7 There are two ways to activate developer tools:
9 - Temporary: Pass the --devtools or -d option to the executable
10 - Persistent: Add the following to your config.txt file:
15 The config.txt file can be found in the following locations:
17 - On Linux: ~/.config/lugaru/config.txt
18 - On Mac: ~/Library/Application Support/Lugaru/config.txt
19 - On Windows: C:/Users/yourusername/AppData/Roaming/Lugaru/config.txt
25 Note: dev keys must be pressed as if on a QWERTY keyboard.
30 ~ = console (map mapname, save mapname, quit)
33 super+z = restart level
36 alt+h = give 2000 health
37 alt+j = toggle snow/grass/desert
38 alt+c = toggle cameramode
39 alt+b = slow motion (with motion blur that might work)
41 alt+x = change weapon of nearby player (main player if ctrl is pressed)
42 alt+f = spontaneously combust
43 alt+o = change enemy's skin (main player if ctrl is pressed)
44 alt+shift+o = change enemy's type (rabbit/wolf) (main player if ctrl is pressed)
45 alt+i = explode nearby head
46 alt+shift+i = explode nearby enemy
51 alt+m = toggle editor mode
54 shift+p = place waypoint
55 delete = delete most recently made object
56 shift+delete = delete most recently made player
57 up/down = change size of next object
58 control+up/down = change tilt of next object
59 left/right = change rotation of next object
60 shift+left/right = change type of next object
62 control+p = make/connect pathfind waypoint
63 period/comma = select pathfind waypoints
64 shift+comma = delete pathfind waypoint
73 map (string) - loads the specified map.
74 The string corresponds to the filename of a map in the Maps folder, located
75 in Lugaru's Data folder.
76 save (string) - saves the state of the current map.
77 The string corresponds to the filename that the map will be saved under in
78 the Maps folder, located in Lugaru's Data folder. Caution: this command
79 will overwrite other maps with the same name without prompting you.
84 wolfieisgod - sets the player to a wolf. You gain all of the speed, strength,
85 durability, and attacks of a wolf.
86 funnybunny - sets the player to a rabbit.
87 size (float) - changes the overall size of your character.
88 The value is based on 1, that is, 1.5 is 50% larger.
89 proportion (float) (float) (float) (float) - changes the proportions of your
90 character. The four floating point values correspond to the proportions of
91 the character's head, body, arm and leg respectively. Each value is based
92 on 1, that is, 1.5 is 50% larger.
93 speed (float) - sets your running speed.
94 Each value is based on 1, that is, 1.5 is 50% faster.
95 strength (float) - sets your attack strength.
96 Each value is based on 1; that is, 1.5 is 50% stronger.
97 power (float) - sets the amount of health you have.
98 Each value is based on 1; that is, 1.5 is 50% healthier.
99 protection (float) (float) (float) - sets your armor strength in terms of blunt
100 resistance. Each floating point corresponds to the strength of your high,
101 medium, or low resistance, respectively. Each value is based on 1; that is,
102 1.5 is 50% more durable.
103 armor (float) (float) (float) - sets your armor strength in terms of sharp
104 attacks. Each floating point corresponds to the strength of your high,
105 medium, or low resistance, respectively. Each value is based on 1; that is,
106 1.5 is 50% more durable.
107 immobile - makes character immobile.
108 May gain some FPS in dialogue levels.
109 mobile - cancels 'immobile'.
110 allimmobile - does as name suggests.
111 May be used when you are done with a dialogue level.
112 armorreset, protectionreset - reset the value of the armor and protection
113 settings for your character.
114 armornear, protectionnear, proportionnear, sizenear - apply the changes to the
115 character nearest to you instead of you.
116 cellophane - makes everyone invisible, except for the shadows.
121 cellar door, rambo, kungfu, white, brown, black - changes your skin to the
122 respective outfit. Note: this command is a little glitchy sometimes. You
123 may have to enter it multiple times before it changes.
124 tintr (float) - sets the redness of your clothes.
125 This only affects the color of future clothes, so you must set it in
126 advance. It must be a value from 0 to 1.
127 tintg (float) - sets the greenness of your clothes.
128 This only affects the color of future clothes, so you must set it in
129 advance. It must be a value from 0 to 1.
130 tintb (float) - sets the blueness of your clothes.
131 This only affects the color of future clothes, so you must set it in
132 advance. It must be a value from 0 to 1.
133 tint (float) (float) (float) - sets the color of your clothes.
134 This only affects the color of future clothes, so you must set it in
135 advance. Each floating point corresponds to red, green, and blue,
136 respectively. Each value must be a number from 0 to 1.
137 noclothes - removes all of your clothes.
138 noclothesnear - same, applied to the character nearest to you.
139 clothes (string) - adds clothes to your character.
140 The string can be one of the following (case sensitive):
153 Actually, these names come from the files in your Data/Lugaru/Textures
154 folder of type ".png". You may add any png file in that folder and use it
155 with the clothes command. See Decal Editing to create such files.
156 clothesnear - does the same for the character nearest to you.
161 skybox - toggles skybox on and off.
162 sky tint (float) (float) (float) - sets the color tint of the sky.
163 Each floating point value corresponds to a red, green, or blue value,
164 respectively, between 0 and 1.
165 sky light (float) (float) (float) - sets the color of the lighting of the sky.
166 Each floating point value corresponds to a red, green, or blue value,
167 respectively, between 0 and 1.
172 tutorial (boolean) - toggles tutorial mode on/off for the current map.
173 hostile (boolean) - toggles whether or not characters on the map are hostile.
174 type (string) - sets the initial state of the next character.
175 The possible values are listed below:
184 path keepwalking/pause - determines whether enemies walk through the next
185 pathpoint or pause briefly.
190 mapkilleveryone - makes objective of the map to kill everyone.
191 mapgosomewhere - makes objective of the map to go somewhere.
192 mapkillsomeone - makes objective of the map to kill a specific enemy.
193 mapkillmost - makes objective of the map to kill everyone but one.
198 hs (size) (type) (string) - creates a hotspot underneath you.
199 The three arguments correspond to the size, type, and text of the hotspot,
200 respectively. See below for the explanations of each type integer:
201 type 0 = static, display text
202 type 1-10 = attached to player 1-10, display text
203 type 11-20 = attached to player 1-10, must kill to win
204 type -1 = win if approached
205 dhs - deletes the last hotspot.
206 An example is "hs 15.0 0 sdf". Note that hotspots are very buggy (TODO:
207 review once bugs are fixed), especially those not of type 0. Quitting and
208 restarting Lugaru, then creating a hotspot in a simple map first, can help.
209 You may have to fiddle around with this. Some strings may be randomly
210 rejected, but if you know how to hex-edit, you can change them directly in
211 the map file (make sure to change the byte before the string to the number
217 viewdistance (float) - sets the far clipping plane.
218 In other words, it controls how far you can see before the fog obscures it.
219 Its value is based on 1, that is, 1.5 is 50% farther.
220 fadestart (float) - sets what fraction of the viewdistance an object must pass
221 to begin fading. In other words, it controls how far an object has to be
222 before it starts becoming transparent. Its value is based on 1, that is,
229 slomo (float) - toggles slow motion on or off.
230 If it's turning on, the game speed is controlled by the floating point
231 value. The value is based on 1, that is, 0.5 is 50% slower than normal game
233 slofreq (integer) - sets the slow motion sound frequency.
235 The following commands have unknown effects: metal, sizemin, fixrotation,