3 cmake_minimum_required(VERSION 3.5)
4 cmake_policy(SET CMP0004 OLD)
7 include(GNUInstallDirs)
12 set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
14 if(UNIX AND NOT APPLE)
21 if(NOT CMAKE_BUILD_TYPE)
22 set(CMAKE_BUILD_TYPE RelWithDebInfo)
23 endif(NOT CMAKE_BUILD_TYPE)
24 message("CMake build type: ${CMAKE_BUILD_TYPE}")
26 set(CMAKE_CXX_FLAGS "-Wall -Wno-parentheses -pedantic --std=c++11 ${CMAKE_CXX_FLAGS}")
29 set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
30 set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING
31 "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
32 set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.11.sdk" CACHE PATH
33 "The product will be built against the headers and libraries located inside the indicated SDK.")
37 option(SYSTEM_INSTALL "Enable system-wide installation, with hardcoded data directory defined with CMAKE_INSTALL_DATADIR" OFF)
40 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
47 ${SRCDIR}/Animation/Animation.cpp
48 ${SRCDIR}/Animation/Joint.cpp
49 ${SRCDIR}/Animation/Muscle.cpp
50 ${SRCDIR}/Animation/Skeleton.cpp
51 ${SRCDIR}/Audio/openal_wrapper.cpp
52 ${SRCDIR}/Audio/Sounds.cpp
53 ${SRCDIR}/Devtools/ConsoleCmds.cpp
54 ${SRCDIR}/Environment/Lights.cpp
55 ${SRCDIR}/Environment/Skybox.cpp
56 ${SRCDIR}/Environment/Terrain.cpp
57 ${SRCDIR}/Graphic/Models.cpp
58 ${SRCDIR}/Graphic/Sprite.cpp
59 ${SRCDIR}/Graphic/Stereo.cpp
60 ${SRCDIR}/Graphic/Text.cpp
61 ${SRCDIR}/Graphic/Texture.cpp
62 ${SRCDIR}/Level/Awards.cpp
63 ${SRCDIR}/Level/Campaign.cpp
64 ${SRCDIR}/Level/Dialog.cpp
65 ${SRCDIR}/Level/Hotspot.cpp
66 ${SRCDIR}/Math/Frustum.cpp
67 ${SRCDIR}/Math/Quaternions.cpp
68 ${SRCDIR}/Menu/Menu.cpp
69 ${SRCDIR}/Objects/Objects.cpp
70 ${SRCDIR}/Objects/Person.cpp
71 ${SRCDIR}/Objects/Weapons.cpp
72 ${SRCDIR}/User/Account.cpp
73 ${SRCDIR}/User/Settings.cpp
74 ${SRCDIR}/Utils/Folders.cpp
75 ${SRCDIR}/Utils/ImageIO.cpp
76 ${SRCDIR}/Utils/Input.cpp
77 ${SRCDIR}/Utils/pack.c
78 ${SRCDIR}/Utils/private.c
79 ${SRCDIR}/Utils/unpack.c
81 ${SRCDIR}/GameDraw.cpp
82 ${SRCDIR}/GameInitDispose.cpp
83 ${SRCDIR}/GameTick.cpp
89 ${SRCDIR}/Animation/Animation.hpp
90 ${SRCDIR}/Animation/Joint.hpp
91 ${SRCDIR}/Animation/Muscle.hpp
92 ${SRCDIR}/Animation/Skeleton.hpp
93 ${SRCDIR}/Audio/openal_wrapper.hpp
94 ${SRCDIR}/Audio/Sounds.hpp
95 ${SRCDIR}/Devtools/ConsoleCmds.hpp
96 ${SRCDIR}/Environment/Lights.hpp
97 ${SRCDIR}/Environment/Skybox.hpp
98 ${SRCDIR}/Environment/Terrain.hpp
99 ${SRCDIR}/Graphic/gamegl.hpp
100 ${SRCDIR}/Graphic/Models.hpp
101 ${SRCDIR}/Graphic/Sprite.hpp
102 ${SRCDIR}/Graphic/Stereo.hpp
103 ${SRCDIR}/Graphic/Text.hpp
104 ${SRCDIR}/Graphic/Texture.hpp
105 ${SRCDIR}/Level/Campaign.hpp
106 ${SRCDIR}/Level/Dialog.hpp
107 ${SRCDIR}/Level/Hotspot.hpp
108 ${SRCDIR}/Math/Frustum.hpp
109 ${SRCDIR}/Math/PhysicsMath.hpp
110 ${SRCDIR}/Math/Quaternions.hpp
111 ${SRCDIR}/Math/Random.hpp
112 ${SRCDIR}/Menu/Menu.hpp
113 ${SRCDIR}/Objects/Objects.hpp
114 ${SRCDIR}/Objects/Person.hpp
115 ${SRCDIR}/Objects/Weapons.hpp
116 ${SRCDIR}/Thirdparty/optionparser.h
117 ${SRCDIR}/User/Account.hpp
118 ${SRCDIR}/User/Settings.hpp
119 ${SRCDIR}/Utils/binio.h
120 ${SRCDIR}/Utils/Folders.hpp
121 ${SRCDIR}/Utils/ImageIO.hpp
122 ${SRCDIR}/Utils/Input.hpp
123 ${SRCDIR}/Utils/private.h
131 ${SRCDIR}/MacCompatibility.cpp
135 ${SRCDIR}/MacCompatibility.hpp
140 add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
141 COMMAND ${CMAKE_RC_COMPILER}
143 -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
144 -i${SRCDIR}/win-res/Lugaru.rc
145 DEPENDS ${SRCDIR}/win-res/Lugaru.rc
148 # FIXME: get rid of this.
