7178 rotatetarget=player[j].coords-player[i].coords;
7179 Normalise(&rotatetarget);
7180 player[i].targetrotation=-asin(0-rotatetarget.x);
7181 player[i].targetrotation*=360/6.28;
7182 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7184 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7186 if(player[i].isFlip()){
7187 if(player[i].weaponactive!=-1){
7188 player[i].throwtogglekeydown=1;
7189 player[i].victim=&player[j];
7191 weapons.owner[player[i].weaponids[0]]=-1;
7192 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7195 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7197 weapons.velocity[player[i].weaponids[0]]=aim*50;
7198 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7199 weapons.missed[player[i].weaponids[0]]=0;
7200 weapons.freetime[player[i].weaponids[0]]=0;
7201 weapons.firstfree[player[i].weaponids[0]]=1;
7202 weapons.physics[player[i].weaponids[0]]=0;
7203 player[i].num_weapons--;
7204 if(player[i].num_weapons){
7205 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7207 player[i].weaponactive=-1;
7214 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7215 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7217 player[i].throwtogglekeydown=1;
7218 weapons.owner[player[i].weaponids[0]]=-1;
7219 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7220 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7221 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7222 weapons.missed[player[i].weaponids[0]]=1;
7223 weapons.freetime[player[i].weaponids[0]]=0;
7224 weapons.firstfree[player[i].weaponids[0]]=1;
7225 weapons.physics[player[i].weaponids[0]]=1;
7226 player[i].num_weapons--;
7227 if(player[i].num_weapons){
7228 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7229 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7232 player[i].weaponactive=-1;
7233 for(j=0;j<numplayers;j++){
7234 player[j].wentforweapon=0;
7241 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7242 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7243 //Setenvironment(1-environment);
7246 if(player[i].weaponactive!=-1){
7247 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7249 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7250 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7251 player[i].targetanimation=drawrightanim;
7252 player[i].targetframe=0;
7254 player[i].drawtogglekeydown=1;
7256 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7257 player[i].targetanimation=drawleftanim;
7258 player[i].targetframe=0;
7260 player[i].drawtogglekeydown=1;
7262 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7263 player[i].targetanimation=crouchdrawrightanim;
7264 player[i].targetframe=0;
7266 player[i].drawtogglekeydown=1;
7270 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7271 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7272 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7273 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7274 player[i].targetframe=0;
7276 player[i].hasvictim=0;
7277 //player[i].attacktogglekeydown=1;
7281 if(!player[i].drawkeydown){
7282 player[i].drawtogglekeydown=0;
7289 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7291 else absflatfacing=flatfacing;
7294 player[i].forwardkeydown=0;
7295 player[i].leftkeydown=0;
7296 player[i].backkeydown=0;
7297 player[i].rightkeydown=0;
7298 player[i].jumpkeydown=0;
7299 player[i].crouchkeydown=0;
7300 player[i].drawkeydown=0;
7301 player[i].throwkeydown=0;
7305 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7306 if(!player[i].forwardkeydown){
7307 player[i].forwardstogglekeydown=0;
7309 if(player[i].crouchkeydown){
7313 player[i].superruntoggle=1;
7315 for(j=0;j<numplayers;j++){
7316 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7317 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7318 player[i].superruntoggle=0;
7325 for(j=0;j<numplayers;j++){
7326 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7327 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7328 if(target>=0)target=-1;
7333 if(target>=0)player[target].Reverse();
7334 player[i].lowreversaldelay=.5;
7336 if(player[i].isIdle()){
7337 player[i].targetanimation=player[i].getCrouch();
7339 player[i].targetframe=0;
7340 player[i].transspeed=10;
7342 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7343 player[i].targetanimation=rollanim;
7345 player[i].targetframe=0;
7346 player[i].transspeed=20;
7349 if(!player[i].crouchkeydown){
7351 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7353 if(player[i].isCrouch()){
7355 for(j=0;j<numplayers;j++){
7356 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7357 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7358 if(target>=0)target=-1;
7363 if(target>=0)player[target].Reverse();
7364 player[i].highreversaldelay=.5;
7366 if(player[i].isCrouch()){
7367 if(!player[i].wasCrouch()){
7368 player[i].currentanimation=player[i].getCrouch();
7369 player[i].currentframe=0;
7372 player[i].targetanimation=player[i].getIdle();
7373 player[i].targetframe=0;
7374 player[i].transspeed=10;
7377 if(player[i].targetanimation==sneakanim){
7378 player[i].targetanimation=player[i].getIdle();
7380 player[i].targetframe=0;
7381 player[i].transspeed=10;
7384 if(player[i].forwardkeydown){
7385 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7386 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7387 else player[i].targetanimation=player[i].getRun();
