2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #include "ConsoleCmds.h"
24 const char *cmd_names[cmd_count] = {
25 #define DECLARE_COMMAND(cmd) #cmd,
26 #include "ConsoleCmds.def"
27 #undef DECLARE_COMMAND
30 console_handler cmd_handlers[cmd_count] = {
31 #define DECLARE_COMMAND(cmd) ch_##cmd,
32 #include "ConsoleCmds.def"
33 #undef DECLARE_COMMAND
41 extern bool cellophane;
42 extern int editoractive;
43 extern int editorpathtype;
44 extern int environment;
45 extern float fadestart;
46 extern float slomospeed;
47 extern float slomofreq;
48 extern int tutoriallevel;
50 extern XYZ hotspot[40];
51 extern int hotspottype[40];
52 extern float hotspotsize[40];
53 extern char hotspottext[40][256];
55 extern int numhotspots;
56 extern Objects objects;
58 extern float slomodelay;
59 extern bool skyboxtexture;
63 extern float skyboxlightr;
64 extern float skyboxlightg;
65 extern float skyboxlightb;
66 extern Terrain terrain;
67 extern float viewdistance;
69 /* defined in GameTick.cpp */
71 extern int whichlevel;
73 float tintr = 1, tintg = 1, tintb = 1;
75 /* Helpers used in console commands */
77 /* Return true if PFX is a prefix of STR (case-insensitive). */
78 static bool stripfx(const char *str, const char *pfx)
80 return !strncasecmp(str, pfx, strlen(pfx));
83 static void set_proportion(int pnum, const char *args)
85 float headprop, bodyprop, armprop, legprop;
87 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
89 if (Person::players[pnum]->creature == wolftype) {
90 Person::players[pnum]->proportionhead = 1.1 * headprop;
91 Person::players[pnum]->proportionbody = 1.1 * bodyprop;
92 Person::players[pnum]->proportionarms = 1.1 * armprop;
93 Person::players[pnum]->proportionlegs = 1.1 * legprop;
94 } else if (Person::players[pnum]->creature == rabbittype) {
95 Person::players[pnum]->proportionhead = 1.2 * headprop;
96 Person::players[pnum]->proportionbody = 1.05 * bodyprop;
97 Person::players[pnum]->proportionarms = 1.00 * armprop;
98 Person::players[pnum]->proportionlegs = 1.1 * legprop;
99 Person::players[pnum]->proportionlegs.y = 1.05 * legprop;
103 static void set_protection(int pnum, const char *args)
105 float head, high, low;
106 sscanf(args, "%f%f%f", &head, &high, &low);
108 Person::players[pnum]->protectionhead = head;
109 Person::players[pnum]->protectionhigh = high;
110 Person::players[pnum]->protectionlow = low;
113 static void set_armor(int pnum, const char *args)
115 float head, high, low;
116 sscanf(args, "%f%f%f", &head, &high, &low);
118 Person::players[pnum]->armorhead = head;
119 Person::players[pnum]->armorhigh = high;
120 Person::players[pnum]->armorlow = low;
123 static void set_metal(int pnum, const char *args)
125 float head, high, low;
126 sscanf(args, "%f%f%f", &head, &high, &low);
128 Person::players[pnum]->metalhead = head;
129 Person::players[pnum]->metalhigh = high;
130 Person::players[pnum]->metallow = low;
133 static void set_noclothes(int pnum, const char *args)
135 Person::players[pnum]->numclothes = 0;
136 Person::players[pnum]->skeleton.drawmodel.textureptr.load(
137 creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1,
138 &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
141 static void set_clothes(int pnum, const char *args)
144 snprintf(buf, 63, ":Data:Textures:%s.png", args);
146 int id = Person::players[pnum]->numclothes;
147 strcpy(Person::players[pnum]->clothes[id], buf);
148 Person::players[pnum]->clothestintr[id] = tintr;
149 Person::players[pnum]->clothestintg[id] = tintg;
150 Person::players[pnum]->clothestintb[id] = tintb;
151 Person::players[pnum]->numclothes++;
153 if (!Person::players[pnum]->addClothes(id))
156 Person::players[pnum]->DoMipmaps();
159 /* Console commands themselves */
161 void ch_quit(const char *args)
166 void ch_map(const char *args)
173 void ch_save(const char *args)
176 snprintf(buf, 63, ":Data:Maps:%s", args);
181 tfile = fopen( ConvertFileName(buf), "wb" );
182 fpackf(tfile, "Bi", mapvers);
183 fpackf(tfile, "Bi", maptype);
184 fpackf(tfile, "Bi", hostile);
185 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
186 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
187 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
188 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
189 Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
190 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
