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31 ** Author: Eric Veach, July 1994.
42 #include "priorityq.h"
44 /* The begin/end calls must be properly nested. We keep track of
45 * the current state to enforce the ordering.
47 enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
49 /* We cache vertex data for single-contour polygons so that we can
50 * try a quick-and-dirty decomposition first.
52 #define TESS_MAX_CACHE 100
54 typedef struct CachedVertex {
59 struct GLUtesselator {
61 /*** state needed for collecting the input data ***/
63 enum TessState state; /* what begin/end calls have we seen? */
65 GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */
66 GLUmesh *mesh; /* stores the input contours, and eventually
67 the tessellation itself */
69 void (GLAPIENTRY *callError)( GLenum errnum );
71 /*** state needed for projecting onto the sweep plane ***/
73 GLdouble normal[3]; /* user-specified normal (if provided) */
74 GLdouble sUnit[3]; /* unit vector in s-direction (debugging) */
75 GLdouble tUnit[3]; /* unit vector in t-direction (debugging) */
77 /*** state needed for the line sweep ***/
79 GLdouble relTolerance; /* tolerance for merging features */
80 GLenum windingRule; /* rule for determining polygon interior */
81 GLboolean fatalError; /* fatal error: needed combine callback */
83 Dict *dict; /* edge dictionary for sweep line */
84 PriorityQ *pq; /* priority queue of vertex events */
85 GLUvertex *event; /* current sweep event being processed */
87 void (GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4],
88 GLfloat weight[4], void **outData );
90 /*** state needed for rendering callbacks (see render.c) ***/
92 GLboolean flagBoundary; /* mark boundary edges (use EdgeFlag) */
93 GLboolean boundaryOnly; /* Extract contours, not triangles */
94 GLUface *lonelyTriList;
95 /* list of triangles which could not be rendered as strips or fans */
97 void (GLAPIENTRY *callBegin)( GLenum type );
98 void (GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge );
99 void (GLAPIENTRY *callVertex)( void *data );
100 void (GLAPIENTRY *callEnd)( void );
101 void (GLAPIENTRY *callMesh)( GLUmesh *mesh );
104 /*** state needed to cache single-contour polygons for renderCache() */
106 GLboolean emptyCache; /* empty cache on next vertex() call */
107 int cacheCount; /* number of cached vertices */
108 CachedVertex cache[TESS_MAX_CACHE]; /* the vertex data */
110 /*** rendering callbacks that also pass polygon data ***/
111 void (GLAPIENTRY *callBeginData)( GLenum type, void *polygonData );
112 void (GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge,
114 void (GLAPIENTRY *callVertexData)( void *data, void *polygonData );
115 void (GLAPIENTRY *callEndData)( void *polygonData );
116 void (GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData );
117 void (GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4],
118 GLfloat weight[4], void **outData,
121 jmp_buf env; /* place to jump to when memAllocs fail */
123 void *polygonData; /* client data for current polygon */
126 void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData );
127 void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
128 void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData );
129 void GLAPIENTRY __gl_noEndData( void *polygonData );
130 void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData );
131 void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4],
132 GLfloat weight[4], void **outData,
135 #define CALL_BEGIN_OR_BEGIN_DATA(a) \
136 if (tess->callBeginData != &__gl_noBeginData) \
137 (*tess->callBeginData)((a),tess->polygonData); \
138 else (*tess->callBegin)((a));
140 #define CALL_VERTEX_OR_VERTEX_DATA(a) \
141 if (tess->callVertexData != &__gl_noVertexData) \
142 (*tess->callVertexData)((a),tess->polygonData); \
143 else (*tess->callVertex)((a));
145 #define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
146 if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
147 (*tess->callEdgeFlagData)((a),tess->polygonData); \
148 else (*tess->callEdgeFlag)((a));
150 #define CALL_END_OR_END_DATA() \
151 if (tess->callEndData != &__gl_noEndData) \
152 (*tess->callEndData)(tess->polygonData); \
153 else (*tess->callEnd)();
155 #define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
156 if (tess->callCombineData != &__gl_noCombineData) \
157 (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
158 else (*tess->callCombine)((a),(b),(c),(d));
160 #define CALL_ERROR_OR_ERROR_DATA(a) \
161 if (tess->callErrorData != &__gl_noErrorData) \
162 (*tess->callErrorData)((a),tess->polygonData); \
163 else (*tess->callError)((a));