7389 player[i].targetframe=0;
7391 if(player[i].isCrouch()){
7392 player[i].targetanimation=sneakanim;
7393 if(player[i].wasCrouch())player[i].target=0;
7394 player[i].targetframe=0;
7396 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7397 player[i].targetanimation=climbanim;
7399 player[i].targetframe=1;
7400 player[i].jumpclimb=1;
7402 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7403 player[i].velocity+=absflatfacing*5*multiplier;
7405 player[i].forwardstogglekeydown=1;
7408 if (player[i].rightkeydown){
7409 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7410 player[i].targetanimation=player[i].getRun();
7412 player[i].targetframe=0;
7414 if(player[i].isCrouch()){
7415 player[i].targetanimation=sneakanim;
7416 if(player[i].wasCrouch()) player[i].target=0;
7417 player[i].targetframe=0;
7419 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7420 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7422 player[i].targetrotation-=90;
7423 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7424 if(player[i].backkeydown)player[i].targetrotation-=45;
7427 if ( player[i].leftkeydown){
7428 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7429 player[i].targetanimation=player[i].getRun();
7431 player[i].targetframe=0;
7433 if(player[i].isCrouch()){
7434 player[i].targetanimation=sneakanim;
7435 if(player[i].wasCrouch())player[i].target=0;
7436 player[i].targetframe=0;
7438 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7439 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7441 player[i].targetrotation+=90;
7442 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7443 if(player[i].backkeydown)player[i].targetrotation+=45;
7446 if(player[i].backkeydown){
7447 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7448 player[i].targetanimation=player[i].getRun();
7450 player[i].targetframe=0;
7452 if(player[i].isCrouch()){
7453 player[i].targetanimation=sneakanim;
7454 if(player[i].wasCrouch())player[i].target=0;
7455 player[i].targetframe=0;
7457 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7458 player[i].velocity-=absflatfacing*5*multiplier;
7460 if(player[i].targetanimation==hanganim){
7461 player[i].currentanimation=jumpdownanim;
7462 player[i].targetanimation=jumpdownanim;
7464 player[i].currentframe=0;
7465 player[i].targetframe=1;
7466 player[i].velocity=0;
7467 player[i].velocity.y+=gravity;
7468 player[i].coords.y-=1.4;
7469 player[i].grabdelay=1;
7471 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7472 player[i].targetrotation+=180;
7475 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7476 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7477 player[i].jumpstart=0;
7478 player[i].targetanimation=jumpupanim;
7480 player[i].targetframe=0;
7481 player[i].rotation=player[i].targetrotation;
7482 player[i].transspeed=20;
7483 player[i].FootLand(0,1);
7484 player[i].FootLand(1,1);
7488 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7490 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7491 if(!movekey)player[i].velocity=0;
7496 for(j=0;j<numplayers;j++){
7497 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7498 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7499 if(target>=0)target=-1;
7504 if(target>=0)player[i].velocity.y=1;
7505 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7506 player[i].velocity.y=7;
7507 player[i].crouchtogglekeydown=1;
7509 else player[i].velocity.y=5;
7511 if(mousejump&&i==0&&debugmode){
7512 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7513 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7516 player[i].coords.y+=.2;
7517 player[i].jumppower-=1;
7519 static float gLoc[3];
7520 static float vel[3];
7521 gLoc[0]=player[i].coords.x;
7522 gLoc[1]=player[i].coords.y;
7523 gLoc[2]=player[i].coords.z;
7524 vel[0]=player[i].velocity.x;
7525 vel[1]=player[i].velocity.y;
7526 vel[2]=player[i].velocity.z;
7529 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7530 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7531 OPENAL_SetVolume(channels[whooshsound], 128);
7532 OPENAL_SetPaused(channels[whooshsound], false);
7535 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7536 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7537 OPENAL_SetVolume(channels[jumpsound], 128);
7538 OPENAL_SetPaused(channels[jumpsound], false);
7540 if((player[i].isIdle())&&player[i].jumppower>1){
7541 player[i].targetanimation=player[i].getLanding();
7542 player[i].landhard=0;
7544 player[i].targetframe=2;
7545 player[i].jumpstart=1;
7546 player[i].tempdeltav=deltav;
7548 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7549 if(player[i].jumppower>multiplier*6){
7550 player[i].velocity.y+=multiplier*6;
7551 player[i].jumppower-=multiplier*6;
7553 if(player[i].jumppower<=multiplier*6){
7554 player[i].velocity.y+=player[i].jumppower;
7555 player[i].jumppower=0;
7558 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7562 if(player[i].isRun()||player[i].targetanimation==walkanim){
7563 player[i].targetanimation=player[i].getStop();
7565 player[i].targetframe=0;
7567 if(player[i].targetanimation==sneakanim){
7568 player[i].targetanimation=player[i].getCrouch();
7569 if(player[i].currentanimation==sneakanim)player[i].target=0;
7570 player[i].targetframe=0;
