2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 #if (defined(__APPLE__) && defined(__MACH__))
28 # ifdef PLATFORM_MACOSX
29 # error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
33 #ifdef PLATFORM_MACOSX
35 #include "Quicktime.h"
38 //Jordan included glut.h
41 #include "TGALoader.h"
53 //#include <DrawSprocket.h>
63 #define NB_CAMPAIGN_MENU_ITEM 7
66 extern Texture terraintexture;
67 extern Texture terraintexture2;
68 extern Texture loadscreentexture;
69 extern Texture Maparrowtexture;
70 extern Texture Mapboxtexture;
71 extern Texture Mapcircletexture;
72 extern Texture cursortexture;
73 extern GLuint screentexture;
74 extern GLuint screentexture2;
75 extern Texture Mainmenuitems[10];
81 extern int newscreenwidth;
82 extern int newscreenheight;
85 extern float deltah,deltav;
86 extern int mousecoordh,mousecoordv;
87 extern int oldmousecoordh,oldmousecoordv;
88 extern float yaw,pitch;
89 extern SkyBox *skybox;
90 extern bool cameramode;
91 extern bool firstload;
93 extern float leveltime;
94 extern float loadtime;
97 extern XYZ hawkcoords;
98 extern XYZ realhawkcoords;
99 extern Texture hawktexture;
100 extern float hawkyaw;
101 extern float hawkcalldelay;
107 extern bool stealthloading;
110 extern int musictype;
112 extern XYZ mapcenter;
113 extern float mapradius;
118 extern bool editorenabled;
119 extern int editortype;
120 extern float editorsize;
121 extern float editoryaw;
122 extern float editorpitch;
126 extern XYZ pathpoint[30];
127 extern int numpathpoints;
128 extern int numpathpointconnect[30];
129 extern int pathpointconnect[30][30];
130 extern int pathpointselected;
133 extern bool scoreadded;
134 extern int numchallengelevels;
137 extern char consoletext[15][256];
138 extern int consolechars[15];
139 extern bool chatting;
140 extern char displaytext[15][256];
141 extern int displaychars[15];
142 extern float displaytime[15];
143 extern float displayblinkdelay;
144 extern bool displayblink;
145 extern int displayselected;
146 extern float consoleblinkdelay;
147 extern bool consoleblink;
148 extern int consoleselected;
150 extern int oldenvironment;
151 extern int targetlevel;
152 extern float changedelay;
155 extern Account* accountactive;
157 extern unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
158 extern unsigned short consolekey;
165 void LoadScreenTexture();
166 void LoadingScreen();
167 int DrawGLScene(StereoSide side);
171 void TickOnceAfter();
172 void SetUpLighting();
173 GLvoid ReSizeGLScene(float fov, float near);
174 int checkcollide(XYZ startpoint, XYZ endpoint);
175 int checkcollide(XYZ startpoint, XYZ endpoint, int what);
177 void fireSound(int sound=fireendsound);
178 void setKeySelected();
180 void inputText(char* str, int* charselected, int* nb_chars);
184 #ifndef __forceinline
186 # define __forceinline inline __attribute__((always_inline))
190 static __forceinline void swap_gl_buffers(void)
192 SDL_GL_SwapBuffers();
195 extern "C" { void UndefinedSymbolToExposeStubbedCode(void); }
196 //#define STUBBED(x) UndefinedSymbolToExposeStubbedCode();
197 #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
200 extern int numplayers;
202 extern int numdialogues;
203 const int max_dialogues = 20;
204 const int max_dialoguelength = 20;
205 extern int numdialogueboxes[max_dialogues];
206 extern int dialoguetype[max_dialogues];
207 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
208 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
209 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
210 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
211 extern char dialoguename[max_dialogues][max_dialoguelength][64];
212 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
213 extern XYZ participantlocation[max_dialogues][10];
214 extern int participantfocus[max_dialogues][max_dialoguelength];
215 extern int participantaction[max_dialogues][max_dialoguelength];
216 extern float participantyaw[max_dialogues][10];
217 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
218 extern float dialoguecamerayaw[max_dialogues][max_dialoguelength];
219 extern float dialoguecamerapitch[max_dialogues][max_dialoguelength];
220 extern int indialogue;
221 extern int whichdialogue;
222 extern int directing;
223 extern float dialoguetime;
224 extern int dialoguegonethrough[20];
227 mapkilleveryone, mapgosomewhere,
228 mapkillsomeone, mapkillmost // These two are unused
231 enum pathtypes {wpkeepwalking, wppause};
233 static const char *pathtypenames[] = {"keepwalking", "pause"};
235 enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
236 typedead1, typedead2, typedead3, typedead4};
238 static const char *editortypenames[] = {
239 "active", "sitting", "sitting wall", "sleeping",
240 "dead1", "dead2", "dead3", "dead4"