191 for (int j = 0; j < Person::players[0]->num_weapons; j++)
192 fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
194 fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
195 fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
196 fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
197 fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
199 fpackf(tfile, "Bi", Person::players[0]->numclothes);
201 fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
203 fpackf(tfile, "Bi", numdialogues);
205 for (int k = 0; k < numdialogues; k++) {
206 fpackf(tfile, "Bi", numdialogueboxes[k]);
207 fpackf(tfile, "Bi", dialoguetype[k]);
208 for (int l = 0; l < 10; l++) {
209 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
210 fpackf(tfile, "Bf", participantyaw[k][l]);
212 for (int l = 0; l < numdialogueboxes[k]; l++) {
213 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
214 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
215 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
216 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
217 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
219 int templength = strlen(dialoguetext[k][l]);
220 fpackf(tfile, "Bi", (templength));
221 for (int m = 0; m < templength; m++) {
222 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
223 if (dialoguetext[k][l][m] == '\0')
227 templength = strlen(dialoguename[k][l]);
228 fpackf(tfile, "Bi", templength);
229 for (int m = 0; m < templength; m++) {
230 fpackf(tfile, "Bb", dialoguename[k][l][m]);
231 if (dialoguename[k][l][m] == '\0')
235 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
236 fpackf(tfile, "Bi", participantfocus[k][l]);
237 fpackf(tfile, "Bi", participantaction[k][l]);
239 for (int m = 0; m < 10; m++)
240 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
242 fpackf(tfile, "Bf Bf", dialoguecamerayaw[k][l], dialoguecamerapitch[k][l]);
246 for (int k = 0; k < Person::players[0]->numclothes; k++) {
247 int templength = strlen(Person::players[0]->clothes[k]);
248 fpackf(tfile, "Bi", templength);
249 for (int l = 0; l < templength; l++)
250 fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
251 fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
254 fpackf(tfile, "Bi", environment);
256 fpackf(tfile, "Bi", objects.numobjects);
258 for (int k = 0; k < objects.numobjects; k++)
259 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.yaw[k], objects.pitch[k],
260 objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
262 fpackf(tfile, "Bi", numhotspots);
263 for (int i = 0; i < numhotspots; i++) {
264 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i], hotspotsize[i], hotspot[i].x, hotspot[i].y, hotspot[i].z);
265 int templength = strlen(hotspottext[i]);
266 fpackf(tfile, "Bi", templength);
267 for (int l = 0; l < templength; l++)
268 fpackf(tfile, "Bb", hotspottext[i][l]);
271 fpackf(tfile, "Bi", Person::players.size());
272 if (Person::players.size() > maxplayers) {
273 cout << "Warning: this level contains more players than allowed" << endl;
275 for (unsigned j = 1; j < Person::players.size(); j++) {
276 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
277 Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
278 Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
279 if (Person::players[j]->num_weapons < 5)
280 for (int k = 0; k < Person::players[j]->num_weapons; k++)
281 fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
282 if (Person::players[j]->numwaypoints < 30) {
283 fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
284 for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
285 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
286 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
287 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
288 fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
290 fpackf(tfile, "Bi", Person::players[j]->waypoint);
292 Person::players[j]->numwaypoints = 0;
293 Person::players[j]->waypoint = 0;
294 fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
297 fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
298 fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
299 fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
300 fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
302 float headprop, bodyprop, armprop, legprop;
303 if (Person::players[j]->creature == wolftype) {
304 headprop = Person::players[j]->proportionhead.x / 1.1;
