2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
24 #include "Environment/Lights.hpp"
25 #include "Graphic/gamegl.hpp"
26 #include "Graphic/Texture.hpp"
27 #include "Math/Frustum.hpp"
28 #include "Math/Quaternions.hpp"
29 #include "Utils/ImageIO.hpp"
31 #define max_terrain_size 256
32 #define curr_terrain_size size
33 #define subdivision 64
34 #define max_patch_elements (max_terrain_size/subdivision)*(max_terrain_size/subdivision)*54
40 #define max_decals 1000
43 #define footprintdecal 1
45 #define blooddecalfast 3
46 #define shadowdecalpermanent 4
48 #define blooddecalslow 6
49 #define bodyprintdecal 7
51 #define snowyenvironment 0
52 #define grassyenvironment 1
53 #define desertenvironment 2
62 Texture bloodtexture2;
63 Texture shadowtexture;
64 Texture footprinttexture;
65 Texture bodyprinttexture;
67 Texture terraintexture;
70 int patchobjectnum[subdivision][subdivision];
71 int patchobjects[subdivision][subdivision][300];
75 float heightmap[max_terrain_size + 1][max_terrain_size + 1];
76 XYZ normals[max_terrain_size][max_terrain_size];
77 XYZ facenormals[max_terrain_size][max_terrain_size];
78 XYZ triangles[(max_terrain_size - 1) * (max_terrain_size - 1) * 2][3];
79 float colors[max_terrain_size][max_terrain_size][4];
80 float opacityother[max_terrain_size][max_terrain_size];
81 float texoffsetx[max_terrain_size][max_terrain_size];
82 float texoffsety[max_terrain_size][max_terrain_size];
83 int numtris[subdivision][subdivision];
84 int textureness[subdivision][subdivision];
86 GLfloat vArray[(max_patch_elements)*subdivision*subdivision];
88 bool visible[subdivision][subdivision];
89 float avgypatch[subdivision][subdivision];
90 float maxypatch[subdivision][subdivision];
91 float minypatch[subdivision][subdivision];
92 float heightypatch[subdivision][subdivision];
96 float decaltexcoords[max_decals][3][2];
97 XYZ decalvertex[max_decals][3];
98 int decaltype[max_decals];
99 float decalopacity[max_decals];
100 float decalrotation[max_decals];
101 float decalalivetime[max_decals];
102 float decalbrightness[max_decals];
103 XYZ decalposition[max_decals];
106 void AddObject(XYZ where, float radius, int id);
107 void DeleteDecal(int which);
108 void MakeDecal(int type, XYZ where, float size, float opacity, float rotation);
109 void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
110 int lineTerrain(XYZ p1, XYZ p2, XYZ *p);
111 float getHeight(float pointx, float pointz);
112 float getOpacity(float pointx, float pointz);
113 XYZ getLighting(float pointx, float pointz);
114 XYZ getNormal(float pointx, float pointz);
115 void UpdateVertexArray(int whichx, int whichy);
116 void UpdateTransparency(int whichx, int whichy);
117 void UpdateTransparencyother(int whichx, int whichy);
118 void UpdateTransparencyotherother(int whichx, int whichy);
119 bool load(const std::string& fileName);
120 void CalculateNormals();
122 void draw(int layer);
123 void drawpatch(int whichx, int whichy, float opacity);
124 void drawpatchother(int whichx, int whichy, float opacity);
125 void drawpatchotherother(int whichx, int whichy, float opacity);