7 There are two ways to activate developer tools:
9 - Temporary: Pass the --devtools or -d option to the executable
10 - Persistent: Add the following to your config.txt file:
15 The config.txt file can be found in the following locations:
17 - On Linux: ~/.config/lugaru/config.txt
18 - On Mac: ~/Library/Application Support/Lugaru/config.txt
19 - On Windows: C:/Users/yourusername/AppData/Roaming/Lugaru/config.txt
25 Note: dev keys must be pressed as if on a QWERTY keyboard.
30 ~ = console (see "Console commands" section)
31 alt+m = toggle editor mode (see "Map editor" section)
33 alt+k = restart challenge
34 shift+k = skip challenge
36 alt+h = give 200000 health and reset damage
37 alt+j = toggle snow/grass/desert environment
38 alt+c = toggle camera mode
40 alt+b = toggle slow motion
42 alt+x = change weapon of nearby player [mod: ctrl]
43 alt+u = change yaw (rotation around Z axis) [mod: ctrl]
44 alt+f = put nearby player on fire [mod: ctrl]
45 alt+t = change player skin [mod: ctrl]
46 alt+shift+t = change player type (rabbit/wolf) [mod: ctrl]
47 alt+i = explode nearby head
48 alt+shift+i = explode nearby player
50 * Where noted, the ctrl modifier applies the change to the main player,
51 otherwise to the nearest player.
58 delete = delete closest object
59 shift+delete = delete closest player
61 shift+left/right = change type of next object
62 up/down = change size of next object
63 left/right = change yaw (rotation around Z axis) of next object
64 ctrl+up/down = change pitch (tilt) of next object
65 shift+ctrl+up/down = change map radius
67 shift+p = place waypoint
68 ctrl+p = make/connect pathfind waypoint
69 comma/period = select prev/next pathfind waypoints
70 shift+comma = delete pathfind waypoint
79 map (string) - loads the specified map.
80 The string corresponds to the filename of a map in the Maps folder, located
81 in Lugaru's Data folder.
82 save (string) - saves the state of the current map.
83 The string corresponds to the filename that the map will be saved under in
84 the Maps folder, located in Lugaru's Data folder. Caution: this command
85 will overwrite other maps with the same name without prompting you.
90 wolfieisgod - sets the player to a wolf. You gain all of the speed, strength,
91 durability, and attacks of a wolf.
92 funnybunny - sets the player to a rabbit.
93 size (float) - changes the overall size of your character.
94 The value is based on 1, that is, 1.5 is 50% larger.
95 proportion (float) (float) (float) (float) - changes the proportions of your
96 character. The four floating point values correspond to the proportions of
97 the character's head, body, arm and leg respectively. Each value is based
98 on 1, that is, 1.5 is 50% larger.
99 speed (float) - sets your running speed.
100 Each value is based on 1, that is, 1.5 is 50% faster.
101 strength (float) - sets your attack strength.
102 Each value is based on 1; that is, 1.5 is 50% stronger.
103 power (float) - sets the amount of health you have.
104 Each value is based on 1; that is, 1.5 is 50% healthier.
105 protection (float) (float) (float) - sets your armor strength in terms of blunt
106 resistance. Each floating point corresponds to the strength of your high,
107 medium, or low resistance, respectively. Each value is based on 1; that is,
108 1.5 is 50% more durable.
109 armor (float) (float) (float) - sets your armor strength in terms of sharp
110 attacks. Each floating point corresponds to the strength of your high,
111 medium, or low resistance, respectively. Each value is based on 1; that is,
112 1.5 is 50% more durable.
113 immobile - makes character immobile.
114 May gain some FPS in dialogue levels.
115 mobile - cancels 'immobile'.
116 allimmobile - does as name suggests.
117 May be used when you are done with a dialogue level.
118 armorreset, protectionreset - reset the value of the armor and protection
119 settings for your character.
120 armornear, protectionnear, proportionnear, sizenear - apply the changes to the
121 character nearest to you instead of you.