305 bodyprop = Person::players[j]->proportionbody.x / 1.1;
306 armprop = Person::players[j]->proportionarms.x / 1.1;
307 legprop = Person::players[j]->proportionlegs.x / 1.1;
308 } else if (Person::players[j]->creature == rabbittype) {
309 headprop = Person::players[j]->proportionhead.x / 1.2;
310 bodyprop = Person::players[j]->proportionbody.x / 1.05;
311 armprop = Person::players[j]->proportionarms.x / 1.00;
312 legprop = Person::players[j]->proportionlegs.x / 1.1;
315 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
317 fpackf(tfile, "Bi", Person::players[j]->numclothes);
318 if (Person::players[j]->numclothes)
319 for (int k = 0; k < Person::players[j]->numclothes; k++) {
321 templength = strlen(Person::players[j]->clothes[k]);
322 fpackf(tfile, "Bi", templength);
323 for (int l = 0; l < templength; l++)
324 fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
325 fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
329 fpackf(tfile, "Bi", numpathpoints);
330 for (int j = 0; j < numpathpoints; j++) {
331 fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
332 for (int k = 0; k < numpathpointconnect[j]; k++)
333 fpackf(tfile, "Bi", pathpointconnect[j][k]);
336 fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
341 void ch_cellar(const char *args)
343 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
346 void ch_tint(const char *args)
348 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
351 void ch_tintr(const char *args)
356 void ch_tintg(const char *args)
361 void ch_tintb(const char *args)
366 void ch_speed(const char *args)
368 Person::players[0]->speedmult = atof(args);
371 void ch_strength(const char *args)
373 Person::players[0]->power = atof(args);
376 void ch_power(const char *args)
378 Person::players[0]->power = atof(args);
381 void ch_size(const char *args)
383 Person::players[0]->scale = atof(args) * .2;
386 void ch_sizenear(const char *args)
388 int closest = findClosestPlayer();
390 Person::players[closest]->scale = atof(args) * .2;
393 void ch_proportion(const char *args)
395 set_proportion(0, args);
398 void ch_proportionnear(const char *args)
400 int closest = findClosestPlayer();
402 set_proportion(closest, args);
405 void ch_protection(const char *args)
407 set_protection(0, args);
410 void ch_protectionnear(const char *args)
412 int closest = findClosestPlayer();
414 set_protection(closest, args);
417 void ch_armor(const char *args)
422 void ch_armornear(const char *args)
424 int closest = findClosestPlayer();
426 set_armor(closest, args);
429 void ch_protectionreset(const char *args)
431 set_protection(0, "1 1 1");
432 set_armor(0, "1 1 1");
435 void ch_metal(const char *args)
440 void ch_noclothes(const char *args)
442 set_noclothes(0, args);
445 void ch_noclothesnear(const char *args)
447 int closest = findClosestPlayer();
449 set_noclothes(closest, args);
452 void ch_clothes(const char *args)
454 set_clothes(0, args);
457 void ch_clothesnear(const char *args)
459 int closest = findClosestPlayer();
461 set_clothes(closest, args);
464 void ch_belt(const char *args)
466 Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
470 void ch_cellophane(const char *args)
472 cellophane = !cellophane;
473 float mul = (cellophane ? 0 : 1);
475 for (auto player : Person::players) {
476 player->proportionhead.z = player->proportionhead.x * mul;
477 player->proportionbody.z = player->proportionbody.x * mul;
478 player->proportionarms.z = player->proportionarms.x * mul;
479 player->proportionlegs.z = player->proportionlegs.x * mul;
483 void ch_funnybunny(const char *args)
485 Person::players[0]->skeleton.id = 0;
486 Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure", ":Data:Skeleton:Basic Figurelow",
487 ":Data:Skeleton:Rabbitbelt", ":Data:Models:Body.solid",
488 ":Data:Models:Body2.solid", ":Data:Models:Body3.solid",
489 ":Data:Models:Body4.solid", ":Data:Models:Body5.solid",
490 ":Data:Models:Body6.solid", ":Data:Models:Body7.solid",
491 ":Data:Models:Bodylow.solid", ":Data:Models:Belt.solid", 1);
492 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
493 Person::players[0]->creature = rabbittype;
494 Person::players[0]->scale = .2;
495 Person::players[0]->headless = 0;
496 Person::players[0]->damagetolerance = 200;
497 set_proportion(0, "1 1 1 1");
500 void ch_wolfie(const char *args)
502 Person::players[0]->skeleton.id = 0;
