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31 ** Author: Eric Veach, July 1994.
35 #ifndef __priorityq_heap_h_
36 #define __priorityq_heap_h_
38 /* Use #define's so that another heap implementation can use this one */
40 #define PQkey PQHeapKey
41 #define PQhandle PQHeapHandle
42 #define PriorityQ PriorityQHeap
44 #define pqNewPriorityQ(leq) __gl_pqHeapNewPriorityQ(leq)
45 #define pqDeletePriorityQ(pq) __gl_pqHeapDeletePriorityQ(pq)
47 /* The basic operations are insertion of a new key (pqInsert),
48 * and examination/extraction of a key whose value is minimum
49 * (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
50 * for this purpose pqInsert returns a "handle" which is supplied
53 * An initial heap may be created efficiently by calling pqInsert
54 * repeatedly, then calling pqInit. In any case pqInit must be called
55 * before any operations other than pqInsert are used.
57 * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
58 * This may also be tested with pqIsEmpty.
60 #define pqInit(pq) __gl_pqHeapInit(pq)
61 #define pqInsert(pq,key) __gl_pqHeapInsert(pq,key)
62 #define pqMinimum(pq) __gl_pqHeapMinimum(pq)
63 #define pqExtractMin(pq) __gl_pqHeapExtractMin(pq)
64 #define pqDelete(pq,handle) __gl_pqHeapDelete(pq,handle)
65 #define pqIsEmpty(pq) __gl_pqHeapIsEmpty(pq)
68 /* Since we support deletion the data structure is a little more
69 * complicated than an ordinary heap. "nodes" is the heap itself;
70 * active nodes are stored in the range 1..pq->size. When the
71 * heap exceeds its allocated size (pq->max), its size doubles.
72 * The children of node i are nodes 2i and 2i+1.
74 * Each node stores an index into an array "handles". Each handle
75 * stores a key, plus a pointer back to the node which currently
76 * represents that key (ie. nodes[handles[i].node].handle == i).
80 typedef long PQhandle;
81 typedef struct PriorityQ PriorityQ;
83 typedef struct { PQhandle handle; } PQnode;
84 typedef struct { PQkey key; PQhandle node; } PQhandleElem;
88 PQhandleElem *handles;
92 int (*leq)(PQkey key1, PQkey key2);
95 PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) );
96 void pqDeletePriorityQ( PriorityQ *pq );
98 void pqInit( PriorityQ *pq );
99 PQhandle pqInsert( PriorityQ *pq, PQkey key );
100 PQkey pqExtractMin( PriorityQ *pq );
101 void pqDelete( PriorityQ *pq, PQhandle handle );
104 #define __gl_pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key)
105 #define __gl_pqHeapIsEmpty(pq) ((pq)->size == 0)