7573 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7574 player[i].targetanimation=player[i].getStop();
7576 player[i].targetframe=0;
7578 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7579 player[i].targetanimation=player[i].getStop();
7581 player[i].targetframe=0;
7585 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7589 for(k=0;k<numplayers;k++){
7590 if(abs(player[k].rotation-player[k].targetrotation)>180){
7591 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7592 else player[k].rotation+=360;
7595 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7596 player[k].targetanimation=player[k].getStop();
7597 player[k].targetframe=0;
7601 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7602 player[k].targettilt=0;
7604 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7605 player[k].targettilt=0;
7606 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7607 player[k].jumppower+=multiplier*7;
7608 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7609 //*(1-(player[k].damage/player[k].damagetolerance))
7610 if(player[k].jumppower>5)player[k].jumppower=5;
7613 if(player[k].isRun()){
7614 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7617 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7618 else if(player[k].tilt>player[k].targettilt){
7619 player[k].tilt-=multiplier*150;
7621 else if(player[k].tilt<player[k].targettilt){
7622 player[k].tilt+=multiplier*150;
7625 player[k].grabdelay-=multiplier;
7628 for(k=0;k<numplayers;k++){
7629 player[k].DoAnimations();
7630 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7631 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7636 for(j=numenvsounds-1;j>=0;j--){
7637 envsoundlife[j]-=multiplier;
7638 if(envsoundlife[j]<0){
7640 envsoundlife[j]=envsoundlife[numenvsounds];
7641 envsound[j]=envsound[numenvsounds];
7644 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7645 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7647 if(tutoriallevel==1){
7664 if(tutorialstage>=51)
7665 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7666 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7667 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7669 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7670 OPENAL_SetPaused(channels[stream_music3], false);
7671 OPENAL_SetVolume(channels[stream_music3], 256);
7680 if(tutorialstage<51)
7681 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7684 gLoc[0]=player[0].coords.x;
7685 gLoc[1]=player[0].coords.y;
7686 gLoc[2]=player[0].coords.z;
7690 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7691 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7692 OPENAL_SetVolume(channels[fireendsound], 256);
7693 OPENAL_SetPaused(channels[fireendsound], false);
7695 player[0].coords=(oldtemp+oldtemp2)/2;
7699 if(tutorialstage>=14&&tutorialstage<50)
7700 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7703 gLoc[0]=player[1].coords.x;
7704 gLoc[1]=player[1].coords.y;
7705 gLoc[2]=player[1].coords.z;
7709 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7710 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7711 OPENAL_SetVolume(channels[fireendsound], 256);
7712 OPENAL_SetPaused(channels[fireendsound], false);
7714 for(int i=0;i<player[1].skeleton.num_joints;i++){
7716 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7717 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7718 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7719 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7720 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7724 player[1].coords=(oldtemp+oldtemp2)/2;
7725 for(int i=0;i<player[1].skeleton.num_joints;i++){
7726 player[1].skeleton.joints[i].velocity=0;
7728 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7729 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7730 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7731 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7732 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7740 static float gLoc[3];
7744 static float vel[3];
7745 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7746 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7747 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7749 //Set orientation with forward and up vectors
7750 static XYZ upvector;
7754 upvector=DoRotation(upvector,-rotation2+90,0,0);
7755 upvector=DoRotation(upvector,0,0-rotation,0);
7760 facing=DoRotation(facing,-rotation2,0,0);
7761 facing=DoRotation(facing,0,0-rotation,0);
7764 static float ori[6];
7768 ori[3] = -upvector.x;
7769 ori[4] = upvector.y;
7770 ori[5] = -upvector.z;
7772 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7779 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7781 freezetogglekeydown=1;
7785 void Game::TickOnce(){
7787 rotation+=multiplier*5;
7789 if(directing||indialogue==-1) {
7790 rotation+=deltah*.7;
7791 if(!invertmouse)rotation2+=deltav*.7;
7792 if(invertmouse)rotation2-=deltav*.7;
7793 if(rotation2>90)rotation2=90;
7794 if(rotation2<-70)rotation2=-70;
7798 void Game::TickOnceAfter(){
7799 static XYZ colviewer;
7800 static XYZ coltarget;
7803 static float brotate;
7806 static float changedelay;
7807 static bool alldead;
7808 static float unseendelay;
7809 static float cameraspeed;
7813 if(environment==snowyenvironment)music1=stream_music1snow;
