2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010 - Côme <MCMic> BERNIGAUD
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 See the GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
31 struct CampaignProgress {
36 std::vector<int> choices;
47 static void destroy(int i);
48 static Account* destroy(Account* a);
49 static Account* add(std::string name);
50 static Account* get(int i);
51 static Account* loadFile(std::string filename);
52 static void saveFile(std::string filename, Account* accountactive);
53 static int indice(Account* a);
56 void winCampaignLevel(int choice, float score, float time);
57 void winLevel(int level, float score, float time);
61 void setDifficulty(int i) { difficulty = i; };
62 const char* getName() { return name.c_str(); };
63 float getCampaignScore() { return campaignProgress[currentCampaign].score; };
64 int getCampaignChoicesMade() { return campaignProgress[currentCampaign].choices.size(); };
65 int getCampaignChoice(int i) { return campaignProgress[currentCampaign].choices[i]; };
66 void setCampaignScore(int s) {
67 campaignProgress[currentCampaign].score=s;
68 if(s>campaignProgress[currentCampaign].highscore)
69 campaignProgress[currentCampaign].highscore=s;
71 void setCampaignFinalTime(float t) {
72 campaignProgress[currentCampaign].time = t;
73 if((t<campaignProgress[currentCampaign].fasttime) || (campaignProgress[currentCampaign].fasttime==0) && (t!=0))
74 campaignProgress[currentCampaign].fasttime = t;
76 float getCampaignFasttime() { return campaignProgress[currentCampaign].fasttime; };
77 void resetFasttime() { campaignProgress[currentCampaign].fasttime = 0; };
78 float getCampaignHighScore() { return campaignProgress[currentCampaign].highscore; };
79 float getHighScore(int i) { return highscore[i]; };
80 float getFastTime(int i) { return fasttime[i]; };
81 int getProgress() { return progress; };
82 std::string getCurrentCampaign() { return currentCampaign; };
83 void setCurrentCampaign(std::string name);
85 static int getNbAccounts() { return accounts.size(); };
87 Account(std::string n="");
89 int progress; // progress in challenge levels
96 std::string currentCampaign;
97 std::map<std::string,CampaignProgress> campaignProgress;
100 static std::vector<Account*> accounts;