4 Welcome to "Lugaru: The Rabbit's Foot"'s unofficial expansion pack. Unofficial,
5 but free. Like in "Christmas". Introducing...
7 Lugaru: Temple (aka, The Rabbit's Other Foot)
9 This includes 31 maps, 85 rabbits + 15 wolves on the receiving side, plus 4
10 different player characters. All this wraped up in a large campaign, complete
11 with scenario and dialogue.
14 Sven is Turner's twin brother (or maybe just a cousin, he was never very clear
15 on this). He's been training in the desert (see my previous map pack) to become
16 the new master of his Temple. He has just come back.
18 The story starts right in the heat of things, and what's happening is only
19 implied by the dialogues, not flat out explained. But you should figure out very
20 quickly. The scenario is quite simple and just a frame for the levels.
22 Be aware that said levels are more demanding than the regular campaign from
23 both player and computer. I've ensured that every map yields at least 50 FPS on
24 my 1.67 GHz G4 laptop. Slower camputers may need to lower detail settings to get
25 consistent gameplay. As for the the player (you there), you should at least have
26 completed the regular campaign. This one is aimed at people who already know the
29 Last thing, don't be too upset if there are small glitches. The level editor
30 is unsupported and reliably crashes when you stare at it the wrong way.
34 See you on the wolfire boards-
38 WARNING: PG-13 rating. About 100 violent deaths on screen. (Also, a relative of
39 the main character used the word "bastard".)
45 A rare bug that may be specific to my campaign:
46 Sometimes, the slow-motion effect which kicks in when you kill an enemy doesn't
47 stop. You have to deactivate it manually by hitting 'b'. This usually means that
48 you can't finish the map, even if you kill everyone. You have to restart the
49 level. I've never encountered this bug with debug mode off, so it's not that
52 If a level crashes, replace it with the map 'svenskip' in the Data/Maps folder-
53 or, more elegant, in the campaign file (Data/Campaigns/temple.txt).
59 - All levels where Sven wears his ninja outfit can be completed "One with the
60 shadows!"-style, ie, you can kill every enemy from behind. This is particularly
61 tricky in "General Mansion" (map 'svenninja') and "Old Fort" (map 'svenfort').
63 - The Last Level: Ice Cave
64 It can be very difficult. If all else fails, read this:
65 The wolves roll and flip about when you jump with a knife (to avoid being ninja
66 bull's eye'd). Use this trick near the pits and poof! no wolf.
68 - Most of the levels are best played for themselves once you know them, without
69 the constraint of a linear compaign. You may need this:
71 Table of correspondance between level names and map names (for combat maps
74 "Giant Ruins": svenclimb
75 "Ruins Top": svenheaven
76 "West Pass": svensthwrong + svendefend
78 "Heading to Clearing": svenforest + svenearl
79 "Snowy Fields" : svenredbw + svenredbw2
80 "Snowy Fields: Night" : svenredbw3
81 "Snowy Fields: Dawn" : svenredbw4 + svenredbw5
82 "Desert Beacons": svendawn
84 "Border": svenninjabefore
85 "General Mansion": svenninja
87 "Wolf Mountain": svenalpha
88 "Border Wall": svendecoy
89 "Castle Bridge": svenchasm
90 "Throne Hall": sventhrone
91 "Ice Cave": svenfireice