7814 if(environment==grassyenvironment)music1=stream_music1grass;
7815 if(environment==desertenvironment)music1=stream_music1desert;
7820 for(i=0;i<numplayers;i++){
7821 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7822 musictype=stream_music2;
7826 if(player[0].dead)musictype=stream_music3;
7829 if(musictype==stream_music2){
7833 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7834 unseendelay-=multiplier;
7836 musictype=stream_music2;
7842 musictype=stream_music3;
7850 if(musictype!=oldmusictype&&musictype==stream_music2){
7851 static float gLoc[3];
7852 static float vel[3];
7853 gLoc[0]=cameraloc.x;
7854 gLoc[1]=cameraloc.y;
7855 gLoc[2]=cameraloc.z;
7859 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7860 OPENAL_SetVolume(channels[alarmsound], 512);
7861 OPENAL_SetPaused(channels[alarmsound], false);
7865 musicselected=musictype;
7867 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7868 else musicvolume[0]-=multiplier*450;
7869 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7870 else musicvolume[1]-=multiplier*450;
7871 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7872 else musicvolume[2]-=multiplier*450;
7875 if(musicvolume[i]<0)musicvolume[i]=0;
7876 if(musicvolume[i]>512)musicvolume[i]=512;
7879 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7882 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7883 PlayStreamEx( music1, samp[music1], NULL, true);
7884 OPENAL_SetPaused(channels[music1], false);
7886 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7887 PlayStreamEx( stream_music2, samp[stream_music2], NULL, true);
7888 OPENAL_SetPaused(channels[stream_music2], false);
7890 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7891 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7892 OPENAL_SetPaused(channels[stream_music3], false);
7894 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7895 OPENAL_SetPaused(channels[music1], true);
7897 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7898 OPENAL_SetPaused(channels[stream_music2], true);
7900 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7901 OPENAL_SetPaused(channels[stream_music3], true);
7904 if(musicvolume[0]!=oldmusicvolume[0]){
7905 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7907 if(musicvolume[1]!=oldmusicvolume[1]){
7908 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7910 if(musicvolume[2]!=oldmusicvolume[2]){
7911 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7915 oldmusicvolume[i]=musicvolume[i];
7918 OPENAL_SetPaused(channels[music1], true);
7919 OPENAL_SetPaused(channels[stream_music2], true);
7920 OPENAL_SetPaused(channels[stream_music3], true);
7923 oldmusicvolume[i]=0;
7929 for(i=0;i<numhotspots;i++){
7930 if(hotspottype[i]>10&&hotspottype[i]<20){
7931 if(player[hotspottype[i]-10].dead==0){
7934 else if(killhotspot==2)
7938 if(killhotspot==2)killhotspot=0;
7942 for(i=0;i<numhotspots;i++){
7943 if(hotspottype[i]==-1){
7944 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7950 for(i=1;i<numplayers;i++){
7951 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7953 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7955 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7956 if(player[0].dead&&changedelay<=0){
7958 targetlevel=whichlevel;
7961 for(i=1;i<numplayers;i++){
7962 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7966 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7968 targetlevel=whichlevel+1;
7969 if(targetlevel>numchallengelevels-1)targetlevel=0;
7971 if(winhotspot||windialogue){
7973 targetlevel=whichlevel+1;
7974 if(targetlevel>numchallengelevels-1)targetlevel=0;
7980 targetlevel=whichlevel+1;
7981 if(targetlevel>numchallengelevels-1)targetlevel=0;
7984 if(changedelay>0&&!player[0].dead&&!won){
7985 //high scores, awards, win
7987 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7992 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8008 if(!editorenabled&&gameon&&!mainmenu){
8009 if(changedelay!=-999)changedelay-=multiplier/7;
8010 if(player[0].dead)targetlevel=whichlevel;
8011 if(loading==2&&!campaign){
8014 fireSound(firestartsound);
8016 if(!player[0].dead&&targetlevel!=whichlevel){
8017 startbonustotal=bonustotal;
8019 if(player[0].dead) Loadlevel(whichlevel);
8020 else Loadlevel(targetlevel);
8026 if(loading==2&&targetlevel==whichlevel){
8030 fireSound(firestartsound);
8046 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8053 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8054 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8056 if(whichlevel!=-2&&!loading&&!player[0].dead){
8060 if(player[0].dead)loading=1;
8066 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8067 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8071 else if(mainmenu==0&&winfreeze){
8072 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8074 else stealthloading=0;
8076 if(!stealthloading){
8077 float gLoc[3]={0,0,0};
8078 float vel[3]={0,0,0};
8079 fireSound(firestartsound);
8086 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8087 ipstream.ignore(256,':');
8088 ipstream >> campaignnumlevels;
8089 for(i=0;i<campaignnumlevels;i++){
8090 ipstream.ignore(256,':');
8091 ipstream.ignore(256,':');
8092 ipstream.ignore(256,' ');
8093 ipstream >> campaignmapname[i];
8094 ipstream.ignore(256,':');
8095 ipstream >> campaigndescription[i];