151 ${SRCDIR}/WinDefs.cpp)
155 ${SRCDIR}/WinDefs.hpp
156 ${SRCDIR}/win-res/resource.hpp)
160 set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL")
166 find_package(OpenGL REQUIRED)
168 # Windows is funky about OpenAL detection
170 pkg_check_modules(OPENAL openal REQUIRED)
171 set(OPENAL_LIBRARY ${OPENAL_LIBRARIES})
173 find_package(OpenAL REQUIRED)
176 find_package(sdl2 REQUIRED)
177 find_package(PNG REQUIRED)
178 find_package(JPEG REQUIRED)
179 find_package(ZLIB REQUIRED)
180 find_package(OggVorbis REQUIRED)
183 ${OPENAL_INCLUDE_DIR}
187 ${OPENGL_INCLUDE_DIR}
189 ${VORBISFILE_INCLUDE_DIR}
191 ${CMAKE_SOURCE_DIR}/Source
194 set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
200 add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H} lugaru_resource.obj)
202 add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H})
205 target_link_libraries(lugaru ${LUGARU_LIBS})
208 add_definitions(-DBinIO_STDINT_HEADER=<stdint.h>)
210 # An alternative would be to use _WIN32 consistently instead of WIN32
211 add_definitions(-DWIN32)
214 add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DBinIO_STDINT_HEADER=<stdint.h>)
220 if(NOT CMAKE_INSTALL_PREFIX AND WIN32)
221 set(CMAKE_INSTALL_PREFIX "C:/Lugaru")
222 endif(NOT CMAKE_INSTALL_PREFIX AND WIN32)
224 # OS-specific installation paths
226 set(LUGARU_DOCDIR ${CMAKE_INSTALL_PREFIX})
231 set(LUGARU_APP_ROOT ${CMAKE_INSTALL_PREFIX}/Lugaru.app)
232 set(LUGARU_BINDIR ${LUGARU_APP_ROOT}/Contents/MacOS)
233 set(LUGARU_RESDIR ${LUGARU_APP_ROOT}/Resources)
236 # Actual installation instructions
239 install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
240 install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
242 # Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows
243 set(LIBGCC_S libgcc_s_sjlj-1.dll)
244 if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64") # MinGW64
245 set(LIBGCC_S libgcc_s_seh-1.dll)
246 endif(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
247 # FIXME: Filter out unneeded DLLs when building against some internal deps
248 set(DLL_ROOT ${CMAKE_FIND_ROOT_PATH}/bin)
249 install(FILES ${DLL_ROOT}/${LIBGCC_S}
250 ${DLL_ROOT}/libjpeg-62.dll
251 ${DLL_ROOT}/libogg-0.dll
252 ${DLL_ROOT}/libpng16-16.dll
253 ${DLL_ROOT}/libstdc++-6.dll
254 ${DLL_ROOT}/libvorbis-0.dll
255 ${DLL_ROOT}/libvorbisfile-3.dll
256 ${DLL_ROOT}/libwinpthread-1.dll
257 ${DLL_ROOT}/OpenAL32.dll
259 ${DLL_ROOT}/zlib1.dll
260 DESTINATION ${CMAKE_INSTALL_PREFIX})
266 add_definitions(-DDATA_DIR="${CMAKE_INSTALL_FULL_DATADIR}/${PROJECT_NAME}")
267 set(LUGARU_DOCDIR ${CMAKE_INSTALL_DOCDIR})
268 install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_BINDIR})
269 # Trailing '/' is significant, it installs and _renames_ Data/ as the destination folder
270 install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data/ DESTINATION ${CMAKE_INSTALL_DATADIR}/${PROJECT_NAME})
271 install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/appdata)
272 install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications)
273 install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/128x128/apps)
274 install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
276 message("You are building Lugaru without having enabled the SYSTEM_INSTALL option. It will default to looking for the data in the 'Data' directory next to the binary.")
277 install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
278 install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
279 endif(SYSTEM_INSTALL)
283 install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${LUGARU_BINDIR})
284 install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${LUGARU_APP_ROOT})
285 install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/Lugaru.icns DESTINATION ${LUGARU_RESDIR})
286 install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/Info.plist DESTINATION ${LUGARU_APP_ROOT}/Contents)
291 install(FILES ${CMAKE_SOURCE_DIR}/AUTHORS
292 ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt
293 ${CMAKE_SOURCE_DIR}/COPYING.txt
294 ${CMAKE_SOURCE_DIR}/DEVTOOLS.txt
295 ${CMAKE_SOURCE_DIR}/README.md
296 ${CMAKE_SOURCE_DIR}/RELEASE-NOTES.md
297 DESTINATION ${LUGARU_DOCDIR})