503 Person::players[0]->skeleton.Load(":Data:Skeleton:Basic Figure Wolf", ":Data:Skeleton:Basic Figure Wolf Low",
504 ":Data:Skeleton:Rabbitbelt", ":Data:Models:Wolf.solid",
505 ":Data:Models:Wolf2.solid", ":Data:Models:Wolf3.solid",
506 ":Data:Models:Wolf4.solid", ":Data:Models:Wolf5.solid",
507 ":Data:Models:Wolf6.solid", ":Data:Models:Wolf7.solid",
508 ":Data:Models:Wolflow.solid", ":Data:Models:Belt.solid", 0);
509 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
510 Person::players[0]->creature = wolftype;
511 Person::players[0]->damagetolerance = 300;
512 set_proportion(0, "1 1 1 1");
515 void ch_wolfieisgod(const char *args)
520 void ch_wolf(const char *args)
522 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
525 void ch_snowwolf(const char *args)
527 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
530 void ch_darkwolf(const char *args)
532 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
535 void ch_lizardwolf(const char *args)
537 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
540 void ch_white(const char *args)
542 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
545 void ch_brown(const char *args)
547 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
550 void ch_black(const char *args)
552 Person::players[0]->skeleton.drawmodel.textureptr.load(":Data:Textures:fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
555 void ch_sizemin(const char *args)
557 for (unsigned i = 1; i < Person::players.size(); i++)
558 if (Person::players[i]->scale < 0.8 * 0.2)
559 Person::players[i]->scale = 0.8 * 0.2;
562 void ch_tutorial(const char *args)
564 tutoriallevel = atoi(args);
567 void ch_hostile(const char *args)
569 hostile = atoi(args);
572 void ch_type(const char *args)
574 int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
575 for (int i = 0; i < n; i++)
576 if (stripfx(args, editortypenames[i])) {
582 void ch_path(const char *args)
584 int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
585 for (int i = 0; i < n; i++)
586 if (stripfx(args, pathtypenames[i])) {
592 void ch_hs(const char *args)
594 hotspot[numhotspots] = Person::players[0]->coords;
598 sscanf(args, "%f%d %n", &size, &type, &shift);
600 hotspotsize[numhotspots] = size;
601 hotspottype[numhotspots] = type;
603 strcpy(hotspottext[numhotspots], args + shift);
604 strcat(hotspottext[numhotspots], "\n");
609 void ch_dialogue(const char *args)
612 char buf1[32], buf2[64];
614 sscanf(args, "%d %31s", &dlg, buf1);
615 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
617 dialoguetype[numdialogues] = dlg;
619 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
620 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
622 ifstream ipstream(ConvertFileName(buf2));
623 ipstream.ignore(256, ':');
624 ipstream >> numdialogueboxes[numdialogues];
625 for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
626 ipstream.ignore(256, ':');
627 ipstream.ignore(256, ':');
628 ipstream.ignore(256, ' ');
629 ipstream >> dialogueboxlocation[numdialogues][i];
630 ipstream.ignore(256, ':');
631 ipstream >> dialogueboxcolor[numdialogues][i][0];
632 ipstream >> dialogueboxcolor[numdialogues][i][1];
633 ipstream >> dialogueboxcolor[numdialogues][i][2];
634 ipstream.ignore(256, ':');
635 ipstream.getline(dialoguename[numdialogues][i], 64);
636 ipstream.ignore(256, ':');
637 ipstream.ignore(256, ' ');
638 ipstream.getline(dialoguetext[numdialogues][i], 128);
639 for (int j = 0; j < 128; j++) {
640 if (dialoguetext[numdialogues][i][j] == '\\')
641 dialoguetext[numdialogues][i][j] = '\n';
643 ipstream.ignore(256, ':');
644 ipstream >> dialogueboxsound[numdialogues][i];
647 for (int i = 0; i < numdialogueboxes[numdialogues]; i++) {
648 for (unsigned j = 0; j < Person::players.size(); j++) {
649 participantfacing[numdialogues][i][j] = Person::players[j]->facing;
656 whichdialogue = numdialogues;
661 void ch_fixdialogue(const char *args)
663 char buf1[32], buf2[64];
666 sscanf(args, "%d %31s", &whichdi, buf1);
667 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
669 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
670 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
672 ifstream ipstream(ConvertFileName(buf2));
673 ipstream.ignore(256, ':');
674 ipstream >> numdialogueboxes[whichdi];
675 for (int i = 0; i < numdialogueboxes[whichdi]; i++) {
676 ipstream.ignore(256, ':');
677 ipstream.ignore(256, ':');
678 ipstream.ignore(256, ' ');