8097 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8099 ipstream.ignore(256,':');
8100 ipstream >> campaignchoosenext[i];
8101 ipstream.ignore(256,':');
8102 ipstream >> campaignnumnext[i];
8103 for(j=0;j<campaignnumnext[i];j++){
8104 ipstream.ignore(256,':');
8105 ipstream >> campaignnextlevel[i][j];
8106 campaignnextlevel[i][j]-=1;
8108 ipstream.ignore(256,':');
8109 ipstream >> campaignlocationx[i];
8110 ipstream.ignore(256,':');
8111 ipstream >> campaignlocationy[i];
8115 for(i=0;i<campaignnumlevels;i++){
8117 levelhighlight[i]=0;
8121 for(i=0;i<campaignnumlevels;i++){
8123 levelhighlight[i]=0;
8128 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8129 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8130 levelvisible[levelorder[i+1]]=1;
8132 int whichlevelstart;
8133 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8134 if(whichlevelstart<0){
8135 campaignchoicenum=1;
8136 campaignchoicewhich[0]=0;
8140 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8141 for(i=0;i<campaignchoicenum;i++){
8142 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8143 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8144 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8151 //if(firstload)TickOnceAfter();
8152 if(!firstload)LoadStuff();
8169 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8177 OPENAL_SetPaused(channels[stream_music3], true);
8182 if(loading==3)loading=0;
8186 oldmusictype=musictype;
8192 facing=DoRotation(facing,-rotation2,0,0);
8193 facing=DoRotation(facing,0,0-rotation,0);
8194 viewerfacing=facing;
8198 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8199 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8201 if(player[0].skeleton.free){
8202 for(i=0;i<player[0].skeleton.num_joints;i++){
8203 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8204 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8208 if(player[0].skeleton.free!=2&&!autocam){
8210 if(findLengthfast(&player[0].velocity)>400){
8211 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8213 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8214 coltarget=target-cameraloc;
8215 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8217 Normalise(&coltarget);
8218 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8219 else cameraloc=cameraloc+coltarget*multiplier*8;
8221 if(editorenabled)cameraloc=target;
8222 cameradist+=multiplier*5;
8223 if(cameradist>2.3)cameradist=2.3;
8224 viewer=cameraloc-facing*cameradist;
8226 coltarget=cameraloc;
8227 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8228 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8229 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8230 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8232 coltarget=cameraloc;
8233 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8235 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8236 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8237 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8239 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8243 cameradist=findDistance(&viewer,&target);
8244 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8245 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8247 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8248 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8251 if(player[0].skeleton.free!=2&&autocam){
8253 if(findLengthfast(&player[0].velocity)>400){
8254 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8256 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8257 cameradist+=multiplier*5;
8258 if(cameradist>3.3)cameradist=3.3;
8259 coltarget=target-cameraloc;
8260 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8261 else if(findLengthfast(&coltarget)>1)
8263 Normalise(&coltarget);
8264 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8265 else cameraloc=cameraloc+coltarget*multiplier*8;
8267 if(editorenabled)cameraloc=target;
8270 coltarget=cameraloc;
8271 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8272 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8273 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8274 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8276 coltarget=cameraloc;
8277 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8279 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8280 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8281 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8283 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8287 cameradist=findDistance(&viewer,&target);
8288 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8289 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8291 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8292 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8295 if(camerashake>.8)camerashake=.8;
8296 //if(woozy>10)woozy=10;
8297 //woozy+=multiplier;
8299 if(player[0].dead)camerashake=0;
8300 if(player[0].dead)woozy=0;
8301 camerashake-=multiplier*2;
8302 blackout-=multiplier*2;
8303 //if(player[0].isCrouch())woozy-=multiplier*8;
8304 if(camerashake<0)camerashake=0;
8305 if(blackout<0)blackout=0;
8306 //if(woozy<0)woozy=0;
8308 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8309 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8310 viewer.z+=(float)(Random()%100)*.0005*camerashake;