2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 "@(#) $Id: SDL_active.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
28 /* Include file for SDL application focus event handling */
33 #include "begin_code.h"
34 /* Set up for C function definitions, even when using C++ */
39 /* The available application states */
40 #define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
41 #define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
42 #define SDL_APPACTIVE 0x04 /* The application is active */
44 /* Function prototypes */
46 * This function returns the current state of the application, which is a
47 * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
48 * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
49 * see your application, otherwise it has been iconified or disabled.
51 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
54 /* Ends C function definitions when using C++ */
58 #include "close_code.h"
60 #endif /* _SDL_active_h */