679 ipstream >> dialogueboxlocation[whichdi][i];
680 ipstream.ignore(256, ':');
681 ipstream >> dialogueboxcolor[whichdi][i][0];
682 ipstream >> dialogueboxcolor[whichdi][i][1];
683 ipstream >> dialogueboxcolor[whichdi][i][2];
684 ipstream.ignore(256, ':');
685 ipstream.getline(dialoguename[whichdi][i], 64);
686 ipstream.ignore(256, ':');
687 ipstream.ignore(256, ' ');
688 ipstream.getline(dialoguetext[whichdi][i], 128);
689 for (int j = 0; j < 128; j++) {
690 if (dialoguetext[whichdi][i][j] == '\\')
691 dialoguetext[whichdi][i][j] = '\n';
693 ipstream.ignore(256, ':');
694 ipstream >> dialogueboxsound[whichdi][i];
700 void ch_fixtype(const char *args)
703 sscanf(args, "%d", &dlg);
704 dialoguetype[0] = dlg;
707 void ch_fixrotation(const char *args)
709 participantyaw[whichdialogue][participantfocus[whichdialogue][indialogue]] = Person::players[participantfocus[whichdialogue][indialogue]]->yaw;
712 void ch_ddialogue(const char *args)
718 void ch_dhs(const char *args)
724 void ch_immobile(const char *args)
726 Person::players[0]->immobile = 1;
729 void ch_allimmobile(const char *args)
731 for (unsigned i = 1; i < Person::players.size(); i++)
732 Person::players[i]->immobile = 1;
735 void ch_mobile(const char *args)
737 Person::players[0]->immobile = 0;
740 void ch_default(const char *args)
742 Person::players[0]->armorhead = 1;
743 Person::players[0]->armorhigh = 1;
744 Person::players[0]->armorlow = 1;
745 Person::players[0]->protectionhead = 1;
746 Person::players[0]->protectionhigh = 1;
747 Person::players[0]->protectionlow = 1;
748 Person::players[0]->metalhead = 1;
749 Person::players[0]->metalhigh = 1;
750 Person::players[0]->metallow = 1;
751 Person::players[0]->power = 1;
752 Person::players[0]->speedmult = 1;
753 Person::players[0]->scale = 1;
755 if (Person::players[0]->creature == wolftype) {
756 Person::players[0]->proportionhead = 1.1;
757 Person::players[0]->proportionbody = 1.1;
758 Person::players[0]->proportionarms = 1.1;
759 Person::players[0]->proportionlegs = 1.1;
760 } else if (Person::players[0]->creature == rabbittype) {
761 Person::players[0]->proportionhead = 1.2;
762 Person::players[0]->proportionbody = 1.05;
763 Person::players[0]->proportionarms = 1.00;
764 Person::players[0]->proportionlegs = 1.1;
765 Person::players[0]->proportionlegs.y = 1.05;
768 Person::players[0]->numclothes = 0;
769 Person::players[0]->skeleton.drawmodel.textureptr.load(
770 creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1,
771 &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
773 editoractive = typeactive;
774 Person::players[0]->immobile = 0;
777 void ch_play(const char *args)
780 sscanf(args, "%d", &dlg);
783 if (whichdialogue >= numdialogues)
786 for (int i = 0; i < numdialogueboxes[whichdialogue]; i++) {
787 Person::players[participantfocus[whichdialogue][i]]->coords = participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
788 Person::players[participantfocus[whichdialogue][i]]->yaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
789 Person::players[participantfocus[whichdialogue][i]]->targetyaw = participantyaw[whichdialogue][participantfocus[whichdialogue][i]];
790 Person::players[participantfocus[whichdialogue][i]]->velocity = 0;
791 Person::players[participantfocus[whichdialogue][i]]->animTarget = Person::players[participantfocus[whichdialogue][i]]->getIdle();
792 Person::players[participantfocus[whichdialogue][i]]->frameTarget = 0;
798 playdialogueboxsound();
801 void ch_mapkilleveryone(const char *args)
803 maptype = mapkilleveryone;
806 void ch_mapkillmost(const char *args)
808 maptype = mapkillmost;
811 void ch_mapkillsomeone(const char *args)
813 maptype = mapkillsomeone;
816 void ch_mapgosomewhere(const char *args)
818 maptype = mapgosomewhere;
821 void ch_viewdistance(const char *args)
823 viewdistance = atof(args) * 100;
826 void ch_fadestart(const char *args)
828 fadestart = atof(args);
831 void ch_slomo(const char *args)
833 slomospeed = atof(args);
838 void ch_slofreq(const char *args)
840 slomofreq = atof(args);
843 void ch_skytint(const char *args)
845 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
847 skyboxlightr = skyboxr;
848 skyboxlightg = skyboxg;
849 skyboxlightb = skyboxb;
857 void ch_skylight(const char *args)
859 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
867 void ch_skybox(const char *args)
869 skyboxtexture = !skyboxtexture;