122 cellophane - makes everyone invisible, except for the shadows.
127 cellar door, rambo, kungfu, white, brown, black - changes your skin to the
128 respective outfit. Note: this command is a little glitchy sometimes. You
129 may have to enter it multiple times before it changes.
130 tintr (float) - sets the redness of your clothes.
131 This only affects the color of future clothes, so you must set it in
132 advance. It must be a value from 0 to 1.
133 tintg (float) - sets the greenness of your clothes.
134 This only affects the color of future clothes, so you must set it in
135 advance. It must be a value from 0 to 1.
136 tintb (float) - sets the blueness of your clothes.
137 This only affects the color of future clothes, so you must set it in
138 advance. It must be a value from 0 to 1.
139 tint (float) (float) (float) - sets the color of your clothes.
140 This only affects the color of future clothes, so you must set it in
141 advance. Each floating point corresponds to red, green, and blue,
142 respectively. Each value must be a number from 0 to 1.
143 noclothes - removes all of your clothes.
144 noclothesnear - same, applied to the character nearest to you.
145 clothes (string) - adds clothes to your character.
146 The string can be one of the following (case sensitive):
159 Actually, these names come from the files in your Data/Lugaru/Textures
160 folder of type ".png". You may add any png file in that folder and use it
161 with the clothes command. See Decal Editing to create such files.
162 clothesnear - does the same for the character nearest to you.
167 skybox - toggles skybox on and off.
168 skytint (float) (float) (float) - sets the color tint of the sky.
169 Each floating point value corresponds to a red, green, or blue value,
170 respectively, between 0 and 1.
171 skylight (float) (float) (float) - sets the color of the lighting of the sky.
172 Each floating point value corresponds to a red, green, or blue value,
173 respectively, between 0 and 1.
178 tutorial (boolean) - toggles tutorial mode on/off for the current map.
179 hostile (boolean) - toggles whether or not characters on the map are hostile.
180 type (string) - sets the initial state of the next character.
181 The possible values are listed below:
190 path keepwalking/pause - determines whether enemies walk through the next
191 pathpoint or pause briefly.
196 mapkilleveryone - makes objective of the map to kill everyone.
197 mapgosomewhere - makes objective of the map to go somewhere.
198 mapkillsomeone - makes objective of the map to kill a specific enemy.
199 mapkillmost - makes objective of the map to kill everyone but one.
204 hs (size) (type) (string) - creates a hotspot underneath you.
205 The three arguments correspond to the size, type, and text of the hotspot,
206 respectively. See below for the explanations of each type integer:
207 type 0 = static, display text
208 type 1-10 = attached to player 1-10, display text
209 type 11-20 = attached to player 1-10, must kill to win
210 type -1 = win if approached
211 dhs - deletes the last hotspot.
212 An example is "hs 15.0 0 sdf". Note that hotspots are very buggy (TODO:
213 review once bugs are fixed), especially those not of type 0. Quitting and
214 restarting Lugaru, then creating a hotspot in a simple map first, can help.
215 You may have to fiddle around with this. Some strings may be randomly
216 rejected, but if you know how to hex-edit, you can change them directly in
217 the map file (make sure to change the byte before the string to the number
223 viewdistance (float) - sets the far clipping plane.
224 In other words, it controls how far you can see before the fog obscures it.
225 Its value is based on 1, that is, 1.5 is 50% farther.
226 fadestart (float) - sets what fraction of the viewdistance an object must pass
227 to begin fading. In other words, it controls how far an object has to be
228 before it starts becoming transparent. Its value is based on 1, that is,
235 slomo (float) - toggles slow motion on or off.
236 If it's turning on, the game speed is controlled by the floating point
237 value. The value is based on 1, that is, 0.5 is 50% slower than normal game
239 slofreq (integer) - sets the slow motion sound frequency.
241 The following commands have unknown effects: metal, sizemin, fixrotation,