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31 ** Author: Eric Veach, July 1994.
38 #include <limits.h> /* LONG_MAX */
41 /* Include all the code for the regular heap-based queue here. */
43 #include "priorityq-heap.c"
45 /* Now redefine all the function names to map to their "Sort" versions. */
47 #include "priorityq-sort.h"
49 /* really __gl_pqSortNewPriorityQ */
50 PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
52 PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
53 if (pq == NULL) return NULL;
55 pq->heap = __gl_pqHeapNewPriorityQ( leq );
56 if (pq->heap == NULL) {
61 pq->keys = (PQHeapKey *)memAlloc( INIT_SIZE * sizeof(pq->keys[0]) );
62 if (pq->keys == NULL) {
63 __gl_pqHeapDeletePriorityQ(pq->heap);
70 pq->initialized = FALSE;
75 /* really __gl_pqSortDeletePriorityQ */
76 void pqDeletePriorityQ( PriorityQ *pq )
79 if (pq->heap != NULL) __gl_pqHeapDeletePriorityQ( pq->heap );
80 if (pq->order != NULL) memFree( pq->order );
81 if (pq->keys != NULL) memFree( pq->keys );
86 #define LT(x,y) (! LEQ(y,x))
87 #define GT(x,y) (! LEQ(x,y))
88 #define Swap(a,b) if(1){PQkey *tmp = *a; *a = *b; *b = tmp;}else
90 /* really __gl_pqSortInit */
91 int pqInit( PriorityQ *pq )
93 PQkey **p, **r, **i, **j, *piv;
94 struct { PQkey **p, **r; } Stack[50], *top = Stack;
95 unsigned long seed = 2016473283;
97 /* Create an array of indirect pointers to the keys, so that we
98 * the handles we have returned are still valid.
101 pq->order = (PQHeapKey **)memAlloc( (size_t)
102 (pq->size * sizeof(pq->order[0])) );
104 pq->order = (PQHeapKey **)memAlloc( (size_t)
105 ((pq->size+1) * sizeof(pq->order[0])) );
106 /* the previous line is a patch to compensate for the fact that IBM */
107 /* machines return a null on a malloc of zero bytes (unlike SGI), */
108 /* so we have to put in this defense to guard against a memory */
109 /* fault four lines down. from fossum@austin.ibm.com. */
110 if (pq->order == NULL) return 0;
113 r = p + pq->size - 1;
114 for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
118 /* Sort the indirect pointers in descending order,
119 * using randomized Quicksort
121 top->p = p; top->r = r; ++top;
122 while( --top >= Stack ) {
125 while( r > p + 10 ) {
126 seed = seed * 1539415821 + 1;
127 i = p + seed % (r - p + 1);
134 do { ++i; } while( GT( **i, *piv ));
135 do { --j; } while( LT( **j, *piv ));
138 Swap( i, j ); /* Undo last swap */
139 if( i - p < r - j ) {
140 top->p = j+1; top->r = r; ++top;
143 top->p = p; top->r = i-1; ++top;
147 /* Insertion sort small lists */
148 for( i = p+1; i <= r; ++i ) {
150 for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
157 pq->initialized = TRUE;
158 __gl_pqHeapInit( pq->heap ); /* always succeeds */
162 r = p + pq->size - 1;
163 for( i = p; i < r; ++i ) {
164 assert( LEQ( **(i+1), **i ));
171 /* really __gl_pqSortInsert */
172 /* returns LONG_MAX iff out of memory */
173 PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
177 if( pq->initialized ) {
178 return __gl_pqHeapInsert( pq->heap, keyNew );
181 if( ++ pq->size >= pq->max ) {
182 PQkey *saveKey= pq->keys;
184 /* If the heap overflows, double its size. */
186 pq->keys = (PQHeapKey *)memRealloc( pq->keys,
188 (pq->max * sizeof( pq->keys[0] )));
189 if (pq->keys == NULL) {
190 pq->keys = saveKey; /* restore ptr to free upon return */
194 assert(curr != LONG_MAX);
195 pq->keys[curr] = keyNew;
197 /* Negative handles index the sorted array. */
201 /* really __gl_pqSortExtractMin */
202 PQkey pqExtractMin( PriorityQ *pq )
204 PQkey sortMin, heapMin;
206 if( pq->size == 0 ) {
207 return __gl_pqHeapExtractMin( pq->heap );
209 sortMin = *(pq->order[pq->size-1]);
210 if( ! __gl_pqHeapIsEmpty( pq->heap )) {
211 heapMin = __gl_pqHeapMinimum( pq->heap );
212 if( LEQ( heapMin, sortMin )) {
213 return __gl_pqHeapExtractMin( pq->heap );
218 } while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
222 /* really __gl_pqSortMinimum */
223 PQkey pqMinimum( PriorityQ *pq )
225 PQkey sortMin, heapMin;
227 if( pq->size == 0 ) {
228 return __gl_pqHeapMinimum( pq->heap );
230 sortMin = *(pq->order[pq->size-1]);
231 if( ! __gl_pqHeapIsEmpty( pq->heap )) {
232 heapMin = __gl_pqHeapMinimum( pq->heap );
233 if( LEQ( heapMin, sortMin )) {
240 /* really __gl_pqSortIsEmpty */
241 int pqIsEmpty( PriorityQ *pq )
243 return (pq->size == 0) && __gl_pqHeapIsEmpty( pq->heap );
246 /* really __gl_pqSortDelete */
247 void pqDelete( PriorityQ *pq, PQhandle curr )
250 __gl_pqHeapDelete( pq->heap, curr );
254 assert( curr < pq->max && pq->keys[curr] != NULL );
256 pq->keys[curr] = NULL;
257 while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {